- Publisher: Ubisoft
- Release Date: Mar 20, 2002
- Critic Score
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75It bored me a bit. Without any real history or story behind the factions fighting, I just felt kind of disjointed the entire time I was playing.
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A been-there-done-that title that does pretty well by itself. [May 2002, p.93]
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72A typical RTS with some atypical races. It would be a nice introduction to the newcomer to the genre, and veterans of this mode or warfare will find it challenging.
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In the AI department, Dark Planet is consistently inconsistent.
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62Sports some of the best visuals you'll find in a strategy game, real-time or otherwise... [but features] one of the most annoying user-interfaces for any strategy game in recent memory.
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Call it a "StarCraft" homage, call it a "Starcraft" clone, Dark Planet is still a good, entertaining RTS. [June 2002, p.90]
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56It also has an interface that seems designed to shield you from actually playing the game.
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DP:BfN has numerous elements that make the game cumbersome to play, and drain it of enjoyment.
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55There's not an original idea in this competent but dull game's pretty little pre-programmed head. [June 2002, p.61]
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Could be a solid RTS if not for the lack of story and the cluttered and variant interface.
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One of the worst real-time strategy games Ive ever played.
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A prime example of how amazing graphics can't make up for lackluster gameplay.
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40Superior graphics...but its poor interface, repetitious campaign modes and unchallenging AI has relegated it to just another also-ran.
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40That is the real problem with Dark Planet, it doesnt do anything that might keep me interested in playing it (and with over 40 missions it should be trying to).
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User score distribution:
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Positive: 3 out of 3
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Mixed: 0 out of 3
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Negative: 0 out of 3
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JefferR.9Fantastic, ahead of it's time visuals. Under appreciated.
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JensonJ.10Under rated classic.