User Score

Generally favorable reviews- based on 121 Ratings

User score distribution:
  1. Positive: 98 out of 121
  2. Negative: 15 out of 121

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  1. Jun 10, 2014
    Otro de los juegos indies míticos y con un apartado visual muy agradecido que ha envejecido bien, tal vez porque ya era viejo cuando salió. Algunas mecánicas siguen teniendo interés, pero como experiencia es recomendable. A la gente que le interese lo retroindie es buena compra de oferta.
  2. Oct 27, 2013
    Cannon Fodder mixed with Tron. Fantastic atmosphere and brilliantly stylized visuals. Recommended for everyone who likes a good blast and an interest in the cyber.
  3. Apr 15, 2012
    Sweet Indie game, very original and inspiring. On the other hand, you will not want to play it for the second time and don't expect it will take you very long to finish it. For me it ended at 12 hours.
  4. Apr 1, 2012
    There is almost no instruction on how to play the game, you have to do that from google. The pathfinding is just about the worst i have ever seen in a game. The graphics are boring, the enemies are seemingly endless and infuriating on the later levels...the levels, which all seem to blend together in repetition, are boring and offer nothing new. The combat is bland and boring. ANother problem i had with it is that they made the same button to select a unit as the button to move a unit... Strategy 101 mistake. Never buying an Introversion game again. Terrible, just terrible game. Expand
  5. Mar 10, 2012
    This review contains spoilers, click expand to view. Living in a dull decade of "realistic" shooters and generic game design, Darwinia is a refreshing little game that stands out and truly displays video games as an art. The plot involves you helping a computer programmer wipe out a virus which has infected the digital world of Darwinia. Fighting the virus is done by using your 'squads' of heavily armed soldiers and, later on, the natives of the world itself, the Darwinians. Perhaps the most striking aspect of the game is the visuals, which are intentionally made to look almost 1980's era graphics; it sounds dodgy but ultimately it works, and works brilliantly. I wouldn't say it's a sublime game; some of the pathfinding and in-game missions are dull and difficult. I don't mean the puzzle kind of difficult, I mean giving you a task early in the game which seems to assume you've already mastered the controls. I can't complain too much though: the environments are lush (if blocky), the effects are satisfying and the story is interesting. If, like me, you see games as an art, not as a cash cow money-maker, then you should immediately get this game. Expand
  6. Jan 28, 2012
    In the first five minutes, you will realize that this game offers close to zero instruction on how to play, and its in-story help mode/tutorial are deplorable examples thereof. Then, about 30 minutes into the game you will realize that the path finding is probably the absolute worst in any game you have ever played. The controls and operational methods are so inadequate and poor that you will wonder if this is the result of a bug (or many bugs), or even if the game has been installed correctly. Proceeding past the second mission without help is impossible. Because Darwinia does not explain itself to the player, you will be forced to search on Google for help and explanations, as this is the only way to make sense out of this presentational disaster. Further, because many aspects of the game are obscured by terrible presentation choices, you will feel as if the game does not allow you to play it. You will not know how to do several things that are required to achieve many of the mission objectives, thanks to the developer's choice in being vague and uninformative. The goals in Darwinia are explained so badly, that once again, I imagine that this portion of the game is also among the worst in any game I have played. The developers clearly did not have any care in designing a game that is intuitive, user friendly, and enjoyable. The feeling is that Darwinia is simply not complete, nor is it fully operable by the user. It is as if there are numerous amounts of game play that were not done to completeness, leaving the player at a loss and in frustration. In addition to the aforementioned problems, you can not save during a mission. The game does all the saving for you, after you complete each mission objective and at other seemingly random moments. This means, that you sometimes have to restart a mission from the very beginning, if something does not go according to plan. This is totally unacceptable. If the rest of the game was better suited, this saving problem would not bother me as much. The responsiveness of your units is atrocious. Ordering the units and Darwinians around is quite problematic, as they simply do not respond as they should, nor are they very useful to your commands. The processes required to order them around are tedious, slow, and unresponsive. They have such a difficult time maneuvering around the map, it's disgruntling. These shortcomings are so major, that enjoying the game as a whole is an arduous chore as you progress through the missions. Slowly, as you learn to endure Darwinia's league of problems, there are minor and sparse hints of quality gaming behind it all. Achieving the mission objectives as you hurdle past the developmental shortcomings and obstacles can give the player feelings of accomplishment and relief, since Darwinia is so inefficient and unfriendly. After all, this takes more work than it is fun. The creativity from the developers is undeniably present. The plot and storyline are original, going along well with the artwork and aesthetic style. Each map is basic, but they do have their stylistic charms. The missions can be repetitive, but at least they make sense in relation to the story. Unfortunately for the developers, creativity does not equal a quality product. There is a serious and widely known bug that will not allow you to deploy new units to the map, and the only way around it is to quit and restart the game. There are also some placement glitches that mysteriously do not allow you to deploy units. Darwinia is all about being an annoyance, a bother, a bore; a game with severe flaws that barely works or provides the player with anything remotely enjoyable. It is an incredibly tedious and inconvenient game. You will be spending your time and money better elsewhere. Expand
  7. Sep 1, 2011
    Going back into the time machine for this one, Darwinia is one of those games I purchased during a Steam sale, and finally got around to playing it. Itâ
  8. Mar 20, 2011
    Very difficult, painstaking, atmospheric and charming game. Excellent as a visual composes(tron) and musical. Want to continue the development of content and theme of this series.
  9. Dec 24, 2010
    An awesome game, not only is the setting beautiful and the story wonderful, but it also proves that you don't need high quality graphics to make a good game.
  10. Oct 27, 2013
    Cannon Fodder mixed with Tron. Fantastic atmosphere and brilliantly stylized visuals. Recommended for everyone who likes a good blast and an interest in the cyber.

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 38 out of 46
  2. Negative: 0 out of 46
  1. The graphics in Darwinia while a throwback to times past, are superb.
  2. In plain English, don’t ask, "What’s it like?"- Just buy it, play it, and spread the word to anyone you know who’s a gamer about it by any legal means necessary.
  3. 75
    It has a completely unique style, both in the audio, sound and gameplay departments that cannot be easily compared to anything else.