- Publisher: Introversion
- Release Date: Jul 14, 2005
- Also On: Xbox 360
- Summary: Combining fast paced action with strategic battle planning, the game features a novel and intuitive control mechanism, a graphical style ripped from 80's retro classics, and a story concerning a tribe of video game sprites trapped in a modern 3d game world. [Introversion]
- Developer: Introversion
- Genre(s): Real-Time Strategy
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 38 out of 46
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Mixed: 8 out of 46
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Negative: 0 out of 46
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100It's a beautiful mix of everything we love in retro gaming and everything we're capable of having with modern technology, truly a match made in virtual heaven!
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100The visuals are simple yet strikingly effective. The core gameplay is manageable, yet effectively complex. A game like this isn’t produced by huge teams with tons of money. Those kinds of games (god bless ‘em) are pure craft. Darwinia is art.
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Darwinia is, all told, wonderful. It's the kind of game that would show impressionable young kids the breadth and scope of the medium without overwhelming them with mechanics.
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Where most games are built out of wood, bullets and money, Darwinia has an unapologetically spiritual vision, its geeky god presiding over a world which dares to make an imagined religion into a ruleset. That in some places it falls short of its ambitions is not what makes this game important. [March 2005, p.82]
Score distribution:
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Positive: 38 out of 43
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Mixed: 0 out of 43
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Negative: 5 out of 43
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JovanL.10
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This review contains spoilers, click expand to view.
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