Metascore

Mixed or average reviews - based on 4 Critics What's this?

User Score

Mixed or average reviews- based on 46 Ratings

  • Summary: Set in the persistent massively multiplayer online 3D world of Mythador, Dawn of Fantasy, offers you the chance to write your own chapter in the bloody history of this land. Explore a richly-detailed, endless world, from the high mountain peaks of Southmount in the human realm of Teria to the swamps of Erthee l'Bala of the Wood Elves. Complete dozens of story-driven quests in services of kings, wizards, and fellow adventurers. Interact with thousands of other players through trading, forging alliances, and waging war in both Player vs. Player and Player vs. Environment battles. Build up your villages into towns and then mighty empires, cast mighty magic upon your enemies with a total of 28 unique spells, and lay siege to your enemies with great trebuchets, the brute strength of the walking woods, ogres, and dragon mercenaries to reign supreme. Play as three different races - elves, men, and orcs, each of which offers a radically different playstyle and has been given a deep, compelling mythology, a dramatic historical background, and a spectrum of complex political ambitions that drive the story and gameplay. Expand
Score distribution:
  1. Positive: 0 out of 4
  2. Negative: 0 out of 4
  1. Aug 24, 2012
    63
    There is a lot of potential here and Dawn of Fantasy has already improved by leaps and bounds since it was released almost a year ago. Sure, there are still some issues and glitches, but it is moving in the right direction. If you're looking for a pure RTS experience, there are better RTS titles out there. And if you're looking for the MMO side of the equation, naturally there are better MMO titles out there. But if you're looking for a solid MMORTS title, Dawn of Fantasy is one of your best options out there. It is very nice to see people taking the MMORTS out of the browser.
  2. Oct 31, 2011
    59
    The concept with it's economic parts, RPG elements, real time battles and PvP sounds tempting, but fails due to bugs and game mechanics that haven't been thought through.
  3. Nov 18, 2011
    55
    A game with good intentions and some interesting ideas, but its depth and variety of options are shadowed by its slow gameplay, few intuitive controls and flawed grpahics. However, hardcore strategy fans might find an interesting product here thanks to its many possibilities.
  4. Nov 22, 2011
    55
    It was a good idea in 2003 and would've been a visual stunner back then, today, it's a poor attempt at delivering on a good concept. Too many bugs and crashes even months after release. The idea of building your own empire has a certain appeal, though.
Score distribution:
  1. Positive: 18 out of 29
  2. Negative: 9 out of 29
  1. I have been playing for a weekend off and on. There are three types of kingdoms you can play at this time... Men, Elves, and Orcs. I have been enjoying the game so far, the only reason I only gave it a 9 is because there have been black periods all weekend when the server was unavailable. Expand
  2. Great game, a real solid effort. Devs and Mgmt are accessible on the forums, and patches are delivered regularly. (which is important, as its still a bit buggy) Most importantly, its fun to play, and addictive. If you are a fan of the stronghold series, this is the game Stronghold 3 should have been... Expand
  3. 6
    This game has a great idea but a long way to go before it's a classic. It combines a bit of city building with online match making for combat and soon will add the ability to siege other towns with your own armies and vice versa. Right now it's got a few major bugs and lots of minor bugs. The support the devs/community provide is the best I've ever seen and so I haven't written it off yet. Recently the devs asked the community which bugs they wanted fixed and then tackled the top bugs off that list. Its support like this that makes me think that in the long run the rough gem will be highly polished into a jewel. Another creative feature is the ability to pay for eye candy (flyable dragon/uber dwarf) units with "crowns" (a resource gathered by questing/pvp). Going forward released DLC packs will be purchasable with ingame currency generated by battling and the devs have been careful to avoid turn the game into the "cash shop/cow" model prevalent among online games currently. A game like this reminds me of sword in the stars or mount in blade, a great idea that needs more time to develop. Collapse
  4. If the game was released TODAY I would give it a 6 or so and agree with the comments that it has potential and people should get it to support the developers to make an awesome game. But they game has been out for a YEAR and they have been selling it for $20 USD or more that entire time.

    The game TODAY is a mess and the last year has not resolved the issues, and honestly the team is simply not up to the task of building this game. The Steam release is yet the latest example of companies scraping the last few bucks from a naive community with an unfinished game. Honestly why will developers EVER finish a game now just release it when you are 70% done, make the money cut the team down to 2 people and 'support' it.

    The polish and tuning of a game is very expensive, why not scam the public into paying you to do that and thats what this is a scam.
    Expand

See all 29 User Reviews