- Summary: Daylight introduces gamers to a procedurally generated world that replicates the horrifying nature of Daylight over and over again, but creates a different environment for each new game. Each time the player begins a new game, they experience a new world with new content and encounters; from the layout of the building and the things they seek to the events they encounter, it is never the same experience twice.… Expand
Apr 29, 2014I would be lying if I said Daylight didn't scare me, because it did, and often. It's kind of fascinating to see how much of its mechanical design was crafted in the interest of eliciting an emotional response from the player; all the theory and psychology behind its scares. But those moments of fear and panic were just that — moments — amid a whole campaign of boredom and frustration.
May 16, 2014The story never gets interesting; it’s too disconnected for that. Besides this, is too short, it takes about 3 or 4 hours to reach the end and halfway you’ll already feel that you have been doing the same things over and over and the fear transforms into boredom.
Apr 29, 2014Its not a 10 , obviously . Its a 7 or even a 6 , but because of the ignorant extremely low reviews , i am trying to help the game a bit . its a good game , its a scary game , its a beautiful game , and its a game that costs 10 eu . Fun of the genre ? Worth a few playthroughs . Not a fun ? Dont bother , go for outlast .… Expand
Apr 30, 2014I hated Daylight at first until I understood what it was than then chillaxed and for the £5 I paid for it on ebay, it wasn't bad.
Basically this is a souped-up chase/light puzzle game like slenderman, with some procedural aspects in the way the world is generated.
Very little storytelling and the tutorial elements are lacking, so here's what you have to do. Hidden around each level are "remnants", sheets of paper which glow read in the dark. You can see how many you have next to an icon in the bottom right corner of the screen.
When you have them all you have to find a key item which then allows you to exit the level. All the time you are being chased by shades which you can dispel with flares, which you will find dotted around each level.
You will also find glowsticks which, as well as illuminating your surroundings, show you objects which can be manipulated: climbable blocks; searchable boxes etc. Environments in the playthrough I did include an old hospital, catacombs, a beach, and forest.
At the end there is a reveal of sorts but it is brief and confusing but interesting nontheless.
If you stream the game on twitch, it responds to things people type in chat, producing 'scary' sounds and events in response to various keywords people type. Apparently, I was never quite sure if it worked.
Might give it a replay to see how much things change with a new iteration.… Expand
Jun 12, 2014Daylight isn't a bad game by any stretch of the imagination. But what it isn't is a fantastic survival horror game that is an excellent demonstration of Unreal 4. While this review isn't going to very long, or detailed, personally, I would recommend the game solely for it's "play with friends" factor. It's an easy to learn, casual horror game with a few outstandingly well made elements, notably the voice acting. And for it's more then reasonable price tag, pick it up.… Expand
Apr 30, 2014I got this game with the purchase of my GTX 760 card. It's not my usual type of game, but hey, it was free so I gave it a shot. At the very least it gave me a chance to test out the new computer I built last week out of fancy shiny new parts.
Now then, the game:
The atmosphere is creepy, and there are enough spooky noises in the dark and ghosts moving furniture around to give you some jumps. At first the visuals looked pretty cool but it gets boring quickly. It's basically a fetch quest in a randomly-generated maze. All the doorways look the same, all the hallways look the same, all the rooms look the same, the one creepy ghost who follows you around always looks the same. After the first level there's almost nothing new to see. I think there was a story but I couldn't really piece it together from the scraps of paper strewn about and the ambiguous flashback cut scenes.
Final verdict: It made for a decent afternoon distraction, but it's fitting that the game is set in a mental institution. If I was forced to live in a labyrinthine building like that I'd go crazy too.… Collapse
May 4, 2014This game is completely disappointment. It had great potential with all these scary stuff like hospitals witches, religious beliefs etc. but when you look at the game all you can find is ; get the memorial pages, unlock the sigil and open the next door. There is no surprises no tricks no shocking scenes. And those pages are so un-clever and unexcited. One thing that i found so absurd is that when you begin to collect pages, with each page you collect, the enemies are attacking more often and you know this because there is a reveal thingy in your interface that shows you are in trouble( You have 1/6 page you are not in so much trouble, you have 5/6 pages then they are coming, lol). For a horror game this is an epic failure because you know that you should be more careful. The randomly generated rooms are no more than a marketing strategy because they were all look the same and nothing really changes.
And i have to say that the game is incredibly short! Yesterday i installed the game and finished in 2 hours.If you just run, you can finish in 1 hour because when you run enemies do not catch you. The ending came so quick and i was like '' is that it?!?!''. When i finished i thought that this game is just like a beta version of an unfinished game.
The only good thing is the sounds and musics. They are also not original but at least they make u feel uncomfortable sometimes. The graphics are good but that does not help.
If you are still curious about this game, i think you should wait for a good sale.… Expand
Apr 30, 2014In short, this game is one of the most over-hyped horror games I have ever seen. Simply cashing in on the recent influx of horror type games, Daylight offers little to no creativity and is simply a remake of every jumpscare game with slightly better graphics.
For a full description, Daylight approaches the horror genre with a boring and simple gameplay mechanic of find the pages, get the doll, go to the exit. That is literally the full extent of its gameplay, nothing more, that's IT. No creative puzzles, no clever tricks, extremely repetitive gameplay, and almost zero interaction besides opening doors and picking up notes. And every level, asides from being 'procedurally generated', is a bland barrage of greys and blacks.
Next, the horror aspect of this game is almost nothing to people who have either played horror games in the past or are older than the age of 17, which is how old you have to be to play the game IN THE FIRST PLACE, but we'll get to that later. Aside from occasionally causing you to stir by one or two jumpscares, the game is nothing but an endless assault of unoriginal and unimaginative jumpscares, one after the other, again and again. After a while, I was literally calling out when stuff would happen well before the actual event. The ghosts that chase you aren't at all scary or creepy, they're just girls with lights in their eyes and mouth. Also, what was possibly the scariest part of this game is the thought that other people are actually scared by pathetic attempts such as this.
Before you complain that "Slender has the exact same gameplay and horror aspect and it's sooooo popular!", Slender has a reason for being exactly that. It was a mod developed by a handful of people and was released to the public for free. This game was developed by a full team in a big company with plenty of funding to make something worthwhile. This is not.
Furthermore, the story in this game is almost nonexistent, being nothing but a bunch of notes that you probably don't even read that vaguely detail what happened over a century ago. I've seen better story-lines from games such as Killing Floor and Sniper Elite: NZA. Also, why they have Andrew Ryan from Bioshock as the only other human in this game is beyond me.
As for the M rating on the game, the only thing that could POSSIBLY warrant that rating is the occasional references to suicide and the unneeded language. If not for those, this game would easily have an E rating where it actually might scare the potential audience. Although, my 14 year old brother would laugh if he played this game.
The only thing that keeps this game afloat is the good PR given to it by big YouTubers such as Markiplier and Pewdiepie, and the only reason for this is because of the unique feature in the game (yes, there actually is SOMETHING special in this game) where you can livestream via Twitch and have the viewers affect the gameplay by their comments. That being said, this game is only good for a very limited crowd, and would honestly be a better game if it was sold by Twitch to only be played on Twitch.
In summary, this game is a pathetic attempt to scare a mature audience and only succeeds in scaring those who either are scared by their own shadow or those who are too young to play the game in the first place.… Expand
May 10, 2014Atlus is normally a pretty good developer. Their mistake was very likely that they allowed the extremely poor quality development team from Zombie Studios anywhere near the game. This game feels less like what I tend to expect from Atlus, and more like what I tend to expect from Zombie.… Expand