- Summary: They assumed they had escaped the terrors of Banoi and survived the apocalypse on a corrupted paradise. However, their fate took a turn for the worse. The Dead Island heroes escaped in a helicopter to the friendly confines of a military ship, but when an unpredictable storm hits and the virus suddenly spreads throughout the crew, the nightmare starts all over again, leaving hope drowning in the rising tides. … Collapse
May 13, 2013Pretty much a carbon copy of Dead Island, which is OK as it's a direct continuation. But the game feels much, much easier with less zombies. Still fun, but next time go for gold. [May 2013]
Apr 22, 2013Rather than fix the graphics and the performance problems that plagued the original two years ago, Techland slightly modified the setting and delivered a new character and more content. It’s a fun time, but there are no surprises or killer new features to make it an impressive package.
Apr 22, 2013While bugs may have been the bane of Dead Island, the underlying shabbiness of everything else still overwhelms Riptide. For as long as you don't notice the fundamental flaws in game systems and for as long as you can put up with the instantly forgettable story and mission objectives, this is a game where you can have a lot of fun improvising your way through hordes of the undead. Unfortunately, the game lasts twice as long as my patience for the duff bits held out.
Sep 10, 2013Dead Island Riptide walks the same path as its predecessor. Another tropical island filled with boring mission design and loads of filler time in the form of traveling between different locations. And like last time it is still quite entertaining. At least with a couple of friends.
Jul 23, 2013This review contains spoilers, click expand to view. I love the original Dead Island, and I love Riptide. Having a new character to play, new infected to kill, they also changed up the story a bit and some of the stuff you can do.
I've had no issue playing with friends as I have seen people complain.
It's a continuation to the first game, kind of like the F.E.A.R. series, L4D L4D2, Serious Sam, etc. So of course it's going to have a lot of the same game mechanics, that's just a petty excuse to not like a game.
It is a lot like Dead Island, but it does have a lot more stuff to it. Like new character, new (some fun) weapons, more infected, and for example another means of travel is a boat. I have personally had no issues with the game except some minor glitches like the first game had. It's just a bit dull when you're not playing with other people.… Expand
May 18, 2013New story, new zombies, new ways to explore the Zombie lands. Most of the reviews that are critical I wonder if they played the game as it is so much better than many of the new big ticket games out. This game does have new Zombie types! It is a polished piece of work with the best zombie physics engine going. rich textures, great sound, amazing detail (water that gets cloudy the deeper you look). A skill system that shows results immediately. Variable skill zombies, a weapon modification system, repeating quests and re-spawning zombies in public zones to always keep you on your toes. This game can scare the life out of you if you let it.
By far the best Zombie adventure I have played yet. There are not many games that can give you that trapped feeling when the zombies come. This game is a new use of an awesome engine that is a natural extension of the original Dead Island.… Expand
Apr 27, 2013Dead Island Riptide is the follow-up of the decent game Dead Island. It's an open world first person shooter/beat em up with RPG elements and full 4 co-op playable campaign. Personally, if you liked Dead Island, simply put Dead Island Riptide is 5 times better! The game has improved gameplay, improved zombie danger levels (i get killed SO many times if i'm uncareful now, or if i'm swarmed...), they have added so many more weapons and mods, etc...
The only points of critic i have are the small time bugs i've encountered, like zombies running through barrels or crates instead of pathing around it, but nothing has crashed or frozen. I haven't found big gamebreaking bugs yet or bugs so bad i started hated playing the game...
Another point of critic is the somewhat half-assed bad start of the story to the point where i just skipped it and wanted to hit some zombies in the face with my new BBQ knife. You wash up on the shore, some chick runs to you yelling some crap and i was there like: "who the f* are you now?!"
Overal, great zombie slasher game, i'm loving it so far i got 13 hours in about 2 days already so if you have 40 euro's/dollars spare anyway, buy it until Metro Last Light or Company of Heroes 2 come out (because by that time you'll have finished Dead Island Riptide)
Support the devs!!!… Expand
May 3, 2013First of all this is an expansion pack not a sequel. The only thing you get is a new campaign with a few new enemies and a new (useless) character everything else is pretty much the same. Same gameplay mechanic, same graphic and also the same bugs and problems (they could of at least fixed the autoequip problem so I don't have to do it myself). I liked the game but not so much as the first game since the locations are a bit boring.… Expand
Apr 25, 2013I have played a couple of hours and here are some impressions. I like the looting, the RPG-elements and the gameplay. Some elements ruin the sense of realism, but can be tons of fun if you can look past that fact.
The game looks, plays and sounds EXACTLY like the original Dead Island. Graphics looks dated and ugly up close. No AA or AF, graphic options are poor. FOV is narrow and can't be changed ingame. Soundmix is awful (I had to crank voices up to 90%, and lower the others to 20-30% to be able to hear voices properly.) I am amazed that they have carried over the screeching sound for USB 7.1 headsets (makes the game unbearable to play with i.e. a G35.)
Gameplay has its ups and downs. Mouse acceleration is apparent, it makes the fights more intense; that you have to struggle with the aim. But it makes gunplay insanely frustrating. There are lots of exploration to be done. There are lootable containers EVERYWHERE. They introduce very little new, and has put very little effort into fixing and upgrading previous mechanics.
I am very much enjoying this game. And as many others have pointed out; if you did not like Dead Island, you will not like this.… Expand
May 8, 2013Its Dead Island with small improvements to combat, coop and lootings but its even buggier and glitchy than the previous game. Although it is alot harder... which I would have liked if it wasn't so unfairly hard. It uses the whole waves of enemies while you defend a area (and in some instances infinite respawning enemies, these areas that you have to run passed which you might realize and fight till you die). The original game had maybe 1 instance of them both, here we get 3-4 in a shorter game.
+Improvements to combat like new mods and weapons
+Mini quests (fetch quests) are more interesting this time around rather than the blandness of what was before.
+Everything the worked before is maintained like modding weapons and visceral combat...
-One bad new gameplay mechanic, a one-hit kill move where you drop down on a zombie from up high, or at least weaken them down enough for a single extra hit to do the trick. But I’d reserve how often I did this, because it would always leave me staring at my feet for a few seconds while getting attacked by the other zombies, helpless and paralyzed...
-You end up getting pulled underwater when you explore with the boat, I mean seriously? Insta kills just because we want to explore. If you want to make the game linear like the previous dead island, don't block off areas with insta kills, Because we can't see it coming. Just block the areas off with debris, bouy's, nets, rocks...
-Difficulty scales widely against you when you play on your own, dead island was criticized for throwing in characters into cutscenes when you play on your own... now theres another reason to hate coop designed game. Not playtesting solo games?
-The game is roughly 15 hours rather than the 22 hours of the original.
-glitching weapons and enemies through walls and ground, crashes and disappearing items, teleporting even into far away areas when your coop partner dies.. ect
-Story is even more disjointed and slow than it was before..… Expand