User Score
5.8 out of 10

Mixed or average reviews- based on 662 Ratings

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  1. Feb 22, 2013
    3
    I'm a fan of Dead Space. It's the best survival-horror I ever played. Everything there fits nearly perfect. I didn't believe that DS2 would be scary, I thought it'll be a stupid shooter. Well I was wrong. For that time. And now DS3. The example how money greed make a great franchise die. I'll tell why.
    The scenario. I don't like where they took the story, but it's their franchise and they
    decide where the story goes, so no ranting about it. It's epic and Hollywood-like. Nothing special.
    Human enemies. Not only because they are dumb as hell, but because it changes the "death" experience. In original DS we saw, heard (audiologs) and read (text logs) people's deaths and sufferings. If you are a mentally normal human (and if you bothered reading the logs, of course) then it will terrify you. Isaac didn't kill people in 1st title, killed 2 in 2nd title because he had no choice. And now an army of unitologists and a completely new character Danik. On Ishimura we read logs about that mad unitologist Mercer, then at the end of the game, we see him killing a guy tied to a chair. And WHO THE HELL IS DANIK?! Ok, next.
    The monsters. They have so much armor on them, that all the embarrassing mutations of human body are covered. The monsters aren't scary. And they ARE a lot faster. Previously the sprinted to you. Now they group their body, cover their head with claws and slide to you as if the floor was covered with butter. DS taught us that one well-placed necromorph is scarier then a dozen running in your face. And now they don't stalk the corridors. They are always in the vents. Making them smarter and giving them cheater-spawning-behind-your-back ability are not the same. Their appearance is predictable. If on your way from point A to point B a couple of coffins or vents didn't provide you a necro, then they sure will on your way back to point A. I really respect Visceral for the brave things they did before. They were criticized for lurkers being baby-necromorphs. Then they added the Pack and those tiny explosive babies to DS2. That was brave. Now we have the same mobs, but those are just Dogs and Starved people?! That is a huge step towards the casual player and by that I mean those of age from 12 to 16. For Gods sake the game isn't even PEGI 18+!!!
    The single player design. Now this is not even funny. I'll try to make my point. In DS1 there are 3 of us. Kendra and Hammond are not engineers and Kendra is protected by Hammond at first (makes sense), so we fix the ship alone. As we see they are having a hard time as we do. In DS2 we've been in stasis for 3 years. We know no one here. Who can help us fighting and fixing things? Ellie (pilot and a woman) and crazy Stross. So we're alone. OK, makes sense.
    In DS3 there are 5 ppl, warming their butts there while I fetch like an errand boy. Norman and Carver are military men, for God sake! And all the time: OHMYGODWHATISTHAT and were alone and they are still in group. This must be luck. We meet up. Yay. The second later: OHNOEVERYBODYTAKECOVER. We're separated. I'm alone. And they are still in a group! Come on!!! And so on, until you see credits.
    Next. Isaac. He was cool in DS1. He remains silent, but everything he does and all his thoughts are of the one who holds the controller. At the end we see him exhausted. It's almost rewarding. Same in DS2. In DS3 he's running everywhere like he's immortal. I can't feel like trying to survive when Isaac says "it's probably swarmed with necromorphs but the resources are worth looking!". And no more Nicole...yeah, he's done with the guilt, but...in a log in the first room he claims he lost he's soul in those events, when Norman explains their mission Isaac says "No! I'm done with that! Find someone else...". We believe him, cuz we've been there. And he goes there without fear or hesitation like superhero. But that's not a big problem among those I stated first.
    It's not the whole list. Plasma cutter is indeed worthless. And you go through the dark corridor and there is a locked door with a stupid sign "Co-op"...yeeeah, so atmospheric! The settings aren't scary...at all. The rooms and corridors are similar to each other. And they are twice bigger, for co-op of course, and the size of these settings ruin the whole isolation claustrophobic atmosphere.
    The idea of body temperature was great! That would be a great survival element, but no! Visceral are too afraid to make the game challenging except throwing a ton of annoying enemies at us.
    Technically dead space 3 is a good game,if we forget for a time that it is Dead Space.I don't regret the money I paid. Btw,I pirated the first two,completed them and bought then.I'm thankful to visceral for what they've done so far, but DS3 is a game for kids. This is my personal opinion.
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  2. Feb 9, 2013
    4
    It was boring. FOV is too clipped and you walk too slow. Combined with all the map backtracking it's obvious they are trying to pad the game time. Characters are stereotypical and jarringly unrealistic. I'd rather do housekeeping than waste my time on DS3.
  3. Feb 7, 2013
    4
    updated after 7:30 of playtime: shooter mechanics do not translate well to human enemies, the story doesn't make too much sense and characters are bland and annoying fetch quest givers. the story is not good so far. i've had 1 good jumpscare while opening up an elevator, but still no no grossout scares, the soundtrack is moody and rings of strange sci-fi once you get to the ice planet of tau volantis, strings swell when enemies are near but that gets old and predictable very fast. the new crafting system is absurdly convoluted, especially at the beginning of the game. the framerate is locked at 30fps with vsync turned on and the screen tearing is noticeable and ugly. they let you tinker with many many graphical options in the settings menu, (the developers really sold themselves short saying that this was a straight port) ssao, antisotropic filtering, bloom, flares, and the like, nothing will make this game shine, but if you have an older computer they let you turn off a bunch of settings to get it to run. the microtransactions are in your face every time you are in the crafting menu and since you are crafting with these random different currencies, you may be able to fully upgrade your air capacity the first first time you stop at a rig suit upgrade station. the sense of accomplishment when upgrading your suit and weapons isn't as great anymore since it is bogged down with these random resource currencies, it feels like you are buying an upgrade, whereas in the first two games you were soldering a node onto metal. health and ammo drop rates need to be reduced drastically as well. almost 8 hours in and i have not run out of ammo or health once. and for those looking for an fov slider, you can change it by editing the ini config file in your appdata. once again, we have a consolized game with 11 different day1 dlcs, another story dlc coming in a month, microtransactions in a 60 dollar game and a port designed for pcs from 6 years ago. if i were you i would wait until you find this game for 40 dollars or less and that is being generous. all brought to you by your friendly neighborhood ea games. i hope your stockholders are happy. Expand
  4. Feb 12, 2013
    3
    This review contains spoilers, click expand to view. First of all, let us establish that I, as a Dead Space fan, recognize and admire the past two games' atmosphere, level of polish, enemy design, shock value and, above all, sound direction as being the series true strength. That being said, I consider Dead Space 3 to be an abomination in every sense of the word, a thoughtless third person shooter with creepy crawlies thrown in for good measure.

    As far as the Dead Space mythos goes, the first 20 minutes of the game could be accepted as a actual storyline fitting its universe, albeit hurried by screamy brutal manly men trying their best to make sure you, the player, feel the stakes are high, which they would be if you would give a crap! The cast is forgettable, a bunch of faceless survivors begging to be eaten as long as that nonexistent story moves on. "Oh no, not Old Man Guy! Whyyy?! OH, ICE PLANET!!" The environments are terrible, simply and utterly devoid of any kind of signature. When it's not about the universe's most unlit corridors, it's ice, and after that ice, it's all about that forced Lovecraftian Underground City. One can only yearn for the blood-covered Ishimura, or even the elegant backtracking one would have performed while inside that very ship. That's an other issue: pacing, as in there is barely any. Areas are padded with ennemy encounters like never before. Pretty much every door has to be opened with the kinesis module (Really?!), and when a game's pacing feels like it's crawling on only three of its legs (two of which might as well be stumps anyway), what else is needed but SIDEQUESTS!! Sidequests!! in a survival-horror game never work well, as they detract attention from those oh-so high stakes even more than that total lack of fluidity. Weapon crafting is also a waste of time; half the time, I couldn't for the life of me know if what I had made was going to be useful or not. The truly good weapons were designed before, in both previous games, so why did they give us the option to make weapons if the blueprints for the good old Line Gun is available anyway!

    Ennemies? Yeah, it's all quite the familiar affair, as in: they are the same! New ones include a Necromorph wielding ice pickaxes (Found even in the city level at the beginning of the game...) and another Necromorph whose main purpose is to replace the Pack from DS2. Skins. New skins. That is all. The much anticipated Nexus proves itself to be an arguably predictable Hive Mind clone, and the Snowbeast is a waste of ammo and hope that the game might show variety. Even the final boss, albeit relatively exciting, is nary a bump in the road in terms of difficulty and overall impact on the story at hand (think Cronos from God of War 3).

    So in short, the game is an overlong mess, offering only sparkles of brilliance behind an otherwise greasy curtain. Going from heat source to heat source so as not to freeze to death was nice. Those space walks are always fun. The setpieces can be sights to behold, when they feel like it. And giving the game any more praise would send me to Hell, for lying.

    Steve Papoustis wanted to create the best Dead Space game evar for realz and ended up emulating Resident Evil 5 and 6, of all things to look up to! A limp, impotent 3 outta 10 for this dead, horse.

    A.B.
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  5. Mar 22, 2013
    3
    The game is designed for a co-op experience, with an intention to grind money from players via multiplayer interaction and mirco-transactions. There are stupid puzzles which are more difficult to solve in single player mode. Also, when played in single player, some weapon parts (e.g. explosion module) can't be obtained in the first run, and the plot also appears to be odd in later stage of game, since no interaction with Carver had seen by player before. Further, the game was made to appeal generic casual players, the enemies mostly now have clothes covering their body, and look less nasty as in DS1 and 2, elements like horror, darkness, helpless, creepy environment were all taken out as well, replaced by a larger and bright open area, and have human enemies for co-op gun firing purpose. To further force the players to have co-op partner, the enemy behavior has changed as well, monsters will no longer be stopped by gun fire easily, they move very fast, and is able to sneak behind players, there are also more random spawn points, causing swarm to player in multi-direction, the frequent swarm make Issac looks like a super-hero fighting hordes of monster, rather than an engineer trying hard to survive, completely ruining the feeling of survival horror. Due to such setting of enemy behavior, many players simply choose weapons of high rate of fire, reducing the potential choice of weapons, wasting the idea of weapon crafting for creative weapons. This just look like an attempt to grind some money from some players if they want some powerful weapons right in the beginning of game. Overall, the change in atmosphere and enemy behavior just make the game deviate from the original feeling of DS1 and DS2. Expand
  6. Feb 13, 2013
    1
    cons
    Am i the only one who finds the whole everytime im actually joined back with my team something explodes and i end up having to take the long route ,
    i mean its kool one time but its every single time, stood at the ladder in chapter 13 "climb this ladder" she says, i click to climb ladder snaps all of a sudden i gotta take the 2 hour journey....so annoying

    secondly equally as anno
    ying when a zombie alien thing does popout to try and kill you where is any space to shoot it ,seriously there so up in your face you cant even see and movement is clunky another annoyance is the resources ,to get any decent weapons that actually do some damage you need good guns
    and to get good guns you need resources
    but searching in the middle levels you get hardly anything
    and then in the later levels it just throws it at you lastly because of the controls sometimes you click to climb a ladder or open a door
    and it ignores you due to the clunky controls you have to reposition isaac several times just so e activates the ladder
    not all he time but its happened a fair few times
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  7. Mar 5, 2013
    4
    Survival horror is gone.
    Only thing left is another basic shooting game.
    Boring.
    I miss Dead Space 1
    How is it possible to screw up everything THAT much
  8. Mar 12, 2013
    0
    More microtransaction bs from EA and no support to fix bugs and glitches. They ruined what was a great horror franchise that started with Dead Space 1.
  9. Feb 23, 2013
    2
    I'm a fan of Dead Space 1 and 2. This game in nothing like the first two games. That's saying something considering how much they changed the game from the original to the second. The story is interesting so far (I'm at about 60% at the present time). But, this game is nothing like the first two. As other people have pointed out over and over. It's not survival horror. It's more of a third person shooter. The game itself is fun to play, assuming you like shoot'em up games. The reasons why I gave Dead Space 3 such a low is scores is as follows. The saving, it's is TERRIBLE! I can't say enough how bad it is. I have been getting random crashes in the game. Not sure why but everything is up to date and I only have this problem with this game. When I go back into the game even if it just saved, I'm forced to start way back in a mission. The last time I finished a entire optional mission and it's like it didn't save at all. Even though I saw it save and I started the next part of the story. The other reason I gave this game such a low score is the weapon balance. The weapons that are powerful are very slow to fire. The weapons that weak are very fast shooting but don't take down enemy's fast enough and you exhaust a magazine very quickly. It wouldn't be too much of a problem but they have the necromorphs jumping out practically on top of you. Some of the necromorphs require a few shots from even a maxed out weapon. But, because they shoot so damn slow or don't do any damage because they are so weak, if you have two or three necromorphs in your face your going to take a bunch of damage. Although in the end it doesn't matter since there is a ridiculous amount of health packs in the game. Another thing about the weapons that drives me crazy, if a necromorph jumps out on top of you, again which happens allot you can't hit them. It's like your weapon is sticking through the necromorph. I'm also not a fan of the new upgrading system. It's annoying that some weapons will only have so much of a magazine capacity or rate of fire even if you add a upgrade to it on the bar graph nothing changes. This game stinks of the greed of the parent company, EA. EA wants to pull in as much cash as possible buy trying to appeal to as many people as possible. I understand wanting to make as much as possible on their investment, but buy doing so they have completely changed the game from what it was. They made the game a bit unappealing to the people who made it so popular in the first place. If you don't already own this game but are a fan of Dead Space 1 and 2. Wait for it to hit the discount rack. Expand
  10. Feb 17, 2013
    3
    Absolutely terrible, i hope you enjoy replaying pointless missions more than once, because thanks to the autosave feature that they incorporated for some bs reason, you can only start from certain checkpoints... and for some reason, the game forgets that you've played 4 hours past where it resumes you from!

    Not to mention this isn't even deadspace anymore, its got infinite supplies ever
    ywhere, oh and if you somehow miss 95% of your shots, you can craft more supplies!!!!

    Don't forget about Coop only content, oh and DLC galore... GG EA another perfect title down the drain in only 3 games
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  11. Apr 1, 2013
    2
    EA you've done it again. You've ruined another franchise for me. Honestly though this game is overall bad in my opinion. The first one was pretty good but popup scares wore down and it just became bland. Second one was more action than horror and the third one was Lost Planet: Dead Space Edition. The first thing that pissed me off was ammo was for all guns. The second thing was the micro transactions. The third thing was this story. It felt like it was forced out to make it so they could make more money. The fourth thing was the ending. It wasn't at the same level as BioWare's Mass Effect 3 but my God was it disappointing. The fifth thing was Co-Op. How can a game scare me if me and my friend are laughing and playing around? The sixth was the fact that enemies no longer surprise you. They all come out single file and I just blasted em... this game was retardedly easy. The graphics were nice. The combat was more of the same. Overall this gets a 2 out of 10 only because the graphics are amazing. Everything else was just a big ol can of fail. Expand
  12. Feb 28, 2013
    3
    The only positive thing I can say about this game is the graphic. Everything else is complete with horrible design decision. The story is absolutely crap. None of the characters are interesting, including Issac himself. The level design rely heavily on back tracking to prolong the game's play time. All puzzle elements are complete crap that just force to waste time and make each chapter seen longer. The whole weapon crafting thing is just a way for EA to suck your money using micro-transaction. The games pacing is crap, just go here, fix this, solve this puzzle and enemies will come at you at all direction, at all location in every single chapter! This once again proved that EA is a bunch of no talent developers taking orders from up high and just keep making ****ty games like this. All the high scores reviews are paid by EA. Please stop buying their game, this company never listen to it's customer and just keep coming up with new ways to suck your money. Expand
  13. Feb 23, 2013
    0
    Horrific excuse of a "game", as on per with the standards of EA. The controls feels like there's a tumble dryer on your head ingame as the character is seemingly incapable to look anything but left and right IN A GAME THAT FEATURES ENEMIES WHO SPENDS A MAJORITY OF THEIR TIME CRAWLING ON THE FLOOR. It was at an acceptable degree in DS2 but now they've gone with the "realistic" approach of completely removing your ability to use A S or D effectively unless you're scoped in which creates laughable scenarios where you'll either repeatedly get stuck on invisible walls (with the courtesy of kindergarden level design because the game doesn't inhibit movement physics other than on certain areas which will be extremely confined) or be slapped around like a handpuppet, effectively stunlocking you by every single mutant enemy you'll come across, leaving the already weak melee attacks you inhibit to only be use able if pixel-accurate timing spam is achieved and to top all that off, DS3 has also managed to completely remove all sense of an atmosphere, replacing any inch of actual horror games like these would normally inhibit with jump-scares as (most of the time) your arsenal will consist of weaksauce weapons with small strings sticking out of them disguised as "attachments" which has the feel of trying to clean a toilet with a toothbrush when used against actual enemies, even the most casual ones unlike in DS2 where there was often the feeling of helplessness which is one of the many thing that creates the ATMOSPHERE for so-called HORROR GAMES in which EA has apparently forgotten completely by this point. As far as the story is concerned, watch it on a walkthrough instead of putting yourself through hell trying to play this turd game. Expand
  14. Mar 17, 2013
    0
    A Dead Space-themed Bioshock with 80 's-action-movies dialogue and a f|_|cked up (or bugged to death) save feature that makes the game just not worth buying, or renting for that matter. You see these games and wonder why on earth piracy was invented...
  15. Feb 26, 2013
    3
    I played and loved Dead Space 1 and 2, and this game is awful. A bland, generic shooter that should not have any relation with the previous titles. If you enjoy shooters with unlimited supplies, there are better options that do not advertise themselves as a sequel to a survival horror franchise.
  16. Mar 16, 2013
    2
    A game series which started out so promising This game is with a simple word boring. Where as in the older games, enemies used to deploy and sneak on you where you least expected it. In Dead Space 3, you may expect enemies to constantly pop up right under your nose. The combat is far from exciting or fun.

    This truly seems like more of a milked out gameplay style, rather than a respectab
    le sequel to Dead Space.

    After my 15th death on a cliff climbing sequence, I lost it.
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  17. Apr 22, 2013
    4
    Boring linear action game that is supposed to be atmospheric and scary. Did you know that EA stated that the reason for including coop was that the game was way too scary? Bullcrap! This makes playing singleplayer stupid, which is a fate that meets almost any game that features a coop campaign. Applaud EA for putting this Origin only game to its miserable demise.
  18. Apr 20, 2013
    0
    Literally, just a few hours into the game, and i am done. This game literally is utter Between the retarded lack of options to even remotely carry out dialogue between co op partners, and the endless stupid mission, aka avoiding the flying derbies when it is impossible to talk to your partner at all, this game is not worth my time. Literally if i wanted to play a good horror game i would go play Metro, and with last light coming out soon, guess where I will be? Expand
  19. Mar 26, 2013
    0
    0 10
  20. Mar 13, 2013
    2
    Well, they managed to ruin Dead Space. Even after the great first two games, I believed this would be a franchise to last, but I was wrong. Nothing in the gaming industry can succeed and then not become casualised, money-grabbing garbage. The story is just uninspired, will make you scoff a lot because of the entire action movie turn, and characters provoke no significant emotional response. The whole survival atmosphere is completely gone. While I enjoyed floating in vacuum in the ship graveyard and exploring the dark corridors, I wasn't scared at all. I was seldom scared playing any of the Dead Space games, being a hardened horror veteran, but what was really great about those games was how disturbing they were from the audio logs to the twisted necromorphs. Now all of that is gone. Audio and text logs are there but they are noticeably worse. Necromorphs... entirely ruined. First, nearly all of their disturbing aspects are removed bony structure, mutilated bodies, tormented screams are all gone. They have become typical pretend-scary monsters. A lot of them have been redone to make the game more fitting for the mainstream industry(lurkers are no longer babies but dogs, from what I see). And worst of all, the thing which takes the biggest chunk out of the gameplay they are goddamn bullet sponges. It takes two shots from a line cutter (a mining tool, high-tech thing designed to cut freakin' rock) to take off their limbs. To top it all off, they have completely generic placements and come in swarms. With melee attacks utterly useless, and those things coming at you 4 at a time in a narrow corridor, initiating the same button-mashing quicktime event 3 times in a row, you can see how it all turns out. Weapon customization has been greatly improved, but with a bad gameplay like this and scarce opportunities for modification, it barely makes a difference. Graphics I won't even mention, because you already know that's the only good thing in a game like this. Personally, I find this game barely playable. All Dead Space fans have my condolences. Expand
  21. Apr 4, 2013
    3
    This game is plain awful. Instead of the survival horror game we once knew and loved, this game is simply a Third person shooter game. The core of dead space games was to conserve what limited resources you have and thus encouraged the player to shoot for the limbs, which in this game almost completely ignores. It does not matter if a player is aims for the limbs, the necromorphs would simply charge at you full speed. The enemies are rigged so that players are inclined to go for weapons with high damage per second, like a warrior, instead of tactically favorable weapons, like an engineer would. Although the weapon modding idea was great, it was executed poorly. The laziness in the level design and the horror element was palpable. Necromorphs would pop in simultaneously in great numbers and just inundate the player in numbers instead of tactically popping out so as to scare the player. Due to the fact that I enjoyed Dead Space 1 and 2 too much I played the game just for the story; however, the story was equally bad as the game-play.

    In short, Dead space took the same road as the Resident evil series as it completely abandoned survival horror element and went for just more shooting and killing. This game is designed to appeal to the casuals who simply want to shoot and kill. This game requires no survival tactics whatsoever and its previous game did. And, I don't think I even need to mention the evils of micro-transactions in this game on top of other flaws. Do not listen to big company reviews, such as IGN or Gamestop, because they will do whatever in their power to sell more of this failure and disappointment. This game deserves a solid 3
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  22. Apr 28, 2013
    4
    Too many action set pieces, no horror or thrill to the game at all. EA doesn't understand what we want as fans of this franchise, nor do they care. They want to expand a player base to snare some of their Call of Duty gamers, but that comes at the cost of all the great things the original Dead Space did so well. There's no atmosphere here, no sense of creeping dread. I feel like I'm farming components in an MMO and every once in a while I get an interactive cut scene to break up the crappy action game combat. At least do yourself a favor and try before you buy, see if a friend has the game or try it on a console first. Expand
  23. May 21, 2013
    0
    This is the worst game in the franchise. The first game was good. There were a few problems and it wasn't perfect but I really liked the idea and the direction you took. The Dead Space WIP to create a great franchise had begun! The second game sucked balls and left me disappointed. I made the decision to never buy games from EA again after playing it.

    After playing this game on my broth
    er's Steam account I can say that this is just terrible. The characters don't feel realistic, the gameplay hadn't been improved much, the story was bland and uninteresting. I will never again buy a game from EA in my life. They destroy everything they lay their dirty hands on. Oh and "game reviewers", go play some games. It's obvious most of the time that either you don't know ANYTHING about games or that you're payed to give the game a positive review. get your together. Expand
Metascore

Generally favorable reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 11 out of 15
  2. Negative: 0 out of 15
  1. Mar 30, 2013
    70
    Dead Space 3 brings refreshing gameplay options without sacrificing the gritty, believable universe, but scares are few and far between. [Apr 2013, p.92]
  2. Feb 28, 2013
    70
    Finishing a trilogy was always going to need bigger explosions and greater stakes – unfortunately this has come at the sacrifice of true horror.
  3. Feb 27, 2013
    80
    An excellent horror game burdened with action pretensions – but it still delivers a fraught, polished experience.