Mixed or average reviews- based on 14 Ratings
Oct 3, 2013This game is an excellent example of the richness of the roguelike genre. An FPS roguelike is hard to find, much less one that is done thisThis game is an excellent example of the richness of the roguelike genre. An FPS roguelike is hard to find, much less one that is done this well. Even though the graphics are blocky and pixelated (an aesthetic I happen to love), I still often find myself scared silly. That's because there is no telling what is around the next corner. Nothing is sacred, nothing is safe, which is exactly what makes for a good roguelike. I love the environments, the variety of enemies, the random potion effects, the quick interface, and the difficulty curve with each deeper level. If you're into roguelikes, then you owe it to yourself to check this one out.… Full Review »
Nov 27, 2013It's yet another permadeath, ha-you-died-start-all-over type game. Lots of those buzzing around lately. Doesn't really add anything to theIt's yet another permadeath, ha-you-died-start-all-over type game. Lots of those buzzing around lately. Doesn't really add anything to the genre. It's easier than most permadeath games, but also worse in that there doesn't appear to be any means of save/quitting like most modern roguelikes let you do.
Loot is largely pointless. Most of it's weak and none of it can be sold, as there are no shops outside of one at the start of the game, when you have no money. The door to the shops locks permanently, making money useless as well.
There's no jump button, and plenty of pits that would be nice to jump over. Three kinds of traps, all of which look exactly alike, which would also be nice to jump over. There's a level-up system, but no means of tracking how much experience you've earned, explanations as to what each stat means, or how much each stat will change your abilities.
Don't press Z or your mouse will unbind for no good reason. It'll be pretty confusing considering "Controls" isn't one of the two buttons on the in-game pause menu. Hope you don't like remapping things without having to quit your current game.
Basically it's a generic FPS that's ridiculously easy up until the very end. After you beat the boss (there's only one), so many enemies are spawned that it's a question of RNG luck, not skill, to win.
There's just very little to like about this game. If it was free, it'd be okay-ish. But it's not.… Full Review »
Mar 15, 2015Delver is a light roguelike that nails everything important and adds a massive dose of charm. It's nowhere near the depth or complexity ofDelver is a light roguelike that nails everything important and adds a massive dose of charm. It's nowhere near the depth or complexity of most games in the genre, so pretty much anyone can pick it up and enjoy it! That's not to say it's easy -- early stages are fairly forgiving, but the endgame is pretty much guaranteed "death-on-a-stick". So...yeah! Rougelike at heart.
The games major selling point is its ease-of-use. There are no set character classes or gigantic learning curves. Jump in, grab whatever weapon you find, and play the way you want. It's possible to be a fighter, archer, or mage (or whatever in between) simply by collecting the appropriate gear and bringing the smack-down/lightning bolt/arrow-in-the-knee to your various and sundry victims. (Except for the one that kills you. Obviously.)
The design and aesthetics are brilliant. Somehow, the game manages to feel exactly like a roguelike despite the first-person approach and 3D environments. Replay value is pretty high, as each play-through can easily be finished in a sitting, and you keep all of the gold you find between characters (which is useful for buying decent starting gear.) The graphics may look basic at a glance, but there's enough detail and charm there to get the job done with a real sense of style.
On the whole, it's a very easy game to recommend!… Full Review »