Apart from little variety of enemies and interiors this roguelike’s biggest flaw is that it does nothing to draw the player away from the boring playstyle based on eliminating enemies from a safe distance. [04/2018, p.68]
Amazing game, hard as a roguelike should be, varied environments! Ever wanted to play a roguelike from first person??? Delver has you covered. and if you get bored try the item physics, you can throw items or place them anywhere! Lovely game, endless fun!
it's cool, somebody said on steam it's a 3d version of the binding of Isaac, that might describes it best.. sure there is permadeath but you can backup your saves to not get frustrated with it.. all in all graphics sound music the dungeons.. I love it.. it's not too long but you can play it again and all dungeons will be different so..
A fun game that's easy to get into and retro in its feel. When I play it the visuals remind me a bit of Hexen or Heretic which is nice. Auto saves every second, which is nice when you need to exit quickly. A game that is good for when you have a little bit of free time in between work. It's simple yet enjoyable.
Pretty good, very simple, enjoyable and I love the theme and the very cute pixelated graphics. Combat is very simple but yet quite satisfying. A fresh change from the all me-too AAA war FPS. Highly recommended.
This game is an excellent example of the richness of the roguelike genre. An FPS roguelike is hard to find, much less one that is done this well. Even though the graphics are blocky and pixelated (an aesthetic I happen to love), I still often find myself scared silly. That's because there is no telling what is around the next corner. Nothing is sacred, nothing is safe, which is exactly what makes for a good roguelike. I love the environments, the variety of enemies, the random potion effects, the quick interface, and the difficulty curve with each deeper level. If you're into roguelikes, then you owe it to yourself to check this one out.
This game is like another pixel-dungeon crawler game called legend of dungeon with many of the mechanics still glued to the idea-board of cash-in-devs so don't expect this one to be too different from my review on that game.
Still, Delver is like an arcade game. You get one chance to collect goodies, slay monsters, and explore the dungeon that you've entered without even coming across the thaught of necromancer skeletons. If you die: You're dead. No going back on this one, you have to start from the beginning.
And that is something i don't like with the game, same with Legend of dungeon where you will die a LOT without at least SOME experience.
Regarding the rest of this Indiana Jones nightmare it has a variety of things that wants you to keep going deeper into the dark caverns. To cut the chatter here are the most recognizable features:
1) Loot. Loot spawns frequently within the areas that you are in, wheather it's from a crate that you just ninja-slashed open or a Chun Li'd thug that you just kicked the absolute bag out of. From potions, to weapons, food , shields , wands , and other fun stuff :).
2) Beat em' up mechanic. It's always fun to enter a room full of baddies,either it is with a chance to find better armor or something else you need or maybe you just want to kick some ees >:D
So this is the point where i round up things in a nice sack of beans :]
Pros:
1) Loot drives the game forward
2) Fun combat
Cons:
1) One chance, if you're dead. You're dead.
2) Kind of repetetive at some points
3) Soundtrack just **** LOOPS!!!
It's kind of a 50/50 deal we have here but still, the game is fun and i suggest that you watch a gameplay video of the game before buying it just in case you're not trusting me :P. In my opinion i'm just giving this game a higher score than planned because i like it, i'm just a **** for pixel-games you know?
This game gets a "Meh, but still ok" score.
It's yet another permadeath, ha-you-died-start-all-over type game. Lots of those buzzing around lately. Doesn't really add anything to the genre. It's easier than most permadeath games, but also worse in that there doesn't appear to be any means of save/quitting like most modern roguelikes let you do.
Loot is largely pointless. Most of it's weak and none of it can be sold, as there are no shops outside of one at the start of the game, when you have no money. The door to the shops locks permanently, making money useless as well.
There's no jump button, and plenty of pits that would be nice to jump over. Three kinds of traps, all of which look exactly alike, which would also be nice to jump over. There's a level-up system, but no means of tracking how much experience you've earned, explanations as to what each stat means, or how much each stat will change your abilities.
Don't press Z or your mouse will unbind for no good reason. It'll be pretty confusing considering "Controls" isn't one of the two buttons on the in-game pause menu. Hope you don't like remapping things without having to quit your current game.
Basically it's a generic FPS that's ridiculously easy up until the very end. After you beat the boss (there's only one), so many enemies are spawned that it's a question of RNG luck, not skill, to win.
There's just very little to like about this game. If it was free, it'd be okay-ish. But it's not.
SummaryDelve into the shifting dungeons on your hunt for the Yithidian orb, but getting it might just be the easy part.
Delver is a single player first-person action roguelike dungeon crawler, just like you wished they used to make.
Slay monsters, blast wands, hoard potions, and loot everything.