Delver Image
Metascore
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User Score
7.8

Generally favorable reviews- based on 10 Ratings

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Score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. Dec 27, 2013
    10
    Pretty good, very simple, enjoyable and I love the theme and the very cute pixelated graphics. Combat is very simple but yet quite satisfying. A fresh change from the all me-too AAA war FPS. Highly recommended. Expand
  2. Feb 27, 2014
    10
    A fun game that's easy to get into and retro in its feel. When I play it the visuals remind me a bit of Hexen or Heretic which is nice. Auto saves every second, which is nice when you need to exit quickly. A game that is good for when you have a little bit of free time in between work. It's simple yet enjoyable. Expand
  3. Oct 3, 2013
    10
    This game is an excellent example of the richness of the roguelike genre. An FPS roguelike is hard to find, much less one that is done this well. Even though the graphics are blocky and pixelated (an aesthetic I happen to love), I still often find myself scared silly. That's because there is no telling what is around the next corner. Nothing is sacred, nothing is safe, which is exactly what makes for a good roguelike. I love the environments, the variety of enemies, the random potion effects, the quick interface, and the difficulty curve with each deeper level. If you're into roguelikes, then you owe it to yourself to check this one out. Expand
  4. Nov 27, 2013
    0
    It's yet another permadeath, ha-you-died-start-all-over type game. Lots of those buzzing around lately. Doesn't really add anything to the genre. It's easier than most permadeath games, but also worse in that there doesn't appear to be any means of save/quitting like most modern roguelikes let you do.

    Loot is largely pointless. Most of it's weak and none of it can be sold, as there are no shops outside of one at the start of the game, when you have no money. The door to the shops locks permanently, making money useless as well.

    There's no jump button, and plenty of pits that would be nice to jump over. Three kinds of traps, all of which look exactly alike, which would also be nice to jump over. There's a level-up system, but no means of tracking how much experience you've earned, explanations as to what each stat means, or how much each stat will change your abilities.

    Don't press Z or your mouse will unbind for no good reason. It'll be pretty confusing considering "Controls" isn't one of the two buttons on the in-game pause menu. Hope you don't like remapping things without having to quit your current game.

    Basically it's a generic FPS that's ridiculously easy up until the very end. After you beat the boss (there's only one), so many enemies are spawned that it's a question of RNG luck, not skill, to win.

    There's just very little to like about this game. If it was free, it'd be okay-ish. But it's not.
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