- Summary: Depths of Peril is a single player action role-playing game with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death! As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction. But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by. [Soldak Entertainment]… Expand
Positive: 5 out of 5
Mixed: 0 out of 5
Negative: 0 out of 5
DrewC10Diablo 2 meets civilization (Ive only played these games limitedly, so I cant put a number, insert your own roman numerals though for the best one ever made) in my newest addiction. A great community supporting it, with thoughts of an expansion in the future, with plenty of Game Designer supported Modders currently churning out mods side by side with the patches, this game is it until D3 comes out. A balanced class design with a skill tree without tiers, and the ability to choose an ally that supports your playing style, along with MANY ways to customize your experience/difficulty levels (Hardcore mode, World level, Enemy Agressiveness, all of which are not only changable on the fly, but can be set every time you complete the current world). I just started playing this game recently, and it has fallen into that perfect niche, crossing over gameplay lines with perfect balance, as long as you keep in mind that this is NOT blizzard's development team, but an up and coming (of sorts) software firm, you will not find yourself disappointed. Gameplay=10 Graphics=7 (it runs great on a wide range of computers however, even my little notebook can handle it, and its never choppy, its just a dated graphics style) sound=8 (not quite as dated, but there are mods to be downloaded that easily bump this up to a 10, background music has always annoyed me) learning curve=low learning maximum=deep replay value= 9.… Expand
EdwardMcGuire10DoP is the best Action RPG since Diablo 2, hands down. THe coopetition with the other factions in this game makes for a challenging, frantic pace and the diplomacy adds much needed depth to the hack n slash genre. Being able to keep characters and items from one game to another added to the tile-based maps and random enemies means this game has a ton of replayability. It's such a great game that I've stopped playing much more expensive titles like Sacred 2, Titan Quest, and may even stop playing World of Warcraft to devote more time to Depths of Peril. You can't get a better game for the price, and I've paid more than twice as much for games I like about half as much. Soldak is a company to watch for future titles. Not many indie companies can compete with the big studios, but get your hands on the free demo today!… Expand
8While it's nothing special in the graphics department, and some of the controls can be a bit of a pain (particularly targetting in combat), Depths of Peril is a surprisingly enjoyable game. A combination of hack and slash adventure game ala Diablo and Civs style diplomacy, the game has a fair bit of depth to it.
Your town is made up of a number of houses, each ruled by a hero like yourself, and each vying for supremacy, both in power and in influence. You can trade with each other, form pacts and alliances, fortify your bases with NPCs and hired beasts, and of course go to war with each other.
The dungeon crawling part of the game is pretty straight forward. You get (random, level-appropriate) quests from the people in town, and venture out into the wilderness and associated dungeons. You can meet NPCs fighting for their lives out in the wilderness and get them to join up with you, or get them to join you by doing quests from town, and then they can either defend your base (or join you in raids against others' bases) or one of them can join you adventuring, thus levelling themselves up in the process. Of course there's the usual Diablo style loot system to keep things interesting as well (which you can also spread around to your NPCs).
After each 'game' (when you've won out over your opponents), you start again with a different and tougher set of houses to beat, keeping your hirelings, money, and loot.
While none of the elements are perfect, the combination works really well, and makes for an engaging game with a fair bit of life in it for long term play.… Expand
7I loved the writing behind the game a lot. Diction is superior.
However, i think PACE of any game is one of the most important factors in the equation of the enjoyment. The pace of this game was no harmonious - the speed was alright - you run around, kill beasties, loot bodies, level up sell stuff... But when you just start to get into the game - an enemy attacks your covenant, and you have to start over. And while attacking a covenant - it comes down really to who has more hit points - you or the enemy - since nor one nor the other dies really, but re-spawns near the Life Stone. Weird. The fact which makes the game monotone!… Expand