An immensely tough, but amazingly satisfying shooter experience for only $15 (USD). If you’re looking for a serious challenge, a brightly colored, uniquely appealing geometric aesthetic, or the best ‘80s soundtrack you never knew you needed in your life, then Desync is your jam.
I rate this 10/10 due to having a game from Australia that is actually quite fantastic and the developers deserve praise. If you like fantastic fast paced shooters and love supporting an indie title, get on it!
The game definitely deserves more attention and praise than it gets around the internet. Just bought it for cheap and love it.
DESYNC's theme is "absolute ing assault on the senses". Pulsing electronic music blasts out as you dodge and weave between viciously fast monsters and environmental hazards, desperately trying to avoid dying.
DESYNC is a retro-futuristic shooter, that mix the killing-style of Bulletstorm, the art direction of Tron and the fast-paced action of Painkiller, all wrapped with a thick fog and a sadistic level of difficulty.
Desync is a niche game that has no chance to appeal to wider audience. Most people will quickly grow tired of its unforgiving difficulty level and return to Doom or Shadow Warrior. Those interested in overcoming their limitations however will enjoy it. [05/2017, p.62]
I wanted Desync to be good. I’m fan of games that actually test your reflexes and mettle but so much of this title just feels unfair. It controls well enough and when you’re actually able to get a combo going, it’s fun. Ultimately, those moments are too few and far between. Maybe with some improvements or toning down the difficulty and enemy speed, I’ll return to Desync. For now I’ll just to stick with games that do everything Desync tries to do with better results, like Bulletstorm or Doom.
Really good game, pretty hard sometime gives a true challenge.
Sick soundtrack by Daniel Deluxe, great graphics, good gameplay only problem might be the game difficulty i think at some point... Insanely difficult.
This game is a must-play for anyone who likes frenetic shooters, synthwave and cybersapce sequences from 90s movies. It's hard, but very addicting and super satifying.
DESYNC is the fast paced, solo, online leaderboard experience I've always wanted.
P.S. The music is amazing and a beast all on it's own.
Edit: Here is some FAST gameplay by me, Nahtanriel!
See you on the leaderboards! :D
****/0AXtAIhwW4g
Не помню ни одной игры от адульт свим, которая бы выглядела как качественный коммерческий проект. Эта игра выглядела приблизительно так, только совершенно не зашла из-за странного распределения скоростей и достаточно посредственной механики стрельбы.
Дропунл спустя минут 30.
It was said that you would destroy the rogue-likes, not join them, bring balance to the indie development, not leave it in darkness...
All jokes aside, I had so much hope for this game... It broke it all. So it's a "skill-based scoring shooter". The game gives you grade for each fights then another grade for the level. Sadly the game comes with multiple issues.
First of all, a lot of enemies are melee enemies. As expected for melee enemies, they're pretty powerful when it comes to hitting, to the point most of them will 3-4 shot you, and the most powerful will effectively one shot you. Problem is : they're fast. So they're fast, most of the time hard to kill (not insta kill at all, like 2-3 or more shotgun hits to kill the biggest bad guys that become common as early as in the second level), and they hit hard. You see the problem right : they have no weak point. You can't evade the average bad guys by strafing, only the dash will do it, but the intricacy of the arenas and the fact that most enemies will spawn all around the arena will often make you evade an attack only to dash into an enemy you didn't see or even hear.
So you don't hear them, waves don't spawn in one point but at all corners of the arena, and the bad guys are absolute killing machine that would require having them grouped to evade them efficiently. But "hey", the game tells me", look this thing you just picked up in the second level, it's a damage upgrade". Wait what ? A damage upgrade in a skill based FPS that gives me a rank for each fights ? Also the possibility to give some "stylish actions" a bonus effect, but ONLY after the second level ? Is this WoW or a skill based shooter ? Now, if I was at least able to get an A rank on the first levels without those features by playing more than decently ok, but I can't. No matter how hard I try the game clearly wants me to come back to those levels later with upgrades to get the rank, not with my skills, but with my new toys -_- Getting a 180 flick headshot on CS is easier than getting an A rank on the DESYNC's first level with no upgrades
This is not proper game design. This is a promising idea flawed by an attempt at appealing to modern gamers. Only players who like shiny new toys ALL the time will like this in such a FPS. Those who were coming for the experience of a fast paced shooter where skill matters and is used to get the upper hand on the enemies can refrain from buying, for this game is essentially the opposite of it. DESYNC, you were supposed to save my faith in game designing a non-frustrating but hard indie game, you sinked it even further.
Oh did I mention the slow as hell pace...
SummaryDESYNC is a single-player first person action game that begs you to play dangerously and creatively. Eliminate your opponents as you perform violent attack sequences using the explosive digital weaponry and lethal side-arms at your disposal.