Jun 21, 2012this review was an 8 before the 1.3 patch.now the game is a joke,blizzard nerf is a joke.now you have to spend milion to repair and you cannot have progress after act 2 cause they nerf all the stats.now the only way to progress is go in rmah that it is exacly what they want..
Jun 21, 2012This review contains spoilers, click expand to view. I am only rating this game so high because the story... however brief... is quite entertaining. But seeing how there are achievements to beat the entire game in >4 hours, that is about all the content you're going to get. The only entertaining bit about this piece of garbage is if you get to the secret level as a barb and start playing home run derby with the teddy bears. Blizzard... you lost another long time customer… Expand
Jun 20, 2012piece of poop with a stinky $$ sign on it. canT wait for tourlight2. already uninstalled this disgrace from my PC.piece of poop with a stinky $$ sign on it. canT wait for tourlight2. already uninstalled this disgrace from my PC.piece of poop with a stinky $$ sign on it. canT wait for tourlight2. already uninstalled this disgrace from my PC.
Jun 20, 2012Always online DRM, gold farmers, must buy an authenticator if you don't want to be hacked, bad music, real money auction house designed to exploit consumers, insane repair costs introduced in the 1.03 patch designed to cripple your game (who knows what crippling patches Blizzard will have in the future), Deckard Cain's anticlimactic death, looks more like WOW than previous Diablo games, generic cash grab, horrible story, you probably won't be able to get a refund if you buy it, bad loot distribution, game is buggy and unfinished, overpriced compared to other PC games. If you decide to ignore all the warnings and buy this game and have buyer's remorse, don't complain, because by then, Blizzard and Activision will already have your money.… Expand
Jun 20, 2012This game is essentially bereft of playability or reliability. It costs $60, but then they want to nickel and dime the player with RMAH purchases. Actually, I was wondering if the RMAH constituted a violation of criminal racketeering and RICO laws, but I'll ask an attorney; it seems illegal to me. So premium game cost, then they want more money at the RMAH, and the game itself isn't very good. Well, there's no game. You'd have to play it to realize it, but there is just no game. Even if you buy everything on the RMAH, there is no reason to buy it, because the content is being erased by patches. Its ridiculous.
Do yourself a favor and shop elsewhere. Skip Diablo 3.… Expand
Jun 20, 2012I've put about 150 hours into game with 3 high level characters so you know that i have played this long enough to tell you DO NOT BUY THIS GAME:
The game was exciting although repetative up until inferno (last difficulty). In order to get past where i'm at i need millions of gold because of the broken economy in Auction House. In order for me to get that gold i either have to grind for one hour per 100 thousand gold or i can just buy from the "real money auction house" for 1 dollar per 100k gold. So basically grinding becomes extremely boring and repetative and makes you almost forced to pay real money to continue. If not, you're literally grinding for 1 dollar an hour. In order to get the gear i need to finish with second act of inferno I need min 15 million gold which means i either grind 120 to 160 hours the same damn part of the game or pay out of pocket 150 dollars. Than it gets worse in act 3 and 4. This game is cheap in the fact the content is so short only made harder several times over (they did that in diablo 2 which was fine cuz of limited space on CDs , now its just an excuse of being lazy in order to not make further game content). The art is pretty, but the graphics are terrible at least a good 10 years out of date.… Expand
Jun 20, 2012The game was ok until you got to the last two difficulties of the game, especially the final one. Things are so out of wack the game is pretty much unplayable with certain classes. After the last patch they made so many bad decisions and made the game so much worse it's astonishing this this a Blizzard game. SOLID 0.
Jun 20, 2012It is a Diablo game where after normal mode all of the loot that drops is terrible and the only way to progress is to buy a gear set in the Auction House for hell and inferno. Heck I would buy new gear in the auction house every 20 lvls or so and be completely overpowered until I hit inferno act 2.
What is the point of a dungeon crawler when you don't get any gear out of it. They want to make everything so rare that people will be tempted to spend real money on items. A complete scam......… Expand
Jun 20, 2012Such a let down.... The game is interesting when you first play though the first difficulty but then once you beat all 4 and are the maximum level (only 60) in a matter of 3-4 days... there is nothing else to do except farm for items but there isn't a point to do that really! The first 3 difficulties are not very hard but then when you get to inferno its to hard... Some mobs are way to hard to beat in inferno. The game is unbalanced and has very very little re-playability like D2 had. Getting to level 60 in a few days is plain stupid... Now the repair cost are way over the top (27k) .. I could write a huge list of dislikes about this game but it does have potential IF and only if they fix the game. Out of 5 stars I would give it a 1 1/2 Very disappointed… Expand
Jun 20, 2012Reall wish I hadn't wasted my time with this game. So little content that the game is incredibly repetitive. Its setup exactly like the old ones, yeah nostalgic is there but ffs add something new to the mix. no pvp, you play the exact same levels and storyline over and over again on harder difficulties to continue gearing and leveling, and you cant friend or play with people in other countries. Oh and the game is ridiculously easy to play....you have a total of 6 abilities available to use at once. Honestly....I really dont know what people love so much about this game. All I know is I'm ashamed that I even bought it.… Expand
Jun 20, 2012This game started out fun, but it quickly lost what little it had (1.03 patch) . It is definitely not a "proper" successor to Diablo 2, and after 10+ years in Dev, that is a HUGE problem. The RM/AH was the worst idea Blizzard has ever had, those "features" do not belong in an ARPG and neither do enrage timers. Diablo 3 is not suppose to be a wow clone. The horribly failed launch should have been a clear portent of things to come, I wish I for one had listened.… Expand
Jun 20, 2012Well, I was going to rate it a 4 of 10 till I clicked a few positive reviews and saw that they had no other activity. Really, who comes here for their first time to write a positive review unless your a paid PR person or fanboy. First post are for disgruntled consumers, duh.
-No in depth specilization in builds
-No interesting stats on loot. Your literally grinding for millions of gold to pay for +12 int (jewlcrafting assumption). That is not intersting compared to the old +x skill and +x chance to proc -insert interesting thing- along with the int raise.
-Few viable specs in the hardest mode and swapping is penalized. With no in depth specilization and penalizing swapping it gets extremely bland.
No character attatchment
-No customization other then armor.
-No humanization of protagonist (I am a killing machine programmed to destroy and shout things from time to time)
-No in game back story presented (my elder kin tells me it exist online somewhere)
Patches have nerfed fun
-Large decrease in number of random loot earned through environment destruction
-Very large increase in repair cost while lowering gold drops discourages trying anything challenging.
-Added boss enrage timers. THIS IS NOT AN MMO.
-Skeleton king summoning archers was unnecessary and just annoying.
-More reflect damage :(
-I am sorry you are second class citizens (patch broke both endgame playtyles, one a bug that wont be fixed till next patch, other the attack speed nerf). -I am also sorry your damage is all based around one ability that's a chore to use.
It goes on, im tired of typing.… Expand
Jun 20, 2012I am sorely disappointed in the game. First off the only online DRM makes it cumbersome to play, and weekly maintenance? I feel like I am playing an MMO. The graphics are a step up from D2, but are reminiscent of 2004-2006, and do not evoke any nostalgia from the earlier titles in the series - hell, there is no light radius! That was a great feature in the original games. The story is quite bland, and even the characters that follow you throughout the game do not grow on you; however, I do enjoy the retorts of the companions and their interactions with the player. Those characters are much more fleshed out that even... wow, I actually forgot the name of the girl who is the centerpoint of the story! Aha! Leah, wow. I was going to just sit and think for a bit and keep typing her name, but the fact that I am an avid roleplayer (both paper and pencil and classic RPGs) and I could not remember a leading NPCs name says something to the quality of the storyline.
The constant patching and downtime is expected in the early weeks of a new game, but this was not meant to be an MMO, but rather, staying true to its predecessors, a single player game with LAN or battle.net connectivity. So if I do not play online I cannot use the Auction House? I don't care. I would gladly make a character on battle.net and play online with support and have my offline skirmisher for when I had 30 mins or so to kill. D2 even had the open battle.net option where I could bring my offline character online and search for other players. On gameplay, I can understand removing the town portal and auto-identifying items to make the game more fast paced, and the new skill system has its merits, but I feel that one thing is to streamline the playthrough, and another thing entirely is to simplify it down to the point that it loses all appeal other than left click kill, left click loot, left click move. Inventory management, skill or talent choices, visual character customization!!!!, to name a few examples are part of action-RPGs. The devil is in the details, and I would say that this proverb is even more true in a game titled Diablo. There is something severely missing in Diablo 3, I have come to the realization that I have been able to play for this long because I have been grouping with the same two friends to progress together, but honestly I have rarely played solo much - the first act I did alone and enjoyed it greatly I will admit. I believe that this act is the most faithful to the franchise - if they added darker lighting effects and a fog of war or light radius if would truly be creepy and Diablo-esque. However, the random idiot yellow robed cultists and the purple flying faerie that COMPLETELY deter my immersion into the game, please make them black robed even if it's generic and have the purple faerie witch be less flamboyant - and without WINGS!!! arg!!!
To summarize, this game seems to have lost its direction and is not worthy to be named a continuation of the Diablo legacy. I hope that Blizzard sees this and reviews its decisions with this game for future endeavors. I have no hopes for any significant changes in a game that is free-to-play, sadly -- Blizzard already got my $60 and well I guess that price for a few weeks of gaming isn't so bad -- there is no monthly subscription (thank God) which is the biggest incentive in online games to make changes. Play the demo (they should have a 3-day pass offer still) before you decide to invest in this game. Hopefully you will get to Act 2 and see how far it diverges from the spirit of the series.… Expand
Jun 20, 2012Why does an ARPG have an real money auction house??????? OH.... because the company gets a cut of every transaction the players make! Of course Blizzard would nerf all drops in game forcing you purchase from thier real money auction house to progress in game.
This game fails at its core and not worthy of the "diablo" title that it holds. The number one complaint i have with this game is that is in online online and performs more closely to some second rate MMO rather than the ARPG is claims to be/is a successor of. I WILL NEVER PURCHASE A GAME FROM THIS COMPANY AGAIN… Expand
Jun 20, 2012If you enjoyed previous installments of this series, you will not enjoy this one.
Terrible time investment to loot ratio.
Frequent patches to prevent anyone from playing the game other than the way they want you to.
No variety of builds in end game.
Jun 20, 2012Game is OK until you hit the "challenging parts". There are too many design flaws and messed up patches of code ("patches") injected into this game, it's tough to try out different styles of play throughout the entire game under the hardest difficulty, Inferno. The Designers and Developers aren't aligning themselves with the community for this game. Many voices out there are going unheard. Not to mention, this game revolves around it's RMAH (Real Money Auction House). You can buy and sell items found/earned in game. Great idea only when you play the game and get a feel for how upgrades work and how important they are at certain stages of play, you realize you are most likely going to have to reach for that wallet to maintain any level of progression through the game.
Brief amount of Good Gameplay, Graphics Great for 2008, Pay-to-Win, Developers are unwilling and/or don't care, this game has many factors pointing to it's demise with haste. Truly a shame.… Expand
Jun 20, 2012Diablo 3 Removed Features: Stat Points, Skill Points, Rune Words, Runes, PvP, Open World, + many more
Diablo 3 Added Features: Cool Downs, Global Cool Downs, Death Timers, RMAH?
We wanted a new Diablo game, we didn't ask you to redesign the core fundamentals of the game. This game is boring, repetitive, yawn fest. They just want you to buy gear off the RMAH, so they can make thier $$$. F U BLIZZ.… Expand
Jun 20, 2012Diablo 3 is an awesome game. It's not your standard RPG but I loved the previous Diablo games and I love this one. The only problem is, I didn't pay for a game that I can't play when I want to play it. I understand the need for DRM, but not allowing for solo play off-line was the worst decision made in the history of gaming. For that, they get a zero. If you can't play it, you can't get rated.
Jun 20, 2012Why this game is the worst game ever ? Because Diablo 3 is not fun. Because rewards are so bad (very bad random affixes, very bad loot tables), because Diablo 3 constantly break players motivation. In term of game design : http://www.gamasutra.com/view/feature/129852/designing_for_motivation.php?page=3
Diablo 3 is an one-arm-bandit which make we lose each time. I'm tired to lose and i never pay one cent more for this (neither gold).
AH and RMAH are Diablo's cancer.
AH and RMAH are Blizzard's cancer.
AH and RMAH could be entire industry cancer.
Financial things are still our world cancer. Don't insert this on our games.
Help gamers and create an account to say this to Blizzard (because we have better chance to be read here than on their censored forums). I hope they'll focus on fun on their next games.… Expand
Jun 20, 2012This game has been mutilated beyond all expectation and the "critics" don't know what they are talking about. Jay Wilson is a terrible designer and Blizzard should be ashamed that they put their label on this.
I am not sure which gaming company I despise more, EA or Blizzard...
Jun 20, 2012I have done my first playthrough, and it was a good experience. But as I started my second playthrough on a new character class, i noticed how incredibly linear the story and game is. It feels as if I'm walking down a long narrow corridor and at the same time I'm forced to listen to a story that was fine... once... Now i have to endure it and the dialog, again and again and again (yes it is skippable, but only by mashing the spacebar). So I am now stuck with a game I bought mainly for the replayability, but because of way too linear gameplay and an increasingly annoying repeated story... it is simply not replayable.… Expand
Jun 20, 2012This review contains spoilers, click expand to view. I've been playing this game since launch, and I've also just tried out the new patch 1.0.3, so I think I can now sum up pretty much everything I feel about this game.
I am not going to touch basis. If you want to see graphics, sounds, and gameplay itself, you can watch youtube.
This game has lost touch with Action RPG. In Action RPG, you start off with a weak level 1 character, slay ALOT of monsters and bosses, and equip yourself with epic items which you can go back and crush the living hell out of them. Using shortcuts to earn gold and items, Action RPG is built around farming over and over again for epic items and lots of gold. It's a never ending cycle which injects into your brain like a drug or, in simple terms, item gambling addiction.
In Diablo 3, alot of people looked for ways to farm gold and items easily, looking for shortcuts, or even exploits.
There is a difference between efficient way to farm and using exploits.
1. Efficient way to farm - Every games which requires you to earn to progress has this. No matter how you design the game, the biggest fun comes from yourself feeling efficient and rewarding.
2. Exploits - Using bugs or cheats to earn your way through the game. This is almost always fixed in any games you see.
Blizzard has blocked almost every possible way to farm efficiently. This took away most of the fun. They want us to play the way they designed it. They think their design will be fun for all users. Well they thought wrong. No matter what design you put into your game, the game gets boring quick without the freedom to make your own choice about how you will play the game.
With patch 1.0.3, which alot of people were waiting for it because it reduced the difficulty in Inferno, along with removing damage modifiers when partying with friends to kill monsters and bosses. However, with this patch came even worse changes, including enrage timer, significantly increased repair cost, and significantly reduced attack speed. There are other changes but these three I believe are the biggest changes.
1. Increased Repair Cost : Blizzard wanted a way to stop people from Resurrecting and zerging the boss. However, with this came people stop trying. It's simply not worth to try hard boss anymore if you die couple of times, because repair cost is, well, beyond repair if you die couple of times with level 53 gear or above(which you should be having if you are in Inferno). This loses the whole fun of trying to beat the boss despite a bit of lack of gear.
2. Enrage Timer : Enrage timer causes monster or boss to enrage after certain time is up, causing immense increase in damage to kill you. It basically tells you "No your gear is not enough to kill me. Please farm some more." Farming is fine, but again, because of this, it took out the "trying".
3. Attack Speed decrease : Attack speed has been decreased by half. This is not a matter of whether decrease was a right thing to do or not, but I have never seen a patch after a game was officially released to have this much significant amount changed. I can only say this game is still in beta, and I paid 60 bucks to join the beta.
Lastly, we have the infamous Real Money Auction House system(RMAH). This was a way for Blizzard to battle against countless number of items being sold in our sites for real world currency. Did they succeed? I would say they succeeded around half. Several points to be made about this.
1. Highest stats items will still be sold outside Blizzard owned Auction house : RMAH limits to 250 bucks, so that isn't going to stop legendary items with incredible stats which could be sold for more than 500 bucks.
2. Destroyed Gold Auction House(GAH) : Ever since RMAH opened, all the high quality items are flooding into RMAH, forcing people to use real money to buy what they want. This totally destroyed GAH, and only worthless items are being sold at GAH now.
3. Morally wrong : Battling illegal item trading is fine, but embracing it and bringing it to game's own system and leeching one bucks per items being sold? Something is very wrong here.
Blizzard, or the current Diablo Developers, seems to have no idea what Action RPG is. Inferno difficulty was a gamble in some way, and no Diablo Fan ever asked for insane difficulty mode where we need to farm for a year to get our characters epic-ed out. It looks like they forgot what "Fun means".
After merging with Activision, Blizzard has become a money hungry game company just like EA. It's not the Blizzard we all knew.
RIP Blizzard we will miss you.… Expand
Jun 20, 2012Activision must have paid a fortune in bribes to get such good industry reviews. However, the user reviews tell the true story. This is a dumbed down, money making exercise that spectacularly fails to fire at any stage of the game. It looks and feels more like World of Warcraft than part of the Diablo franchise. The auction house ruins any feeling of progress, instead it is just a cycle of "gear check", "kill things", "sell loot for money", "visit auction house". I have played for ~150 hours and have had only one legendary item drop so far and that item was pretty much worthless. The cinematics (usually a strong point for Blizzard) are boring and the dialogue, cut scenes, plot and voice acting are pretty much the worst I have ever seen in a game.
The gameplay and lack of freedom are the real killer though. So you wander around the (not so) random environment killing mobs by inclining your weapon in their general direction and then you are suddenly jumped on by something golden that hits you from off screen and kills you in one shot. Even worse you can't do any damage back as it is invulnerable or shielded, etc. This is not fun. Being forced to kill elite packs is not fun. Making the least fun part of the game the main driver once you hit level 60 is just a vain attempt to make something totally unenjoyable seem more rewarding - it doesn't work.
In summary playing DIII feels like someone is playing a mean joke on you and that at some point a crowd of people will jump up and shout, "fooled you"... then you get to play the "real" game... I am still waiting for this though :'(… Expand
Jun 20, 2012I feel cheated by blizzard, Last game i buy from them ever. Imbalanced gameplay, its too easy all the time until the time you face a random yellow in inferno difficulty that will be too easy or impossible to kill, no difficulty balance at all. Laggy even when playing single player
Jun 20, 20121.0.3 put the nail in the coffin this time. Even my casual friends are getting bored with this game. Huge repair cost. Low rewards. They can barely save enough gold to buy decent stuff. Now the huge repair cost is just making the game a stupid gold grind.
Jun 20, 2012The game is set so that Normal, Nightmare and hell is fairly easy you can do em and its just a wee bit challenging and then you come to inferno and get one shotted by zombies. This was fine when the repair cost was about 3k gold but since the patch that has gone up to 35k gold minimum so you need to farm hell for gold and if you die there same cost. You need to buy items from the AH since there wont drop any good items at all and since you die alot you cant afford new good items. So you need to spend Real money to pass anything on inferno. If you just want to spend all your money on nothing this game is for you but me i want to try new builds find good gear and have fun it is though not an option in d3. You have 1 viable build and all you need is your primary attribute vitality and all resistance. If you do not care about mindlessly farm for 10 hours to buy 1 item and just let blizz say what you should play then for all means buy and play this game.
this is one gamer signing out from d3 and i most likley will not come back.… Expand
Jun 20, 2012Save your time and money, this game was an absolute failure. The only way you might like it is if you never played the first two of the series. If you have played the first two avoid this at all costs, it was an absolute failure and it is only a giant ploy to fuel the real money auction house in the game.
Jun 20, 2012Far too linear, far too easy at earlier difficulties, auction house, silly random loot generation (str/int gear?!), weird loot drops (weird mix of attributes, no sense of progression), oversimplifying the game - limited to only 6 buttons to use while the game offers a great deal of fun, if situational abilities, which you will never use as a result.
Jun 20, 2012Biggest letdown of 2012 by far. This game had so many promises, so much potential, and such an AMAZING franchise. Sucks to see blizz pissed it all away when pure, unadulterated greed that is the real money auction house (RMAH). This game no longer has a soul. It is no longer fun. It is no longer Diablo. Blizzard took a great game, gutted it, and filled it with useless "fluff" catering to the more casual of gamers. But heres the caveat, you have to be a "rich" gamer to actually progress. You see, Blizz **** all progression without the use of the RMAH. Thats right!! In order to progress, you have to shell out more money. For a SINGLE decent piece of gear, you are looking at $200+. To kick their fanbase in the nuts so more, after spending all this money on these "virtual gear", they do a global nerf, destroying its use completely. Thats right! After shelling out all this money for a new BMW, the repossess it and dumped you with a 1985 toyota tercel. Shame on you blizz!… Expand
Jun 20, 2012The game was perfectly fine before the 1.0.3 patch. After it, it's practicly worthless. I play act 2 on inferno and the repair costs are so insane that you go bankrupt all the time. This is outrageous.
There is no use in playing anymore for optaining new items or gold.
Jun 20, 2012Short version: graphics suck, story is bad, voice-acting is terrible, gameplay is somewhat decent, animation is fluid and polished, single player lag is quite possibly the dumbest thing I have ever experienced in any game I have played to date, auction house (especially for real money) is stupid. This is an arcade-style multiplayer loot game, not a serious RPG. Playing it offline is like playing Battlefield or Call of Duty offline.
Long version: As soon as I got the game running, I went into my graphics settings and was shocked to find that everything was already set to the highest level. The graphics are honestly that bad. At some points in the game, you run across staircases that do not even look three-dimensional; this is unacceptable for a supposedly triple-A, multi-million dollar title. Graphically speaking, this game would have looked outdated in 2008. If I had to describe them, I would call them cartoony, somewhat-improved isometric WoW graphics. Of course, there are many reasons other than graphics to play a game. Sadly, Diablo III is lacking in almost all of the major aspects that make a game worth playing. The story is lackluster and fails to engage. Character customization is fairly limited until you get to level 60. The voice-acting is honestly terrible. The dialogue is juvenile. I'm playing a Wizard and it angers me how **** arrogant, and one-dimensional my character seems. The voiceless text of Diablo II made for far better narration.
Numerous technical aspects detract from the game, chief among them SINGLE PLAYER LAG. Honestly Blizzard, what the flying $&^@? I cannot even begin to put into words how infuriating it is to be getting off all of these awesome combos and skillfully executed monster killchains only to die, through no fault of your own, to lag, in single player, and then be sent back to wherever you were the last time the game saved, which could have been five or ten minutes ago at the entrance to the dungeon or area.
The game is fun only when played correctly: with two or more friends and a couple of beers, clearing areas you… Expand
Jun 19, 2012I've been a Blizzard fan boy since Diablo demo. My opinion finally changed completely after Blizzard's handling of today's 1.03 patch. D3 release was terrible: servers crashing/offline, error messages,you can only play online(EVEN single player). Graphics are meh, welcome to Neverwinter Nights level from years+++ ago. I quit D3 a few weeks ago after I learned that you cannot progress to a higher difficulty without spending money on the Auction House. Farm your own gear? Fat chance. Gameplay took a major nose dive today when my hardcore D3 friends told me they can't even play their characters due to the immense game nerf(which professionally, should've been addressed in a beta and tested!) People put $100's of dollars into gear that is now worthless and Blizzard is hiding behind a rock at massive demands of refunds. Conclusion: Don't believe the hype, this is the equivalent of a Nintendo Wii - over hyped, dated technology garbage.… Expand
Jun 19, 2012The game is fun but it's nothing groundbreaking. If you played Diablo 2 (D2) then you've played this game. The only improvement in my eyes is that you now pick up gold by walking over it instead of having to click on every single pile. The addition of forcing you to have a constant connection to the servers is annoying and should never have been implemented. I was never one to play D2 online and I only ever played with friends when we were on a LAN so forcing me to connect to Blizzard servers is extremely annoying. They have issues, have maintenance, or any other issues and all of a sudden I can't play a game I paid for. I honestly think that D2 is a better game solely because I can play it without an internet connection.… Expand
Jun 19, 2012Cheesy B-movie story-telling, cliche one-dimensional characters, corny voice-acting, non-sensical/comical actions by villains, predictable twists and plotline. Lack of diverse character types within and among classes - no more physical/caster/hybrid - all character types now rely on weapon damage like physical characters in D2. This destroys a huge amount of itemization/gearing choices, as there's no longer a deviation between decentralized gear (caster) vs centralized gear (physical) vs a build that needs to balance the two (hybrid).… Expand
Jun 19, 2012The game starts off at the log in screen. You MUST have an authenticator or you will be hacked. Unfortunately the game doesn't come with one in the box, so you have to buy one or get the free authenticator app. for your smart phone (if you have one). This information should have been placed on the box for anyone who wasn't aware of relegated end-user security. Once you log in, you create a character which can be one of five different classes: Barbarian, Witch Doctor, Wizard, Monk or Demon Hunter. The classes can be male or female but offer no other forms of character customization. The classes all have a locked in 6-set ability kit, which can be changed to elective mode. The barbarian is the classic up-front-and-smash-face character with a variety of melee spells; the monk is naturally more mobile and evasive in combat; the demon hunter is the ace-single-target kiter; a wizard is ranged and has a slightly more varied combat kit than the demon hunter, but still relies on kiting; and the witch doctor is a hybrid blend of range and close-combat, relying on a unique set of abilities (such as pets) to mitigate damage and deal a ton back. All classes have their pros and cons, and in and of themselves, are not cause for negative gameplay experiences.
The gameplay is relatively smooth but incredibly generic for a game that's been in development for years. You hit and run any set of mobs with the only differences being barbarians using hp as a resource pool for usurping damage and ranged classes having hard snares. There are four difficulties with the later and most 'difficult' being Inferno. The monsters present only an increase in affix combinations and damage/hp; there are no significant puzzles or theorycrafting involved with killing a monster: You have the numbers to kill a monster (or group), or you don't. If you don't, you have the GAH or the RMAH to look to for upgrades. The GAH (Gold Auction House) allows you to use gold accumulated in the game to buy items. Gold offers no intrinsic value outside of its accepted use as currency to buy items. Unfortunately most upgrades at level 60 (pre 1.03) cost gold that would take the average person weeks to accumulate. This is further compounded by individuals who exploited the game early on with bots and hacks to steal gold from people who didn't use an authenticator and so amassed wealth at a rate that caused damage to the economy.
The RMAH allows you to spend real world currency to acquire items. However the only way to make use of this feature is by having a smart phone with SMS and a paypal account linked to your Battle.net account. To summarize, you must have an authenticator because Blizzard can't protect their online-only game. The character's and itemization offer no individualized dynamic aesthetic appeal. You can beat the game with whatever gear you find, but you can't experience the full content of the game because it is built around the use of an Auction house. The storyline constantly contradicts with the previous storyline given in Diablo and Diablo 2 --- or, at least strays away from the atmosphere and experience of the original two games and is filled by cheesy, b-rate quotes and poor voice acting. You may not play the game based on the story and that's ok because you might enjoy running around in circles for ten minutes with no hope of upgrading or individualizing your character.… Expand
Jun 19, 2012Not much more than a slot machine.
Note. In games, I always play single player campaigns. Rarely play online multiplayer (never played WoW or any other mmo). Up till now really rated Blizzard. I finished the game with all class (although normal difficulty) and uninstalled the game after reaching level 60 with a monk class and 25-30 with all other (I don't know why I kept going really, I really wanted the game to be fun, I guess I didn't want to feel like I threw $80 away - probably the same reason I am writing this)
Poor balance, starts too easy on normal, then hell champs are unbeatable without buying your way through.
Loot is clearly scripted to be below your level or for a different class, most drops are useless (hatred on sword...), I refuse to go on the online auction to buy items when I want to play solo however the game force you to do that. In that case there is no way to progress other than abusing the AI, avoiding combat or restarting the game to generate easier champs.
There is no real skill involved in beating enemies, point and click really (that or die, restart, die when the enemy champs combo you without any way to react -e.g. paralyse + insta kill area spell)
Poor dungeons layout, no sense of exploring, spend most of the time backtracking (items that increase your speed are a must) with little else happening.
The first two chapters are long enough and don't feel as linear, has some interaction with the environment (only chapter 1 really), however you will notice a big drop in quality for the last 2. I hated doing the 3rd one -feels like a really long corridor toward chapter 4 - and the last chapter although having nice visuals is really too short compared to the others. I am amazed that the story is so short and linear for a games that's been in dev for so long. It's not as if blizz had to start from scratch.
Characters are quite different although one quickly realise their skills are fairly pointless at higher level. And Bliz nerfed a couple of abilities that were used too much apparently (some might call it balancing to me it' killing some of the fun aspect to make it blend. If I want to run set a set of skills I will even if they are not as powerfull as other combo, it's up to me to decide but then again the problem is with the online balance. As shame really in other rpg games it would be up to me to decide if I wanted to change my gaming experience by applying a balance patch or not.
Nothing special but nothing too bad there. Very linear and so predictable, not great fantasy there but I guess the story in this game is secondary, a shame you have to go through it again every time you restart the game at higher level of difficulty (i.e. no random levels to explore) -Re playability -
Nothing here, no random dungeons (clearly the same map with a chance of bringing 2/3 scripted events (i.e. small cellar, merchant) from a pool of ~10), I played the same story with all characters, brought the monk to 60 the games hoping it would get better however it got boring after the 2nd replay
Adding to that random server maintenance (it took an afternoon off work to play and got very frustrating not being able to play a solo game).
- Other -
Too many hacked account doesn't inspire confidence in Blizzard. for one I see this as a solo game. Blizz has created the security issue by going online and clearly has poor server problems. The game is clearly designed around the auction house instead of what happens ingame.… Expand
Jun 18, 2012I have played over 100 hours of this game only to be stone walled because I don't have several hundred dollars for the Real Money AH or millions of gold to gear my barbarian in ACT 4 gear just so I can progress into act 2. Melee is completely at a dis-advantage in this game and besides that. It is extremely dumb ed down with no skill points or talent points it is nothing but a linear ARPG with limited action after you beat the game once. How much fun is farming the same 4 acts to get to level 60 then at level 60 you get to farm act 1 inferno that has a 2% chance to drop gear that is even level 60 most of it that drops prevents you from progressing sense it is the same exact thing you can get from act 3 hell.
This game was an extreme disappointment and should be sued for false advertising. i wonder when the beta version will stop being sold and we can purchase the real release in 2013… Expand
Jun 18, 2012Diablo itself was raped repeatedly with a blunt object maybe someone blinded her and she couldn't find the players, it has to be one of the worst boss fights of all time, and why bother, when she dies she just spits out some crappy vendor loot. This game was designed for idiots who don't know how to control their money, it may as well have been a slot machine with pretty lights...
Thanks to Diablo 3 I went looking for another game, I discovered the guys who made Diablo 1 and 2 and checked out their Torchlight series I didn't buy Torchlight one since it was a single player game, but it came free with a pre order of Torchlight 2, and I must say I can really feel the difference between a game designed for the purpose of playing and game designed to take your money with your soul. This probably the weakest attempt of a company to copy a game made by guys who already left Blizzard to start their own company called Runic, had it not been for the poor story telling the laughable game mechanics where your spoon fed your class stats so there is no way in hell you can customise your class to assist your play style or difficulty its purely down to the loot, now while a lot of dungeon crawlers base formula is the loot at least the stats would give you an idea of what you can use to assist you.
Diablo 3 there is very little armour restrictions everyone wears the same armour and you basically run around trying to find the next best thing which is rare, rare items usually have opposing stats forcing you trade other players or since the last patch the stats are now even worse making most loot drops useless/unusable, this is what it looks like when a company rapes you for your money the game is stuck together with virtual ducktape. So much time is spent on things happening behind the scenes almost to try and distract you on how boring the game is.
Thank you Blizzard you have taught me to find the developers who make quality not the crap you trying to sell my you rest in pixels.… Expand
Jun 18, 2012(Wouldve given it a ZERO but..)
Diablo 3 = Grind to level 60, then grind endlessly for gear with absolutely nothing else to do once your there. Get completely random gear with random rolls with random stats from random things in random places... 99% of which will make you question why it is even in the game. (ie; level60 2-handed weapons dropping in Inferno Act4 with 100-200dps (while your gonna get murdered with 1000 dps weapons there.) But wait for PVP you say!? Why? So I can enter a game with some moron that dropped $250 on weapons and items in the Real Money Auction system? No thanks.
Summary: This game is 95~99% gear, and 1~5% skill. Anyone still wanna play it?
Someone elses future customer
P.S. The lack of response to combat the RMT spammers from sending friend invites, chat spam, and now whispers has made this alrady horrible game much much worse. Great job Blizzard. Wont EVER buy one of your half completed products ever again, and its because of your amazingly bad CUSTOMER SERVICE that will cement this decision as I submit my refund ticket.… Expand
Jun 18, 2012sweet jesus this game is bad, 12 years huh. what did they dooooooooooooooooooooooooooooooooooo I'm soooooooooooooooo maaaaaaaaaaaaaaaad whyyyyyyyyyyyyyyyyyyyyy what a waaaaaaaaaaaaaaaaaaaaaaaaaaaste gaaaaaaaaaaah goood thing you could get a reeeeeeeeeeeeefunddddddddddddddddddddddddddd rip blizzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaardddddddddddddddd 1998
Jun 18, 2012Who decided that this was worth $60, why do I equip a spear for the monk and he uses his fists? Why do I need someone to hold my hand through the first 10 levels? Why do I need to be online for a single player game? Why does the graphical detail look like it
Jun 18, 2012I have spent the last eight hours farming a random drop item to get into whimseyshire, a farming area. I still have not seen the npc pop that has a random chance of letting me get the item I need. this is one of six items required. Is this an asian MMO or what? It is also becoming increasingly clear that you cannot beat the game on the hardest difficulty without using the in-game Auction House(which is now shifting into real money sales). Steer clear of this game, Blizzard has finally put out a dud.… Expand
Jun 18, 2012This game could be a 10 star but there are so many failures it just doesn't warrant the high rating. From the fact that it is not playable in single player mode to be played offline is disappointing. The loot drops are COMPLETELY random... I am 60 in Act III of Hell Difficulty and have never looted or even seen a set item drop, nor have I ever had or looted a Legendary item. The prices which are driven by lunatics have the I game gold costs so insanely high to (in my opinion) entice people to the real money auctions to have a hope in hell to get a weapon or armor upgrade is beyond disappointing. I have not looted a upgrade to my gear since about level 30. The stuff that drops is utter crap... Low damage or retarded combinations with the randomized stats makes most of what drops as useless. The crafting is equally useless as the stats just do not compete with the stuff on the auction house. The game is so unpolished and unbalanced it has already turned into shovel ware for me. Diablo, and Diablo II were fantastic games that I got hundreds of hours of play and replay - Diablo III has zero interest from me to reload it. So, on to the next game as this one was a huge letdown.… Expand
Jun 18, 2012What else is there to say about Diablo 3 that hasn't already been touched upon by the thousands of reviews? As a huge fan of the first two Diablo games, I find D3 to be a massive disappointment. How did it take 12 years to basically rehash Diablo 2 with updated (and cartoonish) graphics? Same four act structure? Same basic environments for the acts (forest, desert, under seige snowy/mountain region, etc.)? Same number of character classes (five, at launch)? It seems the only things Blizzard made were negative ones -- timers on everything, elimination of skill/character customization, noobish inividualized item drops, extremely low item drop rates, horrible (and I mean horrible) items with lame modifiers where only the DPS really matters, implementation of AH/RMAH to ruin the item hunt fun at the core of the Diablo series, etc. I can't really think of one innovative aspect of D3, or any good features that aren't derived wholly from Diablo 2/LOD. Bottom line, is that unless you're 10 years old (or have the equivalent mental capacity) you will probably not enjoy this game very much, or for very long.… Expand
Jun 18, 2012DON'T TRUST THE RECENT POSITIVE USER REVIEWS. Diablo 3 has spawned a small army of top tier "investors" who now have a financial interest in seeing that this deeply flawed game receives positive feedback. They don't see you as fellow gamer seeking honest opinions before a $60 purchase, but as a potential mark who will foolishly spend money at Diablo 3's Real Money Auction House.
Jun 18, 2012I do not buy a lot of games but I was really looking forward to this game after having played Diablo 1 and 2 in the past. I wish I could get my money back frankly. The fact that I have to always be connected to the game servers to play solo is just dumb. It actually wouldn't be so bad except that apparently in this case always connected also means always connected at high bandwidth with no latency. I never had a problem with lag on steam protected games playing solo. If my wife checks facebook in the other room on her tablet, I literally get killed from lag. How dumb is that? Plus the loot drops are without a doubt planned around the RMAH so that you can't find good enough gear. Ever. Literally. Not in a million years of farming. How dumb is that? You can of course take this all to the Blizzard Diablo III forum where you will find that Blizzard's presence on their own forum is most noticeable by the high volume of threads they delete and not at all by the smallest fraction in which they actually respond.… Expand
Jun 18, 2012Diablo 3 could have just been D2 with updated graphics and I would have been happy. Magic finding in D2 was very addicting. In D3 though, instead of hunting for unique items with interesting stats (meaning items that have stats you wouldn't find on a blue or yellow), you're searching for blue weapons with high damage and yellow items with the stats people want (vit, int, dex, str, all res, etc). All items can have these stats, which means that there aren't any truly unique items that get you excited. Sure everyone in D2 was using roughly the same items, but the varying stats could make your items better because you have +2 to all skills instead of +1!
Another thing that is upsetting is the auction house. Instead of trading items, which is pointless with stats that can be on any item, you scrounge the auction house for a long time looking for the stats you want. This removes any social interaction the game had via trading and makes it boring.
The skills system... The skills were pretty cool, except that you can't use all of your spells and are locked to 6 or so, along with 3 passives. Sure you can change them, but there is a cooldown if you're not in town and the cooldown increases if you're in the higher difficulties. I actually liked the spell system at first with the whole rune enhancements while you level up. However, I realized that the runes I was unlocking weren't making my spells any better and I was using the old versions of the spells through end game. It sorta ruined the whole feeling of getting stronger.
I don't know what suckers are still playing this game, but after I reached halfway through inferno I was done. The only people I know are still playing are the ones that want to make money using the real money auction house.
I won't bother saying what else I don't like about this game, but I would say stay away from this one. And one last thing; Diablo in D3 looks retarded.… Expand
Jun 18, 2012The only thing I found fun about this game was farming the auction house sniping great deals and power leveling... Now power leveling has been nerfed to hell and AH will crash soon enough since there will be more useful lvl 60 items up in the coming months which... blah too lazy to explain the rest but if you have basic knowledge of supply and demand you see where I'm going with this.
This game has GREED written all over it, everything about it.
I got my refund but I'll never think of blizzard the same after playing this atrocious game.… Expand
Jun 18, 2012Wow what a great game. Never in my life was I this happy to turn on a game I paid 60$ for (maybe) and finish it in 2 days. What an amazing game with an absolutely horrible story line. I remember kids in java class in high school making games with better story lines than this one and those games were all based on Tetris. I wouldn't mind getting a refund as long as I can still occasionally log in and participate in this pay to win game. Thanks Blizzard for once again taking a good game and ruining it for your own profit.… Expand
Jun 18, 2012Seriously, DO NOT BUY THIS GAME. It's fun until you realize you will NEVER get a drop you can use at the level range you need it. The whole game is designed to force you to the RMAH. It's fun to play with friends if you never plan on getting to end level content and just want to screw around in a game that doesn't take much brain power.
DO NOT BE FOOLED BY THE CRITICS SCORES. They only got to play the first part of the game where your gear doesn't make much of a difference. Also, a lot of them are forced to give good reviews if they expect to ever get consideration for future game releases.… Expand
Jun 17, 2012Overall, I'm satisfied with the game. The difficulty is just right (Except for Inferno because the developer purposely make it almost impossible to finish it). Each character class is unique, the progression system is okay although it can be better. Itemization could use a bit more work but the current one will do just fine. The story.. I'm sorry but I do not like it. It's like written for kids, there's no depth at all. The graphic is excellent, the color palette is just perfect. Not too dark and not too colorful. About Auction House, I like it so far. Sure, the price nowadays may a bit weird but that takes time for the economy to stabilize, no? I'm looking forward for future updates, fixes and expansions.… Expand
Jun 17, 2012Ok, I played the game, asked for a refund, waited for a refund, played it some more just to confirm i wasn't crazy, then blizzard came through with the refund. (thanks blizzard, undoubtedly great customer support - 10 out of 10. no kidding)
I have a lot of complaints about the title, but most of it wouldnt actually make me ask for a refund.
Little things like: the story/dialogue was horrible, needs a lot of balancing/stat logistics still, and crafting/jeweling is ridiculously expensive to be worth it and some other small things...
What makes me really dislike the game is the auction house/farming direction blizzard went (haven't played the game while the real $$ auction was up, but that must be much worse). I don't care about uniques or set items; its fine with me if rares are more powerful. What i hate, and i can't imagine getting better is the whole economist gameplay aspect. You gotta enjoy selling/buying stuff to get anywhere in inferno and i'm just not interested. that's it. more power to blizzard for trying to improve the trade economy, and i hope other people like it, but i hate it.
I made it to inferno before they could refund me..... that is to say the game is stupid easy. there should be no normal mode, its just a waste of time ---- nightmare would be fine for a tutorial run, but hell is where the gameplay moves past monotonous.... but it doesn't last. Also random dungeons??? whatta joke. Duels? how do you mess this up? Arena is not what i want (didn't get to try it thou). And the waypoint/game progression is just stupid; why can't i load up a game and switch acts? wtf. Oh yea, your game matching multiplayer SUCKS so bad. so bad. i really want to join a 4 player max game, occupied 90% of the time by a single afk guy.
As for things that are pretty good: the art work --- way better then i had imagined before it came out. Some levels are nasty and bloody and brutal looking (so much so that it makes the story even more lame). Some of the new gameplay mechanics are ok too, but not polished(i wouldn't believe this got as much testing as it did if i didnt know better).
Things i'm not sure about: attribute points removed. Can go either way for me. In d2 once you know what youre doing its atr points are mindless anyway. all you need to worry about is your equipment's attributes, so they just skipped a step in d3. on the other hand it just makes this shallow game more shallow. Then the skill points (or lack-there-of) are infinitely configurable; Same story, kinda nice, like many rpgs come and gone. on the other hand it kills replayablity.
All in all i'd have to ask if the dev team ever played diablo2, and if they did, why did they not learn the obvious lessons it offered as far as what to do and not to do? (AND WHY DO THEY GET SOME MORON TO WRITE THE STORY? DUDE YOUR STORIES KILLED CAIN)… Expand
Jun 17, 2012I waited four years for this game; I was excited ever since the initial announcement back in 2008. I was a HUGE D1 and D2 fan. In short, the problems with this game come down to how it was designed. There is no longer any single player mode. And it's not just that you have to login. You have to be connected the whole time. I suffered lots of "rubber banding" while playing, in which your player will snap back to an old position due to server lag. As well, the loot drops are all tuned to make the Real Money Auction House viable for Blizzard, and thus the drops are not exciting as they were in the earlier Diablo games. As well, Normal mode is FAR too easy, and thus you have to play through the entire game first before there's any challenge. You know how boring that is?
The new skill system is neat in how flexible it is, and the graphics and physics are much better. But the actual gameplay just doesn't live up to the massive hype and the four year wait.… Expand
Jun 17, 2012After 160 hours of game time i can clearly say that this game was made to maximise profit(auction house, real money auction house, poor class and item balance) and not the players enjoyment. So i am 160 hours into the game. I spend 130 hours(inferno-act 2 clear) on my barbarian, 20 hours(lv 30) on my wizard and 20 hours(lv 30) on my witchdoctor. All i have to say this game is a big disappointment. If you play melee (barb or monk) you have to play tank to play progressive. Who really wants to play tank especially in sigleplayer! Within those 130 hours i could have cleared act 2 with two ranged classes (wizard, witchdoctor, demonhunter). Demonhunter is the most overpowered class ever existed in a game! Virtually every progamer trying to make money with this game plays a demonhunter! Gamebalance is really bad! Auction house and real money auction house totally take the fun out of this game! Every player has 90% of his items bought via the auction house! The whole game system is just bad! Nearly all legendaries and set items are worthless. This takes a lot of fun and motivation out of this game! After 160 hours of game time i can clearly say that this game was made to maximise profit(auction house, real money auction house, poor class and item balance) and not the players enjoyment.… Expand
Jun 17, 2012DO NOT BUY IT! I waited for this game not as a crazy fun, but still waited. Got it and... was terribly disappoined. When some time ago my friends discussed how a single player mode could still require network connection, I laughted at them, because these days almost every single PC is connected. Just now I realized how wrong was I and how right they were. The game is absolutely IMPOSSIBLE to play because of disconnects and lags, even if you try to play just a little, just for fun, just alone. With these lags even by the time you reach end of Act 2, the game becomes something like "Spawn, freeze, wait, wait, wait, see your corpse". As for me, once per 15 minutes the game disconnects and forces you to start again from the checkpoint. Damn it! I prefer to explore everything, run in every corner and track (on minimap) where I have been. With these disconnects it is impossible, you always start on a new randomly generated map, scout about 30-40% of it and... disconnect again to start anew. Forget about completing everything, try to reach the next scenario milestone before it disconnects again. I am very happy for Blizz that they decided to make even more bucks on real-money auction houses and introduced online gaming to prevent hacking, but guys, I don't want to pay for your greed. I was never a fan of spending real money on virtual sh*t (wow, you just paid $$$ for that cool armor in diablo? wow! you are so cool, man, paying your real earnings for some set of bytes on Blizzard servers rocks! :)), and now you force me into lowered gaming experience because of your greed? Block my access to those stupid auctions, but give me normal gaming experience, for which I payed a considerable sum to you.
In-game graphics sucks. So many talking about "working 10+ years to give the best experience" and we still have static cartoon portraits of NPCs?!
A complete disappointment. Even not reaching the end of Normal difficulty I already regret about losing my money on that sh*t.… Expand
Jun 16, 2012This game should be rated M for Mediocre. I really wanted to like it, so I could play co-op with my friends, but the game is awful. The graphics look like something out of the 1990s, and that ruins everything. You don't care about the story or the characters because you can barely see them in the game, you don't see any facial expressions just their same lifeless portraits when they speak. The voice acting is all right, the warrior character I played actually sounds pretty cool, but that's not enough to save it.
There's not a lot of variety in the locations either, from levels 1 to 9 you see a town, a graveyard, and some dungeons. There's so little detail in your character and the creatures you destroy, that they should have just gone with stick men. If the stick man version had some blood and gore I would have preferred it to this.
The actual gameplay mechanics are weak as well. You don't customize your class at all at creation or after levelling, you're just given new abilities. Fighting is extremely unsatisfying unless you're fighting a boss which is rare, or a large group. You're just constantly clicking your left mouse button, there's no thought or skill required.
And don't forget the constant internet connection requirement, not just of you but of their servers. I waited a couple weeks after getting my trial pass before playing, and when I was finally ready I was greeted with a message saying their servers were down for maintenance for another four hours. But other than that I played from levels 1 to 9 okay, and then uninstalled the game.… Expand
Jun 16, 2012Blizzard had always been a company where the real gamers develop the best games for us. Now, it is just a company where the money is their only goal. After 10 years of waiting and their "perfectionistic" expressions; I would say that this game could not impress me rather I have been disappointed. In brief, I payed a lot of money to be bored after 35 hours of playing. I won't buy any Blizzard games in the future. And my final score is a huge 0.… Expand
Jun 16, 2012ARPG without any loot surprise. 150 hours game play with my Demon Hunter i get 1 Legendary Shield. A game simply lead you to total frustration. When the RMAH came live, answer is clear. You are forced to buy something from RMAH or you going to spend countless hours farming gold to get some EQ that help you to progress to next level. Simply Boring and Frustrated.
Jun 16, 2012Hmm, where should i start? I played through diablo III once, using demon hunter. I never really felt compelled to play more then once through, I felt that everything was the same again. This game is sort of like fruit stripe gum, it looses its flavor after only a little while, and you dont even get the cool tattoo afterward. Im a huge nerd for Diablo II and the expansion pack, and this game came no where near Lord of destruction. The art reminded me of Warcraft which i absolutely despise. They need to fire their art directors, keep it interesting. Blizzard is no longer a gaming company, its a corporate entity polishing up games so much that everyone likes them. In the end, its not the case just look at the user scores. The auction system kinda sucked IMO, the story got bland after the 3rd act. I realllly liked the lore in the beginning it gave alot of depth, then i got to the last act and deckard cain wouldnt shut up! I dont care about every blessed demon just shut up and let me kill! Way to over do it. The backgrounds were actually really good, especially in the second act with the palace in the background. mmm, the regular art was too much like warcraft, i wonder if other people thought of that as well? The textures are so bland and unappealing, im glad they changed the color scheme from super happy rainbow warcraft funtime, to just a little darker, it fits the mood better. You guys should look up photos of how diablo III was going to look back in the day with the old art! Its looks like your playing through a F*****g masterpiece painting! (in a good way)… Expand
Jun 16, 2012After a few weeks of play now, the end feeling is disapointment. The game is a total relentless grind with little OMG moments to make the journey really worth it. They should have tweaked the difficulty levels more so that as you progress into harder modes, you got something for your efforts - extra content? something that is more than just a mirror run with harder mobs. The way the elites get extra nastier abilities is kinda cool - but in the end to defeat those just becomes a 'die a few times -> learn the tactic -> repeat X times till dead' process.
I've mainly been playing the Monk class, and at each level up - i check the new skills available - total disapointment there. I've not changed my toons spec for a long time. For all the effort of grinding levels, i'm still using skills gained from my first run through (below lvl 30). There seems little reward for gaining levels (hopefully different for other classes).
I did like the story, the first time around, but that hardly matters after your first play through - there is no connection to the story after you've seen it once, it just comes down to progressing your toon.
Loot - the stat assignment is just so random that again most loot pickups are annoying. Any non-magical loot is just wasted bag space and not worth carrying and again is annoying to continually keep dumping it from you bag. The loot part of the game really feels under done. DRM - sigh.... if this is a sign of things to come for PC games then that really makes me sad. I really do enjoy the social side of the game when online but there MUST be an OFFLINE mode available with any game (of this sort).… Expand
Jun 16, 2012It was highly anticipated but completely failed to deliver. Blizzard made a poor quality product, and rushed to release it - just to cash in. Compared to D2, D3's story is completely lacking and characters feel emotionless. Act 3 and 4 seem like they were done in a day. The animated movies are poor, and mostly are hand drawn repetitive, the good ones are few. Unique game-play mechanics and true skill play are - None. In fact after D2, after 12 years of experience it fails to give any unique single or multi-player challenge, apart from the usual click and slash. The whole game is based around loot and repetition. The game needs to be completed 3 times to reach maximum level and difficulty. At inferno (max level) multi-player coop becomes almost impossible unless you have the gear, which you either buy from the Auction House or farm solo. At max level the same content needs to played and replayed a hundred times, to progress the same old content that you already played before. Then you gotta ask yourself what's the point? Where is the fun? Blizzard used their old WoW formula, create as little content, force players to repeat it as much as possible, so that they become bots who just do the same task everyday, like a conveyor job. The ultimate goal of the game is just to farm... alone.... for no purpose, as there is no open world. Now they also introduced a real money Auction House with a 15% transaction fee, to make more money off players. The drop rate and good loot are very rare to drop at max level, and you have to farm for 100+ of hours if not more to get anything decent, which you probably sell on the Auction House anyway. This game is not a challenge, not entertaining, not multi-player teamwork oriented at all. It's another loot farm fest of virtual nothingness. Those who fell for the marketing and paid for it (me including) just boosted Blizzards quarterly profits, but wasted their money.… Expand
Jun 16, 2012Diablo 3 had a heavy cross to carry from Diablo 2, where the focus of the game was the hunt for items and end-game play. Much of the buzz and hype leading up to D3's release came from the D2 community, whom naturally expected a sequel in spirit, a game that would last for years to come.
There is absolutely no rewarding end-game in Diablo 3. I write this with having around 130 hours played in Inferno alone. All players who made it to this last difficulty can attest to the statement. It's one part grinding for gold, and one part scowering the auction house. The supposed difficulty is nothing more than turned-up stat knobs and cheap one-shots. Drop rates are heavily influenced by the auction house, a fact very visible when RMAH was released and immediately people start finding legendary and set items in droves. At least for day. Once enough drops have been generated and the auction house is stocked, the cap is put back on. It really gives you no motivation to hunt for items.
Speaking of items, they have terribly boring stats. This is quite an accomplishment since the game should revolve around items, and they had a terrific system in the prequel. Instead of diving in to this issue further, I suggest people just go look at Diablo 2.
I sincerily hope that Blizzard will produce a satisfying end-game experience that can last for years, but I feel hopeless since the first "version" was such a large step in the wrong direction. The D3 team seem to have no idea what made its prequel last over 10 years with a sustained player base. It's like they haven't played it.… Expand
Jun 16, 2012I've been playing this game for more than 100+ hours now and I really have to say that in it's entirety, I hate it. Not in it's core content and but in it's implementation. Don't get me wrong. It is still fun to play and retains the same dungeon-crawling, loot-grabbing, clickity-click click goodness. But is that really all there is to it? I've played D1/D2 and have finished and enjoyed those multiple times but what made those games stand out and acquired a cult following seems to have been lost in D3. I'm not even gonna mention the DC's and server stuff because those are fixable, in fairness to Blizzard. Upon playing this game a lot because of it's "fundamentally" fun gameplay, and I use the term loosely, I can't help myself in the back of my mind feeling cheated. It seems that this "Always-Online" thing is forced upon the consumer to make sure that their asses are covered for delivering an unpolished product. Think of it as ordering delivery for a pizza. They send it to your house, without most of the toppings and the delivery guy occasionally puts toppings on it as you notice it while eating. Terrible.
They also mentioned the online setting is to promote coop and to fight gold-sellers and outside seeling from third-party sites and what-not. But they have a real currency auction house for Christ-sakes, they want you to spend your money on them, not on some god-forbidden site where they have no share from the earnings.
The way the loot is spread and supposedly "randomized", somehow I felt cheated. I have 3 level 60 characters and you don't get what you need, ever. You get crap or what other classes need. Hence me making 3 Chars. Seriously, the AH has been my friend and I couldn't have survived without it. How will I have gold? Yes, grinding. Now, I don't mind grinding but when you're digging through the ground with a teaspoon to find an ever so slightly bigger teaspoon to dig with, well you get the picture. They got you playing for a long time and almost always never getting a feeling of satisfaction.
Maybe I'm a noob, maybe you're the greatest player in D3, but one thing is clear. D3 is made with business in mind. They don't care really care about you, all they care is you clocking a million hours doing the same things so they can get more of your money. From the bottom of my best judgment and honesty, I give this game a measly 1/10 for its entirety. After all, the whole is greater than the sum of it's parts. Nuff' said. Thanks for reading. HTH.… Expand
Jun 15, 2012The Diablo 3 Forum deletes anyone's post they disagree with.
I posted this***
******************************************** I don't even play it now. I log on check auction, leave. If any of my friends decide to play, I log on and play a bit, that's it. There is no skill to the game. If you have the right gear you can beat it. If you do not have the right gear you will die all the time. Game is Gear driven Not skill Driven, any clown with the right gear can beat it. Only place to get drops is in AH or RMAH. The Items you need will not drop at the right levels. 2. No free from the internet Play, causing extreme lag at times even in single player.
::: And got banned, and all my posts deleted, not just this one.
The makers of this game do Not want any negative feed back… Expand
Jun 15, 2012Worst Blizzard game in history!
Not skillbased just pure gear and luck based.
Boring as Hell (pun intended)! First 20 hours in the game you must really try if you are going to die.
Then 2h och quite fun and challanging play.
The you have to get used to die every minute no matter you skill, it is just designt that way.
Jun 15, 2012***a copy paste of a great review on diablo forums - not mine and not full because the 5000 characters a reached***
* Extremely dumbed down from D2, with insulting amounts of hand-holding present everywhere. This ranges from autostats, all skills enabled, no skill levels, freespecing, restricted skill choices without elective mode enabled, simple skill tooltips, removal of almost all combat mechanic affixes, no weapon swap, 4 socketables vs the hundreds of D2, generic/boring legendaries, etc.
* Lack of social support - poorly implemented chat channels, automatched game joining only, ghost town effect (similar to SC2's major problem with Bnet 2.0), 4 player limit = even less socializing.
* Cheesy B-movie story-telling, cliche one-dimensional characters, corny voice-acting, non-sensical/comical actions by villains, predictable twists and plotline.
* Lack of diverse character types within and among classes - no more physical/caster/hybrid - all character types now rely on weapon damage like physical characters in D2. This destroys a huge amount of itemization/gearing choices, as there's no longer a deviation between decentralized gear (caster) vs centralized gear (physical) vs a build that needs to balance the two (hybrid). In D3, there are no more physical barbs (frenzy/ww), caster barbs (singer), or hybrid barbs (BvC), there are only barbs that all base their gear on weapon damage (physical).
* DRM online only - no offline single player, no lan support. Laggy servers, and all the same issues of botting, duping, spamming, and trade exploits present in a game that's over a decade old. * Crappy UI that's designed by a console developer - convoluted to navigate, clunky, and inefficient at utilizing screen space.
* Approx FOUR times less legendaries (uniques/runewords) in the game than D2:
* 9 chest pieces vs 37 uniques + 14 runewords
* 18 swords vs 35 uniques + 26 runewords
* 6 shields vs 22 uniques + 8 runewords
* 7 helms vs 23 uniques + 5 runewords
* 7 bows vs 19 uniques + 16 runewords
It's actually more like 20x less if you consider that all but 1-2 legendaries per category are completely worthless - low/mid-level legendaries are unusable due to a general lack of utility mechanics present in the game, and no way to upgrade the base item to the next type (which would increase base damage or defense).
* 4 gems vs 7 gems + 8 unique jewels + 33 runes + a NEAR LIMITLESS variety of magic/rare jewels.
* Legendaries are generic, boring, and don't have the flavor that D2 uniques/runewords did. Legendaries hardly seem to have themes or any effort done to them anymore, and most are just cookie-cutter molds that have been pasted onto every Legendary item type. Randomization of 1-3 entire affixes also makes the item much less iconic or powerful than before.
* The removal of attack rating (accuracy), faster hit recover, and faster block rate equates to a severe loss of having to balance such stats on gear, and represents yet another dumbing down of the decisions you make in the game.
* Much weaker bonuses on items in general aside from pure stats - less attack speed, less damage reduction, less run/walk speed = items feeling much less powerful than before and gear choices becoming much less meaningful or strategic. Set items also have extremely weak, almost laughable bonuses.
* Inferno mode is broken. It's not more difficult, it's just cheap. 1/2-shots everywhere, melee is severely handicapped. A number of retarded monster affixes that should never have been put in. Most builds except for a select few aren't even viable. There's no semblance of strategy, just having the best gear possible and dumb luck in not hitting the wrong champions. Since when did Diablo change from a game where you mow down monsters and feel like a god, to one where you repeatedly get cheap-shotted over and over again in a boring grind?
* Lack of character uniqueness/identity/ownership - all builds are freely changeable, many builds in the late game are similar or identical - no character permanence + lack of customizability = lack of character attachment.
* Lack of in-depth customization - skills only have 1 level each so it's impossible to specialize in certain skills to the extent you could before. You can't specialize in builds that aren't predetermined for you through the passive trait system. Because there are no points to allocate, there's no more tinkering with unique builds, thinking about your build, or calculating your allocation of skill points/synergies. Although stats played a lesser extent (due to most people putting enough str to wear gear, and rest into vit), removing stats still removed some unique build options such as pure dex amazons, pure energy sorcs, pure str barbs, half/half varieties of the aforementioned, and max block vs 50% block vs passive block depending on dex allocations.… Expand
Jun 15, 2012Such an incredible disappointment after waiting for so long.
The classes are vastly unbalanced, which explains why PvP still isn't part of the game. Playing a ranged character means dodging a couple dangerous elite combos in Inferno, playing melee means crying your heart out consistently. Comparing the experiences of Monks and Demon Hunters in Inferno, for example, is illustrative of the degree of imbalance in the game. Which leads to the biggest problem with this game: Inferno hero packs. In D2 they were randomly generated, which was lazy and sloppy. In D3 they are still randomly generated, and Inferno difficulty has absolutely no new mechanics, just a cliff-face scaling of mob damage and resistance. It's incredibly, mind-numbingly, almost unbelievably lazy. It results in a game where the final boss in Inferno is a cakewalk compared to the elite group with insane combinations that can spawn anywhere in the whole of the Act.
Oh and the number of hacks already out there, a month after the game was released, is a joke. Stupefyingly lazy, EA-style cashing in on an established brand.… Expand
Jun 15, 2012I'm really surprised out how blatantly biased these game "critics" are. Do these people actually get paid? I've read so many of these 100% reviews that it literally churns the stomach. How can anyone think this game is good? It's 13 hours of solid gameplay, then the rest is repetitive grind. The voice acting is TERRIBLE. Terrible, god damn it. The game's customization steered away from talent trees to this dumbed down "pick 6 skills and mash" system. Look up diablo 2 on gamefaqs and at their indepth/character guides and recognize how watered down this game is, compared to it's predecessor. The graphics are straight from the 2004 era, which, I can understand, considering blizzard strong arms you into playing online, but they could have at least used cell-shaded graphics. As it stands I won't buy the sequel, or any blizzard game at this point. It's down right appalling that people still buy the mountains of **** blizzard craps out and call it gold. This game is not gold, it's a long, tedious grind, that won't even last you 3 days. Worst of all, it's a loot game but it's so painfully randomized that you could spend your whole day grinding, even using exploits to make it go by faster, and never find a single piece of useful gear. You are better off going to the royal crypts loaded up with +Gold find, and buying **** off the AH. I have a firm belief that every game should last it's cost in hours. Diablo should have brought to me 60 hours of enjoyable time spent for the 60 bucks I had to pay. Instead I played it for 13 hours, enjoyed the cinematics, then the other 26 hours I begrudgingly put into it, I was banging my head against the desk, and the only thing that made it even remotely tolerable or why I kept going to begin with was because I had 6 people to play it with. I got skyrim 2 weeks ago and I'd say I'm about 20% through the **** game and still loving it. Sufficed to say, I haven't even touched diablo since and don't have the slightest desire to pick it up again, even if I played a new class. Blizzard really doesn't respect it's fanbase at all, if they think they can get away with marketing this and expecting us to eat it up. Game get's a 2/10, for not meeting my hour to cost quota, wasting 20+ hours of my life, and in all honesty, being drastically underwhelming for a game I have been waiting 10-11 years for. What. a. letdown.… Expand
Jun 15, 2012After finally able to play leveling a monk to 30 and a wizard to 60, experienced inferno up to act 2. I can tell you what I felt is wrong with this game. While I have played diablo 1 and 2, I harbored no lingering nostalgia or yearn for an upgraded version of the predecessors, I only wanted an entertaining and fun game. Diablo 3 failed in that respect, It's just not fun or entertaining enough to warren multiple play through.
One of the most glaring problem is that this game feel unfinished and I felt like I was a beta tester. It seems that nothing in this game is set in stone and you're investing time and literally money if you use the real money auction house in a very uncertain environment. Whenever the player find ways to make progress, blizzard will change things in the game to bar the players from making progress, this range from changing skills down to the gears that you payed for. Yes, what you buy today may not be what it is tomorrow.
Changes are good most of the time, but blizzard seems to only change things that are favorable to themselves and not the players, it seems that their whole design and patching mentality revolves around their auction house. It's like making the auction house work is more important to them than making the game more enjoyable. There are a lot of useless skills on each class but they makes no attempts to change it for the better, not even hinting they will change them. However one skill that players found were useful and having an easy time with it, they hotfix it before we can blink. Another solution would be to give all classes useful builds, but I guess it's easier to make one useful skill in one class useless.
It seems that blizzard is just working against the players instead of for them or with them. I highly recommend to just skip this game. You missed nothing, it's not revolutionary, it's not even evolutionary.… Expand
Jun 15, 2012More and More Server Disconnection. 3 times in 10 minutes. Give us a break, Give us a single player without constant internet connection!! I am a fan of Diablo, however, this has become a pain. Yes. Understand it is Friday evening, but I want to play single player mode anytime, anywhere. The constant network disconnection took the fun out of it. We paid for the game, not paid for the disconnection and disruption of the game flow.… Expand
Jun 14, 2012Story: Dialogue is horrible and there is nothing special about the story. In fact I would say it is below average.
Game-play: Game runs smooth until it starts to lag which is pretty often.
Graphics: Aside from the fact that it looks more like WoW then the previous Diablo games, it is still designed pretty well. Other: AH is broken. Way too many bugs in the game. Blizzard continues to ruin the game more and more despite all the feedback on forums. Obviously they only care about $$$ and not the fans/players.… Expand
Jun 14, 2012Diablo 3 is an average game, on the verge of good. However its not nearly the standard that is expected of the Diablo franchise. 6 years ago, this might have been slightly groundbreaking, but to be honest they didn't offer anything new or very exciting. They nerfed what little joys are to be found in this game. I mean its a looting game that gives terrible loot... Seriously good loot is scarce to come by because... 1 its only found in inferno difficulty which is terribly unbalanced. 2 drops do not have a high chance of rolling up to anything good because the auction house is factored into how the game drops items so you bound to pretty much always get terrible loot. Don't say i didn't play either, 70 hours and i did get 3 legendary items but too bad they are weaker than most blues -.-. This "we'll patch later" mentality has ruined gaming. They left the endgame inferno untested, and impossibly difficult. The story was fine, but after playing through it over... and over... and over its a terribly boring ( and i mean in terms of a hack slash, sure you could play an elemental and kill things off screen for a few hours but is it really fun at that point?) but lets not forget there is... the lack of a good user to user interface, servers are constantly laggy, you can never truly play the game by yourself, and the list goes on... Sure i'll probably look back at the game in... a year or two when the hype is gone, the bugs are fixed, and the nice gear is cheap.… Expand
Jun 14, 2012If you are a fan of the diablo series and loved diablo 2, do not buy this game. The story is horrible with terrible voice acting and a ton of holes. The boss fights are very dissapointing. This is absolutely garbage unless it is your first diablo game, then possibly it would be mediocre at best. The loot system is completely broken and the game has adopted the pay to win mentallity of many F2P games online. The thrill of the open world and roaming while farming is gone as you are forced to follow the repetitive and boring story over and over. Even the end game requires you to follow the lame story over and over.
This in all honesty was the biggest dissapointment in video games I have ever had and I have been playing blizzard titles since I installed the original warcraft on floppy disk. The only reason this has sold anyhthing is because of the brand name.
I wouldnt reccomend this game to my worst enemy, and blizzard has lost the business of myself and many others that I know due to this abomination. If you want a hack and slash title give torchlgiht 2 some consideration. It is made by the original diablo developers and has the true diablo feel. Also another title worth consideration is Krater.
Both of these games are 20 dollars or less and provide much more entertainment and value then Diablo 3.… Expand
Jun 13, 2012I don't write a lot of reviews - but for this I gotta chime in ... was really excited about Diablo III - was a huge D2 fan. It took them how many years to make this piece? Sure it's fun but they control when you can play!!! Yeah, you read that right - you'll pay $60 for a game that's in many respects dated AND they can shut the servers off on you ... which happens all the time!! Bunch of control-hungry bastards. Never buying another Blizzard game period.… Expand
Jun 13, 2012This game is a total disappointment. I am a long time Diablo 2 Fan and had great expectation for Diablo 3.
Since it's release I never had a day that I played that went without a connection error, or deconnection , or a server maintenance. Server maintenance can last from 4 to 8 hours! Thank God I paid whit paypal and could get my money back.
Diablo 3 is the MW3 of 2012. Total letdown.
Jun 13, 2012It doesn't get a zero from me because this things works, kindof. Of course, It didn't work the first few days. And all of that because of the greed of Blizzard, forcing the use of the internet for DRM and for the pay shop. If the game was good, that wouldn't matter that much, but it isn't. It's a casualized, made fro 5 year old kids, version of what Diablo was using the graphic engine of World of Warcraft. Avoid at all cost. If you want something close to the original Diablo and Diablo II experiece, get Torchlight and Torchlight II.… Expand
Jun 13, 2012This "game" is a shame for Blizzard and for players! I spend more than 40 hours on ths game before i say what i think. Graphisms are from an other time (10 years ago?) the gameplay? what gameplay? Loots are so poor! and the aspect "paytowin" is really , really a shame. And of course i don't speak about the obligation to be online all the time. I think Blizzard is over, just a company to make money making casual games. I go back to D2, waiting Torchlight2 . I hope i will be better - but i guess it will be easy to be better. (Sorry for english people , english is not my native language)… Expand
Jun 13, 2012I was gonna give it a 7, because it is a fun game the first few days even if it's nowhere near as fun or addicting as its predecessor, which I'd rate a 10. However, the pay2win feature absolutely killed the game.
Do not buy it, don't support Kotick and his greedy plans!
Jun 13, 2012I gave it a harsh 3 simply because after all the development time, the hype and the very reasonable expectations I had for the game it just didn't deliver even for the hardcore D2 fans amongst my friends it was a disappointment.
The graphics are reasonable, nothing special which isn't a major problem, the sound is good, the story is poor (no thought required to create that at all, even when compared with D2 it is pretty dire) the CG cut scenes at the end of each act where stunning as you'd expect from Blizzard but that's quite simply where it ends.
I completed Normal, Nightmare and Hell so I gave the game more than adequate chances to shine, but glaringly it didn't, it handles multi-player very badly for playing with friends but somewhat better for playing with strangers in that if you join someone ahead of you on a quest it bumps you to their quests level and it's hard to figure out where you were previously (as an example if you are on act 1 and you join a friend even for a split second to trade with them who is on act 4 then you are now on act 4, when you go back to your own game you have to try and figure out where you where and where to continue from. To visit the Auction you have to log out of the game world and you will probably lose a lot of progress, regress several quests/objectives and at the very least lose all of your explored map and have to do it all again.
Damage doesn't scale and neither does level so if you try to help someone lower level you end up obliterating 100 enemies in a single swing, try to help higher level and all the mobs will gain 75=100% health and you won't contribute at all when it comes to killing them, in fact you'll just evaporate when they take a swing at you.
You cannot mail items and trading in game usually screws up progression as previously mentioned.
I've saved the worst for last, it is an incredibly short game with very little diversity, to reach level 60 you will have to play through Normal mode and complete the game (ending at around level 40), then play through Nightmare and complete the same content again reaching level 50, then again run through Hell difficulty doing the same content again to reach 60. At which point if you really weren't bored to tears you can do the game for a fourth time on Inferno difficulty just because you fancy a challenge.
In this day and age a game that cannot provide enough content to fill it's level range is pathetic, if they'd have cut it down to 40 levels it would still have been pretty short but to ask people to redo some pretty repetitive content three times to reach the level cap is just outright lazy, Hellgate London did this and it was a total flop largely because of it. Diablo 3 is a short sighted underdeveloped over hyped game from developers who had more experience and resources than almost any other developer and it's game was a financial success based on the Blizzard and Diablo labels only, not the game's actual worth, the fact that the majority of reviews here is negative is testament to that.
To top everything off, for the first two weeks on and off the game just didn't work period, login errors, full servers, all problems that were tested for in open beta testing and stress testing weeks before launch, problems that were simply not addressed. Frankly that kind of thing is acceptable (though really it shouldn't be) on day 1, maybe day 2...the weekend after launch myself or my friends couldn't log into the game at all due to overloaded servers, on the busiest day at the busiest time of the week "Sunday afternoon" in Europe the servers went down for 8 hours and the game was off limits to everyone, pure incompetence.
So why a 3 then and not a 1? I gave it a 3 simply because as a single player game I've seen far worse, had it have been priced a little cheaper digitally and had they not forced online logins that frankly didn't work 80% of the peak time the first week then I probably would've given it a more favourable review.… Expand
Jun 13, 2012I honestly can't understand why people giving negative reviews are being called whiners and idiots.
I was awaiting for this game with much anticipation, because I liked very much D2 and Titan Quest. Does love for D3 predecessors not count as main reason of anticipation? Am I an idiot just because D3
does not stand to my expectation?
Previous reviewers already mentioned main flaws of Diablo 3. So I'll just make an accent on what made D3 very disappointing game for me.
1. I can't play this game in the evening hours after my work, because of lag issue. I have good broadband internet connection and in the morning hours game was running OK. But in the evening I just can't play. Yes, I'm ashamed of throwing 60 bucks into waste basket. But we learn on our mistakes.
I will never, ever buy another DRM game.
2. We rate everything in our life compareing to previous experiences. So I don't understand why comparing D3 to its predecessors is not legitimate. In my opinion D3 is almost not replayable, which I cannot say about D2 or TQ., I played those games for a long, long time.
3. Getting sword with intelligence stat in a game, where there is no cross-classing is not fun !!
4. Being robbed of really good loot in a game that is mostly about loot - is not fun !!
5. I don't whan't all this real money stuff, I just want good single player gaming experience
I'm very frustrated.
Jun 13, 2012Having never played either Diablo I or II, so I didn't pick this game up out of nostalgia or other sentimental reasons. Played it because of the hype, mainly. Even though my expectations were not too high, I am somewhat disappointed. Smooth as it is, it just couldn't keep my interest for an extended period of time. The combat is too repetitious, just keep your left mouse-button pressed, sometimes right-click or press numbers 1-4... Best thing it got going for it is the many checkpoints - "I'm just gonna take another checkpoint", but even so it becomes tedious grinding once the story is completed and just starts over on Nightmare...… Expand
Jun 12, 2012It's mediocre at best, the plot is uninspired and the major plot twist is equally cheap and unimaginative.
The combat is satisfying but that's about it, blizzard has dumbed down the skill and attribute system to a greatly simplified talent system that can be infinitely respected without incurring any penalty. Boss battles are pretty simple as well, the major bosses have annoying AOE attacks which get spammed at regular intervals to make up for how easy they are to defeat. This game is nerfed out of the box.… Expand
Jun 12, 2012This review contains spoilers, click expand to view. First of all, I'm not from Battle.net fourms. I'm speaking from my heart. I started to play diablo 2 about 4 months ago and decided to buy diablo 3 for the hell of it a couple of weeks ago. I don't listen to gamespot, etc. Basicly in today's industry the publishers are starting to buy for their "10/10" Scores *COUGH*EA*COUGH*.
Well enough about that. Let's move on!
I keep hearing how Diablo 3 is the quote and quote "BEST RPG EVER". You know what? This game was just over-hyped to **** It tells a story when a game is forced to go into a redesign phase in development possbily twice by the publisher. Plot: Way too short. Only about 5-6 hours if your playing on Normal for the first time. Also Obvious plot twist.
Good god, I wasn't impressed. I've seen games with better graphics. These graphics look cel-shaded. Not that there is anything wrong with that. It's not right for this type of game. To be honest, the atmosphere is not as good as diablo 2's. I was going for the impression that Blizzard was going to add more detail to this game.
Gameplay: Mainly my biggest problem is the gameplay. It's boring as **** There is nothing new. It's just Diablo 2's gameplay with a new engine in my point of view.
- Replay Value: Once you play it with your friends once or twice, It gets boring. BLizzard had a chance to change some stuff in development. Why didn't they take the chance?
I also noticed from a couple of friends of mine (One who is also a writer for MMO.org, Paragustrants) had an issue with Act 3 in Inferno. Your basicly hitting a brick wall at this point. And it is said the blizzard testers didn't even finish Inferno. Wow.
Music: Okayish. It's not bad in any way!
Some of my other complaints,
Yes, Even after about a month after release this game is still having connection issues. Lag outs every 15 minutes. Unable to login, etc. Blizzard is a huge company. Shouldn't they have the funds to buy more servers instead of swimming in their bathtub of greed? If I was a developer, My mindset for a bad launch would be to clear up the connection issues and bring in more and faster servers for the players. Blizzard had a stress test for this game I believe. What the hell was that for? Was it for people who could brag about how they were in the first closed beta for this game? 8 years and Blizzard wasen't expecting to be a big turn out? Seriously?
Botting: Blizzard knew about this problem since Diablo 2. Go look at the online for Diablo 2. It's filled with bots. Nothing was done. Blizzard just turned a blind eye to them. And now in Diablo 3, They don't. You should have been more prepared for this. Again, They had 8 years to plan an idea to stop this. Also note: I love how they **** over people with the new patch that was "SUPPOSE" to fix botting. FYI: These guys are f**king smart. They make a living off of this. I know they will just work their way around this.
Real-Money AUction House: This is my biggest complaint. Out of all the stuff blizzard could work on, They decide to work on this. Now prices will be insane for the item market in this game. Theres no cap for selling items. So people can put a price of over 500$ on an item. Skillpoints:
Blizzard missed a great chance to pull up the replay value if they let players create their own builds like in Diablo 2. Pretty bad move on their part.
The "ONLINE" DRM:
Ladies and Gentlemen, Please take a moment to look at Ubisoft's SHINING EXAMPLE of why this was a horrible idea to begin with. Now, I can understand Blizzard was trying to cut down on piracy. But who in development thought this would solve the problem? Private Servers are already starting to appear to be worked on from I understand.… Expand
Jun 12, 2012I've gotten my wizard well into Inferno. (Despite being female myself, I picked the male wizard because the woman's voice was incredibly grating. Hers was the only voice acting that I actively loathed.) When asked about the game overall, I'd say, "eh, ok." The story is painfully short, and your character makes virtually no difference, and has no choices to make. At this point, I expect games to offer me some choices, even in a survival game. On the other hand, I found my character likable and sometimes witty. (I felt stuck with the templar companion - and he's intensely irritating. The Scoundrel grew on me, but was useless by Inferno, & the Enchantress was like nails on a chalkboard. Pink nails.) Blizzard asks you to replay the same story over and over and over - which I assume everyone knows & expected, but it got VERY old for me. As for game play & challenge, Hell was the most fun - it was fine solo. (I also played with friends & family - never the public games.) Inferno is hard, as everyone says, but mainly, annoying. Mobs have random spells - wasps buzz around bubbled & linked & spitting flames (if they did this in real life, I'd be off the planet.) I felt very limited trying to balance health & damage - it just wasn't fun, & didn't feel like using the character to the fullest - at the very time you WANT to be using all your abilities. Auction House - I hate that you have to buy gear, can't earn it other than gathering gold. Worst of all - recently they made General Chat mandatory. Before I can type "/leave general," I'm hit with gold spam. (I assume they're selling the items stolen off hacked accounts?) Every time you log in, you get hit with this, and have to leave chat (this gives plenty of time for gold sellers to spam you.) If battle.net changes this, good, but too late. Even so, after round 3, the auction house was still more interesting than the game. By the end, I felt the first round should have been optional. Nightmare felt utterly pointless and should have been either the first round, or nothing. Hell was the best - inferno is just a pain. The strategy seemed to be - "Well, I can't kite here - have to reload." I didn't mind the old fashioned styling, really - it felt like being back in an old Ultima. The armor dyes were pretty lousy, though. In conclusion - I don't hate the game - I surely don't love it. I might fiddle around on my wizard if I'm bored, but nothing could inspire me to run another character through. For one thing, the classes aren't all that different - even between ranged & melee. For another - I couldn't face cycling through that story again. Most of all, I don't want to be focused solely on buying-selling gear, and that seems to be the utter core of the game. And real money? Ha! I don't THINK so! In all, it held my attention for about a week.… Expand
Jun 12, 2012Diablo III is the biggest setback in gaming history. I am writing this review, in hope of gaming directors waking up. This is a true copy of WoW. The quests, the dialog and even the grouping. Its the same UI as wow, and thats just terrible. Diablo II is one of the best games ever made, and Blizzard totally ruined it. We need offline play. We want randomized scenery as the old. We want no cartoony Graphics, but dark and spooky stuff like in the II. This is just sad. I give it a 4.0, because its fun to play with friends. But it was 12 hours to Hell, and now its just pure poo.
Jun 12, 2012Have played for about ~130 hours of total on three different characters and I can firmly say that Diablo 3 was a mistake. Blizzard, in the past, has not released a mechanically bad video game EVER. Battle.net 2.0 made SC2 a overall bad experience for me but the game itself was good. WoW has it's balance issues in terms of DPS in PvE and class issues in PvP. They are constantly patching those and it is a work in progress just like any MMO. Getting down to it Diablo 3 did not have promised features and for a time the development team was not doing anything in the pre-release. I waited over 10 years for this game that had been redone more than once by Blizzard and I can firmly say that it was worth the wait. From PvP not being in game even though it says it is on the box, to the RMAH requiring you buy a device, along with the game you already bought, so you can use it. It has been a terrible ride. The first week's launch and the whole idea of being online to play a single player game was and is a slap in the consumer's face. Hardcore is out of the question as you are always online and lag is always an issue. I would never even think of making a character in that environment as the frustration of farming gear is already too much. Blizzard built the game so people would get to inferno and hit a brick wall. Only way to topple that brick was is to farm gear for hours on end or you can spend money at the RMAH. This is good for business but who the hell wants to pay more money on to something you already bought to do well in? Who the hell wants to farm for hours on end so you can progress through content you have already done? I am a hardcore gamer but I don't see artificial challenge worth doing. There is not anything in it for me. Lastly, the story was written by a guy who got hired on for his artistic abilities. CGI scenes and dialog should be skipped at all times it is just that bad. The plot does not line up to anything that happened in the previous games and should have been aborted by any normal human being. Service maintenance, consumer always being wrong, terrible customer representatives, and a grindfest is all that awaits the willing and able Diablo 3 fanatic. I would recommend playing D2 as even with the duping it is still more "fun" than this trainwreck.… Expand
Jun 12, 2012This review contains spoilers, click expand to view. Honestly who did their hire to write such a pathetic and stupid story? is lame, boring, repetitive and brough into you everytime. Also the darker feeling of previous diablo games is not there, cartonish graphics, boss/enemy tauntings, darker ambientation is not there. This game is dumbed down for 10 years old wow gamers, it should be called DiaBloW 2. This game Is not as inmersive as D2 was, and honestly after replaying D2. I can see the diference and ambientiation, even if D2 has outated graphics is still an amazing game. I don't see myself playing this game over and over as D2. I got my monk till level 60 and rerolling other char on D3 doesn't seem fun for me. why rerolling just to see the same crappy story over and over and over? at least on D2 the story was great and you could enjoy it. Now is just an "esc" fest on every cutscene and event. At least i got my good hours of fun out of it. still hoping some patch or expansion would fix this, but this game is a failure from scratch, it should be redesigned at wiped out and rerolled again.
seriously cain dying to a demon fairy, with demon powder? come on... Very dissapointed. 1 point just because i actually had fun for a while, then i got bored.… Expand
Jul 18, 2012For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]