Jul 16, 2012You can't customize your characters, the spells you gain are automatically given as you level, and a very limited number of them. Each spell can have a rune attached to it, which is the only thing you can customize the problem is that many of the more powerful runes are obtained early on meaning you literally have nothing to look forward to as you level so it becomes very tedious as there are 4 difficulty levels of the exact same game. You also can't customize your controls, as the mouse buttons (left-click and right-click) can't be changed so you have to keep an ability that uses left-mouse click but also causes your character to move, so if you happen to mis-click a fast moving enemy, it causes your character to move which in later difficulty levels can easily result in death. You can't change this either. Once you hit Inferno difficulty, the difficulty ramps up drastically in each act, where "elites" have a set number of affixes they can pull from, with some combinations being ridiculously hard, even harder then the bosses in the game. To further cause problems, some of these abilities can instantly kill you, and are small and hard to see like the Frozen or Arcane ones which can be placed underneath, and hidden by spell effects on the screen, only to result in your instant death. Lag is still a problem several months after release, and the game must be played on-line with at least 1 day of maintenance per week, sometimes 2-3 lasting far longer then other games typically going till mid-afternoon EST. Your character can "rubber-band" due to lag, usually resulting in death and a repair cost for dying. Additional problems include the collision in-game. Some escape abilities used to get you away from dangerous situations like a Wizard's teleport, can be "caught" on tiny things on the map like a crate, or the edge of a wall causing you to teleport to the location that you collided instead of to the location that you clicked to go. As the abilities usually have long-cooldowns, this frustratingly leads to death as these abilities are normally used to escape dangerous situations so it doesn't help if you don't actually get moved from the spot you were trying to move. Another problem is the "queueing" of spells, as certain builds are built around button mashing, the queue routinely gets screwed up and clicking an ability doesn't always fire it off if something you had clicked earlier was still "queued". You move on to your next ability not realizing it never fired off. Lastly, and the worst part about this game is the horrible itemization. Getting an actual upgrade to drop is extremely rare, and I have yet to see a single upgrade in 120 hours of play right now. All of my gear was purchased on the gold Auction House where you can get pretty good items for very cheap because there is literally no market for them (thus, very hard to make any gold in this game because very few items ever sell) but the big upgrades are all priced well out of anyone's range unless they either use real money, or get extremely lucky and find a drop they can sell for millions to be able to afford the items going for 20+ million to upgrade their character and progress. Trying to sell mid-range items on the Auction House is an excercise in futility because there is a mandatory 36 hour posting period, and no way to cancel with a 10 item limit. So the odds are you will place 10 items up there, none will sell, and you can't put any additional Auctions up for another 36 hours. Even once you get a base set of cheap gear on the AH, without using specific min/max builds you will not progress through Inferno difficulty, and even as you do progress, the odds of getting an upgrade are slim to none so advancing your character is akin to winning the lottery, and not a normal path of progression with small, but systematic gains. Many people are botting and exploiting, further screwing the economy for the real players. At the end, you use the same skills through 4 difficulty levels of the same game (no customized levels like previous Diablo games), then are forced to bang your head against a wall trying to get an upgrade to drop (which is rare, considering how many different stats there are and the ridiculous fact that level 51 gear drops in the hardest difficulty, Inferno, which requires level 60 to enter) which makes zero sense. While you're trying to get this needle in a haystick upgrade to drop, you get to deal with horrible customization forcing people to play how they want you to play (using left-mouse for an ability and to move), bad collision engine and a difficulty level, especially on specific elite abilities, that makes little to no sense in Inferno and very quick deaths with repair costs for players. Do not buy this game unless you like torture.… Expand
Jul 16, 2012Massive dissapointment, the game is plauged with bugs, constant server issues,huge amount of exploits.
The story was a let down. I could not spam spacebar fast enough to skip most of the horrific dialogue.
This game, and I hesitate to even call it that does not deserve the name Diablo.
Blizzard used to make some amazing games that inspired loyalty but now seeing this fiasco released has shown that squeezing every cent from the player at all cost is all that matters.… Expand
Jul 16, 2012The game has good content for early levels, slick graphics, but a very unsatisfying grind. An essential part of the Diablo franchise is itemization: the idea that finding and identifying loot is fun and exciting. This is not the case here. Loot quality and drop rates were significantly lowered in an attempt to curb its in-game economy. The result is incredibly repetitive gameplay as you re-run the same acts over and over for the minuscule chance to upgrade a single piece of gear.
Blizzard's attempts to appeal to a more casual gaming fanbase has resulted in much "dumbing down" compared to Diablo II. Skill points are now automatically allocated for you, and although there are seemingly multiple skill builds you can try out, the nature of the endgame forces most players to follow one or two builds in order to survive and progress.
Fighting enemies and clearing mobs is more dependent on the quality of your items rather than skills such as maneuvering or spell usage. Certain mobs contain random affixes that grant them special abilities; while this is an interesting concept there are certain combinations of affixes that are insurmountable, requiring numerous deaths to overcome, or restarting the game. You'll often come across monsters with strange hitboxes, able to kill you from 10 feet away even though you fled in the nick of time. The game also punishes dying, having quadrupled repair costs in one of the patches; a game should not dictate your style of play, nor should it punish you for being adventurous in exploring and combat. Bosses are more interesting, but come with an "enrage timer", essentially a countdown to doom should you not kill them fast enough. Why should you be told how to play?
Items are boring and lend to boring build diversity. The important stats are your primary, vitality, all resistance, life on hit, and critical damage. Stacking lesser stats will only get you hinder your progression as you'll probably fail to make a dent in any late-game monster. Legendary and unique set items are the rarest to obtain, and are mostly crap; the majority of them have inferior stats compared to magic and rare items; Blizzard has already acknowledged their **** and promises to buff them "Soon".
The game pushes you to use the Auction House (both Gold and Real Money). As a solution to Diablo II's lack of a formal trading system, the AH provides a quick way to upgrade items without having to spend time fighting hordes of monsters. Unfortunately numerous gold farmers, AH bots, and rampant item flippers (people who buy low, sell high) have caused the in-game economy to go wack, making top-tiered item prices exorbitantly high, and mediocre-to-good items unprofitable/unsellable due to high supply and low demand. On top of that, Blizzard takes a 15% cut on every transaction, and a $1 cut on top of that for Real Money transactions.
The game is meant to be played CO-OP, but many issues discourage doing so. Magic find is a vital stat that gets split among party members, punishing you for having good gear while teaming up with those who don't. Monster HPs and damage are increased by fixed percentages when you play with others; either everyone carries their own weight or you'll all suffer in combat. What happens here is friends will join your game, sometimes slightly underleveled/undergeared, and cause all sorts of headaches for your entire party because of the increased difficulty. After having this happen repeatedly you'll not only want to play by yourself (you have a personal follower when playing solo), and you'll shun friends by telling them to get better at the game before playing with you. Neither is conducive to good CO-OP gameplay.
Gameplay aside, the storyline is passable. After one playthrough there's no reason to rewatch the cinematics or click through all the forced dialogue.
The final nail in the coffin is Blizzard's utter lack of respect for its community and fanbase. A glimpse at the official D3 forums (http://us.battle.net/d3/en/forum/3354739/) will show the numerous threads of players quitting, complaining about the game's difficulty/economy/itemization, and whatnot. You can take this with a grain of salt, but the amount of negativity and outcry surely hints at how terrible this game is. Threads are constantly censored and deleted without notice; well thought out posts giving constructive criticism are mostly ignored. Instead, mods will respond instantaneously to those having issues depositing $ into their Bnet account (and delete your thread should you try pointing this out).
This is the most infuriating game I've played in a long time; Blizzard has tarnished their reputation with this ill-conceived, ill-tested piece of **** Jay Wilson and his greedy team deserve to rot in hell for destroying such a storied franchise. Don't waste your money here.… Expand
Jul 16, 2012It had everything to be one of the best titles in gaming industry, yet it failed in every aspect.
The graphics are outdated, the always online thing is a pain, the whole plot is laughable and cheesy, the skill system is dull and, believe me, this is not even the worst! The worst of it is that Diablo 3 is unrewarding. The fun of the game (i.e., getting better and better equipment for your characters) was ruined by a drastic reduction in drop rates of useful/epic gear and by the implementation of an Auction House. So why would you go out there and face hordes of demons if they carry nothing valuable? And why would you do that if everything you may want is already at sale on the Auction House? Totally pointless.
In addition to that, while most games today are trying to create an innovative and immersive gameplay, Diablo 3 is a step backwards: it offers nothing new and makes you feel like you're not even part of the game. You have no choices, you don't change anything, you just click everywhere the whole time. Sure that was fun back in Diablo 2, but that was 12 years ago.
Finally, if you're thinking about buying this game, don't get fooled by "professional reviewers" or Wikipedia articles. Diablo 3 is a huge disappointment. But don't take my word for it, just take a look at the Diablo 3 Forum!… Expand
Jul 16, 2012Bought the game a few days after release, really enjoyed normal, nightmare and hell modes. The difficulty scaling felt just right and some of the drops I could use. However, I am now in act 2 of inferno and I am bored stiff. There is no real strategy in this game, the boss fights are not very imaginative and the elite packs are dull. With most elite packs in inferno, you will end up resorting to hit and run tactics for about 10 minutes until you burn down all their HP. For all this effort you will pick up rubbish equipment that is always for another class. I wish the loot tables meant equipment dropped I could actually use. I don't mind using the AH, wont ever be using the RMAH but just now and then it would be nice if I could run a dungeon and find something worth equipping. A side from the boring progression in Inferno and lack of decent loot, I wish there was more randomization to the game dungeons as it is soo boring doing the same quests/dungeons over and over and over!!!!!!!! Blizzard are right to admit that D3 has no end game... it's flawed! If I had my time again I wouldn't spent my money on this game. Hoping Torchlight 2 bring more enjoyment.… Expand
Jul 16, 2012Game was essentially ruined by the real money auction house due to bots automatically buying all the good items on the gold auction house and relisting them for ridiculously high prices. Players are left asking themselves whether to bother competing with bots on the AH, or to instead spend hours grinding for gold in order to upgrade their gear.
Jul 16, 2012A cut down, more "mainstream" version of Diablo. Its nothing like its amazing predecessor Diablo 2. The game barrows on many features of mmorpgs, such as no dropping corpses, no stat leveling, no skill leveling, and an auction house. Basicly just hack, slash, and loot at its best. The "Skill Rune" system seems like a great way to manage your skills but in the end feels 'dumbed down'. The runes basicly upgrade the skill as you go, so in most cases there would be no need to use a lower level rune. Overall I dont feel rewarded for leveling; I mean getting cooler skills/spells would be nice, but if I picked the same class twice there would be no difference once their both highly leveled. Other then their Items I havn't really had to customize anything but their names. No re-playability. Atleast not as much as Diablo 2. I could imagine you could play through each class 1 time, other then that I dont see the sense in making the same class again. In Diablo 2 you made many of the same class because you could build them differently. I had roughly 20 different builds for the 7 classes in Diablo 2. Overall just to many changes and unwanted additions to call it a good Diablo sequel. Im myself a huge blizzard fanboy, I've played and enjoyed all their games but I just feel disappointed with this release. Its still fun to play it just didn't live up to what I was hoping. If your new to Diablo then you might feel this ranks around in the 8-9 score area, but for everyone thats played D2 you may feel 5-6 is a better assessment.… Expand
Jul 16, 2012This review contains spoilers, click expand to view. What it does good - The combat system is amazing. Great looking particle effects and very fluid all around. Decent customization of your skills. What it does bad - Pretty much everything else. The storyline is terrible. The main "twist" is decent but every big bad was a yawner. Act 4 being 1/4 as long as the other 3 acts makes no sense to me. Seemed very rushed. Normal and nightmare modes are insanely easy if you upgrade your gear regularly on the AH for essentially nothing. Hell difficulty with basic level 60 gear is a good challenge but once you get higher end lvl 63 gear its a breeze. Inferno mode though might as well be impossible. The later acts (2-4) were recently nerfed but it didn't help. My 60 barb who has 80% reduction of dmg for all the resistances and 70% reduction from all dmg because of armor, not to mention every defense passive possible with some good life steal, still gets 2 shot in Act 2 by champion mobs, also forgot the base 50% reduction in dmg because I am a melee character. I can clear act 1 while watching TV and pressing 3 buttons but as soon as I go to act 2 I die all the time. Balancing is a huge issue, my lvl 60 demon hunter that has crap blue that cost about 100K total on ah does 85K dmg. My barb does 12K dmg and has to be up close to do that dmg. Overall just poorly executed game. They are patching it monthly trying to get it balanced but I have my doubts. Not even gonna get into the terrible AH and RMAH in this review. Save your money and listen to the Sub 4.0 user review.… Expand
Jul 16, 2012Good game until you reach level 60, than the hell begins. The auction house is horrible, you cant filter more then 3 affix, witch is necessary to find good items needed to progress in the game. Bots, A LOT of bots, creating an inflation of the gold. Required an online connection, witch comes with lag (FROM THE SERVER! WTF). The difficult starts only in Inferno difficult, witch is not superated by skill, but by gear.
Just another pay to win game.
Huge disappointment.… Expand
Jul 16, 2012This game had way too much hype for what it is worth and considering how much time they had to prepare it, it was a major let down. It was almost as if they released LOD, learned from their mistakes and saw what their past developers did on Torchlight and tried to emulate it to make it more user friendly. Torchlight was fun but a little blah. This game's progression is weak in the sense that there is four difficulties and the need for the middle two is completely unnecessary, besides what is the point in replaying the same crap four times over?
What Blizzard should have done is make it 2 difficulty settings and make it so on the first game-play you get far like lvl 35-40. then on the 2nd play through, you play half of it leveling and the other half endgame, making the end of it dramatically harder.
Also the fact that this game cannot be played offline mode is complete bs, i mean i can get that they want to encourage people to use it but near the beginning of it all it was doing was encouraging gold farmers and the fact that there is so many random adds from gold farmers that just somehow get your information when you're offline is questionable.… Expand
Jul 16, 2012I have bought the game together with 2 friends. We have been playing Diablo 2 for years and been waiting for this title ever since.
I find it to be a boring grind (no different character builds, since every character of the same class gets the same skills; no WEAPON difference, since the weapons differ ONLY IN ANIMATION, not in play mechanics) - there is simply no variety, nothing to look forward, only a monotonic clickfest.
The game also sucks from a technological standpoint - the server connection STILL drops every few hours, months after the launch, and Diablo 3 was stuttering on a computer that ran Mass Effect 3 perfectly in full HD.
And even this is not enough - one of my buddies was informed in a rude e-mail that he was suspected cheating and is now banned. The accusation is false, and what's even worse, there was not even a politely worded warning.
Bottom line - this is no longer the Blizzard that made StarCraft and Diablo 2. This game is not worth your 60 bucks and your time. Find another publisher who makes quality games and does not lace them with obnoxious DRM. Stay away from this title.… Expand
Jul 15, 2012The only reason I give this 4 points instead of 0 is because I *did* get ~150 of playtime out of the game, which, based on my videogame-buying philosophy that I want to get at least 1 hour of entertainment per dollar spent on the game, technically means that it was a good purchase. However, the reason I give it such a poor score is because I was expecting to get so much more out of it than I did instead of outright quitting after a month of playing it. Simply put, the game is a colossal disappointment. There is *no* way that it took Blizzard so many years to develop this game's engine, graphics, mechanics, etc. It's painfully obvious that the game, from the ground up, was built around the Real Money Auction House business model, and that's what most of its development time was sunk into. The game is probably fun until you hit level 60 and Inferno Difficulty, when you slowly begin to realize that the game was pretty much solely designed as a cash-grab on Blizzard's part. Feedback for the game has been overwhelmingly negative, but in response to this massive blowback, Blizzard has only made changes to the game that I believe only served to make the game even worse and even more of a disappointment. Just ask someone you know who quit, and if they didn't quit before Patch 1.0.3, that patch was almost certainly what pushed them to finally quit (that was the final nail in the coffin for me). It almost looks as if Blizzard is making changes based on what is most likely to force people to use the RMAH. Meanwhile, the Blizzard employees in charge of interacting with the community via the forums remain woefully silent about everyone's main gripes with the game, addressing only things that people largely don't care about, and sometimes being downright condescending to their player base. They really come off as implying "we'll tell you what's fun, and we are making changes to the game based on what we think is fun." It's as if Blizzard is refusing to face up to the fact that most of its fans hate the game and think it's a major disappointment. Many people feel as if they were bait-and-switched, and that they were cheated and lied to, and when one does some detective work pertaining to news about the game's development from years past, it becomes obvious just how many things were shown and then cut out of the game entirely before launch. This has been a major wake-up call for droves of Blizzard's once-loyal fans who auto-purchased all of Blizzard's games. They are starting to realize that this is not the Blizzard we used to know. Unfortunately, all we're dealing with now is another big, faceless game corporation that only cares about its bottom line instead of what its customers want. With Diablo 3 being lambasted from all directions as a major failure and disappointment, and the upcoming WoW expansion being largely regarded as a joke and/or "the death of WoW," it certainly looks like Blizzard is in a downslide, with 2 of its 3 franchises essentially in the toilet. Blizzard better hope it has something damn good up its sleeve with Project Titan. Even though I got so much playtime out of this game before I got fed up and quit, I still feel cheated out of my $60 because I, and everyone, was expecting this game to have so much more longevity.… Expand
Jul 15, 2012This game lasted both my wife and I about 50 hours of casual play, cooperatively and single-player, plus some game time with friends. This was enough to get us through the first two difficulty tiers. After that, the monotony became mind-numbing for both of us--basically, same story, same maps, same mobs, and same general loot table. The only differences each playthru are the different classes available, the level of loot, and the increasingly difficult mob mechanics that quickly become frustrating. To compensate, and as others have mentioned, into the 3rd and surely 4th difficulty tiers much of the "game time" is spent grinding familiar content and combining that with the in-game auction system to get better gear to move forward with fewer headaches. But as fewer headaches do not translate into greater enjoyment, both of us have uninstalled the game and shelved it pending any great DLC or expansions, so I rate this as only "Average." If one is a great fan of the series, or has friends that are, then it may have more lasting value.… Expand
Jul 15, 2012The game is fun until you reach level 60 and inferno. Then it gets boring. Farming the same spot way too many times and only getting **** items isn't my idea of fun. The game is built around tha AH, and when the economy is ruined by bots the RMAH is the only way to go. Diablo 3 should be about killing monsters and finding cool items you could use, but it's not. I'ts repetetive avd it gets really boring really fast… Expand
Jul 15, 2012How can anybody give a game a 0/10? I can understand a 1/10 if you hate the game and it is annoying, but a ZERO?!?!? To many, that means it's not a game at all. And my friends, that is exactly what I intend you to hear. Diablo 1 was revolutionary! Diablo 2 was great! What happened?
Well, shortly before development of this game began, Activision took over Blizzard and a man named Mr. Kotick appeared. Now, anybody who remembers Blizzard remembers that their slogans were "Done when it's ready/SOON" and "By gamers, for gamers." When Kotick took over, they changed their company motto to "A culture of thrift" (Google it), and killed off the real Blizzard.
So now, we have a "game" that requires internet in all modes, including single player? No big deal! Except, you can't play the game on camping trips, airplanes, business breaks, or anywhere where you can't connect. But, it will get worse when Blizzard eventually decides to discontinue their servers, which they can do at any time and for any reason. So, if you are thinking about buying the game, you had better buy it before they pull the plug. It's not a matter of "if", but WHEN!
So, why would they do this? They say it was to prevent hacking, but not one hacker I've met has been able to hack a system in offline mode, while several have been able to hack Diablo 3. They say it prevents piracy, but the game has been ripped as well, so that doesn't fly. The real reason that this single player game is not playable offline is because of their Real Money Trading Auction House(RMT.)
So now, Blizzard has implemented the RMT, what does this mean? Well, for them it means money and money and money. They are constantly patching the game in ways to make it harder, thus forcing people to need the RMT items. Every class in the game has been nerfed in short order. Smashing items now increases repair cost, forcing you to buy gold from RMT. The endgame gets so hard in Act III that players who were invincible on the previous act have to revamp their entire character, thus forcing you towards the RMT.
Diablo 3 is not a game at all. Diablo 3 is Blizzard's boiling frog experiment. You know, where you can boil a frog inside a pot, and the frog doesn't jump out if you raise the temperature slowly enough? If they increase the buying temperature of the endgame by one degree at a time, can they boil you before you notice? I don't know man, but a fool and his money are easily parted. CAVEAT EMPTOR!!!… Expand
Jul 15, 2012One of the biggest disappointments I have ever had the displeasure of playing, a game infected by the same corporate greed that has been plaguing this industry for the last decade and making no attempt to hide it either. I won't even go into the story other than saying it feels rushed, incomplete (likely to make way for expansions) and pretty much thrown together to give the game some semblance of plot. What truly becomes apparent rather quickly is how this game's aspects completely revolve around players using the auction house, be it real money or in-game gold, at every turn in this game one is being goaded into spending money, be it the lack of level appropriate loot dropping in higher difficulties, the fact that gear and not inherent stats determine everything from offense to defense, Blizzard's nerfing of classes who have the possibility to circumvent the gear requirements needed for inferno difficulty, everything in this game pushes people to spend money to get better gear. On an auction house where the economy has been broken since release wich (perhaps intentionally) pushes people to towards spending real money on RMAH. Even the now infamous DRM is all a means to keep that infernal auction house alive and I find it truly mind boggling how Blizzard can not seem to admit that Diablo 3 is being used as a cash cow at the expense of their consumers' enjoyment. The skill system feels heavily uninspired and simplified, the game has been advertised as being gothic horror, but even an 8 year old wouldn't get a scare out of this game. Diablo 1 and 2 felt dark and scary, the music felt ominous, Diablo 3 has abolished this feeling and made way for a game for all to play and enjoy... (and spend money on the auction house). The arrogance of Blizzard's "you play how we want you to play" aproach is another point of interest, classes and mechanics being nerfed leaving certain builds and gear (on wich players have spent quite a bit of money) completely useless, there is just no excuse for how much this game blows in the end. A game used to bring in money at the expense of the consumers' entertainment by taking a much loved franchise and putting a shiny new number on it. Truly sad.… Expand
Jul 15, 2012Game driven by Blizz' greediness . Every change they make reflects it fully .
I've played D2 a decade ago, but this seems more like a miniature WoW rather than a hack and slash. Where you can just brag about your gear and call anyone with lower stats a noob, other than that not much to do.
Also this system of taxes in both GAH and RMAH makes you feel you're some kinda Blizzard employee and in fact you are making money for them . Just like drug dealers do .… Expand
Jul 14, 2012The art work and tasty little video clips Blizzard revealed led us into thinking that Diablo III would "take us" or is it "plunge us" into new depths of demon spawned darkness and horror where we are mans last salvation. Sadly it does not. Diablo III is not a bad game in terms of "start too end" story line, it's just whats in between those two points, that undoes what could have been a truly epic game. It never was going to be anything but a tedious game doing four, yes four runs to get too Inferno (Normal, Nightmare, Hell, Inferno). The epic fights I looked forward too against what I hoped would be legendary demons with unbridled power and tricks up their sleeves. Sadly it turned out to be attack, run away, attack, run away, attack, oh you're dead. The only thing I like, is my monk's ability to keep everyone bubbled and healed and still being able to deal out damage making my need to be in a group essential. Sadly some players fail to understand monks need monsters too beat on too regenerate their spirit to keep said players alive, and so they kill the monks target and then they die and blame the monk, because they didn't get bubbled or healed. LMFAO at these noobs.
Character development. Skills are great as long as you read very careful exactly what it does and what will be impacted by choosing something else. Monks are very badly screwed over by the need to use spirit to do anything cool let alone helpful. Constantly being drained of spirit and not regenerating it fast enough can lead too alot of deaths. I spent alot of time, circling monsters. singling one out away from the pack, move in, strike a few times, build some spirit up, circle away before the rest of the group has time to land too many blows. The other classes are OP and don't appear to have too much trouble with large groups. You get runes to enhance your skill, each rune adds a different type of effect too your skill. In my case I went with everything that increased my spirit regeneration. I have soloed Diablo and managed to revive my team mates for the final killing strike simply by biding my time, keeping myself bubbled and healing myself and Diablo away from their corpses. Power of the runes.
The story line is not very robust. Receive quest, go here, kill this, get this item, give it too this person, next quest. It's a rush a job. Blizzard seemed to have spent far too much time drawing pretty pictures than filling in the lay of the land, side quests of historical value and creating decent movie sequences. I'm sorry, but cartoon videos indicate you ran out of money, not that you wanted to impact the Asian market place. One decent video sequence is all your going to get folks. Side quests are laughable, some relate to current characters, most seem to be there as part of the achievement system. The storyline should have been carved into atleast three stages and money spent on refining each stage. Instead we are delivered a rip off of Titan Quest. Which again was too damn long but your fighting creatures from antique, which is cool!! I know there is an expansion pack coming, that much is obvious, you will see it if you know what too look for. Value for money. No, not really. Blizzard knows that, that's why they gave it away free for a 1 year WOW subscription. Diablo III gets a 4 out 10. Subsequent expansions won't save it. Better to go straight onto fleshing out the story line for Diablo IV.… Expand
Jul 14, 2012Blizzard promised a game that would be fun to play (it was -- briefly), feature prominent PvP (it doesn't have it at all), and would be viable to play long after reaching level 60 (it's not). Instead, they delivered mediocrity tailored to maximizing profits, in particular by manipulating drop rates in order to increase prices on the RMAH. Blizzard is not the company they were in 2000. They are a single-minded corporate driven money-making behemoth, There is nothing wrong with that, except that those companies make games designed to make them money, not games designed to deliver players a great experience and extensive replayability. Wish I could get my money back. None of my 15 or so friends that started playing this game in May still play it. Not one kept playing more than 6 weeks. If you haven't bought it yet, avoid it like the plague.… Expand
Jul 14, 2012Normal difficulty is so easy that it is simply a chore to play through. Nightmare is only really challenging with a full group that is under geared or just inexperienced. The game doesn't feel like Diablo until just about Hell difficulty, which is a shame. Additionally, the always on connection require to even load the game is unforgivable. And lastly, the system by which Legendary items are generated seems completely busted, as you are much more likely to gain useless junk or at best, a decent item that is outclassed by a [yellow] type item of the same level.
Story wise, not as compelling as Diablo 2, and the in game cut scenes are shockingly bad compared to Starcraft 2's in engine work. Unfortunately, some key moments in the plot are told this way, rather than in actual cinematics. Overall, the game is necessarily BAD, however it fails to live up to its legendary predecessor.… Expand
Jul 14, 2012Disappointing, not up to standard for modern games. Act 1 had a lot going for it with a lot of destructible items and traps you can trigger on enemies. After Act 1 the detail drops off and you can tell less effort was put in. Changes to items after launch have and bugs have made a mess of the economy. Below standard from Blizzard... I blame the Activision takeover.
Jul 13, 2012I gave this game a fair shot. I took two characters to 60 and have a couple mid level ones. It is a very average, probably below average game. You can probably enjoy this game for a month, maybe two. But no way you're going to be playing this for years like Diablo 2. First the good points. Combat is fun. Graphics are pretty good but nothing groundbreaking. Voice acting is generally good.
Now the bad points and there are a lot.
Itemization is horrible. In 170 or so levels I have on all my characters I have had items drop that were actually an upgrade for my character maybe 4 times, no exaggeration. Drops are almost never higher level then you that you need to grow into. They are almost always 5-10 levels lower then you, IE useless. Even at max level 60 99% of the drops are total crap. For example at 60 you need a weapon that does 1000-1600dps, and you constantly get level 60 weapon drops that have absurd DPS like 250, basically level 30-40 stats on a level 60 item. Pure vendor crap. All the gear is like this.
Because of the poor itemization you are forced to use the in game auction house to gear up buying items that players higher level then you couldn't use. This totally sucks as it's like the main game is an Ebay sim. And it gets worse. Blizzard put in a real money auction house too. So most of the great items are selling for real money.
The economy is screwed beyond belief. There is no bind in equip on items. So there are always more and more items forever. When you finally get a good item to sell you find that there are thousands of the same item already on the auction house. This makes selling anything but the very best stat items nearly impossible. There aren't enough gold sinks in game and Blizzard has done nothing about bots. So gold has so little value that everything endgame costs millions. That's a LOT to a legit casual player. At best a casual is going to make 100k in about a three hour night of playing.
The skill system is dumbed down compared to Diablo 2. There are no more skill trees. You pick your skills from pulldown menus in various categories.You can no longer switch skills on the fly with the function keys. You pick your skills and if you want to change them in the field you have to go into a menu, and there is a cooldown before you can use them. There is no more stat customization. Every class can use the exact same equipment. The only requirement is level. Builds are very limited and boring compared to the huge variety in Diablo 2. You are pigeonholed into using very specific builds just to survive.
The game play.
The game is pretty short.
You play it through on normal which is absurdly easy and boring.
Then you play through on nitemare which is also so easy it's boring.
Then you play through in Hell and it's pretty fun because it's about the right challenge.
Then you finally get to Inferno level hoping to get some good drops and it is nearly impossible. The majority of what's left of the playerbase is stuck in act two inferno. This is because trash mobs can 1 shot you and many elite packs has absurd affix combinations that are unbeatable. Players are literally forced to quit and restart their game because of this.
Some general stuff.
There is no transparent map overlay that you can leave up while playing like Diablo 2.
You can no longer open a town portal and leave it open for an emergency exit. The town portal is no longer instant cast either. It is channeled and interpretable so you're never gonna escape a bad situation.
You cant skip from all the different acts and waypoints once you beat the game. You are forced to play the quests every time and if you want to switch acts you have to reload the game and choose that quest.
The music is almost non existent. This is a huge disappointment compare to the epic music Matt Uelmen did for Diablo 2.
The story is horrible, I mean REALLY bad. The villains are like cartoon Disney stuff.
The Bosses drop utter crap and are too easy, Blizzard what's you to farm the sometimes impossible to beat elite packs
The game is ONLINE ONLY. Blizzard has created the worlds first single player game that features lag, rubberbanding, and disconnects. Battlenet STILL sucks.
The game is full of duping, gold farmers and bots, just like the previous two Diablo games. Blizzard is either totally clueless on how to stop this or just don't give a damn because there people buy lots of copies of the game.
All in all, you can have fun for a month or two in Diablo 3, but there is NO WAY I would ever recommend someone pay the premium $60 for this game. There are just way too many other better and cheaper games out there. If $60 is no big deal to you check it out and decide for yourself, otherwise stay away from this game. Buyer beware, you have been warned.… Expand
Jul 13, 2012I've been playing this game since day one. I accepted the bad launch and plague of problems that followed, thinking it would be worth it in the end. I waited and waited for the patch which made inferno remotely possible for players to enjoy. At every turn I was disappointed. The game lacks the character and ambiance of Diablo 2 and the fact that it was produced by the creators of WoW, not the original Diablo 2 team, really shows. The game is built around the real money auction house. Even the gold auction house is a farce because people can buy gold from Blizzard which in turn bumps up the gold prices to up to unattainable heights. I would not recommend this game to anyone hoping for a continuation of the game play or feel of Diablo 2. The story sucks, the voice acting is bad, characters feel hollow and music is a massive downgrade from it's predecessor. The only way to succeed in the endgame is to purchase your items. Terrible game from a greedy developer - stay away from this one.… Expand
Jul 13, 2012Absolutely the most interesting game at this moment. I haven't play any other games since Diablo 3 published. At first it felt that it's too similiar to WoW and too less the Diablo 2. That is what many people says. But after playing it more I started to like it more and more. Suddenly I realized that I'm really keen on playing Diablo 3. I am already feeling that I am waiting expansion for Diablo 3, which is kinda silly because Diablo 3 isn't fully ready even. PVP is not yet published but it's coming into.… Expand
Jul 13, 2012Grinding Inferno Act III, the game so far is a lot of fun. Once you get the proper gear
this game gets really good. The elites in this game are some of the best I have
ever seen. I highly recommend this game to anyone who likes ripping through
huge amounts of mobs and killing stuff.
Jul 13, 2012Story: 3/10 - very short
Graphics: 7/10 - pleasing
Gameplay: 8/10 - was fun until Inferno Act 2
Replay Value: 2/10 - short story, no pvp at launch, progression in inferno hits brick wall and need to grind/farm for gold to buy upgrades in auction house. Unless you enjoy grinding and farming to get better gear, this game is no longer enjoyable post inferno act 1. Even with distinct classes, the game's redundancy makes further play-throughs boring.
Music: 4/10 - Music wasn't as good or dark like previous Diablo titles.
Sounds: 8/10 - I had no problem with the sound effects/voices
Cinematics: 10/10 - Blizzard always makes amazing cinematics, and this was no different
Skill System: 8/10 - I really enjoyed playing around with the skills and creating good combos to work with, unfortunately this was massively hindered in Inferno.
Requiring connection to internet: minus 1 point (this was very frustrating early on and those of you who played it early on know what I mean)
Real Money Auction house: minus 1 point (This infuriates me that they are encouraging players to pay real money for in game items, and what's worse is that they are taking a cut of it.) I don't like the philosophy of pay to win.
overall: 50/80 = 6.25 - 2 = 4.25 (rounded = 4)… Expand
Jul 13, 2012Blizzard fails to deliver what could have been an amazing Action RPG. To break it down. Video: The game looks good and has a nice flow when everything is optimal (No server lag etc). The graphics are unfortunately not able to deliver the atmosphere we know from D2. It is to bright and cartoonish in its own way to deliver a dark and chilling experience. 7/10.
The game sounds very good. The sound track and general audio really does it's job to enhance the heroic hack 'n slash this game were supposed to be. 9/10 Unfortunately, the dialogue and voices are in short, horrible. 2/10. Summarized: 6/10.
The game suffer from several gamebreaking things. 1) First, there is the intentional lag for hit detection. You can not dodge missiles or bigger melee attacks. This makes for many frustrating moments where your tactical movements are punished, instead of rewarded. Hardcore players will lose many characters due to this horrible game design. 2) Always online. The game demands you to be online at all times, even when playing single player mode. This alone is not a big issue, but Blizzards servers fail to maintain steady servers. This causes ingame lag, issues for logging in and playing with your friends. This feature simply causes many problems which easily could have been avoided. 3) This is an action RPG. But you can not develop your character in any way possible - except from leveling ofcourse. Both the main stat (Str, Vit, Dex, Int) and the skill system is pre-determinated. Every part of what made Diablo 2 into an action RPG is dumbed down as far as it goes. This game has zero replayability. 4) The areas you travel through are not randomly generated, but rather very predeterminated. This choise causes the game to be more boring than it has to be.
5) There are four, 4, difficulty levels. This could have been a positive thing, but the HUGE gap between Hell (3rd) and Inferno (4th) causes everyone to hit a brick wall. This alone is not a negative thing, but several ingame designs causes the grind to be thedious rather then fun. 6) The economical aspect of the game takes up too much space in the way you experience the game. The introduction of the AH and Real Money AH simply buts alot of weight on the gold instead of the items themselves. Combine this with a redicolus repaircost, high cost crafting plans for items and gems, pluss the fact that items you find are worth nothing at all - you get a money farming game instead of a pure hack 'n slash game. If you don't have the time to play 5+ hours a day, you are simply dependant on farming gold and what other people put on the AH/RMAH.
7) The game offers a flexible skill system. But there are some builds that are obviously better then others, thus dimming down the depth of the skill system. The game promotes you to use what ever spells/abilities you want - but if you chose to do so, the game punishes you by removing buffs (Neph Valor) and makes you wait for cooldowns. So being flexible with the flexible skill system punishes you.
8) The game suffers from an escalation in stat values. A barbarian starts out with something as low as 100 healt points at lvl 1. At level 60, you can have close to 100 000 HP. This escalation is one of the things that causes the issues with Inferno difficulty, as the monsters health increases ALOT, while you reach max level in Act 2 or 3 on Hell difficulty. 9) The items in the game are boring. This is mainly due to the dumbed down stat and skill system. The stat and skill system is set in stone and therefore the items can not function the way they did in Diablo 2. They have also removed many, many affixes from D2. Also, your damage is manly determinated by weapon damage. As a result, wizards can very well use 2h axes with better sucsess then a wizard class spesific wand. 3/10.
All in all, Diablo 3 has very little to do with its elder brother, Diablo 2. Only the title and setting is similar. The always-online, dumbed down stat- and skill system, shallow item-system and buildt in lag are things that ALWAYS will be in the way of the positive things this game has to offer. This game is nothing more the a mediocre product who might be pathced to be a better game in the future. Sadly, the patches so far has proven that it will a long time before that. If you chose to pick up this game, be prepared to feel mighty powerfull as you level through the early stages of the game. But the higher level and further in the game you get, the less of an hack 'n slash it is. Your hero become weak and you will have to kite/run away more then you fight. Sadly, this game does not even come close to have the functionality Diablo 2 and other hack 'n slash games have. Signed, long time Blizzard and Diablo-fan ='(… Expand
Jul 13, 2012Abysmal writing paired with a new model for the dungeon crawler which forces you to engage with the story on every play through would be a near dealbreaker for me if it weren't so easily cut short and skipped. However, if you're playing Diablo for the story, you may not be familiar with the franchise. Once you get past the generic platitudes and poor voice acting, you find a game which is solid at its core. The combat is fast paced, the skills and spells have a satisfying impact to them, and the environments and enemies are well designed. The drops, while a cause for much grief at the games inception, have been tweaked sufficiently to give a sense of progression even in the early stages of a players journey through inferno difficulty (the "end game" of Diablo). People complain about DRM, the AH, and the server stability at launch, and yes, some of that is warranted. However, at no point have I felt like my success was contingent on the AH since the drop patch. Furthermore, I've made quite a bit of money (real life money, that is) from selling items I find which I don't need for myself. The game has paid for itself 4 times over for me, and in a day where funds are limited, that's a huge plus. If you liked Diablo II and are willing to chug through some growing pains for its successor, Diablo III is an easy to justify purchase, especially since the game is effectively free after some modest time spent farming and selling.… Expand
Jul 13, 2012This is a good game, but greed has prevented it from being what it could have been. The game delivers in most ways - the classes are diverse and unique, the skillsets are well thought out and it definitely helps to have a wide variety of classes during multiplayer, the graphics are dark and luscious with a hint of the marked blizzard cartoony flair - it is very true to the original Diablo style. But, the auction house, and the measures Blizzard takes to make it necessary to use it if you are playing on anything harder than Normal, makes this game very frustrating. For one, the droprate is outrageous. After about 50 hours of farming this month, I have found about 1 item that is useful to my character and 1 more that is actually of any value. With drops like these, it is nothing short of impossible to play this game without friends or without spending north of 500 dollars on gear. The actual transactions themselves are rigged to line Blizzards pockets - every transaction has a very significant fee, and if you are not careful to redeem the money immediately to your PayPal, Blizzard has hold of the money forever. The constant online feature is less to curb piracy [although it has done this quite well], but more to make a paying model out of an essentially single player game, so that Blizzard has a fallback once World of Warcraft starts losing momentum, as is already happening. All in all, if you haven't started playing this game, then I most definitely recommend you stay away, or you will end up either wasting lots of money or lots of time or both, and be completely dissatisfied once the dust cloud settles.… Expand
Jul 13, 2012Alright I just thought i'd give this game a positive review because it deserves one. It does have many problems and is not yet really a worthy successor to one of my favorite games of all time D2. One thing that should be noted is the combat/skills are FAR superior to D2's. The combat is loads of fun and cleaving monsters has never been more fun. The problem is this game just does not have the longevity that D2 had, which is my main gripe with it. Once you get to the highest difficulty it becomes truly impossible to progress without absolute top notch gear. The problem isn't getting your assed handed to you it's that you are punished severely currently for dying with the repair costs. So, in essence you are not encouraged to push for progression at all. Another major problem is not necessarily that the AH has better gear normally than you find yourself, that was to be expected, the problem is that in order to progress, through act 1 inferno you need act 2 gear, and to progress in act 2 you need act 3 gear and to progress in act 3, you need act 4 gear. This is a huge problem and just lends itself to endless farming for gold so you can afford the overpriced items that people who have had enough time or a big enough losers have posted for rediculous sums. The gear that is needed to progress should drop in the act BEFORE the next one, that is the only logical progression. They either need to up the drop rates, or nerf inferno again for this to happen. This game has huge potential make no mistake and blizzard has a great reputation of adding tons of content and balance fixes through patches. The story and atmospher e were compeletely **** in this game compared to the other Diablos and unfortunately this cannot be fixed before the expansion.… Expand
Jul 13, 2012At the beginning I liked Diablo 3 a lot because there were many things to find.
BUT after clearing everything except act 4 inferno i have to say i don't enjoy playing this game anymore.
It's too much item depending which wouldn't be bad if you could find good items during your solo-runs (YES it's also a SINGLEPLAYER game!). I don't have time to invest 200+++ h just to get semi-decent gear.
Furthermore i want to play the game the way I want it to play and not how Blizzard tells me to play it (because of all the nerf's). Examples:
- why does MagicFIND not affect chests anymore (nerf; if you can't kill monsters you resort to other things)
- Why does every goblin has to stand in a group of (elite-)packs (or it's appearance is nerfed)
- Why do you have to play each character as a tank?
I liked beeing a GlassCannon DemonHunter with high DPS. This is not whining. I'm just thinking about the good old DotA, where agi Heroes were VERY fragile, but hit hard which i liked.
This applies for all the other classes, too (except barbarians). Either you focus on survivability or on dps (if you only have a limited budget!). Otherwise you're stuck in act1 which gets dull especially with low drop rates for good items.
From what i see the survivability isn't much of an issue for monks/barbs, but monks always have to worry about their cooldowns and don't make enough damage, which is frustrating for them.
I don't know that much about Witch Doctors and Wizards but as far as i can see they are too fragile and you can't enjoy playing them because your damage output is poor. This would be a problem if you were allowed to die - which you aren't because the repair costs has been inreased about 600% (if I'm coorect). Blizzard lowered the repair costs for damage inflicted durability loss by 50% (afterwards) because they wanted to make clear that dying isn't a part of the game, which is ok. BUT that's still 300% more repair costs than before just for playing through the game without dying.
In conclusion (but just for my act3 Inferno game experience):
If you only have limited resources (Gold and time to play) the only class which you still can enjoy to play are Barbarians. This doesn't mean they need to be nerfed. Instead other classes have to me adjusted so that you can enjoy playing them again.
Every other class is hard work to play and only makes really fun if you have VERY good gear which isn't possible due to limited resources.… Expand
Jul 13, 2012OK Hack and slash, but frankly, much to moan about:
1) needing an internet connexion to play in SINGLE player modus... Awesome... I can bring the game on vacation .... not.... 2) story line... quite predictable... 3) Graphics... reminds of wow, not my cup of tea. 4) Not being able to save quickly.... Nice when you have a RL and a family.... Either go back to the beginning of the section you were playing or sleep on the doormat ... or let the baby burn in the crib (YES, it was a JOKE!) 5) Loot distribution is quite pitiful, to say the least. Positive:
1) The cut scenes are very nicely done, graphically speaking
2) It is nice to slaughter baddies… Expand
Jul 13, 2012This is a dumbed down version of Diablo2. IMHO this game does not deserve the name Diablo at all. For me it was the biggest diasappointment that I have ever expected in a game: Everything you do is bound to a quest and you are forced to listen to the story over and over again, and the story is not complex at all. It is more predictable. Most of the skills are total worthless, most of the elite groups are just ridiculous strong.
No real goldsink so the economy is almost nonusable by newer people.
Auction House is a joke because you are not even able to search for the items you need in an appropriate way
Only 4 player game limit, with brainless teammaking (e.g. a 4tank game or 4 DD game, both do not work at all)
No diversity in needed stats so you always look for the same stuff, and if you want to buy it its is very very expensive.
Pay-2-win game thanks to the RMAH even though this game is not free-2-play.
All on-hit effects pretty much do the same.
You are forced to accept what Blizzard thinks is fun for you, this is robbery of fun.
content is finished pretty fast, only longtime experience would be items but the idemdesign is pathetic, including legendaries, and even more pathetic are set items.
all in one this game is a waste of money, propably worth being called an alpha-test-status game but there is no legitimation to deliver this product to the customer and ask money for it.
Never did regret something so much. Never been so shocked about a game. Blizzard opened my eyes about who they really are not anymore: good game developpers.… Expand
Jul 13, 2012NOTE: i have played 400 hours, 3 level 60's (barb with 100k+ dps, 1100 all resists, 60k hp, 58.5% crit), and made $1500 dollars off RMAH. for that reason, if D4 was released, i would buy it and sell items for real money until the economy dies like it has.
However, this game is horrible. Absolutely garbage. I have played hundreds of hours of D2 up until D3 came out and I have to say that I am severely disappointed. The game itself wasn't developed by ANYONE from the original development staff that made starcraft, warcraft, D1, and D2. The original dev's left to ArenaNet and Runic games to make Guild Wars 2 and Torchlight 2, respectively. This throws up a red flag already. Jay Wilson who has ZERO ARPG development experience is given head designer of D3.
The game is a joke. The difficulty they speak of in Inferno is CHEAP difficulty and not executed properly. There are situations that your character can NEVER escape from (no matter how geared you are), which always result in death. As stated before, my barbarian is MAD geared. I roll through Inferno ACT 3 in less than an hour every time. However, I cannot stand dying to stupid situations like when my barb's only CC breaking skill (WotB) is on cooldown and an elite decides to vortex me into a frozen along with 10 arcane orbs on me.
furthermore, the loot is garbage. if they are going to force inevitable death upon us, they might as well have made the quality of the loot better. loot is uninspired, uninteresting, and unrewarding to find. D2 had a LOT better loot system. in D3 legendaries are total garbage and most of it gets NPC'ed. Yes, legendaries are being sold to merchants ALL THE TIME in D3.
on top of all this, they made hundreds of millions of dollars yet skipped on improving their servers. the servers still lag and rubberband and causes lots of people to die constantly for no reason. If you're on hardcore, you lose your character if you die. this is just unacceptable for any company.
plus, the RMAH makes the game pay-to-win and the drop rates ARE affected by the auction house as confirmed by blizzard staff. this just makes the game disgusting and causes people to quit even more.
they promised a ton of things that they never kept, just do some googling and you'll see what i'm talking about.
blizzard dropped the ball this time and i hope they pick up the slack again... they need better devs and higher-ups that make a good game to make well deserved money.… Expand
Jul 12, 2012I would find this game acceptable had they not named it Diablo III. There was no reason to call it this. Diablo II is so much better in just about every way. No real character specialization, just rune gimmicks that can be swapped out on a whim. The limiting of abilities for some reason. They had no business calling this game Diablo III, it is not worthy of that. The game was clearly made for babies or something because it just does not resemble the greatness of Diablo II at all.… Expand
Jul 12, 2012I have just created an account just to review this mediocre game.DO NOT trust anyone that says this game is good, i dont know whats wrong with them.Blizzard made an awlful game and put the name Diablo on it to make it sell, this game has so much problems, so much poor desings choice, and so much company greed that is impossible to list them all here as it would take a lot of time that i dont want to spent kicking this already dead horse.Just go to the Diablo 3 forums and you will understand.I would give 4 to this game, but because it has a legacy i am giving it 0 cuz it is insulting this game came out the way it came.Really disapointed...PLZ LISTEN TO ME DO NOT BE FOOLED, CHECK THE FORUMS.… Expand
Jul 12, 2012"Diablo 1.5"
This game has nicer graphics than Diablo II: Lord of Destruction. It has a shared stash and some nifty little features like that. Other than that most of what players care about have been cut out of the game or reduced down to almost a child-level of simplicity.
Compared to Diablo II: LOD, there are:
Less users per game, less items, less heroes, less customization, less secret levels, less hero levels, less workable builds, less item affixes, less item types, no runewords, no jewels, no stats on heroes, no charms, no custom room names, etc. The list is extensive and I recommend dropping by the official forms: http://us.battle.net/d3/en/forum/3354739/ and asking there if you should buy the game or not, BEFORE YOU BUY IT. You have been warned!… Expand
Jul 12, 2012Not a bad game but not a good game. 40 hrs of enjoyment for $60. That is $1.50 an hour, which is not worth it for a video game. Very little innovation to the genre. No depth in character creation, since the character can be instantly changed to whatever skill set you want. Item system is weak by design, since items your level almost never drop. Its just a standard hack and slash game with a mediocre story (especially when judging by blizzards standards). Wait for the price to drop to $30 at least, or just buy Torchlight II when it comes out, as it will probably be a all around better game for 1/3 the price.… Expand
Jul 12, 2012This isn't a bad game so much as a game that fails to live up to expectations. The game play has been so simplified that it quickly gets repetitive. I was greatly annoyed by the need for an internet connection--the game regularly logged out for unknown reasons. I was also bothered to discover that the auction house was a far more effective way of acquiring specific gear--this results in players spending a good fraction of the game at auction when they should be out there killing demons.… Expand
Jul 12, 2012Blizzard simply screwed up on this one - BIG TIME!
- People cleared Inferno after days, due to the completely bugged nature of this game that was never even tested on the highest lvl. - After we learned that it was possible to dupe Gold for several weeks, onle three ppl from my friend list (containing 39 chaps for D3 alone) decided to go on playing. They stopped two weeks ago. Everyone(!) i know stopped playing it, and each and every one of them is correct by stating that this is for sure the worst game Blizzard ever produced. - Edit: You were able to bid on auctions several times, and would get your money back all the time. A simple bug that wasn't corrected for days (!) allowed you to quadripple your money in a matter of minutes. Thats why there are still 500.000.000 GOLD items that sell. Because the gold is still in circulation, blizzard never took measures against it. Oh yeah, well that makes your hard earned 10 Million virtually ... worthless. Congratz! :(… Expand
Jul 11, 2012So you beat the game that should take you maybe 8 hours and you think hmm pretty good story kind of fun combat. You'll beat it again you'll think same old but combat was much better. You'll beat it again same old combat once again better. You'll try miserably to beat it again for what reason you do not know but what you do know is you need to grind ever better gear just so you can beat a game you have already beaten 3 times and you begin to wonder what exactly am I doing? I have already experienced all this game has to offer nothing new is coming and yet I am grinding gear to accomplish what? You will stand their puzzled and confused because this does not make sense.
You will than say to yourself am I missing something? The answer you will later realize either by yourself or by reading reviews is No.
So do I recommend this game? No.… Expand
Jul 11, 2012Lag, lag, lag! The requirement to use internet to play the game is ridiculous for single player mode.
If Blizzard thinks that it can use its rep to continue to sell non-innovative games like Diablo3 with draconian measures like this then they are fooling themselves. You are only as good as your last game and this is not looking so good.
Jul 11, 2012It pains me to give Diablo 3 a rating of five considering how much I love the Diablo franchise. I wanted this game to keep me interested for years like Diablo 2 did, and unfortunately it just doesn't have the staying power of its predecessor. Overall, I'm content that I got over 100 hours of enjoyment out of a $100 game (I splurged for the Collector's Edition), yet that feeling of disappointment in knowing that after 3 months I've already lost interest definitely lingers. Perhaps future content updates will pull me back in; only time will tell on that.… Expand
Jul 11, 2012Its a good game but there are a few problems. Its a tad short and expansions that I have to pay for don't count. The graphics are OK but not what I would expect from a game released in 2012. Speaking of 2012 there are 10 times the great games out compared to when D2 came out and I'm not alone in saying I don't want to kill the same guys over and over again when I can do play something else thats new. They also need to check a dictionary for what rare means because I can fill my inventory with yellows but every one sucks. Even though its still a good game but not the super mega awesome ultimate game everyone expected.… Expand
Jul 11, 2012Diablo 3 has a lot of potential. However, I find that the core aspects of the game play have been ruined: the fun in this kind of games is CHARACTER BUILDING, LOOTING and CHALLENGE. Somehow Blizzard seems to have ruined all three: CHARACTER BUILDING has been simplified a lot for D3 - you don't get any points per level that you can put into a skill tree. Rather you select some skills from a pool based on your class and level. Only six skills can be set up at a time. A Diablo 2 clone such as Titan Quest gives you the option of experimenting with, say, a hunter/necromancer combo class that specializes in spears. In Diablo 3 there is no such thing: all level 60 Witch Doctors in Diablo 3 have access to exactly the same skills. Equipment is then the way in which you can specialize your character and how your guy is different from other characters of the same class. And LOOTING is indeed fun for a while. You can also get items from crafting, where an item with random stats is generated when you pay some money and spend some resources. The third way of getting items is using the auction house which Blizzard probably created to avoid gold selling, as well as to bag 15% of the money used there themselves. The auction house is clunky and difficult to use with too many long drop down menus and too many huge lists of items to browse through. Unfortunately it's also superior to looting or crafting in terms of getting your character some good weapons, so the fun activities of looting and crafting has been replaced by a boring, more optimal one. It's also so-so with the CHALLENGE of Diablo 3. As Diablo 3 is supposed to not alienate anyone the game has been made horribly, horribly easy. The first play-through got very boring, and by the time I got to kill Diablo and move to nightmare difficulty (where the game gets a bit challenging) I was sick and tired of playing my character. The game gets interesting around Hell difficult, but by then you'll have put quite a number of hours into the game. I personally wouldn't have stuck around for that long if it hadn't been for the increased challenge of hardcore mode (where your character has permadeath). On to some of the brighter points: While boss fights are somewhat boring, champions (especially on the higher difficulties) can be very interesting as they have a series of random abilities (they get one on normal and get an additional for each difficulty level you go up), so you'll run into different combinations that will require you to adjust your strategy. It also has an interesting event system where you might run into odd encounters that you didn't run into last time you were in the same place. All in all, Diablo 3 is a very well executed game, but the game design has been undermined by some odd decisions. These decisions seem to be focused on making Blizzard money rather than on improving the player experience. And it tells when playing it. Considering the rather inflated price, the game is not worth the money asked for it.… Expand
Jul 11, 20121)It's not Sanctuary, it's **** with rabbits and rainbows 2)Crafting - useless **** 3)Items with retarded stats (Crossbow with +for witch doctor skills lol) 4)Auction is very raw atm. 5)RMAH - Official donate, pay to win. 6)Drop chance extremally low and legendary/set items useless 7)Gameplay - very boring gameplay. Again and again cloned mobs in same maps (no random maps 8)Achiv - Most idiotic achiv what i see
9)Useless secret level… Expand
Jul 10, 2012Not even as good as Diablo 2, which is a decade old. Mediocre graphics, and no gameplay improvements from D2. This entire game feels generic. Bland monsters, boring gear, avatars that all look the same.
Diablo is the definition of a loot based hack and slash, and yet the two biggest drawbacks to this game are its very small bestiary, and its unimpressive lineup of loot to gather. A hack and slash needs a wide variety of interesting foes to fight to make combat interesting. Diablo 3 has very few monster types to fight, and they are all boring and unimpressive. The bosses are equally underwhelming. Finding good loot doesn't feel too special either, every rare item gets a dumb name by slapping two random words on it, and some random stats. The unique items are even rarer and not even as good as the random junk. Can't even customize the look of your character very far. Auction house is a mess that rewards exploiters and cheaters, and punishes honest players for not exploiting the game to earn large amounts of gold before they nerf the popular gold farming areas. Limited character builds take this action rpg from boring to tedious. Boring game that sold itself totally through hype. Bad story, bad gameplay, bad customer service. No self-respecting gamer will ever want to see Diablo 4, so hopefully we can bury this game franchise alongside Deckard Cain.… Expand
Jul 10, 2012The game is fun in the beginning. Act I is actually quite enjoyable. Act II less so. Act III with the non-stop action of the battle for the keep is actually quite fun. Act IV loses steam and the last fight with Diablo is anti-climatic. The end feels forced.
I call it the end because if you play into Inferno you are asking to be displeased. I played 3 classes to 60 and the gameplay beyond 60 in Inferno is brutal. Brutal is ok though except here it is brutal AND boring. Because you can't advance in any reasonable amount of time unless you shell out 100's for better gear via the Auction House. If you think you will be getting the gear in the game haha you are very funny. You wont. I farmed for weeks and drops of upgrade gear, things that will actually advance you to finishing Inferno, just do not drop frequently enough. You'd have to put in a 40 hour work week to have a middling chance without buying gear.
That isn't my idea of fun.
That said if you buy the game once the price drops about $20 bucks and play it through to 60 and quit you have a fairly fun game. People giving it a 0 or 1 score I think are reacting viscerally to some of the policies Blizzard has put in place. The game itself is decent-ish. It is no Diablo II or Dragon Ages or a lot of other better games. But it shouldn't be punished for what it isn't. It should be rated for what it is. What it is, is a decently entertaining game that should be put down after reaching level 60, because there literally is no game after level 60. There is just obsessive compulsive repetitiveness.… Expand
Jul 10, 2012I have to agree with other users who state this game is not as good as it's high metascore. It's too easy, boring, repetitive and there is nothing really new here. Graphics seem dated and the story is lame. I miss the blizzard of old when they where innovative and fun.
Jul 10, 2012Not worth it for five hours of exploration. If Diablo III were a budget title with one well balanced playthrough, people would be raving. As it stands, players have to go through a full playthrough (or two or three--ymmv) before they find the game challenging, and by then they have experienced most of the game. I made the mistake of buying into the hype, and was burned. My fault. I won't make that mistake again. I hope Blizzard learns from this as well.… Expand
Jul 10, 2012I put over 100 hours into this game hoping it would get better.. Unfortunately.. it didn't get better. This game is complete garbage designed around a real money auction house. They spent 12 years ironing out all the legal issues surrounding the auction house.. and they didn't even work on making the game fun. Instead the designers choose what it fun for you. DO NOT BUY THIS CRAP GAME IT REALLY SUCKS… Expand
Jul 10, 2012I loved diablo 2 and played it for many years, it was and still is one of the best games ever, but diablo 3 has nothing of it. Its boring, its frustrating and absolutly no fun at all. In 2 words, EPIC FAIL. Its realy funny that metascroe is at 88... this game deserves not more than 50... and thats too much for this crap.
Jul 10, 2012Very Bad Story
Skillsystem? I cant find them
Cloud Gaming (Blizzard can patch from server without Real Patch)
Dropsystem,Itemsystem: So bad design
I give 0 in 10 points and say this game is the biggest disappointment in videogame history.
Jul 10, 2012Nice looks, but the rest seems like it's early beta game. No balance and not enough content ... most of the advertised content is missing and is to be delivered with patches (which will probably be expansions in the end). The game is tied and balanced around the Real Money Action House and is generally not "fun" at least for me. Overall Blizzard build a hype around how good games they make, but they didn't deliver on this one.… Expand
Jul 9, 2012say what you want about this game... but Blizzard was able to pull off a playable game with much replay value, just like the other games they've done. i know Diablo III isn't that great, but why i keep playing it once in a while is a testament to how fun playing it can be despite all its problems... it's barely anything like Diablo I/II, it has a touch of WoW, the story is mediocre, one needs a constant connection just to play it.… Expand
Jul 9, 2012Diablo 3 falls short in every aspect in comparison to it's predecessors. It was a solid effort on blizzards part to try to revive an outdated rpg style. However they failed to appeal to what fans wanted in Diablo 3. The auction house has had negative repercussion on game play as well as the spirit of treasure hunting and collecting. The story was uninteresting and the characters never developed any depth through the progression of the game. The skills are poorly thought out and oddly constricting. Using only a handful of skills for the majority of the game. By far the worst mistake made was the idea that the solution to "Boss runs" was to force people to minion farm. Again the game isn't terrible, it just falls so far from the expectations for the sequel and was a terrible misstep away from the components that we loved.… Expand
Jul 9, 2012Aside from the launch of this game I was really pleased at first, The launch was horrendous if you never herd, but I won't go into that. What I wanted from this game is for it to be a continuation o the diablo series, but what I got was a new game with a different label, "Wack a mole" pay money for a bigger, faster hammer!
They drop rates changed, really good stuff now sucks, because it didn't drop in inferno difficulty. I'll stop there because I don't even want to waist my time on this. Really blizzard...panda bears in wow,.. I at least used to play on and off... now its just off; with this latest addition of "Wack a mole HD"… Expand
Jul 9, 2012After playing this for 100+ hours I can say I really do not like the game. My desire to play it has gone to the negative. Everything in the game is super dumbed down. There really is no customization for your character and the story is so predictable. A HUGE disappointment.
-No Skill points to distribute.
-No Stat points to distribute.
-All the dungeons FEEL the same, they don't feel randomly generated at all.
-No talent tree.
-VERY short game.
-Less gems to use (there's like a total of 4).
-Feels TOTALLY like World of Warcraft. Take the world of warcraft out of this game for god sakes. I don't want to play WoW in my Diablo!… Expand
Jul 9, 2012This game will keep you entertained for about 12-20 hours or after you beat the campaign on normal. When I first completed normal, I did not get any legendary or set items which was confusing, but I pressed on. Then nightmare mode, still nothing, no decent loot. I thought to myself "there will be better loot soon, I just know it". Still nothing while doing hell mode, at this point I was very frustrated, because I honestly wanted to play D3 for the loot. Finally in inferno mode I received one legendary after 80 hours of game play, and it was terrible. This confused me and I then realized after playing a little longer that this game is not going to give me the loot I desired and craved from past Diablo games. In summary if you are going to buy / play this game for hopes of progressing through the harder modes and finding legendary loot to make you feel powerful. This will not happen for you, rather you will fill disappointed and unsatisfied after long countless hours hoping for something fun and exciting to drop. If you want to play this game just to have a good time, I'm not sure the price tag can justify the fun you will have in this game.… Expand
Jul 9, 2012I cant say I did not like the game but I did not love it either.. I just cant see the HUGE replayability everyone was talking about. The storyline is good and so is the gameplay but thats that. I really wanted the PvP to be there from the release but that didnt happen.. The AH is really good and verry helpfull and overall the game is enjoyable...
Jul 8, 2012OK so I'm a Diablo fan from way back, played through D1 and D2 many many times and loved every minute of it. Diablo 3 isn't revolutionary by any means but it's great fun, isn't that what games are about? There are so many people giving this ridiculously low scores because they are upset about one or two aspects. Honestly people 0/10?! Really? People stating they've played for 200+ hours and it's not worth $60? What the hell is that about, do the maths, if you played for that long the game cost you 3.3 cents per hour. You can't play a game for 200 hours if you honestly think it's 0 or 1 out of 10, you would not play it for 200 hours! I agree the DRM is annoying and the Auction House just smacks of greed but the game itself is fun and easily worthy of an 8/10 IMHO.… Expand
Jul 8, 2012PROS = Art style is nice. Environments are colorful and varied. Simple to-the-point gameplay. Visual and audio FX are nice. Skill and rune system works for the most part. Good for RPG newcomers who want to jump in and kill things quickly. CONS = Repetitive gameplay. It becomes a grind for better gear after the first playthrough. If you find this fun, then knock yourself out. Always on-line requirement. There is no justification for this in a largely single player game. Even with a kickass machine and good internet connection, you are at the complete mercy of Blizzard's servers. Lag spikes. Get used to the sight of your character running around with everything else on the screen frozen, then suddenly dying. The story is abyssmal. Characters are two dimensional, no sense of pacing, predictable plot twists, and lack of any emotional undercurrent. In-game cutscenes are cartoonish and fail to convey any gravitas. Forgettable music and sound. Your character screaming "I require aid", "not enough discipline" and other such nonsense becomes aggravating, especially at higher levels. Lack of character customization. Skills/rune system is extremely limited and funnel you into a few builds per class. Many of the skills are useless. VERDICT = I was on stage 3 of the Diablo boss fight on Hell, doing very well after 12 attempts, and got a server disconnect. I uninstalled the game 15 minutes ago and am officially done. The always-online requirement destroys the core functionality of the game. Losing all your map progress due to server connection problems is UNACCEPTABLE. Again, there is NO REASON for a single player game to have an always-online requirement. If you wanted to hop into a co-op game or do online trading, fine, connect to the servers at that time. But if you're soloing by yourself, there is absolutely no reason. This, and the realization that the game is nothing more than a grind for more powerful (and ultimately meaningless) gear, has led me to quit. There are better and more meaningful games to waste your time on.… Expand
Jul 7, 2012Tenía mucho tiempo sin gastarme un centavo en un juego, que no quiere decir que no haya jugado casi cada juego que hay. Llegó el momento, el tan esperado Diablo 3 me motivó a dejar a los desarrolladores y creadores del juego un pago por su trabajo, que no esperaba menos que fuese excepcional. Equivocadamente ahora más que nunca siento que he sido asaltado a mano armada y cada vez que lo juego pienso que estoy en una especie como de sala de espera de un banco, huele a dinero entrando y saliendo, no me divierte ya, que es eso de repetir y repetir los mismos mapas por demás cortos. En un verdadero juego no debería repetirse nada para subir de nivel o incrementar habilidades, si acaso un par de cosas no más, pero todo el juego? Dios, con un nombre como ese éste juego debía ser épico, al menos entretenido.… Expand
Jul 7, 2012This is a game made by Satan himself(Bastard even got his generic name in the title) that summons an horde of demons to torture our kids while playing it, and make them too attached to money with the evil Auction House. All christian games should stay away from this game if they want to be saved.
Jul 7, 2012If you are indeed a fan of previous Blizzard creations for story, which in the long past has been some of the best story based computing then you shouldn't pick up this game. There are still server issues, these involves playing at 120+ms of latency. Whilst you might think for an RPG this isn't a big deal. It actually does turn out to be quite a big thing. The combat is repetitive to the point you literally can run your finger along the keys and you will succeed. The character customisation is actually really bad, sure you're given options... but the options are minimal and end up having a very similar effect. The one redeeming feature which is why I am giving this game 2/10 is the art & graphics style, it is utterlly fantastic. On a whole this game should be avoided as it is a complete waste of money and completely boring to play. There are some good titles out there and some more coming out, save your hard earned money for one of them.… Expand
Jul 7, 2012I have over 300 hours and I can say this game is fundamentally flawed, it is designed around the RMAH to milk the fan-base as much as physically possible and it lacks any REAL end-game substance that you can look forward to and grind towards.
The game has fallen INSANELY short of expectations, I am not just farming the AH for gold (I play HC as well, just to make the game kinda sorta fun) and there is little point to anything else than amassing more and more gold as finding that "must have" item is literally impossible by using the tried and true "farming" that we all knew and love from the previous incarnations.
The games community is hollow, it is overrun by goldfarmers (after day one) and the CM's / Dev's don't truly seem to care about the current shoddy state it is in. They are more interested in updating the RMAH (real money auction house, to make more money, they take a 15% cut and therefore that is where all their interest is.)
They ADMITTED they have NO end-game on the horizon (will prob milk the fans summore w/ an expansion that will fix the major flaws) so yea, this game is bad... and I am truly sad to say it as I have been following it since before it was released.
I feel sad about it all, but I feel I needed to say what was on my mind, as the forums are a TERRIBLE place to commune as they are ovverun with fanbois and whiteknights (prob on Blizz payrole) that will evicerate you over ANY comments that portray D3 in anything but a positive light.
Blizzard has jumped the shark folks.… Expand
Jul 7, 2012Big disappointment. shiny graphic vs outdated character management system isometric perspective. this stuff was good 10 years ago. OH The most important! story? where it is? reading advertisements in toilet seems to be more interesting than this offered by blizzard. they had 10 years for that and what they have brought to us? majority of primary school kids may write something more interesting...and longer!
Internet connection for single player? oh please!!!! and playability or sweetenes as you prefer. it just does not exist. just another after WoW farm-fest.… Expand
Jul 7, 2012This isn't a bad game. Some things were done very well. I had no real problem that there is an RMAH. If a game is going to be supported there needs to be a n ongoing revenue stream. My problem is that it felt like less of a game than I expected. In D2 you start in Tristram, go to the desert, then to a jungle, then to Hell. LoD added Arreat. In D3 you star in NEW Tristram, go to a desert, skip the jungle, then to Arreat and then to Heaven. I guess the expansion will add a jungle. At the end of D2 the Worldstone has to be destroyed which was supposed to remake the world. Perfect lead in for a completely new storyline. But instead D3 just throws that out and plays it safe with a D2 retread.… Expand
Jul 7, 2012Story is simple, easy, cheap! Gameplay is from the early 2000s... simple mechanics, simple game... everything is simple... It's just not worth the name diablo just because it has the context in it. No open world pvp, crap character customization, no skill points, no attribute points... everything is set by your gear, which you can buy with real money... Another game wasted by a company that turned WoW into kung fu panda... sure they'll make good money from it but... with a ruined experience, compared to Diablo 2.
well done!… Expand
Jul 6, 2012Well, i have gave it 9 score b4. but now i gonna change my mind after i play a month, bcos i think it was too early to judge the game with DRM. I was giving 1 score bcos the game is still good playing, but ofcos without RMAH. This game, what do i say? IS SUCKS, TOTALLY SUCKS, with RMAH exist. All action blizz has done, like cancel the customization, make the game ridiculous hard, unavoidable monster skill, nerfing drop rate, and even high up the repair cost, its intend is just base aroung the RMAH, what a disgusting ideal ! This game is A TRAP, u will realize when u complete hell mode, 1st of all, they make the normal mode ridiculous easy, and then nightmare not too hard, when u enter hell, u will realize that your won farmed gear cannot survive, so 1st u gonna go to GAH, then u succeed in hell mode, then after u step in inferno mode, all your gear will bcome useless again, and this game not allow u to use any tactic or skill to win the monster, just bcos most of thier attack or skill is unavoidable! u cant pass inferno without good gear, and now u face the fxxing price in GAH, what u do now? only the RMAH is your only savior ! THIS, IS WHAT BLIZZ EXPECT ! You already level 60, you not going to give it up right now, but you cannot progress the game, you have no choice just bcos the game is unreaonable hard right now, what would you do?? Oh, RMAH ofcos, working as intent ! people always said. Thats why i said this game is a TRAP ! Judge the game with your won logic and IQ after u have play this game sometime, give a advise to all people around you and save their $$ from thier pocket, write a true review in any game website to tell all people, that the truth behind this game.… Expand
Jul 6, 2012A game with the potential to be great but ruined by greedy corporation wanting quick cash. It is an Auction House game with attached benefit of killing monster - everything centered around the real money auction house (including drop rates) and all the hot fixes so far had been to gear toward making people spend real money so Blizzard can get the 15% cut and $1 transaction fee. Botters are rampant and spam all the chat channels every 10 seconds but contribute to the 15% and aren't being actively ban by Blizzard. Below are aspects of the game.
Mediocre: Graphic, sound
Poor: Story line, not random map, layout, champion pack at entrance, Act 3&4 are pretty much identical
Horrible: Forced Auction House (no way you can get through the game without it) - you need act 3/4 gear to clear act 1/2. Real money items are nerfed at will. Monster prefix are stupid - not challenging. Too many monster who can 1 shot you - regardless of your gear. Only a few build works in Inferno mode, everyone is a copy cat of one another. Their bnet is very unreliable yet they force you to be online to play. Too much lagging and frequent update/patches shut down their server when you have free time.
This game belongs in the $14 discount bin. Ok to kill time on normal difficulty but the later stages are just plain stupid. Such as huge let down, there are too many OTHER more engaging games to waste time on this game at its current state.
Source: I play multiple max level characters in Inferno (their hardest difficulty). People who haven't reach Inferno defend the game, but they have are clueless to the imbalance since they never get there.… Expand
Jul 6, 2012The game, though fun for a while does begin to degrade into grinding at times.I personally believe that it is a horrible idea to put in an actual real money auction house, which could lead into exploitation, and hacking.
Though I still feel immersed by the story. Though I find it very redundant to make a Single player game still on a server
Generally: Wait either there's a sale on Steam or other.… Expand
Jul 6, 2012A terrible, repetitive, money grab. Uninspiring art/graphics, quite possibly the worst video game sequel of all time. The ridiculous high praise from professional reviewers really goes to show you these people are either paid off or only played the game briefly. Made me lose faith in the industry.
Jul 6, 2012Huge disappointment. Game is severely lacking on content & story. The amount of item affixes is absolutely pathetic. There are only a handful of useful skills the rest are complete rubbish on inferno difficulty. This was a total money grab on Blizzard's behalf. The addition of the RMAH destroyed this game. Want a upgrade? Look forward to spending 60+ hours farming gold, or spending $250.00 in real life money on digital pixels. Save the $60.00 folks. Blizzard's reputation is permanently blemished after this catastrophe.… Expand
Jul 6, 2012Diablo III can only be described as a step (or many, rather) backwards from Diablo II. Twelve years after Diablo II's release, Diablo III fails in many ways. The story is banal, forgettable, and completely lacking. The graphics are not on par with many other modern releases. The game play becomes too repetitive, too quickly. The game has little to no re-playability. The always online DRM makes for a laggy experience in single-player. It kept me entertained for less than two full playthroughs only thanks to my interest in other classes. The game is not worth $60 dollars. I would only recommend this game if it were worth less than $10. Save your money for something better.… Expand
Jul 6, 2012I think the graphics engine looks a little cartoony and the always on connection makes me hesitant to get into the game. I travel a lot so i'm just screwed. I'm in the military so half the time I can't even play at all. I blew through the story on normal in a shameful amount of time. I'm not looking for more content, but part of the charm of D1 and 2 was the feeling you got when rare things dropped. Now it seems to happen all the time. I don't want instant gratification. But I want gratification and can't get it when I'm not at my house, which is never.… Expand
Jul 6, 2012D3 is nothing more than a dumbed-down D2 that has been made with the WOW graphics scheme in order to appeal to WOW's massive fanbase. A cheap money grab. Terrible connection issues. Can't play a Hardcore character because Single Player will lag out on you. Yes, as ridiculous as that sounds, SINGLE PLAYER LAGS OUT. The Real Money Auction House is glitchy and moronic. This whole title is nothing but a cheap money grab, and Blizzard might have paid Metacritic to put up an 88. The user score is a 39. Believe the masses; this game sucks. It might be worth $20, but honestly I had more fun with Torchlight than this.… Expand
Jul 6, 2012I just pre-ordered TL2 ( or any other game would do )today as i was frustrated with D3 and hoping TL2 can wash the D3 memory from my brain.
First of all, There is almost zero creativity and troubleshooting with your characters ( things that made D2 the best game of all time in its genre ), and what makes it worse, Blizzvision is usually very FAST to NERFFFF the S*** out of heroes' Builds/skill set or even item affixes (eg:IAS) that allow players to almost faceroll inferno. I am quite confident that the MAIN reason blizzvision nerfes(or they say, Patches) the exploits of the system ( which is funnily their developers thought already balanced on 15 May) is to make sure the MAJORITY of the players play the F***ing game the WAY developers WANT them to play, which is obviously very gear dependent (for solo) and similar to WoW ( eg: melee tanks, range dpsing from behind). In other words MORE RMAH SHOPPING! more $$ milking!. With D2, I didn't know the terms of tanking, dps, or support role. those terms I learned from WOW!
secondly why this game is a tremendous utter failure is the loot/gears mechanic. ZERO creativity and with very bland Flavor. Leave almost no room for future gear improvement, sh**tty legendaries and yet the developers claimed it would be the biggest Diablo ever ( yea dream on ). only 3 most important stats that people can look for in D3 in terms of gear, the primary STR/DEX/ INT, VITALITY, and ALL RES (+optional 1 individual RES). nothing else really matter. as for weapon and attack power, mainly concerns of the weapon DPS and stats, but very few interesting effects whatsoever (mainly critical dmg, AS, and LoH, the rest of the effects are next to useless).
I also Realized that the whole game is mainly to get you hooked and hypnotized you to be dependent on Auction house ( blizzvision makes you accustomed to Gold auction house first, then progress to us$ AH. I still remember that even the FIRST day i played D3 (May 17), I already had to rely on GAH in order to progress much more quickly and some friends who refused the idea, got left far far behind. Ridiculously, this whole AH idea, completely destroyed D3 other feature which is crafting ( even retards know that buying stuff in AH is faster, cheaper and more reliable than sh*ts haedrig makes )
Lastly, I have very little doubt that when pvp does come out later, there will be a huge patch and nerfs in order to balance up the horrid mess that developers had made. in order to mitigate this, I am quite sure that the developers will implement some quick fix like introducing pvp gear only, or nerfing pve dps gear, and so on and so on. and at the end of the day there is hardly any uniqueness in each characters, except gear progression ( sounds WoWisH?)
it simply does not require much IQ to figure out that this scenario in the future will be full of WoWification ( way to go blizzvision, way to go!)
D3 is no fun at all, no fun, NONE,compared to D2 i played. in D2, i could enjoy even the first 15 minutes of play, much more gory, unexpected surprises, andariel spooked me, ( i laughed at butcher as he used the same 'fresh meat' phrase from dota /warcraft, and sadly uses the same hook skill ). I enjoyed exploring the stuff in D2, and it was hard even in normal difficulty at that time ( D3 normal mode is an insult to most players). When i played D3 I felt like I was working in a 2nd job. boring, tedious and very very repetitive, 80% of the map is fixed ). Blizzvision really did lie to customers in this map randomization feature.
then i reached a point where i was so bored, I deleted all characters i had (high/low level, including my baba) and uninstalled the game just to made my evening better after work.
After buying their two products and witnessing their current money milking business model, I can hardly trust any products from Blizzvision anymore in my life as they have proven themselves again and again as a company that only prioritizes money milking in order to afloat. too bad folks, this company will hardly reinvigorate our childhood memories.… Expand
Jul 5, 2012After 2 months from the release of Diablo 3,after 100 hours of gameplay,i've decided to post my opinion about it.its a great game.it's again one of the most addictive games i've ever played...the battle mechanics,looting,auction house,bosses,they are so addictive in result that you can't stop playing...i've encountered a few problems with drm mode,everything is fluent,fast and easy...one of the best games ever...… Expand
Jul 5, 2012You have two options to progress in this game once you're max level: 1) spend hundreds of hours farming the same content over and over with a small chance a high item level drops, and then an even smaller chance that the item that drops has stats that are good for you, OR 2) throw down some cash on the RMAH. This is very bad for gaming. I worry this is a sign of the future. At the expense of game-play/design, companies like Blizzard are more focused on adding ways to entice their customers to spend more money than on making a game the best it can be. This isn't a mistake. This was a calculated and planned decision thinking we'd all graciously separate from our money to make progress. Inferno was set at a ridiculously high difficulty in order to force you to choose one of the above options, hoping most people eventually decide they value their time and spend money. Terrible.… Expand
Jul 5, 2012People expected a new reference for a good dungeon crawler and hack'n'slash game and renewal of the old item hunt formula. Unfortunately this is not what Diablo 3 will represent, instead people will get a game which will keep them entertained for a while until they stumble over the many shortcomings of its design and either continue to play until Blizzard has addressed them
Jul 18, 2012For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]