Jul 22, 2012This is just such a bipolar game it is hard to review. One one hand, the gameplay is fun for awhile, the loot system is predictable, and the unlock system is nice. One the other hand, the sheer lack of customization makes you feel like your character isnt your own, but a clone of thousands others. It really left me, and others dissapointed from this game.
Jul 22, 2012this is sad. I'm rly disappointed. Game is very short...and very weak. I dont know why blizzard cut half of content. On gamescone 2011 they show us great content i mean sockets, talismans etc.. and they cut all these things and give players damn beta for 60eu or 60 bucks... jesus christ. FIRST TIME Bli$$ard is a liar! D2 eat on breakfast D3 - and they make this game near 12 year?! this is sad.
Jul 21, 2012This review contains spoilers, click expand to view. I'm a little over 60 hours into the game, and I will be the first one to tell you that while it is very good, there are a lot of things that just leave me scratching my head. The biggest problem is that the elite items you need to even be able to play in Inferno difficulty never drop. In the time I have played, I have yet to see a SINGLE legendary or set item drop. Part of me wonders if they've done that to try, and get people to spend money in the RMAH (if that's their plan it's worked on me). One of my favorite things about Diablo 2 is that you would be rewarded somewhat regularly by getting good items. I think that was why it was so addictive. This is more akin to playing a slot machine that won't pay out. The only legendary and set items I've been able to get my hands on were from the auction house. It's a very good looking game. Especially when comparing it to Diablo 2, it's obviously a vast improvement. It's not nearly as cartoony as WoW, but it just doesn't feel as evil as D2 or even D1. I'm pretty disappointed that the graphics don't support SLI. Maybe they will in a future patch, but I wish they would have spent less time making cinematics that everyone will watch a exactly once and skip them going forward, and more time making the game run better. It can get choppy, and the framerate can slow to a crawl if there's too much going on at once (even with a new computer). I did a Witch Doctor, and while it's definitely fun to rain toads down on my enemies, there are a lot of flat out WORTHLESS skills that they put in there. Toad of Hugeness? Spider Queen? Snake to the Face? Comical skills at best, but they feel like filler material to me. Zombie dogs were useful until about halfway through nightmare when they started dying instantly. WD needs some serious buffs because right now, you can just about guarantee that every other elite monster is going to kill you about a dozen times in inferno (and probably break all your items). Speaking of magic enchanted monsters, I'm a little confused why they're so much more powerful that the unique ones you run into. I can kill monsters with purple names and act bosses easily enough, but the champion ones with 3-4 magical enchantments? Wait til you run into your first pack of, oh I don't know, vampiric, extra health, plagued, waller zombies. I can't believe there's people who play hardcore mode...
Despite my gripes though, it's still a good game. Though I'm not sure if I'm playing it because I truly love it, or if I'm playing it trying to relive my Diablo 2 nostalgia. Time will tell. It's definitely more linear, and you really don't have that sense of community like you had in D2. I think that's because there's really no interface anymore for you to chat in outside games, or even pick the games you want to play in (currently if you join a public game, you pick what quest you want to play, and it puts you in a random game with other people on that same quest). Hopefully Blizzard will be diligent about making meaningful improvements to the game. I've been playing the Diablo series since the last 90's, and would hate to see it end like this. At the end of the day it's a fun hack and slash game, but it doesn't feel as much like a Diablo game as it should.… Expand
Jul 21, 2012After waiting over a decade for this game I could not of been more disappointed. The story is short, the grinding is long, viable builds are nerfed as quickly as people find them, you have to buy your high level gear in the Real Money Auction House, and gold/item farmers run the Auction Houses. It's a money grab by blizzard, and just a travesty of a game.
Jul 21, 2012Wow... there isnt much more I can say about this game that hasnt already been said. So I will talk about the company that allows you to play it. I have been on the Diablo 3 forums from day 1 reading and commenting on constructive criticism because I really wanted the game to be successful. The reason the forums exist is so players can discuss game topics and the state of the game in general. Even when I requested a refund from blizzard they asked me to comment on the reasons I was leaving in their forums.
Well... I have been banned from the forums twice now for what they claim to be "Trolling".
What I did was post inside treads that offered constructive, and well worded feedback, and criticism. Most of these posts even without ToS violations get censored and deleted. It doesnt really matter what you say on thier forums, as long as its not something they agree with.. they simply remove it.
I made a very good post the other day about the difference between F2P and P2P, and based on the fact that Diablo 3's business model is to make residual income from its MicroTransaction using the RMAH, I said that Diablo 3 should convert to F2P to get the majority of the players back.
There was a lot of comments some negative and some very constructive that brought up many good points.
This is what blizzard considers trolling. I did not slander blizzard, I did not say their game sucks, I did not make any negitive comments about the game. I simply showed two arguments on how it should be F2P instead of P2P, and got banned for it.
This company is going down hill, and fast. It doesn't take a rocket scientist to see how things are going for not only their parent company but blizzard itself.
So to sum it all up:
Diablo is indeed a very bad game. If you need reasons.. just visit any site that provides user feedback.
Blizzard is a bad company and ppl should not buy games or any products from them. It just allows them to keep doing what they are doing. They will ask you for your opinions and then they will censer you, and then they will ban you for them. This company does not like free thinking ppl, and this is even more obvious if you look at how they totally dumped down the game because they think all you consumers are morons.
Just ask Jay Wilson.… Expand
Jul 21, 2012avarage story and avarage graphics. A way too brief game for it's price. It's not even worth half the money. I mean, i won this so quickly, it felt like a joke to play it. I personally do not recommend the game to anybody, unless you can get it for free. I said to my friend, don't buy this, he tried mine through normal and he couldn't agree more. Blizzard needs to freshen up a bit. It's getting old.… Expand
Jul 21, 2012The game doesn't reward you at all. You have to play like 50 hours just to get a decent item you can sell for 20$. This is below the minimum wage in China. Blizzard want to turn their player base into a slave labor, so they can make out like a bandit. This game is work, it's not a game it's work.
Jul 21, 2012Very disappointed by the game. I bought it being sure it will be great as Diablo2 but after a while I found that game is too short, requires constant internet connection even in single player game which a game breaker for hardcore mode, and too casual in character builds. On a positive side the graphics and world details are very good. Combat dynamic is good too.
Jul 21, 2012Gigantic let down of recent years. All anyone can stipulate is that under a different name it would have not been such a let down. It would have been seen as what it is then, an auction house rpg economic simulator (with war torn Europe as a base line for it's current currency stability, awful to say the least, LOL), but as a supposed successor to Diablo 2 it fails on ALL accounts and expectations possible. after almost a decade they crap out this excuse for a game. I even have the exact same problem with the game's launcher that I had in beta, 3 months after its release and had reported back in beta then, that they never even fixed! I personally managed to figured out a complex specific routine of killing the agent.exe process in task manager at certain visual queues of the launchers inane progression. (which is anywhere from stuck at 0% loading or 100%, both with the play button grayed out, and or sometimes flat out showing an error box with absolutely nothing helpful as to what may be the problem, forcing me to relaunch 1 second later and have no error like what usually occurs) A fair minority have had this problem and posted on the forum about it, but still nothing. In the error it says contact customer support... Let me tell you about customer support, they can't help you with the most prevalent problems like you losing items on the auction house, especially right after a patch, which happened to me, thankfully only on trash I was trying to peddle on the AH. Support cited having "no logs" for verifying whether or not I actually received the items even though one of them was a weapon I bought out and re-uped to get a profit, which appeared on the log that I CAN SEE. (which is flipping, learning a specific gear market, buying out gear you know for a fact could sell for higher, and then hopefully selling it for more than what it cost to buy it. Which is exactly why this game is an auction house simulator because you need to do things like that if you hope to get ahead an--- OH WAIT, gold just devalued a couple more million over night due to botters, nevermind that, we're never going to afford that gear for act 3-4 inferno now without using real money auction house, which is another reason things are as bad as they are in this game, ActiBlizz's greed and stupidity.
Stupidity because they could actually make WAY more money by actually making the game fun and work instead of REQUIRING THE AUCTION HOUSE FOR EVERYTHING. Oh right, did i forget to mention you will never see a drop of gear that you actually want or need? Legendaries are all USELESS. (supposed to be their answer for uniques from diablo 2) I had 3 legendaries drop in over about 300+ hours played, a recipe for a useless level 50 legendary crossbow called starburster or w/e, which I have no idea how people hope to use to draw a profit (with its typical, high resource cost to craft) OR use on their character for more than 2 levels until already seeing better gear. (on auction house) Somehow it sold for a meager 450k at the time, probably all suckers who actually think they know what their doing with their time or money, pro tip: they don't and I BET they all quit the game soon after realizing their loss and was the final nail in the nail filled coffin for this despicable excuse for a diablo game. ActiBlizz strikes again with another mediocre game that takes so much from its cash crop game WoW. IF, IF... IF, they hadn't lost ALL, ALL, ALL of their ORGINAL DIABLO DEVELOPMENT TEAM... THEN, they may have had their priorities set. Instead, they throw money at vain safe devs
* Players need progression, skill progression, experience level progression, and gear progression all combine to make the player feel the character is theirs and theirs alone. By the end game, my character should feel completely different than another character of the same class.
* Smooth out the difficulty. The only reason inferno is so tough, is because is was implemented as an afterthought. Gear checking between acts, is painful, even for the biggest D2 geek.
* Here's one that I really can't understand, make each difficulty level, a little different - Open up new areas, add new monsters, add unique events, add people to the towns. There is no difference in the world of Diablo between difficulties, every run through is exactly the same, except the monsters get tougher. * The legendaries (uniques) are a real head scratcher. There are two possibilities here. Either legendaries didn't have enough time to be implemented, or someone actually thought it would be a good idea to make them completely unusable. In either case, this really scares me.
* The Story - Just terrible, with such cheesy voice acting and dialogue. Possibly the most shocking part for me. There are no characters I feel any connection to. I have zero reason to hate, or want to destroy the bosses. Plus they're mostly remakes of old bosses, brought back for absolutely no reason.… Expand
Jul 21, 2012I have played for about 150 hours and while my desire to play now dwindles I got 150 hours of joy for 60 bucks. That is a darn good rate for entertainment in my mind.. I personally think much hate is overrated and while the game is not perfect to me it is fun and I want fun.
Jul 20, 2012I have fun playing D3. I wish the story line was a lot longer though. The world feels a bit small and linear. The classes I've played are fun and the classes I've watched look fun. Normal is so easy I wish you could skip it. I like the skill system in general, its obvious that some options are better than others but you can always mess around (at least at easier difficulties) I'm not concern that you have to be online to play all the time. I really don't get the fuss. Anyway, have fun playing but its not likely you'll be blown away.… Expand
Jul 20, 2012Thankfully I was able to avoid this mistake of a purchase by getting into an early continuous beta. I was fully expecting to buy and play the game (I have owned and played rigorously every Blizzard game since D1). Once I got my beta the servers were capped for 3 weeks and I could not get on. No big deal, its beta. When I was finally able to play the gameplay and graphics were overly simplistic and disappointing. It was painstakingly clear that this is Activisions game and not a traditional blizzard game when serious neglect in details and awful gameplay decisions were made in favour of money (game being designed around the RMAH).… Expand
Jul 20, 2012Diabl-WoW 3 : When a great game becomes a great chore. Grind grind grind. Well, grind again! Faster, you need money to buy stuff and you can sell stuff to make money. Money, money,money, bots, everywhere! Oh wait, where the fun again? Fun? What are you talking about, this is not a game this is a business. Forget about deep character devellopement and stiry, no time for that! Grind grind grind festival baby. Ah well, might just go back to D2 for some good fun. Waited all these years for that. What a shame. Randomized dungeons? Are you kidding me!? Not even close to D2. I played about 30 hours, Ive had some fun but not much. Time to go back to Indie Games. Big companies dont get it anymore, its all about money.… Expand
Jul 20, 2012A long-time Diablo fan, I am very disappointed by D3. I was expecting a game that would keep me interested and playing for a long time, but instead, I hit max level on several characters, and the only way to progress through Inferno is to purchase items from the Auction Houses. I like to farm, and was looking forward to farming and upgrading my characters when I max leveled them, but it turns out that this game is not the Diablo I once knew. This is supposed to be a gear farming game, and for many people (myself included, and I have over 200+ hours in the game) post patch 1.03, getting your own upgrades to drop is almost impossible. I'm stuck in Act II Inferno, and being a hardcore gamer, I want to progress, but can't because I didn't have the game prior to the patch that nerfed the quality of the gear dropping. Upgrades in the gold AH are too expensive for me to afford, and I refuse to spend real money in the RMAH, so I'm stuck farming and never getting anything of value, and never progressing. Not fun at all. Now I login every couple days to check the gold AH, but don't really play anymore. Until drops are fixed so that people can actually get their own upgrades without having to use the AHs, this game is broken. Other issues include: always online makes hardcore frustrating (I won't play HC because I don't want to rubberband to my death), multiplayer is limited to four players (and you get punished for playing with friends as they take a cut of your magic find), builds are cookie-cutter or you won't survive in Inferno, almost every class has to kite monsters to survive in Inferno (the exception at the moment being a WW barb, but even they must kite at times, and given Blizzard's track record, expect this build to be nerfed), Blizzard customer service is horribly inattentive and they seem out of touch with their player base, patch 1.03 was a horrible disaster, and the CEO has promised us we'll get more of the same in 1.04.
My hopes for this game are all but dried up. If you loved earlier Diablo games, you probably will suffer the same disappointment I have. Avoid for now, but don't hold your breath that anything will get better. It's looking like this might be the beginning of the end of great games from Blizzard.… Expand
Jul 19, 2012I gave D1 and D2 high scores on another site, but this game is hands down the worst Diablo I've played, don't let some of the decent reviews fool ya, if you played D1 or D2 you're gonna most likely hate this game, if you haven't played either you might enjoy it. I am seriously at a lose for words on this game that is how disappointed I am with it.
Jul 19, 2012This review contains spoilers, click expand to view. I have been a huge fan of the Diablo series (was 1 of my favorites) & logged countless hours playing the 1st 2 Diablo games. D3, however, is a terrible game in almost every imaginable way. Here's why not to buy D3:
1)Maps: essentially not randomly generated (as they have been in past games). Most areas are static (e.g. the overworld), & some are 'randomly generated' & have 2-4 possible layouts - these areas could be more accurately described as 'randomly chosen' from predetermined layouts. This is a big change from the infinite map layouts previous Diablo games could have.
2)No open world exploration/free play option. In addition to no random maps, gameplay is locked into quest progression. In D2, a player could start a game in any act & travel anywhere in that act or any other act. In D3 a player chooses a quest & creates a game based on that quest, having progressed through the act as if you were still on that quest. If you already killed a boss in the act, they remain dead. To travel to another act, the player must exit the game & create a new 1 by selecting a different quest.
3)The game is linear/mechanical/repetitive. Diablo games have previously been designed to be played for years after release (D2 online community is still sizable ). D3's lack of random maps quickly leads to areas becoming tedious/boring as they are so repetitive. Worse yet, quest objectives are shown as blinking dots on the minimap (as if you couldn't remember your way around after playing identical areas many times over) so you never have to think about what the objective is or which direction you should be heading. For the most part, all RPG elements have been removed from the series (which is supposed to be an action RPG).
4)Auction house: Many people argue it has ruined the game's economy, or that it promotes a pay-to-win playstyle. It is also the main way to trade in-game items & the UI is so terrible that it takes a very long time to do so.
5)Nephalem Valor: forces people to stick with a build for a long time or be punished - being forced to choose between more loot/rewards or more freedom/fun (i.e. being rewarded for having less fun - a game should promote fun). 6)Significantly increased item repair costs strongly discourage people from attempting difficult content which makes the game boring/monotonous. The repair costs don't affect people who already have lots of good gear & are farming acts 3/4 & punish people who don't have much gold & are just starting to gear up.
7)Elite mobs: designed to be what players farm for end-game items. These mobs have the same 25 randomly chosen abilities (up to 4 different affixes each encounter) across all 4 acts. For the most part every fight is similar/easy & it feels like you are running all over all 4 acts just so to engage in the same boss fight over & over again - there is little diversity between acts.
8)Story: absolutely terrible.
9)No end game content - nothing to keep players interested/playing for years to come.
10)Itemization/characterization: boring - classes are not unique/use the exact same items. Item affixes have been simplified/dumbed down. Affixes such as fire, lightning, holy, etc. damage no longer has secondary effects such as crits adding DoT, stunning targets, dealing extra damage to undead - they are instead completely cosmetic.
11)The game has a very cheesy/cartoony/family friendly art style (not referring to content) & has abandoned the more mature look of its predecessors. D3's artistic direction does not really allow for interesting/scary/whatever models of demons. 1 of the better models, Azmodan, was still less scary than Ursula from The Little Mermaid. Blizz said they think the game has a timeless, stylized, aesthetic (like they say about WoW.. but it's not suited to D3).
13)This game borrowed too much from WoW rather than from previous Diablo games.
12)No open world PvP. Diablo I & II had fun open world PvP. D3 will feature only arena PvP (whenever Blizz decides to finally add PvP).
14)The game looks, feels, & plays like a game from around 2005 - it's dated.
15)The game just generally feels rushed/incomplete (& in many ways is incomplete, e.g. no PvP at launch & no date set for when it will be implemented).
If you're not a fan of the Diablo series/looking to waste 20 hours or so - this game should keep you adequately entertained for that long. If you played Diablo I/II & are looking for another game to spend countless hours playing over many years, this is definitely not your game. D3 does not seem broken beyond repair, but I'm not sure Blizz is prepared to put in the necessary work. Some issues (e.g. map randomization) would be far too difficult to change at this point - developers have specifically said they will not be correcting this. Recommendation: check out D3 after it has seen a year or 2 of patching - it may be in a good state by then.… Expand
Jul 19, 2012It started off ok. Ok ish graphics, quite fun. Like the old one but modern. Then it started to go wrong. It is such a short game. REALLY short. SO I completed it, then the next level, then the next level. SO far I played the game through three times. And my reward is to play an ultra hard level. But it's so hard you need awesome equipment that you can only get by grinding. The game is a mega grindathon. And lets be honest, grinding is boring. You need better gear, so you grind to get it to allow you to grind faster which allows you to get a better item so you grinding further improves. There really isn't a place for a short game with no end in the world. We don't need it. I finally turned it off and went back to WoW.… Expand
Jul 19, 2012They totally destroyed the diablo franchise!! I was so hyped and really gave it a go... Was waiting for patches to fix the game, but it only got worse.. Especially when RMAH was introduced- pay to win.. No way!! My friend list was booming with people playing the first weeks, now nobody out of the about 20-25 ppl play it! Stop making games so kid friendly! Wish I could give you lower than a 0!
Jul 19, 2012I have completed Diablo 3, it took me 16 hours, the game was fun from start to finish. The biggest problem with Diablo 3 is that it is very easy to complete and it has no end game content. Once I complete a game I typically do not replay it unless it has been many years and the story was exceptional. So I have a character that is level 30 and I'm done. There seems to be 30 more levels and an auction house but I'm not sure what the point of those are since I have completed the game. Although what I experianced of D3 was fun and entertaining it was surprisingly short and lacking in end game content. I was expecting more from Blizzard, I don't imagine it would have been to hard to create 10-15 end game maps where players could spend sometime fighting a few new bosses to finish the level cap. The games seems like it was rushed to market. Game play is simple and old school... all you are getting are the cut scenes that continue the Diablo story.… Expand
Jul 19, 2012I just decided to stop playing this game, after 70 hours of playing - and only for this there is 1, not 0. Story is too short, you finish normal difficulty level after few hours and then you have to repeat same things for next hours. Yeah, it's quite fun, but after reaching Inferno whole fun dissapears. Game begins to be only about farming and looting cracked items - to loot a good rare is to win a national lottery. Bosses are to annoying - not hard, just overpowered and annyoing - and defeating them is totally lack of fun, because there simple are no prize for it. More of that, you must spend your own money to repair your gear. Cmon, I should be payed for winning fight, not be forced to pay myself! Game is crashed on mechanic design level and therefore is not worth buying.… Expand
Jul 18, 2012I've given this game a good month to review since purchasing it. Back then it had all the normal launch date problems so I excused it and was looking forward to an awesome new installment to the Diablo series.
The combat is simple, always good in a hack n slash game. Not in the "easy to learn, difficult to master" way that perfect games achieve, but it does its job. People have spoken ill of graphics but I pretty much liked the style they went for. I can run it on a multitude of systems, laptops and desktops included. The nail in the coffin for this otherwise fun game is the forced single player online requirement put in by Blizzard that is yet another example of a developer trying to curb pirates by shooting their customer's feet several times. I have yet to play a 30+ minute session without the connection dropping or losing connection with the Blizzard servers. I rarely play with friends, so this is especially off putting.
I would say Fable is not quite as good as Diablo 3, but it's just as much if not more fun and the developer/publisher of the game isn't outright hostile to those of us who paid for the game precisely so we wouldn't have to put up with garbage user experience such as this.
I'm never buying another Blizzard game ever. Ever. There is no excuse for Diablo 3 and there's no way I'm ever going to support publishers that do this to us.… Expand
Jul 18, 2012D3 was certainly not what I expected. The game has become to focused around the Auction House, which unfortunately seems to be the primary focus around the Blizzard updates. Gameplay is meh at best, and after the first few playthroughs you may realize that it will not provide the sustained longevity that made D2 such a big hit. The graphics are decent, the interface is intuitive, but to me those are primarily aesthetic and don't necessarily make for a good game I was hoping that I would get a lot more play out of this game but unfortunately I've already moved on.… Expand
Jul 18, 2012The newest Diablo is somewhat shallow and repetitive with the main focus being on collecting loot rather than progressing through a storyline or using the slightest hint of strategy beyond the odd kite or dodge mechanic. The randomly generated dungeons do little to add to the replay of the game as the short scripted events remain constant throughout all playthroughs and the obstacles or randomly generated mobs differ little throughout all four acts. The story itself is standard gaming fare. It doesn't try to redefine the genre and I don't really feel it has too. The classic good vs evil tone and predictable character turns are a staple for this genre and there's just something fun about the melodramatic tones throughout the story.
The difficulty level is a little low for those who just want to playthrough the story once and move on. When set to normal the game will only take a day to see from start to finish and while newbies may die from time to time you never really get to a point where anything seems impossible. Seasoned veterans of the genre will laugh as they make it to the end. The real difficulty actual comes from rare spawns on later difficulties who may leave you frustrated from to time as they seem to have the perfect combination for nullifying a particular classes strengths. So why is Diablo getting a seven from me? The game is polished and I personally enjoy the classic art style. As shallow as the game maybe, I also found myself inexplicably spending hours playing through the different difficulties while attempting to upgrade my character and keep up with my friends. I'd actually say the game warrants closer to a 6.5 but for the sake of bumping up the overall score that I feel is far too low for the effort put into the title I feel a 7 is more than fair compared to say a 6. Finally I feel the need to restate that everything about the game is done server side. This means the game requires a constant connection and uses quite a bit of data compared to other titles. I found the game actually used more data than WoW overall and this should be considered by all gamers who live in areas where bandwidth caps are a concern. It's not going to push you over your cap on its own but all know little things like this add up and a couple hundred mbs for a multiple hour sitting is a lot to swallow.… Expand
Jul 18, 2012Taken by itself, out of the Diablo "universe" this game would still not be a "blockbuster." But it has/had big shoes to fill and it isn't filling them very well.
From a very poorly constructed story-line to it's basic and simplistic character management, this game just isn't really all that fan after a few hours and has very little replay value to me. The loot drops generally aren't upgrades, and the fighting mechanics are pretty weak. Add to that Blizz's new business model to make a single player capable game still REQUIRE an internet connection, along with their not-so-quiet desire for the player to use the Real Money Auction House (an auction house where you buy equipment with real money, which Blizz gets a percentage every-time you buy or sell something off their. This game just feels like it's another money grab whose only success can be measured by how much they can make on a weekly or monthly basis. 1 million players at 60 bucks a game, is 60 million. Blizz says they sold over 5 million copies. That's over 300 million dollars. Yes that isn't enough; they want to nickel and dime the players too. Just a poor idea from a very very rich company.
That said, it does have some redeeming qualities. It can be fun at times, for short periods of time. But the lasting appeal is really only going to be for those who sell things for real money, and those who are huge fans of Blizzard. If you played any of the previous versions of Diablo, however, buy at your own risk. Most of the "veteran" Diablo players are very unhappy - and understandably so.… Expand
Jul 18, 2012This game is amazing. It is the best game ever that requires you to exploit, cheat and bot until it's fun. The inferno difficulty curve is punishing. All the good gear on the AH costs 50-100 mil per piece and the repair costs are astronomical. Blizzard could have had something great here, but given the current state of things... it is looking grim.
Jul 18, 2012If you like Hack'n'Slay games you will have fun. As said before there picks up where it ends in Diablo 2 LoD. The Skill System is less individual than in Diablo 2. One of the great Problem is the long term motivation.
Once i killed Diablo in Inferno-difficulty my motivation said goodbye and i didn't play it since then.
But the Game itself is fun, the skillsystem is intuitive and easy to understand, i had 200+ hours of fun with friends or alone on the itemhunt. Another point i don't like is the auction house for obvious reasons.… Expand
Jul 17, 2012I have played 340 hours in total. The game is playable but just. The design is so far removed from Diablo 2 that it should not be called Diablo. Diablo 3 is better described as a mini-WOW arcade clone where no class is allowed to be truly unique and the player does not feel like a Hero. Remember how in Diablo 2 you'd Frozen Orb, Multishot, Knockback, Freeze, Whirlwind whole screens of demons? Well, not in Diablo 3. All class skills are on long cooldowns making all classes boring and uninteresting. There are no skills to distribute, no attributes to play with, no variety on gear, no reason to experiment at all. With no crowd control abilities, but with elite monsters now able to make you lose control of your character in many ways and for many seconds at a time, all builds become the same by necessity : very high resists, very high defense, very high life - in that order. It does not matter if you play a Wizard or a Barbarian, the fact that you will be regularly frozen standing on fire means you have to build and play like a melee class. In terms of class animations there are some very bad ones. We have a Monk invoking a large bell that drops from the sky. There is a Demon Hunter that shoots with what looks and sounds like a machine gun from CoD4. We have a Wizard who shoots red laser beams, and her best "free" skill is Spectral Blades - a melee attack. Atmosphere: one of the most pathetic I have seen in a game. You are supposed to be fighting the prime evils and their cohorts, but the prime evils keep talking to you, in plain English, with dialogue lines seemingly taken out of a "bully schoolmaster" script. Nothing more pathetic than to hear the Prime Evil demon saying "while you were trying to destroy my ballistas I was attacking the base of your keep". I was expecting to hear the demons roar, screech, yell incomprehensible things. Many players on the official forums feel betrayed for what Diablo 3 was promising to be and what it really is, and I am one of them.… Expand
Jul 17, 2012300 Hours played and 5000+ elite kills. My general review is below: Pros: Beautiful graphics Smooth combat/animations Excellent camera angle and "feel" Cons: +No replay value +Poor itemization +At a certain breakpoint due to useless mods and poor system design, you basically stop having any chance of upgrading +300+ hours of gameplay and 9 Legendary | 1 set item - all Worthless!
+Poor tuning in Inferno - one shot mechanics and unimaginative scripted fights
+Heavily WOW influenced
+No realism in the context of a dark tense dungeon crawl
+Crafting system is absolutely broke - no value in crafting items at max level
+Poor if not criminal communication from Blizzard with its player base
+DRM (always online) requirement
+Your purchasing a license not a game
+Real Money Auction House
+Gold Auction House
I could continue to go on but the game, beyond being successful at a gorgeous game environment, is a complete failure.
Sure - buy this game but if your a ARPG fan do not expect a game that is engaging and encourages replay value with its farm game and different classes. The skill system is weak and requires no intelligence. The farm system is boring and sad.
At best this game is a 3.0 and after playing Blizzard games for 13 years, I will no longer purchase any future Blizzard games. I've already sold the majority of my gear and will shortly be selling my bnet account as I refuse to play crap and then wait around for Blizzard to make effective changes that improve the game experience.… Expand
Jul 17, 2012I think the current metascore of 88 on the game is not right, and totaly biased. I had some fun for the first 2-3 weeks of playing, having a good time with friends. THEN, it's when you arrive at inferno that something's not right. The drop rate is terrible, it's totally not made for casual gamers (even though they stated the game is made for elite and casual players). Consequence of the bad drop rates? We are forced to use Auction House, BUT, to use Auction House you need gold, and you have gold, you need to sell stuff to people OR farm 24/7 to get that one good item... In fact, you are forced to use Auction House if you don't want to waste a big part of your life... Then, even with the current bad state of the game, they released the REAL MONEY AUCTION HOUSE, what bull****. Now, if you're a casual player, and even some intense gamers, have to pay to get better gear since they don't want to waste their time farming all day long. The whole game is a nothing but a cheap way to get money. Also, Blizzard lacked on player support on that game. We asked them to ban/stop those hackers/bots since they were ruining the economy of the game. NOPE. They wait like 2 month before actually moving a finger, but it's too late, the economy is already ruined, and now we're at a point where 1 MILLION gold is only worth 25 cents - 2 dollars. In fact, that 1 MILLION takes a bit less than a week to get, if we're legit players, and only farm with full gold find gear. Selling valuable items, which we farmed for weeks, gives tons of gold, but that's the only way to do get gold for legit players now...
TL;DR: They missed the ball on that one. Terribad game. Don't waste 60$... If Torchlight II is about the same, or not as good as Diablo 3, at least it only costs 20 bucks. D3 is a bad repetitive game based around real money, and has bad player support as well.… Expand
Jul 17, 2012Diablo 3 is one of the worst games I have ever played. It earns this recognition because it single handedly ruined the almost-mythical Diablo franchise and tarnished the great name of Blizzard. The story and dialog is written for kiddies and sounds like a dumb cartoon. The quest line is completely linear with no variation or choice. The loot drop quality is terrible, so you don't get the satisfaction of earning items you worked for. The game is built around funneling users to the auction houses, which Blizzard makes a profit from. This is a greedy and underhanded money grab from Blizzard/Activsion. For shame!
If this was a game with a different name, it would have received a 5 from me. But because this is DIablo 3 and made by Blizzard, the implementation and design choices come as a shock and is extremely disappointing. You've made me very sad Blizz and I will no longer faithfully buy your games without a second thought. And for that, you deserve a big fat ZERO and D3 deserves to be called on of the worst games of 2012.… Expand
Jul 17, 2012Having enjoyed both D1 and D2 very much, I was excited for the release of D3. I think that Blizzard did a wonderful job bringing this franchise into the present by removing many of the tedious and dare I say, useless facets of the previous games. Removing the stat points from the game and making characters skill based was brilliant. And to top it off, if I want to change my character, I no longer have to start over and grind my way back to where I was. I simply change my skills and keep on slaughtering. Like D2 the game leans heavily on finding loot but has created a system where anyone can jump in and have a very satisfying session without the need to have some special set of armor or purchase items for real money just to compete. And the best part of all is the DRM! Yes I said it and thank the powers that be for making that decision. Good by hackers and dupers. I don't miss you one little bit. Sure you have to have an internet connection but in this day and age if you don't have an internet connection you have more to worry about than playing a game. Get real. Overall, very fun game that has met most of my expectations. I am only giving it an 8 because there is room for improvement (hint hint expansions).… Expand
Jul 17, 2012one of the most customer unfriendly games i ever bought. gameplay itself is OK, it is entertaining, but all the rest around the game is horrid: always on online DRM even for single player, and not helpful customer service. also the games still has a lot of safety issues (accounts cleared of gold, auction house troubles etc)
best to stay away.
Jul 17, 2012I could write a 10 page critique about how bad this game is and why it is aweful, but then you would just be reading the same points you have already read about 100 times from other peoples reviews. Its simple, look at the user score and then look at the critcs score, I have never seen such a huge discrepency in my life. Makes you wonder if Blizzard has paid off critics to give a score of 88!! (ARE YOU FREAKIN KIDDING ME). Please take in concideration that my review is coming from a person who played countless hours of diablo 1 and 2. Diablo 2 being probably the most addictive game i have ever played. This game would of been great 20 years ago competing against other nintendo games like Dragon Warrior.… Expand
Jul 17, 2012I've played all Blizzard games since Lost Vikings and I must say this is their first major failure. What they are selling looks like developer preview that was done in 2008 and frozen ever since. And it goes for what... $60? I even took a vacation at work to play it and boy how I was dissapointed after a few weeks.
The worst points of the game are:
Most of legendary items aren't legendary at all, considering the drop rate is very seldom;
You get only 1 type of socketed item in 4 different flavours (I'd like to remind you its year 2012);
Only a few different random-generated dungeon events;
Amount of available map "blocks" is very low which results in incredible repetitive dungeons (you can see this even in the first act by looking at the cathedral minimap);
You can't spec your hero the way you want - all the stats are automatically assigned for you at level up;
No character customization at all! You don't really need much at this camera angle but it wouldn't hurt;
Poor interface functionality - comparing item stats at AH is troublesome, only 3 filters and you can't filter by item armor amount or block chance;
HP+ globe stat doesn't increases healing potions efficiency AT ALL which is really weird.… Expand
Jul 17, 2012Very boring itemization compared to d2. The game is based on gear almost completely due to certain monster affixes. On the plus side the combat is very flashy and fun. I guess it's diablo somewhere deep down, but I certainly expected much more from blizzard. In my opinion this is a below average release which will last short while.
Jul 17, 2012After playing Diablo 3 for several months heres my (somewhat biased, hey its blizz after all, who CAN remain neutral :)) review:
Unlike in earlier entries in the series you dont spend skill and stat points after leveling up, but gain some stats on a level up and obtain certain skills at a predetermined level (much like WoW... more on that later). This leaves you at level 60 with a great plethora of skills which can be further customized by adding certain runes to them (which also automatically unlock by leveling up).
As much as is love the possibility to change your skills whenever and wherever you like, there is one major drawback in the actuall "endgame" (playing inferno act 3+). There is the vast choice on how to set up your skills, but on the other hand engame is currently punishing enough for you to not stray too far away from the 2-3 existing cookie cutter builds. (The last patch which highered repairing costs also made it a lot less appealing to "try" something out).
The Combat itself however is as fun as always and seeing a horde of Fallen explode over half the screen with a massive crit still feels very satisfacory.
Yeah.... you may have hear/read alot by now about this one. Im not a big fan about the current itemization either.
Usefull loot is a lot harder to come by this time around and close to impossible if your trying to play completely solo without the use of the AH. Why? Uniques this time do more often than not have random properties, which may not sound bad, if you factor in the viability for different classes. However, since even set items can have useless stat combinations on them and are not even competitive with items with the same iLV (ESPECIALLY Weapons), you really begin to wonder why blizzard even bothered adding them to the game.... it certainly doesnt feel as epic or rewarding if you happen to find a unique this time around, since they do NOT have unique traits like in D2, apart from being able to have stats on them which normally couldnt be on that particular slot (movement speed on breastplate for example). This wouldnt be so bad if there werent other ways to get viable items this time around. However, the possibilty to craft an item with to a degree predetermined stats (Horadrim Cube) has been replaced with gheed.... i mean a smith who is not only expensive but also will craft you totally random items which more than often tend to be rather useless. Even the popular runes from D2 with which you could craft specific items out of socketed items didnt make it into D3. Oh, did i mention there are only 4 gems instead of 7 in D2 now?
Yes, D3 features a story.... but not a good one. Where do i start....
Remember the great evil speeches of Diablo and co. in earlier entries? No? Well, me neither, because there werent any. However, seeing how D3 tried to change this, i wish they hadn't. It certainly does feel like a sunday cartoon, when Diablo is telling me exactly where i should strike, boasting how i will never be able to win jadajada, and soon after tries to diminish my sucess by stating that it didnt matter after all if i closed hells gate etc... Even the mainplot isnt that great to begin with, since it is predictable (Act 2 !) and without a clear narrative.
Saddly, the more interesting stories this time are reserved for your companions and especially to one crafter named shen.
A cool addition this time are the varying (but only presented via speech) cutscenes which change depending on your class.
Not much to say about this one, some tracks from act 1 sound quite nice, especially the towntheme. Apart from that, there isnt that much memorable music. Especially the boss battle themes are.... lets say lacking.… Expand
Jul 17, 2012This game is terrible. The story is predictable and doesn't hold attention. The end-game is non-existent, and hunting for items is both boring and infuriating due to imbalanced loot and incredibly rare quality drops. Additionally, the fact that there is a real money auction house makes it feel much more like work than play, and there are an incredible number of bots around, which Blizzard has done nothing to stop as far as I know. Add a huge number of glitches, frequent down times, and almost no character variety, and you have Diablo III.… Expand
Jul 16, 2012Diablo 3 is a game that was destined to be loved by critics and hated by many fans. The reason for this is that it actually is a fantastic game when viewed somewhat objectively, but can be viewed as too much of a departure from Diablo 2 by those who gaze upon that game with rose tinted glasses.
The fact is that Diablo 3 improves upon many aspects of Diablo 2. Concerns such as art direction and character development and permanence that were frequently expressed prior to release are no longer concerns. Though this could possibly be due to the prominence of other concerns, I think it's more likely because these are no longer concerns. Sure there are no more stat points, but they are replaced by the process of gear selection. No more permanent build choices, but the rune system is far more compelling and allows more experimentation and customization. I think the majority of current concerns from the playerbase stem from 2 things: the difficulty of the game and the perception of the AH and the Real Money Auction House. Diablo 2 never really made an attempt to be difficult; it could be beaten around level 60, but if you didn't have the skill or gear to do this, you could always level higher and beat it using your superior level. Diablo 3 doesn't have this option; once you hit max level you are presented with a whole "Hell" equivalent just for max level characters. Therefore, you have to be skilled or have great gear to beat it. This is a cource of frustration for many: Blizzard upon release stated that Inferno would be only for the hardcore players; but the truth is that if it is there, players will feel they haven't beaten the game until they've beaten it. This brings me to the 2nd perception which is the AH/RMAH. The problem with these is that in order to have a challenging game, the Inferno balance decisions must assume the best gear in the game, because this gear is obtainable in the AH. In Diablo 2 there was no such medium for trading; everything was done on fan site forums so there was no real way to see how your gear compared to the world at large. This leads to the perception that most of the gear that players find is crap, and that you have to obtain our gear on the AH to do well. This also frustrates many players. However, if you like a challenging game, neither of these complaints really bothers you.
I've spent a lot of time countering criticism that I see, but the game really is great. Superb artwork and art direction. The story/voice acting is not the best, but honestly I've failed to be impressed by these aspects in many games, including full blown RPG's like Mass Effect. Diablo 2's strength is the heart pounding action, and this game delivers on that.… Expand
Jul 16, 2012You can't customize your characters, the spells you gain are automatically given as you level, and a very limited number of them. Each spell can have a rune attached to it, which is the only thing you can customize the problem is that many of the more powerful runes are obtained early on meaning you literally have nothing to look forward to as you level so it becomes very tedious as there are 4 difficulty levels of the exact same game. You also can't customize your controls, as the mouse buttons (left-click and right-click) can't be changed so you have to keep an ability that uses left-mouse click but also causes your character to move, so if you happen to mis-click a fast moving enemy, it causes your character to move which in later difficulty levels can easily result in death. You can't change this either. Once you hit Inferno difficulty, the difficulty ramps up drastically in each act, where "elites" have a set number of affixes they can pull from, with some combinations being ridiculously hard, even harder then the bosses in the game. To further cause problems, some of these abilities can instantly kill you, and are small and hard to see like the Frozen or Arcane ones which can be placed underneath, and hidden by spell effects on the screen, only to result in your instant death. Lag is still a problem several months after release, and the game must be played on-line with at least 1 day of maintenance per week, sometimes 2-3 lasting far longer then other games typically going till mid-afternoon EST. Your character can "rubber-band" due to lag, usually resulting in death and a repair cost for dying. Additional problems include the collision in-game. Some escape abilities used to get you away from dangerous situations like a Wizard's teleport, can be "caught" on tiny things on the map like a crate, or the edge of a wall causing you to teleport to the location that you collided instead of to the location that you clicked to go. As the abilities usually have long-cooldowns, this frustratingly leads to death as these abilities are normally used to escape dangerous situations so it doesn't help if you don't actually get moved from the spot you were trying to move. Another problem is the "queueing" of spells, as certain builds are built around button mashing, the queue routinely gets screwed up and clicking an ability doesn't always fire it off if something you had clicked earlier was still "queued". You move on to your next ability not realizing it never fired off. Lastly, and the worst part about this game is the horrible itemization. Getting an actual upgrade to drop is extremely rare, and I have yet to see a single upgrade in 120 hours of play right now. All of my gear was purchased on the gold Auction House where you can get pretty good items for very cheap because there is literally no market for them (thus, very hard to make any gold in this game because very few items ever sell) but the big upgrades are all priced well out of anyone's range unless they either use real money, or get extremely lucky and find a drop they can sell for millions to be able to afford the items going for 20+ million to upgrade their character and progress. Trying to sell mid-range items on the Auction House is an excercise in futility because there is a mandatory 36 hour posting period, and no way to cancel with a 10 item limit. So the odds are you will place 10 items up there, none will sell, and you can't put any additional Auctions up for another 36 hours. Even once you get a base set of cheap gear on the AH, without using specific min/max builds you will not progress through Inferno difficulty, and even as you do progress, the odds of getting an upgrade are slim to none so advancing your character is akin to winning the lottery, and not a normal path of progression with small, but systematic gains. Many people are botting and exploiting, further screwing the economy for the real players. At the end, you use the same skills through 4 difficulty levels of the same game (no customized levels like previous Diablo games), then are forced to bang your head against a wall trying to get an upgrade to drop (which is rare, considering how many different stats there are and the ridiculous fact that level 51 gear drops in the hardest difficulty, Inferno, which requires level 60 to enter) which makes zero sense. While you're trying to get this needle in a haystick upgrade to drop, you get to deal with horrible customization forcing people to play how they want you to play (using left-mouse for an ability and to move), bad collision engine and a difficulty level, especially on specific elite abilities, that makes little to no sense in Inferno and very quick deaths with repair costs for players. Do not buy this game unless you like torture.… Expand
Jul 16, 2012Massive dissapointment, the game is plauged with bugs, constant server issues,huge amount of exploits.
The story was a let down. I could not spam spacebar fast enough to skip most of the horrific dialogue.
This game, and I hesitate to even call it that does not deserve the name Diablo.
Blizzard used to make some amazing games that inspired loyalty but now seeing this fiasco released has shown that squeezing every cent from the player at all cost is all that matters.… Expand
Jul 16, 2012The game has good content for early levels, slick graphics, but a very unsatisfying grind. An essential part of the Diablo franchise is itemization: the idea that finding and identifying loot is fun and exciting. This is not the case here. Loot quality and drop rates were significantly lowered in an attempt to curb its in-game economy. The result is incredibly repetitive gameplay as you re-run the same acts over and over for the minuscule chance to upgrade a single piece of gear.
Blizzard's attempts to appeal to a more casual gaming fanbase has resulted in much "dumbing down" compared to Diablo II. Skill points are now automatically allocated for you, and although there are seemingly multiple skill builds you can try out, the nature of the endgame forces most players to follow one or two builds in order to survive and progress.
Fighting enemies and clearing mobs is more dependent on the quality of your items rather than skills such as maneuvering or spell usage. Certain mobs contain random affixes that grant them special abilities; while this is an interesting concept there are certain combinations of affixes that are insurmountable, requiring numerous deaths to overcome, or restarting the game. You'll often come across monsters with strange hitboxes, able to kill you from 10 feet away even though you fled in the nick of time. The game also punishes dying, having quadrupled repair costs in one of the patches; a game should not dictate your style of play, nor should it punish you for being adventurous in exploring and combat. Bosses are more interesting, but come with an "enrage timer", essentially a countdown to doom should you not kill them fast enough. Why should you be told how to play?
Items are boring and lend to boring build diversity. The important stats are your primary, vitality, all resistance, life on hit, and critical damage. Stacking lesser stats will only get you hinder your progression as you'll probably fail to make a dent in any late-game monster. Legendary and unique set items are the rarest to obtain, and are mostly crap; the majority of them have inferior stats compared to magic and rare items; Blizzard has already acknowledged their **** and promises to buff them "Soon".
The game pushes you to use the Auction House (both Gold and Real Money). As a solution to Diablo II's lack of a formal trading system, the AH provides a quick way to upgrade items without having to spend time fighting hordes of monsters. Unfortunately numerous gold farmers, AH bots, and rampant item flippers (people who buy low, sell high) have caused the in-game economy to go wack, making top-tiered item prices exorbitantly high, and mediocre-to-good items unprofitable/unsellable due to high supply and low demand. On top of that, Blizzard takes a 15% cut on every transaction, and a $1 cut on top of that for Real Money transactions.
The game is meant to be played CO-OP, but many issues discourage doing so. Magic find is a vital stat that gets split among party members, punishing you for having good gear while teaming up with those who don't. Monster HPs and damage are increased by fixed percentages when you play with others; either everyone carries their own weight or you'll all suffer in combat. What happens here is friends will join your game, sometimes slightly underleveled/undergeared, and cause all sorts of headaches for your entire party because of the increased difficulty. After having this happen repeatedly you'll not only want to play by yourself (you have a personal follower when playing solo), and you'll shun friends by telling them to get better at the game before playing with you. Neither is conducive to good CO-OP gameplay.
Gameplay aside, the storyline is passable. After one playthrough there's no reason to rewatch the cinematics or click through all the forced dialogue.
The final nail in the coffin is Blizzard's utter lack of respect for its community and fanbase. A glimpse at the official D3 forums (http://us.battle.net/d3/en/forum/3354739/) will show the numerous threads of players quitting, complaining about the game's difficulty/economy/itemization, and whatnot. You can take this with a grain of salt, but the amount of negativity and outcry surely hints at how terrible this game is. Threads are constantly censored and deleted without notice; well thought out posts giving constructive criticism are mostly ignored. Instead, mods will respond instantaneously to those having issues depositing $ into their Bnet account (and delete your thread should you try pointing this out).
This is the most infuriating game I've played in a long time; Blizzard has tarnished their reputation with this ill-conceived, ill-tested piece of **** Jay Wilson and his greedy team deserve to rot in hell for destroying such a storied franchise. Don't waste your money here.… Expand
Jul 16, 2012It had everything to be one of the best titles in gaming industry, yet it failed in every aspect.
The graphics are outdated, the always online thing is a pain, the whole plot is laughable and cheesy, the skill system is dull and, believe me, this is not even the worst! The worst of it is that Diablo 3 is unrewarding. The fun of the game (i.e., getting better and better equipment for your characters) was ruined by a drastic reduction in drop rates of useful/epic gear and by the implementation of an Auction House. So why would you go out there and face hordes of demons if they carry nothing valuable? And why would you do that if everything you may want is already at sale on the Auction House? Totally pointless.
In addition to that, while most games today are trying to create an innovative and immersive gameplay, Diablo 3 is a step backwards: it offers nothing new and makes you feel like you're not even part of the game. You have no choices, you don't change anything, you just click everywhere the whole time. Sure that was fun back in Diablo 2, but that was 12 years ago.
Finally, if you're thinking about buying this game, don't get fooled by "professional reviewers" or Wikipedia articles. Diablo 3 is a huge disappointment. But don't take my word for it, just take a look at the Diablo 3 Forum!… Expand
Jul 16, 2012Bought the game a few days after release, really enjoyed normal, nightmare and hell modes. The difficulty scaling felt just right and some of the drops I could use. However, I am now in act 2 of inferno and I am bored stiff. There is no real strategy in this game, the boss fights are not very imaginative and the elite packs are dull. With most elite packs in inferno, you will end up resorting to hit and run tactics for about 10 minutes until you burn down all their HP. For all this effort you will pick up rubbish equipment that is always for another class. I wish the loot tables meant equipment dropped I could actually use. I don't mind using the AH, wont ever be using the RMAH but just now and then it would be nice if I could run a dungeon and find something worth equipping. A side from the boring progression in Inferno and lack of decent loot, I wish there was more randomization to the game dungeons as it is soo boring doing the same quests/dungeons over and over and over!!!!!!!! Blizzard are right to admit that D3 has no end game... it's flawed! If I had my time again I wouldn't spent my money on this game. Hoping Torchlight 2 bring more enjoyment.… Expand
Jul 16, 2012Game was essentially ruined by the real money auction house due to bots automatically buying all the good items on the gold auction house and relisting them for ridiculously high prices. Players are left asking themselves whether to bother competing with bots on the AH, or to instead spend hours grinding for gold in order to upgrade their gear.
Jul 16, 2012A cut down, more "mainstream" version of Diablo. Its nothing like its amazing predecessor Diablo 2. The game barrows on many features of mmorpgs, such as no dropping corpses, no stat leveling, no skill leveling, and an auction house. Basicly just hack, slash, and loot at its best. The "Skill Rune" system seems like a great way to manage your skills but in the end feels 'dumbed down'. The runes basicly upgrade the skill as you go, so in most cases there would be no need to use a lower level rune. Overall I dont feel rewarded for leveling; I mean getting cooler skills/spells would be nice, but if I picked the same class twice there would be no difference once their both highly leveled. Other then their Items I havn't really had to customize anything but their names. No re-playability. Atleast not as much as Diablo 2. I could imagine you could play through each class 1 time, other then that I dont see the sense in making the same class again. In Diablo 2 you made many of the same class because you could build them differently. I had roughly 20 different builds for the 7 classes in Diablo 2. Overall just to many changes and unwanted additions to call it a good Diablo sequel. Im myself a huge blizzard fanboy, I've played and enjoyed all their games but I just feel disappointed with this release. Its still fun to play it just didn't live up to what I was hoping. If your new to Diablo then you might feel this ranks around in the 8-9 score area, but for everyone thats played D2 you may feel 5-6 is a better assessment.… Expand
Jul 16, 2012This review contains spoilers, click expand to view. What it does good - The combat system is amazing. Great looking particle effects and very fluid all around. Decent customization of your skills. What it does bad - Pretty much everything else. The storyline is terrible. The main "twist" is decent but every big bad was a yawner. Act 4 being 1/4 as long as the other 3 acts makes no sense to me. Seemed very rushed. Normal and nightmare modes are insanely easy if you upgrade your gear regularly on the AH for essentially nothing. Hell difficulty with basic level 60 gear is a good challenge but once you get higher end lvl 63 gear its a breeze. Inferno mode though might as well be impossible. The later acts (2-4) were recently nerfed but it didn't help. My 60 barb who has 80% reduction of dmg for all the resistances and 70% reduction from all dmg because of armor, not to mention every defense passive possible with some good life steal, still gets 2 shot in Act 2 by champion mobs, also forgot the base 50% reduction in dmg because I am a melee character. I can clear act 1 while watching TV and pressing 3 buttons but as soon as I go to act 2 I die all the time. Balancing is a huge issue, my lvl 60 demon hunter that has crap blue that cost about 100K total on ah does 85K dmg. My barb does 12K dmg and has to be up close to do that dmg. Overall just poorly executed game. They are patching it monthly trying to get it balanced but I have my doubts. Not even gonna get into the terrible AH and RMAH in this review. Save your money and listen to the Sub 4.0 user review.… Expand
Jul 16, 2012Good game until you reach level 60, than the hell begins. The auction house is horrible, you cant filter more then 3 affix, witch is necessary to find good items needed to progress in the game. Bots, A LOT of bots, creating an inflation of the gold. Required an online connection, witch comes with lag (FROM THE SERVER! WTF). The difficult starts only in Inferno difficult, witch is not superated by skill, but by gear.
Just another pay to win game.
Huge disappointment.… Expand
Jul 16, 2012This game had way too much hype for what it is worth and considering how much time they had to prepare it, it was a major let down. It was almost as if they released LOD, learned from their mistakes and saw what their past developers did on Torchlight and tried to emulate it to make it more user friendly. Torchlight was fun but a little blah. This game's progression is weak in the sense that there is four difficulties and the need for the middle two is completely unnecessary, besides what is the point in replaying the same crap four times over?
What Blizzard should have done is make it 2 difficulty settings and make it so on the first game-play you get far like lvl 35-40. then on the 2nd play through, you play half of it leveling and the other half endgame, making the end of it dramatically harder.
Also the fact that this game cannot be played offline mode is complete bs, i mean i can get that they want to encourage people to use it but near the beginning of it all it was doing was encouraging gold farmers and the fact that there is so many random adds from gold farmers that just somehow get your information when you're offline is questionable.… Expand
Jul 16, 2012I have bought the game together with 2 friends. We have been playing Diablo 2 for years and been waiting for this title ever since.
I find it to be a boring grind (no different character builds, since every character of the same class gets the same skills; no WEAPON difference, since the weapons differ ONLY IN ANIMATION, not in play mechanics) - there is simply no variety, nothing to look forward, only a monotonic clickfest.
The game also sucks from a technological standpoint - the server connection STILL drops every few hours, months after the launch, and Diablo 3 was stuttering on a computer that ran Mass Effect 3 perfectly in full HD.
And even this is not enough - one of my buddies was informed in a rude e-mail that he was suspected cheating and is now banned. The accusation is false, and what's even worse, there was not even a politely worded warning.
Bottom line - this is no longer the Blizzard that made StarCraft and Diablo 2. This game is not worth your 60 bucks and your time. Find another publisher who makes quality games and does not lace them with obnoxious DRM. Stay away from this title.… Expand
Jul 15, 2012The only reason I give this 4 points instead of 0 is because I *did* get ~150 of playtime out of the game, which, based on my videogame-buying philosophy that I want to get at least 1 hour of entertainment per dollar spent on the game, technically means that it was a good purchase. However, the reason I give it such a poor score is because I was expecting to get so much more out of it than I did instead of outright quitting after a month of playing it. Simply put, the game is a colossal disappointment. There is *no* way that it took Blizzard so many years to develop this game's engine, graphics, mechanics, etc. It's painfully obvious that the game, from the ground up, was built around the Real Money Auction House business model, and that's what most of its development time was sunk into. The game is probably fun until you hit level 60 and Inferno Difficulty, when you slowly begin to realize that the game was pretty much solely designed as a cash-grab on Blizzard's part. Feedback for the game has been overwhelmingly negative, but in response to this massive blowback, Blizzard has only made changes to the game that I believe only served to make the game even worse and even more of a disappointment. Just ask someone you know who quit, and if they didn't quit before Patch 1.0.3, that patch was almost certainly what pushed them to finally quit (that was the final nail in the coffin for me). It almost looks as if Blizzard is making changes based on what is most likely to force people to use the RMAH. Meanwhile, the Blizzard employees in charge of interacting with the community via the forums remain woefully silent about everyone's main gripes with the game, addressing only things that people largely don't care about, and sometimes being downright condescending to their player base. They really come off as implying "we'll tell you what's fun, and we are making changes to the game based on what we think is fun." It's as if Blizzard is refusing to face up to the fact that most of its fans hate the game and think it's a major disappointment. Many people feel as if they were bait-and-switched, and that they were cheated and lied to, and when one does some detective work pertaining to news about the game's development from years past, it becomes obvious just how many things were shown and then cut out of the game entirely before launch. This has been a major wake-up call for droves of Blizzard's once-loyal fans who auto-purchased all of Blizzard's games. They are starting to realize that this is not the Blizzard we used to know. Unfortunately, all we're dealing with now is another big, faceless game corporation that only cares about its bottom line instead of what its customers want. With Diablo 3 being lambasted from all directions as a major failure and disappointment, and the upcoming WoW expansion being largely regarded as a joke and/or "the death of WoW," it certainly looks like Blizzard is in a downslide, with 2 of its 3 franchises essentially in the toilet. Blizzard better hope it has something damn good up its sleeve with Project Titan. Even though I got so much playtime out of this game before I got fed up and quit, I still feel cheated out of my $60 because I, and everyone, was expecting this game to have so much more longevity.… Expand
Jul 15, 2012This game lasted both my wife and I about 50 hours of casual play, cooperatively and single-player, plus some game time with friends. This was enough to get us through the first two difficulty tiers. After that, the monotony became mind-numbing for both of us--basically, same story, same maps, same mobs, and same general loot table. The only differences each playthru are the different classes available, the level of loot, and the increasingly difficult mob mechanics that quickly become frustrating. To compensate, and as others have mentioned, into the 3rd and surely 4th difficulty tiers much of the "game time" is spent grinding familiar content and combining that with the in-game auction system to get better gear to move forward with fewer headaches. But as fewer headaches do not translate into greater enjoyment, both of us have uninstalled the game and shelved it pending any great DLC or expansions, so I rate this as only "Average." If one is a great fan of the series, or has friends that are, then it may have more lasting value.… Expand
Jul 15, 2012The game is fun until you reach level 60 and inferno. Then it gets boring. Farming the same spot way too many times and only getting **** items isn't my idea of fun. The game is built around tha AH, and when the economy is ruined by bots the RMAH is the only way to go. Diablo 3 should be about killing monsters and finding cool items you could use, but it's not. I'ts repetetive avd it gets really boring really fast… Expand
Jul 15, 2012How can anybody give a game a 0/10? I can understand a 1/10 if you hate the game and it is annoying, but a ZERO?!?!? To many, that means it's not a game at all. And my friends, that is exactly what I intend you to hear. Diablo 1 was revolutionary! Diablo 2 was great! What happened?
Well, shortly before development of this game began, Activision took over Blizzard and a man named Mr. Kotick appeared. Now, anybody who remembers Blizzard remembers that their slogans were "Done when it's ready/SOON" and "By gamers, for gamers." When Kotick took over, they changed their company motto to "A culture of thrift" (Google it), and killed off the real Blizzard.
So now, we have a "game" that requires internet in all modes, including single player? No big deal! Except, you can't play the game on camping trips, airplanes, business breaks, or anywhere where you can't connect. But, it will get worse when Blizzard eventually decides to discontinue their servers, which they can do at any time and for any reason. So, if you are thinking about buying the game, you had better buy it before they pull the plug. It's not a matter of "if", but WHEN!
So, why would they do this? They say it was to prevent hacking, but not one hacker I've met has been able to hack a system in offline mode, while several have been able to hack Diablo 3. They say it prevents piracy, but the game has been ripped as well, so that doesn't fly. The real reason that this single player game is not playable offline is because of their Real Money Trading Auction House(RMT.)
So now, Blizzard has implemented the RMT, what does this mean? Well, for them it means money and money and money. They are constantly patching the game in ways to make it harder, thus forcing people to need the RMT items. Every class in the game has been nerfed in short order. Smashing items now increases repair cost, forcing you to buy gold from RMT. The endgame gets so hard in Act III that players who were invincible on the previous act have to revamp their entire character, thus forcing you towards the RMT.
Diablo 3 is not a game at all. Diablo 3 is Blizzard's boiling frog experiment. You know, where you can boil a frog inside a pot, and the frog doesn't jump out if you raise the temperature slowly enough? If they increase the buying temperature of the endgame by one degree at a time, can they boil you before you notice? I don't know man, but a fool and his money are easily parted. CAVEAT EMPTOR!!!… Expand
Jul 15, 2012One of the biggest disappointments I have ever had the displeasure of playing, a game infected by the same corporate greed that has been plaguing this industry for the last decade and making no attempt to hide it either. I won't even go into the story other than saying it feels rushed, incomplete (likely to make way for expansions) and pretty much thrown together to give the game some semblance of plot. What truly becomes apparent rather quickly is how this game's aspects completely revolve around players using the auction house, be it real money or in-game gold, at every turn in this game one is being goaded into spending money, be it the lack of level appropriate loot dropping in higher difficulties, the fact that gear and not inherent stats determine everything from offense to defense, Blizzard's nerfing of classes who have the possibility to circumvent the gear requirements needed for inferno difficulty, everything in this game pushes people to spend money to get better gear. On an auction house where the economy has been broken since release wich (perhaps intentionally) pushes people to towards spending real money on RMAH. Even the now infamous DRM is all a means to keep that infernal auction house alive and I find it truly mind boggling how Blizzard can not seem to admit that Diablo 3 is being used as a cash cow at the expense of their consumers' enjoyment. The skill system feels heavily uninspired and simplified, the game has been advertised as being gothic horror, but even an 8 year old wouldn't get a scare out of this game. Diablo 1 and 2 felt dark and scary, the music felt ominous, Diablo 3 has abolished this feeling and made way for a game for all to play and enjoy... (and spend money on the auction house). The arrogance of Blizzard's "you play how we want you to play" aproach is another point of interest, classes and mechanics being nerfed leaving certain builds and gear (on wich players have spent quite a bit of money) completely useless, there is just no excuse for how much this game blows in the end. A game used to bring in money at the expense of the consumers' entertainment by taking a much loved franchise and putting a shiny new number on it. Truly sad.… Expand
Jul 15, 2012Game driven by Blizz' greediness . Every change they make reflects it fully .
I've played D2 a decade ago, but this seems more like a miniature WoW rather than a hack and slash. Where you can just brag about your gear and call anyone with lower stats a noob, other than that not much to do.
Also this system of taxes in both GAH and RMAH makes you feel you're some kinda Blizzard employee and in fact you are making money for them . Just like drug dealers do .… Expand
Jul 14, 2012The art work and tasty little video clips Blizzard revealed led us into thinking that Diablo III would "take us" or is it "plunge us" into new depths of demon spawned darkness and horror where we are mans last salvation. Sadly it does not. Diablo III is not a bad game in terms of "start too end" story line, it's just whats in between those two points, that undoes what could have been a truly epic game. It never was going to be anything but a tedious game doing four, yes four runs to get too Inferno (Normal, Nightmare, Hell, Inferno). The epic fights I looked forward too against what I hoped would be legendary demons with unbridled power and tricks up their sleeves. Sadly it turned out to be attack, run away, attack, run away, attack, oh you're dead. The only thing I like, is my monk's ability to keep everyone bubbled and healed and still being able to deal out damage making my need to be in a group essential. Sadly some players fail to understand monks need monsters too beat on too regenerate their spirit to keep said players alive, and so they kill the monks target and then they die and blame the monk, because they didn't get bubbled or healed. LMFAO at these noobs.
Character development. Skills are great as long as you read very careful exactly what it does and what will be impacted by choosing something else. Monks are very badly screwed over by the need to use spirit to do anything cool let alone helpful. Constantly being drained of spirit and not regenerating it fast enough can lead too alot of deaths. I spent alot of time, circling monsters. singling one out away from the pack, move in, strike a few times, build some spirit up, circle away before the rest of the group has time to land too many blows. The other classes are OP and don't appear to have too much trouble with large groups. You get runes to enhance your skill, each rune adds a different type of effect too your skill. In my case I went with everything that increased my spirit regeneration. I have soloed Diablo and managed to revive my team mates for the final killing strike simply by biding my time, keeping myself bubbled and healing myself and Diablo away from their corpses. Power of the runes.
The story line is not very robust. Receive quest, go here, kill this, get this item, give it too this person, next quest. It's a rush a job. Blizzard seemed to have spent far too much time drawing pretty pictures than filling in the lay of the land, side quests of historical value and creating decent movie sequences. I'm sorry, but cartoon videos indicate you ran out of money, not that you wanted to impact the Asian market place. One decent video sequence is all your going to get folks. Side quests are laughable, some relate to current characters, most seem to be there as part of the achievement system. The storyline should have been carved into atleast three stages and money spent on refining each stage. Instead we are delivered a rip off of Titan Quest. Which again was too damn long but your fighting creatures from antique, which is cool!! I know there is an expansion pack coming, that much is obvious, you will see it if you know what too look for. Value for money. No, not really. Blizzard knows that, that's why they gave it away free for a 1 year WOW subscription. Diablo III gets a 4 out 10. Subsequent expansions won't save it. Better to go straight onto fleshing out the story line for Diablo IV.… Expand
Jul 14, 2012Blizzard promised a game that would be fun to play (it was -- briefly), feature prominent PvP (it doesn't have it at all), and would be viable to play long after reaching level 60 (it's not). Instead, they delivered mediocrity tailored to maximizing profits, in particular by manipulating drop rates in order to increase prices on the RMAH. Blizzard is not the company they were in 2000. They are a single-minded corporate driven money-making behemoth, There is nothing wrong with that, except that those companies make games designed to make them money, not games designed to deliver players a great experience and extensive replayability. Wish I could get my money back. None of my 15 or so friends that started playing this game in May still play it. Not one kept playing more than 6 weeks. If you haven't bought it yet, avoid it like the plague.… Expand
Jul 14, 2012Normal difficulty is so easy that it is simply a chore to play through. Nightmare is only really challenging with a full group that is under geared or just inexperienced. The game doesn't feel like Diablo until just about Hell difficulty, which is a shame. Additionally, the always on connection require to even load the game is unforgivable. And lastly, the system by which Legendary items are generated seems completely busted, as you are much more likely to gain useless junk or at best, a decent item that is outclassed by a [yellow] type item of the same level.
Story wise, not as compelling as Diablo 2, and the in game cut scenes are shockingly bad compared to Starcraft 2's in engine work. Unfortunately, some key moments in the plot are told this way, rather than in actual cinematics. Overall, the game is necessarily BAD, however it fails to live up to its legendary predecessor.… Expand
Jul 14, 2012Disappointing, not up to standard for modern games. Act 1 had a lot going for it with a lot of destructible items and traps you can trigger on enemies. After Act 1 the detail drops off and you can tell less effort was put in. Changes to items after launch have and bugs have made a mess of the economy. Below standard from Blizzard... I blame the Activision takeover.
Jul 13, 2012I gave this game a fair shot. I took two characters to 60 and have a couple mid level ones. It is a very average, probably below average game. You can probably enjoy this game for a month, maybe two. But no way you're going to be playing this for years like Diablo 2. First the good points. Combat is fun. Graphics are pretty good but nothing groundbreaking. Voice acting is generally good.
Now the bad points and there are a lot.
Itemization is horrible. In 170 or so levels I have on all my characters I have had items drop that were actually an upgrade for my character maybe 4 times, no exaggeration. Drops are almost never higher level then you that you need to grow into. They are almost always 5-10 levels lower then you, IE useless. Even at max level 60 99% of the drops are total crap. For example at 60 you need a weapon that does 1000-1600dps, and you constantly get level 60 weapon drops that have absurd DPS like 250, basically level 30-40 stats on a level 60 item. Pure vendor crap. All the gear is like this.
Because of the poor itemization you are forced to use the in game auction house to gear up buying items that players higher level then you couldn't use. This totally sucks as it's like the main game is an Ebay sim. And it gets worse. Blizzard put in a real money auction house too. So most of the great items are selling for real money.
The economy is screwed beyond belief. There is no bind in equip on items. So there are always more and more items forever. When you finally get a good item to sell you find that there are thousands of the same item already on the auction house. This makes selling anything but the very best stat items nearly impossible. There aren't enough gold sinks in game and Blizzard has done nothing about bots. So gold has so little value that everything endgame costs millions. That's a LOT to a legit casual player. At best a casual is going to make 100k in about a three hour night of playing.
The skill system is dumbed down compared to Diablo 2. There are no more skill trees. You pick your skills from pulldown menus in various categories.You can no longer switch skills on the fly with the function keys. You pick your skills and if you want to change them in the field you have to go into a menu, and there is a cooldown before you can use them. There is no more stat customization. Every class can use the exact same equipment. The only requirement is level. Builds are very limited and boring compared to the huge variety in Diablo 2. You are pigeonholed into using very specific builds just to survive.
The game play.
The game is pretty short.
You play it through on normal which is absurdly easy and boring.
Then you play through on nitemare which is also so easy it's boring.
Then you play through in Hell and it's pretty fun because it's about the right challenge.
Then you finally get to Inferno level hoping to get some good drops and it is nearly impossible. The majority of what's left of the playerbase is stuck in act two inferno. This is because trash mobs can 1 shot you and many elite packs has absurd affix combinations that are unbeatable. Players are literally forced to quit and restart their game because of this.
Some general stuff.
There is no transparent map overlay that you can leave up while playing like Diablo 2.
You can no longer open a town portal and leave it open for an emergency exit. The town portal is no longer instant cast either. It is channeled and interpretable so you're never gonna escape a bad situation.
You cant skip from all the different acts and waypoints once you beat the game. You are forced to play the quests every time and if you want to switch acts you have to reload the game and choose that quest.
The music is almost non existent. This is a huge disappointment compare to the epic music Matt Uelmen did for Diablo 2.
The story is horrible, I mean REALLY bad. The villains are like cartoon Disney stuff.
The Bosses drop utter crap and are too easy, Blizzard what's you to farm the sometimes impossible to beat elite packs
The game is ONLINE ONLY. Blizzard has created the worlds first single player game that features lag, rubberbanding, and disconnects. Battlenet STILL sucks.
The game is full of duping, gold farmers and bots, just like the previous two Diablo games. Blizzard is either totally clueless on how to stop this or just don't give a damn because there people buy lots of copies of the game.
All in all, you can have fun for a month or two in Diablo 3, but there is NO WAY I would ever recommend someone pay the premium $60 for this game. There are just way too many other better and cheaper games out there. If $60 is no big deal to you check it out and decide for yourself, otherwise stay away from this game. Buyer beware, you have been warned.… Expand
Jul 13, 2012I've been playing this game since day one. I accepted the bad launch and plague of problems that followed, thinking it would be worth it in the end. I waited and waited for the patch which made inferno remotely possible for players to enjoy. At every turn I was disappointed. The game lacks the character and ambiance of Diablo 2 and the fact that it was produced by the creators of WoW, not the original Diablo 2 team, really shows. The game is built around the real money auction house. Even the gold auction house is a farce because people can buy gold from Blizzard which in turn bumps up the gold prices to up to unattainable heights. I would not recommend this game to anyone hoping for a continuation of the game play or feel of Diablo 2. The story sucks, the voice acting is bad, characters feel hollow and music is a massive downgrade from it's predecessor. The only way to succeed in the endgame is to purchase your items. Terrible game from a greedy developer - stay away from this one.… Expand
Jul 13, 2012Absolutely the most interesting game at this moment. I haven't play any other games since Diablo 3 published. At first it felt that it's too similiar to WoW and too less the Diablo 2. That is what many people says. But after playing it more I started to like it more and more. Suddenly I realized that I'm really keen on playing Diablo 3. I am already feeling that I am waiting expansion for Diablo 3, which is kinda silly because Diablo 3 isn't fully ready even. PVP is not yet published but it's coming into.… Expand
Jul 13, 2012Grinding Inferno Act III, the game so far is a lot of fun. Once you get the proper gear
this game gets really good. The elites in this game are some of the best I have
ever seen. I highly recommend this game to anyone who likes ripping through
huge amounts of mobs and killing stuff.
Jul 13, 2012Story: 3/10 - very short
Graphics: 7/10 - pleasing
Gameplay: 8/10 - was fun until Inferno Act 2
Replay Value: 2/10 - short story, no pvp at launch, progression in inferno hits brick wall and need to grind/farm for gold to buy upgrades in auction house. Unless you enjoy grinding and farming to get better gear, this game is no longer enjoyable post inferno act 1. Even with distinct classes, the game's redundancy makes further play-throughs boring.
Music: 4/10 - Music wasn't as good or dark like previous Diablo titles.
Sounds: 8/10 - I had no problem with the sound effects/voices
Cinematics: 10/10 - Blizzard always makes amazing cinematics, and this was no different
Skill System: 8/10 - I really enjoyed playing around with the skills and creating good combos to work with, unfortunately this was massively hindered in Inferno.
Requiring connection to internet: minus 1 point (this was very frustrating early on and those of you who played it early on know what I mean)
Real Money Auction house: minus 1 point (This infuriates me that they are encouraging players to pay real money for in game items, and what's worse is that they are taking a cut of it.) I don't like the philosophy of pay to win.
overall: 50/80 = 6.25 - 2 = 4.25 (rounded = 4)… Expand
Jul 13, 2012Blizzard fails to deliver what could have been an amazing Action RPG. To break it down. Video: The game looks good and has a nice flow when everything is optimal (No server lag etc). The graphics are unfortunately not able to deliver the atmosphere we know from D2. It is to bright and cartoonish in its own way to deliver a dark and chilling experience. 7/10.
The game sounds very good. The sound track and general audio really does it's job to enhance the heroic hack 'n slash this game were supposed to be. 9/10 Unfortunately, the dialogue and voices are in short, horrible. 2/10. Summarized: 6/10.
The game suffer from several gamebreaking things. 1) First, there is the intentional lag for hit detection. You can not dodge missiles or bigger melee attacks. This makes for many frustrating moments where your tactical movements are punished, instead of rewarded. Hardcore players will lose many characters due to this horrible game design. 2) Always online. The game demands you to be online at all times, even when playing single player mode. This alone is not a big issue, but Blizzards servers fail to maintain steady servers. This causes ingame lag, issues for logging in and playing with your friends. This feature simply causes many problems which easily could have been avoided. 3) This is an action RPG. But you can not develop your character in any way possible - except from leveling ofcourse. Both the main stat (Str, Vit, Dex, Int) and the skill system is pre-determinated. Every part of what made Diablo 2 into an action RPG is dumbed down as far as it goes. This game has zero replayability. 4) The areas you travel through are not randomly generated, but rather very predeterminated. This choise causes the game to be more boring than it has to be.
5) There are four, 4, difficulty levels. This could have been a positive thing, but the HUGE gap between Hell (3rd) and Inferno (4th) causes everyone to hit a brick wall. This alone is not a negative thing, but several ingame designs causes the grind to be thedious rather then fun. 6) The economical aspect of the game takes up too much space in the way you experience the game. The introduction of the AH and Real Money AH simply buts alot of weight on the gold instead of the items themselves. Combine this with a redicolus repaircost, high cost crafting plans for items and gems, pluss the fact that items you find are worth nothing at all - you get a money farming game instead of a pure hack 'n slash game. If you don't have the time to play 5+ hours a day, you are simply dependant on farming gold and what other people put on the AH/RMAH.
7) The game offers a flexible skill system. But there are some builds that are obviously better then others, thus dimming down the depth of the skill system. The game promotes you to use what ever spells/abilities you want - but if you chose to do so, the game punishes you by removing buffs (Neph Valor) and makes you wait for cooldowns. So being flexible with the flexible skill system punishes you.
8) The game suffers from an escalation in stat values. A barbarian starts out with something as low as 100 healt points at lvl 1. At level 60, you can have close to 100 000 HP. This escalation is one of the things that causes the issues with Inferno difficulty, as the monsters health increases ALOT, while you reach max level in Act 2 or 3 on Hell difficulty. 9) The items in the game are boring. This is mainly due to the dumbed down stat and skill system. The stat and skill system is set in stone and therefore the items can not function the way they did in Diablo 2. They have also removed many, many affixes from D2. Also, your damage is manly determinated by weapon damage. As a result, wizards can very well use 2h axes with better sucsess then a wizard class spesific wand. 3/10.
All in all, Diablo 3 has very little to do with its elder brother, Diablo 2. Only the title and setting is similar. The always-online, dumbed down stat- and skill system, shallow item-system and buildt in lag are things that ALWAYS will be in the way of the positive things this game has to offer. This game is nothing more the a mediocre product who might be pathced to be a better game in the future. Sadly, the patches so far has proven that it will a long time before that. If you chose to pick up this game, be prepared to feel mighty powerfull as you level through the early stages of the game. But the higher level and further in the game you get, the less of an hack 'n slash it is. Your hero become weak and you will have to kite/run away more then you fight. Sadly, this game does not even come close to have the functionality Diablo 2 and other hack 'n slash games have. Signed, long time Blizzard and Diablo-fan ='(… Expand
Jul 13, 2012Abysmal writing paired with a new model for the dungeon crawler which forces you to engage with the story on every play through would be a near dealbreaker for me if it weren't so easily cut short and skipped. However, if you're playing Diablo for the story, you may not be familiar with the franchise. Once you get past the generic platitudes and poor voice acting, you find a game which is solid at its core. The combat is fast paced, the skills and spells have a satisfying impact to them, and the environments and enemies are well designed. The drops, while a cause for much grief at the games inception, have been tweaked sufficiently to give a sense of progression even in the early stages of a players journey through inferno difficulty (the "end game" of Diablo). People complain about DRM, the AH, and the server stability at launch, and yes, some of that is warranted. However, at no point have I felt like my success was contingent on the AH since the drop patch. Furthermore, I've made quite a bit of money (real life money, that is) from selling items I find which I don't need for myself. The game has paid for itself 4 times over for me, and in a day where funds are limited, that's a huge plus. If you liked Diablo II and are willing to chug through some growing pains for its successor, Diablo III is an easy to justify purchase, especially since the game is effectively free after some modest time spent farming and selling.… Expand
Jul 13, 2012This is a good game, but greed has prevented it from being what it could have been. The game delivers in most ways - the classes are diverse and unique, the skillsets are well thought out and it definitely helps to have a wide variety of classes during multiplayer, the graphics are dark and luscious with a hint of the marked blizzard cartoony flair - it is very true to the original Diablo style. But, the auction house, and the measures Blizzard takes to make it necessary to use it if you are playing on anything harder than Normal, makes this game very frustrating. For one, the droprate is outrageous. After about 50 hours of farming this month, I have found about 1 item that is useful to my character and 1 more that is actually of any value. With drops like these, it is nothing short of impossible to play this game without friends or without spending north of 500 dollars on gear. The actual transactions themselves are rigged to line Blizzards pockets - every transaction has a very significant fee, and if you are not careful to redeem the money immediately to your PayPal, Blizzard has hold of the money forever. The constant online feature is less to curb piracy [although it has done this quite well], but more to make a paying model out of an essentially single player game, so that Blizzard has a fallback once World of Warcraft starts losing momentum, as is already happening. All in all, if you haven't started playing this game, then I most definitely recommend you stay away, or you will end up either wasting lots of money or lots of time or both, and be completely dissatisfied once the dust cloud settles.… Expand
Jul 13, 2012Alright I just thought i'd give this game a positive review because it deserves one. It does have many problems and is not yet really a worthy successor to one of my favorite games of all time D2. One thing that should be noted is the combat/skills are FAR superior to D2's. The combat is loads of fun and cleaving monsters has never been more fun. The problem is this game just does not have the longevity that D2 had, which is my main gripe with it. Once you get to the highest difficulty it becomes truly impossible to progress without absolute top notch gear. The problem isn't getting your assed handed to you it's that you are punished severely currently for dying with the repair costs. So, in essence you are not encouraged to push for progression at all. Another major problem is not necessarily that the AH has better gear normally than you find yourself, that was to be expected, the problem is that in order to progress, through act 1 inferno you need act 2 gear, and to progress in act 2 you need act 3 gear and to progress in act 3, you need act 4 gear. This is a huge problem and just lends itself to endless farming for gold so you can afford the overpriced items that people who have had enough time or a big enough losers have posted for rediculous sums. The gear that is needed to progress should drop in the act BEFORE the next one, that is the only logical progression. They either need to up the drop rates, or nerf inferno again for this to happen. This game has huge potential make no mistake and blizzard has a great reputation of adding tons of content and balance fixes through patches. The story and atmospher e were compeletely **** in this game compared to the other Diablos and unfortunately this cannot be fixed before the expansion.… Expand
Jul 13, 2012At the beginning I liked Diablo 3 a lot because there were many things to find.
BUT after clearing everything except act 4 inferno i have to say i don't enjoy playing this game anymore.
It's too much item depending which wouldn't be bad if you could find good items during your solo-runs (YES it's also a SINGLEPLAYER game!). I don't have time to invest 200+++ h just to get semi-decent gear.
Furthermore i want to play the game the way I want it to play and not how Blizzard tells me to play it (because of all the nerf's). Examples:
- why does MagicFIND not affect chests anymore (nerf; if you can't kill monsters you resort to other things)
- Why does every goblin has to stand in a group of (elite-)packs (or it's appearance is nerfed)
- Why do you have to play each character as a tank?
I liked beeing a GlassCannon DemonHunter with high DPS. This is not whining. I'm just thinking about the good old DotA, where agi Heroes were VERY fragile, but hit hard which i liked.
This applies for all the other classes, too (except barbarians). Either you focus on survivability or on dps (if you only have a limited budget!). Otherwise you're stuck in act1 which gets dull especially with low drop rates for good items.
From what i see the survivability isn't much of an issue for monks/barbs, but monks always have to worry about their cooldowns and don't make enough damage, which is frustrating for them.
I don't know that much about Witch Doctors and Wizards but as far as i can see they are too fragile and you can't enjoy playing them because your damage output is poor. This would be a problem if you were allowed to die - which you aren't because the repair costs has been inreased about 600% (if I'm coorect). Blizzard lowered the repair costs for damage inflicted durability loss by 50% (afterwards) because they wanted to make clear that dying isn't a part of the game, which is ok. BUT that's still 300% more repair costs than before just for playing through the game without dying.
In conclusion (but just for my act3 Inferno game experience):
If you only have limited resources (Gold and time to play) the only class which you still can enjoy to play are Barbarians. This doesn't mean they need to be nerfed. Instead other classes have to me adjusted so that you can enjoy playing them again.
Every other class is hard work to play and only makes really fun if you have VERY good gear which isn't possible due to limited resources.… Expand
Jul 13, 2012OK Hack and slash, but frankly, much to moan about:
1) needing an internet connexion to play in SINGLE player modus... Awesome... I can bring the game on vacation .... not.... 2) story line... quite predictable... 3) Graphics... reminds of wow, not my cup of tea. 4) Not being able to save quickly.... Nice when you have a RL and a family.... Either go back to the beginning of the section you were playing or sleep on the doormat ... or let the baby burn in the crib (YES, it was a JOKE!) 5) Loot distribution is quite pitiful, to say the least. Positive:
1) The cut scenes are very nicely done, graphically speaking
2) It is nice to slaughter baddies… Expand
Jul 13, 2012This is a dumbed down version of Diablo2. IMHO this game does not deserve the name Diablo at all. For me it was the biggest diasappointment that I have ever expected in a game: Everything you do is bound to a quest and you are forced to listen to the story over and over again, and the story is not complex at all. It is more predictable. Most of the skills are total worthless, most of the elite groups are just ridiculous strong.
No real goldsink so the economy is almost nonusable by newer people.
Auction House is a joke because you are not even able to search for the items you need in an appropriate way
Only 4 player game limit, with brainless teammaking (e.g. a 4tank game or 4 DD game, both do not work at all)
No diversity in needed stats so you always look for the same stuff, and if you want to buy it its is very very expensive.
Pay-2-win game thanks to the RMAH even though this game is not free-2-play.
All on-hit effects pretty much do the same.
You are forced to accept what Blizzard thinks is fun for you, this is robbery of fun.
content is finished pretty fast, only longtime experience would be items but the idemdesign is pathetic, including legendaries, and even more pathetic are set items.
all in one this game is a waste of money, propably worth being called an alpha-test-status game but there is no legitimation to deliver this product to the customer and ask money for it.
Never did regret something so much. Never been so shocked about a game. Blizzard opened my eyes about who they really are not anymore: good game developpers.… Expand
Jul 13, 2012NOTE: i have played 400 hours, 3 level 60's (barb with 100k+ dps, 1100 all resists, 60k hp, 58.5% crit), and made $1500 dollars off RMAH. for that reason, if D4 was released, i would buy it and sell items for real money until the economy dies like it has.
However, this game is horrible. Absolutely garbage. I have played hundreds of hours of D2 up until D3 came out and I have to say that I am severely disappointed. The game itself wasn't developed by ANYONE from the original development staff that made starcraft, warcraft, D1, and D2. The original dev's left to ArenaNet and Runic games to make Guild Wars 2 and Torchlight 2, respectively. This throws up a red flag already. Jay Wilson who has ZERO ARPG development experience is given head designer of D3.
The game is a joke. The difficulty they speak of in Inferno is CHEAP difficulty and not executed properly. There are situations that your character can NEVER escape from (no matter how geared you are), which always result in death. As stated before, my barbarian is MAD geared. I roll through Inferno ACT 3 in less than an hour every time. However, I cannot stand dying to stupid situations like when my barb's only CC breaking skill (WotB) is on cooldown and an elite decides to vortex me into a frozen along with 10 arcane orbs on me.
furthermore, the loot is garbage. if they are going to force inevitable death upon us, they might as well have made the quality of the loot better. loot is uninspired, uninteresting, and unrewarding to find. D2 had a LOT better loot system. in D3 legendaries are total garbage and most of it gets NPC'ed. Yes, legendaries are being sold to merchants ALL THE TIME in D3.
on top of all this, they made hundreds of millions of dollars yet skipped on improving their servers. the servers still lag and rubberband and causes lots of people to die constantly for no reason. If you're on hardcore, you lose your character if you die. this is just unacceptable for any company.
plus, the RMAH makes the game pay-to-win and the drop rates ARE affected by the auction house as confirmed by blizzard staff. this just makes the game disgusting and causes people to quit even more.
they promised a ton of things that they never kept, just do some googling and you'll see what i'm talking about.
blizzard dropped the ball this time and i hope they pick up the slack again... they need better devs and higher-ups that make a good game to make well deserved money.… Expand
Jul 12, 2012I would find this game acceptable had they not named it Diablo III. There was no reason to call it this. Diablo II is so much better in just about every way. No real character specialization, just rune gimmicks that can be swapped out on a whim. The limiting of abilities for some reason. They had no business calling this game Diablo III, it is not worthy of that. The game was clearly made for babies or something because it just does not resemble the greatness of Diablo II at all.… Expand
Jul 12, 2012I have just created an account just to review this mediocre game.DO NOT trust anyone that says this game is good, i dont know whats wrong with them.Blizzard made an awlful game and put the name Diablo on it to make it sell, this game has so much problems, so much poor desings choice, and so much company greed that is impossible to list them all here as it would take a lot of time that i dont want to spent kicking this already dead horse.Just go to the Diablo 3 forums and you will understand.I would give 4 to this game, but because it has a legacy i am giving it 0 cuz it is insulting this game came out the way it came.Really disapointed...PLZ LISTEN TO ME DO NOT BE FOOLED, CHECK THE FORUMS.… Expand
Jul 12, 2012"Diablo 1.5"
This game has nicer graphics than Diablo II: Lord of Destruction. It has a shared stash and some nifty little features like that. Other than that most of what players care about have been cut out of the game or reduced down to almost a child-level of simplicity.
Compared to Diablo II: LOD, there are:
Less users per game, less items, less heroes, less customization, less secret levels, less hero levels, less workable builds, less item affixes, less item types, no runewords, no jewels, no stats on heroes, no charms, no custom room names, etc. The list is extensive and I recommend dropping by the official forms: http://us.battle.net/d3/en/forum/3354739/ and asking there if you should buy the game or not, BEFORE YOU BUY IT. You have been warned!… Expand
Jul 12, 2012Not a bad game but not a good game. 40 hrs of enjoyment for $60. That is $1.50 an hour, which is not worth it for a video game. Very little innovation to the genre. No depth in character creation, since the character can be instantly changed to whatever skill set you want. Item system is weak by design, since items your level almost never drop. Its just a standard hack and slash game with a mediocre story (especially when judging by blizzards standards). Wait for the price to drop to $30 at least, or just buy Torchlight II when it comes out, as it will probably be a all around better game for 1/3 the price.… Expand
Jul 12, 2012This isn't a bad game so much as a game that fails to live up to expectations. The game play has been so simplified that it quickly gets repetitive. I was greatly annoyed by the need for an internet connection--the game regularly logged out for unknown reasons. I was also bothered to discover that the auction house was a far more effective way of acquiring specific gear--this results in players spending a good fraction of the game at auction when they should be out there killing demons.… Expand
Jul 12, 2012Blizzard simply screwed up on this one - BIG TIME!
- People cleared Inferno after days, due to the completely bugged nature of this game that was never even tested on the highest lvl. - After we learned that it was possible to dupe Gold for several weeks, onle three ppl from my friend list (containing 39 chaps for D3 alone) decided to go on playing. They stopped two weeks ago. Everyone(!) i know stopped playing it, and each and every one of them is correct by stating that this is for sure the worst game Blizzard ever produced. - Edit: You were able to bid on auctions several times, and would get your money back all the time. A simple bug that wasn't corrected for days (!) allowed you to quadripple your money in a matter of minutes. Thats why there are still 500.000.000 GOLD items that sell. Because the gold is still in circulation, blizzard never took measures against it. Oh yeah, well that makes your hard earned 10 Million virtually ... worthless. Congratz! :(… Expand
Jul 11, 2012So you beat the game that should take you maybe 8 hours and you think hmm pretty good story kind of fun combat. You'll beat it again you'll think same old but combat was much better. You'll beat it again same old combat once again better. You'll try miserably to beat it again for what reason you do not know but what you do know is you need to grind ever better gear just so you can beat a game you have already beaten 3 times and you begin to wonder what exactly am I doing? I have already experienced all this game has to offer nothing new is coming and yet I am grinding gear to accomplish what? You will stand their puzzled and confused because this does not make sense.
You will than say to yourself am I missing something? The answer you will later realize either by yourself or by reading reviews is No.
So do I recommend this game? No.… Expand
Jul 11, 2012Lag, lag, lag! The requirement to use internet to play the game is ridiculous for single player mode.
If Blizzard thinks that it can use its rep to continue to sell non-innovative games like Diablo3 with draconian measures like this then they are fooling themselves. You are only as good as your last game and this is not looking so good.
Jul 11, 2012It pains me to give Diablo 3 a rating of five considering how much I love the Diablo franchise. I wanted this game to keep me interested for years like Diablo 2 did, and unfortunately it just doesn't have the staying power of its predecessor. Overall, I'm content that I got over 100 hours of enjoyment out of a $100 game (I splurged for the Collector's Edition), yet that feeling of disappointment in knowing that after 3 months I've already lost interest definitely lingers. Perhaps future content updates will pull me back in; only time will tell on that.… Expand
Jul 11, 2012Its a good game but there are a few problems. Its a tad short and expansions that I have to pay for don't count. The graphics are OK but not what I would expect from a game released in 2012. Speaking of 2012 there are 10 times the great games out compared to when D2 came out and I'm not alone in saying I don't want to kill the same guys over and over again when I can do play something else thats new. They also need to check a dictionary for what rare means because I can fill my inventory with yellows but every one sucks. Even though its still a good game but not the super mega awesome ultimate game everyone expected.… Expand
Jul 9, 2012Diablo 3 falls short in every aspect in comparison to it's predecessors. It was a solid effort on blizzards part to try to revive an outdated rpg style. However they failed to appeal to what fans wanted in Diablo 3. The auction house has had negative repercussion on game play as well as the spirit of treasure hunting and collecting. The story was uninteresting and the characters never developed any depth through the progression of the game. The skills are poorly thought out and oddly constricting. Using only a handful of skills for the majority of the game. By far the worst mistake made was the idea that the solution to "Boss runs" was to force people to minion farm. Again the game isn't terrible, it just falls so far from the expectations for the sequel and was a terrible misstep away from the components that we loved.… Collapse
Jul 18, 2012For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]