Jun 3, 2012Here it is: Bad story, game is on rails, you must be online to play (when the servers are working), and in order to advance you have to use the AH to get gear...a big step backwards from D2. Activision made D3 to make money, not please there customers and feels repetitive after normal mode. All your gear will come from the AH, nothing is soul bound, and the REAL MONEY AH will cause you to spend real money to beat the game...better to play a F2P game.… Expand
Jun 4, 2012For all who don't know yet,whatever good and creative part there was in Blizzard is long gone.Now they are just reaping the profits off the work of people who are not working there anymore since around 2005. Any new game from blizzard will never ever be the same as their older games because the creative minds that made those games and their atmosphere left blizzard years ago so do yourself a favor and don't buy their new games because you liked the old ones,you'll only be disappointed!… Expand
Jun 4, 2012In summary, this game is half the fun & perfection of D2. It doesn't bring any new stuff to the Diablo series, and yet failed to understand what made D2 fun.
Blizzard obsession of making more money has taken a toll on the game. Permanent online requirement (Not a problem until Inferno when Elite 1shot you during sudden lag spike), Now your Single player char is at risk of being hack, which force you to purchase Blizzard authenticator. Poor Loot systems so rare items can be sold in AH for cash transaction where Blizzard will take a cut. Char level until 60only max, expect future "expansion" that probably cost another 10USD.
It feels that Blizzard put so much effort and ideas of milking all the possible penny from us, that they forget the core important of making Diablo 3 a good game.… Expand
Jun 4, 2012This game is NOT good. It may please a few hardcore players, asians and gold sellers, but in the overall, its a very crappy game. - The story sucks, a lot; - The loot table is completely ridiculous; - Tons and tons of bugs, glitches in a game being developed for 10 years from a company with more then 30 years of experience; - A very healthy environment for gold sellers who spam the general chat and ruin the economy;
- Stupid items with incompatible stats;
- Too short, it seems that only act 1 received some attention, the rest is just a breeze and act 4 is so short it hurts;
- Graphics could be better, suitable to the year the game was launched;
- The combination of skills found in elite packs in Inferno is stupid, you will kill them, but you will die A LOT. Also, they will NEVER drop something to make it worth the amount of time you spent on them;
- Repetitive, neurotic and obsessive gameplay, driving you to do the same things over and over again.
I could keep going. The game is addictive for those with a lot of time in their hands, but its completely crap for casual players. Hell, even Bejeweled is better than this.… Expand
Jun 4, 2012Poor story elements, rubbish voice acting, reduced RPG elements, the auction house and forced online gameplay all ruined it for me. This game has the distinct feeling of a warcraft 3/starcraft 2 custom-map and all the bright colors, generic sound effects, and crappy character/in-game-cinematic animation that goes with that.
This game didn't have the character, heart, or soul of its predecessors. I give it a 3 for the few hours of fun I did have with the core gameplay - hitting demons with a hammer.… Expand
Jun 5, 2012Game sucks, seems like it was put together by a bunch of programers that have never played a video game! Pull abilities off action bar with five stacks of valor that take an hour to get. Auction house is a joke. Chat feature is god awful. forced to buy gear off auction as nothing that drops is ever an upgrade late game. Followers attack treasure goblins. save your money until they fix all these problems or unless you only want to play threw hell difficulty.… Expand
Jun 6, 2012Actually no skill tree. Poor character graphics at starting screen. On the contrary, here and there on the map graphic details are redundant and look bad. No WASD controls as an option, can't move while casting (just as in Diablo 2, but I want it). Casting has a little delay. Maps still have blind zones. My keyboard (and even mouse!) has more keys for abilities than just 4. Doubtful user interface usability (IMHO). Internet connection is needed for single player. Servers are sometimes overloaded or in maintenance. Rumors that character can be hacked in realtime while playing online. Real money auction. PVP only in arenas.
It is NOT a Diablo 3. It is ****… Expand
Jun 6, 2012I liken this game to buying a used car. At first you are happy as you drive off the lot then as the excitement wears off and reality sets in you might start to notice things you never did before, like things you didn't realize were broken and you suddenly feel much less satisfied. I've played over 100 hours and it took that long for me to truly notice the crap game that it is compared to the 2 before it. I guess it's on par with what you might pay for other games, but this was supposed to be Diablo 3 and on a level all by itself. It is not. If 100 hours is worth 60 bucks and you know nothing of the Diablo series then buy it, If you are a long time fan then I would suggest you do not.… Expand
Jun 8, 2012I bought Diablo III w/o any past experience with the diablo games. I figured why not give it a shot since I had heard about the success of the previous diablo games. Im more of an FPS type: Counter Strike, TF2 but I've played guild wars for awhile and it was fun-- never tried an action rpg. At first diablo III was fun, I like the graphics and the first time I saw the pretty cool affects of monsters flying in the air or getting decapitated after I killed them but after awhile, I just got bored. Im bored of it and I got it about a week ago. I have two level 35s and they are pretty stacked with gems so I'm killing things with ease. I realize that the higher levels are probably gonna be more challenging but I dnt really feel like playing for some time since it will be the same thing. One change that I would have welcomed and that would have increased the fun in diablo 3 is more variety in character customization with appearance and skill points( but you can choose any skills that you want once their unlocked(elective mode) so your not restricted to a set of skills). Its not much fun when u play with others that have the same appearance and similar skills, only difference is the gear. So if you want an honest opinion, I'd say its fun in the beginning until you realize that your character is pretty much the same as the next. I would also like to point out that the story is very short and you will most likely kill each boss and run through the same "randomized" dungeons hundreds of times. The length of development does not show in the product..I would have expected more variety. If your contemplating on your purchase, I'd say hold off on this one until maybe Diablo 4 comes out in another decade. Maybe then you'll actually be given more variety and more options( the only two are: Class, Gender)… Expand
Jun 10, 2012I thought I would give Diablo 3 a shot despite the avalanche of negative user reviews. I quickly realized that my fellow gamers were right. This game is so bad, I scarcely know where to begin. Awful graphics, repetitive gameplay, limited character customization, constant connection problems (even a month after release), real money auction house, simplistic story line...
Blizzard cut every corner possible in an effort to mazimize profits, and it shows, A LOT. Don't waste your money on this title.… Expand
Aug 16, 2013Hello, I'll be writing this review from a "Diablo 2 LOD player precept". I'm going to talk about what has been removed from D3, that D2 LOD did right "in my opinion." - (No offline single player.) - (Battlenet System) - In D2 you could make your own games (Not in D3) - Only 4 Players in a game now from the previous 8 player games. - No longer having the option to choose your own games to hop into.(old school item for item trading). - Lag or Downed Servers or Errors (Not really improved from D2, maybe even worse) - Botting still in the game *Up side for blizzard if a bot farms a nice item they share the profit with it - (Ladder System) *I cann't imagin restarts because of the real money auction house *-one of the worst ideas ever put into a Action game is holding back one of the best - (Drop System) *Feels very unrewarding. Old system felt more rewarding because there was more items in the game. - Set items *there is no point in wearing a full set because there's normally no bonus for wearing all the pieces. - AH *You'll find the real gear on the real money auction house or a website. - No Runes meaning "No Runewords" So doesn't that mean white items are useless? - No Jewels - No Charms (Small Charms Large Charms Grand Charms Torchs or Annihilus or Gheeds Fortune) - No Ethreal items - Little to no Aura Spells on hit Items *One of the most fun Powerful items from D2 - (Way Points System)************** Just to Magic Find another Act you have to beat the one your in or Hop into another game - (No Open World PvP System) - (No Skills or Attrubites points System) *Characters feel less unique - (No Valueable Quests)************ *There isn't one Resistance or Stats Quest or Socket Quest or Skill Quest. *There are just mandatory quests in D3 - (Randomized Map Generating System)* Feels less randomized in D3 In D3 Every Characters Damage scales off of Weapon Damage. Unlike D2 where you had to make decisions on Crush Blow, Deadly Strike, Open Wounds, chance to cast a spell 1-3 to skills, Auras, +1-3 freeze target, Monsters rest in Peace, Prevents Monster heal. - Top lvl is hit way to fast You'll find yourself around act 3-4hell max level Still having another Difficultly to go, and you have to gear grind and do it a 4th time for no other reason then lets do it a 4th time. - The Old Cow level (with massive mobs of Cows wheeling Axe Polearms) lets just say its more like a flower, carebear, pony land. - Enraged Minions - Not having your mercenuary when playing with your friends. The game has chanced alot "I feel like the game has went backwards". What really pisses me off tho was Blizzcon 2011 "Which you can watch on youtube." Blizzard showed off alot of idea's saying most were finalized "just some needed some fine tuning" Almost all of those idea's shown at blizzcon didn't made it into the game. There for I had no idea as to how D3 would look, sense what they showed me never made it into the game.… Expand
Jun 12, 2012* Extremely dumbed down from D2, with insulting amounts of hand-holding present everywhere. This ranges from autostats, all skills enabled, no skill levels, freespecing, restricted skill choices without elective mode enabled, simple skill tooltips, removal of almost all combat mechanic affixes, no weapon swap, 4 socketables vs the hundreds of D2, generic/boring legendaries, etc.
* Lack of social support - poorly implemented chat channels, automatched game joining only, ghost town effect, 4 player limit = even less socializing.
* Cheesy B-movie story-telling, cliche one-dimensional characters, corny voice-acting, non-sensical/comical actions by villains, predictable twists and plotline.
* Lack of diverse character types within and among classes - no more physical/caster/hybrid - all character types now rely on weapon damage like physical characters in D2. This destroys a huge amount of itemization/gearing choices, as there's no longer a deviation between decentralized gear (caster) vs centralized gear (physical) vs a build that needs to balance the two (hybrid).
* DRM online only - no offline single player, no lan support. Laggy servers, and all the same issues of botting, duping, spamming, and trade exploits present in a game that's over a decade old. * Crappy UI that's designed by a console developer - convoluted to navigate, clunky, and inefficient at utilizing screen space.
* Approx FOUR times less legendaries (uniques/runewords) in the game than D2:
* 9 chest pieces vs 37 uniques + 14 runewords
* 18 swords vs 35 uniques + 26 runewords
* 6 shields vs 22 uniques + 8 runewords
* 7 bows vs 19 uniques + 16 runewords
* 4 gems vs 7 gems + 8 unique jewels + 33 runes + a NEAR LIMITLESS variety of magic/rare jewels.
* Legendaries are generic, boring, and don't have the flavor that D2 uniques/runewords did. Randomization of 1-3 entire affixes also makes the item much less iconic or powerful than before.
* A severe lack of combat mechanic affixes compared to D2.
* Inferno mode is broken. It's not more difficult, it's just cheap. 1/2-shots everywhere, melee is severely handicapped. A number of retarded monster affixes that should never have been put in. Most builds except for a select few aren't even viable. There's no semblance of strategy, just having the best gear possible and dumb luck in not hitting the wrong champions.
* Quests feel a lot more forced and non-optional than in D2.
* RMAH diminishes the sense of achievement of finding items. Spending hours finding a great item just doesn't feel as rewarding when you know you can find something similar at the RMAH for a couple of cents. Although buying items with money was prevalent in D2, at least it was hidden away and not endorsed for all players to see and use.
* Farming has shifted from item finding to gold finding. However, gold finding is considerably less fun than item finding. D2 was like playing the slot machine, each pull of the lever and you had a chance at something amazing. D3 is like going to work everyday, earning a paycheck, then buying what you want with the money.
* Outdoors feel a lot more linear, which is amplified by their completely static nature - there's less vast open areas with less monsters at a time compared to D2 = less opportunities to kill hoards of enemies at once.
* No ethereal or superior items, no ability to create items with such properties or transmute it onto items you own, no gambling, no charms, no way to reroll item affixes. Mystic used to be able to do this, then got scrapped. All this just represents more dumbing down of features.
* Lack of character uniqueness/identity/ownership - all builds are freely changeable, many builds in the late game are similar or identical - no character permanence + lack of customizability = lack of character attachment.
* Lack of in-depth customization - skills only have 1 level each so it's impossible to specialize in certain skills to the extent you could before. You can't specialize in builds that aren't predetermined for you through the passive trait system. Because there are no points to allocate, there's no more tinkering with unique builds, thinking about your build, or calculating your allocation of skill points/synergies.
* Low replayability - no point in making more than 1 character for each class. All unique builds can be tried out in the timespan of a few minutes, instead of a few weeks. Unique builds aren't practical in Inferno. Not enough depth in customization. Not enough depth in itemization. Bad pvp = low incentive to find loot. Bland loot = low incentive to find loot. Gold farming = low incentive to find loot. Low social support = less fun while playing. After beating inferno, is there even a point in continuing to play a game that's no longer fun?… Expand
Jun 13, 2012I honestly can't understand why people giving negative reviews are being called whiners and idiots.
I was awaiting for this game with much anticipation, because I liked very much D2 and Titan Quest. Does love for D3 predecessors not count as main reason of anticipation? Am I an idiot just because D3
does not stand to my expectation?
Previous reviewers already mentioned main flaws of Diablo 3. So I'll just make an accent on what made D3 very disappointing game for me.
1. I can't play this game in the evening hours after my work, because of lag issue. I have good broadband internet connection and in the morning hours game was running OK. But in the evening I just can't play. Yes, I'm ashamed of throwing 60 bucks into waste basket. But we learn on our mistakes.
I will never, ever buy another DRM game.
2. We rate everything in our life compareing to previous experiences. So I don't understand why comparing D3 to its predecessors is not legitimate. In my opinion D3 is almost not replayable, which I cannot say about D2 or TQ., I played those games for a long, long time.
3. Getting sword with intelligence stat in a game, where there is no cross-classing is not fun !!
4. Being robbed of really good loot in a game that is mostly about loot - is not fun !!
5. I don't whan't all this real money stuff, I just want good single player gaming experience
I'm very frustrated.
Jun 13, 2012This "game" is a shame for Blizzard and for players! I spend more than 40 hours on ths game before i say what i think. Graphisms are from an other time (10 years ago?) the gameplay? what gameplay? Loots are so poor! and the aspect "paytowin" is really , really a shame. And of course i don't speak about the obligation to be online all the time. I think Blizzard is over, just a company to make money making casual games. I go back to D2, waiting Torchlight2 . I hope i will be better - but i guess it will be easy to be better. (Sorry for english people , english is not my native language)… Expand
Jun 13, 2012It doesn't get a zero from me because this things works, kindof. Of course, It didn't work the first few days. And all of that because of the greed of Blizzard, forcing the use of the internet for DRM and for the pay shop. If the game was good, that wouldn't matter that much, but it isn't. It's a casualized, made fro 5 year old kids, version of what Diablo was using the graphic engine of World of Warcraft. Avoid at all cost. If you want something close to the original Diablo and Diablo II experiece, get Torchlight and Torchlight II.… Expand
Jun 13, 2012I don't write a lot of reviews - but for this I gotta chime in ... was really excited about Diablo III - was a huge D2 fan. It took them how many years to make this piece? Sure it's fun but they control when you can play!!! Yeah, you read that right - you'll pay $60 for a game that's in many respects dated AND they can shut the servers off on you ... which happens all the time!! Bunch of control-hungry bastards. Never buying another Blizzard game period.… Expand
Jun 15, 2012After finally able to play leveling a monk to 30 and a wizard to 60, experienced inferno up to act 2. I can tell you what I felt is wrong with this game. While I have played diablo 1 and 2, I harbored no lingering nostalgia or yearn for an upgraded version of the predecessors, I only wanted an entertaining and fun game. Diablo 3 failed in that respect, It's just not fun or entertaining enough to warren multiple play through.
One of the most glaring problem is that this game feel unfinished and I felt like I was a beta tester. It seems that nothing in this game is set in stone and you're investing time and literally money if you use the real money auction house in a very uncertain environment. Whenever the player find ways to make progress, blizzard will change things in the game to bar the players from making progress, this range from changing skills down to the gears that you payed for. Yes, what you buy today may not be what it is tomorrow.
Changes are good most of the time, but blizzard seems to only change things that are favorable to themselves and not the players, it seems that their whole design and patching mentality revolves around their auction house. It's like making the auction house work is more important to them than making the game more enjoyable. There are a lot of useless skills on each class but they makes no attempts to change it for the better, not even hinting they will change them. However one skill that players found were useful and having an easy time with it, they hotfix it before we can blink. Another solution would be to give all classes useful builds, but I guess it's easier to make one useful skill in one class useless.
It seems that blizzard is just working against the players instead of for them or with them. I highly recommend to just skip this game. You missed nothing, it's not revolutionary, it's not even evolutionary.… Expand
Jun 15, 2012The Diablo 3 Forum deletes anyone's post they disagree with.
I posted this***
******************************************** I don't even play it now. I log on check auction, leave. If any of my friends decide to play, I log on and play a bit, that's it. There is no skill to the game. If you have the right gear you can beat it. If you do not have the right gear you will die all the time. Game is Gear driven Not skill Driven, any clown with the right gear can beat it. Only place to get drops is in AH or RMAH. The Items you need will not drop at the right levels. 2. No free from the internet Play, causing extreme lag at times even in single player.
::: And got banned, and all my posts deleted, not just this one.
The makers of this game do Not want any negative feed back… Expand
Jun 16, 2012I've been playing this game for more than 100+ hours now and I really have to say that in it's entirety, I hate it. Not in it's core content and but in it's implementation. Don't get me wrong. It is still fun to play and retains the same dungeon-crawling, loot-grabbing, clickity-click click goodness. But is that really all there is to it? I've played D1/D2 and have finished and enjoyed those multiple times but what made those games stand out and acquired a cult following seems to have been lost in D3. I'm not even gonna mention the DC's and server stuff because those are fixable, in fairness to Blizzard. Upon playing this game a lot because of it's "fundamentally" fun gameplay, and I use the term loosely, I can't help myself in the back of my mind feeling cheated. It seems that this "Always-Online" thing is forced upon the consumer to make sure that their asses are covered for delivering an unpolished product. Think of it as ordering delivery for a pizza. They send it to your house, without most of the toppings and the delivery guy occasionally puts toppings on it as you notice it while eating. Terrible.
They also mentioned the online setting is to promote coop and to fight gold-sellers and outside seeling from third-party sites and what-not. But they have a real currency auction house for Christ-sakes, they want you to spend your money on them, not on some god-forbidden site where they have no share from the earnings.
The way the loot is spread and supposedly "randomized", somehow I felt cheated. I have 3 level 60 characters and you don't get what you need, ever. You get crap or what other classes need. Hence me making 3 Chars. Seriously, the AH has been my friend and I couldn't have survived without it. How will I have gold? Yes, grinding. Now, I don't mind grinding but when you're digging through the ground with a teaspoon to find an ever so slightly bigger teaspoon to dig with, well you get the picture. They got you playing for a long time and almost always never getting a feeling of satisfaction.
Maybe I'm a noob, maybe you're the greatest player in D3, but one thing is clear. D3 is made with business in mind. They don't care really care about you, all they care is you clocking a million hours doing the same things so they can get more of your money. From the bottom of my best judgment and honesty, I give this game a measly 1/10 for its entirety. After all, the whole is greater than the sum of it's parts. Nuff' said. Thanks for reading. HTH.… Expand
Jun 16, 2012Hmm, where should i start? I played through diablo III once, using demon hunter. I never really felt compelled to play more then once through, I felt that everything was the same again. This game is sort of like fruit stripe gum, it looses its flavor after only a little while, and you dont even get the cool tattoo afterward. Im a huge nerd for Diablo II and the expansion pack, and this game came no where near Lord of destruction. The art reminded me of Warcraft which i absolutely despise. They need to fire their art directors, keep it interesting. Blizzard is no longer a gaming company, its a corporate entity polishing up games so much that everyone likes them. In the end, its not the case just look at the user scores. The auction system kinda sucked IMO, the story got bland after the 3rd act. I realllly liked the lore in the beginning it gave alot of depth, then i got to the last act and deckard cain wouldnt shut up! I dont care about every blessed demon just shut up and let me kill! Way to over do it. The backgrounds were actually really good, especially in the second act with the palace in the background. mmm, the regular art was too much like warcraft, i wonder if other people thought of that as well? The textures are so bland and unappealing, im glad they changed the color scheme from super happy rainbow warcraft funtime, to just a little darker, it fits the mood better. You guys should look up photos of how diablo III was going to look back in the day with the old art! Its looks like your playing through a F*****g masterpiece painting! (in a good way)… Expand
Jun 18, 2012Diablo 3 could have just been D2 with updated graphics and I would have been happy. Magic finding in D2 was very addicting. In D3 though, instead of hunting for unique items with interesting stats (meaning items that have stats you wouldn't find on a blue or yellow), you're searching for blue weapons with high damage and yellow items with the stats people want (vit, int, dex, str, all res, etc). All items can have these stats, which means that there aren't any truly unique items that get you excited. Sure everyone in D2 was using roughly the same items, but the varying stats could make your items better because you have +2 to all skills instead of +1!
Another thing that is upsetting is the auction house. Instead of trading items, which is pointless with stats that can be on any item, you scrounge the auction house for a long time looking for the stats you want. This removes any social interaction the game had via trading and makes it boring.
The skills system... The skills were pretty cool, except that you can't use all of your spells and are locked to 6 or so, along with 3 passives. Sure you can change them, but there is a cooldown if you're not in town and the cooldown increases if you're in the higher difficulties. I actually liked the spell system at first with the whole rune enhancements while you level up. However, I realized that the runes I was unlocking weren't making my spells any better and I was using the old versions of the spells through end game. It sorta ruined the whole feeling of getting stronger.
I don't know what suckers are still playing this game, but after I reached halfway through inferno I was done. The only people I know are still playing are the ones that want to make money using the real money auction house.
I won't bother saying what else I don't like about this game, but I would say stay away from this one. And one last thing; Diablo in D3 looks retarded.… Expand
Jun 20, 2012The game was perfectly fine before the 1.0.3 patch. After it, it's practicly worthless. I play act 2 on inferno and the repair costs are so insane that you go bankrupt all the time. This is outrageous.
There is no use in playing anymore for optaining new items or gold.
Jun 20, 2012Far too linear, far too easy at earlier difficulties, auction house, silly random loot generation (str/int gear?!), weird loot drops (weird mix of attributes, no sense of progression), oversimplifying the game - limited to only 6 buttons to use while the game offers a great deal of fun, if situational abilities, which you will never use as a result.
Jun 20, 2012Activision must have paid a fortune in bribes to get such good industry reviews. However, the user reviews tell the true story. This is a dumbed down, money making exercise that spectacularly fails to fire at any stage of the game. It looks and feels more like World of Warcraft than part of the Diablo franchise. The auction house ruins any feeling of progress, instead it is just a cycle of "gear check", "kill things", "sell loot for money", "visit auction house". I have played for ~150 hours and have had only one legendary item drop so far and that item was pretty much worthless. The cinematics (usually a strong point for Blizzard) are boring and the dialogue, cut scenes, plot and voice acting are pretty much the worst I have ever seen in a game.
The gameplay and lack of freedom are the real killer though. So you wander around the (not so) random environment killing mobs by inclining your weapon in their general direction and then you are suddenly jumped on by something golden that hits you from off screen and kills you in one shot. Even worse you can't do any damage back as it is invulnerable or shielded, etc. This is not fun. Being forced to kill elite packs is not fun. Making the least fun part of the game the main driver once you hit level 60 is just a vain attempt to make something totally unenjoyable seem more rewarding - it doesn't work.
In summary playing DIII feels like someone is playing a mean joke on you and that at some point a crowd of people will jump up and shout, "fooled you"... then you get to play the "real" game... I am still waiting for this though :'(… Expand
Jun 20, 2012This review contains spoilers, click expand to view. I've been playing this game since launch, and I've also just tried out the new patch 1.0.3, so I think I can now sum up pretty much everything I feel about this game.
I am not going to touch basis. If you want to see graphics, sounds, and gameplay itself, you can watch youtube.
This game has lost touch with Action RPG. In Action RPG, you start off with a weak level 1 character, slay ALOT of monsters and bosses, and equip yourself with epic items which you can go back and crush the living hell out of them. Using shortcuts to earn gold and items, Action RPG is built around farming over and over again for epic items and lots of gold. It's a never ending cycle which injects into your brain like a drug or, in simple terms, item gambling addiction.
In Diablo 3, alot of people looked for ways to farm gold and items easily, looking for shortcuts, or even exploits.
There is a difference between efficient way to farm and using exploits.
1. Efficient way to farm - Every games which requires you to earn to progress has this. No matter how you design the game, the biggest fun comes from yourself feeling efficient and rewarding.
2. Exploits - Using bugs or cheats to earn your way through the game. This is almost always fixed in any games you see.
Blizzard has blocked almost every possible way to farm efficiently. This took away most of the fun. They want us to play the way they designed it. They think their design will be fun for all users. Well they thought wrong. No matter what design you put into your game, the game gets boring quick without the freedom to make your own choice about how you will play the game.
With patch 1.0.3, which alot of people were waiting for it because it reduced the difficulty in Inferno, along with removing damage modifiers when partying with friends to kill monsters and bosses. However, with this patch came even worse changes, including enrage timer, significantly increased repair cost, and significantly reduced attack speed. There are other changes but these three I believe are the biggest changes.
1. Increased Repair Cost : Blizzard wanted a way to stop people from Resurrecting and zerging the boss. However, with this came people stop trying. It's simply not worth to try hard boss anymore if you die couple of times, because repair cost is, well, beyond repair if you die couple of times with level 53 gear or above(which you should be having if you are in Inferno). This loses the whole fun of trying to beat the boss despite a bit of lack of gear.
2. Enrage Timer : Enrage timer causes monster or boss to enrage after certain time is up, causing immense increase in damage to kill you. It basically tells you "No your gear is not enough to kill me. Please farm some more." Farming is fine, but again, because of this, it took out the "trying".
3. Attack Speed decrease : Attack speed has been decreased by half. This is not a matter of whether decrease was a right thing to do or not, but I have never seen a patch after a game was officially released to have this much significant amount changed. I can only say this game is still in beta, and I paid 60 bucks to join the beta.
Lastly, we have the infamous Real Money Auction House system(RMAH). This was a way for Blizzard to battle against countless number of items being sold in our sites for real world currency. Did they succeed? I would say they succeeded around half. Several points to be made about this.
1. Highest stats items will still be sold outside Blizzard owned Auction house : RMAH limits to 250 bucks, so that isn't going to stop legendary items with incredible stats which could be sold for more than 500 bucks.
2. Destroyed Gold Auction House(GAH) : Ever since RMAH opened, all the high quality items are flooding into RMAH, forcing people to use real money to buy what they want. This totally destroyed GAH, and only worthless items are being sold at GAH now.
3. Morally wrong : Battling illegal item trading is fine, but embracing it and bringing it to game's own system and leeching one bucks per items being sold? Something is very wrong here.
Blizzard, or the current Diablo Developers, seems to have no idea what Action RPG is. Inferno difficulty was a gamble in some way, and no Diablo Fan ever asked for insane difficulty mode where we need to farm for a year to get our characters epic-ed out. It looks like they forgot what "Fun means".
After merging with Activision, Blizzard has become a money hungry game company just like EA. It's not the Blizzard we all knew.
RIP Blizzard we will miss you.… Expand
Jun 20, 2012Reall wish I hadn't wasted my time with this game. So little content that the game is incredibly repetitive. Its setup exactly like the old ones, yeah nostalgic is there but ffs add something new to the mix. no pvp, you play the exact same levels and storyline over and over again on harder difficulties to continue gearing and leveling, and you cant friend or play with people in other countries. Oh and the game is ridiculously easy to play....you have a total of 6 abilities available to use at once. Honestly....I really dont know what people love so much about this game. All I know is I'm ashamed that I even bought it.… Expand
Jun 21, 2012I rated this 3 at most simply because it wasn't what I expected. It's like I'm not playing a Diablo game at all. The overall story is too linear and weak. The totally butchered the game. It's a huge insult for me and for every Diablo fan out there. This is not worth $60 at all. It feels like $20 - $30. I'm already generous at giving it a 3. I wonder why most gaming review sites give this a high score. I smell company politics and bias here. people should be aware what they're paying for. Lastly, the online-only aspect of the game is a big big disappointment.… Expand
Jun 22, 2012Massive disappointment. No skill or stat choices, itemization is horrible compared to D2 (or any game of this genre really). AH broke the end game fairly hard. Seems like a big ploy to make bank off the Real Money AH. Also my account got hacked, and when I went to restore my stuff I was berated by the GM for having a key logger... which is interesting because there were over 2500 failed login attempts on my account before they got in. Oh also - passwords are not Caps sensitive? What in the .... what are you doing Blizzard?… Expand
Jun 23, 2012The utter neglect Blizzard has shown in regards to this game is mind boggling.
Not only has this new team of developers managed to rip the soul out of Diablo, they managed to create a mediocre piece of badly coded shallowness catered to casual gaming.
What is most frustrating is the fact that their servers create lag spikes resulting in unfair deaths, their game is broken on so many levels and the latest patch only helped to suck more of the fun out of the game, along with breaking a myriad of spells and mechanics.
The addition of an Auction house and Real Money Auction House is another step backward, clearly Blizzard has seen what a money maker WoW is and decided to poor that into the game.
The result is a boring game with a childish art-style that only servers one purpose : Force people to spend real money on the Real Auction House.
This game is not about skill, it's about investing the most money to get the best gear and I am fully against these types of business schemes.
Furthermore they took everything that was remotely fun or remotely connected to actual skill out of the game.
Their hit detection is so broken it's possible for you to die from an attack performed by a melee mob on the edge of the visible playing field --> nowhere near you .
Blizzard's response to this issue : It's the way we want it to be, we don't want people dodging mobs.
I.E. : We are too incompetent to fix this issue and thus we'll just say it's meant to be that way.
I loved Blizzard, I forgave them for the folly that is WoW but this was the final drop.
Total neglect of their userbase.
Extreme neglect of their European customers.
Bad server stability.
Total lack of respect for it's customers.
Total lack of knowledge on what Diablo used to be.
If you feel like grinding for over 900 hours in a boring, demotivating environment where everything remotely fun has been siphoned out and being forced to spend Real cash on gear then this game is meant for you.
This is the last game I'll ever have purchased from Blizzard, I will be warning my children's children of the band of thieves that Blizzard represents.… Expand
Jun 23, 2012This is the kind of game which forces a player to play for hundreds upon hundreds of hours--only players are no longer 'playing'. All they are forced to do is 'farming'. This isn't the kind of 'farming' which rewards players for any certain amount of effort made. It is an activity that makes the player spend these hours only for a small chance of something coming their way that can then have a chance of having a percentage of progress. It forces this mindless grinding upon players, which only benefits the game's 'Real Money Auction House' system, from which Activision Blizzard is making a nice cut.
There is no single player mode, despite what is said. You must keep yourself online at all times, and that means under no circumstances that you could play on your own or have a 'LAN' party with only you and your friends.
The multiplayer mode is horrible. There is a limit of only 4 players per game total. Players suffer from a constant threat of having their accounts hacked, but they are forced to keep playing online because they cannot play offline. The online game play also suffers from a number of bugs, including but not limited to a bugged chat system, exploitable servers, and insecure online play.
The game itself, aside from the horrid farming forced upon players, has very little going for it. The controls are clunky and awkward, many times making the player's character do unintended things. There are several dozen implemented 'fixes' as Blizzard calls them, that are actually made to make the game more difficult in order to force the player to farm longer. There is almost no fun in this game, outside of the first play through, which lasts only about 6 or so hours.
The only alternative to farming for hundreds upon hundreds of hours is a single option that Blizzard would love for all players to take: paying real world money to win. That is, this game is made to force players to pay money to buy more items in order to progress. It is a slow choking that eventually will leave no players for this game at all.
TL;DR? This game is horrible and no one should pay more than 5 dollars for it.… Expand
Jun 24, 2012Disappointing. - No more skill points to distribute, no more attribute points to distribute, skills unlock automatically as you level up. No diversity in skill builds. No runes, rune words or interesting gems. No interesting special stats or unique perks on items what so ever. No trading, instead you craft items and sell it on the AH and get 300 million gold to buy whatever you want(true story). No cool weapon elemental damage and effects. Items are uninteresting (dex,int,vit,str = fun?) with very few and equally boring set items. Legendary items are usually the worst items in the game. No pvp at all. No Charms. No cube recipes.Patches and the game in general is tailored to make the RMAH profitable for Blizzard and forces you to play the game a certain way. Like killing extremely annoying and boring "elite packs". Rage timers? 20 different health potions and you use one? Boring story. Questionable dialog. On the good side: +more inventory space. +No need to buy scrolls. +I can dye my armor pink.… Expand
Jun 27, 2012Gameplay is OK up until the last level of difficulty, and then Inferno mode is ridiculously difficult. So difficult in fact it is no fun at all, more of like banging your head against a brick wall hoping the wall will break first. Most people who like this game have not reached the final content where the developers state there are 'diminishing returns' which is their way of saying "You won't get almost anything out of it...but keep playing and/or buy stuff from our CASH auction house if it bothers you"... For making this game a drawn out scam to get money from you in the final content, I award this game a 0.… Expand
Jun 27, 2012This game is just awful. Oh wait, truth is, it isn't even a game. Instead it's a 60 dollar economy simulation with some kind of interactive screensaver. Playing the game really doesn't make any sense (more so after the last patch which rised repair costs by a huge amount). Because good ite,s only drop in regions where you will die (and die a lot). So instead save you gold and camp the ah or load a few bugs to your bnet account and camp the rmah instead. Time is surely better invested. Or simply don#t buy this "game" :)… Expand
Jun 29, 2012Very fun and entertaining game, until you reach inferno difficulty that is. Everything at that point seems to fall out of place and this is where the true nature of the game you bought will reveal itself: that of a buggy, broken, boring, unrewarding and grindy game, not entirely unlike some of the worst free-to-play games out there. Except you paid for this one.
Jun 30, 2012As people have said before; a huge disappointment, literally the only improvement on Diablo 2 is that you can now pick up gold by simply running over it. Play a ranged class? You won't even get hit by an enemy until act 2, won't use a potion 'til nightmare. The rag doll effects are nice but the graphics feel worse, however it's taken 10 years to make this game. It probably would have been less misleading to release this as a spin-off from Diablo; monsters die ridiculously easy, but the pace is interrupted by boss fights that can 1 shot you when you get to higher difficulties. Strongly advise playing with a group of friends until nightmare, the regressive party mechanic which increases monster health significantly, (but not loot or xp) would probably make it a bit more enjoyable by making it at least a game you have to play with half an eye open.
Referencing to a previous game too much is bad however, so I will say that on its own "merits", it is overpriced; i've purchased better games 9 times cheaper, each class can respec for free wherever they are, meaning everyone is running around with the same spells. I don't see a problem with the auction house, don't use it except for selling if you think it is cheating.
In summary, don't touch if you liked Diablo 2 but it can be fun at points, which is why I have given it a 3, but it is really not a game for PC users. I like console games, HATE (future) console ports. Blizzard really dropped the ball on this one, which doesn't bold well for their (shaky) future.… Expand
Jun 30, 2012Blizzard Empire have just entered its recession period.
Diablo 3 alienated me, a loong time fan( going back to the days of Lost Vikings), from Blizzard. I, and many people anxiously waited for the outcome when Activision bought Blizzard, and our worst fears came true.
Diablo 3 is simply not fun. Now the fun aspect of games can differ for every gamer, but some core elements are just not there. Online connection requirement for single player... Story? Lamest so far. Granted Blizzard's strongest point have never been exceptional and unique story telling( in terms of originality and creativity ) but I was content thus far. Not anymore. Visuals? Not half bad, though one expected the game to run smoothly on low-end computers, given the toonish visuals and isometric engine, this is not the case. Audio? Disappointment. Compared to Diablo 2( and Diablo 1), music is BAD, it fails to stir emotions, simple as that. As is voice acting. I remember marveling at Kashya's voice, Malah's feeble sounds, good old Ormus and many others. In Diablo 3, I only took a liking to the voice acting of Covetus Shen and Kormac( he's overdone a little though ). Game immersion fails so bad, it isn't even funny. People expected this, as it had been known that the grim and gothic world of Diablo1 & 2 were gone, and it's still a shock to many( including myself ). Not just talking about the graphics, everything is off. Arrogant heroes replaced desperate but determined heroes( "Belial shall tremble before me!" "I will make the prime evils pay!" etc etc), Azmodan is a miserable clown( I never got the feeling he was some mean lesser evil ), excessively retarded animations to make bosses look cool( butcher's roar? I mean, who's he trying to impress? ), and many other elements. The feeling is not there. Characters/Customization? Customization level: NONE. there's no skill distribution, no stat points. Instead you unlock abilities and their effects as you progress, so everyone can use everything. Take out equipment from characters, they're all identical. The feeling of distinctness is gone. And from the given skills, there are only a couple worth using, so you'll end up using the few viable skills( particularly in inferno difficulty ) Skill animations are good but overdone, even monk's hand to hand attacks have that ridiculous animation that makes it look like it belongs to the latest street fighter game. Random content? Almost none, it's a shameless lie that dungeons are randomly generated. %80 of the content is the same. PvP? None as of yet. Gameplay/mechanics? Dumbed down is the perfect definition. There is no skill damage, but all skills use your weapon damage instead. 4 difficulty levels, normal is simply a joke, inferno is too tough to beat( which you'll never manage if you don't use soon to be mentioned RMAH ). Maximum number of party members is 4. No point playing multiplayer( except if you want to play it with friends ). Social grouping is non existent. You can't choose games to join, bnet chooses for you. Unique items are crap, no runewords, flawed crafting, dumb attributes, even dumber repair costs( will suck you dry ), insane elite/champion packs and many many more.
There are many other things that hurt the game but the MOST damaging one is the RMAH( Real Money Auction House ) where you'll end up selling/buying items via real currency and blizzard cuts its "share" This in my opinion is the greatest insult to the long time fans. Inferno difficulty is designed with RMAH on mind, so if you're not buying from there you'll be going nowhere past hell difficulty. The items you farm in hell are simply useless if you want to survive in inferno. This is called pay to win. If you fill the coffers of Blizzard more, you get to finish inferno, if not, sorry, you can fool around in hell. I can't imagine a greater offense to dedicated players( who don't want to spend additional money, I mean why should they? They already paid 60 bucks ), this is where the influence of Activision poisoned Blizzard. Kotick did it again. It's not about fun anymore, it's about $$$. Diablo 3 is a turning point for gamers, I feel sad for us all. If I get to see the demise of Activision, I'll throw a party to celebrate, and maybe drink one or two in remembrance for Blizzard North, the company that I actually miss.
Do not buy this game, it's simply not worth it.… Expand
Jul 2, 2012Disappointed overall. Expected the game to have much more depth and ground breaking concepts. Errors and exploits have killed the online market. Graphics and designs were exceptional but still could have improved even more, especially with the time they had to develop it. The gold duplication exploit has destroyed the gold and real money market. There is no real point in buying/selling on the market any more. A small % of people have huge amounts of gold which wouldn't be possible, even if u played 24/7. The item's attributes and stats are a little off. Certain normal/uncommon items are better than rares and legendaries . The game overall is very linear and repetitive. Disappointed in the final product and hope an expansion will further the games experience. But i have that feeling that it will just be an expansion that will raise the level cap and still the same repetitive item hunting with no other real goals to aim for.… Expand
Jul 2, 2012Waste of money. The game is absolutely uninspiring after you reach lvl 60, its just one huge grindfest with no purpose, no variation or anything else, This game is one giant mistake, not something you would expect from Blizzard. Way under usual Blizzard-quality.
Jul 2, 2012Diablo 3 is a game where players expected to be playing several months on to continue to get the best items for their character and to savour the moment when they found such an item. However the poor story and very repetitive maps with virtually no randomness make the actual grinding itself mind numbingly boring whilst the actual items that drop within the game are neither interesting nor worth your time to seek out. The awful customer service, feedback, server downtime and patch changes have only the made the game even more of a failure then it was on launch.… Expand
Jul 2, 2012Okay so Diablo 3 is OVERALL an okay game. Obviously, the story is not as good as anybody expected, and the sound quality in general is not that great, however Diablo 3 keeps you playing it because of its reward, and looting system. The game gears towards giving the best items in the game, or at least making you THINK you have them, very early in the game and often in the game. However if you look past the actual loot you gain, its basically like playing a multi-player game like Team Fortress, or Tribes by yourself. The game requires an internet connection to play in single-player mode. I recently found myself on a plane with nothing to do for the next 4 to 5 hours, so I finally brought myself to play some Diablo 3. Then I realized, wait I need internet connection for this. I have to say, Diablo does have decent enough graphics, but I feel too much like I'm playing World Of Warcraft to even appreciate the fact that I paid 60 bucks for this game. However it was expected that this game was going to be like World Of Warcraft, without Leroy Jenkins. Diablo 3 fails to bring the element of suspense and surprise into the game, making it a major bore for players worldwide. However, Diablo 3 is sure to attract a massive fan-base regardless of how bad, or good the game actually is. But I must admit Diablo does have some remotely fun parts, but not enough to hide the terrible game-play and story that Diablo 3 has. I do not think this game is a "good" one and definitely do not think it is worth the 60 dollars you pay for it.… Expand
Jul 3, 2012This game was supposed to be really good! Especially coming from a company like blizzard. Fans of the Diablo world waited and waited. we were teased many times with videos and screenshots... We were teased with release dates, and still the game didnt come out. I assumed they were making the game good, which could explain why the game took **** forever to finally come out. So the game finally releases.. YAY!!! Then I start playing it.. hmm seems ok at first, But after every minute that passes the game just loses its appeal little by little. The new skill system blows! why change it from the way it was in Diablo2 when nothing was wrong with it! Just because you can doesn't mean you should! The story line is ok at best, although the scenes and story seems to be in order, there are gaps of information where they probably should have added some. The garphics are good, but the appearance of the game as a whole doesnt feel like diablo, it feels like world of warcraft. And holy Jesus is this game short... You'll beat normal, nightmare, and hell faster than you would have wanted. Act 4 is a continuation of act 3, which feels cheap, unlike in Diablo 2 where act 3 to act 4 felt like a massive journey. I remember thinking in my head, "wheres act 5?" "There needs to be an expansion already?!?!" **** Fail!! The biggest problem is that once you've beaten hell difficulty, you hit this wall of **** You start realizing how much time and effort your going to have to put into this game to advance further,.. and I just kept thinking to myself "What for?!?!" "I already know what happens!!" The Item drops dont feel rewarding to me. I played for a while I never once had a unique item drop. I did like the new multiplayer drop system though.. your loot is your own.. I like that,.. thats about all I like about the changes to the game. Heres something else that really sucks balls... you cant create games like you could in Diablo 2...Its **** auto -matching and it shouldnt **** be in this game! I liked looking through created games in which players where allowed to choose a name for their game and you could see who is in it!!! So now that you've hit the wall of **** which means you wont be able to search games with players that can handle inferno.. So unless you magically have millions of gold to spend on better items, your gonna get **** in inferno. All your gold gets used in training your artisan and his items... which you'll have to do no matter what if you want to advance. The fighting mechanics are pretty good on an upside, but it doesnt turn a peice of dog**** into a diamond, which this game should have been. I think the people who are "enjoying" this game are in denial.. they invested too much anticipation and cant admit that this games just simply blows donkey balls. In conclusion, I'd like to say that Video games are getting ****tier and ****tier. I only had two companies I could trust in making a good game, it was Blizzard and Valve. Now its just Valve. Blizzard is dead to me, and all I have to look forward to is when Half-Life 3 will be coming out. Please valve...don't take another five years without a single word of information about half-life 3. But even more importantly, dont fail like blizzard just did. Make half-life 3 **** rediculously epic!!! do it! Do it!! I'm done sounding off...… Expand
Jul 3, 2012Laggy servers, AH constantly down, Pay2Win, No Endgame, No pvp, mediocre itemisation, No offline mode, idiotic story and power rangers level dialogue, absolutely no sense of freedom like d2, annoying cutscenes every 30 seconds, game built around RMAH, multiplayer worthless + Bnet 2.0 = ghost town effect. This game is DEAD already.
Jul 4, 2012After 100+ hours game play and 3x lvl 60s, I have to say that this is the only game I have ever asked the Blizzard fan-wagon to pull over so I could just get the f*ck off and get on with my gaming life. It's basically Diablo II minus THE EVERYTHING that was fun or enjoyable about the franchise. And the real burn, the real crushing hurt that sets in after about 100+ hours of game play is that you begin to understand just how bad it really is. . . that there is no way to realistically hope that subsequent patches can really "fix" what is really at the crux of existing contentions about this turd of a game in disguise: underwhelming, poor game re-design.
Patching this game = putting lipstick on a zombie pig.
I should also note that as my anticipation grew in the two weeks prior to Diablo III launch--I'm a real big Diablo fan or at least I used to be :(-- I hooked up my old Sony aperture grill Trintron CRT and played through Diablo I & II both to Hell difficulty levels. That experience was by far more rewarding and fun by at least an order of magnitude than the subsequent month I have given Diablo III. TRUE STORY.… Expand
Jul 5, 2012The newest installment in a short but well-beloved franchise sacrifices the largest part of what made D2 a thoroughly enjoyable, even addictive, experience upon the altars of more revenue through RMAH. (Oflline/LAN-mode, total randomness of items/drops with random items surpasing the shockingly scarce sets and even legendaries, joke bosses, no tuning at all with regards to random champs/elites who are totally interchangeable and basically consists of a selection of affixes (special abilities) randomly assorted and repeated ad nauseam, developing and shaping your character regardless of cookie cutter specs (I never considered myself "forced" and played what I enjoyed in D2 despite the grief some people gave you, and I did reasonably well)...)… Expand
Jul 5, 2012You have two options to progress in this game once you're max level: 1) spend hundreds of hours farming the same content over and over with a small chance a high item level drops, and then an even smaller chance that the item that drops has stats that are good for you, OR 2) throw down some cash on the RMAH. This is very bad for gaming. I worry this is a sign of the future. At the expense of game-play/design, companies like Blizzard are more focused on adding ways to entice their customers to spend more money than on making a game the best it can be. This isn't a mistake. This was a calculated and planned decision thinking we'd all graciously separate from our money to make progress. Inferno was set at a ridiculously high difficulty in order to force you to choose one of the above options, hoping most people eventually decide they value their time and spend money. Terrible.… Expand
Jul 9, 2012Diablo 3 falls short in every aspect in comparison to it's predecessors. It was a solid effort on blizzards part to try to revive an outdated rpg style. However they failed to appeal to what fans wanted in Diablo 3. The auction house has had negative repercussion on game play as well as the spirit of treasure hunting and collecting. The story was uninteresting and the characters never developed any depth through the progression of the game. The skills are poorly thought out and oddly constricting. Using only a handful of skills for the majority of the game. By far the worst mistake made was the idea that the solution to "Boss runs" was to force people to minion farm. Again the game isn't terrible, it just falls so far from the expectations for the sequel and was a terrible misstep away from the components that we loved.… Expand
Jul 10, 2012Not even as good as Diablo 2, which is a decade old. Mediocre graphics, and no gameplay improvements from D2. This entire game feels generic. Bland monsters, boring gear, avatars that all look the same.
Diablo is the definition of a loot based hack and slash, and yet the two biggest drawbacks to this game are its very small bestiary, and its unimpressive lineup of loot to gather. A hack and slash needs a wide variety of interesting foes to fight to make combat interesting. Diablo 3 has very few monster types to fight, and they are all boring and unimpressive. The bosses are equally underwhelming. Finding good loot doesn't feel too special either, every rare item gets a dumb name by slapping two random words on it, and some random stats. The unique items are even rarer and not even as good as the random junk. Can't even customize the look of your character very far. Auction house is a mess that rewards exploiters and cheaters, and punishes honest players for not exploiting the game to earn large amounts of gold before they nerf the popular gold farming areas. Limited character builds take this action rpg from boring to tedious. Boring game that sold itself totally through hype. Bad story, bad gameplay, bad customer service. No self-respecting gamer will ever want to see Diablo 4, so hopefully we can bury this game franchise alongside Deckard Cain.… Expand
Jul 12, 2012"Diablo 1.5"
This game has nicer graphics than Diablo II: Lord of Destruction. It has a shared stash and some nifty little features like that. Other than that most of what players care about have been cut out of the game or reduced down to almost a child-level of simplicity.
Compared to Diablo II: LOD, there are:
Less users per game, less items, less heroes, less customization, less secret levels, less hero levels, less workable builds, less item affixes, less item types, no runewords, no jewels, no stats on heroes, no charms, no custom room names, etc. The list is extensive and I recommend dropping by the official forms: http://us.battle.net/d3/en/forum/3354739/ and asking there if you should buy the game or not, BEFORE YOU BUY IT. You have been warned!… Expand
Jul 13, 2012OK Hack and slash, but frankly, much to moan about:
1) needing an internet connexion to play in SINGLE player modus... Awesome... I can bring the game on vacation .... not.... 2) story line... quite predictable... 3) Graphics... reminds of wow, not my cup of tea. 4) Not being able to save quickly.... Nice when you have a RL and a family.... Either go back to the beginning of the section you were playing or sleep on the doormat ... or let the baby burn in the crib (YES, it was a JOKE!) 5) Loot distribution is quite pitiful, to say the least. Positive:
1) The cut scenes are very nicely done, graphically speaking
2) It is nice to slaughter baddies… Expand
Jul 14, 2012Normal difficulty is so easy that it is simply a chore to play through. Nightmare is only really challenging with a full group that is under geared or just inexperienced. The game doesn't feel like Diablo until just about Hell difficulty, which is a shame. Additionally, the always on connection require to even load the game is unforgivable. And lastly, the system by which Legendary items are generated seems completely busted, as you are much more likely to gain useless junk or at best, a decent item that is outclassed by a [yellow] type item of the same level.
Story wise, not as compelling as Diablo 2, and the in game cut scenes are shockingly bad compared to Starcraft 2's in engine work. Unfortunately, some key moments in the plot are told this way, rather than in actual cinematics. Overall, the game is necessarily BAD, however it fails to live up to its legendary predecessor.… Expand
Jul 14, 2012Blizzard promised a game that would be fun to play (it was -- briefly), feature prominent PvP (it doesn't have it at all), and would be viable to play long after reaching level 60 (it's not). Instead, they delivered mediocrity tailored to maximizing profits, in particular by manipulating drop rates in order to increase prices on the RMAH. Blizzard is not the company they were in 2000. They are a single-minded corporate driven money-making behemoth, There is nothing wrong with that, except that those companies make games designed to make them money, not games designed to deliver players a great experience and extensive replayability. Wish I could get my money back. None of my 15 or so friends that started playing this game in May still play it. Not one kept playing more than 6 weeks. If you haven't bought it yet, avoid it like the plague.… Expand
Jul 16, 2012The game has good content for early levels, slick graphics, but a very unsatisfying grind. An essential part of the Diablo franchise is itemization: the idea that finding and identifying loot is fun and exciting. This is not the case here. Loot quality and drop rates were significantly lowered in an attempt to curb its in-game economy. The result is incredibly repetitive gameplay as you re-run the same acts over and over for the minuscule chance to upgrade a single piece of gear.
Blizzard's attempts to appeal to a more casual gaming fanbase has resulted in much "dumbing down" compared to Diablo II. Skill points are now automatically allocated for you, and although there are seemingly multiple skill builds you can try out, the nature of the endgame forces most players to follow one or two builds in order to survive and progress.
Fighting enemies and clearing mobs is more dependent on the quality of your items rather than skills such as maneuvering or spell usage. Certain mobs contain random affixes that grant them special abilities; while this is an interesting concept there are certain combinations of affixes that are insurmountable, requiring numerous deaths to overcome, or restarting the game. You'll often come across monsters with strange hitboxes, able to kill you from 10 feet away even though you fled in the nick of time. The game also punishes dying, having quadrupled repair costs in one of the patches; a game should not dictate your style of play, nor should it punish you for being adventurous in exploring and combat. Bosses are more interesting, but come with an "enrage timer", essentially a countdown to doom should you not kill them fast enough. Why should you be told how to play?
Items are boring and lend to boring build diversity. The important stats are your primary, vitality, all resistance, life on hit, and critical damage. Stacking lesser stats will only get you hinder your progression as you'll probably fail to make a dent in any late-game monster. Legendary and unique set items are the rarest to obtain, and are mostly crap; the majority of them have inferior stats compared to magic and rare items; Blizzard has already acknowledged their **** and promises to buff them "Soon".
The game pushes you to use the Auction House (both Gold and Real Money). As a solution to Diablo II's lack of a formal trading system, the AH provides a quick way to upgrade items without having to spend time fighting hordes of monsters. Unfortunately numerous gold farmers, AH bots, and rampant item flippers (people who buy low, sell high) have caused the in-game economy to go wack, making top-tiered item prices exorbitantly high, and mediocre-to-good items unprofitable/unsellable due to high supply and low demand. On top of that, Blizzard takes a 15% cut on every transaction, and a $1 cut on top of that for Real Money transactions.
The game is meant to be played CO-OP, but many issues discourage doing so. Magic find is a vital stat that gets split among party members, punishing you for having good gear while teaming up with those who don't. Monster HPs and damage are increased by fixed percentages when you play with others; either everyone carries their own weight or you'll all suffer in combat. What happens here is friends will join your game, sometimes slightly underleveled/undergeared, and cause all sorts of headaches for your entire party because of the increased difficulty. After having this happen repeatedly you'll not only want to play by yourself (you have a personal follower when playing solo), and you'll shun friends by telling them to get better at the game before playing with you. Neither is conducive to good CO-OP gameplay.
Gameplay aside, the storyline is passable. After one playthrough there's no reason to rewatch the cinematics or click through all the forced dialogue.
The final nail in the coffin is Blizzard's utter lack of respect for its community and fanbase. A glimpse at the official D3 forums (http://us.battle.net/d3/en/forum/3354739/) will show the numerous threads of players quitting, complaining about the game's difficulty/economy/itemization, and whatnot. You can take this with a grain of salt, but the amount of negativity and outcry surely hints at how terrible this game is. Threads are constantly censored and deleted without notice; well thought out posts giving constructive criticism are mostly ignored. Instead, mods will respond instantaneously to those having issues depositing $ into their Bnet account (and delete your thread should you try pointing this out).
This is the most infuriating game I've played in a long time; Blizzard has tarnished their reputation with this ill-conceived, ill-tested piece of **** Jay Wilson and his greedy team deserve to rot in hell for destroying such a storied franchise. Don't waste your money here.… Expand
Jul 16, 2012Massive dissapointment, the game is plauged with bugs, constant server issues,huge amount of exploits.
The story was a let down. I could not spam spacebar fast enough to skip most of the horrific dialogue.
This game, and I hesitate to even call it that does not deserve the name Diablo.
Blizzard used to make some amazing games that inspired loyalty but now seeing this fiasco released has shown that squeezing every cent from the player at all cost is all that matters.… Expand
Jul 17, 2012Very boring itemization compared to d2. The game is based on gear almost completely due to certain monster affixes. On the plus side the combat is very flashy and fun. I guess it's diablo somewhere deep down, but I certainly expected much more from blizzard. In my opinion this is a below average release which will last short while.
Jul 17, 2012I could write a 10 page critique about how bad this game is and why it is aweful, but then you would just be reading the same points you have already read about 100 times from other peoples reviews. Its simple, look at the user score and then look at the critcs score, I have never seen such a huge discrepency in my life. Makes you wonder if Blizzard has paid off critics to give a score of 88!! (ARE YOU FREAKIN KIDDING ME). Please take in concideration that my review is coming from a person who played countless hours of diablo 1 and 2. Diablo 2 being probably the most addictive game i have ever played. This game would of been great 20 years ago competing against other nintendo games like Dragon Warrior.… Expand
Jul 17, 2012one of the most customer unfriendly games i ever bought. gameplay itself is OK, it is entertaining, but all the rest around the game is horrid: always on online DRM even for single player, and not helpful customer service. also the games still has a lot of safety issues (accounts cleared of gold, auction house troubles etc)
best to stay away.
Jul 17, 2012I have played 340 hours in total. The game is playable but just. The design is so far removed from Diablo 2 that it should not be called Diablo. Diablo 3 is better described as a mini-WOW arcade clone where no class is allowed to be truly unique and the player does not feel like a Hero. Remember how in Diablo 2 you'd Frozen Orb, Multishot, Knockback, Freeze, Whirlwind whole screens of demons? Well, not in Diablo 3. All class skills are on long cooldowns making all classes boring and uninteresting. There are no skills to distribute, no attributes to play with, no variety on gear, no reason to experiment at all. With no crowd control abilities, but with elite monsters now able to make you lose control of your character in many ways and for many seconds at a time, all builds become the same by necessity : very high resists, very high defense, very high life - in that order. It does not matter if you play a Wizard or a Barbarian, the fact that you will be regularly frozen standing on fire means you have to build and play like a melee class. In terms of class animations there are some very bad ones. We have a Monk invoking a large bell that drops from the sky. There is a Demon Hunter that shoots with what looks and sounds like a machine gun from CoD4. We have a Wizard who shoots red laser beams, and her best "free" skill is Spectral Blades - a melee attack. Atmosphere: one of the most pathetic I have seen in a game. You are supposed to be fighting the prime evils and their cohorts, but the prime evils keep talking to you, in plain English, with dialogue lines seemingly taken out of a "bully schoolmaster" script. Nothing more pathetic than to hear the Prime Evil demon saying "while you were trying to destroy my ballistas I was attacking the base of your keep". I was expecting to hear the demons roar, screech, yell incomprehensible things. Many players on the official forums feel betrayed for what Diablo 3 was promising to be and what it really is, and I am one of them.… Expand
Jul 19, 2012This review contains spoilers, click expand to view. I have been a huge fan of the Diablo series (was 1 of my favorites) & logged countless hours playing the 1st 2 Diablo games. D3, however, is a terrible game in almost every imaginable way. Here's why not to buy D3:
1)Maps: essentially not randomly generated (as they have been in past games). Most areas are static (e.g. the overworld), & some are 'randomly generated' & have 2-4 possible layouts - these areas could be more accurately described as 'randomly chosen' from predetermined layouts. This is a big change from the infinite map layouts previous Diablo games could have.
2)No open world exploration/free play option. In addition to no random maps, gameplay is locked into quest progression. In D2, a player could start a game in any act & travel anywhere in that act or any other act. In D3 a player chooses a quest & creates a game based on that quest, having progressed through the act as if you were still on that quest. If you already killed a boss in the act, they remain dead. To travel to another act, the player must exit the game & create a new 1 by selecting a different quest.
3)The game is linear/mechanical/repetitive. Diablo games have previously been designed to be played for years after release (D2 online community is still sizable ). D3's lack of random maps quickly leads to areas becoming tedious/boring as they are so repetitive. Worse yet, quest objectives are shown as blinking dots on the minimap (as if you couldn't remember your way around after playing identical areas many times over) so you never have to think about what the objective is or which direction you should be heading. For the most part, all RPG elements have been removed from the series (which is supposed to be an action RPG).
4)Auction house: Many people argue it has ruined the game's economy, or that it promotes a pay-to-win playstyle. It is also the main way to trade in-game items & the UI is so terrible that it takes a very long time to do so.
5)Nephalem Valor: forces people to stick with a build for a long time or be punished - being forced to choose between more loot/rewards or more freedom/fun (i.e. being rewarded for having less fun - a game should promote fun). 6)Significantly increased item repair costs strongly discourage people from attempting difficult content which makes the game boring/monotonous. The repair costs don't affect people who already have lots of good gear & are farming acts 3/4 & punish people who don't have much gold & are just starting to gear up.
7)Elite mobs: designed to be what players farm for end-game items. These mobs have the same 25 randomly chosen abilities (up to 4 different affixes each encounter) across all 4 acts. For the most part every fight is similar/easy & it feels like you are running all over all 4 acts just so to engage in the same boss fight over & over again - there is little diversity between acts.
8)Story: absolutely terrible.
9)No end game content - nothing to keep players interested/playing for years to come.
10)Itemization/characterization: boring - classes are not unique/use the exact same items. Item affixes have been simplified/dumbed down. Affixes such as fire, lightning, holy, etc. damage no longer has secondary effects such as crits adding DoT, stunning targets, dealing extra damage to undead - they are instead completely cosmetic.
11)The game has a very cheesy/cartoony/family friendly art style (not referring to content) & has abandoned the more mature look of its predecessors. D3's artistic direction does not really allow for interesting/scary/whatever models of demons. 1 of the better models, Azmodan, was still less scary than Ursula from The Little Mermaid. Blizz said they think the game has a timeless, stylized, aesthetic (like they say about WoW.. but it's not suited to D3).
13)This game borrowed too much from WoW rather than from previous Diablo games.
12)No open world PvP. Diablo I & II had fun open world PvP. D3 will feature only arena PvP (whenever Blizz decides to finally add PvP).
14)The game looks, feels, & plays like a game from around 2005 - it's dated.
15)The game just generally feels rushed/incomplete (& in many ways is incomplete, e.g. no PvP at launch & no date set for when it will be implemented).
If you're not a fan of the Diablo series/looking to waste 20 hours or so - this game should keep you adequately entertained for that long. If you played Diablo I/II & are looking for another game to spend countless hours playing over many years, this is definitely not your game. D3 does not seem broken beyond repair, but I'm not sure Blizz is prepared to put in the necessary work. Some issues (e.g. map randomization) would be far too difficult to change at this point - developers have specifically said they will not be correcting this. Recommendation: check out D3 after it has seen a year or 2 of patching - it may be in a good state by then.… Expand
Jul 19, 2012I gave D1 and D2 high scores on another site, but this game is hands down the worst Diablo I've played, don't let some of the decent reviews fool ya, if you played D1 or D2 you're gonna most likely hate this game, if you haven't played either you might enjoy it. I am seriously at a lose for words on this game that is how disappointed I am with it.
Jul 22, 2012this is sad. I'm rly disappointed. Game is very short...and very weak. I dont know why blizzard cut half of content. On gamescone 2011 they show us great content i mean sockets, talismans etc.. and they cut all these things and give players damn beta for 60eu or 60 bucks... jesus christ. FIRST TIME Bli$$ard is a liar! D2 eat on breakfast D3 - and they make this game near 12 year?! this is sad.
Jul 22, 2012I write this having nearly finished normal mode. Most of the content is in later difficulties some tell me, and I would love to check it out before reviewing if I could. Sadly though, Blizzard banned my account for hacking/using bots. This is strange because, well I haven't. But because my account information was stolen and used simultaneously on the European server, I didn't even know! Oh and they ban me per say. all I have to do is re-buy their game. That is poor customer service. I just had 60 USD stolen from me because I was hacked. No company should treat loyal customers this way. The game was pretty good- not the best, it seemed a bit dated, but it was solid. But if they can bully and steal from the people who pay them to make games, there is no point anymore.
That is my warning guys. Somewhere between the real money auction house, the always online, and the blatantly exploitable servers, this game isn't worth the risk.… Expand
Jul 31, 2013I bought it, I played a long time and I have a huge remorse trash nothing to do many bugs, many hacks, a lot of money in a market trading addict bli$$ard closed his eyes to the use of fraud because they earn too much money Sad but true bli$$ard died Activision just left ....run like hell from this game....play POE or Diablo 2 much better than this masterpiece of garbage.
Jul 26, 2012Absolutely defiled the Diablo franchise with a failure money-making scheme that modern gamers dread. I grimace at the thought of logging on once again after 300+ hours of game time to just look at the auction house and log off again. The game is stale, boring, has no replay value, no competitive aspects, no linear gear progression, no customization. All of the character builds are pigeon-holed to be completely defensive with 1 or 2 bland offensive spells. Even the maps are boring. This game is extremely poorly made, and what's worse is the staff is completely arrogant and thinks it couldn't be any better. It's an atrocity.… Expand
Jul 26, 2012Don't buy this game. This game was released incomplete and improperly tested. Story/characters/dialogue is corny, cheap, and cheesy. Loot is boring and unrewarding. You'll farm for hundreds of hours for 99% trash. The "Player-driven" economy has been completely destroyed by cheaters. Exploits, bots, hacks, and scams are widely used, and Blizzard does little to nothing to discipline these cheaters. Technical support is almost non-existent. If you are hacked or scammed, Blizzard will write you a generic e-mail claiming there is nothing they can or will do. Graphics and music are mediocre at best. Game mechanics have been completely dumbed-down to a 12 year old's level. You'll breeze through the first 3 difficulty levels then hit a brick wall in "Inferno Difficulty". You'll then be forced to farm for gold for countless hours to use the Auction House where the economy is completely inflated and corrupted. It will influence some to use Blizzard's "Real-money auction house", where you'll literally have to spend hundreds of dollars just to get an edge. CO-OP play is greatly discouraged because of flawed game-play mechanics. Chat channels are completely flooded with spammers trying to sell gold for real money. Community is horrible; forums are filled with angry, disappointed customers; rightfully so. Game-play is only smooth in between "rubber-banding", you'll start walking and it will glitch, pulling your character back to it's original position. Random disconnections take place. No offline single-player mode. No character customization besides gender and dye. Has no replay value what-so-ever. Looked forward to this game for 8+ years; HUGE disappointment. I am simply flabbergasted that Blizzard was capable of releasing such a poor quality game. This game would not have sold so many copies if it wasn't for Diablo 2. Diablo 3 is fun for a short amount of time at first; play long enough and you'll reach all the same conclusions. None of what I said is exaggerated in the least bit. Save yourself the money, the disappointments, and the frustrations.… Expand
Aug 1, 2013This game gets a 0 for having always online DRM (required even for single player), for numerous reasons. Even if it did not have such crappy DRM, it is still only a vastly overpriced so-so game deserving of no better than a 5. I feel sick to my stomach when I think about the fact I paid Blizzard for this game. I will never give them another dollar in my life even if they change their ways--they have shown their true corporate colours. It's the same way I feel about EA, another company that people should be boycotting under they go out of business. By the way, for this genre, I recommend Torchlight 2 for great quality at a great price.… Expand
Jul 30, 2012Diablo III will remain for me as a potential great game, but a complete fail in fact.
Transformer's scenario seems good in comparison. I know this is an HnS, but why so bad? Visually correct, not ugly and not beautiful.
Sound effects are great. Explosion, damages are really impressive. For the music
Jul 30, 2012Que dire sur Diablo 3 ? Un jeu qui avait des possiblités et dont certains espèrent qu'il en a encore. Il faut dire que le jeu avait pas mal de qualité : license diablo, d'assez bon graphismes, une ambiance pas trop mal, des sorts sympas, 5 perso assez différents. Mais passé les 10 premières heures de jeu, le charme commence à s'estomper.
Arrivé en cauchemar, les mobs ne lootent plus rien, en enfer, c'est pire et en armagedon, c'est juste risible.
Le petit quelque chose qui faisait que le farm était gratifiant dans la série diablo n'est plus. On en est réduit à farmer de l'or. Il y a bien plus de déception que d'excitation à identifier un objet. Et je ne parle même pas de la quasi déception de droper un item épique. Quant aux items de set, n'en ayant jamais dropé, je ne peux pas vraiment dire quel sentiment cela inspire ...
Les loots ne suivent pas la progression du personnage ce qui rend l'HV obligatoire si on ne veut pas très vite s'ennuyer. Toute leur stratégie est malheureusement basée sur cet HV qui induit un drop rate très bas et des items totalement incohérents. Mais sans ce système, l'HV regorgerait de trop bons items et n'aurait pas de sens ... L'HV a donc pourri le jeu et le plaisir de farmer.
Autre problème de taille selon moi, ce sont les maps presque vides ... Il m'arrive très souvent de parcourir 20, 30 sec de la map non découverte sans croiser un seul monstre. Et quand on en trouve, ce sont de **** packs de grand maximum une dizaine de monstres. En voir plus à l'écran nécessite un event. Jouant barbare dps, c'est un peu frustrant de rencontrer si peu de monstres.
Bien sur la réalisation remplie de bug, les lags, les retours arrière, les cheats, les exploits, les patchs dignes d'un jeu non testé préalablement n'arrangent pas vraiment le tableau noir du lancement ... Bref, voila, ce jeu en lui même ne mériterait certainement pas un 3/10 s'il n'avait pas été un diablo. Mais vendre un jeu sous une license implique forcemment d'être jugé par rapport à celle-ci. J'attendais bien mieux de diablo 3, je regrette mon achat.… Expand
Jul 31, 2012I give this a 4 points score. Why ?
1) The story is toooooo obvious.
2) The technical issues, (error 37, disconnection in European Realms, lag, stuttering because hard drive trouble) are too numerous. I have the feeling to play in a beta test stage.
3) Then, permanent connection requirement, drop rate stupid, and looting table are just not balanced for that kind of game. EVERYTHING is designed to use the AH ... This is ruining the game in my opinion.
I have tried to rise 5 kind of characters. 3 of them are already 60 capped. My main feeling is that i am looting things this is needed for a class when i am using an opposite one. Once again, this is frustrating.
I am truly disappointed by Blizzard choices, and in the future i will consider their next games with a lot of care before buy or not it. To my eye, Blizzard is no more a good game maker. Just a business company with the following goal : make sure that people is addicted and make the maximum profit thanks to that kind of players.… Expand
Aug 7, 2012So.. I just returner from vacation, hadn't much to do so I launched diablo iii to play my lvl 60 monk. I haven' t played diablo for at least 20 days.... and what a surprise: after 10 minutes of playing i was so bored that i quit the game and went to watch some TV. That says all. The game has the most boring and repetitive gameplay ever. You start playing at normal.. way to easy and boring.. then nightmare .. same here.. hell is a little bit more challenging but you have already defeated diablo 2 times already so is still boring.. Inferno is a complete gear check ( that means you don't need skill to advance but good gear which you can only BUY from auction house unless you want to spend more than 1000 hours playing the same and the same act until you finally get a decent item) BTW i haven 't still found ANY set item until now... Don't buy this game unless you have 60e to throw away (and also plenty of time)… Expand
Aug 15, 2012Never played diablo 1+2, but decided to try out this game after hearing all the hype. The game is OK. However, it has no entertainment value after first playthrough. Sure, you unlock a new difficulty and can earn better loot in your next playthrough - but so what. Why bother... This game is based around grind. And if you like pure grind then this is the game for you. I have not even in mmorpgs seen this kind of grind. If playing the same story over and over satisfies you then this is the game for you. Other than that i want to mention that blizzard has terrible customer service - they completely disregard their customers (because they can).… Expand
Aug 16, 2012An empty soulless version of a fantastic game. The way Activision/Blizzard has handled there business is unacceptable and consumers need to stop putting up with it. The in-game cash shop and always online single player is not okay. Since big publishers judge success by only two things, sales and metacritic rating, tanking the metacritic rating is the only way to get their attention.
Aug 18, 2012I give it 1 point for being called Diablo. The game just doesn't have any other merrits justifying more points. It's called Diablo, but for the rest, it simply isn't a Diablo game. This is Duke Nukem Forever Goes Diabolical. It's just a release to milk money from the masses. Sorry, Activision, these are not the cashcows you're looking for.
Aug 21, 2012For a game that was 12 years in the making, it sure doesn't feel like it. No offline mode, numerous bugs, a heavily exploited economy and downright broken inferno mode make this a huge disappointment. And now the fiasco with the developers inability to take criticism as seen here: http://www.incgamers.com/2012/08/blizzard-react-angrily-to-incgamers-david-brevik-interview/ just solidifies the state of the game.… Expand
Aug 23, 2012It's a "good" game, but by blizzard's standards (which are exceptionally high) this game was a failure. You can get a good amount of play out of it, perhaps 100 hours, but it isn't worth $60 and it isn't comparable to the 1,000+ hours you got out of Diablo 2. The game is shallow; the horror atmosphere is gone; the quests and writing will make you cringe. D3 might be the end of the blizzard we used to know.… Expand
Aug 27, 2012Diablo 3 is without a doubt the biggest disappointment I've ever experienced in any form of media. I dumped a ton of time into D2 and LoD when I was younger and I still fire it up every once in a whille to this day. So needless to say, I was salivating to play D3 on day 1. The first 10 or so hours seemed fun but very shortly thereafter I could tell that something didn't feel right. The vendors and blacksmith never felt like they were selling you level appropriate items and the stuff you find is useless junk. So finally I broke down and bought items from the gold auction house. All of a sudden, I was steamrolling through the monsters with little resistance. This sucked all of the fun out of the game. There is no sense of accomplishment or excitement when purchasing your gear online. The ah is at the core of this game and it has ruined the entire Diablo experience.… Expand
Sep 21, 2012I was the biggest diablo and blizzard fan... diablo 3 released... I hate blizzard and diablo
They pretty much butchered the whole series and the company in everyones eyes.
This is the worst game release ever and tehy should all get fired and never develop a game ever again!
Sep 4, 2012Overall this game feels really lacking, and let me down on my high expectations. The only reason I wont rate it 1 is because I still believe Blizzard can improve the game by +2/3 points and make it a "time killer" game. No offline mode (always online DRM), unresponsive servers which wont let me play for a game I payed, repetitive mechanics and no depth. The only thing that would add is Inferno which would make your all the time decisions important, but is totally turned to a pure gear farm with no skill required but having money to buy them on the auction or try grinding them on the same bosses over and over again. I score it a 2 because the first impression was good for me (didnt buy game on release and was lucky to not have server issues... initially), which totally changes after playing a few hours. Also the tree skill system has been "replaced" for a rune system which does not make over it, and feels like a small impact on each individual skill. Skip this game, there are way better options for the same price.… Expand
Sep 5, 2012Disappointed to say the truth. To have lag and login issues ina single player game it's just terrible. DRM for this game is insane. very boring gameplay . Especially when it's not that great a game. It almost looks browser based. I tried to like it, but since I can't even play it when I want to, it lowers the score even more for me. the story is short and not engaging at all.
Sep 6, 2012I think any veteran diablo 2 player will spit this game out. It's hardly worth being called diablo in the first place. The story was bad, cain dying was bad. The game simply isn't rewarding at all. Overall the game feels like you being a chinese farmer. I played diablo 2 for years i stopped playing this game after 2 weeks. The fact that you can't go through every act in a single game makes the world very small. The AH completely ruins the game. All my friends have quit diablo 3 cause it feels like hitting a brick wall. I don't understand the buffs and nerfs to all the classes. This is not wow it's ok to be godly. then again perhaps blizzard got some plans for PVP like arena in wow (ruining the game even more)… Expand
Oct 14, 2012It's interesting to see how some people come up with certain visions with this game that are completely untrue:
Xon - The game is well balanced / The story suffices
- The game is anything but balanced. All the classes are completely broken, especially the Barbarian which seems to get buffed every patch while every other class gets nerfed. With the new monster power system coming in, it makes absolutely no sense to play any other class other than a Barbarian. This should put up a red flag about the supposed balance. The story is lame at best; professional script writers have actually poked fun at D3's story as being one of the worst story line's they've ever seen.
Karma_Police - Everything that makes a good game is there / "when" they polish the game the game could be the best game in pc history / Blizzard fixing the issues.
- Haha ok this is a real doozy here.. how much exactly have you had to drink when you wrote that? The only thing the game has that could even remotely considered to make it great is it's graphics. It lacks everything else, from the music, to the balance, down to the non-randomness of the maps. They aren't fixing anything, they take about 150 steps backwards with each patch, tipping the scales in favor of not only Barbarians but a small % of players who use the rmah. Things like this have been pointed out since it's release. The only thing Karma has right is the loot system is crap, as well as, the DRM.,
For those of you looking at this and wavering on whether or not to buy D3; you need to know the truth, and not be subjected to these lies these 2 have put forth.
The only way this game will work for you is if you don't plan on progressing past Normal mode (which should take you maybe 35hrs of playtime at most. If your happy with spending $60 on that, then this game is for you. Keep in mind.. the 35hrs play time will probably take you about 200hrs real time due to the constant errors.… Expand
Sep 8, 2012- This game is overall ok to play. I would say for a slash and hack style it is the best one out there. But once you get to the last difficulty the game isn't fun anymore.
- The highest level in the game is 60 and the game has 4 difficulty levels, Normal, Nightmare, Hell, Inferno. When I started I started playing I though levelling to 60 is spread onto the difficulty levels and I was shocked that I finished the game at level 30. That means to reach level 60 you have to finish the game 4 times. So boring ..
- This game requires you to have an internet connection,yes for single players ... Meaning if you have a bad internet connection you'd be lagging ... More interestingly if you playing the hardcore mode where if you die you cant recover your hero back. In hardcore mode you need to pray you dont lag or you dont lose your internet connection in serious game encounters. Lag you die you lose your progress .. how sad.
- This game requires you to kill monsters to find better items in order to make ur hero stronger. I spent approximately 400 hours playing this game since release. Where 200 hours I've been playing to find items for my hero at the last level so that it is easier to get better item by killing harder monsters. So 200 hours of nothing, which means you really have to be lucky playing this game. Getting a good item is like winning lottery.. After playing for this long I realised there is no point for me to keep going. I am sure others who are being lucky are having fun though as it is rewarding and you'd want to keep up.
- If you go onto the forums there is really poor support of the game staff where they dont really care about your opinion. - Last suggestion play the game on hardcore mode, but once you finish the it in the Normal Mode that is the first difficulty level, consider you are done.… Expand
Sep 8, 2012I was always a huge fan of Diablo 1 and 2, so I went ahead and purchased Diablo 3 for 60 Euro. I found the game rather enjoyable (but repetitive) and hit 60 with a Witch Doctor. Sadly, within a few days of purchasing the game, my account was suspended until 2037 after buying an item off the RMAH. I contacted Blizzard, who didn't respond for 7 days, and they informed me that because I had made a purchase with a credit card from a country other than the country registered on the account, my account had been locked. They didn't refund my card though - they kept the money I had loaded onto my account. I have never had such a problem in 25 years of gaming and I feel like they robbed me without a care in the world. I hope their next MMO is a flop and the company dies out after being treated like this. Their support, policy and procedures really lets the game and the company down.… Expand
Sep 12, 2012So, 12 years later, Diablo 3... I've spent quite some time on this one now, and i have very mixed feelings. Let's say it straight, I'm really disappointed. Most of what I'll say won't have any sense for those whose Diablo 3 is the first game from the Diablo series to be played, because it heavily relies on the game experience i had with its predecessor So, let's explore how the successor of Diablo 1 and 2, two games that were big hits and set as references for the H 'n S genre, is, after around 200h :
- Maniability : It's as easy to control as it seems.it's instinctive if you played any H n' S game correctly done before. - Graphics : I'd distinguish 2 parts of the graphical parts of the games : The Art and The Engine. The artistic part is solid, coherent, event if i think the visibility is too much open to give any sense of vigilance, you'll rarely be surprised by what is coming. The Engine... Would it be 2004 i'd say "woaaah", but seriously, for nowadays standards... Good thing the art team did a good job coming up with a very nice result which doesn't require very detailed objects, cause the engine have random frame rate dropouts on computers which are able to run it with 20% of their capacity. The detail level of monsters is low but fine considered they are fitted for their display at screen. It could be better, but the difference wouldn't be that great. The nearly unacceptable point is the players' characters detail. Kind of thing you expect from, let's say, warcraft 3, not a game which was released 10 years later. But otherwise, it's quite pleasant to look at.
- Music : The music isn't bad in itself. It's about, -standard-. I can't really remember it right now that I'm not in front of the game, not a proof a real quality, but it's ok. Yet, that's one of the biggest let down i had : where's the creepy, heavy atmosphere that was genially crafted by matt uelman? Without the tense atmosphere, and the open views, the dark themed diablo universe loose its purpose, that is, well, being dark, oppressive. It now feels as empty, soulless
- Scenario : There was one? I couldn't force myself to pay it attention : Since the atmosphere of the game is gone, so is any "immersive" credibility of it's story. It's not it's not here, i just couldn't help being not interested in it. It sounded stereotypical anyway, but whatever, that's not what you search first in that genre. And if you really wonder, most review confirm it as being bad/previsible
- Gameplay : The most important part of the game. As going on and on with the game, i wished to reach the point when it becomes good. In the end, that point didn't exists. Well, It's flawed in so many ways. I'll just list most impactfull ones. Absolutely no char customisation except items. Ridiculous damage system : All damages are based on the weapon's damage, even wizard's spells. Yea spells with an good humungous 2 handed axe are better than your average wand... There was a tear in my eye once i realized it worked that way in this opus. Reduced and barely chosable skills, because once you eliminate inefficient or useless skills, your builds are quite limited. In fact, the gameplay can be reduced by : "items, items, moar items". That's about it. By time you get what you need, any so called challenge or required strategy will be acquired by stupid griding needed to get your gear up to the requirements. And then comes in all the other things that don''t go in any of theses categories : from the vastly criticised always online system (impossibilities to play sometime, can't play without network, plus i had my share of deaths due to lag in solo games, a stupid thing in itself), the ethically questionable EULA which say you pay for a right of use, and don't own absolutely anything (seems trivial, go search forums and you'll see it's not as soon there's a disagreement with Blizzard), unresellable game, the Pay2Win system with Real Money Auction House, if you don't want to do endless grind in the game.
To tell you my feel with this game : it's like it was designed in a reverse order : We want a RMAH, so let's design the game so you rely solely on items. Just exping could be waste of that item economy, let's just put a low level cap, and remove any exp loose, and all characters the same, so very soon all the players have to care about are items. Yea that design kind of works. But when you dig it, it sucks. Really. I wish i didn't continue to play for so long trying to find a game experience this game just doesn't have, I could have tried to get a refund then, because thinking i gave them money for an about below average game apparently designed solely around the idea of making money and even depriving the customers from the right to even own what they bought just really doesn't make me happy. Please blizzard, you now earn enough money as it is, now start again to make the awesome games you used to ...… Expand
Sep 12, 2012The story is very cliche and predictable. The graphics are incredibly lackluster based on both the release date and the development time. The game play feels okay; the combat isn't bad. The constant patches keep changing loot and skills and etc. which grows tedious. After you reach the maximum level, re-roll and do it again, and realize that grinding at 60 is still boring, all that remains is a shell of what used to be Diablo; it leaves you feeling just so,
Sep 21, 2012This game is probably the most epic let-down of all gaming history ever. With the recent patch they actually stole the idea of a famous gamer fan and they did not even credit him for saving their lousy-ass game. Stupid blizzard thinks all about getting more money, what douche bags eh. Stick all that money up yo ass guys next time no one is buying your game!
Sep 22, 2012Diablo. The one game we all once loved (and still love) gone utter trash (d3) due to the blatantly idiots from blizzard. Total WoW system. Basically its World of Diablocraft. Only with a hack and slash system.
Every true D1&D2 player knows that this is NOT diablo 3. I'm sad that this great title got ruined into bottomless void....
Jul 18, 2012For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]