Generally favorable reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 6 out of 10
  2. Negative: 0 out of 10
  1. May 10, 2011
    It has tons of options to play around with to let the player experience the game exactly how he/she wants to. Character building is just as addictive as finding better loot.
User Score

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 7 out of 10
  2. Negative: 2 out of 10
  1. Aug 26, 2012
    Take Diablo 2, remove the storyline, make the character types and skill trees less interesting, and finally make it neverending with a decent sliding scale of mobs/character level and this is what you get. It has the customary moreishness of most decent hack 'n' slash titles but it's lacking soul. If you like your hack and slash to have very little brain involvement and lots of action then you will love this game and come back to it over and over. If you prefer something just a little more cerebral then look elsewhere. Full Review »
  2. Oct 6, 2011
    Din's Curse is purely a hack n' slash at it's very core. What separates this hack n' slash from other more mainstreams, is one the Depths of Peril universe and two the randomization of levels. The combination of skill tree's to create unique classes is not new to the RPG/Action scene. It's quite the standard, Soldak entertainment understood this, their group could see what drives the hack n slash market. They've put out two very enjoyable products in Din's Curse and Din's Curse Demon War. The gameplay is simplistic, it's not anything new. Animations are well done, given the built from scratch engine. The game will run on most systems, even older ones. Music is soft, it doesn't overshadow the worldly elements. The story is very simple and lacks any sort of development, but that's not a driving force and honestly shouldn't matter in this style of game. I'm giving it a 7/10, I would recommend playing this one and the expansion. Check out Depth's of Peril too, solid games, by a intelligent gaming company. Full Review »
  3. Mar 15, 2011
    A Diablo-like "slash everything in your way" game. PC Gamer is quoted as saying "anything can happen", but apparently they are talking about random event generation, not anything particularly interesting in a storyline. I didn't come close to dying the first time all the way through a "city". On the second city apparently I waited a few seconds too long, and by the time I got to the surface, almost everyone had died, including people I needed for quests. There is no restoring a previous game, so whatever spot I'd got myself into was unrecoverable. I removed the game from my computer. There's nothing here that hasn't been done better and a long time ago. Does it seem that there's an inverse correlation between License Key length and game quality? Somebody back in the marketing department has an inflated idea of what they've accomplished? Full Review »