Mixed or average reviews- based on 125 Ratings
May 30, 2012Hmmm scrape all the leftover offal from the recent DIRT games and make a Flatout clone.... how could it possible go wrong? First off, most people hated all the Gymkhana crap so making a game dedicated to it with some demo derby stuff is okay I guess, it'll sell by droves on consoles, but on PC? not a chance. The music is beyond poor...large collection of tired "Bro-Rock" and "Dubstep" makes you knock that off within first hour of play. The damage model is actual very minimal considering it's using the DIRT3 EGO engine... stupid beyond belief to reduce physical damage models on a game that should have it even more extreme and visually destructive. The graphics are decent but unspectacular due to over colorfulness and bland texturing, the car models are good but that's about it. So what about the handling? oh jesus christ what did they do? cars all feel like they are made from fibreglass and not metal hulks, wheelspin is terrible and momentum issues give them no feeling of weight. The menu system is utterly crap, taking far to long to chug between options and get into the races, with very laboured movement and often non-skippable waffle. So whats the good points??? well no GFWL this time around, but uses Codemasters new "Racenet" so with that being a new system it may turn out just as bad, or maybe fantastic... will have to suck that and see over time. Overall the game feels very cheap and bolted together like frankenstein's monster of DIRT giblets... it doesnt have enough in it to be considered a full game as many tracks are taken directly out of previous DIRT series games and should have been a Â£10 DLC for Dirt 3.… Full Review »
May 31, 2012I don't get all hot and bothered about names so i didn't mind playing a FlatOut style game named Dirt. Especially considering how much last FlatOut sucked. New Dirt however isn't much better. It's main problem isn't abandoning it's roots. It's the fact that it is just a poor game. Primitive tracks, primitive driving, primitive progress structure, primitive damage model. The appeal of destruction derby is missed completely. Cars get destroyed waaay too quickly. And then they respawn. There is no thinking involved. No careful trading of ones car health for opponents damage. No satisfaction of barely surviving. No challenge of driving severely damaged car (barely alive one drives like new). The only positive thing to me was car design. It's fairly imaginative. Obnoxious general style (I'm not your bro or dude FFS) forced down your throat and an annoying soundtrack from the kind of bands who are sure that any music is good if its played sufficiently loud and that lyrics do not matter as long as front man shouts them complete the picture.
Not only isn't it a Dirt 4 (not a problem in my book) but it is also a very tasteless and pathetic attempt at a FlatOut. Avoid.… Full Review »