- Summary: Disciples III: Renaissance is the sequel to Disciples II: Dark Prophecy, the fantasy strategy/role playing game. The player takes on the role of a Lord of one of the fantastic races of Nevendaar in their enduring struggle to establish the reign of their respective god over the world. Ripe with surprises and turn-arounds, the story of the world of Nevendaar is played against a somber backdrop and shows a unique and style that has players asking for more. The visual design follows the ominous style of the Disciples world, and now all of the game environments and individual units are in real-time 3D. Disciples III: Renaissance uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies, and initially features 3 playable races: The Empire, The Legions of the Damned, and the Noble Elves, each with unique Unit styles and city representations that allow city sieges, and end with a battle for the main fortress. [Strategy First Inc.]… Expand
Oct 20, 2010Goodness. What a panning. There appears to be a great deal of comparison to HOMM 5, which, if you adore cartoon-like WOW-stylised graphics, may be more your taste. Scrap that - if you like that visual style, play 'Kings Bounty'. Disciples 3 is a different animal - often gritty and beautiful, if busy, and takes risks by amending some gameplay elements (as opposed to HOMM 5 which retracts features and stagnates the formula). The battles are no more slow-paced than in HOMM or KB. It's recommended to switch the movement speeds up and turn off 'cinematic camera', which is twitchy. Indeed, there are translation issues and terrible dubbing, and the tutorials are confused. Slap-dash. However I doubt very much that the story was the reason we all played HOMM, or that many will care about tutorial implementation, and instead just jump into the main campaign. We play TBS's because of their 'just-one-more-turn' addictive nature of game-play, which still remains here. To be clear - I award 10 as an effort in re-balancing. I would give 7 now and 9 when the Editor and the Dwarf & Undead races are released. HOMM can't touch the visual flair of Disciples. I have encountered no technical issues with this game.… Expand
Aug 31, 2013Gamespot's review is pretty spot on but their rating is too low and the game certainly doesn't deserve the 0 ratings that plague metacritic. (It deserves a 6 but I gave it a bit of boost for the low ratings) It's a relative simple game though it's easy to miss features with buildings and skills.
It is fun and well-paced combat, if you like the genre. The graphics are beautiful for its class. The narration audio is unfitting, I would turn it off though the story really isn't there-- but the voice acting makes it even worse. If you want enjoyable combat with nice animations it's a good game. If you want a great story and a heavy strategic challenge, play something else.… Expand
Oct 29, 2013That at least one person rated this a 0 because they did not pay attention to what they were buying is bad enough, but that the game had so many bad reviews is unjustified... The game is not perfect, not by any stretch of the imagination... But it is enjoyable and it's still got the same Disciples feel.
My only real qualm was the way that having the building bought automatically upgraded a unit as soon as they leveled, such as the archer who's first 'upgrade' required level 12 iirc, but a lvl 3 unit would imediately jump to level 12 when they leveled.
In my eyes, this made it a bit too easy, but largely, the game is enjoyable and well worth a try, especially as it's now dirt cheap...… Expand
Apr 20, 2012This game is insultingly incomplete. Scenarios are buggy and the AI gets downright abusive, doing things like ambushing your party from just offscreen (on the very first level, no less!). Even if the many bugs and generally sloppy coding were fixed (which they won't be, as support has been officially discontinued as of this writing), there's not much here to like. The storyline and levels are formulaic, as other reviewers have pointed out. Futhermore, two of the classic Disciples races (Undead Hordes and Mountain Clans) have been eliminated, only one of which was restored by later expansion. This barely-beta-ready mess comes as even worse, following the absolutely stellar Disciples 2.… Expand
Sep 14, 2010Boring. Nice graphics, interesting balancing, but combat requires nothing apart from an initial tactical composition of your army. And is then repeated way too often per mission - combat is slow-paced and incredibly boring. If you want a HoMM-clone that is unique and challenging and refreshing, you would do much better to look at the King's Bounty installments where combat is fresh and fun.
Facit: Boring combat, poor storywriting, stay away.… Expand
Oct 9, 2011Disciples III may be the most polished turd in the history of gaming. Beautiful artwork on the menus, decent hand-drawn backgrounds, might have you believe you are about to play a quality game. You might even start to believe it when you open up the build screen and see more pretty artwork and a selection of ways to improve your army and your minions. The crushing moment comes when you have your first battle and realize all you do is click on the bad guys... your creature comes up in to rotation, left click. That's it. That's the game. There is even an auto mode that saves you the problem of having to left click at all, you can just watch. And watch you will because there is no way to speed it up or exit the fight. You'll enjoy countless hours of watching your entire army get slaughtered, one tediously slow animation at a time. Or maybe your army will be super powerful and you still have sit and watch these painfully long boring battles; (where you do nothing remember?) because everything has over 9000hp and requires countless rounds to slowly whittle down 10 health bars. I don't think I've emphasized enough that the entire combat system consists of left clicking. Your dude hits for a set amount of damage be it range or melee and you can choose which enemy to attack. You can also move your units on a hex grid but there is usually no game benefit for doing so. There are no damage modifiers, or spells you can choose; you can't even directly heal units. Your only options are choosing movement or which enemy to attack, how is that even considered a game?
When you get to the part about upgrading your armies you can choose a few small trees of modifiers called buildings. Each one you own can have an effect on your armies, but there is nothing you can tangibly control during combat.
The bottom line is that this really isn't game. As a player playing a video game, I want to be able to make some sort of choices that affect the outcome. There are no meaningful choices in this game because you spend the majority of your time watching an automated process.… Expand
Sep 11, 2010I didn't knew Disciples and decided for a change to try a new RPG, and bought Disciples 3.
First bad news I read the inside descriptions of the box, turn by turn battles... I hope it won't be boring...
Then I install it and after a very long wait, and a stunning 3D view of some falls as a menu... here comes a completely dull and stupid turn by turn adventure... have you tried counting your step during a whole day? here it's just like that, just image the hero may count it's steps when going to pee...
But then, taking a deep breath and trying to go on... let's go to some castle (while the tutorial is bugging me with tutorial interface and video for explaining the interface) I think the developpers never thought about making a modern interface... but then I figure out the castle is just around 21 steps (3 turns) from the initial position... okay, middle mouse button to start spinning the so called 3D... conversation comes with a NPC... just to say it's just images and text... don't expect any immersion... I would rather read a book there... but you know what? BUG... no more mouse because the animation did not tolerate me using the interface while a conversation came to appear.
After reading other critics I decide to get the game back to the reseller. END OF STORY… Expand