• Summary: Disciples III: Renaissance is the sequel to Disciples II: Dark Prophecy, the fantasy strategy/role playing game. The player takes on the role of a Lord of one of the fantastic races of Nevendaar in their enduring struggle to establish the reign of their respective god over the world. Ripe with surprises and turn-arounds, the story of the world of Nevendaar is played against a somber backdrop and shows a unique and style that has players asking for more. The visual design follows the ominous style of the Disciples world, and now all of the game environments and individual units are in real-time 3D. Disciples III: Renaissance uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies, and initially features 3 playable races: The Empire, The Legions of the Damned, and the Noble Elves, each with unique Unit styles and city representations that allow city sieges, and end with a battle for the main fortress. [Strategy First Inc.] Expand
Score distribution:
  1. Positive: 6 out of 36
  2. Negative: 9 out of 36
  1. Overall, I can only say the long time of waiting wasn't wasted at all. You'll get a nice sequel to the eight years old Disciples 2: Dark Prophecy.
  2. Of course Disciples III has its shortcomings, but still it gets close to the Heroes of Might and Magic-Series.
  3. While this could have been an awesome game to geek out on, its numerous technical problems kill the mood pretty quickly.

See all 36 Critic Reviews

Score distribution:
  1. Positive: 2 out of 15
  2. Negative: 11 out of 15
  1. Goodness. What a panning. There appears to be a great deal of comparison to HOMM 5, which, if you adore cartoon-like WOW-stylised graphics, may be more your taste. Scrap that - if you like that visual style, play 'Kings Bounty'. Disciples 3 is a different animal - often gritty and beautiful, if busy, and takes risks by amending some gameplay elements (as opposed to HOMM 5 which retracts features and stagnates the formula). The battles are no more slow-paced than in HOMM or KB. It's recommended to switch the movement speeds up and turn off 'cinematic camera', which is twitchy. Indeed, there are translation issues and terrible dubbing, and the tutorials are confused. Slap-dash. However I doubt very much that the story was the reason we all played HOMM, or that many will care about tutorial implementation, and instead just jump into the main campaign. We play TBS's because of their 'just-one-more-turn' addictive nature of game-play, which still remains here. To be clear - I award 10 as an effort in re-balancing. I would give 7 now and 9 when the Editor and the Dwarf & Undead races are released. HOMM can't touch the visual flair of Disciples. I have encountered no technical issues with this game. Expand
    • 3 of 5 users said yes
  2. The graphics and their artwork is nice but the storyline are messy a bit like repetitive...and very length-ly mission.....when i play for a long time....i was got bored and stops playing it. The gameplay looks ok but the hero that you recruited like example when i use "legend of the damned" i might recruit Duke.....but when you finished the mission , your recruited army will gone and all items and level will be gone too....WTH! And last thing is the game has too much bug since the release of russians version of this game..... Oh, one more thing is too much bugs...... I don`t know about it but when i played Expand
    • 3 of 5 users said yes
  3. MatanG.
    3
    I was able to play up until the 2nd act before I got bored out of my mind. This game is really disappointing. There is no viable multiplayer or lan feature, the "hot seat" gives you a choice of 3 or 4 maps, and the campaign is slow, boring, and 15 years ago! The last Heroes of Might and Magic was a thousand times better then this. I don't even think it deserves a 3 but I am trying to be as fair as possible. DO NOT GET! Expand
    • 3 of 3 users said yes

See all 15 User Reviews

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