- Summary: Disciples III: Renaissance is the sequel to Disciples II: Dark Prophecy, the fantasy strategy/role playing game. The player takes on the role of a Lord of one of the fantastic races of Nevendaar in their enduring struggle to establish the reign of their respective god over the world. Ripe with surprises and turn-arounds, the story of the world of Nevendaar is played against a somber backdrop and shows a unique and style that has players asking for more. The visual design follows the ominous style of the Disciples world, and now all of the game environments and individual units are in real-time 3D. Disciples III: Renaissance uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies, and initially features 3 playable races: The Empire, The Legions of the Damned, and the Noble Elves, each with unique Unit styles and city representations that allow city sieges, and end with a battle for the main fortress. [Strategy First Inc.]… Expand
Oct 20, 2010Goodness. What a panning. There appears to be a great deal of comparison to HOMM 5, which, if you adore cartoon-like WOW-stylised graphics, may be more your taste. Scrap that - if you like that visual style, play 'Kings Bounty'. Disciples 3 is a different animal - often gritty and beautiful, if busy, and takes risks by amending some gameplay elements (as opposed to HOMM 5 which retracts features and stagnates the formula). The battles are no more slow-paced than in HOMM or KB. It's recommended to switch the movement speeds up and turn off 'cinematic camera', which is twitchy. Indeed, there are translation issues and terrible dubbing, and the tutorials are confused. Slap-dash. However I doubt very much that the story was the reason we all played HOMM, or that many will care about tutorial implementation, and instead just jump into the main campaign. We play TBS's because of their 'just-one-more-turn' addictive nature of game-play, which still remains here. To be clear - I award 10 as an effort in re-balancing. I would give 7 now and 9 when the Editor and the Dwarf & Undead races are released. HOMM can't touch the visual flair of Disciples. I have encountered no technical issues with this game.… Expand
Feb 22, 2013In comparison to the other Disciples games this one has for sure better graphics but it has sacrificed its dark climate and story. The fighting system is in my opinion the best one in turn-based strategies. However what holds it back is also the lack of mas to be used in both single and multiplayer, other games in this franchise had the abundance of them. There is also a serious flaw with the background being beautiful but not accessible. For this reason the game feels awfully scripted. The saving grace of this one is the combat system and the thematic world it is set in even if it's dulled). If you are not a fan of the series then you can definitely skip it but if you like turn-based strategies or the Neveendar then it is worth at least some of your time. Disciples 3 is just one normal game with its own ste of flaws and advantages, nothing groundbreaking.… Expand
Sep 9, 2010The graphics and their artwork is nice but the storyline are messy a bit like repetitive...and very length-ly mission.....when i play for a long time....i was got bored and stops playing it.
The gameplay looks ok but the hero that you recruited like example when i use "legend of the damned"
i might recruit Duke.....but when you finished the mission , your recruited army will gone and all items and level will be gone too....WTH!
And last thing is the game has too much bug since the release of russians version of this game.....
Oh, one more thing is too much bugs......
I don`t know about it but when i played… Expand
Mar 30, 2013Disciples III Really isn't a horrible game.I can see how some people could like it. I'm just not one of those people. Turn-based combat is, in my opinion, one of the worst ways to execute gameplay system. There have been two games I have enjoyed with gameplay like this. Final Fantasy and the first Paper Mario. But with those games, it had feel and story. This game lacks that. Sure, the graphics are pretty good, though lacking in optimization. When I launch the game, it crashes 95% of the time due to graphics. The story is MILDLY INTRIGUING. To have a game with such gameplay it needs to be a 100% solid and interesting story. The voice acting and other audio is atrocious. Now, I can't say I didn't completely hate this game. It wasn't to my fancy. But, again, I can see how some people can like it.… Expand
Sep 14, 2010Boring. Nice graphics, interesting balancing, but combat requires nothing apart from an initial tactical composition of your army. And is then repeated way too often per mission - combat is slow-paced and incredibly boring. If you want a HoMM-clone that is unique and challenging and refreshing, you would do much better to look at the King's Bounty installments where combat is fresh and fun.
Facit: Boring combat, poor storywriting, stay away.… Expand
Oct 9, 2011Disciples III may be the most polished turd in the history of gaming. Beautiful artwork on the menus, decent hand-drawn backgrounds, might have you believe you are about to play a quality game. You might even start to believe it when you open up the build screen and see more pretty artwork and a selection of ways to improve your army and your minions. The crushing moment comes when you have your first battle and realize all you do is click on the bad guys... your creature comes up in to rotation, left click. That's it. That's the game. There is even an auto mode that saves you the problem of having to left click at all, you can just watch. And watch you will because there is no way to speed it up or exit the fight. You'll enjoy countless hours of watching your entire army get slaughtered, one tediously slow animation at a time. Or maybe your army will be super powerful and you still have sit and watch these painfully long boring battles; (where you do nothing remember?) because everything has over 9000hp and requires countless rounds to slowly whittle down 10 health bars. I don't think I've emphasized enough that the entire combat system consists of left clicking. Your dude hits for a set amount of damage be it range or melee and you can choose which enemy to attack. You can also move your units on a hex grid but there is usually no game benefit for doing so. There are no damage modifiers, or spells you can choose; you can't even directly heal units. Your only options are choosing movement or which enemy to attack, how is that even considered a game?
When you get to the part about upgrading your armies you can choose a few small trees of modifiers called buildings. Each one you own can have an effect on your armies, but there is nothing you can tangibly control during combat.
The bottom line is that this really isn't game. As a player playing a video game, I want to be able to make some sort of choices that affect the outcome. There are no meaningful choices in this game because you spend the majority of your time watching an automated process.… Expand