• Publisher: Kalypso
  • Release Date: Jul 13, 2010
Metascore

Mixed or average reviews - based on 36 Critics What's this?

User Score

Mixed or average reviews- based on 68 Ratings

  • Summary: Disciples III: Renaissance is the sequel to Disciples II: Dark Prophecy, the fantasy strategy/role playing game. The player takes on the role of a Lord of one of the fantastic races of Nevendaar in their enduring struggle to establish the reign of their respective god over the world. Ripe with surprises and turn-arounds, the story of the world of Nevendaar is played against a somber backdrop and shows a unique and style that has players asking for more. The visual design follows the ominous style of the Disciples world, and now all of the game environments and individual units are in real-time 3D. Disciples III: Renaissance uses .dat's in-house Virtual Dream engine, which supports all modern 3D technologies, and initially features 3 playable races: The Empire, The Legions of the Damned, and the Noble Elves, each with unique Unit styles and city representations that allow city sieges, and end with a battle for the main fortress. [Strategy First Inc.] Expand
Score distribution:
  1. Positive: 6 out of 36
  2. Negative: 9 out of 36
  1. Overall, I can only say the long time of waiting wasn't wasted at all. You'll get a nice sequel to the eight years old Disciples 2: Dark Prophecy.
  2. Of course Disciples III has its shortcomings, but still it gets close to the Heroes of Might and Magic-Series.
  3. Essentially, things fail to get moving in Disciples III. [Sept 2010, p.91]
  4. While this could have been an awesome game to geek out on, its numerous technical problems kill the mood pretty quickly.

See all 36 Critic Reviews

Score distribution:
  1. Positive: 3 out of 20
  2. Negative: 14 out of 20
  1. Goodness. What a panning. There appears to be a great deal of comparison to HOMM 5, which, if you adore cartoon-like WOW-stylised graphics, may be more your taste. Scrap that - if you like that visual style, play 'Kings Bounty'. Disciples 3 is a different animal - often gritty and beautiful, if busy, and takes risks by amending some gameplay elements (as opposed to HOMM 5 which retracts features and stagnates the formula). The battles are no more slow-paced than in HOMM or KB. It's recommended to switch the movement speeds up and turn off 'cinematic camera', which is twitchy. Indeed, there are translation issues and terrible dubbing, and the tutorials are confused. Slap-dash. However I doubt very much that the story was the reason we all played HOMM, or that many will care about tutorial implementation, and instead just jump into the main campaign. We play TBS's because of their 'just-one-more-turn' addictive nature of game-play, which still remains here. To be clear - I award 10 as an effort in re-balancing. I would give 7 now and 9 when the Editor and the Dwarf & Undead races are released. HOMM can't touch the visual flair of Disciples. I have encountered no technical issues with this game. Expand
  2. Not only they changed the simple but great battle system of Disciples II to a bad mix of Kings Bounty and Heroes of Might and Magic, but also the game looks bad, its boring and one cannot find any motivation to play it. Big disappointment. Expand
  3. Brumbek
    3
    Tagline: D3 is an exceedingly formulaic and repetitious game where story, strategy, and even fun all are subservient to incredibly archaic game design. The biggest issue with D3 Expand
  4. Boring. Nice graphics, interesting balancing, but combat requires nothing apart from an initial tactical composition of your army. And is then repeated way too often per mission - combat is slow-paced and incredibly boring. If you want a HoMM-clone that is unique and challenging and refreshing, you would do much better to look at the King's Bounty installments where combat is fresh and fun.
    Facit: Boring combat, poor storywriting, stay away.
    Expand

See all 20 User Reviews