User Score
5.3 out of 10

Mixed or average reviews- based on 59 Ratings

User score distribution:
  1. Positive: 27 out of 59
  2. Negative: 26 out of 59

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  1. KevinS.
    Jul 17, 2010
    0
    Take the building tree from Disciples 2, mix in the combat system from Heroes of Might and Magic 4, and if you were very unlucky you might come up with something as bad as Disciples 3. Units are unbalanced, the AI is horrid, and the campaign is well-nigh unplayable because of overpowered elven armies wandering the first map. To top it all off, they couldn't even get the names of units or the order of help topics correct in the tutorial. Given a few months and some heavy patching, Disciples 3 just might be worth playing. But I doubt it will ever be worth the $40 it started out at. Expand
    • 3 of 4 users said yes
  2. MatanG.
    Jul 15, 2010
    3
    I was able to play up until the 2nd act before I got bored out of my mind. This game is really disappointing. There is no viable multiplayer or lan feature, the "hot seat" gives you a choice of 3 or 4 maps, and the campaign is slow, boring, and 15 years ago! The last Heroes of Might and Magic was a thousand times better then this. I don't even think it deserves a 3 but I am trying to be as fair as possible. DO NOT GET! Expand
    • 3 of 3 users said yes
  3. Brumbek
    Jul 16, 2010
    3
    Tagline: D3 is an exceedingly formulaic and repetitious game where story, strategy, and even fun all are subservient to incredibly archaic game design. The biggest issue with D3’s archaic design is that every mission is played out almost exactly the same way. You start with almost nothing, then recruit weak units, build your upgrades, and move along a linear path until the end. Then you lose all your cool upgraded troops and start over by recruiting weak units, building your upgrades, and moving along a linear path until the end. Repeat until you get really bored (it won’t’ take long). One good point is the license board (like FFXII) for your hero units. This is a fantastic addition that attempts to bring D3 into at least the year 2006. But you know it’s bad when the only thing to praise is a feature directly taken from a 2006 PS2 RPG. And why can’t I have license boards for all my units instead of boring generic units? Sigh…another failure of D3. Continuing with D3’s many faults, the unit class progression system is exceptionally poorly designed. Say you have three knights. Rather than let you pick a class path for each knight, you pick a universal upgrade path so all your knights become either paladins or heavenly knights, for example. This makes no sense lore-wise or gameplay-wise. Worst of all, it would have trivially easy to allow unit by unit progression. Ultimately, if you strip away the very nice 3D graphics and artwork, D3 is really an incredibly shallow game. For a “strategy” game, there is almost zero strategy. Every battle plays out almost identically to all others, which doesn’t bode well since you have to fight many, MANY battles. The addition of certain double-damage spots on the battle map makes the strategy go from infantile to perhaps juvenile. Again, is this something to celebrate? The entire time I was playing I couldn’t help but realize how VERY similar D3 is apart from the battles to the Ogre Battle games (for SNES, PS1, & N64), or even Dragon Force (obscure Sega Saturn game), except D3 is vastly inferior in its army management, class system, story, characters, map design, ect. And about the battles, there are so many more strategic games like FFT and nearly every other TRPG. Why D3 couldn’t steal some ideas from these games, I don’t know. To end on a good note, playing D3 did remind me of how awesome games like Ogre Battle, Dragon Force, and FFT are. In fact, it has made me want to go play them. And chances are most of you haven’t even heard of Ogre Battle. Do yourself a favor, go play Ogre Battle for the PS1. At least in this D3 will have inadvertently done some good for the gaming world because in itself it’s just rubbish. High points: Great graphics and animations, license board for heroes, Lambert is cool Low points: Everything else, too slow pacing, most out-of-place narrator ever Final score: 3/10 “Play only to remember what a bad game looks like”. Expand
    • 3 of 5 users said yes
  4. Sep 9, 2010
    5
    The graphics and their artwork is nice but the storyline are messy a bit like repetitive...and very length-ly mission.....when i play for a long time....i was got bored and stops playing it. The gameplay looks ok but the hero that you recruited like example when i use "legend of the damned" i might recruit Duke.....but when you finished the mission , your recruited army will gone and all items and level will be gone too....WTH! And last thing is the game has too much bug since the release of russians version of this game..... Oh, one more thing is too much bugs...... I don`t know about it but when i played Expand
  5. Oct 20, 2010
    10
    Goodness. What a panning. There appears to be a great deal of comparison to HOMM 5, which, if you adore cartoon-like WOW-stylised graphics, may be more your taste. Scrap that - if you like that visual style, play 'Kings Bounty'. Disciples 3 is a different animal - often gritty and beautiful, if busy, and takes risks by amending some gameplay elements (as opposed to HOMM 5 which retracts features and stagnates the formula). The battles are no more slow-paced than in HOMM or KB. It's recommended to switch the movement speeds up and turn off 'cinematic camera', which is twitchy. Indeed, there are translation issues and terrible dubbing, and the tutorials are confused. Slap-dash. However I doubt very much that the story was the reason we all played HOMM, or that many will care about tutorial implementation, and instead just jump into the main campaign. We play TBS's because of their 'just-one-more-turn' addictive nature of game-play, which still remains here. To be clear - I award 10 as an effort in re-balancing. I would give 7 now and 9 when the Editor and the Dwarf & Undead races are released. HOMM can't touch the visual flair of Disciples. I have encountered no technical issues with this game. Expand
  6. Sep 14, 2010
    2
    Boring. Nice graphics, interesting balancing, but combat requires nothing apart from an initial tactical composition of your army. And is then repeated way too often per mission - combat is slow-paced and incredibly boring. If you want a HoMM-clone that is unique and challenging and refreshing, you would do much better to look at the King's Bounty installments where combat is fresh and fun. Facit: Boring combat, poor storywriting, stay away. Expand
  7. MarkP.
    Jul 19, 2010
    8
    While there are some technical issues, it's a solid game overall. If you enjoyed D2 then I can't see why you wouldn't like D3. Many of the functions remain the same, but some improvements have occurred as well, such as using runes to cast global spells during combat, and having more slots open for a larger army. I've only played it for 5-6 hours, but it's been very enjoyable and a worthy successor to D2. Expand
    • 1 of 4 users said yes
  8. Sep 11, 2010
    0
    I didn't knew Disciples and decided for a change to try a new RPG, and bought Disciples 3. First bad news I read the inside descriptions of the box, turn by turn battles... I hope it won't be boring... Then I install it and after a very long wait, and a stunning 3D view of some falls as a menu... here comes a completely dull and stupid turn by turn adventure... have you tried counting your step during a whole day? here it's just like that, just image the hero may count it's steps when going to pee... But then, taking a deep breath and trying to go on... let's go to some castle (while the tutorial is bugging me with tutorial interface and video for explaining the interface) I think the developpers never thought about making a modern interface... but then I figure out the castle is just around 21 steps (3 turns) from the initial position... okay, middle mouse button to start spinning the so called 3D... conversation comes with a NPC... just to say it's just images and text... don't expect any immersion... I would rather read a book there... but you know what? BUG... no more mouse because the animation did not tolerate me using the interface while a conversation came to appear. After reading other critics I decide to get the game back to the reseller. END OF STORY Expand
  9. Apr 20, 2012
    3
    This game is insultingly incomplete. Scenarios are buggy and the AI gets downright abusive, doing things like ambushing your party from just offscreen (on the very first level, no less!). Even if the many bugs and generally sloppy coding were fixed (which they won't be, as support has been officially discontinued as of this writing), there's not much here to like. The storyline and levels are formulaic, as other reviewers have pointed out. Futhermore, two of the classic Disciples races (Undead Hordes and Mountain Clans) have been eliminated, only one of which was restored by later expansion. This barely-beta-ready mess comes as even worse, following the absolutely stellar Disciples 2. Expand
  10. Nov 29, 2010
    3
    The game had/has real possibilities. It's just that I fear that we'll never see it. Even it's bugs has bugs. Kalypso apparently pays no attention to its own forums. Patches have been long overdue.
  11. Jan 14, 2011
    1
    I registered to the critics portion of this site just to crap on this terri-bad game. Its pretty bad when you can go through a whole level selecting the auto battle option for every fight, and win every time. Sometimes i would move a weaker unit to the back, let a couple turns pass, THEN click auto battle so that unit didnt die-wow so challenging. Whats left when you cant even enjoy the battles? After about 3 hours when the pretty graphics arent enough to hold interest, you have nothing...NOTHING. This isnt a game, this is like a shiny lock box with dirt inside. Expand
  12. Mar 9, 2011
    1
    The game has nice graphics so its wows at first but then all new games do. The gameplay get very old very fast, the champaings are half decent and utilize the castle building but the custom games are just crap, the maps are way to small with next to no choice. theres equiptment for heroes yet buying and upgrading it is such a minor thing its not worth doing so why did they even bother. this is so much not done in this game to compensate for its graphics, this game is a prime example of the **** games companies are bringing out simply for cash Expand
  13. Aug 15, 2011
    2
    The game is full of bugs and other technical issues and despite this it still could be pretty enjoyable if not the ridiculously retarded AI. Enemy's actions doesn't make any sense at all. Both in strategic and in tactical modes AI acting like the devs have forgotten to teach it how to play. Not worth a buy.
  14. Oct 9, 2011
    2
    Disciples III may be the most polished turd in the history of gaming. Beautiful artwork on the menus, decent hand-drawn backgrounds, might have you believe you are about to play a quality game. You might even start to believe it when you open up the build screen and see more pretty artwork and a selection of ways to improve your army and your minions. The crushing moment comes when you have your first battle and realize all you do is click on the bad guys... your creature comes up in to rotation, left click. That's it. That's the game. There is even an auto mode that saves you the problem of having to left click at all, you can just watch. And watch you will because there is no way to speed it up or exit the fight. You'll enjoy countless hours of watching your entire army get slaughtered, one tediously slow animation at a time. Or maybe your army will be super powerful and you still have sit and watch these painfully long boring battles; (where you do nothing remember?) because everything has over 9000hp and requires countless rounds to slowly whittle down 10 health bars. I don't think I've emphasized enough that the entire combat system consists of left clicking. Your dude hits for a set amount of damage be it range or melee and you can choose which enemy to attack. You can also move your units on a hex grid but there is usually no game benefit for doing so. There are no damage modifiers, or spells you can choose; you can't even directly heal units. Your only options are choosing movement or which enemy to attack, how is that even considered a game? When you get to the part about upgrading your armies you can choose a few small trees of modifiers called buildings. Each one you own can have an effect on your armies, but there is nothing you can tangibly control during combat. The bottom line is that this really isn't game. As a player playing a video game, I want to be able to make some sort of choices that affect the outcome. There are no meaningful choices in this game because you spend the majority of your time watching an automated process. Expand
  15. Oct 14, 2011
    5
    Not only they changed the simple but great battle system of Disciples II to a bad mix of Kings Bounty and Heroes of Might and Magic, but also the game looks bad, its boring and one cannot find any motivation to play it. Big disappointment.…
Metascore

Mixed or average reviews - based on 36 Critics

Critic score distribution:
  1. Positive: 6 out of 36
  2. Negative: 9 out of 36
  1. Apr 12, 2011
    65
    For now this add-on can be recommended only to die hard fans of turn based games and people, who are naturally equipped with a high resistance to technical issues. Other players should put their purchase decision on hold until some patches arrive. And despite all this complaining, waiting would be a good decision because underneath these deficiencies lies quite a good game.
  2. Jan 5, 2011
    60
    The idea is not bad, but it lacks all those little details that define an excellent game.
  3. Oct 27, 2010
    70
    This is a game incredibly pleasing to play, although it becomes less and less interesting as we advance through it.