Goodness. What a panning. There appears to be a great deal of comparison to HOMM 5, which, if you adore cartoon-like WOW-stylised graphics, may be more your taste. Scrap that - if you like that visual style, play 'Kings Bounty'. Disciples 3 is a different animal - often gritty and beautiful, if busy, and takes risks by amending some gameplay elements (as opposed to HOMM 5 which retracts features and stagnates the formula). The battles are no more slow-paced than in HOMM or KB. It's recommended to switch the movement speeds up and turn off 'cinematic camera', which is twitchy. Indeed, there are translation issues and terrible dubbing, and the tutorials are confused. Slap-dash. However I doubt very much that the story was the reason we all played HOMM, or that many will care about tutorial implementation, and instead just jump into the main campaign. We play TBS's because of their 'just-one-more-turn' addictive nature of game-play, which still remains here. To be clear - I award 10 as an effort in re-balancing. I would give 7 now and 9 when the Editor and the Dwarf & Undead races are released. HOMM can't touch the visual flair of Disciples. I have encountered no technical issues with this game.
For now this add-on can be recommended only to die hard fans of turn based games and people, who are naturally equipped with a high resistance to technical issues. Other players should put their purchase decision on hold until some patches arrive. And despite all this complaining, waiting would be a good decision because underneath these deficiencies lies quite a good game.
It's far from the worst HoMM-alike out there, but Disciples III has far too many flaws to recommend, and considering the excellent alternatives, there is little reason to pick it up.
There are literally no redeeming qualities to the game. Maybe if it wasn't as broken as it is in so many areas, I could contentedly give it a 'D'; it would merely be a poor knock-off in that case, not atrocious as it stands.
Gamespot's review is pretty spot on but their rating is too low and the game certainly doesn't deserve the 0 ratings that plague metacritic. (It deserves a 6 but I gave it a bit of boost for the low ratings) It's a relative simple game though it's easy to miss features with buildings and skills.
It is fun and well-paced combat, if you like the genre. The graphics are beautiful for its class. The narration audio is unfitting, I would turn it off though the story really isn't there-- but the voice acting makes it even worse. If you want enjoyable combat with nice animations it's a good game. If you want a great story and a heavy strategic challenge, play something else.
That at least one person rated this a 0 because they did not pay attention to what they were buying is bad enough, but that the game had so many bad reviews is unjustified... The game is not perfect, not by any stretch of the imagination... But it is enjoyable and it's still got the same Disciples feel.
My only real qualm was the way that having the building bought automatically upgraded a unit as soon as they leveled, such as the archer who's first 'upgrade' required level 12 iirc, but a lvl 3 unit would imediately jump to level 12 when they leveled.
In my eyes, this made it a bit too easy, but largely, the game is enjoyable and well worth a try, especially as it's now dirt cheap...
In comparison to the other Disciples games this one has for sure better graphics but it has sacrificed its dark climate and story. The fighting system is in my opinion the best one in turn-based strategies. However what holds it back is also the lack of mas to be used in both single and multiplayer, other games in this franchise had the abundance of them. There is also a serious flaw with the background being beautiful but not accessible. For this reason the game feels awfully scripted. The saving grace of this one is the combat system and the thematic world it is set in even if it's dulled). If you are not a fan of the series then you can definitely skip it but if you like turn-based strategies or the Neveendar then it is worth at least some of your time. Disciples 3 is just one normal game with its own ste of flaws and advantages, nothing groundbreaking.
A bad sequel. The good parts are all taken from the prequel or as inspiration from games that have done them better. Graphics are ok, but the art direction is clearly inferior to disciples 2.
I had this game deleted on steam and forgot why. I remembered playing it and thought, "wait a second, didn't I like that game, why didn't I finish it?" So I reinstalled. Oh yeah, that's why.
It's really a fairly fun game right up until you finish the first zone and it hits you like a sack of bricks when you see that you "start over" each time you progress to the next area. And for this reason I finally offer up a rating. I just can't fathom this design decision. You create skill trees and spell books and buildings and a host of interesting units. And then you tell me that I can't play with them until I re-earn everything.
Guess what? I don't want to move my stupid squire around the battlefield anymore, I'm bored with him.
So unless you honestly don't mind starting over every time you progress the story, I would pass this up. Had it not been for this single design decision I would gladly have given this game an 8+/10. It's just so demoralizing to have to play with the boring units all over each time.
Imagine if you progressed to a McLaren in Gran Turismo and then you advance your career only to be told that you now have $10 again and have to drive a Sentra. The whole point of playing through the mundane part and leveling up your avatar/gear/etc is so you can have all the fun that comes with the new toys.
Whatever, I can't get over it and because of that it is once again, deleted.
SummaryDisciples III: Renaissance is the sequel to Disciples II: Dark Prophecy, the fantasy strategy/role playing game. The player takes on the role of a Lord of one of the fantastic races of Nevendaar in their enduring struggle to establish the reign of their respective god over the world. Ripe with surprises and turn-arounds, the story of the...