User Score
8.2 out of 10

Generally favorable reviews- based on 1880 Ratings

User score distribution:

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  1. May 21, 2013
    7
    Overall, a good game. while the storyline was not always original, the setting and gameplay environment was unique. The game was rather short but it compensated with replayability. I liked that there were different possible gameplay styles which led to different endings. I also liked the open world. i didn't like the repetitiveness of the AI after a while their same conversations was rather annoying. Considering the game was meant to give the player freedom in determining the course of play, i was hoping for more options and felt the game fell short in meeting this objective.

    It was nowhere near as good as other Bethesda releases. I was hoping it would be similar to Fallout but doesn't come close. Nevertheless, i did enjoy playing it.
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  2. May 21, 2013
    6
    Il grande mistero del giornalismo specializzato, grande da coinvolgere quasi tutte le testate a tutte le latitudini. Un gioco di assoluta evanescenza che si becca uno score del 9.2. Un mistero cosi profondo che metto in dubbio il mio senso critico, quasi colpevolizzandomi di non aver saputo apprezzare questo "capolavoro conclamato e osannato, ma poi ragiono sulla cosa... Storia scritta sulla carta igienica, giocabilità...si varia, con varianti fini a se stesse, grafica in stile ma brutto, o quantomeno poco originale, e finale da canna del gas. Mi fermo qui in osservanza alla vecchia saggezza popolare Mai troppe parole alla mediocrità. Expand
  3. May 20, 2013
    7
    Really nice game, with a stunning amount of detail in it's world, but really, once you master Blink and Dark Sight the only challenge remaining is to find all the content in the highly detailed levels.

    A fun, lightweight game, with a hint of epicness, but not quite realised.
  4. May 18, 2013
    8
    I'm a fan of the first Deus Ex, I still remember nights spent thrilled by the plot of illuminatis, templars and men in black, picking up phones with exquisite entities on the other side, finding easter eggs, this kind of thing.
    Sadly there is an utter lack of games like Deus Ex, games that feel like you are reading a book, games that present you with a coherent and thrilling story and an
    innovative game play at the same time.
    Dishonored offers this, not with all the glory and deepness possible, but it offers a plot, dialogues and a different combat system. Indeed it is repetitive one time or the other, or it presents you with a forced and non-sense way, but overall is enjoyable.
    Also the design was great and they were very successful in creating a british victorian inspired world.
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  5. May 16, 2013
    9
    Great stealth and atmosphere. The best part of this game is the open-ended level design. This combined with your awesome abilities, makes it super fun to traverse the environments and figure out how to stealthily take down your targets. You don't have to be stealthy, but the draw of this game is its stealth. Sure you can go "guns" blazing, but it def wouldn't be very fun. With that said, if you don't like stealth, you wouldn't like this game because you're pretty much forced to play stealth. Otherwise, it's not as fun. Expand
  6. May 16, 2013
    8
    It's a fantastic game for stealth fans, me being one of them liked this adventure very much! The artistic design is purely outstanding, nice variety of ways to reach your objective, great replay value! But the story isn't very original good old vengeance! And it gets repetitive! Overall great game!
  7. May 13, 2013
    7
    Reminiscent of Thief and Bioshock, this game is enjoyable only to those who choose to play it "properly". Those who enjoy to run in guns blazing aren't likely to have a lot of fun here, or would be better suited in just playing Bioshock Infinite instead. However, those who like to stealthily avoid conflict and explore the world before them will have a blast.
    I myself enjoyed this game, bu
    t I do have a few issues with it.
    For one, it's far too short. Can't really expand much on this. I'm the kind of guy who likes to find everything as well, but I still found this to be a far too short story.
    Secondly, some of the textures just don't look right. I love the hand-painted style of the textures in the game, but some of them just look muddy and bland, which detracts from the otherwise superb style.
    Finally, I don't think character development is done well enough for a game like this.
    However, fans of Deus Ex Human Revolution, Bioshock and the old Thief games should definitely give this a look.
    A final note is that this game is very well optimized, meaning it'll run even on a moderately weak PC splendid!
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  8. May 9, 2013
    10
    The best game I've played in almost 8 years. The art style is wonderful, the story is gripping, and the controls are very fluid. It's also an amazing PC game, the options menu is plentiful and the controls are spot on, i experienced about 2 or 3 bugs, none of which were game breaking and never had a problem with the controls. There is so much depth and lore poured into this game, it's hard not to get pulled in. I loved it. Expand
  9. May 9, 2013
    8
    A good game by Bethesda. I never know it would actually be worth the money. The assassin style overall is great, but i was frustrated sometimes at how easily it can be to detect somebody and the fact that if you want the best ending, you can kill anyone with the awesome assassinating animations and weapons there are.
  10. May 4, 2013
    9
    Jedna z najbardziej oczekiwanych gier 2012 roku. Można było się martwić że nie sprosta wyzwaniu, a jednak...Gra świetna. Wciągająca fabuła, bardzo fajny klimat. Skradanka wręcz idealna, właśnie na taką skradanke mogli czekać osoby które zawiodły się na ostatniej części Spliter Cell'a i Deus Ex'a. Jak i model skradania, jak i strzelankowy są świetne. Gra wciąga i jest wykonana super. Szkodawykonana super. Szkoda że Bethesda nie zaskoczyła nas grafiką(która trochę momentami psuje klimat), i trochę bardziej nie zachęciła nas do robienia gry po cichu(po raz pierwszy źle czułem się skradając się w skradance...). Gra jednak startuje do mojej listy Najlepszych gier 2012. Moja ocena 9/10 Expand
  11. May 4, 2013
    10
    one of the best games ever!!!!!! this is just a perfect game. everything in this game is done great. the story is great. you really care for the characters and you do want to get your revenge. the gameplay is amazing. its hard to describe the greatness of the gameplay. the gameplay is really unique. the good thing about the gameplay is that you can play how you want. you can be sneaky, but if you want you can also kill everyone face to face. there are also multiple ways to do everything. there are a lot of paths to get to your objective. there also a lot of ways to do your objectives. the powers in the game are really fun and useful. the sidequests in the game are really fun and cool and its a blast to do them.
    the game looks amazing. from a technical perspective it isnt impresive but the art style is so good that it makes up for it. the city where the game happens is called dunwall, and its amazing. there wasnt a game location as good as this since bioshock. dunwall is amazing and beatiful, and it has a lot of detail put into it.
    this is maybe the best game ever!!!!!!! if you cal yourself a gamer you should definetly try it!!!!!!!
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  12. May 2, 2013
    9
    You have to play this game at least twice to really maximize gameplay experience. It's a bit limited in that once you complete a mission you can't return to that section of town to continue exploring or get any treasure left behind, however, the game is very tactical and thoroughly enjoyable.
  13. May 1, 2013
    9
    A truly great game (though a little shorter than I'd have liked).

    As far as stealth goes I agree that blink "breaks" the stealth mechanic a bit but not to the extent that it breaks the game.

    The graphics are pretty good, I never encountered any bugs, the story was pretty good (apart from the outsider... he always felt cheesy), the powers were all pretty cool/useful, and the choices y
    ou made in both power upgrades and the game actually affected the world around you.

    I do wish there were more upgrade levels to the powers though.

    I've heard people complain about the "tedious" gameplay but that is essentially what a stealth game is. Some people complain that "blink, choke/kill, hide body and repeat" is boring however that is not how you have to play the game. If you want to 100% every level in terms of collectibles and gold then yeah you will be doing a lot of that... however a big of the game for me was finding ways to interfere with the world around you as little as possible.

    Overall a great game.
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  14. Apr 28, 2013
    8
    So it took me a long time to finish my very first play through of Dishonored, I think thats partly down to my play style. I knew stealth would be too easy, and just fighting through the enemies offers little challenge unless I was playing on a harder mode. However as with most games that try to walk this black and white line of do good/bad I decided to try and be the most stealthy serial killer. Essentially imagine being Ezio from Assassins Creed but having the violent tendencies of Mr. Hyde ripping through enemies and you'd get a general idea. The main game mechanic at play here is the Good vs Evil debate of how you choose to play and for me there was one particular bit that made up my mind. You play Corvo, a man wrongly imprisoned for a crime he didn't commit, very much a wrong place, wrong time cliche, but thats fine. Your first act as Corvo is to break out of prison and this involves getting past all the guards. Its your choice obviously kill/sneak past. Initially I chose kill given that I was to be executed for a crime that I obviously didn't commit, yes unfortunately vengeance was in the forefront of my mind. So I hacked and slashed my way through. This posed very little of a moral quandary until I got to part 2 of the break out; escaping through the sewer. This is where I found one of the many notes you're bound to find spread across Dunwall. In this note a man told a short story of how he and his wife couldn't buy enough elixir to live on and that hopefully the fire they lit would keep the rats at bay. Very sad, I'm sure you'll agree. However what really got me was that when I put the note down and turned to leave there I found huddled together as lovers would these 2 people. I knew the more I killed people the more the disease would spread and I would be subjecting the innocent civilians of Dunwall to a plague that would kill them en mass. However after a quick peek at the achievements I realised that I'd already discounted myself from several of the available challenges and thought to myself "Screw it, onward and downward in my spiral of death and depravity but, this couple warrant a 2nd, peaceful playthrough". In that moment the writers had already convinced me to play peacefully but the real world satisfaction of achievements meant I had to do this twice... So be it.
    The game does have many fun little minor changes between good and evil choices made by the player. Its a wonderful system that pays off, but maybe you won't realise until you too have played a 2nd more drastically different playthrough. However before I jump into some of the fun facets of the Good v Evil outcomes, one of the things the game does is something that even larger developers with bigger games have done and it never works. At the beginning before you're imprisonment you must meet the Empress and her Daughter Emily. Through reasons that are later explained the Empress is killed and her daughter kidnapped right in front of you and you are left to take the blame. Now I have a problem with this. As a player I'm meant to have some sort of attachment to the Empress and Emily, these 2 women I hardly know and they instantly go and kill one and remove another. Why should I care? I don't know these people, I haven't had time to build an actual immersive relationship with these people enough to care that they're gone. It comes across as more of a "...Oh, tough scenario not a "Oh my god NO!" moment that the writers clearly want me to have (fallout 3 did this with the Users Dad). Its unfortunate that writers keep seeming to think that I'll care if someone I don't know but am supposed to, dies. It just brings me out of the experience. However you do build an emotional bond to Emily through the game later as you see her change with what's gone on, but the fact that I'm punished so unfairly is a better emotional hot poker in order to get me taking action.
    So the repercussions of Good vs Evil are one of my favourite tiny mechanics at work here. For instance if you kill everyone you come across when you do talk to Emily later in the game she's far more dark and emo, at one point she draws a picture and on an Evil playthrough you see something that I'd imagine Damien the Devil Child would create, however on a Good playthrough Emily draws sweet child crap like Rainbows (Don't think any of the writers stretched their imaginations there, but still its a nice touch). Also part of the Game involves your use of magical mystic powers given to you by some spectral being called simply "The Outsider" (which does sound like a nickname given to the weird kid at school with a snot bubble). On a Good playthrough he appears as he did the very first time you saw him, however after slaughtering your way through Dunwall for the 5th time he appears more darkened and a scarier being overall which is probably the most appropriate thing.

    See my full review at willza99.wordpress.com, thanks for reading
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  15. Apr 28, 2013
    10
    One of the best games of all time in my opinion. And the game doesn't needs "Crysis-like" graphics and level design to deliver, a brutal, merciless, engaging adventure, in a chaotic city, dying at the hands of corrupt governants, and deadly diseases. Also, this game has an amazing artwork, probably one of the best, to ever show up in a game, definitely an underrated game. 10/10 Has a Huge Replay value, and the game world will react differently to your (Corvo) actions, and play-style. Totally worth it, the ending gave me "goosebumps", Corvo, even though, he does not actually speaks in game, is a very likeable character, the same applies to all others, who you will constantly meet, throughout your adventures, and miss them a lot, when, they are gone. Expand
  16. Apr 27, 2013
    9
    This game is the best fps action game I have played in a long time. I do not understand what made Bioshock Infinite out-score this game. Gameplay, story, and progression are much better here, though Bioshock gets credit for its completely unique world. The only thing I can really complain about, which is minor, were inaccessible rooftops. This game really catered to my roof-hopping fantasies, so when an inaccessible roof was encountered, I would get annoyed. When I completed the game I was not itching for more, so it will not receive a 10/10 from me, but I am still very eager for a sequel. Expand
  17. Apr 26, 2013
    9
    I was totally hooked on this game. The world and characters are so enticing. I can't wait for the DLCs. I hope this is a birth of a franchise. Oh I finished the game with low chaos.
  18. Apr 21, 2013
    9
    This is a fun game where you can be sneaky and do stealth things like looking through key holes and killing white people. There is lots of replay value and you can find money to upgrade your stuff. This is a really fun game, I like it a lot.
  19. Apr 20, 2013
    10
    I love this game, just can't not live without playing this to end. Its just best sneak game ever. I'm hoping they make dishonored 2 and more maps and bigger ones. This is what you call an awesome game,
  20. Apr 18, 2013
    9
    Normally would give it 7, giving it 9 to balance all the stupid 0 and 1 reviews (and also to prove that user review system is terrible).

    Pros:
    - Very cool setting. Elements of steampunk, modern technology and architecture, strange magic and mythos combine into something quite interesting. I wanted to learn more about that place.
    - Stylized graphics. I'm sick to death of "uber-realisti
    c" games. The graphics paint the picture very well and don't distract. It was also free of any visual glitches or any visible lag in my playthough, and my PC is not really top of the line.
    - Gameplay is satisfying. I tried to complete missions with minimum bloodshed and I had fun. The levels are big, but not big enough to get lost without a map. In fact, traversing Dunwall trying to reach the target was definitely my favorite part.

    Cons:
    - "Assassinations" are lackluster. I mentioned that getting to the target was a lot of fun unfortunately actually removing the target was not so much. You can't construct elaborate plots like in Hitman games to make it look like accidents. Once you reach the target, it's usually alone and can be killed quite easily with any of the tools you have no puzzles there. And if you wanted to go bloodless way, your options were even less. You would usually get one quest with specific objective that can only be accomplished one way to reach the "bloodless" solution.
    - Too short. I finished my first playthough with low chaos, while getting most of the runes in slightly less than 9 hours. I mean, 9 hours is fine for a game like Call of Duty, where it's basically 9 hours of non-stop action, but for stealth game, where most of the time is spent timing and sneaking, it's way too short.
    - Too easy. One of the first magic powers you get, Blink, is insanely powerful and makes levels trivial. Even worse that it doesn't use any mana (unless you use it in rapid succession), making normal movement pretty much pointless. Roofs, for the most part are absolutely safe, and guards rarely look up. Possession and Time Stop are fun to use, but also end up making the game even easier.

    I realize that this is assassin game, but it is much more similar in gameplay to Thief rather than to Hitman/Assassin's Creed. So I'd compare it with Thief. Don't get me wrong, Dishonored is a very fun game, I enjoyed playing it a lot, but I think it would have been so much better if it borrowed a few more elements from Thief namely 1) extra objectives on higher difficulties 2) more focus on stealth and problem solving rather than fancy magic tricks.

    Summon rats spell symbolizes basically what was wrong with Dishonored. It is the spell most often mentioned in the reviews and also the most useless in the entire game.
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  21. Apr 17, 2013
    8
    4/17/2013
    Picked this game up as it was on sale. A lot of fun, not sure I would have paid full price, but as long as you play the game with what it presents, it is well worth the time you take to put into it. I enjoyed it a lot, but you can play in two ways, from point A to B, or checking all the areas and really trying to kill no one and remain hidden and get all the goals.
    Althought, i
    t is lacking in a lot of areas such as abilities and weapons, it is well worth $30. Expand
  22. Apr 15, 2013
    10
    For years, I expect a title so addictive, and the guys at Arkane have succeeded in their aim. Dishonored is a title that everyone should play, well-articulated plot that puts you in front of important choices also have the chance to reach the target in multiple ways, stealth or solver of the situation while having fun with the various methods of killing. The quests are a pure fun, do not get bored and offers the opportunity to explore in depth the background of this title. Technically there is to say that Dishonored is not, graphically speaking, like today's headlines, but fortunately this is not a flaw in my view, in fact, despite the good quality graphics, you can play it even on systems that do not necessarily generation, winking to those who can not afford graphics cards on the market today. A round of applause also to the dubbing, which makes it very complete and fascinating. What else to say? Buy it and enjoy it, partly because the replay value is assured Expand
  23. Apr 15, 2013
    10
    The best single player first person experience I had since Half Life 1. Yes, I think it's even better than Half Life 2! It's a masterpiece. It took me 2 hours to finish the first mission I just wandered around, feasting my eyes on freaking best art direction ever. And the game-play is amazing too! It's not a shooter like so many other average games, it gives the player plenty of equally attractive choices.

    One of the best games I've ever played.
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  24. Apr 15, 2013
    8
    For a game with such disappointingly mediocre voice acting, I was otherwise surprised at the depth and level of immersion this game brought to the table. The stealth is some of the most solid I have ever experienced in a game, however, the moral choice aspect can eliminate most of the challenge to the game game should one wish to overtly kill everything. This path is not without its perks though, as the combinations of powers available can produce some very interesting and "creative" ways of eliminating enemies. Having never played any of the Thief series, I cannot compare the two, yet Dishonored goes down in my books as my favorite stealth game to date. The Blink is a little overpowered, but all in all the game seems sort of balanced. Personally, I would have liked a harder difficulty setting, and some co-operative multiplayer would have been nice. But all in all, Dishonored succeeds in many fields such as AI, level & world design, and plot, and these are areas that many stealth games struggle to flesh out enough.
    Bravo, Arkane Studios.
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  25. Apr 13, 2013
    8
    Dishonored is a first-person stealth oriented action adventure that takes place in the steampunk inspired city of Dunwall. Playing as Corvo Attano, the game does a great job in allowing you freedom in how you can complete your objectives. In addition to this, there are numerous places to explore in search of money, items, collectibles and such. Because of this, I have to disagree with the reviewers who believe the game is very linear. The story is pretty easy to understand and books are everywhere for those who wish to know about Dunwall amongst other things. The game also throws in a plot twist to keep the plot engaging, though I found the ending rushed and a tad disappointing as I was hoping for something more conclusive and explanatory. Graphics wise, the aesthetic choices made complement the setting well, though there are still some low res textures here and there. The sound quality is quite good however where excellent voice acting, sound effects and soundtrack coincide to enhance the experience. Gameplay is also quite good, offering two distinctly different playstyles stealth and combat, though personally I think the best way to play is a mixture of both. You also choose whether to use non-lethal or lethal methods to take care of enemies. I would recommend lethal despite the high chaos as non-lethal restricts your arsenal to simply sleep darts and knocking people out from behind though feel free to play it that way if you wish. Just some other pros and cons of the game: Made with the PC platform in mind Very fast loading times Some degree of replayability A good length I think the game would get boring if it continued for much longer, took me around 12-16 hours) I thought the powers were kinda unbalanced. Expand
  26. Apr 13, 2013
    10
    One of the best games I have ever played. Everything in it is so great that You would like to spend with it every single minute of Your free time. Music, plot, climate, NPC, main character are awesome. It is only a peaty that game isn't very long. If You ever imagined what will come from matching Bioshock and Deus Ex You don't have to do this anymore, because answer is simple Dishonored.
  27. Apr 13, 2013
    8
    Great game. Somewhat original and well done compared to most games these days. Definitely one of the best games of 2012 if not the best. Graphics are okish but the game play is a lot of fun. Being able to beat the game 100% stealth mode or straight up go on and kill everyone is very nice. Story is alright, nothing special really but game play makes up for it.
  28. Apr 10, 2013
    9
    Jogo muito bom, me rendeu ótimas e várias horas de jogatina sempre muito intensas e em varias vezes cria aquela tensão que te prende ao jogo, te causa "raiva" e te faz querer vingança(no jogo claro)!

    Recomendo jogar em consoles ou com joystick porque não achei muito legal a conversão feita pro PC, o jogo foi feito pra jogar em controle na minha opinião...
  29. Apr 10, 2013
    10
    I never completed my first play through, because I tried to just kill everyone in my way, and it got kinda boring. However, I decided to give it a try, going stealth mode. I killed a grand total of 7 people through the game, and it was amazing. I was on the edge of my seat the entire game, sneaking, knocking people out, running down unmarked side quests, and trying to find the best way to move about each level. The mechanics are great, but what really got me was the story, when the game ended, I felt like I just finished a great book, like a tiny piece of me had ended with the game. I know that sound ridiculous and exaggerated, but this really is the most captivating game I've ever played. It really isn't for everyone, but if it is your type of game, or you are just curious, you won't be disappointed. Expand
  30. Apr 10, 2013
    10
    Dishonored is proof that there is hope that the video game industry can pull off something new and exciting. While not exactly groundbreaking, Dishonored is one helluva fun game. The setting is awesome, the characters are great and the abilities and weaponry are also really cool, especially Corvo's balisong-like sword. The main complaint with the game is that while the stealth approach does make the storyline less depressing, its quite boring. You go around choking people to unconsciousness and then hiding their bodies, it gets really old fast. It IS however, worth it storywise. As for the all out violent approach, while more fun it is not advisable. Corvo while an expert fighter and assassin is quite fragile and you should not try taking on more than three guards if you can. One would distract you into a swordfight while the others would take potshots out of you with their pistols which pack quite a punch. I also have problems with the powers as some are obviously more useful than others like the Blink ability. In fact, its probably the only one you'll ever need. Nonetheless, Dishonored is unique and while I wished the story was a little bit better, its easily my favourite game of 2012, fully deserving of the awards and recognition it gained. Expand
  31. Apr 9, 2013
    7
    various methods of transmission and styles secrets it's all there in the game, but a little secret, the plot is weak, some failures of scripts, I passed the game without killing anyone, but did not get an achievement. And for stealth enemies are blunt and would like more ways to eliminate, the kind of 3 persons, more supernatural possibilities.
  32. Apr 8, 2013
    7
    There are some very good and some very bad decisions behind this game.
    The good:
    The background, the environment, is top notch. You can clearly see bethesda at its best in the small details, a very good steampunk, grimdark environment gaining some depth with every book you find. The plot is believable, even tough nothing new, and thankfully it's about one city and its government, not ano
    ther "save the universe" cheap crappy plot. Music and graphics are also very good, and you can see that a lot of work went into this game. In fact, while horrible messes like Mass Effect 3 are probably mistakes to blame on a corporate timetable imposed on the developers, the problems of Dishonored are mostly about the game mechanics themselves.
    The bad:
    The stealth is quite shallow, being built around skills that allow you to blink around and stop time. It is in fact a better game if you simply refrain from using such skills most of the time, but you will come across some section which will force you to do that. Going for a killing spree is just plain boring, and I wouldn't recommend that, in the same way I wouldn't recommend it in Deus Ex HR.
    The game also has pretty much no replay value. Maybe I'll pick it up again in some months, and then forget it forever.
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  33. Apr 7, 2013
    10
    This game is amazing! Those who like stealth games will sure love this game. Great Graphics, Great story, everything in this game is perfect!

    Great job Arkane Studios!!! 10!
  34. Apr 5, 2013
    7
    This is by far one of the best titles I have played this year, although it did have its downsides which is why I give it a 7/10. Dishonored serves as something 'different' for once, and its gameplay type can only really be compared with games such as Bioshock, but even that series is very different. It was nice to play a game where the storyline wasn't typical, and with the magical powers aspect of the game, it made it feel like your character, Corvo, was special compared to those around him. I found much of the game, despite its cartoon style similar to Borderlands, very eery and creepy too. The sound effects often scared the hell out of me and made me quickly check over my shoulder, and the constant solo experience makes you play the game with full attention at all times. Lastly, the ending was very nice, and I particularly liked the style of it (although I won't go into any detail for obvious spoiler reasons).

    Now for the negatives...

    The game was very linear. Although it had many collectibles such as runes, bone charms, ammo and paintings, it was a very small world. I often found that searching for collectibles was too easy with the beating heart utility you're given which tells you where all runes and bone charms are. It was also very obvious which paths you were supposed to take to reach your destination, and although you were given a choice between going through sewers, fighting off each enemy or using the rooftops, the level of choice didn't seem overly great. Dishonored was also a very short game considering the price I paid for it. There's no real replay-ability with this game, and without multiplayer too. I felt like the game should have been £15 instead of £25+ at the time for what it's worth. One thing to note however is that I rushed this game, not collecting all the items that I could of, and pretty much just running into combat rather than stealth every time. The last negative was the auto-save feature. I have read online about this and many people agree. The auto-save wasn't the best, and you often found that when you reloaded a checkpoint after dying your were put back to a spot you were on about 10 minutes ago, and it took ages for you to get back to where you actually died. You have to manually save your game after every situation you go through in order to avoid this.

    Overall a great game, just needs a lot of tweaking if they make a sequel.
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  35. Apr 5, 2013
    3
    Huge disapointment for me. i didnt like the story, the gameplay is pretty boring i thought this game would be something special but nah.. its just a overhyped good advertised game i still think a lot of people will like it
  36. Apr 3, 2013
    9
    Great game i love it well worth the money, the only problem i found with the game is the lack of weapon variety for stealth play and the fact that is your go for a stealth no-lethal playthrough the weapons thin to a total of 1 weapon only
  37. Apr 2, 2013
    5
    I played this game after finishing Bioshock Infinite, and it was quite a step down. The weapons and special abilities aren't as much fun and the gameworld doesn't compare. I had expected a lot more from Bethesda, the company that brought us great games like Skyrim and Fallout. I found the controls to be unintuitive at best and maddeningly wonky at worst. CTL isn't crouch, E isn't the USE key, and remapping the keyboard isn't a very good solution either.

    Overall, it's certainly not the worst game of the year, I just expected more from Bethesda. I really wanted to like it.
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  38. Apr 1, 2013
    8
    this game is good, its so easy and short though, over hyped and not worth the £30 I shelled out for it when its £20 or less I do advise people to get it, I planned to replay it after completing it in less than 12 hours but so far have preferred to play games with more replay value. I want a game that's at least 30hours of entertainment... Interesting and I wasn't bored while I played it b but I expected more. Expand
  39. Mar 31, 2013
    9
    Fun game that posed a challenge in the stealth department, sure while easier to outright kill the enemies it does change the city around you as you progress and just have to say screw them rat hoards! But great game, great mechanics and wonderful story bring out a fantastic experience playing this game.
  40. Mar 27, 2013
    9
    "History repeats itself". Dishonored, a "new word" in stealth-action games is just old book in buatiful new cover. But it still good book. "Thief" for this generation
  41. Mar 27, 2013
    9
    Very good game, one of the best of technopunk-steampunk style. However the plot is not so perfect, especially with weak ending (although music rocks).
    Try to pick all gold in the game as I did
  42. Mar 26, 2013
    6
    This is a good game but not an excellent game.
    I ve played for couple of hours then i stoppped.
    Dont know why video games magazine (french) said it was the game of the decade.
    Its not in my point of view.
    If you dont have any other game to play with, u wil have pleasure but not as some bestsellers (Fallout 3, Skyrim,Bioshock Infinite)
  43. Mar 25, 2013
    7
    Dishonored is an odd game to review. I love it and enjoyed most of my time with it, yet the flaws are there and really hold me back from giving a positive review. The game isn't quite as open as it promotes and the choices come down to Action Route A or Stealth Route B. Storytelling is all over the place and none of the characters are really memorable or interesting. Buy this for the gameplay and the atmosphere the world creates. You will enjoy your time with this game, but the more you play, the more you wish it was better. Expand
  44. Mar 25, 2013
    6
    Dishonored does many things right. But it also tends to slip up and fall on it's nicely-cushioned buttocks a few time as well. Some game mechanics are in severe need of polish since you can practically run through every level when you get the "Stop time" ability and the game also falls short on providing methods of knocking someone unconcious, the only option being either spam people with expensive sleeping bolts or strangle them from behind while they're unaware of you which can lead to frustrating slip-ups, forcing one to abuse the save & load feature or as stated above, just run through everything instead to get the "good" ending. If you however, try to play a more direct approach, not being afraid of a little blood, for example, sneaking up, killing one or two guys then confronting the rest of the enemies head-on with the intruiging melee system, you'll be punished with a "worse" ending as frequently taunted in the loading screen which is a bit of a pisser for any of us serious games, wanting all or nothing but if you're a casual, go right ahead and enjoy this mediocre experience while paying heed for the overglorification and all the bribed reviews. Expand
  45. Mar 24, 2013
    9
    Dishonored; doesn’t really dishonor fans at all (SEE WHAT I DID THERE!?) I guess at this point, telling you it’s great is a waste of time; I’m pretty sure you bought it regardless of what people have said about it, but at least with this particular Bethesda title, the game is actually worth playing through.

    I don’t care what anyone says about Fallout and Elder Scrolls, those games are t
    es are terrible; a game can be massive and open without being poorly crafted as a whole with convoluted quests, whilst not going on for a millennium pretending there’s more to it than the intro quest. This is more down to the game being crafted by Arkane Studios though, a company that honestly cares about bringing great stories to the water cooler; rather than ones where you fell through the floor and completed the game by default.

    I honestly don’t appreciate pretense in the players of common video game series, especially when they play the same series over and over and think that the same swill should be game of the year while new and innovative titles get pushed to one side. In that sense I hope Dishonored is a stepping stone back into a genre that isn’t rinsing and repeating. It’s still part of the swill, but it takes a big enough step away to be its own ‘thing’ for players.

    It’s like Assassins Creed if Assassins Creed didn’t suck and drag on too long and didn’t staple stupid cameo’s and mini games in that extended play. I guess what I’m really saying (when I stop attacking over paid franchises) is that a game can be great for what it is without trying to last a long time; I honestly think if a company is trying to make the game longer than it has to be just to stop a player saying “THIS IS TOO SHORT” then they’re making the wrong choices.

    I don’t like Dishonored for the multiple outcomes to events, even though it’s cool, and that’s because the endings aren’t as multiple by comparison. I like Dishonored because it does what it has to in the stealth department without being all like “GO ON A FETCH QUEST TO GATHER INFO BEFORE PLAYING THE GOOD PART” or “DEFEND THE PORT FOR A WHILE” or “HI I’M IN THE HISTORY BOOKS AND DO STUPID THINGS”; the game simply is a game with a good narrative and game play which does what I expect, and the end isn’t constantly pushed back, yet doesn’t rob from the experience when I finally make it there.

    Next time you play a game, ask yourself if the experience is really dragging out to last, or whether every part of the game really feels well justified in it’s being there. A game’s length means nothing; the real deciding factor is what the entire product brings to the table, after all, you wouldn’t replay a 100 hour story of the same old stuff, but you can relive and enjoy a greatly paced game, much like how you can re-watch a great movie over and over.
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  46. Mar 24, 2013
    10
    This game is so much fun The story is pretty good itself, the world is original, but at this point it wouldn't be worth 10/10. What makes Dishonored strenght is liberty not like in a GTA (open world, etc), but you can find your own way to reach your goal, there is always several paths to reach it, and depending on your powers and you personal goals (ghost each path can be played several ways.
    In the end of the 15 hours of play, I've never felt so urged to start a new game to try other powers (you won't have all of them !)
    The only bad point would be that there are only a small set of powers available, if you add that to the fact you won't have all of them, you end up with a very limited set of skills. Hopefully there very well used, and you'll want to start another game to try the other ones.
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  47. Mar 23, 2013
    9
    Dishonored's stunning visuals immersed me into It's interesting locations, and It's great gameplay is extremely fun. For the stealth gamers out there, they'll love Dishonored. There's a lot of options how to kill an enemy stealthy, and that's why this game is amazing. Sure, playing sneaky in this game is more recommendable, but If you like to fight enemies while detected, Dishonored doesn't disappoint. Read the full review here: http://www.gamespot.com/dishonored/user-reviews/804626/platform/pc/ Expand
  48. Mar 22, 2013
    9
    A great game,maybe is a successor of great series of Thief.The gameplay is awesome and action thrills you anytime.Stealth and run is a great combination.
  49. Mar 18, 2013
    8
    Unique visuals, flexible gameplay and gorgeous environments give you countless options to take on the situation. The sad thing is: it's all kind of the same. Samuel brings you to a location, you eliminate the target, and again and again.
  50. Mar 17, 2013
    4
    I found t his game to be very boring, could not even get myself to finish it, but I guess it is about taste, since so many people like it.
    If you do not like playing stealthy, then this game is not for you. What I do not like in this game is that you do not need to sneak, you can just rush forward and kill everyone, there is no need for stealth at all, the problem is that the game is onl
    y fun playing it the way it is intended to play. Expand
  51. Mar 17, 2013
    8
    A truly well-written game with a high fun factor. With this game, you really get the whole package in terms of gameplay mechanics. Whether you take the low profile stealth road, chaotic brute force combat road or anything in between, it's all very enjoyable and addicting. The same goes for the setting and atmosphere. The amount and combination of awesome weapons, powers and many player-determined plot directions add to the replay value immensely. However, I do have a few issues with the game. First off, there could have been so much more. I thought the game was a bit short, and given the many creative gameplay mechanics, I felt there was acres of room the game could have used up to be better. It was like a child receiving an amazing new toy, but had very limited time to play with it. Second, the dialogue. The dialogue in the game is well done, but it's easy to notice that it's also a little lazy. For a game with such great gameplay and atmosphere, some of the voice acting comes off as rushed and emotionless. This is noticed the most by the dialogue given by enemies, where it gets repetitive and senseless. Lastly, the characters. Whether the characters are enemies, allies or neutral, not too many of them have uniqueness and can come off as characters that are there just for the sake of just being there and not establishing much connection. I didn't find myself having intended dispositions of some characters when I was intended to. Overall, a brilliant game and definitely falls into the "something every kind of gamer should play" category. Expand
  52. Mar 16, 2013
    7
    Not a bad game, not bad game mechanics, and not a bad story. The problem with the game is everything is decent and predictable. Although the ending is quite enjoyable and I loved the characters.
  53. Mar 16, 2013
    9
    Dishonored is a game not about stealth or action, but about freedom. Freedom to choose your own way to get things done, whenever it's sneaking into a building or fighting your way through. Freedom to explore the level or to run through it. Freedom to kill people or beat the game without harming anyone at all.

    Dishonored was developed by a mixed team of game developers, whose previews w
    orks included Half-Life 2 and BioShock. From Half-Life 2 Dishonored has it's level design, there's is a HL2 equivalent to literally every location from Dishonored's city, Dunwall. BioShock gave Dishonored some of it's game mechanics, as well as the graphics design.

    I'd give Dishonored 9 out of 10. It's a really really good game, but nothing historical like BioShock, Deus Ex or Half-Life. It is a combination of many great game ideas, but nothing really innovative, that's why not 10/10.
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  54. Mar 14, 2013
    6
    The game feels fresh and creative, but after one playthrough the replay value doesn't come around. The ending, at least the one I got, was abrupt and unrewarding. If you can play through very quickly as I did, you don't notice the repetition involved in achieving your objectives. I couldn't make it 2 hours through my second playthrough to get a different ending. Noting the achievements for not killing anyone or getting noticed, your player mechanics immediately go to waste. The swordplay is so intense and fun to use, but you feel chastised for using it due to certain story endings and passed-up achievements. I have the feeling they spent a bit too much on PR, and not enough on focus groups. It's worth a playthrough or two, but I wish I hadn't spent my hard-earned $60 on this one. Get it on steam sale, but other than that borrow it from a friend. Expand
  55. Mar 14, 2013
    10
    this game is solid,interesting and fun.bethesda has done a great job(again).the gameplay is good and fun.the graphics are good.the sthealth is very good.this game is the best game of 2012.
  56. Mar 12, 2013
    6
    I played about 3 levels of this game and I never forced myself to turn this game on again. It is fairly good in giving you the option to play the game how you want, but if I compare this to Deus Ex: Human Revolution, which tries to do the same thing, Dishonored is far inferior.
  57. Mar 12, 2013
    9
    A very well put together game with an amazing aesthetic and setting. Gameplay was well devised with multiple ways to approach each objective. The game world is linear and mission based but this is a good thing and whilst the plot (or more specifically the characters) could have used some more fleshing out it was suitable and compelling. The principle issues I had with the game was a somewhat arbitrary right and wrong system under the hood. The game has wonderful non lethal options which are still suitably dark and punishing (awesome) but it could have used more nuance. Other than that some AI issues and some niggling questions left unanswered at the end of the game were my only criticisms. Expand
  58. Mar 10, 2013
    5
    The story is thin, short. The skills are good, but the game is boring after a time. The combat is so buggy, often you get hit by a swordsman from 1 kilometre. The graphics are not the best, and the sounds should be better. Gameplay 2/3; Warranty 2/3; Graphics 1/2; Sounds 1/2; Bugs -1; Overall 5/10
  59. Mar 9, 2013
    10
    Dishonored is the perfect mix between old games and new games. The game is presented with some old gameplay stiles. The first one which we can see is Thief's stealth system based on sounds and on darkness. The second is surely the "Bioshock Superpowers" that the main character has. The third one is a city very similar to City 17 (Half Life 2), in facts the city has been designed by Antonov, Half Life's designer. If we consider main quest's length, we could see that is very short, but the levels could be repeated a lot of times, using different action methods and changing the difficult. The main character, Corvo Attano, is muted like Gordon Freeman and Mario due the developers who would to made silent character to have a better representation of themselves in the game. The other character, anyway, Emily, is very important for the game and for Corvo, in facts the two people will be united by an affection link, and this relationship will be very visible and moving. So, Dishonored is one of the best game I ever play, considered I played other big games like Bioshock, Deus Ex, Thief, Half Life and a lot of Elder Scrolls. If you love this games too, so you should absolutely try Dishonored. Expand
  60. Mar 8, 2013
    10
    As to be expected, the good or stealth play through is pretty boring. I like it because it is my playstyle. The bad or kill all enemies play style is much more enjoyable. There are vastly more animations for killing people than choking them from behind. I like the style of the game. It averages at 50fps on my i5 and HD 5770 graphics card.
  61. Mar 6, 2013
    10
    Overall an awesome game that has this slight Half Life 2 feel to it because it has these huge walls blocking your way just like in HL2 and sometimes you can hear sounds in the background that sound very similar to some of the background sounds in HL2.
    Graphics are pretty and nice to look at. Environments are very detailed and just look amazing. There are plenty of places to explore and th
    ere are some little side quests you can do. Game mechanics mostly feel solid but teleporting does not want to work every time the way you want it to work. Sword fighting can be bit frustraiting because enemys tend to block your hits quite well and there are some enemys who become immune to your sword for a few seconds when they block.
    It is very easy to sneak around. AI seems to be blind in some cases and they don't see you when your above their heads.
    Story was good but nothing amazing
    Well... It would of been nicer if it had slightly bigger world and you had more freedom like you have in GTA or Assassins Creed but overall it was a nice experience and definitely one of the best games of 2012.
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  62. Mar 5, 2013
    4
    I can't see anything fascinating in this game, The story is probably the dumbest part, It's about a man repeating a cycle of betrayals, having a one huge journey full of obstacles and kills and assassinations just to put a 10 YO kid on the throne, clearly absurd, and don't tell me it's about a man trying to get his honor back, we never really understands how he got his absolution.. And the graphics clearly suck, not that they are cartoon-ish but clearly the level of details is low, And the game-play get quite boring after a while, I didn't enjoy this game at all. Expand
  63. Mar 4, 2013
    9
    Dishonored is a great game. While not perfect (I don't think there ever is a perfect game) it comes close. It clearly draws its inspiration from Thief. It also has a little of Deus Ex, System Shock and Bioshock in it. If you like any of these games, especially Thief...Buy this game!!!
    You play as Corvo, Protector of the Empress of Dunwall. You are framed for murder and are out to set thin
    gs right. There is more to the plot but I do not want to spoil it for you.
    The game is broken down into a series of missions aka Thief style. At the end of each mission you will see a detailed score of your actions. Once you start a mission, there are many ways you can go about it. Even though the mission area is not really open world, it feels like it. You can be stealthy or go in Rambo style. It is up to you. The combat is fun and I really enjoyed experimenting with the powers. There are many ways to kill or incapacitate a person. The only downside for me are the ending cutscenes. After such a great ride with all the wonderful missions, I felt that the ending is bit rushed. It is a very short ending cutscene and I wished it were more fleshed out. Overall I love this game and I really am looking forward to a sequel!!!
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  64. Mar 2, 2013
    10
    Probably best game i have been playing last time. This awesome piece of software is no way near Bioshock like some people say. It feels more like mix of Dark Messsiah and Thief with its own great atmosphere and creative level design. Cartoon-like graphics isn't brilliant but definitely stylish. Simple story isn't about revenge cold served only. Noticeable moral choices make gameplay even more interesting. Summary: there is no perfect game and Dishonored was made as good as could be made. Developers efforts are visible and should be appreciated. Expand
  65. Feb 27, 2013
    8
    This game is the perfect mix from the best games of the past years. I like the design, the action is fluid, never a dull moment, even if you choose to sneak around. I think the Outsider-part of the game should have been more detailed, but nevertheless, the main plot is enjoyable, the missions are creative. The world itself is quite a clische, some f*cked up Fable-Fallout-Batman combo. Everything is dark, and gloomy, everyone is desperate, you are a lone wolf, thirsting for revenge/justice, with only a handful of people to "watch your back" (bloody basterds). I liked the figurine of the princess... no, not in that way... perverts. She is the only thin ray of light that the player can grasp, you feel like you have to protect this girl, both physically and mentaly. The other stable character is your ferryman, I just simply liked that guy, simple and righteous.
    The powers are quite useless, the only good powers are Blink and the Dark Sight, maybe Whirlwind, but I think that just because I like to have mass destructive powers in my palm... aaaaanyway, I think this is a decent game, with many flaws, but overall enjoyable, even for 2 playthroughs.
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  66. Feb 23, 2013
    7
    Dishonored is beautiful, but a bit shallow. Although immersive and stylish as a stealth game it fails at a very important thing grey stealth state. If you are ever noticed good luck, everyone in the immediate vicinity knows where you are (and extra soldiers magically appear out of thin air, too). If you approach everyone individually and stack bodies somewhere none of the enemies will ever suspect anything. Also, the dark sight skill is pretty much a necessity as it gives you the second best utility out of all, outshined only by the blink. Unless you go for the no magic achievement, in which case good luck to you... It is not a bad game by any means, it just lacks freedom margin there's usually more than one way to reach your objective unnoticed, but the only effective ones involve blink and high ledges. There's more than one way to kill a bunch of enemies, but, again, the effective ones are based on time stop and explosives. And, maybe, the occasional time stop and possession, if you are eager to waste mana. That's the entire game process there's the one boring but effective way of doing things and then there are a number of exciting but time consuming ways prone to failure. Choke him carry him drop him. Repeat N times, where N is the number of patrolmen. Or you can quicksave and try to do stage a mass casualty with rats, razorwire traps, grenades, et cetera. And actually pull it off on your third or fourth quickload. Oh, and Callista takes baths fully clothed... Expand
  67. Feb 21, 2013
    9
    It was a long time since I last played a well-structured game like this. The silent character is unfit for anyone who can't totally immerse himself in a character, i know, but Corvo was great, his feelings quite clear at the end without a single word spoken (at least fr me, but maybe it's just my practice with D&D not so power-player chars)...the rest, is just for the player. Awesome, it deserves all the money! Expand
  68. Feb 16, 2013
    9
    Lots of fun and replayability, although I wish the main story were longer. The primary strength of this game is the ability of the player to complete tasks in a variety of ways. Want to play it as an action game? Run in guns blazing and use your powers mid combat to teleport around like a bad ass. Want to play it stealthy? Go for it. Sneak around and knock out your opponents without ever letting them fire a shot. Multiple angels of approach, should I climb that building or take that tunnel? RPG customization of powers and abilities along with difficult achievements for the hardcore make this overall an excellent experience. Expand
  69. Feb 16, 2013
    10
    This game has all the best features of bio shock and assassins creed. my only wish was if the campaign had a better ending and maybe a more interactive story
  70. Feb 16, 2013
    6
    Dishonored was a game that I had high hopes for, but like many other titles of the last twelve months, it let me down. The game has a heavy focus on stealth which just didn't quite play out as the developers said it would. There is very little stealth elements that actually work. The AI become too aware too easily both in daylight and night.

    The 'skills' felts too much borrowed from tha
    t of Bioshock, as is many other gameplay mechanics, including picking items up, health, weapon use etc. I did however like the art style. It feels fresh and exciting while the story is not what I expected, yet it was entertaining enough to play the game through. However there are many flaws in Dishonored for me to recommend it. The missions are repetitive and the game just feels like I am playing Bioshock other than something new and original. Expand
  71. Feb 14, 2013
    9
    I really enjoyed this game. I played through it right through again right after I finished it. If you like stealth-espionage games, this one follows in those footsteps pretty well and I recommend it. The gameplay is challenging, engaging and tactical and the world is interesting and has it's own character. The graphics aren't top notch but the game is attractive and immersing enough that it held my attention. And the level design I'd have to say this is about the best level design I've seen in a while kudos to the level designers. I do, of course, have a few minor nits. The narrative is not all that great. Not that the plot and the story is bad, I just found the dialogue and the characters to be on the bland side. That and I wish that Corvo was actually a character with dialogue of his own. To me it felt like there was a missing component to the game in that he was silent. The gameplay, while quite engaging, didn't really feel especially groundbreaking. If you've played thief and deus ex, the gameplay will feel very very familiar. Having said that, if you're stepping up to a stealth-espionage game, you know ahead of time that you're picking up a thief-deus ex progeny so what the hell. Anyways, the magic, especially blink, makes a nice little twist in the gameplay that's fun and interesting without feeling excessively overpowered. I know alot of people think it is, but to that I say: how many times when you used it were you not thinking about your situation and using timing to use it properly? Kinda the point of the game??? Despite the familiar feeling of the gameplay it is a refinement over older instalments, though I hope the next stealth-espionage game I play feels fresher. Expand
  72. Feb 13, 2013
    9
    Dishonored is best described as a combination of Tenchu, Fallout and Splinter Cell yes, it's a technological ninja RPG. It is easily one of the best games to come out for PC this year. The graphics are not up to snuff for a PC title though. Otherwise I would have given this game a 10.
  73. Feb 13, 2013
    8
    A lot of effort was spent in creating the art for the game as the graphics and atmosphere are pretty cool looking. A lot of the visuals seem reminiscent of watercolor paintings which I thought was unique. The game mechanics are geared for and indeed rewarded the use of stealth and non-violent resolutions to game situations. What you do throughout the game affects the rest of the game in a *mostly* common-sense way changing the overall game "chaos," e.g.: more kills causes more guards to appear later in the game. The sword fighting mechanics are okay, not great, but are irrelevant if your goal is to use stealth to achieve the Ghost/Shadow achievements. The special abilities were pretty neat and some even demoniacally fun such as the possession ability. The game also includes some "mini-games" such as finding objects to enhance your abilities, although I found that most of the bone charms were pretty irrelevant to game play. Every level has several ways to achieve goals both violent and non-violently.

    I am a big fan of stealth shooters such as the original Deus Ex and Deus Ex Human Revolution. Also, I think games like Far Cry 2 Max Payne 3 are too repetitious and boring. I never found Dishonored boring in this manner and I thought that the game length was a good match for the uniqueness of the game content. I'm the kind of person who likes taking some time finding the stealthy way through so this game appealed to me.
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  74. Feb 13, 2013
    8
    Dishonored stands out against the current crop of games with a very high level of polish, accessibility and atmosphere. Its one of the few games that upon completion I've immediately begun to consider replaying with a different style. Its not however great at everything it does. If like me you experienced the tension of sneaking around castles in the original thief games then Dishonored's stealth is not going to impress as its far too simplistic and not remotely convincing.

    Dishonored is a relatively linear FPS with options. To describe it as an RPG or in any way open or infinite would be wrong. That said, its solid entertainment, good story and set in a beautifully visualized environment.
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  75. Feb 12, 2013
    7
    A flawed masterpiece. There are many engaging elements to this game, I'm not going to list them all because it is well worth you finding out for yourself. The stealth mechanic works well, enabling the player to assume the persona of Dishonored with ease. Characters are well presented, well written, the only flaw here is that some of the more important ones could have done with a bit more back story before being dissolved into the plot. Completionists will find there is plenty to do with collecting coins and treasure, but therein lies another flaw. The game drives you forward, often leaving you uncertain as to whether you can or will return to an area where side quests and goodies lie in wait. There is an emphasis on being merciful rather than lethal but this is contradicted by the plethora of deadly weapons and gadgets available to you, if you favour not killing everything then you will only have two weapons (well one of them is a 'move') at your disposal during the entire game. The spell powers you get are again well designed and implemented however, again, most are geared towards killing, not subduing. Overall the desire to push on is strong, and all flaws aside Dishonored creates a thoroughly absorbing and memorable new universe in which to lose yourself. I highly recommend adding this game to your library! Expand
  76. Feb 10, 2013
    6
    Look, I want to love this game. I really really do. The effort to create a believable and enchanting world is evident, and the attention to detail is everywhere you turn, but there are some basic elements that just destroy the experience for me so much so that I registered for Metacritic after years of using it just to write this review. The context of this review is that I finished the game once quite soon after release, immediately deleted it from my hard drive, and then attempted to give it a second go from scratch this week.

    Out-dated graphics
    A misleading sense of free-will
    Little replay value With respect to the stylised intention of the game, the graphics are terribly outdated. While the visual style is imaginative and alternately colourful and cold where necessary, at its core it looks like I'm playing TF2 the textures are flat and lacking true detail, and the environments are often low-res. As stated, I understand that the intention is to create a more stylised, hand-drawn-style look, but you can do that and include detail at the same time. On a similar note, the character animations are ass the rigid and programmed nature of the facial and body movements take me out of the world and leave me feeling like I'm watching a game made before mo-cap existed.

    The game gives you a choice of play-style and then punishes you for doing anything other than stealth ease of progression, achievements, and a positive conclusion to the story all hinge on you taking a stealthy tact. Corvo is fast, deft with a sword, and, for the most part, outfitted for combat you're given grenades, a pistol, and the ability to perform sweet counter-attacks and surprise assaults. HOWEVER, if you choose to utilise these weapons you're forced to deal with attacks from many enemies, a 'negative' outcome at the end of the story, and less achievements. I understand that there are real-world repercussions for being so brazen, but why give me the choice if you're going structure the game in such a way that the only real reward comes from one way of playing?

    Finally, and in my mind, most heinously, is the fact that you can't replay earlier missions with the powers you've unlocked later you're forever stuck with the powers you had the first time you played the level, and are effectively, always handicapped. By the end of the game, Corvo is a super-soldier, and I don't see how you can overlook the fact that the single greatest part of RPG-style character building is reaching a point where you can cut through the enemies like warm butter. To allow me to craft my own super-soldier, to become familiar and efficient with him, and then shackle me to a certain diminishing skill level as I replay old missions just feels like a you'.

    There are positive elements, to be sure a beautifully realised world, intelligent enemies, exciting combat, and lovely sound design among others, but I feel that I can't rate it any higher than 6 because it accurately reflects my disappointment at the fundamental boundaries that the designers have imposed on the player.
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  77. Feb 7, 2013
    10
    This game is Great, The story is highly interesting and the combat is smooth and realistic. At first I thought I might come across features I wouldn't enjoy as I do with other games, turns out I enjoyed every moment of it. If stealth isn't your thing like me then you don't have worry so much about it unless your trying to get the low chaos ending then you can just challenge yourself for it or watch a spoiler (I suggest you don't). If your someone looking for some single player excitement then this is the right game for you. Expand
  78. Feb 6, 2013
    10
    There aren't enough games like Dishonored. It's balanced, beautiful, challenging, addictive and so unfathomably deep I can't even think of a metaphor. Fantastically crafted stealth mechanic, clever and engaging AI and a story that is one of the best I've encountered. The single issue i have with this game is the length of the campaign, but the challenge of getting every mission with the Ghost (not detected) achievement and not kills for the entire game more than makes up for it. Expand
  79. Feb 5, 2013
    9
    Its between Dishonored and Far Cry 3 for game of 2012. Dishonored had such a unique theme, level design and it was a great take on a genetically modified Victorian England. There were so many ways/routes to complete a mission and traverse the streets and buildings. This sense of freedom really appealed to me. Never did I feel stuck in a 'corridor shooter'. The runes/powerups were similar to the plasmids of Bioshock however they all had their own feel and were interesting to combine and upgrade. I loved Dishonored and when I have time will play through again. 9/10 Expand
  80. Feb 4, 2013
    8
    Dishonored is a blast to play. It's not your topical stealth game; it's an unique stealth game, that succeeds with it's gameplay. Having many unique options to kill an enemy, stealthy or detectable, is remarkable, by using some magical powers. And the open-world environments are entertaining to explore However, the story is dull, the characters are forgettable and the game is short. Dishonored is a great game, but far from perfect. Expand
  81. Feb 4, 2013
    7
    Completed the game and enjoyed most of it. Its totally up to the player how he wants to complete the game. Playing e.g. bad (killing guards and innocents) will result in rat plagues and other stuff :X The graphic is not thaaat good but the game has its own style. The leveldesign and atmosphere is very good. Some powers are overpowered or not useful. There are more ways to kill rather to make your enemies unconscious(STRG all the time ^^). But still i liked the game. Expand
  82. Feb 3, 2013
    5
    What can I say? What should have been the best game of the decade in my opinion was really a let down by the end. This is not an open world. Yes you have choices to make but, you are constantly reigned in by the invisible walls and set missions. Don't get me wrong, they have a fun game here just looses appeal quick. When you start you expect this deep story line and it can really be summed up like this. "Important lady gets killed, you get blamed for it even though you didn't do it and then a quest for revenge of some convoluted sorts." Expand
  83. Feb 3, 2013
    10
    So I have just completed the game again, but this time in a stealthy tactical way and the ending was totally different and defintly a lot more enjoyable, I would still recommend this game to anyone
  84. Feb 1, 2013
    7
    A very enjoyable game, but also somewhat of disappointment. I probably wanted it to be like Thief more than I should have, and although there are many similarities to Thief, the game-play just doesn't live up to it. The story, design and characters are all superb, and it's proof that a new idea, and a different approach to the typical shooter, can be successful.
    By the time I'd finished t
    he game, trying to keep the death-count as low as possible, I felt like I'd missed out on taking a more savage approach to the missions. So I replayed the whole game, and tried to kill as many of the bad-guys as possible (and even a few innocents along the way), and it was like a different game. I'm all for choice within game, and a flexibility to how missions can be approached, but I think the game would have been slightly improved by, once in a while, forcing you to take either a stealthy approach or a guns-blazing approach (similar to the Thief games). This would have meant that someone like me, who's default approach would always be stealth, would have had the chance to let-loose once in a while. I know that choice was always there, and I could have done exactly that at any point, but I didn't really believe that the bad-guys really deserved to die. They were just following whomever was in command, after all. My immersion in the game's narrative was actually preventing me from having a bit of fun. Maybe if some of the levels contained baddies who really deserved getting blown-up or an arrow to the head I would have had more chance to use more of my weaponry on my first play-though. There were times when a stealthy approach was the best way to avoid being killed, so these situations forced you to use more softly-softly tactics, but there was no point when a more action-packed method was essential. Sometimes, too much choice is a bad thing.
    Once I did decided to replay the game and in a more gung-ho fashion, I noticed how much EASIER the game had become. I could breeze through some of the levels in a fraction of the time I did when I was trying not to kill anyone, and I started to understand the criticism of those who took this approach on their first play-though and felt short-changed.
    Also, I appreciate the fact that the developers spent a lot of time to make sure each platform was given individual focus, but it still felt as if the PC version retained too many aspects of the console version. The ability to turn off most of the HUD elements, for example, is proof of this, but it took so long for me to figure-out which I needed and which I didn't that it probably spoiled the opening chapter. This is a probably a separate discussion, but you've got to ask yourself why do developers need to add so many HUD elements to make the game easier? If you can turn them off, and are still be able to play the game, then why have them in the first place? If the game needs them then why not just find other ways to offer clues to the player? Glowing objects, a compass and a map with objective indicators are usually more than enough, and have been a staple of FPS games since the Doom-era, so why introduce more clutter on the screen and destroy the immersion? Is it because they think console gamers are generally stupid, or perhaps it's because they're catering to gamers who are too young to play the game, but who they know inevitably will? This seems a far more reasonable explanation, and it's a real shame that a game's rating (18 in this case) shouldn't also reflect the intellect of the age-range it's aimed at. There's no evidence (despite what some may believe) that PC gamers over the age of 18 are any more intelligent than console gamers over the age of 18, so introducing ways to make the game easier, beyond the usual difficulty levels; which generally affect combat rather than game-play; can only be catering to younger players. And that is just WRONG. Anyway, I digress.
    Despite all this, Dishonored was like a breath of fresh-air, and I hope it gives more developers the courage to try something different with the common FPS. And I eagerly look forward to the inevitable sequel. Instead of filling the Thief-void, though, it just made me want Thief 4 to come sooner!
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  85. Jan 31, 2013
    9
    A great game, let down by some very minor issues. The stealth is fantastic. There is a tendency in stealth games for there to be a lot of waiting around for someone to walk away, and then a lot of sneaking up behind them only slightly faster than their walking pace. The blink skill completely eliminates this, and keeps the gameplay to a great pace. The story is pretty generic- your classic revenge plotline with a slightly disappointing twist. The graphics, however, are astounding, and the sprawling level design is always fun. The main problem with dishonored is length, balance and the whole moral choice thing. The game is only about 6 hours long, even when doing it stealth-mode, albeit a very enjoyable 6 hours. The balance is a problem because once you have acquired the power to teleport long distances, possess enemies so you can literally walk through tricky bits, and stop time, there's not much that will really get in your way. I found the moral choice thing a problem because there are realistically only 2 ways you're going to play this game: trying to get no kills at all, or killing everything that moves. The problem is, for a game that encourages stealth, with lots of ways to complete a mission and special extra challenges for people taking the non-lethal approach, most of the gear is designed for the lethal approach. I found that I never used grenades, my pistol or most of the powers when doing the stealth approach, and in doing the lethal approach you miss out on most of a game that was DESIGNED around being stealthy. The game would have definitely been a 10 if it didn't have the binary moral choice, I wouldn't mind it if it had some middle ground, with lots of possible endings. Even so, it was one of my favourite games of 2012, with some REALLY cool ideas and lots of originality, and fantastic game mechanics. I know that a second game is in planning, due to the success of this one, and I am really looking forward to it. Despite its flaws, I would definitely recommend this game, it is a lot of fun. Expand
  86. Jan 29, 2013
    10
    Its like playing Thief in Half Life 2's city, but better! the game adapts to your playing style. also looks a whole lot better than those 2 games one of the best games of 2012, well worth getting
  87. Jan 28, 2013
    9
    This game is so fantastically glorious that I hardly know where to begin. It's style of play is similar to that of Deus Ex: Human Revolution (another great title). Each of the many styles of combat are fun, and there are a ton of ways to experiment with the combat here. The story is excellent, and every bit as immersive as the gameplay. One of the best things about this game is that the choices you make, as well as how you handle conflicts, have a huge impact on the final outcome. If you see this title on sale, definitely get it. And if you don't, you should probably go ahead and get it anyway. Expand
  88. Jan 28, 2013
    6
    Dishonored in a unique stealth game that has very good parts to it but I never got sucked into the game. The use of your various powers makes the game unique to each player as there are many different ways to complete a mission. I have to admit that I did not a much attention to the storyline as I wanted to get to the action as quick as possible. The graphics are great but I did have an issue with some of the face designs, some of the people in the game look flat out terrible and creepy. If you were a fan of the thief games then I would give this one a shot. If you are looking for a more action based game then look elsewhere, this is a stealth based game and getting into combat is not the focus. Expand
  89. Jan 27, 2013
    9
    Oh my Dishonored, what a great game. I think it's safe to say that this game surprised us all and probably the most unique game we got from 2012. Loved the level design and game play with the added bonus of choosing your own game playing style. This was worth every penny and look forward to seeing more from this franchise.
  90. Jan 26, 2013
    6
    When Dishonored was revealed several years back, I was hugely excited for the adventure. After playing the first couple of levels, I felt as though that its promises had been delivered upon. Unfortunately, the more of the game that I played, the more it dawned on me that there simply was not enough of every single element. There are only a handful of spells available in the game, and while that certainly could have been an understandable move on Arkane's part in a game of a different scale or genre, it feels utterly limiting in a stealth-adventure game intended to give the player limitless freedom. Most of these powers assist in direct combat rather than stealth. Though it is clear that there are at least a couple of layers of depth present in the combat, such as the ability to combine time-pausing with human possession in order to direct a bullet in an enemy's direction, it is borderline impossible to handle combat with groups in order to perform such actions, and retreating usually results in the enemy simply losing track of where you are. In contrast, stealth is far too easy and limited in scope, basically only involving choking, sleep darts, teleportation, and the ability to see through walls. With such narrow possibilities, it's a head-scratcher as to why Arkane didn't focus more on spells and weapons that would allow you to control the light level in a room, perform dual assassinations, shoot sleep darts through keyholes, or provoke enemies into attacking one another, just to provide examples. In addition, there is no way of tricking a guard into walking into position for a kill/knockout- you simply have to either sit and wait for them to face away from one another, or charge in. Of course, enemy variety could have made this select number of spells and weapons far more interesting when it comes to have to handling a situation, but the only enemies present are grunts, weepers, magic-disabling Overseers, Assassins, and Tallboys, not including animals. The first four function practically the exact same, and the level design and enemy placement provide limited challenge and variety in handling a situation. There are certainly interesting moments when a lightbulb goes off over the player's head, such as rewiring an electric fence and then using an Unrelenting Force-esque spell to send guards careening into it and crumbling into ashes. Sadly, the game is very terse and, again, provides the player with so little opportunity to actually conduct such moves. With only nine levels that grow increasingly linear and short-lived, you will not see countless devious ways of dispatching foes as you do in BioShock. This isn't to say that taking out bad guys is necessarily unentertaining- it's quite a spectacle to jump down onto a Tallboy and stick your blade in his neck as his stilts crumble to the ground, or dispose of bodies in an "ecologically friendly" manner. To make another positive note, Dishonored is a visually excellent game with fairly varied locales. There is remarkable detail in almost every corner and there are at least a few interesting little nooks to distract you. Finding combinations to safes is fun and harmless, and collecting runes & bone charms is rewarding. Character models are rough, but the exaggerated violence makes up for it. The early levels made a huge impression on me, featuring some rather large areas and a true sandbox feel, but become very compact in the mid-to-late game. The story is the aspect of the game that delivers the absolute least, however. Giving absolutely no introduction to its universe and using a silent protagonist certainly worked in BioShock, but not in Dishonored, where you're placed right in the center of the world and expected to be immediately invested. There are books to feed your curiosity, but most only talk about the economy and major figures of Dunwall rather than any true explanation as to what makes it what it is or why you should care. The story is told in so distant a manner that by the point that a major twist came about, I was too apathetic to even predict it or find it interesting. It is also worth mentioning that from the twist onward the game provides almost no actual choices in how you traverse the level, only whether you choose to spare or kill your foes. The ending, and I assume it makes no difference which you receive, was horribly rushed and abrupt with no sense of conclusion. Once the credits have rolled, it's also horribly deflating to learn that a New Game Plus, which seems like an obvious inclusion in such a game, is not available. I was left clueless as to what relevance the Assassins and the Outsider had, and what exactly my actions and choices impacted- I soon realized: absolutely nothing. Though Dishonored is a strong start for Arkane in terms of art and design, it is an extremely barebones game with limited content and poor stealth. It unquestionably would have been better as an open-world game, allowing for more exploration and features. Expand
  91. Jan 26, 2013
    8
    I like this game a lot because of his setting and his particular gameplay, but I can't say it is flawless. First of all, the plot isn't so deep and some stages seem to be quite forced. Secondly, I found that the game seldom give the player a way to pull him out of a dangerous situation, even though he played safe and stealthy.
    Aside from all the criticisms, I can't but promote this game b
    ecause of the hope he gave to the next generetion of videogames: you needn't be part of a big saga in order to be good, you only have to be original and well-made. Expand
  92. Jan 24, 2013
    8
    It's a quite good game, better to say great game. Very dynamical, interesting and good-styled. There is only one minus very poor amount of skills and monotonicity that makes the game a little bit boring by the end.
  93. Jan 21, 2013
    3
    This review contains spoilers, click expand to view. I spent $59.99 on a piece of sh-t game like this??????? Are you kidding me???? There isn't anything you can do except crawl around and pick up **** It's STUPID. There is no sneaking at all. No matter how careful you are you can't get around the city guard even if you're on the rooftops and they're on the ground three stories down, they still see you and bum rush you. BOOM! You're dead. The story is lame, the time line doesn't match reality and the controls are really clumsy as well as limited in function. The game penalizes you for killing guards and makes the game tougher with more guards and weepers, but there isn't anything you can do once you've been spotted except kill the guards or they will kill you. The only thing you can do is blink, blink, blink. But even then you get seen and when there is six or seven guards on you ( and by the way you can carry up to ten bullets and ten darts ) how can you possibly kill six or seven guards with ten bullets? The regeneration isn't fast enough to be a first person shooter and the sneak ability really sucks! This game is probably going to be deleted and I will have wasted $60.00 on it . That's a shame. I wish there was some other way of purchasing games on-line, without getting stuck with the garbage some of these studios pump out every year. I just can't believe that over a thousand people thought this game was good. What a joke. Just goes to show you how STUPID they are. Expand
  94. Jan 21, 2013
    6
    I bought this game in a sale, and I'm glad... Full price is too much for this very linear restricted game. It's well build, music is great but it lacks. It's sometimes a bit boring, story is shallow. So only buy at a sale, it's overpriced.
  95. Jan 20, 2013
    9
    Dishonored .... what an awesome game it's like a combination of Bioshock and AC3 making this into a FPS in a strange world of magic and chaos. It also has that Deus ex stealth experience or you just can kill everybody that comes in your way.
  96. Jan 20, 2013
    5
    this game its great if you like those stealth games.

    i like stealth games like AC3 and those but in this case they made the game really close.

    i mean with close that you need to do the quest or nothing will happen.
  97. Jan 18, 2013
    10
    Amazing game, I absolutely love it. If you enjoy action, adventure, stealth, the freedom of choice then buy this game. The story is good, the setting is dark and despairing, the gameplay is so much fun. There is a lot of ways to progress through a mission and the choices you make effects the world around you and it's people. You can choose to play with stealth and not to kill anyone or you can be a ruthless assassin that leaves none alive. Also, this game has a lot of replay value, you can complete the game numerous times and not get tired of it. Expand
  98. Jan 18, 2013
    8
    This review contains spoilers, click expand to view. To be quite honest, I wasn't really expecting much from a port game, but i was quite surprised after seeing this game through to its core. Despite being a port game it was actually quite fun and it was most definitely a whole new experience for me. Firstly, what I liked the most about this game is that it wasn't just a stealth/action game their was also a huge element of puzzle-solving in it as well. The puzzle's are not easy which I like because I hate it when games give you the answer so the puzzles are not just fun, but also challenging. The game itself is also challenging just like its puzzles which I love as well because you barely see games nowadays that make you think critically about your next move. Secondly, the graphics were pretty decent even for a port, the only thing the game needed personally was a texture adjustment and everything would've been excellent. The story-line in the game was somewhat disappointing because you don't know really much about the dishonored universe even though you read books throughout the game telling about the isles near Dunwall City. Despite that issue though the main story-line and the plot was pretty decent for a beginning of a series which I hope Arkane Studios does. The environment of the game was extremely unique, but sadly original. The game's environment looked like to me a mixture of both Assassin's Creed 2's and Half-Life 2 therefore it kind of made me feel too familiar and made me feel like I was playing a hybrid game with both Assassin's Creed and Half-Life 2 elements in it. Overall it was a decent game but I found one major yet troubling flaw that might affect on a gamer's performance. The problem was that all the keys were in very awkward places like the blocking key for example was ALT and when you want to select a power or a second weapon u have to push down your middle-mouse button. Despite the the key layout, the game is quite decent but I would only recommend this game to gamers between the ranges of intermediate and expert due to its critical thinking and the annoying key layout if you are that type of gamer that doesn't change the keys Expand
  99. Jan 18, 2013
    9
    Story:A good story for a stealth game and has its twist and turns.
    Gameplay: If bioshock and skyrim are mixed Dishonored is the result.
    Sound: Stunning voice work by Susan Sarandon,Chloë Grace Moretz,and Billy Lush give the a artistic feel and the kill sounds are awesome
    Graphics: great artwork by Viktor Antonov and its just stunning
    Verdict: 9/10
  100. Jan 11, 2013
    7
    Dishonored feels like Thief with cool magic abilities, a similar equipment and much less likeable characters.
    I admit I've had some fun with this game, but not as much as I expected. The powers are the most interesting aspect to toy around with, along with the equipment which is more or less a steampunk version of the weapons from Thief (bow, dagger, mines). I am not entirely happy with t
    he graphic compartment, which has good level design but it seems a little dated in quality terms; especially the dark vision is incredibly dull, with those boring plain color items and enemies. The one thing I hated most were the characters; the protagonist is silent, lacking the personality of some Garrett or Azio Auditore; the NPCs are simply unpleasant to interact with and don't add much to the gameplay, I can't really connect or care about any one of them, even princess Emily, because the game doesn't allow you any real chances for conversation. I dislike especially their design, with deformed heads and huge hands they seem like caricatures more than regular human characters. The steampunk setting in general is interesting and... weird... though not as involving as my experience with Thief (sorry I keep bringing it up but it's clearly the older brother of this game, with sneanking around, loot and all!). Unfortunately the story itself hasn't much to offer, I could tell all the plot "twists", predictable as they are, hours before they actually happened.
    Oddly enough, the game gives you a homicidal arsenal to play with but rewards you more for a non-lethal approach, which doesn't make much sense to me. In Thief you were a thief, not a killer, so it made sense the game rewarded you for NOT killing people, but in Dishonored you ARE an assassin, so why make the player feel punished for killing enemies? It's what the game is about!
    Overrall, the game builds up a lot of tension and sadness in the player, with the plagued city, the rats and the sick people everywhere; it does it so well, I actually felt anguished in real life after playing Dishonored for several hours. Unless you decide to take out your weapons and crack some heads, you don't have much chance to let that tension out. I missed, in fact, some moments of adrenaline rush, when the stealth approach is off and you have to punch your way through enemy lines with brute force. I also missed a few simple things here and there, such as maps of the city in your inventory to get around, and highlights on the rat tunnels which are hard to spot.
    Dishonored is a nice game, but it could have turned out much better. It has good mechanics but not so well implemented, and sorely lacks bright moments, character interaction, surprises and in general, a deeper player involvement. I hope in a sequel to give it a higher rating, it's a 7- in this review.
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Metascore

Universal acclaim - based on 29 Critics

Critic score distribution:
  1. Positive: 29 out of 29
  2. Mixed: 0 out of 29
  3. Negative: 0 out of 29
  1. 90
    We can draw comparisons with other titles all day, but everything is based on something. Dishonored remains a unique gem in a beautiful, yet chaotic world, with flawless gameplay. [December 2012]
  2. Nov 9, 2012
    75
    Dishonored rarely challenges the players, but it doesn't take them for fools, either, so that's an achievement compared to other games in the genre. Just don't expect strokes of genius like the Shalebridge Cradle level from Thief: Deadly Shadows.
  3. 100
    Dishonored injects new life into stealth actions and their sophisticated worlds. Awesome work in every detail. [Nov 2012]