Pelit (Finland)Feels, in a good way, more like Master of Orion 3 than the real MOO3 ever did. It is very interesting, unique take to 4X-genre, very nice to play but needs more bloodthirsty AI opponents. War, not only skirmishes, please. [May 2010]
Code Force is a small company, but it succeeded where more experienced studios failed – it created a worthy rival for Galactic Civilizations 2. Distant Worlds has its share of technical and ideological kinks to iron out, but this is definitely a step forward for the 4X genre.
Generally favorable reviews- based on 45 Ratings
Aug 17, 2012An enjoyable game, but dear me i had to think about buying this for weeks due to the cost. It currently sits at £90 for the game and 2An enjoyable game, but dear me i had to think about buying this for weeks due to the cost. It currently sits at £90 for the game and 2 expansions, and all reviews state the exapansions make the game what it it.
I hope my wife never finds out i spent that much on a game! This is one of the best 4X space games ever made, so much depth and detail, sadly i suspect most wont pay such a high price for this game, which is sad as the space genre has really taken off (no pun) in the last 6 months, this could be a massive hit seller if a tad cheaper, i just hope the company making dont be broke before making DW2 :)
Awesome game! if you are rich BUY BUY BUY!… Full Review »
Apr 26, 2013I got it for around 70€ (thx to the strong euro) including all expansions but still too expansive if you ask me.
It is a solid 4x game withI got it for around 70€ (thx to the strong euro) including all expansions but still too expansive if you ask me.
It is a solid 4x game with a strong focus on the big picture, means more macro.management and less micro. (for example you can't build on planets). You can also let the AI take over any task you want.
The game features 11 races and a galaxy with up to 50.000 planets which is amazing. You can design your own ships (simpler than in Sots) and choose its look based on a list of all available ships.
Another big plus is its exploration part. You can discover lots of hidden sites which give you bonuses and extras, like ancient capital ships that can be recovered. You can also gather bits and pieces which have an impact on your gameplay.
About its complexity: Not as hard as Sword of the Stars but deeper than Endless Space or Sins of a Solar Empire.
It is worth its price but only if you are a fan of the 4x genre.… Full Review »
Jun 2, 2014The scope and underlying detail in Distant Worlds: Universe is outstanding, but the game suffers from some basic (and correctable) AI flaws.The scope and underlying detail in Distant Worlds: Universe is outstanding, but the game suffers from some basic (and correctable) AI flaws. A single ship within a fleet can become injured or run out of fuel and the rest of the fleet will basically sit paralyzed for a decade until your construction ships deal with the problem. Your advisors recommend missions that can be suicidal and colony defense (especially before bases are built) seems to be an afterthought. Fleet management is not straightforward (Google 'fleet posture' for a better description of how to manage them) unless you take their automation off.
At some points gameplay is more like watching a movie of a game than 'playing'. There is a significant internal database and set of tutorials, but you'll go wanting for information on a few basic commands (i.e. how do you disband a fleet to cut costs? or how do I find out when requested items will complete their builds?).
I intend to give the game more time to impress. Be prepared to give the game 20 hours of test play to learn its nuances before getting into any 'real' game.… Full Review »