Generally favorable reviews - based on 37 Critics What's this?

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Mixed or average reviews- based on 229 Ratings

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  • Summary: Set in the time when both magic and technology were at their peak in the Divinity universe, Dragon Commander tells the story of a young dragon knight who fights for the survival of Rivellon when his father, the king, is brutally murdered for opposing the teachings of a new religion. Six nations - the elves, the dwarves, the imps, the undead, the lizards and the humans - must set aside their differences and unite to stop empress Aurora from taking over the world. Expand
Score distribution:
  1. Positive: 25 out of 37
  2. Negative: 1 out of 37
  1. 100
    Complicated, difficult, different. A true strategy game for the gamers with classical tastes, who have time and will. It's also a pleasant blast from the past, when a genre template was not an option. [Issue#233]
  2. Aug 15, 2013
    Just don’t pick this up hoping to graduate from the campaign to a major and thriving online community – for all practical purposes, consider this to be a singleplayer game first and foremost. And a damn good one at that.
  3. Aug 5, 2013
    Every individual component works so well that you might even wish the game would have focused more on a specific area or genre. This doesn’t hurt the game, but like its aerial controls, it leaves you wanting more. Still, Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing.
  4. Sep 2, 2013
    A wonderful and addictive combination of different genres, filled with humor and character. Well worth checking for gamers who are after something fresh.
  5. Aug 19, 2013
    Divinity: Dragon Commander is an atypical but all in all interesting mix of different genres.
  6. Sep 5, 2013
    A weird but interesting hybrid that mixes RTS, RPG, board game and trading card game mechanics in one delightful experience. Unfortunately, even if the mix works, the singular gameplay components aren’t deep enough and the game itself is mined by many minor issues.
  7. Aug 13, 2013
    Without a solid foundation — namely, a better RTS at the bottom of everything — Dragon Commander is a frail novelty that will fall apart shortly after you’ve handled it.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 27 out of 53
  2. Negative: 17 out of 53
  1. Aug 6, 2013
    This is not an RTS. Or rather, it's as much an RTS as Skyrim is a game about crafting weapons. It's a game that's hard to judge, because it's three very different things, an RPG, a TBS, and an RTS, all wrapped up with a card game on top and a garnish of action gameplay.

    The amazing thing is that in all of it, what comes out is a fantastic game. The graphics are beautiful, the characters are well-realized, and the disparate parts feel like separate parts of a whole experience. Yes, the strategy is a little shallow--but that's because it's not the whole game. The game as a whole is about being, fittingly, a dragon commander. And it's great.
  2. Aug 13, 2013
    Phenomenal game. Combines a number of successful features from other games and blends it all into something unique and all it's own.

    takes a number of cues from Starcraft 2, in particular exploring your ship and interacting with crew, upgrading your units and researching upgrades and then throws in certain political elements by giving you a council of advisors and 6 races to appease. Between missions those advisors often bring political issues to your attention and let you choose whether to approve or disapprove them, which will have ramifications on your standing with certain races/factions. The issues brought to your attention are reflective of modern quandaries, such as legalising marijuana, gay marriage or conscription.

    It's worth noting too that all of the characters are delightfully voice acted and extremely likeable/hateable. There's no sincere generic fantasy tropes or cheesy voice acting here. There *are* fantasy tropes but they're used mainly for humour, as well as to highlight the political issues (the elves are ultra liberals and a conservative's nightmare, the Dwarves ultra conservative, and the Undead religious fundamentalists).

    The campaign itself is functional enough, very reminiscent of Battle For Middle Earth 2's custom campaigns, whereby you upgrade provinces and buy units and invade enemy lands over a series of turns (build/buy and attack/defend). The battles themselves too are functional, with the units and combat bringing to mind Rise of Legends and the first Battle For Middle Earth respectively, with free building slot points scattered over the map that must be contested.

    In all, a unique game with nothing else quite like it out there, and oozes charm.
  3. Aug 9, 2013
    Its very enjoyable game a great mix of RTS and RPG. I really like political choices u have to make and how they affect gameplay. Im
    not big fan of RTS but in this game im enjoying it very much. The dragon form in RTS battles is very clever invention and handy in dire situations. Story is predictable but still good enough to keep u interested. Expand
  4. Aug 7, 2013
    The games narrative side is it's main and only real strength although it to suffers from missed opportunity's, rather glaring ones in fact.

    You never meet your enemy's, never speak a word to them nor do you meet there people or your own beyond hand picked advisers and generals.

    The combat is zergy think supreme commander without the depth the strategy map is risk cards and all.

    I just can't help but think of what could of been, so often the case with larian games though isn't it, "alright, wish they'd been more ambitious" every larian game. A real shame.
  5. Aug 6, 2013
    At a first look seems like a really nice game with all those fantasy nations and their generalas. When i reached the global chart, i thought: "well, not bad, looks like a game from Total War series" But getting into RTS mode crosses all the expectations. Ugly units together with poor environment and out-of-date gameplay mechanics completely turns me against this game. And even the ability to ride the dragon does not make it any better. Expand
  6. Sep 7, 2013
    this game is very nice in between the battles if you ignore the cheesy humor every now and then. the main part however the RTS part is its weakest point. checkpoint rushes is kind of the tactic that worked for me all the time.

    from the concept it reminds me on the latest Blizzard RTS title with its story choices between battles. but SC has much better RTS parts. on the other hand it was similar to Rise of Legends with the larger strategic map and the tactical battles, sometimes skirmish, sometimes fixed.

    but both these games do a much better job on the RTS part. however being immersed by "being" the dragon is something the other games do not offer. it does not quite distract from the poor strategy though.

    my result a VERY ambitious attempt that falls short where it counts.
  7. Oct 26, 2014
    The game really looks nice, but when u get to the level where the RTS side start its like a frigging RTS from the 80s, barely manageable, worst UI ever --> just plain bad. After hitting the RTS side, I uninstalled, damn what a bed RTS ...

    It's really a petty cos i really liked the story telling ... :/

See all 53 User Reviews