- Summary: Set in the time when both magic and technology were at their peak in the Divinity universe, Dragon Commander tells the story of a young dragon knight who fights for the survival of Rivellon when his father, the king, is brutally murdered for opposing the teachings of a new religion. Six nations - the elves, the dwarves, the imps, the undead, the lizards and the humans - must set aside their differences and unite to stop empress Aurora from taking over the world.… Expand
Sep 9, 2013Complicated, difficult, different. A true strategy game for the gamers with classical tastes, who have time and will. It's also a pleasant blast from the past, when a genre template was not an option. [Issue#233]
Aug 5, 2013Every individual component works so well that you might even wish the game would have focused more on a specific area or genre. This doesn’t hurt the game, but like its aerial controls, it leaves you wanting more. Still, Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing.
Sep 5, 2013A weird but interesting hybrid that mixes RTS, RPG, board game and trading card game mechanics in one delightful experience. Unfortunately, even if the mix works, the singular gameplay components aren’t deep enough and the game itself is mined by many minor issues.
Aug 6, 2013This is not an RTS. Or rather, it's as much an RTS as Skyrim is a game about crafting weapons. It's a game that's hard to judge, because it's three very different things, an RPG, a TBS, and an RTS, all wrapped up with a card game on top and a garnish of action gameplay.
The amazing thing is that in all of it, what comes out is a fantastic game. The graphics are beautiful, the characters are well-realized, and the disparate parts feel like separate parts of a whole experience. Yes, the strategy is a little shallow--but that's because it's not the whole game. The game as a whole is about being, fittingly, a dragon commander. And it's great.… Expand
Aug 10, 2013What a great game! Featuring beautiful graphics and a variety of gameplay elements like RPG, RTS, etc., Dragon Commander is all things to all people. I don't know who couldn't enjoy this neat mishmash of genres. Highly recommended. If you dislike Dragon Commander, you dislike fun, and do you want to dislike fun?… Expand
Aug 7, 2013It is actually a good game. Gotta love Dragons with Jetpacks, flying around destroying everything in their paths.
To the game play, it is not a traditional RTS, you can switch between dragon mode and command your troops via keyboard shortcuts or stay in rts mode. Preferably both to support your units. I find the different units to be quite decent, but there is still a lack of variation, imo. Once you get a unit unlocked and upgraded you feel 'complete.' By the end of chapter 2 I had all units unlocked, with all upgrades, and all dragon upgrades.
There is a bridge system, akin to Starcraft 2, which allows you to research unit upgrades, as well as talk to "staff members" to get more of the story. Each staff member you choose to side with has a positive and negative impact on faction standings within your empire.
Empires have 5 factions, Dwarves, Elves, Lizards, Imps, Undead. Each one has a balance of power. Keep the power 50% or above to receive extra gold and chances to have autoresolved outcomes as a success.
You can only attack with your dragon ONCE A TURN, after that you must auto resolve. This is not as bad as one might think, except your generals can help you resolve battles with a higher chance of winning, but you can only use one general a turn, on TOP OF YOUR DRAGON!!! This creates a few issues and gripes.
The game is quite long but it lacks an rapid fire toggle in the game menu. I find myself having to simply wear my mouse down to simply fire fast enough to destroy most of the enemy bases/units. A toggle to fire in full auto, would be better, especially since there is a cooldown bar for the primary attack.
I am not a huge fan of the "Steam punk Genre," more of a cyberpunk guy, but this integrated steam pumk quite well. Plus... Dragons who have jetpacks...
Now, to the games faults, where it lacks in ways it should not. First of all, the graphics, the dragons are very well textures/modeled/etc. Highest quality in the game... The other units and world, however, are closer to the same graphics they used in C&C3, which clashes with the superb dragon models.
Some of the characters I absolutely HATE!!!! Half of the npcs are pompous/drunken the other half are feminists with a massive attitude issue. The only npc I could seem to find to be... interesting, subtle, and not a complete twit, would be the lesbian general.
This having been said, I recommend this game if you like the thought of commanding a small army and conquering a game world as a DRAGON!!! flying around destroying stuff.… Collapse
Aug 24, 2013It is odd to see the likes of this game emerge in modern gaming, it is odd and welcome. In these times of modern military/shooter, fantasy/RPG, and other safe bets, to see a game that challenges it and goes straight for a strategy title that focuses on decision making is a welcome change of pace.
However, one can't simply deny that it's great weakness stops ducking under cover once all the talking is done, and it is time to face the strategy portions of the game. These ones lack any excitement and depth, and honestly, are quite boring at times. I found myself just building a bulk of an army and steamrolling all opposition with one of my generals instead of commanding the troops myself. Albeit, being a dragon and burning everything to ashes is interesting, the novelty wears quickly off.
The game shines when it comes to the wife and council managing, however. As the emperor, you have to decide in issues and regulations that are en-par with current ones, shaping your empire as you would shape the Federal government. It's a pity to see, nonetheless, that decisions the player character makes do not impact the gameplay in a more substantial manner; you get some flavor text detailing how much of a jerk or a saint you are when deciding on a pressing issue, a headline on the local paper, and some changes in your income or morale.
All in all, this game is good, it just needs more polish when it comes to the thick of it's real time strategy sections, and a little bit more impact in the decision making. When I started playing I expected so much more, and it fell a bit short, still, it is refreshing to see these kind of more sophisticated games getting green-lighted. I would definitely give it a chance once the price drops.… Expand
Aug 11, 2013First of all i want to say that Dragon Commander isn't a bad game. I walk it through in one game session and enjoyed that. But i'll never return to it due to so much flows (in my opinion ofc) i'm going to tell you.
First of all if you are looking for RTS/TBS like Total War or simular wait for TW: Rome 2. This game is nowhere near it. Something like extra-extra light version and with a tank rush on top. Oh, and with card (like bonuses/penalties for 1 combat or some turns on global map. There are few units that are actually useful (because armour hunter (with aa upgrade) mix just steam rolling everything). Few building you can build (mostly war factories and gold mines are useful). Other thing is that you going to fight mostly on the same 3-4 maps (very small ones) during the whole story campaign. Over and over again. That's not good for sure. Add units, that looks ugly as hell (except for your dragon) both on strategic map and in tactical combat, and all that auto-resolve things will be a blessing for you. Even counting that on lower difficulty levels your dragon is so OP, that you can just go in and win battle that gives you a 10% win chance in auto-resolve.
And now for the most disturbing part for me RPG. I don't know why but someone in Larian have some big issues with gays. Because i was dealing with their problems more that with anything else. Yes, i was literally like that: "Good day, Commander! Elves wants to allow gay marriages. While undead guys throwing tantrums about it. Also your gay general wants to tell you her opinion about it. Ah, and i almost forgot: go and kill all you sibling because they are mentally challenged and just evil. Have i nice day, Commander!". And you sitting like that with your jaw on the floor, listening to all that crap about gay marriages and not a single word about wtf happened with your once happy family and why you have to kill em. Ok, so the next day comes and here we are: "Good day, Commander! Undead discovered that one of their famous sculptress was a gay and now destroying all her works in religious zeal. Lizards wants to save all that because they don't give a damn about gays, just want fine arts. And your gay general wants to tell you that she is a gay. Oh, btw, did you know that power core of your main ship is actually a big angry daemon?" Ok, while you search for your jaw under your sit again, trying to comprehend the idea of skeletons (that your undead race) having any love relations (for god's sake, leave undeads alone!). While all your life you thought that all they can care about are brains and blood (for that pesky vampires, since they are undead too) at best. And so on. Don't get me wrong, i love the idea of all this political decisions like building roads, health care program and etc. But when game talking about gays, gays marriage, gay generals, gay artists a way more than about you as a Dragon Knight, your family and wtf happened, why there is a war and so on i find this very disturbing. Good thing this is fantasy and then you get completely annoyed you can send all this gays in a general direction of stakes, fires and zealous undead mobs.
The other thing left me puzzled is "why lizard females have boobs?" Especially the ones princess Camilla have. They are not mammals so there are no reason for lizards to have em (and they actually talking about it in "elves showing boobs" case). Boobs for boobs sake? Sex sells? I think that was a point and this deserves another minus to my final score.
So overall i find this game mediocre. While i find interesting trying other princess's routes just one thought about all that boring combats i'll have to suffer makes me click on "uninstall". My score is 5 10.… Expand
Aug 21, 2013I'll preface this with how I plan to end it: It's a con. If you're buying this game for the dragon, or for the promises that Larian originally made, don't. Please don't. Even if you don't trust me, I implore you to wait for a demo so that you can see for yourself.
This game, to me, was a massive disappointment.
Early on it was described as a dragon air-combat game with elements of political intrigue. What it is is avery poorly realised traditional RTS (traditional in the sense that it's similar to ancient RTS games like Dune, which just aren't great when compared to modern RTS standards); an unimaginative, watered down, and strategy-challenged take on Risk; some buffs and debuffs optimistically described as a 'card game;' and 'RPG elements' which are the precise equivalent of those simplistic Choose Your Own Adventure books from the '80s.
Even the most redeeming point, the Choose Your Own Adventure elements, are ruined by the fact that your most important choices are made for you you cannot choose to not have a partner, you cannot choose the gender of your partner, and you have no agency or control over how the game ends (there's one ending, and it's not exactly what you'll have been looking for as the closing moments of your supposedly epic struggle). Infuriatingly, the game even builds up this fellow named The Architect as the big bad, then you never meet him. That would be like removing Sovereign from the end of Mass Effect.
The RTS element is just nauseatingly phoned in. It's obvious that the so-called RTS section was originally designed as a MOBA, until they ran out of resources to create new unit types and just slapped a clumsy RTS interface over the top of it instead. The clumsy RTS interface doesn't hide that the AI is blobby and follows pre-defined paths (like a MOBA AI would), nor does it hide the problems with the dragon. The dragon feels like it was designed for a MOBA game (versus other hero dragons) and it would have agency and use there, but with the half-hearted switch to RTS the dragon becomes an afterthought rather than a focal element. There's fun to be had in the MOBA it could have been, had they finished it.
The game was originally painted as having the dragon play an important role combating air fortreses of various sorts, with enemy dragons, and even with your own generals having their own dragon forms. You can see evidence of all I'm talking about in the screenshots and even the concept art, but a bait & switch was pulled by scrapping that. I wish they'd warned me so I could have requested a refund from my pre-purchase. If you were buying this game for the dragon... just don't. It's a con.
I'd love to have received the game that Larian promised rather than what I got, because certain elements aren't terrible. The plot and the writing up until Act III, where it all goes to rot (demonic corruption a la WoW), and the characters are compelling even if your interactions with them are limited. I can see how Dragon Commander could be a good game, but the truth is is that it's an awful game.… Expand