- Summary: Set in the time when both magic and technology were at their peak in the Divinity universe, Dragon Commander tells the story of a young dragon knight who fights for the survival of Rivellon when his father, the king, is brutally murdered for opposing the teachings of a new religion. SixSet in the time when both magic and technology were at their peak in the Divinity universe, Dragon Commander tells the story of a young dragon knight who fights for the survival of Rivellon when his father, the king, is brutally murdered for opposing the teachings of a new religion. Six nations - the elves, the dwarves, the imps, the undead, the lizards and the humans - must set aside their differences and unite to stop empress Aurora from taking over the world.… Expand
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LEVEL (Czech Republic)Sep 9, 2013Complicated, difficult, different. A true strategy game for the gamers with classical tastes, who have time and will. It's also a pleasant blast from the past, when a genre template was not an option. [Issue#233]
Aug 5, 2013Every individual component works so well that you might even wish the game would have focused more on a specific area or genre. This doesn’t hurt the game, but like its aerial controls, it leaves you wanting more. Still, Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing.
Sep 5, 2013A weird but interesting hybrid that mixes RTS, RPG, board game and trading card game mechanics in one delightful experience. Unfortunately, even if the mix works, the singular gameplay components aren’t deep enough and the game itself is mined by many minor issues.
Aug 6, 2013This is not an RTS. Or rather, it's as much an RTS as Skyrim is a game about crafting weapons. It's a game that's hard to judge, becauseThis is not an RTS. Or rather, it's as much an RTS as Skyrim is a game about crafting weapons. It's a game that's hard to judge, because it's three very different things, an RPG, a TBS, and an RTS, all wrapped up with a card game on top and a garnish of action gameplay.
The amazing thing is that in all of it, what comes out is a fantastic game. The graphics are beautiful, the characters are well-realized, and the disparate parts feel like separate parts of a whole experience. Yes, the strategy is a little shallow--but that's because it's not the whole game. The game as a whole is about being, fittingly, a dragon commander. And it's great.… Expand
Aug 13, 2013Phenomenal game. Combines a number of successful features from other games and blends it all into something unique and all it's own.
ItPhenomenal game. Combines a number of successful features from other games and blends it all into something unique and all it's own.
It takes a number of cues from Starcraft 2, in particular exploring your ship and interacting with crew, upgrading your units and researching upgrades and then throws in certain political elements by giving you a council of advisors and 6 races to appease. Between missions those advisors often bring political issues to your attention and let you choose whether to approve or disapprove them, which will have ramifications on your standing with certain races/factions. The issues brought to your attention are reflective of modern quandaries, such as legalising marijuana, gay marriage or conscription.
It's worth noting too that all of the characters are delightfully voice acted and extremely likeable/hateable. There's no sincere generic fantasy tropes or cheesy voice acting here. There *are* fantasy tropes but they're used mainly for humour, as well as to highlight the political issues (the elves are ultra liberals and a conservative's nightmare, the Dwarves ultra conservative, and the Undead religious fundamentalists).
The campaign itself is functional enough, very reminiscent of Battle For Middle Earth 2's custom campaigns, whereby you upgrade provinces and buy units and invade enemy lands over a series of turns (build/buy and attack/defend). The battles themselves too are functional, with the units and combat bringing to mind Rise of Legends and the first Battle For Middle Earth respectively, with free building slot points scattered over the map that must be contested.
In all, a unique game with nothing else quite like it out there, and oozes charm.… Expand
Aug 9, 20138.7/10
Its very enjoyable game a great mix of RTS and RPG. I really like political choices u have to make and how they affect gameplay. Im8.7/10
Its very enjoyable game a great mix of RTS and RPG. I really like political choices u have to make and how they affect gameplay. Im not big fan of RTS but in this game im enjoying it very much. The dragon form in RTS battles is very clever invention and handy in dire situations. Story is predictable but still good enough to keep u interested.… Expand
Oct 26, 2014main problems:
RTS is.. meh. alright. I could rarely beat the AI directly because of all the micromanagement with the different game changingmain problems:
RTS is.. meh. alright. I could rarely beat the AI directly because of all the micromanagement with the different game changing abilities (charm!!!) but then it was dumb enough to allow defensive tactics to grind his resources down.
Worst of all though... the dragon just feels useless. and annoying. it would be cool to be supporting the troops, but since they're much more effective when micromanaged, then it becomes irrelevant. And I was always being charged by 100s of troops. If they had any anti air capabilities, dragon is dead in seconds. Hurray.
About the strategy in itself.. well, forcing yourself to pick a battle to NOT auto-resolve is not particularly fun. Why would you force players to be more effective in one front?
Paying for generals just felt silly, especially in the end. (yay, one auto resolve per turn where you get more luck).
The cards were interesting but.. felt unbalanced.
So another meh.
The RPG component was cool. The characters and the story are entertaining, shame it doesn't affect much of the actual game (if one faction really hates you, get less support in some regions.. ). but it's always cool to mix up a bunch of politics with a weird set of races.… Expand
Aug 7, 2013The games narrative side is it's main and only real strength although it to suffers from missed opportunity's, rather glaring ones in fact.The games narrative side is it's main and only real strength although it to suffers from missed opportunity's, rather glaring ones in fact.
You never meet your enemy's, never speak a word to them nor do you meet there people or your own beyond hand picked advisers and generals.
The combat is zergy think supreme commander without the depth the strategy map is risk cards and all.
I just can't help but think of what could of been, so often the case with larian games though isn't it, "alright, wish they'd been more ambitious" every larian game. A real shame.… Expand
Aug 9, 2013I really wanted to like this but it just felt unfinished and unpolished and extremely shallow. The RTS component is abyssmal and is about asI really wanted to like this but it just felt unfinished and unpolished and extremely shallow. The RTS component is abyssmal and is about as in-depth as a flash game. The turn-based strategy is somehow less complex than a boardgame like RISK. The RPG (dialogue and diplomacy) elements feel completely out of place in that they are the best part of the game but it really isn't built around it. It's a really weird feeling. Overall it has been some of the least entertainment I've had while playing a game. The game would be fantastic if there was more too it but it's just so convoluted in design yet simplistic in execution that it falls flat on it's face. The only way I played past the first hour was auto-resolving every single RTS battle because it was that bad and strategy games are my favorite genre. It's cool that it is unique and tried something new but the execution leaves a lot to be desired.… Expand
Oct 26, 2014The game really looks nice, but when u get to the level where the RTS side start its like a frigging RTS from the 80s, barely manageable,The game really looks nice, but when u get to the level where the RTS side start its like a frigging RTS from the 80s, barely manageable, worst UI ever --> just plain bad. After hitting the RTS side, I uninstalled, damn what a bed RTS ...
It's really a petty cos i really liked the story telling ... :/… Expand