- Summary: Divinity II - The Dragon Knight Saga includes the original adventure "Ego Draconis", and "Flames of Vengeance", the Dragon Knight's new adventure that continues the epic story and adds dozens of hours of additional gameplay. Divinity II - Ego Draconis appears here as an entirely new and re-mastered edition with improved graphics and content that make the game even more beautiful and more impressive than ever before!… Expand
Jan 11, 201180Dragon Knight Saga solves many of the problems of the original Ego Dragonis thanks to an updated engine, a heaviliy modified 360 version, and an expansion that completes the original title, letting shine many of the great things Larian achived with the original launch. The result is a fantastic Hack'n Slash with a surprising deepness, excellent mission design, great sense of humour, and tons of quality content.
I have tried the Ego Draconis demo (twice), but despite having liked the original Divine Divinity, it failed to impress me. After hearing good things about the DKS, I tried it one more time, and it clicked. It takes a while to get used to the slightly over-the-top fantasy world and the game's special sense of humour; moreover, the combat system in the starting areas appears deceptively simple. It definitely pays not to give up early, as the game only gets better as it progresses (the "Flames of Vengeance" part is especially great). Overall, a very fun game and the best action RPG I have played in ages. It's got good quests, excellent exploration, surprisingly good writing and voice acting, and interesting mechanics (mindreading). I recommend playing on "nightmare" (which is nowhere as difficult as the name would suggest), otherwise the game might become too easy relatively soon.… Expand
8I would have to say, after much debate before purchasing this game, I am very glad I did. The game is VERY creative and open if you can get through the first hour or 2. I realize that the item drops contain very detailed information (much like Titan Quest) and I really get into putting together top notch gear combinations. The gameplay is very smooth and fluid. The world is open and large, very navigatable. When in dragon form, it is very different, but also somewhat addicting. The skill system is also one of its strong points. There are 5 (?) different class sections that contain different skills from each class. The nice thing is that you can learn skills from any class you want. You can TRULY customize how your character plays and that simple fact takes this game very far. When I play a computer game, the story is important yes, but moreover, the sounds, the visuals, and the gameplay are more important. Im running at 24" BenQ at 1920x1200 native HD and 5.1 Surround. This game is great to play as the sun is setting, at lower light levels and sounds turned up. You really can get immersed.… Expand
6This is my first foray into the Divinity universe. I must say at first I was quite impressed with the striking visuals, fleshed-out characters and deep world. However, after the first ten hours or so, I began to start feeling like I was playing an MMO -- I had amassed a huge quest log (complete with question marks floating over characters' heads) containing many mundane tasks ("Collect Goblin Hearts" or "Kill these 6 monsters"). I kind of get bored when I have so many "quests" going on that I don't remember what they are, who I got them from, or why on Rivelon I should care. I guess this is RPG bread and butter, but I couldn't shake that WoW-flavored malaise.
That's not to say there aren't cool highlights. The combat is often quite fun for an RPG, with cover and maneuvering playing important roles in tough fights. Claiming your dragon powers lead to many hours of fun exploration (coupled with quite a bit of easy and repetitive aerial combat - just strafe in circles and fire away). Conquering the Battle Tower opens an interesting "home upgrade" system, which is ultimately not too customizable or rewarding.
However, to me the biggest flaw in the game is the equipment. In a game where finding good loot is paramount, the game seriously falls on it's face. Almost every piece of weaponry, armor, jewelry, etc, provides 6 or 7 benefits - making comparison nearly impossible. The items are randomly generated, Diablo style, so seeing names like "Supportive Bronze Ridged Ring of the Warrior Gods" and "Overlord's Ornate Amethyst Ring of Eternal Burning" is common (Complete with color-coded rarity levels). By the way, those two rings I named each have seven benefits and are nearly identical in function. The overall effect of this is that I simply cannot be bothered to care what I'm equipped with after a while. After 10 minutes trying to compare the stats of a new warhammer and a shortsword, while on pause in the heat of battle, I often just randomly picked one. Or more often picked whichever looked cooler.
All in all, it's worth a look if you're a big RPG nerd craving countless missions and statistical analysis. Others should probably steer to something a little more 'fun'.… Expand
This review contains spoilers, click expand to view. At first i thought this would be a good game, but then... There were a fet good appandages but i got bored very fast and so i cannot agree with the positiv scores all around here. So i want to write what destroys a game that could have been a good one, but failed in many points. At first the Graphic: All things are looking sterile and every place seems to have the (almost) the same fittings. The same amphoras are almost everywhere and it all looks to clean and shiny. But furthermore.. The Monsters: I hate the monsters in this game and that's why: They look different but are countless in numbers, are dumb like bread and have all the same skills. The skeleton mage hast the same skill like the goblin mage and the demon mage and so on and on.. there seems to be no really difference apart from the level. And you can nuke them away with a single...
-> Skill of yours. So thats the next problem.. you have dozens of skills but you need only one or two on the highest level to simply nuke all enemys away. It works (almost) everywhere and thats no fun at all. But.. in contradiction therefore if you took points into a wrong skill the enemys can defeat you easily and it was impossible to get through the game till the developer made a patch for that problem. Now you can reskill your char for quiet a bit money and that is a system which is ok in a MMORPG but not in a Single-Player Game were you eventually spent all your money before and cant get anymore cause the all enemys on your level are defeatet already. But the biggest drawback in this game is the story. Thats the mainpoint i did not like. At first i have to tell that there are many many good apandages but they are all destroyed by the speed you are pulled through the story. This speed feels like you are handcuffed in a rollercoaster without the possibility to realy enjoy the ride. There is no time for character depths neither yours nor the enemy. You only get some little ruins of story if you met one of them or get some of the many books you can find all around the game but its still very very less information and nothing that could create some action. You get the feeling you did not really know why you kill dozens of stupid enemys and bosses and whats it all about.
That happens very early in the game. Its like you are there and whoaaa.. you have to kill the last dragens because of some things really far ago and then... whooaa.. you are a dragonknight instead which seems to change nothing at all (ok you have a few new enemys to kill which were your friends before- but thats accented my point of view cause it destroys the possibility of charackter depth once more)
Ok you could say.. : "Yes, the game has no charakter depth and very funny stupid monsters which re-enact all over ( like diablo monsters?)
but i say: The skill system is really bad, so the game cant get a point..
you probably could say: Ok, the story is really really bad but look at games like gothic and so on.. that games storys are bad too. and they are fun anyway..
Yes, but Divinity 2 sucks in that point too, cause there is no interesting world around you, you could explore.. the world is really, really small and sterile..
Last but not Least: The dragon form: It is no fun at all to fly around as a dragon at getting attacked by roughly 100 turrets that don't get one hit on you. The big number of that turrets seems to be really absurd and points on the weak AI of the game. But thats not all. You cannot destroy anything else besides this turrets or enemy dragons (or flys-whatever) cause the engine sucks at that point. The area is static and indestructable even small doors can withstand your dragon power and all the enemy on the ground get invisible when you are in this form, so you cannot attack them, but still change to human to see them appear again which is (also again) very very laughable. Whats the point beeing a dragon if you cannot use your power anyway? It really sucks and looks like the games long back in the past of computer gaming. i wouldn't care if divinity2 was an indie game but it isn't
instead it is a game i payd plenty of money for and all i get is a really bad state of quality (even worse than my english and thats very bad)
So i got to the point i stopped playing the game cause i get to bored to play furthermore. I get stucked in one of that billion monster fights and asked myself what my charakter had for a reason to do that. But then i knew what i had to do. Changing my charakter into a dragon and fly anway from this game that was only a waste of time. Cause thats what dragons do.. searching for a real challenge and they could not find it in Divinity 2 (and they also like to destroy things others then turrets and probably goblin hoods or demon flys) At the end there is not much to say. If you are new to Action-RP-Games you could probably like this game but i recommend others like baldurs gate 1+2, gothic and even oblivion (still the Monster system there sucks)… Expand
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