Sep 3, 2011This review contains spoilers, click expand to view. At first i thought this would be a good game, but then... There were a fet good appandages but i got bored very fast and so i cannot agree with the positiv scores all around here. So i want to write what destroys a game that could have been a good one, but failed in many points. At first the Graphic: All things are looking sterile and every place seems to have the (almost) the same fittings. The same amphoras are almost everywhere and it all looks to clean and shiny. But furthermore.. The Monsters: I hate the monsters in this game and that's why: They look different but are countless in numbers, are dumb like bread and have all the same skills. The skeleton mage hast the same skill like the goblin mage and the demon mage and so on and on.. there seems to be no really difference apart from the level. And you can nuke them away with a single...
-> Skill of yours. So thats the next problem.. you have dozens of skills but you need only one or two on the highest level to simply nuke all enemys away. It works (almost) everywhere and thats no fun at all. But.. in contradiction therefore if you took points into a wrong skill the enemys can defeat you easily and it was impossible to get through the game till the developer made a patch for that problem. Now you can reskill your char for quiet a bit money and that is a system which is ok in a MMORPG but not in a Single-Player Game were you eventually spent all your money before and cant get anymore cause the all enemys on your level are defeatet already. But the biggest drawback in this game is the story. Thats the mainpoint i did not like. At first i have to tell that there are many many good apandages but they are all destroyed by the speed you are pulled through the story. This speed feels like you are handcuffed in a rollercoaster without the possibility to realy enjoy the ride. There is no time for character depths neither yours nor the enemy. You only get some little ruins of story if you met one of them or get some of the many books you can find all around the game but its still very very less information and nothing that could create some action. You get the feeling you did not really know why you kill dozens of stupid enemys and bosses and whats it all about.
That happens very early in the game. Its like you are there and whoaaa.. you have to kill the last dragens because of some things really far ago and then... whooaa.. you are a dragonknight instead which seems to change nothing at all (ok you have a few new enemys to kill which were your friends before- but thats accented my point of view cause it destroys the possibility of charackter depth once more)
Ok you could say.. : "Yes, the game has no charakter depth and very funny stupid monsters which re-enact all over ( like diablo monsters?)
but i say: The skill system is really bad, so the game cant get a point..
you probably could say: Ok, the story is really really bad but look at games like gothic and so on.. that games storys are bad too. and they are fun anyway..
Yes, but Divinity 2 sucks in that point too, cause there is no interesting world around you, you could explore.. the world is really, really small and sterile..
Last but not Least: The dragon form: It is no fun at all to fly around as a dragon at getting attacked by roughly 100 turrets that don't get one hit on you. The big number of that turrets seems to be really absurd and points on the weak AI of the game. But thats not all. You cannot destroy anything else besides this turrets or enemy dragons (or flys-whatever) cause the engine sucks at that point. The area is static and indestructable even small doors can withstand your dragon power and all the enemy on the ground get invisible when you are in this form, so you cannot attack them, but still change to human to see them appear again which is (also again) very very laughable. Whats the point beeing a dragon if you cannot use your power anyway? It really sucks and looks like the games long back in the past of computer gaming. i wouldn't care if divinity2 was an indie game but it isn't
instead it is a game i payd plenty of money for and all i get is a really bad state of quality (even worse than my english and thats very bad)
So i got to the point i stopped playing the game cause i get to bored to play furthermore. I get stucked in one of that billion monster fights and asked myself what my charakter had for a reason to do that. But then i knew what i had to do. Changing my charakter into a dragon and fly anway from this game that was only a waste of time. Cause thats what dragons do.. searching for a real challenge and they could not find it in Divinity 2 (and they also like to destroy things others then turrets and probably goblin hoods or demon flys) At the end there is not much to say. If you are new to Action-RP-Games you could probably like this game but i recommend others like baldurs gate 1+2, gothic and even oblivion (still the Monster system there sucks)… Expand
Aug 14, 2013I made the mistake of picking this up to give me a low cost taste of setting and style before purchasing Dragon Commander. Now regret this purchase, and would not touch anything else made by Larian with a barge pole. The game feels lazy and half finished, the inspired concept of turning into a Dragon accounts for a tiny fraction of time spent in game culminating in a final mission thats aI made the mistake of picking this up to give me a low cost taste of setting and style before purchasing Dragon Commander. Now regret this purchase, and would not touch anything else made by Larian with a barge pole. The game feels lazy and half finished, the inspired concept of turning into a Dragon accounts for a tiny fraction of time spent in game culminating in a final mission thats a god awful escort quest- I can only suspect that the folks who made this stopped playing actual games a long long time ago.
The game is also pretty useless at explaining the lore of the setting, producing memorable characters, or just explaining what the hell is going on. Boring, confused, rambling nonsense is how I would sum up this game.… Expand
Jan 2, 2011I want to like this game, it has the basis to be truly excellent - an original, deep storyline, stunning art, and great RPG element implementations. Unfortunately these qualities are crippled by unpolished spit. Movement is clunky; and combat is bland, repetitive and frustrating - too many enemies get thrown at you to allow for a strategic approach, and they're too tough to make it aI want to like this game, it has the basis to be truly excellent - an original, deep storyline, stunning art, and great RPG element implementations. Unfortunately these qualities are crippled by unpolished spit. Movement is clunky; and combat is bland, repetitive and frustrating - too many enemies get thrown at you to allow for a strategic approach, and they're too tough to make it a hack'n'slash affair.
To boot, the engine just doesn't render very nicely - anti-aliasing doesn't do its job on one mode, or blurs everything to nintendo-64 quality in other modes. Or perhaps my vision has just gone after straining to read the ridiculously small fonts. Show stopping problems I'm afraid.… Expand
Oct 23, 2012I´m glad i got this game for a cheap price on steam. It sucks in so many ways. But it all comes to the most boring combat i have ever seen in a game. It is like a hack n slash gameplay with mobs too low in numbers and too high in life to kill in a few blows. Boring to its very core. A few hours in the game and i deleted it from my pc. Don´t waste your time or money in such a bad game.
Jan 11, 2011Dragon Knight Saga solves many of the problems of the original Ego Dragonis thanks to an updated engine, a heaviliy modified 360 version, and an expansion that completes the original title, letting shine many of the great things Larian achived with the original launch. The result is a fantastic Hack'n Slash with a surprising deepness, excellent mission design, great sense of humour, and tons of quality content.