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6.1

Mixed or average reviews- based on 37 Ratings

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  • Summary: Vergil's Downfall is downloadable content for DmC: Devil May Cry that shows you what happens to Vergil after the events of the main game.
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. 70
    It could have been much better, with more features to enrich gameplay and cut-scenes that would have utilized the game’s engine, but still, it’s reasonably priced as a game. [May 2013]
  2. May 10, 2013
    60
    As a fan of Ninja Theory’s take on Devil May Cry, I had some fun with this DLC, mainly thanks to surreal Limbo setting. But Vergil’s Downfall is short (took me about 1,5 hour on medium difficulty), cut-scenes look more like storyboards than something that was supposed to appear in the final product, there are bugs and Vergil is no Dante. [CD-Action 05/2013, p.77]
Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. Apr 25, 2013
    10
    Very enjoyable, the new fight style is awesome,really enjoyable!
    I wish to see more of this type of content on this game but also included in
    a special edition of the game Expand
  2. Mar 22, 2013
    9
    Virgil's Downfall takes place right after the game is complete, you walk through your own mini Limbo restoring your power, I would go into details but I don't want to spoil anything. The fighting style of Virgil is much faster than Dante due to Virgil's fancy teleporting skills. Combat starts out slow due to the fact you have very little abilities, but even when you unlock more, it is still difficult to rack up the style points. On the final mission (6) I found my self pulling my hair out on Nephilim difficulty. Reasons it didn't get a 10 Cut scenes were not animated (as in Dante's cut scenes) they instead are comic art, this definitely took away from it. The story was short yes, but then again for $9 it is worth it. Once again as I said in my DmC: Devil May Cry review, the game is MEANT to be replayed! I wouldn't want a 30 hour game to beat it 4 times to unlock the hardest difficulty! Hell vs Hell is meant to be played, I enjoyed it very much on Devil May Cry 4. The environment is the same throughout the DLC though, it does get old, though the twists and turns and new movement mechanics do make up for this slightly (it is no excuse though). TL;DR The DLC is very nice if you want more story behind Virgil, he is definitely fun AND CHALLENGING to play! Worth $9!! Collapse
  3. Mar 11, 2013
    7
    I really enjoyed Vergil's moves. While still being DmC, the way you play him is different enough from Dante to feel like a pretty fresh experience. However, you're still getting the hang of them and the DLC is suddenly over. Its not that its short for a dlc (Although it doesnt last the 5-6 hours capcom said, more like 2-3 hours), but its a shame we dont get to play as Vergil a little longer, which reminds me, he needs his own bloody palace, or at least an adaptation from the original one (since he has no way to fight colored enemies, which are kinda lame anyway). The cutscenes (not that it matters much to me) felt rushed, the story (if you care about story in a game like this) makes little to no sense at all, the music is far from great, and the environment does look good, but gets old pretty soon. All of these flaws would be gladly forgiven if there was a way to play Vergil in Bloody Palace, as it should have been from the start. Expand
  4. Nov 2, 2013
    6
    This was somewhat underwhelming, as I might have expected too much. Vergil does have some sweet moves, but it feels like a lot more could have been done. Level designs were not even close to the base game. Could have and should have been better Expand
  5. Jul 29, 2013
    2
    The topic word for this piece of DLC is lazy. The level designs were lazy, and not much thought was put in to them. They were a hassle to play on. The concept was: small, non-innovative maps, where wave after wave of boring enemies appeared. What a drag this was. I did not enjoy my first play through of this DLC.
    Vergil's move set was really boring, and far from fleshed out. I missed my double jump, and Dante's move set the entire play through.
    The fact that I had to pay to get this is just the industries money-whoring at its finest.
    Expand