Feb 4, 201390It may not be for hardcore fans of the series who are attuned to a particular playstyle, but for everyone else DmC: Devil May Cry is a highly accomplished character action game with a lot to love. It’s a different type of game than its predecessors but one that’s wholly successful at what it does, bringing relevancy back to the Devil May Cry name.
Jan 30, 201390Obviously, DmC for PC is graphically better than the console counterparts. Fighting with Dante at 60fps is an amazing experience, with all the latest graphical effects you could imagine. Unfortunately no hi-res textures are present, but still it's an eye-candy roller-coaster.
Jan 27, 201390In what seems like commonplace lately, the PC version of DmC: Devil May Cry is the definitive version to play. While the mouse and keyboard controls aren't as precise as playing with a controller, the graphical upgrades and increase in frame rate make an already impressive game even more stunning.
Jan 22, 201390You'll leave with the knowledge that sometimes better tech really does make for a better game. On the PC you read the battles better and more immediately and have an easier time, translating the desired action onto the screen. You really become a better fighter in this incarnation. In a genre where milliseconds can make all the difference, this ultimately makes for a more enjoyable experience in total. Ninja Theory really did go the extra mile for the PC, giving DmC the last little push it needed to become something really special.
In short: Great action game, I like the style and everything, but a bad Devil May Cry. In Detail: The thing is, if you have never played another dmc or just played it because your friend had a copy and you gave it a try, you will not be disappointed with the new one. But I always liked the Old Dante and loved the Games, not only because of the action and the white hair, but because of the whole over the top coolness. Dante is supposed to be a smooth dude who always finds the write words to make you grin, he is not supposed to feel like "a real guy" with "real feelings" that… Full Review »
10I played all DMC games before, I loved them all, personally I loved most first and third.
At first I was very angry about reboot. Turned blind eye to a game and my opinion was full of hatred... But then... Well it's stupid compare reboot to a old games. I mean story and writting isn't best really, but gameplay, environments, concept is really nice. And music isn't very monotonic. To be fair it's something new in gaming, some fresh air.... It might not a some deep masterpiece, but it's a good game to have fun, and games supposed to be fun. Also I'm happy with good PC performance, nice to eye graphics and smooth gameplay.
Thanks for creating something new, I'm sorry fot those closed minded guys who can't enjoy anything and must act like mindless fanatics. No one forces play it, and I saw a game as a new game. It is nothing like old one, but it's better than repeating old stuff.… Full Review »
This review contains spoilers, click full review link to view. Graphics:
The game looks really great. The visual design of the areas you go through is top notch. Limbo has a saturated feel to it with a lot of vibrant colors that I think are really nice. In particular the Nightclub you go through is a very cool area. The way levels twist around you is nice.
That said the design of the levels is subpar. There is exploration of side paths to find upgrades but other than that the levels are fighting areas with straight lines in between.
Moving around with the A/D pull is neat at first but the game never really does anything with it. You may as well be walking down a hallway. Its a pretty hallway, but its still a hallway.
Enemy design is pretty great for the most part. The katana enemies are really awesome looking as are the creepy baby demons. Some are stupid (like the orange chainsaw men) or designed in a really blatant way (HIT MY GIANT BELLY ORB PLEASE).
Character designs are okay. Dantes looks like a douche though.
Vergil looks better but his outfit is silly. Kat is odd. In some scenes she looks attractive but in others her face looks retarded.
Music. Blegh. Most of it is very generic sounding dubstep that can get a bit obnoxious at times. Its not all bad though, there are some good tracks.
Sound effects are meh. The sounds used for attacks makes them feel weak. Ebony and Ivory feel like peashooters with a tinny sound effect and Angel Weapons and Rebellion dont feel like theyre doing much. The Axe and the Fists have pretty good sound effects though. The big meaty WHUNK when you hit something is nice.
Voice acting is passable. None of the characters are memorable though. A lot just sounds like actors saying their lines. Also Dantes voice acting really worse towards the end of the game.
Writing: Average at best and horrible at worst.
Some of its witty. Dante has some cool lines and has an ok arc. Other dialog is cringeworthy and tries too hard (like calling Dante a scrotum-sack.)
Unfortunately Dante never really stops being unlikeable. Its hard to get invested because you hate the main character. Several things are brought up once and never mentioned again or left unexplained.
Eg: The game tells us that 'Demons and Angels have always existed and they have always been at war'.
But we never see an Angel. If Angels exist, where are they?
It feels like the writers wanted to make Dante cooler so they made him an Angel/Devil hybrid. Eva became an Angel without giving a second thought to the consequences of having Angels exist.
I like the idea of Demons pulling the strings of corporations and governments to control humanity. But it goes nowhere. We know they are controlling humanity, but why? Do Demons eat Humans? Do they harvest their souls for power? Why are they doing all this? Never explained.
Vergils turn at the end of the game comes out of nowhere. It was a complete asspull.
The game had shown him as willing to sacrifice lives for his goals but it was never foreshadowed that he wanted to rule the world. Gameplay:
Fighting is fluid. Everything flows together and its easy to dispatch multiple enemies. Problem is its TOO easy.
The game does a good job at making you feel powerful but it doesnt feel satisfying because of how easy it is. Most enemies will stand around waiting for you to beat the **** out of them. The color-coded enemies are a stupid decision. Theres no complex gameplay around them. Just hit them with a specific weapon. It quickly becomes annoying.
The game hands out S ranks like candy. You can do even the most basic combos and have the game give you SSS. Feels cheap.
Boss fights are way too easy. All you do is dodge the telegraphed attacks and occasionally deal damage until the boss falls down giving you 10 seconds or so to beat on them then repeat. Again this doesnt feel satisfying.
The bosses are well designed visually however. The media boss is stellar in particular.
I am completely baffled as to why lock-on is absent. It makes literally no sense. The game does a good job at figuring out who you want to attack but not having a lock on is still a bizarre design choice. It limits your combat moves in a series that is all about the combat. Having a lock-on allows you to have different directional inputs for different moves while still ensuring your target is the one you intend. Its not like the controller doesnt have room for it. Both LB and RB are dodge. They function identically. Why couldnt LB have been dodge and RB have been lock on? Devil Trigger is not only pointless in this game its also more of a hindrance than a useful ability.
Using DT sends EVERY ENEMY into the air and then holds them there. This also plays into the unsatisfying combat. Beating on completely defenseless enemies doesnt feel engaging. The increase in power you get is tiny, so DT becomes nothing more than a way to refill your health or a panic button.… Full Review »