Doom 3: Resurrection of Evil PC

Metascore
78

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 34 out of 46
  2. Negative: 1 out of 46
Buy On
  1. 70
    A love-it-AND-hate-it title. The presentation and story aren't quite as elaborate as "DOOM 3," and things bog down a little in the second half, but the new weapons and gadgets provide a nice boost to the core gameplay.
  2. The new monsters are not as interesting as the original ones, and even though they’re still frightening, they just don’t fill the void left by DOOM 3.
  3. An average release – fun enough to be worth playing through, yet not sufficient to dance over – but as I said, your own mileage will vary depending on how much you truly loved the original game.
  4. Computer Games Magazine
    70
    It's roughly 12 - 15 hours of play time (on veteran difficulty) easily trumps most expansions, but as in "Doom 3", something just feels missing. Maybe it's the hell. [July 2005, p.54]
  5. PC Format
    68
    It's as repetitive and automatic as running in with the shotgun was in Doom 3. This joke isn't funny any more. [June 2005, p.90]
  6. If you’re a big fan - and I know there are more than a few of you out there - you'll be pleased with the expanded multiplayer and few but notable additions. Just don't expect nearly as big of a trip this time around.
  7. 65
    Whereas the original Doom 3 featured dense, serpentine level designs that played every bit as much of a starring role in exerting dread and ambience, the environments here lack a sense of coherency, even while it tries to hit you over the head with its own exoticism.
  8. 65
    Aside from the stunningly bad end-game sequence which really needs to be seen to be believed, there's just not much here to recommend.
  9. A double-barreled shotgun, a gravity gun…oops, I mean grabber, Hell Time and slight variations on demons are fun in Doom 3 but not a good enough reason to buy the expansion pack.
  10. 60
    The new weapons are nice, although it lacks any real innovation when it comes to level design.
  11. Staying alive is definitely more challenging the second time around, but the game still feels extremely linear and simply lacks much surprise.
User Score
6.0

Mixed or average reviews- based on 124 Ratings

User score distribution:
  1. Positive: 13 out of 42
  2. Negative: 22 out of 42
  1. DuV
    Jan 5, 2009
    6
    I feel the story and atmosphere which Doom 3 was all about, lacking, but having parts with time limits ,(air or toxic suite ticking down), I feel the story and atmosphere which Doom 3 was all about, lacking, but having parts with time limits ,(air or toxic suite ticking down), makes you really appriciate the new "time stop" artifact, as it's what gets you through those moments of 10hp left and in deep dodo. Obviously, to get these experiences, you need to play at Veteran difficulty, else I reckon it'd be just a bore! So, not bad, not great, scary enough when played on the right difficulty, I just arrived at Delta labs to be teleported to hell, looking forward to the change of scenery! Full Review »
  2. AnsonG.
    Aug 1, 2006
    0
    In future ID company can best serve their versatility by never doing anything like this again.
  3. Nov 26, 2013
    4
    Letdown. Simply too short for the full price, introducing us the double barreled shotgun in the third installment. Now where they aiming HL2Letdown. Simply too short for the full price, introducing us the double barreled shotgun in the third installment. Now where they aiming HL2 with the Grabber? I cant tell. But if they did, they destroyed theyr own chemistry. It felt uninspired and slapped quickly together for the bucks... Full Review »