Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 34 out of 46
  2. Negative: 1 out of 46
  1. The game we were all hoping Doom 3 was going to be in the first place. It just took a few more months and the help of Nerve Software to get there. The difficulty is much higher now, but with the added power of the double-barrel shotgun and the innovative uses of the grabber, plus the insanely cool artifact gameplay balances out nicely.
  2. This is what an expansion pack should be – not in terms of new weapons or monsters, but in terms of size and adventure.
  3. An awesome experience. [June 2005, p.135]
  4. While it doesn't fix all of the problems Doom 3 had it's still incredibly fun and the hell powers add something new into the mix.
  5. If you liked Doom 3, then Resurrection of Evil is exactly what you've been expecting all these years. The new weapons, levels, monsters and multiplayer are attractive even for a non-hardcore Doom fan.
  6. It gives DOOM 3 fans more demon-killing gameplay set in a new storyline, while adding just enough new to ward off the “been there, done that” feeling. If you enjoyed DOOM 3 you’ll be very happy with Resurrection of Evil and shouldn’t hesitate to add it to your arsenal.
  7. 88
    The multiplayer has improved with the introduction of this expansion pack and I am truly amazed at how fluid this game runs even with eight players on a high speed connection.
User Score

Mixed or average reviews- based on 111 Ratings

User score distribution:
  1. Positive: 14 out of 43
  2. Negative: 22 out of 43
  1. Nov 26, 2013
    Letdown. Simply too short for the full price, introducing us the double barreled shotgun in the third installment. Now where they aiming HL2 with the Grabber? I cant tell. But if they did, they destroyed theyr own chemistry. It felt uninspired and slapped quickly together for the bucks... Full Review »
  2. Nov 18, 2013
    The old Dooms are like 10/10 games back in the day. Doom 3 is a great game in its own right, but I feel it plays like Quake 2 enemies and level design with a Doom reskin. The extra features are interesting but the overuse of 'slow' mo detracts from the game IMO. Full Review »
  3. Aug 12, 2012
    Nerve software needs to stick to console conversions. The story is weak, the modified gameplay is even weaker. The versatility of the new weapons doesn't do much to counteract the major annoyances of the original Doom 3, which were turned up to eleven in this sequel. Full Review »