Generally favorable reviews - based on 83 Critics

Critic score distribution:
  1. Positive: 77 out of 83
  2. Negative: 0 out of 83
  1. It’s the atmosphere created by the outstanding people at id that makes Doom 3 standout from the crowd. The lights flicker on and off, enemies hide in the dark and wait for you, and you truly feel alone most of the time you’re playing the game, which is surprising considering there are other characters that you work with.
  2. DOOM 3 joins the tiny handful of games we've seen this year that really are all they're cracked up to be. It's got fun, excitement, good looks—everything people look for both in a potential mate and in a video game.
  3. Doom 3 has its flaws, but remains a graphical, audio and visual tour de force.
  4. It’s a masterpiece of in-your-face action, a good plot, trend-setting graphics and audio that’ll have you screaming for hours. [5 1/2 "drips"]
  5. I can't recall another video game that made me this physically uncomfortable and this psychologically troubled.
  6. 100
    It feels much more like a mystery than a run’n’gun kind of game that people have become accustomed to after years of playing id games, and that is not a bad thing. This game has a real story and it’s a really great one to boot.
  7. It's the execution that makes this game so damn good. The stellar visuals, amazing audio, and incredible attention to detail draw you into another world.
  8. The ability to make me jump when enemies fly out at me, or even better to make me jump when a light breaks or a beam falls forcing me to start firing at nothing, this is a huge achievement. This game will easily join the ranks of "System Shock 2" and "Undying" as one of the scariest FPS titles ever made.
  9. Doom 3 ignores all of the "rare" and "true find" tags and fills any void you might have had for having the piss scared out of you.
  10. Awe-inspiring graphics, cutting edge 3D sound, fantastic artwork and level design, stunning character models and animations, sexy sfx, admirable AI, intuitive interface and top notch story and voice acting. A good fleshy single-player FPS experience – the best in years, if not ever.
  11. Doom 3 is excellent. It isn’t revolutionary, but it does bring a simple and exciting gaming experience with near-flawless precision.
  12. It is fast-paced, claustrophobic and genuinely scary.
  13. I’ve never seen a game like this before, where the graphics, sounds, and surroundings actually make the game creepy.
  14. The environments in Doom 3 are exceptional. The lighting and lack thereof is so well composed that, given the appropriate system, you will bleed into that reality. It does not look like a game.
  15. The graphics are amazing (mind you, even on a mediocre system), the sound is amazing (if you don’t have a 5.1 system yet, consider it), and the game is downright scary.
  16. Occasionally though a title comes around that contains a graphic engine and audio design so revolutionary it shakes you from the ground up and refuses to let go until every last drop of the story is told. Play Doom.
  17. Doom 3 is a masterpiece of the art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new heights and bashing down the doors of the next generation of PC shooter. The bar is raised. Let's see someone else climb over it. [Sept 2004, p.34]
  18. Much of the immersion in Doom 3 is due to the incredible engine, and the amazing artwork... An excellent game, but it’s a bit of a shame that you can finish it in two days, after waiting for four years.
  19. Even up against recent heavyweights like "Painkiller" and "Far Cry", Doom 3’s visuals are a notch above. Using pretty much every graphical technique available like normal mapping, self-shadowing, per-pixel lighting and others that my frail brain cannot understand, the Doom 3 engine is sight to behold.
  20. DOOM 3 smashes through all the hype and delivers a grand slam of action, story, atmosphere, and pure terror.
  21. 93
    There are some great firefights where the odds are so heavily stacked against you that victory, when it comes, is an emotional event.
  22. 93
    The kind of replayablity any developer only dreams of.
  23. But if you manage to look beneath the skin of this frightener you'll find sub par artificial intelligence, a laughable plot, and the same play mechanics found in the now very dated original.
  24. For the seasoned FPS gamers, Doom3 is a little empty beyond the eye candy, because on top of the predictable storyline, the gameplay basically consists of running around shooting baddies, completing generic objectives in the process, and rarely strays far from this, but is that really a bad thing? This is, after all, Doom.
  25. While the gameplay is very simple, with most controls being basic movement and firing, this game was designed to give the player plenty of action and scares … not be a tactical shooter.
  26. This is the ultimate in claustrophobic corridor blasters, and no matter what cynical hacks might say about the flashlight system, take no notice because it’s one of the most unique and cunning ideas we’ve seen in years – plus, it bloody well works!
  27. The most enthralling and disturbing atmosphere seen or heard on the PC so far this year. [Oct 2004, p.84]
  28. Doom 3 is more of an experience than a game. I was reminded of those haunted mansions or “dark rides” they have at theme parks.
  29. Multiplayer deathmatch modes work just as you’d imagine them, although I can’t be but a bit disappointed. Unlike a game like "UT 2004", Doom 3 only comes with the option for four-player deathmatches, and there is no Co-Op mode like there will be in the upcoming Xbox version.
  30. As an FPS game, somewhat inferior, but as an interactive experience, simply unmatched.
  31. So perfectly constructed, so deliciously immersive and downright elegant, that demands for more seem crass. It might not be the very best shooter out there, but it's the more visually stunning and successfully atmospheric than any game we've had the pleasure to play.
  32. A fest for the eyes and ears, Doom 3 is a crowning achievement in allowing a player live through a sci-fi horror experience. You’ll be in awe and frightened by what you see and hear.
  33. Initially disappointing, but once you get how it's using the darkness it's very hard not to love Doom 3. Great-looking, scary and a delight to play - id have delivered again.
  34. The game has such an immersive, dark style that it stands out as one of the scariest games ever made. The action is intense and gripping.
  35. Doom3 really takes the original game and expands upon it exponentially. Even though visually the game is obviously much improved, it still feels like Doom.
  36. Even if you get bored with the somewhat repetitive single-player after a few hours, that time will be one of the most intense, visceral gaming experiences you'll probably ever have. [Oct 2004, p.142]
  37. The thrill of Doom III is simply that id has not only created something genuinely stand-out impressive on a technical level, but has gone on to create a beautifully unpretentious game that feels at home with itself in that it's not trying to be something it isn't. [Single-Player review only]
  38. Here is a game that doesn't try to be anything groundbreaking and it was never hyped as such; it's just a beautiful looking shooter that provides the same addictive, gung-ho game that made the original so much fun to play.
  39. 90
    It's simultaneously innovative and derivative, and it's a game, I suspect, that gamers will either love or hate, with little space in between.
  40. Right out of the box (no patch needed) the game ran smooth, looked awesome and kept me both terrified and unable to walk away. The pacing is perfect and the production value unmatched.
  41. Rejecting pressure from pseudo-sophisticated snobs who want to graft on artificial complexities that have been so trendy in recent computer action titles, Doom 3 is a far cry from the pattern of the latest shooters, and to me, that’s a real blessing.
  42. As a single player game played in short burts and with an eye towards old school run and gun style dynamics, we there's precious little that can touch Doom 3.
  43. The cliché of key collecting to open doors has been replaced by the completely and utterly new convention of PDA collecting to open doors.
  44. Gorgeous and horrifying , but also dumb and repetitive.
  45. A gorgeous sci-fi shoot-em-up featuring the most stunning production values yet seen in any game, its pacing and ambience are enough to overlook its linearity and lack of variety and originality in its gameplay.
  46. The game play itself lacked more versatility and bona fide innovation to deserve the moniker of "Groundbreaking". Either way, my dear reader, if you're a shooter fan, you'd be a fool not to buy this one.
  47. So tense that it doesn't fit the typical definition of fun: it's actually a very stressful experience. But the gameplay is so compelling you will be forced to keep scaring yourself senseless until you make it to the final scene.
  48. 90
    Most of the levels will give you the heebie-jeebies. Even if you didn't have to worry about ambushes by Imps and commando zombies, the dark environments should be enough to creep you out. The game is pure science fiction, but the structures and equipment seem plausible.
  49. Honestly, the plot isn't bad, it just feels irrelevant, and because of that, shallow. There's only so much sophistication that can be added to a tale in which the forces of Hell emerge beneath a Martian base.
  50. A great looking game with some of the best gameplay elements I’ve ever seen. However, over the scope of the game it gets a little thin and repetitive.
  51. Fans that wanted nothing more than a remake of the old titles, with updated graphics and the same horror atmosphere will not be disappointed. But by comparison, Doom 3 doesn’t bring anything new to the table, and in some respects it feels obsolete compared the FPS that were released in these last years.
  52. The weapons are pretty unimaginative (all the imagination was in "Doom 1" – this is just a continuation) and are often useless (ever try using a rocket launcher in a small room? Well, there are about a billion small rooms in Doom 3). The BFG is fun as always, of course.
  53. 89
    I didn't ever think that I'd let gameplay take such a backseat role to presentation when forming an opinion about a game though... DOOM 3 is an entertaining experience as long as you don't go in with any ideas that this is going to revolutionize first-person shooters. It's a pretty basic game when it comes down to it.
  54. 88
    The uncomplicated nature of the gaming experience is an advantage in this scary and furiously paced environment. This is an absolutely essential purchase and, despite our minor issues with the story and the intelligence of your enemies, you have to play it to believe it.
  55. One fantastic thing about Doom 3 is that the game gets better the more you play it, and the further you get, the better the weapons, the bigger the monsters, the more diverse the environments, and the greater the thrills.
  56. 88
    Scary as hell in parts with a lot of intense action with robust narrative with a perfect mix of storyline to action.
  57. Enemies are by far not the smartest to grace a game and will often run towards you while you shower them in a hail of bullets.
User Score

Generally favorable reviews- based on 740 Ratings

User score distribution:
  1. Negative: 50 out of 264
  1. D.Q.
    Aug 7, 2004
    I amped up my machine for this game and it's worth it. I was blown away by the graphics, it's like actually being in there and I amped up my machine for this game and it's worth it. I was blown away by the graphics, it's like actually being in there and that's 10x scarier than anything. When a game with this kind of evil pulls you right into it, it's definitely unsettling to say the least. I've been really limiting myself on when and how I play it. I only do a level per night and I go as slow as humanly possible to let my nerves get the full load of adrenaline and terror that each corner, closed door and hidden place where evil lurks provides. I was surprised with the story, it's like being dropped right in there, I wasn't ready to be so immersed in this kind of world. Full Review »
  2. Aug 30, 2011
    This game was just plain not fun. The first hour of gameplay can get pretty tense, and was flat-out awesome. After the demo levels are overThis game was just plain not fun. The first hour of gameplay can get pretty tense, and was flat-out awesome. After the demo levels are over though, you start to realize "Wait a second, have I just seen everything this game has to offer?" It's only once that sinking feeling sets in your stomach that you realize you wasted your money. This game has gorgeous graphics (especially for the time), horrendously underwhelming guns (they sound like toys, seriously), insanely frustrating enemies (whoever designed the screen to shake like a paint-mixer every time you're hit needs to be fired. Like communism, it's an interesting idea that just plain doesn't pan out), and let's not forget the ol' Monster-In-The-Closet trick. If there's ammo or armor on the floor, there's seriously a 95% chance a monster will jump out of the wall to attack. It's so ridiculously predictable that you start to plan out which wall you think they will come out of when you pick up the stuff. This game had a lot of potential to be scary, but playing it annoyed me so much that I was beyond scaring. I did complete it though, against my better judgement. Full Review »
  3. RodrigoG.
    Sep 7, 2008
    When it comes to show off the power of the id Tech 4 engine, Doom 3 is a triumph. However, it is supposed to be a game, not a tech demo. And When it comes to show off the power of the id Tech 4 engine, Doom 3 is a triumph. However, it is supposed to be a game, not a tech demo. And as a game, it is terrible. Enemies often spawn in manners that leave the player without a chance of reaction, unless he knows beforehand where they will appear; getting hit is too disorienting, although the enemies do not seem to get disoriented by the player's fire at all; the weapons take too long to reload, and the enemies take too much fire to die; the whole game is too bleak, repetitive, and frustrating to be enjoyable. One can even wonder if it was developed in the same mindset as the infamous "Takeshi's Challenge" - a game intended, not to amuse, but to frustrate and infuriate. That would make sense, the plot is about a journey into hell after all. Artistic, in a sense, I suppose. Fun? No. Full Review »