Dragon Age II: Legacy PC

User Score
4.2

Generally unfavorable reviews- based on 146 Ratings

User score distribution:
  1. Positive: 37 out of 146
  2. Negative: 72 out of 146

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  1. Mar 29, 2017
    6
    Un DLC assez sympathique dans l'ensemble (malgré une histoire tarabiscotée pour ne pas dire biscornue mais soit). On découvre un nouvel environnement très travaillé et d'une réelle beauté, ce qui change de Kirkwall et des plaines escarpées/brisées recyclées à l'infini dans le jeu principal. La bataille finale mouvementée et spectaculaire à souhait remplit son office sans se faire prier.Un DLC assez sympathique dans l'ensemble (malgré une histoire tarabiscotée pour ne pas dire biscornue mais soit). On découvre un nouvel environnement très travaillé et d'une réelle beauté, ce qui change de Kirkwall et des plaines escarpées/brisées recyclées à l'infini dans le jeu principal. La bataille finale mouvementée et spectaculaire à souhait remplit son office sans se faire prier. Sensiblement supérieur au jeu original (un comble !), L'Héritage n'en reste pas moins très classique. Expand
  2. Aug 24, 2013
    6
    Dragon Age Review 9: An interesting question at the heart of game design is precisely WHO becomes a game director. And how do these precious few manage to 'Rise to the top' of the 'design game'. How do guys like Ken Levine at irrational, Casey Hudson and Mike Laidlaw at Bioware get there. It matters a lot since the director is the boss man of the project. Sigh. I guess it is ajob that isDragon Age Review 9: An interesting question at the heart of game design is precisely WHO becomes a game director. And how do these precious few manage to 'Rise to the top' of the 'design game'. How do guys like Ken Levine at irrational, Casey Hudson and Mike Laidlaw at Bioware get there. It matters a lot since the director is the boss man of the project. Sigh. I guess it is ajob that is too big and too difficult for mere mortals. With a large modern AAA game there are SO many moving parts that the director needs to be a managerial genius, a rarely-sleeping over achiever, a leader, a person-person, tech-savy, art-savy, cutting edge, savante, literary conneiseur, perfect at time-management not only for himself but for others too, steering a ship of 200 egotistic, self-proclaimed 'creative talents', into a single unified, coherent vision that will please EVERYONE all the time. The game director should have no family, no private life nothing to distract him from his vital mission of perfecting his game hour by hour and day by day from the first rough concept to final publication and beyond. The game director has to make sure everyone does their job perfectly. Leading, soothing, coaxing and whip-cracking all the way. He must inspire fear and respect, talk the talk with 3D artists and programmers who are proud (and sometimes difficult) experts in many fields. He must inspire trust and respect from his employers as well as his team. What can I say, It's a hell of a job. And he must face the music if the sum of a VAST effort somehow fails. Sorry Mike, no doubt you are a good project manager. However on the art side you are weak. A Fantasy Role Playing Game is primarily a labour of WORLD DESIGN. All the parts are subservient to that. Whatever VAST labours have gone into making Dragon Age. Nowhere has there been the needed core focus on Geology, language, architecture, culture and history. Dragon Age has a lot of stores, NPC's and narrative elements. From the Origin's period these were pretty awesome. From the DA2 epoch less so. Far more trivial and teen themed: Yet all of these elements are swimming in limbo if they dont CONNECT meaningfully into an ongoing LIVING fantasy world. You cannot build the city of Denerim for example, or Amaranthine for example and then create a trilogy where the players are unable to go there. Freedom of movement is a basic component of real life. It needs to be a basic component of a fantasy world too. So long as Bioware spends thousands and thousands of prime man-hours building one-off scenarios the effort is largely being wasted. Because the game world, THEDAS does not exist. And adventures in this non-existant 'place' are simple disconnected episodes. Since this is also so OBVIOUS, so simple, so FUNDAMENTAL, so non-controversial and self evident, and has been since 1975, my big question is how poor old over-worked, busy as a bee Mike Laidlaw doesn't get this. How too could Greg and Ray not get this. It is very exciting really, because if all these hoary, 'experts' these 'pros' don't understand the needed framing for a fantasy RPG, it leaves a nice space for a grand game design in the future when someone who DOES get it, finally clicks. And sees that it is not only possible, and possible in a non-MMO format too! The Eureka moment will eventually come. The best then is definitely in the future of game design. The near future if anyone actually listens to me, pierces the rant to its enlightened source.

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: timtimjp@yahoo.com
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  3. Sep 5, 2011
    5
    Quite poor despite the new content, you still have the clunky console grade fighting controls that killed this game before DLCs came out. Sorry but you can get the excellent origins series in ultimate edition for about the price of this poor offering.
  4. Aug 31, 2011
    5
    To cut a long review short If you loved the first game and its add ons its best that you know in advance that this game just hasnt got the polish or finish that the first dragon age had. Is it a bad game ? No is it as good as the first dragon age / dragon age awakening ? no it isnt My advice is to wait until this game comes down in price then buy it

    This game has tainted my opinion of EA
    To cut a long review short If you loved the first game and its add ons its best that you know in advance that this game just hasnt got the polish or finish that the first dragon age had. Is it a bad game ? No is it as good as the first dragon age / dragon age awakening ? no it isnt My advice is to wait until this game comes down in price then buy it

    This game has tainted my opinion of EA and Bioware a bit and i dislike it for feeding my doubts about a company whose products i normally love and cant wait to buy.
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  5. Aug 4, 2011
    6
    Well I can't believe I'm saying this, but this DLC is actually better than the Core game or any other DA2 DLC. It seems Bioware finally realized what a big mistake they made and started making it right, and this step is clearly the first of it. It has a good story with surprises, companion reactions, and finally a decent combat system. Finally not every fight is like enemies appearing fromWell I can't believe I'm saying this, but this DLC is actually better than the Core game or any other DA2 DLC. It seems Bioware finally realized what a big mistake they made and started making it right, and this step is clearly the first of it. It has a good story with surprises, companion reactions, and finally a decent combat system. Finally not every fight is like enemies appearing from nowhere but more like Origins and Awakening. Good. -1 for outrageous 10$ price, compared to the Witcher 2 free DLCs. Expand
  6. Aug 2, 2011
    7
    So I'm happy to report that Legacy has - thankfully - avoided the two monumental design errors of its parent game. The DLC features a brand new area to explore outside of Kirkwall. Your adventure brings you to a Grey Warden prison in the Vimmark mountains, an area which turns out to be darkspawn-infested fortress. The dungeons - while not mindblowing - are a refreshing change of pace fromSo I'm happy to report that Legacy has - thankfully - avoided the two monumental design errors of its parent game. The DLC features a brand new area to explore outside of Kirkwall. Your adventure brings you to a Grey Warden prison in the Vimmark mountains, an area which turns out to be darkspawn-infested fortress. The dungeons - while not mindblowing - are a refreshing change of pace from exploring the carbon copy cutouts that were Dragon Age 2's map designs. The atmosphere is suitably sinister, and the DLC brings a healthy dose of interesting story content to boot. An ancient darkspawn is breaking free of its chains, and as you delve deeper into the depths of the prison, you uncover startling secrets concerning the nature of this threat. The story is engaging, and some endgame revelations are quite satisfying.

    See the full text of the review here: http://boredomsadvocate.blogspot.com/2011/08/review-dragon-age-legacy.html
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Metascore
66

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 4 out of 11
  2. Negative: 1 out of 11
  1. Apr 11, 2012
    90
    A surprisingly detailed add-in for this controversially received sequel. New approaches to encounter design and smarter enemies stand out, although story remains a strong feature.
  2. Pelit (Finland)
    Nov 15, 2011
    81
    You never know what to expect from Bioware when they create a new DLC. Sometimes they are decent, more often not. Legacy and Mark of the Assassin are pleasant surprises in the continuum. The adventures are well written, Tallis is a compelling new character and the combat is challenging enough. The add-ons are solid work, but not extraordinary by any means. [Nov 2011]
  3. CD-Action
    Aug 31, 2011
    40
    It spawns enemies behind your back, fails to improve lame AI and contains a range of bugs (e.g. enemies hitting you through a closed gate). BioWare failed to convince me that they are capable of learning from their mistakes. [Sept 2011, p.65]