Mar 13, 2011It's my fist review on metacritic but I can't keep my mouth shut this time. This game is unforgivable! How Bioware can do this with such a wonderful beginning as DA1? We waited DA2 so much! And now I still can't believe that it's so bad. I spend 34 hours playing this game till it's final. It has it's moments but that's all. I really like and respect Bioware but this game is disaster. I hope that it's not going to happen with ME3. I was very disappoint with it's story, locations, dialogs and rpg-part. This game is boring and monotonous. You don't have any interesting events there - it's just an endless killing of identical enemies. Locations are small, identical and dull. Why they place a ME dialog system there? There is even no reputation or special dialog options! This game is like a personal insult to all rpg-gamers. I was waited the journey that never began. Bioware should be ashamed.… Expand
Mar 13, 2011I hate to be so tough on a game that was at least slightly enjoyable, but given the fact that we all know Bioware is capable of creating outstanding games, I have to give this game a pretty low score.
Part One - Laziness
Graphics were mediocre at best, by 2011 standards. Felt like I was back in 2006 playing TES. But more than that, every dungeon map was identical...no actually, really. At first I thought it was just me, but no, Bioware really was that lazy. Second was the inventory system with items that had the exact same name and appearance but different stats. I mean, wtf? Is it really that hard to make one more name up? This game was not polished at all, total rush job. This was confirmed by the guy who recorded the score for the game (though it was more EA's fault for rushing to capitalize on the popularity of Origins)
Part 2 - Bugs
Maybe the consoles are a little less buggy, but it's hard to find someone that didn't have problems with this game. From date-check activation failure to random crashes to broken quests that occur out of order or not at all, the bugs in this game should have been fixed. If I'm EA and I'm putting my name on that game, I would not let such a bug-riddled excuse for a final product reach store shelves.
There are so many other things about this game that are infuriating, like the clunky combat system ( and the bugs inherent to it). But those i can live with.
The characters were OK. Not great, but less stereotypical than in Origins. There was more moral "grey area" and the future impact of your actions couldn't always be guessed.
So overall, I'm pretty disappointed in Bioware for being coerced into taking a series that had such high hopes attached to it, and putting it through the meat grinder, creating this sad excuse for a game.… Expand
Mar 13, 2011Excellent combat and crafting system likable characters (for the most part) go a long way to making this a great game, unfortunately this is an rpg and as such is dragged down by linear quests, boring and extremely repetitive quests.
What can I say? at the end of the game I felt extremely disappointed, some things are improved and yet we're still stuck crawling through narrow and claustrophobic dungeons which seemingly include the city you spend all your time in...This is just a massive let down from an amazing franchise. Wish I was a professional reviewer though, they must be paid very well....… Expand
Mar 13, 2011This is game can not be termed as sequel to Dragon Age :Origins. Period. Normally I never write on public forums but the way DA series is being treated after such a great game like DA:O saddens me. Origins had it owns short comings but hey BIOWARE should have improved on them rather stripping Origins completely and making DA2 a hack & slash game with few rpg elements.
Why I am disappointed, - Re-used maps, I mean same place over and over again ? what happened to exploration ? -Communication System - hello this is rpg right ? so why is the interaction with npc so restricted ? how do I build relationships with them or actually feel anything, right now I dont feel or give a damn if any of the the companions live or die
-Weapons,Crafting,Loot - You can not equip companions the way you want, damn restricted, the loot you get after killing seems meaningless ... Crafting .... well there isnt any !
- Voice Over : Some may like it , some may not but this Hawke is not me or atleast certainly not my warden. I dont feel connected with this guy
-Companions - well, the characters arent deep either, I mean really they are shallow, I feel like I am playing an action or adventure game not an RPG
Combat System : Well I must say it is more fluid and I liked it but they took it TOO FAR, this is not suppose to feel like HACK & SLASH game. They have almost killed the tactical aspects of the battles, which I hate it. It is not a shooter with swords... come on ! The combat is a mixed bag, you like some you dont like some things. I will take it with a pinch of salt
Verdict --- If you loved DA:O for what it was with its shortcomings - then you will hate DA2… Expand
Mar 14, 2011Abysmal game. Graphics same as Origins, retarded dialogue system, japaneese-style combat, TERRIBLE camera, lack of tactical mode( as in Origins), dumb story with no actual choice. Forcing decisions upon player that actually got no alternative.
Complete and utter degradation compared to OriginsAwakening
Mar 14, 2011As a stand alone game, Dragon Age II is a passable and entertaining game. Nothing fancy or groundbreaking, but entertaining non the less. However, it does have its flaws. The caves, houses and locations in the City of Kirkwall - the location of the majority of the game - are constantly recycled. Does that location look familiar? It probably is, because even though the missions change, the locations quite often don't. You'll find yourself slogging through a location you visited half an hour ago. Sometimes, the game spices things up and you start of where you left the location during your previous visit.
The combat is pretty smooth and visualy appealing but also rather simple. Positioning your party to best use the lay of the land is not needed and also not usefull because enemies spawn pretty much out of nowhere from all sides of the map in a neverending tide. That well placed mage, screened by your warrior and rogue just got jumped on by a group of enemies that just were not there.
As for the storyline, following Hawke's rise from refugee to champion is a novel idea and has merrit, but story's lack of a clear goal and sense of urgency makes it lack a soul. As a result side-quests feel like filler and of no import. Now there is one thing that truly vexes me, the impact of my Warder from Origins in DAII. There is none, merely comments on his past actions which is a far cry from Mass Effect II, where the choices made in ME I had strong consequences.
DA Ii is ntertaining, but with flaws and would've scored a 7. DA II only becomes a '4' (see my user score) when you compare it to Dragon Age: Origins. origins had a compelling storyline, fleshed out locations, entertaining characters you could bond to, a clear goal to work towards and tactical combat.
Why Bioware took such a radical approach to a very much acclaimed game as Dragon Age Origin is beyond me.… Expand
Mar 14, 2011If you bought this thinking it was a sequel, like I did, you're going to be disappointed. What you're getting is really Dragon Age:Kirkwall with a very heavy handed dose of Mass Effect.
You have a home that serves as your mail box, storage chest, crafting station and all of your companions have their own designated spaces in town much like ME. No more cozy campfires where someone bursts into song or confesses their deepest regret and you can forget about getting 'one public display of affection'. Other than picking who you want and chosing the sparkly heart on the dialog wheel, the game decides the path and speed of your courtship, not you. Not that it matters because the companions are fairly one-dimensional or in Isabella's case bluntly stereotypical-- I can deal with her giganormous boobs and lack of pants, but couldn't you have given her some brains instead of making her a running sex-joke?-- though Fenris had the potential to be interesting if they'd bothered to give us more than the Cliff Notes version of his life. Instead we we're just supposed to accept that magic did it and he wasn't a biotic like in ME
My biggest pet-peeve all the pieces were there for another multi-option game. Qunari. Surfacer Dwarf, Lothering Refugee (human), Kirkwall Native (elf). Instead they decided to go the ME route and do a singular character, linear story and game defined looks for your companions. The game may be bland but the improved graphics and Why all the changes to the format though? DA:O sold well. People liked it and bought all the DLC. In ME you gathered a team to chase down a rogue spectre and saved the world. In ME2 you didn't go to Earth, you got into your brand-new spaceship with a new evil to fight and went out to save the world again. So if they were so keen to borrow so much from ME why couldn't they give us a new evil to fight with our hand-picked character?… Expand
Mar 14, 2011I, as a good fan of Bioware am disgusted that they would even release this game, EVERTHING is a downgrade from the previous Dragon:Age Origins!
Dialogue is atrocious (Not just for a Bioware game, for any game), even without the dialogue, just the number of choices for each piece of dialogue received has been reduced far too much.
Graphics: Another let down with a download required to gain full access to the graphics which should have been included, other than that you are looking at pre-2003 graphics at best. (Even if you do manage to get the high-res pack, I hope you have fun with all the additional bugs and rendering fails it has!)
Combat: System is a mess with no real effort even needed on the higher difficulties, you either steamroll through the waves of trash or get steamrolled back, use of tactics doesn't make a difference, just mindless button-bashing in comparison to DA:O with no thought needed.
Story: ..Just.. Wow... The amount of ret-con and even complete destruction of anything happening within the storyline and of DA:O..Just..Wow..
Characters: Characters are either bland or just plain stupid. Even characters from DA:O have somehow completely changed all traits and act like essentially a completely different person (Anders anyone).
DLC: Loads of DLC on launch day, an inexcusable grab for more money made worse by players actually buying the data that should already be available with the retail game.
Control Scheme: PC users will know the woes, a console game back-ported to the PC.. ouch! Safe to say the irritating camera detracts from the already abysmal gameplay available.
This is all made worse by the reviews planted by Bioware on various sites (Including here) giving it 10/10 reviews instead of listening to fan feedback and tackling any problems. Metacritic user Avanost using a Bioware Devs personal handle and creating an account as soon as it could be rated on.
Although DA:O was an above-average game athough I did thoroughly enjoy it, Dragon Age II is just a step in the wrong direction in almost every way. All the good aspects have been destroyed, if you liked Dragon Age: Origins but have not yet purchased Dragon Age II, STEER CLEAR! Those memories of DA:O will be forever tarnished.… Expand
Mar 14, 2011This game does not deserve a rating of zero, but it's going to get one - Because I think a statement needs to be made to Bioware (and all these oddly fawning press sites) about the direction this franchise is headed in.
When Dragon age : Origins came out, it was a refreshing throwback to the classic RPGs of yore (specifically the Baldur's Gate series) and it had just enough depth and complexity to live up to its predecessors. It wasn't quite what they were, but it was bloody close - and it had all the modern bells and whistles on top. I played the hell out of it. Along comes "Awakening", and suddenly we're starting to see a change. The role playing is getting "lite" , the combat is becoming more and more prevalent and repetitive, and the depth of choice is suddenly shrinking. Where once we had a vast world to explore, dozens of characters we could converse with in each area, and a variety of possible story outcomes, we are now being limited to a small selection of areas with very linear paths, and characters who exist solely to sell us potions, or do battle with us. Very Diablo-esque. Only Blizzard knows how to do all that much, much , better. And that brings us to ... Dragon Age II. Or Dragon Effect, or God of Dragon Age, or whatever you want to call it because it doesn't really feel like a sequel so much as a mash-up with some other action oriented game. The world has now shrunk to the point of ridicule - literally, a single city. The quests have been simplified to the point they more or less complete themselves (pick up an item, follow the quest marker, click on guy who takes item from you automatically and gives you 50 silver pieces) and the combat has become this frenzied slash'em up style thing with obvious anime influences (your characters waltz around the battlefield like in fast forward, and one of the swords you can wield is actually a direct replica of Cloud's Buster Sword in FF 7 . The story is as flat as the gameplay, failing in its attempts to evoke emotion (family members in peril) by fast forwarding through all the potentially dramatic stuff and leaving a few quick cut scenes which are poorly animated and awkwardly voiced. The game always feels like it is in a rush... You are never allowed to contemplate what has happened, its feels like the developers are just telling you to "be sad now!" or "laugh at this joke!" and then they move you immediately back to the action, and the buster Swords and Final Fantasy Hair do's. I will end this novel by saying that Dragon Age 2 will probably appeal to a certain demographic of gamers who enjoy heavily action oriented games and fantasy settings (God of war, Diablo) but to the (apparently old, and forgotten) Role playing gamers who grew up on the likes of Icewind Dale, BG, Planescape torment, etc. This game is a joke. It is a bastardized, dumbed down ( do NOT tell me that being unable to change my companion's equipment is anything other than this) farce, which squanders the good will I had toward Bioware and the Dragon Age franchise and leaves me cold to the thought of a DA3. Thanks for DA:O Bioware. I think I'm going to play that one again, instead.… Expand
Mar 14, 2011Dragon Age II feels like it want to statisfy the customers basic needs but nothing more. You can buy it and may get up to eight hours of basic entertaiment. However, it's not enought for me. This game doesn't look finished after one and an half year. It hast a great story development but all ends up in some mess of trivial stuff. Freedom of choice is only an illusion - nearly no one of the huge ammount of descissions you doing have any effect. So, why a 3 out of 10 when it is 'basically statisfieng'? Because i think Bioware doing things in a bad way. Someone there may've got that you only have to do 'the basic things' to get the customers money, but it's the wrong way. I really wish that the next Bioware product get the time it needs.… Expand
Mar 15, 2011What a horrible game. Bioware dropped the ball on this one, don't waste your money. It's really short - It took me 17 hours to complete, and I wasn't even rushing. Compare that to the original Dragon Age which took me well over 60 hours to complete. Then you have DLC's ready to milk your wallet on the friggin same day as the game was released.
This sucks. Bioware sucks. EA sucks.
Mar 15, 2011Dragon Age II is filled with choppy, wooden animations, it suffers worse soulless faces than the Mass Effect series had, graphics worse than Origins, and it is not an immersive RPG despite the high budget and amount of voice acting. They dumbed down the UI and spell casting system to appeal to people who's first RPG was probably Dragon Age 2 and to take in the casual Call of Duty players (http://n4g.com/news/696379/bioware-we-want-call-of-dutys-audience). This is without a doubt Bioware's worst RPG by far. It's a shame to see that the name they've grown through RPG treasures they made like Jade Empire and Kotor are smeared by trash this. I've decided to give up on Bioware until I hear some enlightening news about TOR… Expand
Mar 17, 2011I always like the games of Bioware, all of them are greats. But this one, was really disappointed for my: -No character creator (Race and origin like the first part) -To short dialogues and with the companions its worst -The characters looks like comic a not like the DAO (darkspawn looks like living dead, Qunari looks like a ogre) -The main character, in my opinion, its no a good choice. I dont like his appeareance, the voice.
-The combat its to low qualiti in comparation to DAO.
-The skils are to simple and the spells too, has no details.
-No air camera
Sorry, but im disappoint.
I really expect a sucesor of Origins, and this one was another type of game.
This is no Dragon age 2, its an Action Game based in the world of Dragon Age.
I Hope Bioware make a great game in the Tird part
Best Wishes… Expand
Apr 17, 2013After Dragon Age: Origins I was so hyped and wanted to get my hand in this game. And what a waste of time that waiting was. It's not a good game. Almost everything that was good in Origins are thrown out of the window and what we get is a generic, action rpg for consoles. The story is horrible, they use the same caves and areas over and over again. And we cant even leave the god damn city! It's horrible, dont touch this piece of garbage!… Expand
Mar 17, 2011Welcome to the first game to be designed by a focus group. Made to appeal to everyone and ends up appealing to nobody. Poor story, poor characters, no exploration, retarded romances and just a general dumbing down of all the core elements of the first game. (an RPG where u spend the entire game in the one place???). Hugely disappointing.
Mar 17, 2011After enjoying Dragon Age: Origins and Awakening, I've been waiting for Dragon Age II with much excitement. I grabbed my hands on a copy of DA2 on release date, went home, unwrapped the foil from the box and put the disc in my PS3. After setting up the options to my personal liking I was ready to start the journey. Let's start playing.
I'm writing this review while I am 18 hours in to the game, somewhere in Act II I presume. The reason I play RPGs are to feel immersion, connected to the main character and it's companion, a interesting story, to explore the world and to find epic loot. Dragon Age 2 is lacking major in every department. Let me tell you why.
The characters feel too generic, except for Varric and Anders. Their personalities are boring, their stories are boring and the fact that BioWare doesn't give you an opportunity to feel connected with them makes it even worse.
The story is telling the tale of how you become the champion, but to be honest I don't see it going anywhere. You do some side quests to make money, go on an expedition and after that do some more side quests. In my 18 hours of play I still don't have the feeling I am doing something important or amazing. To end with a positive note on this subject I do like the way they are presenting the story.
Exploring the word in DA2 is just drama. 90% of the game is taking place in a not so appealing city to say the least. So there's not a lot to explore, but hey we still have dungeons, right? You can scrap that from your list. There are just a few layouts and they are, sadly, reused for every dungeon. So there goes all your of exploring the world. While killing some mobs, you mostly find some loot. It might contain something epic, but sadly you can't wear it because it's another class. So you'd say let's equip one of my companions with it. But some genius at BioWare decided no one cares about equipping their party members, instead we let the player buy upgrades of armor for their companions. Thanks for not taking the weapon and accessory slots away. To end on a positive note the improved combat system is something I enjoy. It's a lot more action based and a lot smoother. From time to time you just don't want to pause the game to play it like a strategy game, but just like a hack 'n slash game.
All of the things really break the immersion for me. I want to equip my characters, I want to have cool traveling bunch, I want to explore the world and I want to feel that I am in something big. Sadly DA2 doesn't do any of that. ***Posted my review in the PC deparment, because for some reason it doesn't allow me to post it in the console department***… Expand
Mar 16, 2011This review contains spoilers, click expand to view. This game gets a 0 from me as a sequel to Dragon Age: Origins, which is among my favorite all-time games. As a stand-alone title I would give it a 7, but it isn't a stand-alone title, and it tarnishes a far superior game in its mediocrity.
Dragon Age 2 gets everything that Origins did right, wrong. The characters are great, but you don't get nearly enough time with them so they feel underdeveloped and rushed. The plot is excellent for the first two acts on the first play through, but the entire narrative falls apart in the third act and on the second play through you realize that you aren't actually being given any choices in the game, merely the illusion of choices. None of your actions affect the outcome of the story, which wouldn't bother me if this wasn't a Bioware game that is sold almost entirely on the story and characters. Worse than that is the fact that your choices in Origins are barely included, and some are completely disregarded. For example, if you kill Leliana or Anders, they both still appear in Dragon Age 2 as if that never happened. The environments are great, until you get to the second act and realize that they are all reused over and over again, so that every cave and dungeon looks exactly the same. This is a common theme in the game as a whole, things are just reused over and over and I guess the developers hoped you wouldn't notice. Items have the same generic names (ring, belt, boots), and vendor items all have the same trash can icon. The music, which at first is excellent, really starts to wear you down when you hear the same repeated 60 second track over and over. Dragon Age 2 was rushed out to capitalize on the success of Dragon Age: Origins. The game does not contain a story that needed to be told for its own sake, it's just a way to milk customers out of money while the franchise still has a lot of momentum. The narrative doesn't have an 'ending' as much as a full stop with no wrap-up, followed by a (metaphorical) "To be continued..."
If you loved Origins, Dragon Age 2 is going to be a jagged pill to swallow. I'd suggest waiting for an ultimate edition so you at least get the DLC for the same price, because as the game stands right now it isn't even close to worth your 50+ dollars.… Expand
Mar 17, 2011Dragon Age 2 is the "Phantom Menace" to Dragon Age: Origin's "A New Hope". Thank you George for making this comparison possible and instantly recognisable by nerds everywhere. In many ways, I wouldn't need to say anything more than that, but I will anyway: When writing a review of Dragon Age 2, you probably have to say a few words about where you are coming from first. Are you the wide-eyed fanboy or the disgruntled, estranged hater formerly known as a "true" fan? Then you claim to be neither, but the one true voice of reason who's got a neutral view on this issue. Personally, I have bought and played repeatedly pretty much everything Bioware published since Shattered Steel and I've enjoyed each game on his own merits. I loved Planescape Tormet, Baldur's Gate 2 just as much as Jade Empire, even though that game is radically different in terms of combat. I'm saying that to illustrate that I am very well capable of enjoying a game that does not have the traditional isometric view of tactical combat.
Dragon Age 2 however, I cannot get into no matter how much I want to like it. This game is a train wreck of Mass Effect 2 and Dragon Age and not in a good way. Let's take a look at some of the "bad" things. First of all: Combat. I cannot, for the life of me, see how anyone could view the new system as an improvement. They tried to make combat incredibly fast paced and action packed, but somehow this does not play out the way it's intended, at least not for me. Seeing a guy in full platemail armed with a huge two-handed weapon move faster than Neo in the Matrix doesn't just break immersion for me, it shatters it beyond all hopes of repair. Most enemies die in one hit now and they do so in a spectacularily silly and over the top gory way. There's more blood in here than in the silliest splatter movie I ever saw. There's a fine line between "adult" and "graphic violence" and enemies EXPLODING into 20 gallons of blood and shishkebab upon being stabbed in the chest once. To compensate for all the insta-kills, enemies now spawn in waves by the dozens. This robs the individual enemy of any significance. How can I be intimidated by a blood mage or a horrible demon if there's 20 of each under every other rock? Beats me. The sadest thing about DA2 is that it actually fails where bioware usually excells. The story and dialogue. Take the human noble origin story in Dragon Age Origins, for example. Before everyone dies a gruesome death you spend some time to get to know them. Thus, when they do die, their death has some impact on you. In DA2, we skip the first part in favor of turning the gruesomeness of the death up to 11. The thing is, if some random red shirt dies twice as horribly, I don't care twice as much. The "main story" if it can so be called, is anything but an improvement over the original as well. Granted, you are not saving the world, which in theory can make for an interesting story as well, but many people take this fact alone to mean the story is brilliant. Unfortunately, that is not quite true. The writing is incredibly ham-fisted at times. I cannot count how often the game prevents you from using obvious solutions to problems simply because the plot requires that this problem cannot be solved in a simple manner. This adds to the "rushed" vibe the game gives off in general. There's barely any "fluff" anymore. You cannot talk to your companions at will anymore, for example. Some of the events of DA:O are imported and the game shoe-horns them into DA2, but if you spend even 2 seconds thinking about "Why was Alistair here just now?" you'll notice that he had no significance to the plot, provided no insight whatsoever and was there simply as a little bit of fan-service. Oh yea, and the RPG part got dumbed down some more, but that was to be expected I guess and is barely worth mentioning in light of all the other shortcommings the game has. Still, rating the game a 0/10 as many people do is just as silly as rating it 10/10. There is good to be found if you can look past your expectations for a bit. Some of the quests are indeed well written and fun. The voice actors did a really good job, almost without exception. Flemeth's new look is a vast improvement over her old one, too bad she is in the game for about 5 minutes, tops. It's almost like she notice "Oh snap, this is gonna hurt!" and flapped out of the game on her dragon wings. I cannot say I blame her. In conclusion, Bioware lost a lot of credibilty with me for this game. No longer will I blindly buy whatever they release. Once burned, twice shy. The shady things they did here on metacritic are not helping that image. I hope they learn a lesson from this disaster and can recover and return to what made them successful in the first place instead of succumbing to EA's corruption for good.… Expand
Mar 17, 2011Combat system improved, but everything else is worse than Dragon Age: Origins.
Nobody needed a game like DA II. There are tons of titles like that.
We needed an improved realistic, revolutionary & innovative npc interaction. Because there wasn't an RPG like Origins for that aspect before.
In DA II you cannot talk to your company whenever you want, you have to wait for a Cutscene (quest or gift). You cannot talk to your party friends about your accomplishments, while the old good Origins did.
We got a step back to something pointless, instead to improve the innovation, they killed it.
A static location into the same city for the whole game and some anonymous random cave, BAD.
No longer an epic journey like Origins, but the dumb match Templars Vs Mages.
Efforts reduced on DAII, a team weakened to work on an other project like SWTOR. BioWare revealed in July that the ME2 system has been adopted cos the Dragon Age system requires too many efforts and resources, despite the higher quality / success of DA compared to ME2.
The DA2 sales are pushed by what people know about DA:Origins.
If DA3 will never ship, it will be a fail, because DA2 won't push anything.… Expand
Mar 17, 2011This game represents exactly what is wrong with the video game industry these days. What's more is that developers are attempting to inflate the scores of these games by creating fake reviews (see "Avanost"). For that, and the fact that this game is a travesty, I'm giving the game a 0.
Mar 17, 2011Boring combat system, boring story, boring graphics. I thought bioware turn everything into gold but I was wrong. Mass effect 2 and Dragon Age 2 have both been disappointing for me. Compared to the RPGs of the past, you cannot put this in the same category. Baulders Gate and DA:O was captivating making me wish the game would never end, Dragon Age 2 on the other hand, I find myself pressing ESC button a little too often to skip speech so I can mindlessly press 12345 while right clicking on boring enemies at every corner, just so I can finish the game and be done with it. lol. Give this one a miss or at least try the demo first.… Expand
Mar 18, 2011This review contains spoilers, click expand to view. Story was my greatest disappointment. I understood that Bioware wanted to make a smaller story this time, but rpg is about making choices which have effect. I did not feel like I had the ability to choose in this story. Certain things happened no matter who I sided with, and the ending and main story remained the same. No replay value here. Different dialogue choices were just for flavor, sarcastic Hawke will have the same story as heroic Hawke.
Lack of build-up with companions and family. I would have expected that time span of ten years would have added more depth to relationships instead of losing it. There was very little companion interaction.
The family focus was a joke.
Recycled areas. All caves look the same, all ruins look the same etc. Only some doors won't open, depending on location. Irritating.… Expand
Mar 18, 2011i cant believe what bio did with this game. they take the name of a good rpg and put it on a hack and slash dungeon crawler for consoles. the name of the game reminds of dragon age origins and the theme. nothing else. everything is made with consoles in mind. i don't want to destroy my keyboard and mouse after all. graphics are a joke and the hi res texture pack for pc is nonsense. many say that a good rpg doesn't need good visuals but no one plays text based adventures anymore. we live in 2011.
the only good thing about the game is that with its lunch dao ultimate edition sells for 18 euros for pc.… Expand
Mar 20, 2011Along with several other people here, I have never written a review or commented on a game before, but I felt the strong need to voice my opinion about DA2. It just isn't a good game at all. How is it possible that the gaming industry critics have given the game such a favorable review?? Surely they are getting paid by EA in some form or another - we already know that at least one bioware employee (name of Avalone I think?) has posted here with a perfect score. That isn't really bad, and I don't mind that so much, but it sure makes me wonder what else EA/bioware is up to. Here's a message to all RPG fans out there wondering whether to buy this game or not... you will be hugely dissapointed if you enjoyed DAO - because all of the things that made DAO great are missing in this game. Trust me when I say this (because I have no hidden agenda), the general consensus of the user reviews is a lot more accurate than the critics reviews. All of the things that you've read about the game from the user reviews (repeatiing dungeons, hack and slash style play, poor dialogue choices, non-immersion, no caring for characters, no sense of being part of a bigger world), it's all true. Stay away from this one - you can find a much better way to spend $60!… Expand
Apr 2, 2011Like everyone else, after i played through DA:Origins i was really thrilled to see that the DA2 is coming so soon. The problem is that it never occurred too me that it is perhaps a little too soon. That said DA2 feels more like a sketch of game than like a fully finished product. Story although not bad in concept (tension between mages and templars) turns out too be just a big pile of random crap, with characters changing their sides all the time and doing really retarded things, that are just way too irational too be believable. Number of stupid situations starting from Bethany going too the circle are too numerous too count. Even at the early beginning, when your brother/sister die, the characters react more like a neighbours dog got hit by car than like one of their own siblings had died. Same with Hawks mother death. Flemeth appearing also doesn't makes any sense, and all the other characters appearing just feels way too forced,and you get the feeling that they are there just to remind you that this is a DA game. But the biggest problem is that the presentation of the whole game is just INSULTING to any average gamer. Recycled areas are really annoying, combat although somewhat improved was dumbed down by waves and waves of magicaly reapearing enemies(I mean WTF people?), totally removing the tactical aproach to fighting(i mean for example, you put your mage in a corner, back to the wall, thinking he is safe there, an then in a second or two while you are not looking some flying ninja falls from the sky next to your mage and starts F###$$ng him in the a...), items are few and verry stupid and there is a general lack of money through out the game, meaning you can only buy one or two of the better items in the game, a large number of the stupidly placed traps are irritating since unless your main character is a rouge, the other party members will warn you way too late, and you get instant injury,buged quests....There are just way too many stupid things to list here.BOTTOM LINE-IF THIS GAME DIDN'T HAVE A DA TITLE IN IT'S NAME, you would probably play through it and forget about it in a day or two. The main reason for the verry low rating is that I felt INSULTED while playing the game and that developers probably thought that we will turn a blind eye to all their crap. And also i don't mind gay rights and all that stuff, everyone should have the same rights in real world BUT WHO THE **** WANTS TO HAVE A GAY TWO HANDED ELF WARRIOR IN HIS TEAM. They should have had the gay romances tied to some random side character....… Expand
Mar 19, 2011This trend (as it seems) of dumbing down the essence of what RPG has always been ...must stop. My rating is nothing more or less than a protest, a much needed one at that. The industry must cease this behavior, it's banishing the role-playing auditorium - effectively erasing the genre from existence.
Mar 14, 2011This sequel I must admit was a big letdown they took what was a challenging strategic game for PC and dummed it down to a button mashing console game. The combat system in DA: O was a bit slow but turning every kill into a messy kill just makes it boring, every time I slice a group of foes in half with one swing I feel like pulling out my hair...aah! Nonetheless the narration has improved though the story has suffered, regurgitating codex from the previous game no use reading them. I must say I was very disappointed with the leveling up too, who told them to dumb it down to attributes and abilities that clearly don't add anything as I can hack all foes to death with normal attacks. I must say that the graphics though are better and the narration actually gets you to like your character.
I don't see myself playing it the 4 times I have played through DA: O( maybe one more play through is in order to remember a true masterclass).That said my only salvation is that the Witcher is coming out later this year I hope they don't disappoint… Expand
Mar 13, 2011Dragon Age: Origins was one of the best RPG games I have played so far and I really loved it. But this, so called "sequel" was such a disappointment and it had nothing to do with Origins. I have a very hard time understanding why on earth would Bioware let this game come out when it wasn't even done. The game is full of bugs, very bad graphics, bad story, very short gameplay for being a RPG game.
I only recommend getting this game when its less expensive. I paid 50 bucks for a half @ssed game.
Bioware you should be a shamed!… Expand
Mar 10, 2011Not only this is not a step forward from what was already a "not so good but somewhat promising" Role Playing Game, this is officially two steps back. Some people like to call those gamers that like to think, when playing, other than smashing buttons expecting awesome things to happen, i don't care, i refuse to call what is an extremely dumbed down, very poorly written action game with its own, childish concept of "mature content"(which means sex scenes and lots of blood-- give me a break) anything more than horrible. Poor job.… Expand
Mar 10, 2011I can't believe I pre-ordered this game, seriously
I was so hyped to get this game on my hands, oh, it really felt good, but oh surprise, at the beginning of the game the bad graphics were showing up, and by bad I mean, REAL BAD graphics, damnit they look worse than the DA:O ones, but okay graphics aren't everything, right?, let's see, let's go with the dialogue, what can I say..oh yeah..IT WAS MUTILATED, the dialogue isn't the same anymore, it lacks that "magic" that Dragon Age: Origins had, please do not buy this game for the dialogue nor its story, it's like the lead writer was smoking weed, no not even that, looks like his baby wrote it, that's right, it sucks and I won't stop saying so!, now for the quests, they are weak in dialogue nor story like I said before, they are boring and have no action at all.....they suck..
Now for the "sex" scenes, I can't believe bioware did this to Dragon Age 2, I can't even speak to someone without having the "sex dialogue " option showing up every instant, on males and females, what the hell?!, THIS IS NOT DRAGON AGE NOR THIS IS NOT A VALID DRAGON AGE SEQUEL, I demand my money back, but sadly I can't do so, huh? oh well
That's it, I'm so angry right now because I can't believe I bought this game...sheesh..I REALLY HOPE IT GETS BETTER BUT IT HAS BEEN OVER 9 HOURS OF GAMEPLAY AND IT STILL SUCKS.… Expand
Mar 11, 2011This game to me was a waste of money, it lacked everything good from DA:O, the plot wanders to much and the way they tie it all together is terrible. It seemed like they took an almost unimportant thing that you can forget for a time and used it to tie the whole thing up. The game would have been better served starting in the last act and going into something epic from there.
Mar 11, 2011Dragon Age II is supposedly the sequel of DA O but it lacks all the traits that made DA O such a great game. First of all DA II is too linear because all the different options of DA O have been reduced to good-neutral-evil, while many your choice doesn't even matter because the result will be the same. The characters are simpler, thus less interesting. The battles are too simple and some times comparable to the complexity of games like...Pokemon.… Expand
Mar 11, 2011Grim, dark, bad. The graphics would have looked shameful five years ago; the writing reads like fanfiction by pre-teens, and the less said of the gameplay, the better. Dragon Age: Origins was mediocre, but DA2 has truly bested it in all departments, descending to a whole new level of unacceptably AWFUL.
Mar 14, 2011This game, is the worst game....EVER.
Basically you take a decent game like Dragon Age: Origins, then rub Electronic Arts **** all over it. Then you hired **** developers that cater to casual 12 year olds. THEN you only worry about sales, and not the quality of the product.
Thats how you make a **** game. Thats how you kill a good developer like Bioware. 4.0? 4.0.
Mar 11, 2011Dragon Age 2 recycles the same environments over and over to artificially inflate the game's length. You play a static character devoid of personality, an abrupt change from the engaging Shepherd character from Mass Effect fame. I hate comparing a new release to a developer's previous output (preferring to judge exclusively based on the game in question), but this game is a complete insult to any game Bioware has previously done. The company turned from an elite CRPG powerhouse to another corporate whorehouse developer with this title, and it really hurts. I am hoping that Dragon Age 2 is an aberration, and the Old Republic/Mass Effect 3 sustain Bioware's typically high degree of quality.… Expand
Mar 12, 2011This review contains spoilers, click expand to view. Dragon Age II is everything DA: O should have been... if BioWare had intended to make Origins a complete and horrible failure. Bethesda really should have known better with titles under their belt such as Mass Effect, in the end their sequals fall short such as prequels to sequels generally do. In retrospect I would actually give this game a 5.5/10 but I'm taking a stand they must have spend 2 days developing this game I'm taking a stand no more bad games!… Expand
Mar 12, 2011This review contains spoilers, click expand to view. The game kept hardly anything from original origins... there just seemed to me more awakening, but not even awakening solved alot of questions in origin. theres also the fact that you only see flemeth twice in the whole game, why is she even in the game? (aside from travel twards kirkwall) What was the point in the long run??? What of morrigan's child and my warden? Seeing alistar was about the only satisfying thing in the game.
Then theres just only Kirkwall?? In first da there was much more cities and places to go to... limiting everything to kirkwall just seemed so stale. I half expected they would keep that map or at least make traveling seamless but guess not.
Also the major thing that bothered me was how during import it said all of these things, shale recovered, amaranthine saved, urn of sacred ashes, connor's status, and most importantly my warden went threw the portal with morrigan... yet in NONE of this changed anything in da2. Flemeth only seen twice... pitiful. She seemed like a major story element too. saved by her, then released from amulet then thats it??
The game should not even be called dragon age 2. Should just be called "game #456: hawke" because it has nothing to do with dragon age.… Expand
Mar 12, 2011Oh my... I have never thought I had to write that...
RPGs... I did em all... from the first days with my Commodore Amiga (Bard's Tale, some AD&D RPGs), to PC games (also AD&Ds, Might and Magics, Ultima Underworld, those from Interplay, and all the classic Biowares, and Elder Scrolls Arena, Daggerfall and so on...), so I claim to have a vast knowledge about how RPGs were and how they are now. I found some better, some not so good, but most of them were quite solid RPGs.
It's of course a matter of taste, but to me, RPG means story, interactions and customizing the characters. DAO is already streamlined compared to the Elder Scrolls Universe, but still classic RPG because of all those things that are still possible, and probably one of the best story and especially dialogues (which results in a great overall atmosphere) I have ever seen in an RPG.
Although, even in DAO I miss being able to jump, or to access all those places that can be seen, from that point it's a bit limited, but still acceptable to me as there are other unique features.
Now DA2... I decided to first have a look, so visited a friend, and had a look, and have to say, I won't buy that game. I don't hate it, but I am not into Action-Adventures. Opponents spawning out of nowhere, 2 metres jumps in full armor, no thank you... to me that is more comic style gaming, jump and run even a bit... no, that's not RPG anymore to me.
Flemeth designed like a mixture of Manga and Domina, no, not my taste.
Not being able to equip my party... that is a no go for me in an RPG. I mean, I love to spend hours with so callled unimportant details like trying out clothes, armors, crafting, making potions... whatever. DA2 delivers nothing. A fast paced action game, not bad by itself, but not worthy of being named Dragon Age or even being regarded as its successor.
Some good things still, some nice dialogues, but it feels more like an interactive movie... hey of course not to the extent I had with Dragon's Lair on my good old Amiga... but still, too dictated for me. Everything is kind of chewed before we get it to eat.
I don't hate this game, but I don't think it is wise to distribute it as the successor of DAO, and besides, Bioware to me was a synonym for great RPGs. Now, that does not seem to apply anymore. A pity.
Per se there is nothing wrong in offering variations or different style games within the same universe... other companies did that in the past too, Bethesda had some spin-offs (Elder scrolls series vs Battlespire, Redguard), 3DO had them (Might and Magic series vs Heroes), Origin (Ultima, and then Ultima underworld was different), and some more.
They could have opened a new spin off series, like DA Action Adventures or whatever, then the players can decide for themselves whether to try it out or not, without being fooled with wrong expectations, rising up when hearing the name Dragon Age, or even Dragon Age 2, which implies the continuation of the 1st game.
Dragon Age, to me, stood for RPG, like Elder Scrolls does, different, but great. I don't want to see an action adventure under the Elder Scrolls series label, and I didn't want to see that with DAO.
It happened, and I think they didn't do themselves a favour. For me, this series ended with DAO, and will start again, when they pick up on what they built with DAO. Whether it was Bioware's fault, or EA's, it is an enourmous damage that has been done to Bioware's reputation, in rushing out such a game, and pretending it is the successor of DAO.… Expand
Mar 12, 2011Dragon Age 2 is one of the worst sequels I have played in a long time. Laidlaw should be fired for this terrible mess of a game. He claims he is aiming to make the game more accessible to a wider audience but has instead alienated the original fanbase. Bioware will not get another $ from me until they prove themselves as a tier one developer again and not some EA lackey churning out cash grabbing ****… Expand
Mar 12, 2011Dragon Age 2 has been simplified to appeal to a wider audience. The dialogue wheel from Mass Effect (good, bad and cheeky choice), action-combat, less customization (no race selection, limited party equipment control). Instead of improving the game they dumbed it down. It's also obvious that Dragon Age 2 had a short development cycle. Less play time, recycled environments, small game world, even the story is below Bioware standards. What a disappointment to true role playing fans!… Expand
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Mar 13, 2011Wow. What a disappointment. Everything EA touches goes south. EA ruined the single greatest developer ever in Origin, then proceeded to torpedo the second greatest in Bioware. DA:O was a very good, but not quite greate fantasy CRPG. It needed some tuning a few areas, there were too many useless talents in combat and some of the were down right silly such as the rebel yell that knocked back opponents?!? Do you have a fog horn for a voice??? However, overall it was quite enjoyable and I ended up replaying 6 times. Awakenings was a glimpse into what DA was to become. A lazy bug ridden mess. With great trepidation, I purchased DA II. What a mistake that was. I want my $60.00 back. It's like EA took the worst of Dragon Age, and merged it with the worst of Mass Effect and greated a mess of a game. I don't see it really appealling the action gamer and they have completely alientated RPG fans. You are lead around by the nose, there really isn't any decision process on what to do next. You don't have a choice. Lazy reused levels as even the most ardent fans have pointed out really detract. The story is not all that compelling. I'm OK with something other than the Warden story. That played itself out. But the DAII story just wasn't something I can get into. Why should I care about some local Champion? Why not the tail of the garbage collector? Gee I got some great stuff today. Yawn. It seems like a half finished game that in order to get the full experience, you just need to buy endless DLC. I don't mind DLC but don't take so much out of the game, in order to get folks to buy more DLC. You know what? I won't be buying anything. Period. The new graphics are improved if you don't use NVidia. However, the new art style is cartoonish and silly. Romances? Come on? What a joke. After one wink, the character is ready to boink the protagonist? Doesn't Issabella wear pants? What kind of a pirate runs around in just a shirt and panties? What is with all the oversexed women? Was the core audience 12 year old boys? What really ruined it for me was the combat. DA:O needed a bit of tweaking not a do over. What is with all the twirlly animations? Warriors rocketing around the screen leaving SMOKE TRAILS? WTF? Rogues jumping 30 feat through the air like a kangaroo on steriods? Endless waves of enemies simply appearing out of nowhere? Super Ninja Gaiden. Bad. Really bad. The lack of equiping companions, why then get all the loot if all I can do is sell it? Dumded down to the realm of pointless. For DAIII is the only thing I have to do is fork over $60.00 while EA continually spams me for DLC dollars? The whole game was played on auto pilot. I kept pushing buttons but I'm still waiting for the awsome to happen. Bioware has lost a loyal fan. There is no excuse, other than a money grab for this mess. No redeeming qualities. If I could get a refund I would.… Expand
Mar 13, 2011Utter garbage inasmuch as it actually inspired me to signup in order to post my views. This is truly a shame, given the expectations built up with DA:O -- What is hilarious to note is all the major review companies noting `once you get past the..' OR `compare to DA:O this is much worse BUT' and awarding ~80, tbh these look like paid for reviews in order to drive sales. DA2 is awful c.f. DA:O.
END OF LINE.… Expand
Mar 13, 2011Pros: Combat system improved more blood Slicing through enemies is effortless better graphics (depending on certain circumstances) Con: Everything else sucks No story Awkward conversations Repeated dungeon maps Companions have no personality Stuck in the same city Game-play was very short for the price of 60$ I didn't want to romance anyone because I find none of my companions attractive
The story is fixed and your choices doesn't make any difference
The epilogue was stupid. I'd have a small scene where i get to read about what happen to everyone and everything than to listen to varric acknowledging that my hero is somewhere with his/her lover
Overall : worth less than 10$… Expand
Mar 14, 2011"Darker, sexier, prettier" were the advertising words for this sequel. Unfortunately the ONLY thing that actually has got better (in some parts of the game) is combat dynamics. Story line itself is very narrow comparing to original DAO, darkness has been replaced with fierce button smashing combating and then sex... well that's completely REMOVED. Okay, you actually can get to kiss someone and invoke some dirty dialogue, but anyone who has actually played DAO will be very disappointed. There's no passion, no mature decisions to be made and absolutely nothing to see in terms of mature gaming. It looks like this sequel is more targeted to 13 years old console gamers than to people who actually played and enjoyed the original Dragon Age.
The only thing that could save the game amongst DAO players would be fast introduction of expansions and toolset, that would make possible to enchange game in mentioned areas. Without that, I think the game is doomed and will only result financial loss and more sadly, ruin the name of Dragon Age.… Expand
Mar 14, 2011Best combat ever? did they change the difficulty to hard or nightmare. It's so unbalance. In casual and normal you dont have trouble to deal with the army of enemy (around 15 - 20 guys in all fight). But in hard mode it's sucks! with poor cooldown potion system and no zoom out camera. poorest combat system ever.
I expect to meet this number of enemy (in every battle) in dynasty warior but not dragon age.… Expand
Mar 14, 2011A truly awful game. Absolutely no storyline whatsoever, you are literally cast into town and told to do side quests for the first 13 hours. Combat is the same boring fights over and over again, with multiple waves of mobs spawning in EVERY SINGLE fight. They reuse the same exact maps over and over for different places, they couldn't even be bothered to design different, unique locations. Most of the characters are either annoying or boring, not that it would matter if they were interesting or not because you can't even interact with them save for a few occasions. I thought that Bioware was going downhill before, but holy crap this is just an absolute garbage of a game.… Expand
Mar 14, 2011Absolutely PISSED at bioware... i absolutely loved DA:O and ME:1, but come on. what hell was ME:2 about? choices didn't carry over. story very lackluster. but the combat. was easily 2x better, after beating it i was left empty and dissapointed. but that was ok since DA:O came out and had me spending hours on it even replaying it 3 times as each of the classes... ME moved to the back of my mind. i was counting the days DA:2 came out, replayed Origin another couple of times when DA:2 was nearing release. played the demo and was slightly nervous... completely revamped combat and the **** ME wheel in it? uh oh it's ME:2 all over again... and sure enough. **** combat requiring NO thought at all. i find myself spamming attack as opposed to setting up chokepoints/traps/mage combos (where are the mage combos btw?!?!? were they COMPLETELY taken out or do i need to spend more time away from the attack spam to look more into this?) i've yet to get to the deep roads and i don't even wanna play anymore. i see NO references to my grey warden other than Isabella and a drunken allistair (who was my FAVORITE character, cheesball lines not withstanding he was the best tank i could hope to make) no thought to dialogue... dont even know my followers so if i pick a dialogue option they may not agree with there is NO hint to it other then when the damn dialogue is closed i see a "Aveline +5 rivalry" wtf?!?! sooo the **** doesnt like saving a cave full of innocent mages?!?!? im pissed... bioware took all my hopes and loyalty and took a massive **** on them. well, if they REFUSE to cater to the true fans. **** it i will no longer purchase a bioware game. i sincerely hope you guys follow suit, a massive refusal to buy their **** seems to be the only way to get them to make a real game. well bethesda i hope you keep it real i am willing to look past New vegas in hopes of the new ES. screw ME and **** DA… Expand
Mar 15, 2011I've now logged in over 25hrs into Dragon Age 2 and am simply not impressed. Everything about Dragon Age: Origins was absolutely epic, the story, the characters, the combat etc. DA2 changed a lot of what I loved about DA:O. I know there are a lot of folks clamoring about people giving this game poor reviews because it isn't a real DA:O sequel, but I'm not sure I fully understand this. DA:O was excellent, the formula worked IMO, I just don't understand why they changed so much. I'm a HUGE Bioware fan, so giving this game a poor review wasn't easy. The story is very week in my opinion. I feel no attachment what so ever to the main character and sup[porting NPCS, they seem extremely generic. In DA:O the work hung in the balance and you were at the center. With DA2 it just doesn't feel the same at all. The two launch DLC, which I feel is a total scam are absolutely not worth it. I have to pay to respec my character? What a load of junk.
Save yourself the cash and wait for a few of the soon to be released RPGs. DA2 misses the mark by a long shot in my book. And don't be seduced by the "professional" reviews. They all seem infatuated with the new combat system, which I feel makes this game so much worse.… Expand
Mar 15, 2011They sold the Baldur's gate soul of this game to make a poor playing Mass Effect Fantasy game. While not unplayable the game makes you feel you wasted all you time in Dragon Age Origins by bot allowing character carry over. Worse yet Bioware took the highly unethical practice of having their own employee rate this game perfectly (check the news stories). Given Bioware has lost its moral compass under EA any redeeming elements of this game are not worth rewarding the now soulless EA/Bioware with a purchase. Wait for the bargain bin.… Expand
Mar 15, 2011this game is a joke!!!! and seeing the high reviews from reviewers makes me sick!!!! you should be ashamed of yourselves!!!! Terrible game on all platforms. 2003 graphics, mediocre gameplay, underwhelming story. Just go replay Dragon Age: Origins or Neverwinter Nights 2 instead and avoid this disaster. Spiritual successor to Baldur's Gate, MY ASS!
Mar 18, 2011This review contains spoilers, click expand to view. OK I grabbed this from the steam user forum, from "loa1452". Sorry to plagiarize, bit his/her review really hit it on the mark for me. To summarize, this game is TERRIBLE: reused levels (again and again and again), the same fight over and over again, very limited enemy types(lots of spiders...), and incoherent story.
DA:O was not perfect by any means, but boy did it immerse you. There were so many minute details that just sucked you in. Didn't care about the graphics, didn't care that my party of mages steam rolled every battle on the hardest difficulty. It was fun. That is the whole point of RPGs: Laugh, cry, battle and forget that you are playing a game.
One of the well known 'features' of Dragon Age 2 is that the whole "story" takes place in Kirkwall. When I read this in a game preview, I didn't mind. I assumed (wrongly) that Kirkwall must be HUGE. The first thing you will notice after stepping into Kirkwall is how tiny it is. It takes all of 10 minutes to explore the whole entire city. You think you are going up some stairs to explore a new area when a dialog box pops up, "Would you like to gather your party and continue?". Uh, Ok. A screen pops up where you have to click a new area. Boom. You are transported to the new area that looks exactly like the first and is tiny, tiny, tiny. There are a few crates and sacks to open, but that is it.
Oh well, you say. "I don't care how tiny it is, my attention span is so short every area will seem new to me anyways". Well you will also notice Kirkwall is filled with tons of people going about their business! What a sprawling city just filled with life! Unfortunately, you can't talk to any of these people. None. Zero. Clicking them does nothing. Area recycling
OK, so now the dreaded area recycling that fangirls everywhere try to justify. I'd like to remind everyone that I play games for fun. I realize many of you now play games as a form of repetitive work (like WoW), in that case, you still won't like this game. It is truly ridiculous. Accept a quest, go through a mine, return back and get a reward. Good, it was fun. Accept another quest, go back to the exact same mine, but now somehow there are doors closed off with rocks, and new doors magically have opened. WTF? Ok whatever, I'll let it slide. Oh wait, please don't make me go back to Kirkwall to accept another quest. I know we have moved past this but Kirkwall is so small that I memorized every area, where everything was in just one pass through of the city. I can see how people can convince themselves that this area recycling is fine, as I did myself for a little while. But finally I cracked. I hate it. I hate this game. If you haven't cracked yet, just keep playing. It will happen. I promise.
Not much to say about this one. Every battle is the exact same, with the a lot of the same enemies. This is just a real let down. Here is how it works: Approach an area, kill off about 7 - 10 enemies, a second wave of 7-10 enemies appears. Kill them. Move on. Every. Single. Battle. Is. The. Same. Two waves. Then done. All of them. So when you enter a battle, you know exactly what will happen, this absolutely kills immersion. Items They seemed to have made an effort to add a ton of gear into the game. Only problem is that most of it is only for the main character. That leaves a tiny subset of stuff you can actually equip to others. It is obvious that the game was rushed. A few items have actual clever names like, "Gloves of the unknowable unknown". Ok, whatever. Cool. But then it stops. Items that have different attributes are all named the same, "Ring. Belt. Helm. Staff". Annoying to sort through 5 "Rings" in your inventory that all have different properties.
Ah what else. How about the story? I never could figure out what was going on. It's full of endless side quests. Inever did figure out what the overall goal was. There was an area in the journal that listed the "main plot" quests, but they were no different than the endless, forgettable side quests.
I was expecting an epic sequel to DA:O. This is such an embarrassment of an RPG that I actually feel used, and conned. There is no possible way that BioWare was putting the finishing touches on this baby and thought, "Wow, good job guys. This game is really fun". The game is small, repetitive and just plain boring. Why are there 2 waves to every fight? Why are all the areas the same? Why is Kirkwall so damn small?! I am surprised that it took them this long to release the game. It should have taken 4 months, max. I just wish the gaming media websites would actually rate games truthfully. They should be embarrassed.… Expand
Mar 19, 2011As an absolute lover and fanatic raver of Dragon Age: Origins, I was desperately looking forward to the series' second installment. Unfortunately, for every step forward this game took, it removed everything that made it's predecessor special to RPG players. The removal of the tactical camera, seemingly endless and predictable waves of repetitive enemies, and an AI that makes your allies slip into loops of stupidity make combat frustrating, though it is not as difficult as in Origins. Non-customizable or usable loot/armor for allies makes treasure hunting, one of the keystones of the RPG genre, feel largely unimportant. The WORST part is the constantly recycled dungeons. Each setting only has one map, with different doors closed off or opened up. These, among other travesties, are what makes this game a nightmare to play. It is not a follow up to Dragon Age: Origins in any sense of the word, and has gone from being an RPG to make you think and formulate tactical strategy to being one of mindless hack-and-slash. Do yourself a favor: save your money and pray that Dragon Age III, if it is ever made after this hack-job, goes back to its roots.… Expand
Nov 19, 2011My previous score was 2, but I have to go lower. Once you try to play a solo run, you will recognize how bad and broken the combat system is. Dodging attacks is basically going 1m to the side and that's It. I also found out this way that enemy archers can shoot through ANYTHING, another slap in the face. Because of the DLC items, you're almost immortal. And this was on Nightmare, I might add. Boss fights are a joke. After the I. Act, I didn't have any will to continue playing this game, and I probably never will.… Expand
Mar 20, 2011This game is a complete and utter failure compared to the first game, and its expansion.
3/4 of the maps in this game are all completely recycled. The battle system is fast, and enemies spawn in swarms out of nowhere. The first game was focused more on taking down powerful enemies with tactics. This game seems more focused on making things look shiny and appealing. Although the characters are much more interesting and stylized in this title, it doesn't make up for the lack of characters and new areas. The plot line always winds up leading to the same conclusion, and a majority of the game is spent doing side quests. This is a one time only sort of experience. I couldn't stand making a second character for any reason. This game seems very similar to the story of Kotor 2, in which Bioware rushed the game, throwing it out there incomplete. It would be acceptable if this title were perhaps not called Dragon Age II, but something else, like "Dragon Age: Kirkwall Hero" or something along those lines, because I personally feel that this game does not deserve the title of a direct sequel.… Expand
Mar 18, 2011Dragon Age 1 was my favourite game of the last year, this sequel is my least favourite so far. The game mechanics and dialogue has been dumbed down to the point that its just too boring and monotonous to play.
I played DA:1 for about 60+ hours without once getting bored. DA:2 gets very boring, very quickly. Like others have said, this is more like a Mass Effect action game than an RPG with any depth. I've been a bit fan of Bioware games in the past, I hope they dont ruin the next Elder Scrolls game as much as Dragon Age has taken a step backwards.… Expand
Apr 14, 2011I don't care what any Bioware employee posting on here says, if you want to capitalize and maximize your profit, then this does a good job of that. It does not do a good job at being the game everyone was expecting, it just doesn't. But whose fault is it anyway? YOURS, not the consumers, because the consumers didn't make the game. They buy, and they choose weather they want to buy it and play it or not. And if you think its "individual opinion" then take a look at all the negative reviews on here, I don't think it's individual anymore buddy. I thank those who lost their money to this game for warning others about it, it's consumer rights, and the consumer should be able to protect themselves form these kinds of scams, because it is their hard earned money. With that said, this game is bad. The graphics are terrible, low resolution, no color whatsoever. These graphics are like the kind you would find in Warcraft III (2002-03) and DX11 doesn't make a difference. Story is bad, no development, no character intros, doesn't make any sense, hard to follow, too many cut scenes with more of the same. Hack and slash...rinse, repeat. game ends. bad.Don't buy. And if you do you just wasted 40 bucks, and I am sorry, sucks for you.… Expand
Mar 16, 2011I suggest you don't buy this game. It does so many things wrong it actually damages the rpg genre.
The game consists in following yellow markers on the mini map to complete "quests", knowing how to read is not really necessary to complete the game.
The story is very underwhelming and never motivates the player to keep going on. And it's quite short.
Aside from the deep roads and the city all game quests are done in the same 4-5 ambients recycled over and over again (A abandoned mansion, A creepy cellar, A natural cavern (the most used by far). and so on). It's a fraud.
The combat system is not too bad on hard difficulty if you cripple your party enough (i've played with no belts rings and amulets) and if you have a bad party setup. Otherwise it's too easy. Nightmare mode is not well though out and it's just annoying.
What I like about the game is the quest system. There should be more varied quests, but the fact that during the second act you face the consequences of the choices you made during act 1 is nice.
Companions are ok i guess, but I never cared much for any of them.
Suggestions for the future: - Playing an rpg should not be like walking along a corridor, it should be more open ended.
- Combat doesn't need to be frenetic. It can also be tactical or it can be both. Just no one wants a lackadaisical button-pressing. Gamers just need to have a fun and hard "nightmare mode".
- Final bosses should be more varied. For God sake there are billions of really original and fun fights in WoW's dungeons. Is it so hard to get some ideas from there? I liked the boss of the deep roads though.
- Itemization is not too bad, personally I like it if it's less streamlined with just a few really powerful items (not gamebreaking but with particular properties, like the "immune to flanking" amulet) dropped by really hard to beat enemies (think Final Fantasy secret bosses like Ozma, Dark Eons, Omega Weapon).
- Some say that a complex level-up and party personalization system scares away non-rpg players. There doesn't need to be one. The game can also be completely skill based.… Expand
Mar 12, 2011this game for me was epic disappointment, Dragon age origin was to me the best pc rpg in the last 5 years., beat it 4 time with different MC. so when i hear of DA 2 i preorder it months be4 the release. and now i m loss for word over that my belove dragon age have been reduce to garbage. the menu was crap. there is no Pictures for the items so u can't tell was armor or weapon look like, the population of kirkwall was 90% non-interactive(you can't talk to them, they just standing there look pretty) the story was weak. you the dialogs don't make sense to the choice u choose, and the graphic is barely an improvement over the original. ......After browsing through most of reviewing site, i can honesty say I have lost faith in the professional reviewers. Bioware, you have lost 1 costumer here today, no more money out of my pocket for your products.… Expand
Mar 15, 2011Let me begin by saying DO NOT trust the positive reviewers, as Bioware/EA employees have been busted posting positive reviews on metacritic, check the link for evidence: http://tinyurl.com/6h5xcx4 Aside from the disgusting ethics the above showcases, I am shocked at how lenient the professional reviews are of Dragon Age II's faults, of which there are many, and how much they praise the "improvements" which are questionable at best. They ignore or downplay the GLARING flaws in the game: e.g., meaningless dialogue choice (apart from quest centric dialogue, characters basically just carry on as if you didn't even say anything, your choices change almost nothing) ; useless **** dialogue wheel from Mass Effect which basically ruins any decent conversations anyway ; the story is overall lacking (mostly it consists of "Now go on, and become epic Hero for great justice!!1211!!") ; the characters are for the most part dull and/or unlikeable ; Dungeons are ALL recycled versions of one another, there are a few dungeons put together (generic cave dungeon, generic sewer dungeon, generic mansion dungeon, and generic deep roads dungeon, by name) which are simply reused and revisited without the slightest detail being changed, whether it be layout style or lighting, they are literally exactly the same, and you will revisit them again and again and again ; Enemies now spawn in waves, reducing the tactical micro-management combat that has been with Bioware from the get-go, to pointless button mashing, since you cannot ration mana or energy with any sort of strategy, and it recharges so quickly in combat that it just doesn't matter ; Also related to combat, Bioware decided to balance difficulty settings by just making all of them absolutely mindnumbingly easy, to the point that players will probably never need to utilise the lauded combat pause feature ; quests are similarly tedious, and are often disjointed, meaningless (no story whatsoever, you will sometimes find an item, psychically deduce who the owner is, and then have to take it back to them, they will say "thanks, bye" and that will be it, end of quest), dull, and/or have broken journal notifications ; this list could go on for AGES . Basically, everything anyone ever liked about Dragon Age: Origins has been ruined, and nothing meaningful has been added. The graphics are still sub-par, so no luck there. The inclusion of a voiced character (another so called "improvement") has reduced any NPC interaction to a meaningless facade, as above. There is not one thing in this game that I could say had been unquestionably improved, NOT ONE THING, and a host of backwards steps. This game is a waste of your time, money, and is backed by some morally disgusting people. Avoid at all costs.… Expand
Mar 13, 2011The game is nothing. But I was infuriated with the problems of conservation and the same type of location. I was expecting more.ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd
Mar 13, 2011Dragon Age:Origins had everything going for it and instead of taking everything that the fans loved and expanding on it, the development team completely ignored them and took the game in a completely different direction.
Immersion/Atmosphere: This is the biggest problem because those are gone from the game. The quests are uninspiring "run between arrows on the map until the quest is completed" type. You can't speak to your companions unless you are in a specific place, which takes away from the immersion. For the large portion of the game you feel like a glorified errand boy. The dialogue wheel is a disaster, since the choices range from "Nice, Cunning, and Jackass", and are conveniently marked by the appropriate icons, so you don't even have to read the text. This doesn't feel like the same caliber of RPG that DA:O was.
Surroundings: Bland and uninteresting. Unless small brown dull dungeons are your thing.
Characters: Most characters are pretty one dimensional and are not well written. The only decent one is Varric. Inventory/Abilities: The star rating for items is very annoying. Why not just equip it FOR ME already, if you obviously know what's better for my character? The abilities don't have any thought put into them, with names like "Weapon and Shield". Why not name a talent tree "More HP" or "Stabby Stabby"?
Interface/Icons/Graphics: Interface is an annoying fest of red and black screens. If you want to laugh, try to go through talent trees and click on icons for abilities and guess what they are. It's basically impossible because they are so poorly drawn. On the plus side, the sex scenes look like two mailboxes banging each other :D… Expand
Mar 13, 2011This review contains spoilers, click expand to view. This review is coming from someone who absolutely loved Dragon Age: Origins and came into Dragon Age 2 with high expectations. I fully expect that if I didn't like Origins so much I'd give this game about a 5 or 6.
I just completed this game as a sword and shield tanking warrior. Dragon Age 2 has many good qualities but just as many faults. The combat in this game reminds me of old arcade games with enemies constantly spawning in from the sides while you beat them up. Most of the fights in this game involve enemies swinging down from the rooftops like monkeys. I spent most of my battles trying to pick up aggro on stray enemies spawning in behind my mages. I enjoyed the new combat animations, but not much else. The dual wielding dagger Templars doing back flips in full plate was pretty entertaining.
Another problem with the combat is the lack of npc character specializations. You can't, for instance, make Isabela an archer or make Fenris a tank. Your only choice for a healer for most of the game is Anders. With my warrior I felt like I was forced to take Anders with me even though I didn't really like him. It feels a lot like having to take Wynne with you in Origins if you weren't a mage. At least there you had the option of making Morigan into a healer. Also, as I'm sure many previous reviews have stated, you can't change your companion's armor. The graphics do look pretty good. However, there are so few environments that the visuals eventually lose their appeal. You literally see everything you are going to see in the first act of the game as far as environments go. I wish that Dragon Age 2 had at least one more substantial area to visit. There were a few graphical glitches I encountered such as the shield on my warrior's back appearing and disappearing during dialogues.
The plot starts off strong, gets weaker in the middle, and ramps up near the very end. This game really hammers you with the whole Templars vs Mages concept and doesn't stop. I was getting tired of being reminded around every corner that the two groups just don't like each other. I guess they are just trying to explain that to new players who haven't played Origins, but even then it seems excessive. Along this line, it appears that every mage in the city of Kirkwall can just whip out a knife and perform blood magic. I was shocked by the amount of blood mages in this game. It really got old fast.
I really liked the Qunari in this game, and looked forward to all the segments involving them. They were voiced well, and by the end of the game I thought they would have made a much better antagonist than the actual antagonist.
I enjoyed the voice work and the music of the game for the most part. Some of the pronunciation of certain locations in the game have changed from Origins (I cringe whenever an elf says Arlathan), but that is my only complaint. The characters are believable and are quite interesting. Their voices are pretty quiet though, requiring me to crank up the speaker volume and lower the soundeffect/music volume to hear them well.
The side quests in this game are quite mundane. You usually either go somewhere and kill some guys or you bring some item you found back to somebody in the town. There are so many side characters involved in these quests that you quickly forget who they are when they show up later. I'd have characters appear and say something like, "You killed my brother!!!" and I'd just be standing there thinking, "I did?" It helps that several of these encounters have a dialogue option along the lines of, "Who are you again?"
The game froze on me about 8 times, with about two cases of quests not working correctly. I had just completed a character quest with Anders, and the quest text told me to speak with him in his clinic. When I went to his clinic and clicked on him, all he did was speak one line of dialogue. The quest remained in my log until the end of the game. I found out later that some other quests I thought I had completed didn't show their ending scenes.
It took me about 30 hours to complete the game, doing all of the side quests I could find and beating optional boss encounters. It was pretty fun in the beginning, but I gradually just wanted to hurry up and complete it near the end. For every one thing that Dragon Age 2 does right, it does one thing wrong. I can't recommend paying full price for this game, but you should pick it up after the price has come down a bit or steam has a sale. Well, only if you enjoy the setting of Origins. I can't really imagine someone getting much out of this title without having played the first game.… Expand
Mar 14, 2011This game is disgrace. And there is so many bad thing that I can not name them all. It is easier to say, if Bioware are planning to make DA3 than safest way is to copy everything from DA origins, and I mean skills, crafting, spells, companions armor, rogues abilities to use swords, different caves etc. Better is that they do not change anything, or they could just give Obsidian to make nice game.
Mar 14, 2011Dragon Age: Origins its a great game. Dragon Age 2 just **** sorry but its true. Don't buy this game Don't buy this game Don't buy this game Don't buy this game Don't buy this game Don't buy this game Don't buy this game Don't buy this game Don't buy this game Don't buy this game Don't buy this game Don't buy this game
Mar 14, 2011I finished the game today. Beyond not being the same type of game as DAO, and thus a sort of surprise, the major problem with the game is the recycling of levels and the complete lack of variety in the quests. The quests are all the same. Even for an action rpg the game itself is quite boring, there is one boss battle that requires something different than the usual strategies that you can apply to every fight. The story is very nice, and I personally do not care if it is more linear given that it is good. The problem is that the game transmit the feeling of having no soul. If you want it is something like the first assassin creed, gorgeous, nice story, but after you have completed a third of it you are bored to death.… Expand
Mar 15, 2011This review contains spoilers, click expand to view. (1.0)
The combat in DA2 is a huge step back from Dragon Age Origins. The underlying system is the same, but by upping the pace and letting the player control normal attacks directly, combat feels incredibly dumbed down, which becomes rather boring, rather quickly. Successful attacks are met with a slashing sound. The fighting styles between the three classes (warrior, mage, rogue) feel as almost the same, as do different specializations within a class. Difficulty levels are incredibly unstatic, enough to accomodate neither gamers looking for hack `n` slash action, nor for gamers who want full control over their party, and utilizing the pause menu to issue tactical commands for setting up combos.
The tale within a tale narrative structure is kinda interesting at first, but any curiosity you might have quickly dies down, however, as poor storytelling makes you lose any connection to Hawke you may have had at the beginning. There are two issues with the plot devices used in DA2. The first is the timeskip. Between each act of the game, there is a gap in which you do not participate. This makes you feel less engaged at the start of the next act, because whatever new predicament Hawke finds himself in, you were not there to experience it. Moreover, Hawke occasionally meets people that he supposedly met during a timeskip, but you as a player have never met. This really wrenches you out of Hawke's shoes, as you realize that despite controlling Hawke's actions and choices for certain parts of his life, you are ultimately just a spectator.
The second plot device that I have trouble with is something that is common in RPGs. Basically, you have a main objective, but have to do a bunch of other stuff before you can achieve that objective. DA2's side quests are incredibly boring (more on this later), thus making this common RPG plot device much more obvious. After literally spending hours doing side quest after side quest that have no relation to the main plot whatsoever, it's easy to get sidetracked and forget what Hawke's main goal was in the first place.
Finally, conversations in DA2 are a step down from the ones in DAO. The fully written dialogue choices from DAO are done away with. Instead, DA2 uses a dialogue wheel similar to Mass Effect. What this means is that Hawke talks exclusively in one-liners, and that conversations are all short and to the point, presumably so they wouldn`t get in the way of the mind-numbingly boring action. Moreover, all conversation choices are marked with an emotion icon (heart, halo, you get the idea). While potentially useful, what these icons really do is making sure gamers don`t have to think about how to phrase a response. Instead, conversation quickly boils down to choosing the stance you want to take, like in the much better, but also quite rushed, Alpha Protocol. Conversations with random NPCs are gone too. Now, every conversation is with a quest-giver. This makes Kirkwall a horribly lifeless place, as everyone you talk to just wants you to help solve their problems. It also means that no one talks to you about Dragon Age lore in the game. Instead, all lore is obtained through the Codex, and not conversations. This means that people who hate reading on a screen like me aren't able to learn much about the lore of the DA universe. Then again, it wasn`t interesting in the first place, but still.
Dragon Age II is an incredibly messy game, which smothered any potential it had with bugs, missed opportunities, and general laziness. Kirkwall is a lifeless place, Ã¡ la the settlements in Borderlands, while dungeons are reused and reused and reused untill you can literally traverse them with your eyes closed. This, of course fits with the dumbing down of the other elements of DA2. The developers spoke of trying to capture the audience of the Call of Duty series, which is, in my eyes, a grave mistake; firstly because this`ll leave RPG-fans and more serious gamers in the cold, and secondly because COD-fans rather occupy themselves with things like Bulletstorm and sports games, outside of COD.
DA2 could have redeemed itself with other features, like the score, but fails with that too.
My final verdict;
REPLAY VALUE; 1.0/10.0
GENERAL FEEL; 1.0/10.0
This adds up to around a 1.5, but seeing as things like gameplay are much more important than the score, I have to give this game a 1.0. Bioware dropped the ball big time with this game, and I look forward to Mass Effect 3 with fear, anticipating a failure of a game, much like Dragon Age 2… Expand
Mar 14, 2011This review contains spoilers, click expand to view. The worst sequel i ever played. Perhaps developers planned this game for dumb heads? 3 variants of answers in dialogs, poor armor and weapons arsenal, stupid, oh sorry, idiotic combat system, absolutely predictable story and a lot of other "great" innovations...
Am i sleep or this guys really developed the greatest rpg games in past?
Also, about magazines score - Are U F Kidding? 9/10 - for what? O_o
2.0/10.0 - enough for this "masterpiece"… Expand
Mar 14, 2011A complete failure. Graphics look like a PS2 game. Gameplay is like God of War except not real time and boring as hell. I'd rather take an enema from a disgruntled lumberjack than play 5 minutes of this trash. If for some reason you decide to buy this game and feel the need to complain, you better not post anything negative on the BIOWARE FORUM or they will not only ban you from the forum, they'll block access to all of your EA games.… Expand
Mar 15, 2011If you liked and are expecting the same quality of game as Mass Effect or Dragon Age Origins this game is not for you. I wanted to like this game, but after 10 hours of game play I've had to put it down and doubt I'll be finishing it. I wish I could get my money back - my opinion of BioWare has been absolutely shattered by this. There's a few things that I found absolutely unexceptable:
1) Reuse of the same locations (one cave, one warehouse, one coastline) the entire game. All the maps feel like hallways with no sense of open exploration you expect in RPGs.
2) Item drops are just uninteresting and uninspired. Most things are just named belt, or ring, the graphics for items don't really change, and you can't really use much of what drops anyways. They actually have a "junk" category... why are you making me pick up junk in the first place?
3) Dialogue/relationships between characters is pretty shallow/contrived/immature.
4) Ending is abrupt - ends in 7 years... where's my decade they advertised?
5) Combat is horribly dull and uninspired. There's no strategy, you just fight wave after wave of enemies that spawn out of nowhere. 6) Many of the quests are just tedious and boring. This just feels like a very stale and poorly executed RPG with none of the innovation, twists, and intelligence I'd expect from a AAA title.
I'm not sure where the "professional" reviews are coming from but I feel like they can't have played the game for very long because it's just so obviously a subpar game.
Mar 15, 2011A serious disappointment. They removed everything RPG about this game. Actually I didn't mind the combat system, but the immersion was just gone completely. It felt like walking through a painting, I was not in a real game world. The complete lack of items and lack of variety among the few that there were was also annoying... so was the inability to equip your companions... so were the new dumbed-down character trees... so were the recycled dungeons... I could go on...
And the story was just stupid. Anders blows up the Chantry WHY? "HURF DURFF IT MUST END HERE!!!!" Not to mention the whole thing being rather predictable. The fact that so many DA2 fans cite the "complex and challenging story" as a factor in this game shows how f*cking stupid you have to be to like this. WHOAH **** THE OLD LADY WENT MAD HUH? AND IT WAS COS OF THAT IDOL? NOOO surely not!! Magic driving people insane? WHOAH better slow down there Bioware, you're breaking new ground here!!! Neither did the story hang together. There were lots of plotlines and events that seemed to be relevant but just happened and remained unexplored. More annoyingly, they ruined the character of Anders. Instead of being a bumbling moron making crap jokes, which meant you could laugh at him if not with him, he became a whiny wuss who kept hitting on you (I'm gay irl but seriously, get lost fgt).
This game is 60% an unfinished rush-job and 40% an attempt to commercialise RPGs. Evidently someone at EA failed to notice that cRPGs are ALREADY highly commercial. Hopefully this will flop and they'll learn their lesson.… Expand
Mar 15, 2011I play Rpg games on pc by 15 years. I have them all starting by Ultima 8 avatar...
This game is a pure disaster on each side you try to judge it.
Dialogues are bad, Combact is bad, Graphic is bad (I play at max resolution 2500*1600), History is bad, party is bad, Inventory is bad, statistics and talents are bad. Environment is bad. Difficulty is ridicolous (i am playing at most difficult level and believe me it is too easy...) Camera and pause are soo bad that even seems they not exists... It is quite impossible to make tattics with a so bad camera angle.
Really a disaster... Even Hack and slash games are better than this... Where is the Bioware of the past that releases true rpg games like Baldur's gate, Icewind Dale, Planescape Torment ???
I buy the signature edition and i wont my money back...… Expand
Mar 15, 2011Dragon Age 2 is a poor game and extremely disappointing. While some changes from DA:O were made to "improve" the game, the result is appalling and a joke. Some principles of what makes a good "RPG" are universal and can be assessed objectively, such as a unified overarching story that makes sense, varied combat and environments, and the ability to immerse yourself in the game. Unfortunately this is not possible in Dragon Age 2 for a number of reasons:
1. After completing the game, I struggled to recall what the main purpose of my journey was, or what I achieved. Honestly, what the hell was the point of Act 1??? I don't want to give away spoilers, but it was very difficult to enjoy a story that was put together in far too short a space of time and where there was no direction in character or plot development.
2. The re-use of the same environments was an insult to any gamer who spent their hard earned cash on this product. It is not asking too much to play a 30+ hour campaign without seeing the same environments ad nauseum. I believe I literally saw a total of 10 environments a dozen times each. If the designers couldn't get some more environments designed within the release date, then they need to push the release date back. Gamers expect more for their money, and rightly so. We are not stupid 12 year olds who cannot see the cust-cutting short cuts that have been taken.
3. Re-spawning enemies in battles. I mean honestly, is there anything else that could make it more difficult to immerse yourself in Kirkwall? You find a set of enemies, proceed to kill them, then randomly 20 more sprout from the skies. Is there an explanation? NO! It just happens and you deal with them. Sorry, but this is just extremely lazy programming and game design. You wanted to make the game challenging so you just add more baddies. Well, from a game design point of view this may have been the easiest option, but how many modern classic videogames employ such a draconian approach to game design? None. This was disgusting and a discgrace and I expected better for a supposedly AAA title.
4. The loss of real decision-making. It would be hard to describe this section in detail without spoilers, but it should be noted that although the game presents itself as giving you a "choice" in your story, the sad fact is that no matter what options you take in the story, there is little to no bearing on the final outcome.
5. The game feels "incomplete". While DA:O had it's own well contained story, and a lot of DLC and even a full expansion, the original product itself felt complete. The story made sense, had a beginning, middle and conclusion (as all stories with STRUCTURE have). This game does not have structure, and feels like a petty cash grab to throw in some more overpriced DLC. Honestly, I don't mind DLC, but the core product should be complete enough that it doesn't feel like I have to buy DLC to enjoy my experience. Give me a complete product and story for my money, not this farce. (I believe this may just be an approach that EA adopts, as I swear to god that the Sims 3 was also one of the world's most incomplete games)
6. The city of Kirkwall is a joke. Do you honestly think I didn't see how you made all the high buildings so that you didn't have to create a greater draw distance, or add textures or design to objects in the distance? Sorry, but there shouldn't be so many "high rise" buildings in a game set in an era that is similar to medieval europe. Where are all the other towns and cities? The forests? Nothing, just one bland city with too many buildings blocking any views.
7. Gameplay. So you said that the game can still be played tactically but you took out the tactical view and made enemies need a single button to be killed? Lazy, boring and stupid This was blatantly lazy from a design point of view, I'm sure you saved some money in your design on the game, but you have lost money on future purchases with this rubbish.
Granted there are some redeeming features such as improved graphics (in comparison to DA:O) and the new dialogue system show promise, however this is never fully realised as Hawk is rather bland and generic and hardly customisable, leaving little to the imagination. Therefore a 4/10 is a fair assessment. I would like 36 hours of my life back and 100 AUD.
EA/Bioware may have made a conscious business decision to expand their audience, but this business decision has backfired on them as they have lost a customer (and likely many more), and let me tell you, the COD ADD audience that this game is targeted at are largely uninterested in a fantasy RPG that takes way too long to complete considering there is so little content.
By the way, I understand this is my first and only review, but I feel so strongly about this game that I felt the opinion should be expressed. I am not a troll, just a very angry customer who has been ripped off.… Expand
Mar 15, 2011There could be a long list of things I could mention that are just wrong with this game. Lets just say if you like Dynasty Wars, console button mashing, over the top animations, lazy implementations of game themes and finally, you like your RPGs, well, not as RPGs but as arcade style games, then you will love this. If you like traditional RPGs, save your money as this is pure powder puff. Very disappointing. If you play it, remember to keep inserting $1 to continue...… Expand
Apr 12, 2011Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.