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Generally unfavorable reviews- based on 4169 Ratings

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  1. Mar 8, 2011
    I really enjoyed the new combat. Characterization is fantastic. I love the new dialogue system and improved character development.
    This game is a lot of fun.
  2. Mar 8, 2011
    Great game

    A lot don't like the changes but don't know how to move on. Definably a great RPG

    The story is great, the combat changes are awesome. I love it through and through
  3. Mar 29, 2011
    At first I was like... OMG what a trash game. Crappy combat system. Stupid camera etc etc etc. Just like most of the reviews here are. But I've forced myself to continue playing and after I while i realized that the game is not bad at all. You have the same funny character which made Origins what it was. You have the similar quests. A considerable amount of choices which affect many aspects of the game. Even the order of doing quest sometimes results in different dialogue options. The ability to import saves from the Origins and the minor effects (different quests and choices) somehow make you feel that there were a effort put in that game. I have found the game quite challenging at Nightmare difficulty if you think that the combat is like on a film just try that. The only think BIoware must do now is fix the camera, and make the dropping out of nowhere enemies disappear, put some more effort into the level design (after a while it get stupid to fight in the same cave/warehouse for 10 time) and the game will be as good as the original. Lets hope they will be able to do that with one good Ultimate edition and an expansion. Expand
  4. Mar 8, 2011
    Bioware did it again. Simply amazing, the gameplay the story the everything. The graphics on this game could give modded Crysis a run for its money. The people who are hating on the storytelling just don't get it. It's obviously too deep for them. And don't get me started on the characters accompanying Hawke. Merril is just soooo cute. I want to nom her head and giggle and squee every time I see her.

    Some people may dislike the changes but they just need to get past the fact that games evolve. No longer are we stuck with a silent protagonist with which we just choose lines of words to reply with. I mean who wants to read all those words? Certainly not I (but maybe some nerds Now we have a fully voice acted character that speaks with super realistic emotions expressed in each sentence.

    Which is great because the dialogue is amazingly deep. You can choose between the peace loving diplomatic guy, the angry lets fight now guy, and the sarcastic witty guy for like every single response you make! Certainly no other game matches Bioware in its depth in character choices.

    You can literally do anything.
  5. Mar 9, 2011
    This is the Dragon Age game to get into if you have never played Dragon Age Origins. I played through my 120 hour campaign of Dragon Age Origins/Awakenings and this game is a breath of fresh air and this is why. I didn't want Dragon Age 2 to be Dragon Age Origins 2. Here are the main gripes people have. 1. It's a console port. 2. The graphics are terrible. 3. The combat is overly simplified.
    4. The conversation wheel.

    1. There is no way around this. The market is what it is. Vote with your dollar, and know that other people are voting with theirs. If a developer needs to put the title out on multiple platforms, so be it. I'm not sure what they're talking about with this complaint. 2. The graphics are the best I've seen in a fantasy game in a long time. Especially with the day 1 Texture Pack you can download, and if you have a directx11 capable card. 3. Playing through DAO I know the combat was different. The combat in DAO always felt clunky to me. Strategic yes, but clunky. Almost like your characters were in slo-mo. Now, the combat is visceral and fast paced and does not lack the depth that most users have commented on.

    4. I LOVE the conversation wheel. I'm around 4 hours into it and I LOVE the fact that the game plays through like a movie similar to Mass Effect. After 130 hours or so of DAO I was pretty happy not to be reading a novel while I was playing my game. I should let you know that Bioware has been VERY communicative about relaying the information to their fans prior to release and there was a demo on PC. That said, there should be no reason why any fanboys of DAO would be dissapointed as they have had ample time to become educated before making a purchase. This of course would speak to the invalidity of many of these user reviews. If you knew what you were buying why did you buy it? I don't see any legitimacy to the claims the negative feedback users are putting out there. They simply don't like it, and they give it a bad review without playing it. There's no law against it, but I love this game and I wanted to put out my two cents.
  6. Mar 8, 2011
    Bioware. Where ports to the PC contain better graphics then the consoles. I own the original on both 360 and PC; by far PC has the best graphics. Although I do prefer the feel of a controller in my hands as opposed to a keyboard, I always felt the PC had the better deal. I really hope this ties me over until Mass Effect 3 comes out. Which kinda begs the question since both these title are out this year, creating a lull in their production; what is Bioware planning? Expand
  7. Mar 9, 2011
    Improved upon in almost every way. More immersive, better storytelling mechanics (especially the fact that relationships develop over a series of years) and combat is just downright more fun. If you think the graphics are worse than the original, you are lying to yourself. The combat is strategic as ever, just FASTER AND MORE FUN. The abilities all actually DO something, unlike DA:O where you spent points on things you would never use. And if you really have a problem with the dialog wheel, go play D&D in your basement. Interactive cinema is what its all about. Expand
  8. Mar 9, 2011
    Game is great, personally I prefer this feel to the combat. A lot more responsive and satisfying. Mainly posting this because of all the bad reviews, can't stop playing for too long ;).

    Hopefully this will be cleared soon, bunch of spam accounts posting identical reviews.
  9. Mar 9, 2011
    Dragon Age 2 is a great successor to the classic and a good candidate for a GOTY of 2011. Way better fighting system than bloaty and unintuitive Origins one make the gameplay so much more fun. Story is interesting and exciting, you grown really attached to the characters thorough the game. Voice acting on Hawke really puts life into him instead of being a marionette without feelings like in the first game. Overall must have for all RPG fans. Expand
  10. Mar 8, 2011
    The best RPG ever, you never played as fun and tactical party RPG combats, it's the biggest and most interesting town that you ever seen in RPG. There are many player choices with consequences on the story. The story is very well written and will make your eyes wet many times. Some companions are much more attaching than any companion of DAO.

    DA2 fixes many weakness of DAO, the fights are
    better balanced and more deep. DAO fights was ridiculously easy and now at Hard difficulty they are hard and at Nightmare it's a real challenge. In DAO the companions was sort of dead puppets once out of the camp. Now they are lively and really participate to the adventure, and even, your companions will influence the evolution of the story. In DAO you had only very few build per class, now in DA2 you have plenty more builds making you character building a lot more fun and deep. In one play through DA2 isn't as long than in DAO, because of the multiples alternatives coming from player choices and companions choose the replays are much more interesting and setup a longer play value with replays. Expand
  11. Mar 8, 2011
    Enjoying Dragon age 2 very much about 5 hrs in and is very entertaining has enough new stuff and enough old stuff (from DA1) to be enjoyable. There are a few thing I would of done differently but all in all a good solid game.
  12. Mar 9, 2011
    It`s not just a sequel. It`s more like a rebirth in fast-paced style.

    Great storytelling makes you feel like you are really there and care for the cast. The atmosphere is superb and Bioware again nails with voice acting.

    Some will not like some changes in combat, but works for me.

    Awesome game, a must buy for people who loves a great story.
  13. Mar 9, 2011
    Dragon Age II is a great story with lots of emotion. I love the characters and the graphic style. Combat is really good ... one of the best combat executions for an RPG. Best of all words ... I just love the game.
  14. Mar 8, 2011
    Don't listen to the haters this is an AMAZING game and well worth the $60 it cost me. Runs beautifully on my XFX Radeon 6870 with graphics on full 1920x1080. This is a game you'll either love or hate so try the demo first! Most fun I've had in an RPG for a long time, feels almost like 3D Baldur's Gate. Must buy if you like action oriented combat.
  15. Mar 9, 2011
    I had to write a review seeing all the haters out there. i am a few hours in and really enjoying it. I loooooooooved DAO, and so far i am enjoying DAII as much. Yes the small inventory can be a pain at times, and spending so much time in Kirkwall could get a bit repetitive if the story and the action was not constantly driving you forward. But overall it is a great RPG that will be engrossing for event the hardest cynics. Expand
  16. Mar 9, 2011
    This review isn't a complete one; I just want to inform potential buyers out there that DA2 isn't the train wreck most of the reviews make it seem. --First, the combat. It's not hack and slash! I have no idea where people are getting this from. Sure, it's easy on Normal, but so was BGII, NWN, NWN2, ME, ME2, DA:O.... get my point? They put hard and nightmare modes for sods like us that don't want to run through the game feeling like we're gods. On hard it is IMPOSSIBLE to make it through tough fights without tactics and micromanagement. Enough said.
    --Second, the story(telling). Look, we've heard it all before. Guy grows up saves the world/city/girl. If you're going to slam an RPG's story, you don't want to be playing RPGs. Now, the storytelling in DA2 is a different matter. I for one love the, oh, 12 or so different choices available as responses, throughout a conversation. It really opens up the dialoge and the way the story unfolds. I've tried a bunch of differnt options out, and while sometimes it's tough to mix and match, you definitely get variety. Plus, it's nice to hear a few sentences spout from Hawke's mouth when you click a one line option, especially when you're asking questions.
    ---Three, screw the graphics. Who cares, really. I've got DA2 running fine on my Dell XPS on the "low" settings, and it's not making me puke. That's good enough for me. Remeber the original Deus Ex? Those graphics blow, but the gameplay, story and lore still make it incredible today. ---Fourth, the character development is a lot better than Origins. I mean A LOT BETTER. Branching paths, requirements, difficult choices, tougher requirements, meaningful decisions. Bioware, keep this model! Use if for every game you have coming. I mean it! It's a nice balance between old school and modern role playing models. ---Fifth, everyone's complaining about the DLC. Yeah, I agree, Bioware has sold their soul. But it's not wrecking the game, and a huge chunk of it is free, so it's more like they're in purgatory. Don't boycott the game over it, but definitely write the developer. ---Sixth, I'd say currently the game's actually a solid 9, not a 10. I just wanted to get posted at the top. :~) Thanks for reading! Go rock the world!
  17. Mar 9, 2011
    Great game and really enjoying it. The combat is much improved from the last game, despite others insistence, the tactics system is still alive and well, especially in nightmare mode. The ability to center around a living person in the city of Kirkwall and follow them through years in the game is an awesome step and one that my friends and I really have enjoyed so far. Do yourself a favor, get the game, play through it just once. You don't be disappointed and then you can take it back if you want. Expand
  18. Mar 9, 2011
    One of the most anticipated games for a reason! Was able to play as the Mage in the Demo and the Rogue for the past 20 hours! As an RPG fan, this game really sucks you in with its in depth story by making you feel like you are really part this world that BioWare created for you. I look forward to spending many more hours on this.
  19. Mar 9, 2011
    Everyone needs to chill out and put things into perspective. I mean honestly, I enjoyed it more than the first one. Everyone is only really trashing this game because Bioware changed the formula from the first one.
  20. Mar 9, 2011
    Dragon Age II is an awesome game hands down. On most of the major points it is a really fun and engaging game. The combat is much better this time around, allowing you to feel more involved. This is especially true for Warrior's and Rogue's who benefit most from the combat changes. Hard to believe mage is even more awesome.

    The game really has not changed dramatically from its core
    Origins roots. Overall it provides all the great aspects you expect from a Bioware game. Some of the only noticeable negatives I have found are the reuse of dungeon layouts. This was relatively disappointing since the game is centered around one area and adds to the feeling of repetition. This is where the time constraints are very obvious.

    To finish up this short review I'd like to comment on the graphics. They look great, even at the medium settings. The art style might not be to everyone's taste ( on a related note kill animations are not as satisfying) but everything from my point of view looked very nice.

    Solid game, can't go wrong, that is if you are not a jaded Origins fan.
  21. Mar 24, 2011
    Mass Effect 2 meats Dragon Age: Origins. More action, devastating spells with visually striking effects. This game will make your $300 video card investment shine.
  22. Mar 10, 2011
    Faster combat. Decisions that could bite your ass in the long run. Top notch voice acting. Just like what Bioware did in the Mass Effect franchise, they improved every aspect of the game. People afraid of innovations should go live in a cave or fully embrace what Bioware did with this franchise. Dragon Age II is an instant classic.
  23. Mar 9, 2011
    I really liked this game because it has dragons and dragons make me happy when i play my games, in the game there is a dragon that has become old and you have to make sure it dies peacefully (which explains the name of the game, ofc) after you make sure the elderly dragon is in piece you get to have sex with a womin who gves you more powers if your a mage but if your a warriro she has sex with you instead of the other way rond. i gave it 10 out of 10 because whenever i see the intro i smile. it also has a nice menu and gr8 textures Expand
  24. Mar 11, 2011
    I'd love to give this game the score I think it deserves, which is a solid 9.0, but the plethora of 1 and 0 reviews force me to at least normalize the score by making mine a 10. Dragon Age II is by no means the sequel to Dragon Age: Origins. This is what so many of you have missed. The flashier combat, voiced protagonist, and lack of the ability to choose your race are not BioWare attacking fans of Baldurs Gate-style RPGs. They are design decisions intended to create a new entry in the series. Hawke's story is not intended to be the player's story like the Warden's was. It is like Mass Effect, more of a Player-guided protagonist who is separate from the player. The combat, while fairly ridiculous on the higher levels, what with all the corpses exploding, is intended to change what was taken as a flaw in the previous game, the glacial combat. At no point in my several playthroughs of Origins did I feel any of my characters were actually any good at fighting. The tank would just sort of stand there and wave his sword while the ranged companions would stand off to the side, firing hordes of arrows into enemies who would simply keep walking around like pincushions. I understand that this system, with its highly tactical combat, evokes nostalgia in many PC gamers, but in this day and age, I feel that is rather outdated. I applaud their direction as far as making swords and arrows feel as though they are actually doing something to enemies. As far as graphics go, this game is a lot better than Origins. It's no Crysis 2, but the ones calling out DAII for its graphics while clinging to DA:O as a great game should look closer. There was a marked improvement between the two games. As for the story, I will not spoil anything, except to say that this game is very dark. BioWare has tried to create a dark fantasy in the Dragon Age series, and the previous game has very little in the way of dark. If you chose the right options, everything turned out all right in the end. In this game, no matter how hard you try, you never really get the classic heroic conclusion. I applaud BioWare for actually making this happen. Many games have claimed to create choices surrounded by muddy waters, but they generally do not succeed as far as one option always producing a result that is generally perceived as good. You find none of that in Dragon Age II. It makes the game that much more depressing and that much more REAL. I feel sorry for the folks at BioWare who have to sift through all these negative reviews calling for them to make another Dragon Age: Origins, because despite the massive amounts of them, chances are it's a small minority of angry ex-fans, while the people who actually like the game are still busy finishing it. In summation, a great game, much better than many I have played this year, and definitely worth my $60. Expand
  25. Mar 11, 2011
    I'm beginning to wonder if these people actually played the game past either the demo or the first 10 minutes.

    The combat in Dragon Age 1 was basically this: Right click, watch your character (literally) walk over, and start swinging their sword like they're about to fall asleep, and then you win. If you slow down the combat in 2, it's the same thing, but god forbid people actually think
    for more than 5 minutes.

    Graphics: I can't play the game on Highest Dx11 without my FPS dropping to 3 and textures spazzing out. So this is the only valid complaint I can see.

    As far as the difficulty complaints go: I've had to turn down the difficulty during some parts. Some boss fights are just ridiculous. There's nothing "dumbed down" at all. As I said, combat merely happens faster and abilities actually have visible effects.

    Conversations being simplified? This one is just stupid. "I don't have to THINK about what I say now!". I never did in the original and I somehow managed to get everyone to love me (usually just pressing the first option). Take away the wheel that gives you a graphical representation of what you're about to say and it's the same thing as Origins

    Either way, it seems most negative reviews focus on nothing and just say "GG BIOWARE YOU KILLED THE RPG MARKET!" without actually specifying why they hate it (which is pretty much Metacritic in a nutshell). To quote the most popular negative review on here: "Unless you're on hard mode, there is nothing to discuss as far as combat goes". It was the same in Origins. Play on Easy or Normal and you could 'lol' your way to victory. From the same review I quoted earlier "after a mere few hours with it I honestly have no drive to play it any more. That didn't happen until Orzammar with DA:O.". I don't know how people can praise the original, yet chastise the sequel when they openly admit they never finished either. 29 hours in and I'm still having a blast (albeit multiple rerolls because lol@me).
  26. Mar 9, 2011
    Honestly, Dragon Age 2 is a significant improvement over Origins. Faster combat animations have been implemented while keeping the system largely the same
    The graphics look better both technically and artistically, and there are no more ugly brown environments
    -Player character is actually voiced this time, so no more silent awkward animations while talking
    -RPG interfaces have been
    redesigned to be more balanced and easier to access and manage
    The story is told in a unique way, and really draws you in
    And the companions are far more diversified rather than just stereotypical princes, dwarves, witches, etc.

    Everything is improved aside from the fact that the game largely takes place in the city and the Elves facial design look somewhat weird. I don't understand why some people hate the game for the small changes that took place. Just give the game a try and soon you'll be caught up in its universe.
  27. Mar 10, 2011
    DA2 fixes a lot of annoyances in DA:O, but seems a bit unfocused. The talk about the game being dumbed down is mind-boggling to say the least. I have been playing DA2 on hard difficulty and random bandits and mean templars are feeding me my own shield while in DA:O I rarely died or had any difficulties. You can make some good skill and ability combos and positioning of your team is the key to victory.

    It takes more time to get to know the new companions, but they're all interesting and will make you interested in them. For the first time it has been difficult for me to choose which companions I want to bring with me, I never had such problem in ME games or DA:O. Also the other NPCs in the world seem to have real personalities, but you don't usually get to know them too well.

    Choices matter more than in DA:O and you have more options even in regular conversations. The way you talk to people defines your personality in the later game and you can even choose to let your companions to do the talking for you in some situations. Quests are plentiful, but the side quests can too easily distract you from the main story, just because there is a crap load of them. That can also be a good thing for you, but it is a matter of opinion.

    I will be updating this review as I get further into the game and get to know the story more, but so far it has convinced me of that the average joe flaming the game either had some very unrealistic expectations or haven't played the finished game.
  28. Mar 10, 2011
    Listen to the people who played the game for than a little bit. It is clear that some people have an agenda to smear this game. I will point out the good and the bad in bullets. GOOD: * (Less Talking)- The thing that bugged me most was the British accents which seemed to not shut up. Almost exactly the same as Mass Effect also the main character speaks as apposed to standing there standing every one his thoughts via brainwave. *(Combat) - Its faster and more appealing that before. *(The world) - The world is much better detailed and fleshed out than in origins. All the environments look great.
    BAD * (No variation with races) - the thing I liked most of Origins was that you can build your character even with race. Now you just start off with a human and that's that. Not a Huge Issue but one that people may find irritating. *(Not tactical cam) - If you played on PC you would know that the camera can be zoomed really far back like in Balder's Gate where you can tactically plain your attacks. Not in this game. However due to the games ability to be modded not a big issue because chances are people are making that kind of mod as I am typing. (( All and all a game defiantly worth checking out. Lucky for you there are demos on all systems and PC)
  29. Mar 10, 2011
    An excellent role-playing game, and a logical and direct evolution of the previous game, more action-focused and more polished, although its action focus won't please everyone. (c)
  30. Mar 10, 2011
    Play the game before you come to the internet to complain about it people. I played both Origins and I just beat this game and I love it just as much. Give the changes a chance before you condemn them for being "dumbed down."
  31. Mar 11, 2011
    ok, so here's a reasonable review. aka not a zero, or a 10. Dragon Age:Origins came out so recently that everyone, including myself, is comparing the two games. This is not unexpected, see Mass Effect 1 and 2. When compared to DA:O, this game gets a 6. That is, I wanted to play DA:O 2.0 and was let down. While this will hurt sales, the game itself is a solid 8.5. THE GOOD: Your character has a remarkably unique adventure, enhanced by the ability for you to choose. I felt like a **** boss when I was champion of my little town. Voice acting was fun and it kept me engaged, when the story was interesting. The gameplay was smooth and easy to control (and is THE ONLY reason i was able to beat that red dude in a 1v1. HOLY CRAP my build was not meant for that matchup, lol). The supporting cast had goals, past issues, and uncompromising habits. I reached level 20 as i was completing the story. We meet characters from DA:O. The world map interface is pimp and easy for quests. They made items easier to manage. Scenery graphics(water reflection), special effects (spells), character heads/mouths are great. I had no bugs the entire playthrough. Abilities are so varied it's awesome. Also, i had fun playing. It was FUN.

    THE BAD: Your particular role is not very important or driven. You are not special and you don't really have a goal(DA:O STOP THE BLIGHT NOW GOGOGOGO! Mass Effect 1: STOP THE EVIL SPECTRE OH **** END OF GALAXY SAVE GALAXY GOGOOGO!) This can cause the perception that the story is 'flat', and if the story is 'flat' the characters in that story seem 'flat'. Think, the Earth is 'flat'. One consequence was that it never SEEMED like there was a main quest line. So all of the quests felt like different ways to get xp. The story fell apart several times for me when i was able to predict it. FIRST MINUTES OF THE GAME: Oh, I have a sister and a mom with me... and it's bioware so they like to kill off characters, yea my sister's dead, and maybe my mom. (i think i could have made it so my sister didn't die, but i didnt care after i saw where it was going, sorry sis). You will never in your life have enough money for all the cool **** some vendors sell. Example, one ring was 100 gold, and i had 50 just before final missions. so if i had wanted , say, 15 of those 100 gold items to deck out my crew... yea gl with that. Protip: just play the game and before the final missions use a money cheat and buy the cool stuff. The world kind of feels the same as DA:O, with 'instanced' parts of towns and forests. But that's bad because it feels small. Like, compared to oblivion,GTA, or whatever with square miles of **** These levels really seem repetitive after a while. Character clothing/gear is still visually not up to par with what it could be. aka when you take an image and stretch it over some polygons. The final boss (for me) was a character I met more than 1/2 way thru the game. I mean, yea she's evil, but... i mean... ok i'll just kill her. im just **** because in DRAGON age 2 you dont win by killing a DRAGON. COMMENTS: The story is presented, it seems, for the exclusive purpose of making DLC's more viable. The end of the story is 'current day'. This is a cool way to tell a story, but i know what they're up to. Even the world map is just READY for another button that says "New Town 1" Also I had sex with almost every character in the game, so that was fun.
  32. Mar 11, 2011
    For me; This game it's so beautyful but not private to many bugs. Also the city present in this game give us an important emotional investigates players; It's so a very big game with differents protagonists with them unique characters. The Graph's game is an concentrate of all moderns technology in video game. Bio-Ware it's alway faithful of him.
  33. Mar 11, 2011
    BioWare has done it again with their most fantastic title to date! Everything from the character interaction to the graphics have been fleshed out making Dragon Age IIâ
  34. Mar 11, 2011
    PC Version - Graphics are stupendous on a newer system... GTX 400 series or above should be good. 200 series is probably good too. The game is definitely not like DA:O... but I'm not disappointed. Obviously there are going to be a LOT of heartbroken people out there that were really looking forward to a return to the old style of RPGs a-la Baldur's Gate and maybe even Neverwinter Nights... Dragon Age II is not going to be that. I enjoyed Dragon Age: Origins but I did have to struggle through it to finish before DA2 released... I enjoyed Mass Effect, but I also found myself pushing through to finish just before ME2 came out.

    With Dragon Age 2, I am having an absolute blast. I find it a very enjoyable experience, and I really like each of the characters Hawke works with. They make me laugh, cuss, and even surprise me with some of their remarks and conversations. Unlike with DA:O, I will be playing through this game at least one more time. I do not feel forced to push through playing this game... and I recall that I had a very similar experience with Mass Effect 2. Very enjoyable game, the characters are fun, and I do not believe there is a problem with the combat/mechanics. Now... This is not Dragon Age: Origins, but that does not mean this is a bad game. I tell people who ask about Dragon Age the same thing I say about Mass Effect... Play the second one first, then move on to the first one. For the majority of people new to the series/genre, ME2 and DA2 are much easier to learn and enjoy. Was I hoping that DA2 would become the next Baldurs Gate 2? Yeah... a little... But I'm not letting those hurt feelings get in the way of what is a good experience. Dragon Age 2 stands well in it's own regard even if it didn't meet the expectations of many fans of DA:O. You can probably blame EA's influence if you like... but I do believe Dragon Age 2 is worth the money.

    I've put the difficulty on hard, and find myself completing all available side quests, backtracking to collect chests/materials/loot, and talking to every party member/NPC as much as possible. I did all this in DA:O, but everything feels much faster and lively in DA2. Sure I noticed the caves/dungeons/warehouses were copied/pasted... but the story and character interactions are in place to pull your attention off it. I'm happy I no longer have to mess with EVERY single armor slot on every party member. That was tedious to me... at best. There are plenty of bad things if you look for them, but I find there are more than enough good things about this game to make it worthwhile. Anyone who can't see them is really just upset the game isn't what THEY believe it should be. I saw a review that was rated 6.5/10 that hit on a good many true points about the flaws. A 6.5 is the absolute lowest I would believe this game should have, based on flaws alone... But I believe the game is easily a 7-8.5. I'm giving it a 10 because I am getting my money's worth, and am very happy with what I am playing.

    Now... I want Bioware to update the Toolset so we can make use of mods/addons.
  35. Mar 11, 2011
    Great Game 10/10, better than DAO, which was a 9/10 imo. Love the story and the flow of combat. On nightmare mode it is an extremely challenging tactical game. I have played nearly all of the CRPG's since the PC D&D games from late 80s and early 90s (secret of the silver blades...etc) up to now I never thought action and RPG could actually exist in the same game. A great setup for future games from Bioware. This game is NOT suppose to be a DAO sequel, it is an experiment in using interactive frame narratives with RPG elements. I love forward thinking, everything evolves. GREAT GAME! Expand
  36. Mar 11, 2011
    This game feels a lot like Baldur's Gate 2 to me. That being said, it's very good. I feel completely immersed, the combat is EXCITING! (unlike the first), and the characters memorable and funny.

    Truly loving it, the only thing negative I can say is that it does feel a little "rushed". Still, worth the money. A lot of the negative reviews are simply because it is hard to compete with a
    groundbreaking original. Sequels always have it harder. I played the original right before this one came out and it's still very fresh in my head. Comparing the two is easy for me, Da2 wins. Expand
  37. Mar 11, 2011
    This is one of the best RPG in the world. Unlike the first part of the game is 10 hours and she's fun and interesting. I do not understand people who put her 0 and 1. You even played in it?? Why spoil a game rating? Do nothing else or what?
  38. Mar 11, 2011
    Liked: Random armor generator, and shopkeepers regularly replenishing. Appearance of fully upgraded sets and armor as well as companions. (Anders and Merrill looked amazing)

    Disliked: Difficult to put together a full set of gear, say for example, a full suit of elven armor nearly took me to the end of act 2 just to get something piecemeal that looked halfway decent. Failed to put my
    second act set together when I didn't pick a fight in the Hanged Man for the rogue chest piece. Need more sexy outfits, yes.

    Liked: Companion interaction.

    Disliked: Need to buy most of the 'gifts' to get said interaction, should have been acquired randomly like the other half of the influencing equipment.

    Liked: Overall storyline, plot progression. Ending left me wanting for more from the series.

    Disliked: Once it's over, it's over, no epilogue, no closure. You just have this vague sense that the story will continue in DLC and new expansions.

    Liked: Combat. Great, wonderful, bloody. PC version excelled in this category. Storyline, and plot had this growing 'sense' of chaos slowly consuming the entire world. Companion quests, events, dialog, and romance.

    Bugged comments: Some minor glitches, but the flow of the game and lag was low. Found a random bandit type leader on the beach non hostile close to the entrance, and never did find that kidnapped girl in act 3 on the same beach(related?)

    Final Conclusion: The end was epic, I got the girl, and killed both individuals I wanted to kill off. I managed to keep my party together, except Sebastian also which was impressive. Overall I had fun, and it's an excellent legacy to the original Origins.

    Oh the musical score... best part, without question it totally painted the scene and adding to the suspense and emotion of the game.
  39. Mar 13, 2011
    This review contains spoilers, click expand to view. I didn't play DA:O for almost a year, then DA2 is out and i was overjoy to test it out. The short guy and the girl seeker looked promising, then bang the first DA fail, only human to choose (even if u font play the others, it was part of the lore and to play in DA:O)

    Has many said combat is less tactical and that, well i prefer this new method and mage and rogue looks very well designed while in combat and u can still make ur own tactic if ya want (but actualy u don't, just pick tank, healer , damager and it goes how ya want)

    Grapics, man.. its better aright ,but when i was mid act II of the game i got bored of the same city quests, lets face it, combat is nice, graphics is better, but its boring looking to the same place.

    After this i got the mood to go grab my DA:O and start a new game to see the dif better, and i did forget how was and is far better than his sequel.

    Graphics is almost the same, and u can get a good overview when in combat (but still i prefer the fast paced that DA:2 offers). But.. when u became a grey warden and the battle of ostagar begins.. thats the real Dragon Age, thats the real feeling that i loved playing this game.

    And yes, Alistair and morgan moments while ur walking, its epic.

    To conclude my first and only post, DA:O gives much more to the player than its sequel, and u are always on the move from city to city, wild to villages, while DA2 ur stuck in a boring city, even with the nice visual combat system that DA2 offers, origins its in other league of rpgish.

  40. Mar 24, 2011
    I have no idea why people hat this game so much. '4'? '1'? I can only assume that's in comparison to other Bioware Games, and not RPGs in general. I've played a lot of RPGs, and to me Baldur's Gate is the king. This game is NOT Baldur's Gate. That's fine. I don't mind trying different games.

    This RPG is a surprisingly refreshing breath of air. It's certainly more playable than
    Origins, which I quit half-way through. Frankly, I'm kind of over most of the 'meta' games that are RPG tropes - equipment, elaborate tech trees, etc.

    What Dragon Age 2 DOES do, is gets what I like about RPGs - Character building, interaction between characters, and a sense that quests matter - to someone, at least. I LIKE the conversation wheel. Puzzling out what each sentence means in the traditional conversation tree is another un-fun metagame, and it breaks the flow of a fully voiced game. Dragon Age 2 is a lot like watching a movie, and THAT'S A GOOD THING. That means to me it's engrossing, while still allowing you to effect the world. The only thing that draws me in more than movies is Books, and saying that a game plays like a movie is a rather large compliment in my books.

    I'm not sure why people would say this story is worse than the previous game. The last one (dragon age: Origins) was so cliched, I expected Origins to have a huge surprise ending... but it didn't. This one, I'm actually drawn to the characters, and the plot keeps me guessing. Aveline's plot line is hilarious, and VERY different. I love how the different characters chatter with each other so often, a refreshing return from games of yore.

    As for combat, it's fast, and visceral - Very enjoyable, compared to the snooze-fest that was Origins. Hard does not equal fun, nor strategically interesting. I'm done with RPGs that claim to be strategic. If it doesn't say 'strategy' on the box, I don't trust it to deliver on mind-bending fights. Just give me fun, which Dragon Age 2 is, and I'll get my strat dose elsewhere.

    There are a few places that it falls short - Re-used environments, equipment not feeling epic, and a lack of visual flare, but it doesn't stop all the other things I enjoy from making it the best RPG I've played in a long time.

    If you're looking for 'traditional' crpgs, as in, Baldur's Gate 3, look elsewhere. But if the idea of a fun, fast-paced, character-driven game that plays like a movie appeals to you - This game delivers.
  41. Apr 19, 2011
    After playing for 40h (yes it does take that long), I can say that this game is amazing. Almost all of the flaws have been taken out from Origins, the combat is much more fun, the leveling system is better, the animations are far superior, and most importantly of all, the story is good. I completely disagree with the negative reviews, and suspect that a fair few are simply trolls.
  42. Mar 13, 2011
    This is one of best games of the years. Don't believe any of the bad reviews. They are shills for other gaming companies. EA is one of the finest game makers in the business and Dragon Age II exceeds all expectations and will be the number 1 RPG for years go to come.
  43. Mar 12, 2011
    I can't even be bothered to give a full review and for all those TL:DR people out there, then I can honestly say 'first time disappointed with Bioware". Whatever jack ass tainted this IP should be sent to work in the salt mines.
  44. Mar 26, 2011
    Dragon age 2 is one of the best games so far this year, it has a great story, great characters and an improvement combat system however it does have some issues like recycling levels far too often.
    The Skills system has seen a vast improvement with more skills to choose from and each allies has a unique skillset
  45. Mar 15, 2011
    Too bad a great game like this got hit by a raid. It's not worth a ten, probably no game is, but it's a marked improvement from the first game on several levels and thus is worth way more than a 4; probably an 8. This is Bioware's darkest, most tragic, most grey-morality story ever, it's fun to play, and the characters are better than the ones in Origins; more nuanced, more realistic. The game system is better balanced and more fun. The only major negative is that the minor quest locations are sometimes very similar, and you revisit locations, but for the rest of it, it's great. If you're an RPG old-school purist who demands that the main character NOT be voiced or make facial expressions, then you will not like this game, but most other RPG fans will. Expand
  46. Mar 10, 2011
    I have been playing PC RPGs since Ultima 7, so I kind of miss the isometric view.

    But that is about all I miss. Love the new combat (yes, you still need tactics to succeed on hard, and there are still a lot of stats to manage). Love the way the story unfolds so far. Love the friend/rivalry system. Love most of the characters. Love the new inventory system. I will say that the "tone"
    dialog system is slightly limiting. I think there should have been a fourth tone option that was neutral without trying to be funny. I can see why some people might be disappointed... this is NOT the same as DA:O. It took me 4-5 hours of playing around in this system to overcome my dissonance and really get into it. But now that I'm into it, this is the most fun I've had with a video game in at least year. Bravo, Bioware! Expand
  47. anx
    Mar 10, 2011
    I like the game. I like the way they've changed the battle. And, surprisingly, the conversation wheel from ME works just fine. To my mind it was worth waiting for.
  48. Mar 10, 2011
    I am a fan of the RPG genre and played the original, albeit lightly, the improvments over the first are noticable. The Stories frequent options for pathway choice is great and the option to take more playable characters that fit the expanding story succseed where the originals story based around none playable characters. I think the combat is tons of fun and works very well all around. There is the issue of SO MUCH day one DLC, 2 expansion missions, and a checklist of downloads some free, some only for buyers of other EA games. All in all that doesn't change that fact the combat is the core and done exceedingly well! Collapse
  49. Mar 10, 2011
    People you are not right dragon age 2 is a very good game and an excellent continuing of first part. I agree that this game is a bit different and not like the Dragon Age but you must know that Bioware is doing all the best to give pleasure to players and I think we should accept Dragon Age 2 how it is.
  50. Mar 10, 2011
    While other loudly shout that the game is failed, i'd say that i loved this game all the way.
    Some advice for those who are angry about a product - try to judge the game as it is, without a single comparison with DAO, and you will probably like this game, in the same way as i liked that.
  51. Mar 11, 2011
    It's a good thing that Metascore's are based on reputable publishers and not the biased opinion of a "betrayed" fanboy. There was nothing Bioware could do against the inevitable fate of a sequel to one of the greatest RPG's that ever graced humans. If you ask me, however, DA2 comes very close to sharing the glory. I've seen not hide nor hair of the issues reviewers are experiencing; quite the contrary in fact. For people who found the combat of DA:O to be sluggish and repetitive, DA2 is a welcome Saint. The quick-paced hack-n-slash style brawling kept my interest rather than turn me away from boredom. Granted the difficulty level has been turned down a few notches, I play RPG's for the experience and story, not to constantly have to reload my saves, which I was doing often even on Normal in DA:O. And to say that strategy is no longer needed is ridiculous. I found myself constantly pausing the game to issue commands to my party members.

    The graphics are not comparable to 2003. I don't understand how someone can even utter such a thought. The graphics are, in fact, refined in a manner that is completely reflecting of the story arc. DA:O had a serious, mature art style that utilized grey's and blues to set a mood. You were not a hero as much as you were a hope. DA2 moved away from that because the message is different. The art style utilizes more extreme blacks and reds and reminds me of scenes from Sin City. You are a champion, let your power be known!

    The equipment system is a very welcome change to me. In DA:O you had to be constantly on the look-out for upgrades for your plethora of partners. In this game your party members have "companion armor", which negates the need , or rather doesn't allow, for the equipping of head, chest, hand, and feet armor. Only Hawke can be equipped. This allows you to focus all the best equipment on him, who is your MAIN CHARACTER, rather than worrying about the NPC who usually die anyways.

    And then there's the story. I've been seeing reviews that say shallow, horrible script, no content, blah blah. Even in DA:O I wasn't physically forced to pace my room, hand on chin, staring at the floor, then the ceiling, to think about the ups and downs of saving an Elf or killing him. RPG's are meant to hurl you into a story, make you apart of the action, and DA2 does that with FLYING colors. I can choose to be cheeky, serious, kind, lovable, flirtatious, dominant, deciding, passive, or just plain rude to anyone I decide.

    This game is not only a step, but leaps and bounds separate from it's predecessor, and that's not a bad thing. To compare the games would be like comparing sandals with running shoes. Both are useful in certain situations, but trying to play beach volley ball in Nike's will cause lots of frustration. You have to see DA2 as a game rather than a sequel. It doesn't live up to DA:O standards because it creates it's own. I fully believe this game is an underrated masterpiece waiting to explode.
  52. Mar 11, 2011
    This game is good all those negative reviews are just bunch of trolls. If you feel that this game is a mindless hack and slash game try it in hard or nightmare mode, the only down side is that your companions has less option in customizing there items.
  53. Mar 11, 2011
    I put 10 because it is really excellent game! The tree of skills became more, tactics is more clear and the drawing has not disappointed! A lot of new and it is good!
  54. Mar 11, 2011
    There's a lot of butthurt about Dragon Age 2. Lot of nerds wanting to crunch stats, spank and tank and grind for gear. It's not that sort of RPG and, like Mass Effect 2, it is all the better for it. It's a story, one that you have a huge part to play in telling, rather than just watching it unfold, you make choices and pick sides and shape the world. Meantime you stab up a bunch of people and get frisky with a pirate wench, among others. It's not perfect, the combat animations don't fit the tone of the game too well for example, but beyond that it's a masterpiece, far superior to the original. Expand
  55. Mar 13, 2011
    User- Score of 4.0? I am completely stunned by this. It's waaay down there where you would normally find titles coming out of..... Eastern Europe or Kenya? And let me make one thing clear: It cannot possibly be justified. Dragon Age 2 is a major step up from the original in terms of intriguing story-telling, gameplay and character affection. Doing all the side-quests, there is at least 30 hours of your time and I can guarantee that if you play on anything above normal difficulty; it will require more than simple hack'n slash as some of the 795 negative reviews have suggested. Yes, at times the combat goes on automatic mode and it may occasionally feel as if you were simply watching a movie but use that opportunity to catch your breath. You will need to do so because the story is as involving as ever and so increasingly fast-paced that at times it will almost surely take your breath away. DA2 clearly has adapted some of the better aspects from ME2 where, although slightly more limited, the conversation-wheel has been greatly simplified and 10x more perceivable. Other players have complained that a beautifully voice-acted main-character is to blame for shallow and uninteresting conversations but I personally feel this helps you retain a closer relationship with the character of Hawke and his ties with his mother, sister and Varric the always witty, Dwarven, companion with the mystical, personified, crossbow Bianca. While some compromises have been made, not only regarding voice-acting but also in combat and the selection of spells and abilities to reach a broader audience, the Wizards hat is still firmly on your head and at the time you finish the game you will have been through the entire emotional band and you will feel anxious whether or not you have taken the right choices all along. All in all I feel that DA2 is an excellent rpg which has evolved from the sort of unpolished, rough around the edges, nature of Origins to be a near perfect action oriented drama which certainly pleased me plenty. I may not be the most hardcore rpg fan but if I were to have a say I would argue that DA2 is better than, not only the previous installments, but also triumphs Mass Effect. So far, this is my GOTY 2011. If you are looking for a new Baldur's gate; look elsewhere. Expand
  56. Mar 13, 2011
    Why are people complaining about the combat? The combat was the WORST thing about DA:O. I had a good 70 hours with Dragon Age 2. Great characters and fantastic story. I loved Kirkwall as well. I have no complaints about this game.
  57. Mar 15, 2011
    First things first: this is NOT a direct sequel to Dragon Age: Origins (DA:O). It's a sequel to Dragon Age, as in the World of Dragon Age (the term "Dragon Age" though, ultimately comes from the Chantry calendar: it is the present Age the world is in and succeeded to the Blessed Age thirty years before the events of DA:O). It is a sequel in time and geography only. You do not play the same character as in DA:O, but you come from the same region of the world, as a way to tie the two games closely and to better show the consequences of the Blight on the neighboring regions that have not been directly affected as was Ferelden. So you start the game playing Hawke, fleeing the blight that has overtaken your native city of Lothering, and you're trying to reach Kirkwall, a free city over the Waking Sea. Dragon Age 2 is the story of that guy (or gal), and that guy only, as he rises up to become the Champion of Kirkwall. In this game, there is only one origin.
    That said, Dragon Age 2 is fricken awesome. Many say it was consolized. It was not, at least not any more than DA:O was already. At worst, you could say it was MMORPG'd. Instead of you waiting hours and hours for the game to roll dices to see if you hit your enemy or not, now you just hit him, most of the time. So combat feels faster, and using your abilities feels more rewarding. The new combo system also works much better than the failed spell interactions of DA:O. It forces you to actually use your party as a team, with rogues and warriors finishing off targets softened up by your mages and vice versa. Each class can put enemies in a special combo-able state that only the two other classes can take advantage of, resulting in more tactics and deeper skill tree planning. The skill trees were redone from scratch, allowing for a more organic development than the linear "trees" from DA:O. Specializations are still here, one at level 7 and one at level 14, giving your Hawke access to two more skill trees out of three, while your companions each have a unique personal skill tree in addition to their class', with one skill activated based on whether you become friends (or rivals) with them. Some feel the fact that you can't change your companions' armor is bad, but really it's much better this way. You can still change their weapons and trinkets (belt, rings, amulet) and you can upgrade their armor throughout the story, even up to allowing you to put (removable) runes in them. This way they keep their unique look and feel, befitting their stations and way of life.
    The companions themselves are much better than in DA:O, too. The game taking place over a 10 year period in the same city, your character knows a lot of people. But only those that cross your path a lot and stay by your side all this time are your companions. And as in Mass Effect 2, companions can die. In the demo, you could see that one of your two younger siblings dies, based on which class your Hawke is. Depending on your choices, others can die too over the course of the game. Romances are also possible, of course, although not with your sibling (that would have been awesome, in a sense). From a Fereldian refugee becoming the city's captain of the guards, to a former prince of Starkhaven (another free city not far from Kirkwall), with a savvy dwarf in between, the list of companions is long and each one has their own story, in parallel to yours. Of course, as they are your companions, your paths will cross more than once, and your actions and decisions will influence their fates.
    Some may be disappointed by the story, or by the ending. They may feel it is not epic enough, or whatever. But these are the kind of people that don't invest themselves emotionally in games. They don't care about the lore. They don't care about the World of Dragon Age. That's why they don't get that Dragon Age 2 is not DA:O 2. DA:O is the story of the Blight in Ferelden, the birthplace of Andraste, founder of the Chantry. Dragon Age 2 is the story of the Champion of Kirkwall, and it puts the Chantry against the Circle of Magi in a struggle for political control over the free city. And then there's the Qunari, who play their part in this struggle. This conflict begets unforeseen consequences, which are hinted at even in the opening scene of the game, where Varric (the savvy dwarf) is being questioned by the Seeker of the Chantry. But only at the end, after your Hawke decides the fate of Kirkwall, will you know how your actions over ten years in this city have changed the World of Dragon Age. Just as in DA:O you stopped the Blight from engulfing the whole continent of Thedas, this time too your actions have global consequences. So hang on to your Dragon Age 2 save, you may very well need it for Dragon Age 3.
    The combat is faster, so 43 hours of playtime for ONE (out of at least three) complete playthrough on normal. And the bugs are nothing worse than what DA:O had at launch. People just have short memories.
  58. Apr 16, 2011
    Dragon Age 2 is not your standard "Hero against the world" or "Hero slays a dragon" story. This is a story about conflict, politics, oppression and personal drama. Unlike most games, it offers no "good" or "evil" way out. That alone is one of its strongest points. I'll list my personal pros and cons first:

    + Breaks out of the stale "Hero defeats an ancient evil" formula.
    + Companions are
    all well defined, plot heavy and not just people with ten dialogue options
    + The combat system is fast and furious, it feels involved and largely improved
    + No more "You gave me 5 gifts. I wuv you" = "Romance" nonsense. Romances take time, feel real and are part of the drama
    + Side quests and Companion Quests are woven into the main story
    + It no longer takes "approval" to get to know your companions. Friendship and rivalry offer different paths, you are no longer punished for disagreeing with your companions
    + Importing DAO saves add wonderful touches and REAL cameos, unlike the hack job called Awakening
    + Gorgeous graphics
    + I encountered only two quests I could not finish
    + No hours of sludging aimlessly through the Deep Roads or the Fade, killing everything in sight

    - Re-used enviroments. While the enviroments they DID create are gorgeous in color and finely drawn, there are too few. Hopefully this will be fixed via a patch.
    - Much as I like the companion interaction being spread out, I'd have liked to see more and I'd have liked to customize them fully. But worry not, the modders are already at work

    This game is not was not meant to be a direct sequel to DAO. They tried going down that road with Awakening and we know that was a disaster. It is a bold, new way of picking up a conflict that was already hinted at in the original. Also, it was bound to happen sooner or later. The tragedies unfolding in this game cannot be blamed on an antagonist or an ancient evil but on, pardon the RPG pun, human nature. There were so many moments in this game when I was teary eyed or yelling "No, no, NO!" at my screen. I don't want to spoil anything however. Is it a perfect game? No. Was DAO a perfect game? Hell, no. DAO was horribly bugged, the last third of the game was badly written and rushed and never mind its formulaic nature and cliché ending. I love both games though. DA2 represents change and many do not like change. I happen to love it. I cannot wait for the newest DLCs and expansion and DA3 can't come soon enough either. I know the haters will pounce down on my review. It'll be an honor though, because I don't care what they think.
  59. Apr 17, 2011
    This review contains spoilers, click expand to view. I was completely in love with DA:O and when I had beaten it I looked into the ME-universe and played them. Now I'm back in Thedas and it's not the same game as DA:O but for me this is better.

    I think fighting is more fun this time around. I have beaten the game with one mage and one rogue and they feel much more responsive than DA:O. I prefer the abilty trees in DA2 to the DA:O version when you had to get them all in a straigh line. Story:
    You are following Hawke and his/her family after they have fleed their home due to the blight, so no big bad thing to fight against from the get go. I like it, it was certainly different from most other games I've played so far.

    * Act 1: You meet up with the majority of the party ( except for Sebastian the dlc-prince ) and get to know Kirkwall. You are dirt-poor and just try to get by. This is pretty much when I try to get a feel for my current Hawke. Do-goody or evil jerk? Night and day-mode was pretty nice and easy to understand on my first Hawke that I played without spilers or info. It can feel perhaps a little long but there are many fun q's and they introduce the characters and lore of the city. Many q's in this act will have a story that continues in the following acts.

    * Act 2: After a few years you and your companions are starting to get to know eachother better, some might even fall in love with you. Others might not. Things are starting to get more heated politicly and since Hawke has moved up in the world gets to be involved in it. My fave-act. I have a tremendous amount of fun with the q's and companions. This act has the two funniest q's involving Varric and Avaline and the sadest q with Hawke's mom. Great story-telling with highs and lows and romance if you choose to pursue it.

    * Act 3: Things get more and more out of hand. You and your comanions might really get to know eachoter better and if you're lucky there is a conclusion to your romance. It ended a bit abruptly. Conclusion to choosen romance if pursued. Have tried the end fight with two Hawkes and it was fun on both. Companion bases:
    Each companion has their own place where you can talk to them, think of Mirandas office in ME2. I like it, this time around we get scenes with our companions and not just see them from the shoulders and up when we talk to them. There are a mention in the q-logg when you should go around to them. I know some people dislike it, feeling that that means that they aren't free to talk to their friends when they like. For me this works better because a) I don't have to run around doing the Garrus-calibrations-routine. If there is something for me to see then I'll know. No point in running around if they've got nothing to say b) in DA:O Leliana had nothing to say for the finishing 1/4 of the game. Since I had used up all my conversations. This way I get to have the romantic conclusion in the end of the game.

    Rivalmance and romance
    One of the best changes they have done to the game. There is a possibility to develop friendship from a point of agreement or more of a agree to disagree-version. This influences dialouge and there are significat changes to the romance-path. Easily one of my favourite changes. Remember always leaving Morrigan at camp because she keept disagreeing with me. In DA2 I would simply have rivalmanced her and that would have been one hell of a romance. Great replay-value to see a romance from a different side.

    Voice and wheel:
    I love having a voice, after playing ME and ME2 I used to really dislike my silent warden. One of the big changes in the game. Prefer F!Hawke but that's just me. I prefer F!Shepard to male shepard also.

    There are 3 different major tones that your Hawke can take on in game. This, and the romance/rivalmance are the two best changes for me. You can call them diplomatic, snarky and direct. Have sofar tried diplomatic and snarky. Both were good but snarky was a bit more fun. One of the best things about it is that it made a second Hawke with a new tone feel very different from the previous Hawke. Great replay-value for me at least. There are also dialouge options that only are open to a specific tone but you won't see that if you don't play several Hawkes.

    What I would have liked to see more of:
    * Perhaps a little more intro to the Hawke family but perhaps they dropped us and the Hawkes straight into action simply so that there would take so much time for the player to get to Kirkwall. Remember having read somewhere that a large number of wardens got stranded in Ostagar and I'm not surprised. I have 2 there at the moment. But that would have made me happy.
  60. Mar 24, 2011
    Dragon Age 2 was destined for division among its fan base since it was first revealed to the gamer community. Many people complain that the game has been dumbed down and that it was stripped of its personality. Having beaten the game, I can't help but wonder if any of these negative reviewers actually played more than the first act. Lets start with the story. DA:O's story felt like a template made from every other Bioware game ever, you're a hero, gather allies, go kill this, DA2 took a different approach and never shows you the whole conflict until the end, instead choosing to hint at the epic battle to come. I found it easy to step into the shoes of Hawke, who made me feel like a unique and powerful character. While Hawke can only be an human, you can still change his/her appearance and his/her story feels more developed than the seven origins in DA:O.which changed nothing except for a few cameos throughout the game. Combat has vastly evolved, Bioware chose to make combat more stylish and fun to watch. Warriors no longer run like they have lead weights for feet, and mages don't prod uselessly with one recycled staff animation. Your new companions are better developed then Origins' as well. Origins feature the standard stoic knight, the standard evil sorceress, and the standard elderly wizard, ect. DA2 developed characters that I connected with, that I learned to love or hate, or feel sorry for. The moral choices you make in the game are no easier than they were in Origins, just better organized. The wheel doesn't dictate the morality of your choice, just the stance Hawke will take. For example the top right option is usually friendly, but being friendly with a blood mage isn't always a good thing. Finally, Kirkwall proved to be a far more dynamic setting than DA:O. Kirkwall is much larger than Origins Denerim, and it has much more personality. Kirkwall is a sin city of crime and corruption, and it makes for some interesting encounters.

    However, DA2 does have obvious faults that make me feel like it was a little bit rushed. Dungeons and caves are often copy pasted for other quests. So when you've seen one underground cave, you've seen them all.There is also no longer a speech or intimidation skill, so some sticky situations can only be resolved if you say the right things and get lucky. The graphics are still substandard to many other titles on the market, but no one seemed to care when Origins came out, so I'm confused why everyone cares now. The top down view has also been removed from the game, which may bother some (myself not included) but fortunately the designers retained the tactical pause function. Also some of the violence in the game can be over the top, which sometimes made the game feel silly instead of dark and moody. Enemies exploding from a dagger strike may be a little much for realism fans.

    Overall, Dragon Age 2 is a step in a different direction, but I think its the right direction. DA2 isn't simplified, just streamlined and more focused then before. Fans waiting for Baldur's Gate 3 will be disappointed that this franchise isn't the game they were waiting for, but that shouldn't take away from what DA2 does well. Despite some rushed design, I enjoyed DA2 more than I did DA:O. If your willing to look past some of the flaws, then maybe you will to.
  61. Mar 25, 2011
    This review contains spoilers, click expand to view. 1st I would like to say to everybody sorry for my spelling im from KY :( 2nd to those who gave the game a low review are you sure we are playing the same game? Graphics look amazing, (DX11 FTW) not only is combat auctly fun, its a challenge (on hard setting ofcourse, only noobs play on normal or easy), while the story is nowhere as good as DA:O, Its still very nice and engaging, I played a mage, let me tell you, I hate templars even more. I could see how if you didn't play a mage in DA:O, and especally in DA2 you might not get the same experience I did. In DA:O there were times where the story was very stale, coupled with the fact it was walk walk walk, dialoge, walk walk walk, dialoge. DA2 is more like Mass Effect 2 where interactions are Directed, and auctly have production value, not just people facing each other with blank stares talking. Everybody who gave it a bad review did so because its not what they wanted, Classic Bioware, not because the game is a bad game. Anybody who says the graphics are bad, they are nutz, it looks 10x better the the 1st one, and about 3x better the ME2. Granted im using DX11, max settings, with the Hi Res pack. My only complaint is the inventory, Mass Effect 2 has more options in armor. 5billion Bow drop, yet nobody is an archer, excpet the DLC guy, which you don't get in the 1st act, staffs NEVER drop, and you can only change your party members Weapons, Belt, Kneckless, and Rings. (which SUUUUUUUUXXXX). In conclusion it seems like DA:O and ME2 got togeather and had a baby named DA2. Granted its not Biowares best work by anymeans, With the only negitives being crappy invo, and a lesser story, (Its bioware people, their crap stories are still better then 90% of others out there) its still a very good RPG and well worth the 60Dollars if you can run @Max settings and play on hard mode. (Normal is mind numbingly easy.) Expand
  62. Mar 9, 2011
    New, bold and engaging with addictive combat. Interesting and compelling characters, like Origins. Much more intelligent than the ads would make you think.

    Having played Origins, I was not expecting the more action-based combat to be very good, but it was surprisingly enjoyable and maintained the same level of tactics as Origins (though I admit I don't like to micromanage my party's
    actions). Exploring all of the side-quests, I think I got a bit too powerful by the end and had to turn up the difficulty to make it more challenging, but it was always fun.

    The plot was a refreshing change from the 'save the world from the ultimate evil' plots that you see so often in fantasy games. Make the entire story based around a single location provided a nice focus, and made the story feel much more personal.

    The explorer in me was a bit saddened by the re-use of level graphics in many occasions, but the characters, situations, gameplay and quests themselves made up for it in the most part. The graphics and environments are simply beautiful.

    Items and equipment got some nice improvements (I've always hated sorting through piles of junky items like you are forced to in some other games). The only minor point about this that I didn't like so much was not being able to customize the armour of my party members.

    In summary, this may not be a "hard-core RPG" (a fact that some people can't seem to forgive), but it's a great RPG that has a synergy of a lot of good elements that make Dragon Age 2 stands very well on it's own as it keeps you coming back for more.
  63. Mar 10, 2011
    This is one of the best RPG I have ever played... such a progress since Dragon Age: Orgins... I won't write a lot - I'll point out the good and bad points: + Great storyline + Great artwork, design + Nice soundtrack + Super characters, each of them has it's story... + Great graphics, it looks super on maximum settings! + Awesome action, not so boring as in DAO And now... - A wait? I can't remember any!!! Expand
  64. Mar 11, 2011
    This review contains spoilers, click expand to view. Yes, a dubious idea of clothing - the only misses, lubricants impression of Dragon Age 2. Extraordinarily narrow scope, a different system of "pumping", dizzyingly dynamic battlefield, it would seem, to frighten and repel, but do not believe the first experience. Wee see, a great RPG, one of the best works BioWare.S
    it's a Great Game! thanks BioWare
  65. Mar 24, 2011
    Dragon Age 2 is a fantastic game, and a great next step in the Dragon Age world. It fills that main gap that Origins had: an inspired, original story that matches the originality of the world it is set in. Instead of a generic fight against ultimate evil, DA2 gives us a much more morally muddled world. The conflict between Templars and mages is finally flesh out: we are given ample reason to fear reason, while at the same time supplied with further evidence that the Templars may not be the best people to guard them. The addition of the Qunari as a force to be reckoned with is even more welcome, and their philosophy is further explored, as well as put into direct conflict with the rest of the world in a truly interesting conflict that I'm left begging for more of.
    The great part of the story is the change of focus. Origins was all about stopped the Archdemon, with the Warden and his companions, interesting and deep as they were, as tools to be used to complete this task. In DA2, however, the focus is Hawke. His rise to power and birth into legend is the story, and it is a great one at that. The addition of a voice, and fantastic dialogue, also adds to his depth, and all in all I found myself identifying more with my Hawke than with any other player character in any previous RPG.
    The companions are just as great, and the choice to let them choose their own clothing adds further to their sense of individuality. The great thing about the companions is that, unlike in Origins, they are not all directly tied to the issues in Kirkwall, but instead are tied to Hawke. They feel much more like friends and rivals who stick around because of their personal relationship with Hawke, not because external events force them to stay. The dialogue, both with Hawke and with each other, ranged from hilarious to caring to baleful, and it makes for some excellent and deep group relationships. My only complaint is that Hawke is unable to talk to his companions at will; they will only talk when they have something to say. With such rich connections between characters, I would have liked to experience more group events, or at least the chance to talk with them one-on-one more often. More dialogue, especially Bioware dialogue, is never a bad thing.
    The new combat system is fast, fun, and engaging, but doesn't sacrifice the tactics of Origins. In fact, on higher difficulty it requires far more thought into abilities and positioning than was ever needed in Origins. I found myself pausing frequently to set up nasty combos and to manage my companions movements, though on normal I mostly only used Hawke in real-time (on hard I found myself switching for more often to ranged companions like Varric to keep them kiting nasty melee enemies around the room). The moves are all more reactive and their results brutal (the dismemberment can be a bit ridiculous, and I hope it will be toned down more in future installments). The one negative aspect compared to Origins is the lack of executions; it was one of the best aspects of Origins combat, and I hope it will return in either expansions or future installments of Dragon Age.
    As many have noted, many environments are reused. However, these mostly consist of caves and houses, and you'd have to be quite picky (and a bit petty) to let them significantly impact your experience with the game.
    Finally, the music. The music was... acceptable. It was not notable, though the music certainly fit the mood of the game. However, I felt DA2's fast pace and Hawke's habit of being nothing less than badass made DA2 and excellent choice for incorporating the guitar-embellished music seen in the Destiny trailer. Additionally, pausing of the music whilst the game is paused, and then picking up when combat resumes, would have greatly accentuated the impressive combat and made a more cinematic experience. Overall, definitely a 9.5/10, and definitely worth playing several times.
  66. Mar 25, 2011
    Ok, so, when I first launched it and started playing as a rogue I was fascinated by the graphics, dynamics of the battle and interface. I like the newcombat system Bioware made,it brings more movement and action into the game, making it differ from other RPGs. As I continued playing and the plot started moving, I had actually mixed feelings.
    1) New combat system that makes the game
    much better and funnier to play than it was in Origins
    2) I like the characters. They are very different, each one in its own way. I really liked Isabella, how they made her interacting with Hawke and other companions. Well, this point is a big plus
    3) The ending is epic. Not spoiling anything. Its some sort of simillar to Mass Effect 2. It was very fascinating and exciting, though pretty hard ( I was playing on Hard difficulty)
    4) Lots and lots of secondary quests to keep you busy and make you play some more hours. I did all of the secondary quests and I really liked them. They differ from Origins, because every one is unique ( You dont come to the Chantry quest desk or Mage Circle bag and silly taketurn in quests). Every quest has its own plot and influences on the gameplay and storyline aswell.
    1) First of all... the lack of spaces. There are so little locations that in 5-6 hours you get to know every place where the game takes place. Every cave, mansion, underground is the same. Bioware just lets you go here and there depending on the quest.
    2) I really disliked the Hawke bound only armor system. Only main character can pick up and wear/ buy and wear armor. Your companions only have the standard armor type, which can change once in a game depending on your relations to them. This was just disappointing.
    3) The way Bioware tells you the story. Each time I was getting a main storyline quest I was like: "What the hell did this guy just say? Why do I have to go there? What am I doing here? What the hell is actually going on here????". I couldn't really understand the plot at all at some points, which produced some questions at the end of the game for me. I was hoping for more at this point.
    These are the main pluses and minuses I really think every player encountered in this game. Despite of being so badly scored by many gamers, I still put this game 9. In my opinion, Bioware has made a very little, but still an important step forward. I am very sure, if they combine all their experience from Origins and the second part, they will make a fantastic and an eic story which everyone will enjoy. Let us hope Bioware will fullfill 100% of our expectations in Dragon Age 3. For now, I am willingly waiting for any major DLC coming, because I want more Dragon Age 2. I advice you this game, because if you get used to it ( And you surely will if you enjoyed origins) it will fullfill your expectations, money and will give you lots of pleasant emotions from the game at the end. Goodluck playing!
  67. Mar 25, 2011
    Honestly most of these reviews are a joke, I wonder how many people even played through the whole game before they wrote these. This is a fact, this game is one of the best RPGs released in the last couple of years on the consoles and PCs, people rating it a 1-3 based should be ashamed of themselves.

    Gameplay: Very fluid, with top notch voice acting and writing. The action keeps the
    game going and don't be surprised if you find yourself playing this game until 3 in the morning. Excellent systems designs make playing a warroior rogue or mage type character equally as fun.

    Replayability: Branching storylines, different difficulty levels and character classes will bring you back for a second helping :)

    Overall: It's a great Fantasy game, ignore the haters, see for yourself.
  68. Mar 28, 2011
    For those of you that liked DA:O's loosely turn-based strategy RPG, you're looking in the wrong place. DA2 is all about real-time strategy, with instantaneous execution and a heavier emphasis on the action aspect of the ARPG genre.{||||}

    Despite that, having played through DA:O - Ultimate and DA2, both have their own charms: DA:O feels more old school, with more of a Baldur's Gate feel to
    it, whereas DA2 feels much more like an action RPG with the elimination of the "turn"-based combat. In addition, DA2 concentrates on a much smaller area over a longer period of time, which, along with the frame story element, allowed for a much richer development of the player character's story. {||||}

    Pros: {||||}
    Simplified Interface - I no longer have to hover over my skills to tell whether they're activated skills or sustained. A quick glance tells me everything I need to know. In addition, the XP bar extends across the entire screen, and the skill bar is even less intrusive than before, with clean skill symbols and and semi-transparent background. {||||}

    Real-time combat - One of the small complaints I've had with BioWare in their other games is the turn-based feel of combat. In short, it just didn't feel like actual combat being executed in real time. Now, with DA2, they've made it so attacks are quick and skills are executed nearly instantaneously after I queue up the order. {||||}

    POV/Storytelling mechanic - While I've never been a big fan of the frame story mechanic, BioWare was able to pull this one off quite well. I didn't think it was possible, but props to BioWare for making it work. {||||}

    VO/ME dialogue wheel - Seriously, this was exactly what DA:O needed. Well, maybe not the dialog wheel, but it definitely needed something *like* it that would convey the general tone of upcoming dialog as well as making clear whether you were advancing dialog or clarifying things. I'm ambivalent on the dialog icons, though. {||||}

    Cons: Removal of trap-disarming/spotting - Perhaps the most egregious change of all, trap spotting and disarming have been removed in favor of a 4 tier complexity system based on the cunning stat. In other words, if you want a rogue to spot and disarm traps, say goodbye to damage. {||||}

    Heavy-handed defining of character classes - No matter what class you play, BioWare seems to think only two of the six stats should define your class. If you're a warrior, you're looking at strength and constitution; rogue, dexterity and cunning; and mage, magic and willpower. No offense, but it was rather tiresome to be a warrior and be unable to keep threat simply because I kept on running out of stamina since I had to pump attribute points into constitution to wear certain armors rather than willpower. {||||}

    Companion armor - Seriously, who thought of this? I'm pretty sure BioWare just wanted to make sure your companions always looked the same, but I would much rather give them armors that, you know, actually protected them rather than looked nice, yes? {||||}

    Overall, I'd still play DA2 over DA:O, but it will take some time for BioWare to work out those kinks (if they ever do).
  69. Mar 29, 2011
    A mature, queer and thoughtful fantasy that finally feels like it's set in the pretty original world of Thedas, not The Forgotten Middle Azeroth blandathon we all know and hate from the last ten years of CRPG. The powerful Chantry-centric story grows organically trough 15-minute long "sidequests" (though most of them link back to the main arc eventually) mixed with act-long serial stories as well as in the opinions and actions of your followers. Nowhere is the one-dimensional "epic journey to save the world" - **** we are forced to wade through all too often, including in Origins. Instead the city of Kirkwall is locked in an all-too recognizable political conflict between fanatic ideologies, all with their respective merit. These factions are everywhere, even in the bedchamber as your lovers take a political stand that you may have a hard time accepting. And talking about the love - BioWare has finally discovered that the first patch made to their games is usually the gender-neutral and polyamorous tweeks, so this time it's all queer all the time! While many old-schoolers may find the Hawke-persona restrictive, the character-driven setup is really no different from The Witcher, Mass Effect or any adventure game you have ever played. "Roleplaying" opportunities within the part and the story are ample and the massive hypertext novel that is DA2 is of staggering complexity, with choices from act one haunting you in act 3. The haters who find the "diplomatic, sarcastic, hateful" response-cycle restrictive have missed this: to roleplay a believable character (for instance a mage-hater) you have to constantly switch Hawke's attitude - spamming one option constantly (Paragon vs Renegade choice - I'm looking at you!) gives you a spineless git, a psychotic joker, and a very angry fellow. Think about the context of the choices and the game rewards you by reaffirming your imagined personality in a way that is sometimes downright uncanny. If you loved Mass Effect 2's focus on character arcs and minimalist rpg mechanics this is pretty much the fantasy version. If you love spending hours on optimizing builds and inventory for hour-long dungeon slogs this is not your game. But yes: if you enjoy tactics at all - playing on hard is mandatory. And finally: this is not BioWare's Great Betrayal - that came years ago when they scrapped the multiplayer for Origins, changing them from a Roleplaying Game company to a Storytelling Game company. I have never before (or after I might add) boycotted a developer. I finally got over it and played Mass Effect and yeah, even if the abandonment of the NWN-community can never be forgiven, they are decent storytellers as far as computer games go.

    Some other gripes and why they are bull****: Only one map/city - More focused. Saying it should travel more is like saying The Wire should leave Baltimore more often.

    Dumbed down - Slick. I laughed with joy at the "junk" category of the inventory. And the cross-class combo system makes battles more tactical than in Origins, not less. No RTS-style camera - Wow, I can actually see characters in action and not little moving ants that symbolize my optimized stats-packs. More immersive and better realism.

    No direct sequel - Thank the lord. Newsflash: Dragon Age: Origins wad NOT original or brilliant, it was a standard if well-executed fantasy cliché-fest with buckets of blood and some Game of Thrones thefts. And a predictably impressive hyper-text-relationship-novel on top of the ho-hum dungeoncrawling. So all you reactive, inventory-loving, chauvinist, conservative, narrow-minded crpg-freaks out there; unchain your mind, set diff to Hard and behold the quietly subversive escapist glory that is Dragon Age 2!
  70. Apr 15, 2011
    This review contains spoilers, click expand to view. The worst Bioware game I have played. Cost cutting decisions, more than any other decision Bioware made, is what ruined this game. Let me be clear - game publishers need to manage costs - but they still need to deliver a first rate gaming experience. Bioware needs to deliver quality story telling, rather than rush a second rate experience out the door. I've listed what I think the most glaring cost cutting flaws in the game are below:
    1. My choices don't matter. I am constantly forced back into the same story loop. While I understand that there are limits on story divergence, my choices need to be about more than the flavor of the game I am playing. Not every choice I make needs to alter the story line. But some do. And at least a few need to fundamentally alter the course of the game.
    2. Characters should be memorable, and not flat. If characters can just sort of fit whatever I want to do, then ultimately it's obvious that I'm playing a video game and not interacting with soulful representations. The game ruins the veil of "suspended disbelief" so critical to fantasy on so many occasions by just allowing characters to go along with whatever I want. Fenris, for example, HATES mages, and refuses to join my fight with the mages. Good for him even though it would have made my end fight more difficult. Then, because I manage a pithy one liner about slavery, he joins my party. IF he hated slavery and mages all along, the game should have built up this conflict more within his character, so that we could see the final crisis and denoument, not have him flippantly choose one side because it's what the player feels like doing.
    3. Repetitive use of scenery. Origins got annoying after a while with the same monsters, but the scenery constantly changed. Dragon Age II made this worse by having me fight the same monster models and in the same settings three times in a row.
    4. Every male model looks like they are on roids - how about some varied body types? What about the sinewy rogue? The willowy mage? Why as a mage are my muscles still exploding from my robes?
    5. Sexuality should be more than a lifestyle choice for my romantic options. In Dragon Age, some characters were bisexual and others were not. Some got offended by homosexuality. This added an extra appreciated wrinkle to the game. Which leads me to comment 5...

    Cost containment I could accept:
    1. Focusing on fewer origin stories. Valuable development time could be saved if only a few major storylines are played. So, if I only get three origin stories instead of 15 possibilities I am OK with that. However, these three should be divergent not as close together as possible. E.g. female elven mage, male human warrior, male rogue dwarf. 2. Reuse of monster models. Every game has to do it, I get it.
    3. Limitations on the number of big decisions that alter a story arc. Understood that these cannot pop up all over the place, but there need to be some and a few need to be big ones. Mass Effect 2 demonstrated that if you have enough divergent story arcs, origin stories are less important.
    4. Simpler combat systems. I get it that there are more console games to be sold than PC games. If due to economies of scale I have to have a simpler combat system, I can handle that to if it is still fun and challenging like in Mass Effect 2.

    I accept the above cost containment, and it's because I expect the game designer to spend extra time making sure that what it DOES do is exceptional. No one has infinite resources. Rather than wisely spending its gaming investment dollars on the areas of most return for its gamers, Bioware was solely focused on their financial returns. They have made it clear that all I am to them is a dollar sign and they plan to cash out on the Dragon Age franchise. Very well, Bioware, your gaming audience understands, and I for one will sit out the next Dragon Age unless user reviews are 8.0+. You can buy off publications but not your user base.
  71. Apr 16, 2011
    This game deserves a better rating from real fans. Yes, it is nothing like Origins, but it is still a game that I spent 70 hours. Different but effective graphics, a great story, and a fast paced game play that still is exciting to play. Origins had better game play to me but I still spent a long time hacking and slashing with awe.
  72. Apr 16, 2011
    I cannot understand the MASSIVE backlash of negative reviews. I loved this game for the character development, the superb voice over work, the story - which is one of the best I've seen in a video game - and because it was just a bloody good time. There were some things I missed from DAO, like slow-mo kill moves, but those were far from decisive. I give this a 10 because I walked away from this game FEELING like a champion. Expand
  73. Apr 24, 2011
    I love it. I thought that this game had several brave changes. The framed narrative was certainly new for me and I have never seen it in a game before. The voice was a much appreciated addition with the 3 different tones, my fav is the witty one. Think that you really should play two different Hawkes to really see how much this changes the game =) this even changes what you partymember and companions have to say. I love my DA:O to bits but for me DA2 has more replay value =) best game I have at home. Combat is better than DA:O but the thing I like the most are the companions. They are gold. Especially Fenris Expand
  74. May 1, 2011
    This review contains spoilers, click expand to view. A Truly Excellent Game Which i Look Forward To Replaying.

    The Game Is Not Dragon Age: Origins, Because DA:O Was Most Likely The Prequel To Everything That Is About To Happen In The World Of Dragon Age, At Least That's How i See It Nonetheless Dragon Age 2 Is a Amazing Game But You've Got To Look At It For What It is Not What You Expected It To Be, There Are Some Minor Elements That Might Trouble Even The Most Loyal Of Bioware Fans Like That You Will Be Wandering The Same Dungeons And Areas Over The Course Of The Game, This Did Not However Bother Me Since You Are In fact Set In Kirkwall Not An Country Or State Like In DA:O And Of Course It's Not Going To Be As Big As Fereldan In DA:O, Well Anyway I Have Almost Only Good Things To Say About Dragon Age 2 In fact My Only Complaint Is i Just Wish It Was Longer. It Was Truly Money Well Spent And I Hope Bioware Continues To Make Amazing Games Like This One.
  75. May 8, 2011
    If you're looking for a computer version of a dice based RL rpg, then skip this. If you want a computer game that has a lot of rpg elements, Dragon Age II is as good as there is out there. I found the balance between story and interesting game play in fight scenes to be excellent. I do miss the conversation engine from DA:O, but I didn't find the conversation wheel to be game braking by any means.

    All in all, based on enjoyment level, of the 4 DA/ME games released so far, I found this to be the most enjoyable, followed by ME, the DA, then ME II, but I would consider them all top notch games. I thought the story, including the expanded time frame, was compelling, and the ending left me wanting more in a good way.

    DA II's combat system, to me, felt far more immersive than it predecessors, especially when playing as a rogue. You can hack and slash your way through the game on normal difficulty, but higher difficulties require some tinkering with the tactics settings, which are much improved as well.

    Just as with a lot of BW games, there were a host of bugs on release, many of which have been fixed in subsequent patches. I do wish there had been a little more crossover from DA:O, but there were strong hints given that there will be something later in the series that ties things together. I also found the frequent recycling of maps leaving me underwhelmed at times. Yes, a city make of stone won't change much, if any, over the course of 10 years, but there should be more than 2 cave formations in outlying area's, and more than 3 building designs. Even small changes would have been appreciated.

    The choices you make throughout the game do have a bearing on some things, though little affect on end game scenarios. Were this a stand alone game, I would be exceedingly disappointed, but viewed with the expected full series, I understand why some things have to be. It's a rather "Doctor Who" type of view of history and what can and can't be changed.

    Overall, this is an outstanding game, with great replayablity and solid story. If you take it for what it is, and not what perhaps you wish it were (DA:O, or The Witcher) then it delivers. If you where hoping for a remake of the seminal title of the series, you'll probably be a bit disappointed.
  76. May 19, 2011
    This game is a proof that games are a form of art. BioWare has brought us yet another masterpiece that sets a new standard for this genre.
    Dragon Age 2 is the epitome of everything a sequel should be. Before us is a game that is both accessible and challenging enough to satisfy both the experienced players and beginners. I am most impressed by the new visual style that is genuine and
    represents a real refreshment in the sea of photorealistic games. The story is well written and very unpredictable. Redesigned combat system is much more fun than the one from DA: O.
    Be sure to buy DA2 if you love a good RPG and generally a good game.
  77. May 22, 2011
    Amazing game, not as good as Dragon Age Origin though but still very close. The story is good and there are plenty of choices to make. And most of the character are interesting.
    I recommend it. 10 points for Dragon Age 2 :)
  78. Mar 15, 2011
    While BioWare's sequel to Dragon Age Origins makes a lot of compromises to satisfy casual gamers, there are many innovations in the RPG genre that make this game a worthy sequel. First the bad: Party customization is simplified a bit too much, and copy pasting areas isn't just lazy, it's also a repetition of a mistake they made in the first Mass Effect.

    The good: The story and characters
    are an improvement. Dragon Age II steers away from the cliché fantasy plot and instead opts for a more personal story and a political conflict. This is a bold move and while I understand that many people will not like this, I think this is a huge step forward because it's not done very often. Origins also had cliché characters, like Morrigan who says 'fool' in every sentence and rejects the idea of love and friendship. The characters in the sequel, with some exceptions, are much more likable. They develop friendships with each other over the years and the biggest improvement in this sequel is the party feels more connected. They visit you at your house, they visit others at their house, they play cards in a bar, etc.

    Combat is often criticized for being too simplified while in fact it's almost ecactly the same as in Origins. It's quicker but that's about in. I do find it disappointing that I can't zoom out because it makes targetting harder for mages.

    In short: Big improvement over Origins. Lazy level design is disappointing but character relationships and the less epic storyline are more interesting.
  79. Jun 1, 2011
    First of all this game doesn't deserve 0 or 1 Come on people stop whining that it was not as epic as dragon age origins .Overall it is quite dissapointing after the hype it created along with th success of its predecessor but it still it is not that Bad.Basically what bioware is trying to do is make it a mass effect that's the biggest mistake dragon age is something different and whats with this small map and playing with only one human is another negative but still has its positive like the story is pretty good along with the character models and the r.p.g elements Overall Its quite playable but still i recommend the predecessor why the hell the product was rushed I was suppode to give it a score of 7 but with all those negative comments its better to give it a 8 Expand
  80. Mar 19, 2011
    Frankly, I am baffled by so many negative responses. With user score 4.3 the game has to be real crap. Surprisingly, it's not. I spent about 6 hours with it, and I must say Bioware made a good job. As I hoped, they managed to transfer a lot of Mass Effect 2 look and feel into the new Dragon Age game.

    What I like most about ME2 and DA2 is that for the first time in many years Bioware is
    doing something that feels fresh and new, and not yet another Baldur's Gate clone. Don't get me wrong, Baldur's Gate was great, probably the best thing that the company has ever done, and I immensely enjoyed it. Almost every game from Bioware after that tried and failed to live up to this high standard. It's time to move on. DA2 is an honest (and rather successful) attempt to do some change in the area.

    Probably, other gamers are outraged by simplification, and there is indeed a lot of that. Personally, I think that it had to be done a long time ago. NWN2, for example, was a nighmare and completely unplayable because it was overloaded with all kind of junk that simply was no fun anymore: unwieldy inventory, complicated party control, monstrous class system, etc. DA2 makes an excellent job of cutting out everything that failed to work.

    Now, dialogs. Maybe they are a bit oversimplfied, but defnitely an improvement. Don't get me started on dialogs in DA:O. They were horrible. The idea of "approval" ratings for party members was a distaster. To please everyone, your character had to be a real hypocritic bastard. The whole exprience was digusting, frustrating and boring. So good riddance. In DA2, it's "rivalry" vs. "friendship", which is much more fun, because both extremes have their advantages (similar to "paragon" and "renegate" in ME). Graphics. Ok, maybe it's not perfect. But "2003"? No way. I am running on "medium" detail level, cause my graphics card is not fast enough, and it looks great. Again, I see it as an improvement over DA:O, which didn't exactly work for me. I think in DA2 it's stylish and atmospheric. The city of Kirkwall is just beautiful. All races (dwarfs, elves) look definitely better. Darkspawn are scarier, etc. What else is needed?

    To summarize, the game is a lot of fun. It's very well paced, packed with action, and there is much less boredom and pointless running around than it was in DA:O. Try it for yourself, if you haven't yet. However, keep in mind that the demo is real crap and doesn't give a good impression of the game.
  81. May 18, 2011
    Holy ****
    What's wrong with these people? Seriously it may not be as good as other games of Bioware but still it kicks ass. Quests and combat are enjoyable and the story is good. Characters are also deep but not as deep as Origins or Mass Effect.
  82. Mar 9, 2011
    This review contains spoilers, click expand to view. I've been playing this for the last 2 days and it's really good. We can't compare it to the first, it's more action oriented, but it's still good. The graphic are good on the PC version, but the animation during dialog aren't that good, but the weren't in the first either. It deserve a better score then the average user have put, so i put high score to revamp it. STOP TROLLING ! Expand
  83. Mar 9, 2011
    Yeah, yeah, yeah....a slap for real fans of DA"O. Congratulations to everyone screaming "oh this is so bad, this is not DA, I want my money back...The true is this game is very good and your "reviews" don't mean anything because fans of DA:O aren't stupid enough to abandon buying game just because of this fake "zero-rate spam".
    And about game: It's awesome! The combat is more dynamic than
    in first DA but it's still strategic and hard. For now I can't rate whole plot because I haven't finished it yet but for now it looks really good.
    For me it's 9,5/10 - the same as first DA. Don't trust trolls, try it on your own :)
  84. Mar 10, 2011
    If you are fan of Mass Effect, then you will love it, like me. Bio ware you are best.
    Dragon Age 1 path to 2 part looks like Me1 to Me2. Many people forgot that is rpg means Role Play Game, when you play a role with your decisions in dialogs.
  85. Mar 10, 2011
    game was worse than the original, but still very solidly madeâ
  86. Mar 10, 2011
    I'm not hugely far into the game. I haven't experienced all it has to offer. But I played DA:O for ~30-40 hours before I just gave up on it. I didn't like it, playing on PS3. DA2 so far is just a much more fun and smooth experience. I have a fairly high end PC (two 5850 in crossfire) but it plays great at 50-60fps with DX11, all options on, Very High detail, and the HD texture pack. No lag or crashes yet. If I set it to 4xAA I can record video just fine (which I'm doing) above 45fps. The funny thing about some of the negative comments is they comment on the convo wheel sucking then also praise former BioWare RPGs. Apparently they never heard of Mass Effect... Anyway while it's hilarious that some fanboys or whatever they think they are decided to negative bomb this game, it's definitely worth picking up. If you're on the fence just go check out some Let's Play videos and decide for yourself. I'll be uploading my stuff to YouTube on the weekend (TheWolfram23). Expand
  87. Mar 10, 2011
    I like it, I will be happy to play! And I can not understand why so many negative reviews? The first game was very good, I think the second will be even better.
  88. Mar 10, 2011
    Okay, I've been playing every spare moment I've had since the midnight release and this is a phenomenal title by Bioware. Graphics: if you want max graphics you need a GeForce 500 series card or higher to enable it, or you'll stutter. High is for DX 11 cards and it would only let me have medium with my 240. So more graphic control on the PC with clearer wording on what I can use and what I can't would have been nice. Reused locales are present and I had thought after ME 1 they had learned to stop rehashing stuff, but then again this game's development time was a fraction of the first titles. The reason? They tell a very specific story in a refreshing 2nd person narrative. Characters all go through development over the title, people who want a challenge: roll with Nightmare. Combat on console: people keep posting about button mashing. It's optional, go into the options and turn on auto attack if you don't like it. Cliffhanger endings: It's BiowareEA, there's going to be a stream of DLC, there's going to be an expansion pack, and there's going to be a GOTY edition. Events from your DA:O game transfer, most of the cast make guest appearances, and the lore is solid. It's clear this is being considered a franchise and that we haven't seen the last of DA or the main character, they've told us from the start what this title is about: one man's rise to fame and glory. BG 2 fan? Tactical view is toast. DA:O was a claim to the past, DA2 is moving forward mainstream style. It's huge, lots of content, lots of choices, fully voiced, and replay value for days with lots (almost all) of the quests that take about 15 minutes or less to complete. Can't choose your race, but you get gender and class. For the casual, you can bring who you want without worry of party balance and still make it through. Inventory: mostly your PC exclusive. Most characters have their own weaponsarmor so you can't outfit their every detail. Micromanagers will be sad, I think that's obvious in the user reviews. I absolutely adore BG2, Neverwinter 2, Witcher, Mass Effect 1 and lived and breathed Mass Effect 2 and DA:O. Hope this review helps/ Expand
  89. Mar 10, 2011
    This review contains spoilers, click expand to view. i must say that this game is one of those, that you must play based in what you see and NOT in what you read. i just toke a risk buying it, and im pretty happy i did. Certainly the dislikes from ppl came because of the change on the direction on history line and some gameplay changes. i have 7 Hours Playing already, and as RPG fan, this change was quite enjoyable. i was waiting for a little more of graphical improvement, but the changes are OK to me.

    IS NOT A BAD GAME, but they changed the direction about to DAO. They did Add a little more action to it. They did it more like Mass Effect Style, and that its what some DAO´s fan dont accept. i Love DAO and ME as well, so this DA2 is great for me.

    Could be Better? of Course, we can allways Want more from Bioware, this time we was waiting for a lot more. and i think that is the real problem.
  90. Mar 11, 2011
    First, I will justify why *I* rate this game as a 10, I think this game is a pure masterpiece in story-telling, gameplay and just overall "fun", this game appeals to me on so many levels, it is so immersive, the voice-acting is of the highest quality, the story is insanely good, the combat is "fun", on the higher difficulties the combat is challenging and the best thing I can say to sum up this game, is when it ended I wanted to go through it again and again, regardless of the "lack of reasons" to repeat the content: I wanted to do it.
    I'll point out some negative points first though, The default difficulty is too easy, I mean I appreciate the toning down of the "spikyness" of DA:O normal difficulty, but essentially it is a fuel for people to hate this game, having said that Hard is a very good difficulty setting and normal needed to be somewhere between where it is in the game and hard, I am playing through on hard and I have to use a large amount of tactics, position my characters carefully and aim spells properly. Pausing is a major part of my gameplay and although FF is only on in nightmare, it also means I can have more fun with freedom of spells in my arsenal rather than being limited to a "nightmare only" build.
    There are also some lazy layout designs, most of the time the game revolves around a generic "dungeon" for each type of area, a generic cave, a generic sewer, a generic camp, a generic mansion. Where the only differences in layout are where they decided to wall off the area, this certainly was very lazy imo, but it doesn't detract from the gameplay experience.
    A mixed point is the amount of "console-porting" this game has done, and in reality I find it has done very little, the only major one is the removal of the tactical camera. Whilst I don't care about this because I believe it reduced the difficulty of lots of fights in DA:O to the point of obscurity, I would like to have seen a system where I could pan with the aiming of my spells rather than limited to my controlled characters field of vision in order to try and place a spell, it doesn't really matter on any difficulty besides nightmare but it is going to make nightmare have an arbitrary difficulty scaling.
    Having said that the combat is fun, it is active, but it retains all the tactical positioning of it's predecessor. If I am not careful about positioning my mages in relation to my tank they can be dead in seconds. Boss fights require you to "move out of the fire", whilst adopting large amount of phases to their battles forcing you to change tactics midfight, healing has changed (for the better imo) to be more supporting, healing has a long cooldown so using it at the right time in combination with potions (which again have a shared cooldown) mean that it's ever so important your weaker party members don't get jumped on or they are dead.
    However, I think the hugest selling point of DA:2 is it's immersive story. Arguably it's story is actually quite weak at the core, but the way it is told, the way it slowly leaks information to you, the way that your actual character stays in character (If you are very jokey with your choices your character is very jokey when investigating or making plot decisions, same is said of being aggresive etc). So in a sense you feel like you are being consistant, even if I make an aggresive move as a "jokey" character, I do the aggression in a more candid tone.
    I got the feeling that this story was essentially placed as a "filler" to get from DA:O to DA:3, but the story is told in such an amazing way that drew me in like no game ever has done. The female Hawke voice is exceptional, along with the other voice-acting work on this title. Having read reviews I was expecting the story to be not that special, but in reality the story was insanely well told, small elements coming back up later to be huge influences to key plot points. Whilst all the time remaining totally unpredictable. Whilst, I kinda knew how the game was going to turn out before the final scenes, I couldn't have guessed how awesome the ending would be.
    DA:2 surprised me again and again, made me burst out laughing from snippets from your DA:O imported history and from my character just staying in character and putting the thumb up to authority at the right times I wanted to. I want to point out that the demo is nowhere near indicative of how this title sizes up on the whole, the fact the demo was limited to normal difficulty was a poor decision by the devs imo. Hard is a great difficulty setting and anybody playing this game should start out with this setting unless you only want to see the story, which is just as worth it.
    To sum up:Play the game before judging, it's an amazing RPG imo
  91. Mar 12, 2011
    Fantastic game, i like this. Is amazing... the only downside is that history is a little out of Dragon Age: Origins
    Good innovation by Bioware. The game innovates in many ways and the combat is amazing. The graphic quality (a full) is wonderful and unique characters.
  92. Mar 12, 2011
    Game is a HUGE step up from Dragon Age 1. The only reason people don't like it and why it's getting unfavorable reviews is because it's not EXACTLY THE SAME as dragon age 1. If they called it something else and cut off all ties with the first game it would get 10's across the board. There's more emphasis on combat and human interaction than ''adventure'' and lore. Personally i love the direction they're going with both this game and mass effect 2, and i hope it continues.

    Keep up the good work, bioware!
  93. Mar 12, 2011
    I felt this game was interesting in story (something other people seem to disagree with, I'm not sure why??) and was very entertaining. I'm not much of a critic, but I felt I'd come with my opinion anyway, seeing as I had been slightly worried about the quality of the game after reading so many poor reviews of it.
    I truly enjoyed playing it and to me, that's really the most important part.
    I'm not sure about the quality of the graphics. I rather liked them, but other people seem to find them outdated? I haven't got much to compare it to tbh because I don't play that many games. The story was good and I liked the way they did the narrative (and I also found myself really liking the narrator, lol). I knew of the companions beforehand, yet I still found myself liking some of the ones I did not expect to like. I mean, there are problems with the game, sure, hence why I didn't give it a 10, but really, they are so insignificant compared to how great the other parts are. So I think if you liked Origins and don't play Dragon Age 2 with a "GOD DAMNIT I HATE THIS" attitude from the start, you will be pleased. If you are content being dissatisfied or unwilling to try because of the bad user reviews, then your loss I suppose :/ Expand
  94. Mar 13, 2011
    To all the suckers out there, rating the game by 6.0 or less. DIE, you worthless sons of a motherless ogre. This game, in my chart, is the second best game I've played in my life right after Mass Effect. The story's catchy, the voice-over is AMAZING and the decisions! OH THE DECISIONS! Also, romances... The only thing I'm sorry for is the lack of nudity in the romance scenes (At least some lingerie, lol...) ! But whatever, I'll go watch a pron for that :-D All in all, this is the game for a true RPG fan. (Who has a life...) 10/10. Expand
  95. Mar 21, 2011
    Good game, actually far better than some of the older Bioware games, but not perfect and very far from DAO.
    There are a lot of improvements compared to the predecessor, graphics, combat, animations, but in some areas DAO was a bit better, like choices which affect the world, or dialogue.

    The story is great, far more original than the 'let's save the world again' idea in DAO, if you want
    dark fantasy, then this is the game to play. This however also means that the story is a bit more realistic, not as grand, or epic.

    The game has a lot of potential, however it's clear that a bit more time in development would have helped a lot. Some areas are recycled over and over again, and while the main quest is perfect, the side quests are.. mehh.. less original.
    On the bright side.. it's not as bugged as DAO was on release day.
  96. Mar 25, 2011
    Loved it. All of the best elements of mass effect brought over to the series and they streamlined a lot of the tedious things in rpg's that used to annoy the hell outta me like loot management, time of day specific quests, and hand me down armor to the rest of the party.
  97. Mar 26, 2011
    After reading Some really ridiculous reviews one involving "bioware should go bankrupt". I thought I put up a review first off The immersion of the game is still there however modified to work for everyone such as exclusion of being able to interact with your team mates constantly in my opinion this was good because through out origin you'd run in to a interaction block where the characters would repeat the same thing when interacting with them face to face.
    Graphically its clear that it is superior than Origins and also the battle system is more easier to use and is faster than the previous titles making it better and easier to keep you allies alive.
    I have a problem with the rehashed environments though It gets annoying always being in the same cave but named differently. But overall it was a great game lacking in the hours however still gives you a great sense of immersion and creating a connection with each characters stories just like in Origins. But don't take it from me as try it for yourself and make your own opinion of it. There are some improvements that the game should have but there's no need to say on a review when bioware check on their forums constantly looking for user input
  98. Mar 26, 2011
    After replaying through the initial Dragon Age multiple a time, it was a no brainer to pick up DA2 as well. While the openers magic is slightly lost along the way the sequel does a lot right. The story itself is written nicely, albeit missing out on a lot of potential drama and interesting scenes. Characters are all around nicely done and actually have a lot of unexpected reactions and decisions which make the game feel genuinely interesting.

    On the minus side the game has a bit too much of fighting going on. After you learn the gimmick of the fight, it does get nice. Yet wave after wave of extra enemies per each fight does get kind of tiresome. Either way a very well done sequel and a way lengthy as well. Clocked at 90 hours on nightmare after completing about every quest I could find.
  99. Mar 27, 2011
    Most Origins players will say that Dragon Age 2 does not live up to the original. However I was not a big fan of Origins, it felt like a chore to play. Dragon Age 2 actually feels fun to me, it's more streamlined and easier to play. It's not as frustrating as Origins was and it gives more focus on the story. The fact that you can only upgrade your companions' armour does kind of suck but at the same time it is less to worry about and makes the game overall less stressful. The game is very combat heavy and it can get tiresome fighting limitless amounts of enemies over and over again. But this is made up for by the enjoyment of the combat itself. No matter what class you play there is fun to be had when slaying demons and defeating Templars. Sure it's only one city with outskirts but Bioware makes this work, especially for the story. Playing as a set character with a fantastic story and still having those many difficult choices there makes the game even better. Unravelling your companions' pasts and learning about how they came to be living in Kirkwall is one of the best parts of the game. All the RPG elements of leveling up your character and choosing their specialization are not only still there, but are drastically improved. There isn't as much customization as Origins but I don't think Bioware games work well with Origin's level of customization. I think that level of customization is more suited for Bethesda games, not Bioware. Bioware is better at making story driven masterpieces, such as Mass Effect, and should continue to do so. Expand
  100. Mar 30, 2011
    This review contains spoilers, click expand to view. While I would like to create a long, fully elaborated review on the game to explain the core features and everything in depth, I honestly cannot, as the game is without much merit whatsoever. The combat took Expand
  101. Mar 10, 2011
    I am a fan of the RPG genre and played the original, albeit lightly, the improvments over the first are noticable. The Stories frequent options for pathway choice is great and the option to take more playable characters that fit the expanding story succseed where the originals story based around none playable characters. I think the combat is tons of fun and works very well all around. There is the issue of SO MUCH day one DLC, 2 expansion missions, and a checklist of downloads some free, some only for buyers of other EA games. All in all that doesn't change that fact the combat is the core and done exceedingly well! Collapse

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. Apr 18, 2011
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.