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Generally unfavorable reviews- based on 4096 Ratings

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  1. Mar 17, 2011
    TDLR: A fun action game, but a sad disappointing follow-up to the rpg masterpiece "DA:O". It should had been named as a dragon age spin-off ( e.g DA: dynasty warrior/legend or something )||||

    DA2 is a fun action oriented "rpg-ish" game which sadly failed as a sequel. Its only redeeming quality is perhaps the revamped combat system which is much more action and "button smashing". The
    lacklustre plot, the small set of repetitively recycled dungeons/environment/enemies and numerous glitches indicate a rushed unpolished product. The game has a long long list of flaws, but its cardinal sin was the failure develop any semblance of a role playing game. Most quest were simply reduced to a generic formula of "click me ---> teleport there ---> click/kill". The fame choice system of bioware games became a mere selection of your speech tone as opposed to any significant degree of plot branching. The game has simply been reduced to an excuse for button smashing. EA/Bioware should had just brand and market this game off as a dragon game spin off. Expand
  2. Mar 22, 2011

    A fair and balanced review. Although choice is the epitome of recent Bioware offerings, choice is not given here. Three races are reduced to one, and six origins are reduced to one. As such, I could only play as the queasily named â
  3. Mar 19, 2011
    The worst part of the game is that the environments are consistently recycled. It ruins immersion, kills suspension of disbelief. This in turn makes other, minor quibbles I might have the game all the more annoying. I would say it is even worse than first Mass Effect in this regard. It's original Halo bad (read: one corridor). Additionally, to try and make it look as if they are not constantly recycling environments they block off some doors of areas and pretend that this makes it a different place. Imagine if all of Baldur's Gate took place in two sections of Baldur's Gate and two outdoor areas and one cave. That's right, there's one cave. You'll get awful familiar with it and the one warehouse, one mansion, and one coastal strand. Apparently the Maker was busy having awesome god-sex with Andraste when divinely designing Kirkwall and its environs and just said, "Screw it." At one point I was in the whorehouse and said to myself, "There are a ton of books here." Turns out the reason why there were so many books in the whorehouse is because the whorehouse uses the mansion environment. So they just cut-and-pasted the thing library and all. That's dickish, but the coup de grace is that the minimap does not reflect when they close off sections of a recycled area to make it look a little different. So oftentimes there are these large pieces on the minimap that look accessible, but are not. The first time I encountered this I didn't understand what was going on and I was convinced I was missing a secret switch and looked for a solid five minutes before realizing the game developers were either rushed or lazy and hadn't bothered to patch up the minimap. The plot is ambitious and it works in part and fails in part. It does give the impression of years passing. But this comes at the cost of telling what are essentially three separate stories with much smaller scale than the epic Dragon Age, NWN, or BG plots of yore. You're essentially dabbling in the petty politics of a single city. The loremasters of Dragon Age have gone to such lengths to create such a big and detailed world, why are we trapped in this tiny, consistently recycled environment? If you want to tell a story over the course of 10 years, why not put in a lot of globe hopping? The dialogue and the characters at least are interesting. I liked most of the party companions and their banter. I'm not entirely against the Mass Effect wheel making an appearance. I really enjoyed the companion sidequests. Those were much more compelling to me than any of the main plot line quests. I actually liked many of the changes to combat people complain about so much. Cross-class combos are interesting and make warriors and rogues feel more worthwhile. It also adds a bit of skill in using them against enemies at higher levels of difficulty. Yes, rogues now do teleport into position to backstab, which yes, is dumb. But in comparison to the above, it's hardly even worth noting as annoying. Finally, why the hell did they make it so I can't equip armor on companions? My inventory was constantly laden with plate mail and leather armor my mage could never equip and my companions just kept their pre-fab armor that automatically improves with leveling and upgrades stored in the most random places of all Thedas. One of the most enjoyable parts of an RPG is improving your characters. This does not just come from leveling. In Baldur's Gate, NWN, Morrowind, Dibalo when you find your first good piece of plate armor and throw away your stupid rusty chainmail, you feel like such a badass. Here, you don't get to do that for 6/7 party members. That's just lame. Some people complain about the graphics. Overall I'd say they're fine. Some textures stand out as very low-res. That's lame, but compared to some of the complaints above, negligible. Graphics don't really make or break a game for me. It's the story, it's the adventure. It's how immersed I can get in the game. In short, it's decent. The plot is at least trying to do something new, even if it doesn't entirely succeed. Bioware still writes good dialogue and the characters are worthwhile. But the game is crap compared to what I hoped it would be. If it had even just been as good as Dragon Age I would have been happy. Alas, it got substantially worse. I'd wait for it to hit the bargain bin if you've got time on your hands and like the genre. Do not pay full price, and if any of the above sounds unbearable to you, just don't invest at all and read a summary of plot somewhere while waiting to see if they botch DA 3.â Expand
  4. Mar 20, 2011
    I read a few user reviews myself before starting this game, so my expectations were not too high. Still I was disappointed from the start. Dragon Age 2 is not a bad game just many little details that are amiss. The battle system is mediocre - even later in game there is not a lot of variety. The Story itself gets burrowed by a flood of side quests. At first they seem interesting, but after a while you start stumbling about side quest after side quest. Thanks to the in-game map that shows you when and where you have to go to solve a quest, it boiled down to "go to location and kill/collect X, then come back to get reward". The main story itself is stretched thin over several in-game years.
    Bottom line - there are worse games and if the DA world interests you, you could take a peak. Personally if I had to choose again, I would wait and pick it from a bargain bin in a few months.
  5. Mar 21, 2011
    As a fan of Dragon Age Origins and Bioware in general I was very much looking forward to this release. Some friends tried to dissuade pointing out the obvious such as this sequel followed far more quickly than Mass Effect 2 for instance. This is only important since it means that the time and care Bioware is famous for putting into their games could be lacking. Sadly despite the suspiciously glowing reviews from the major reviewers this game has not delivered. Much like with Mass Effect 2 before it Bioware has chosen to take the dumbing down route. A route which might I add is wholly unnecessary as the original games were incredibly successful. Now granted DA O wasn't perfect. But it had the depth that a real RPG needs. This one sadly does not. Crafting? Gone. Legitimate dialogue choices? Gone. Interesting interactions with the other party members? Gone. Ability to customize parties gear? Heavily restricted. Varied and interesting backgrounds? Gone. The point is this game is incredibly watered down. It doesn't even really feel like an RPG, more like an action game with some heavily watered down RPG elements. I'm still going to finish the game. After all I paid good money for the thing. But I am extremely disappointed in Bioware. The watering down in Mass Effect 2 was bad enough, this is unforgivable. Expand
  6. Mar 21, 2011
    Good character development and story. Good use of lore w/in the story too. Combat is faster, but monotonous. Area maps and enemies are recycled ad nauseam. The inventory is tripped down to where only Hawke can wear armor or carry weapons. Mage Hawke's story is not distinct enough from the other two classes and needed to be for the story BW is trying to tell. Convos w/ companions are well done, but too short and too few in number. I still give the game a 7 as I did enjoy shaping Hawke's character. Finally, anyone into hard core or "old school" rpg should avoid DA2 like the plague. Expand
  7. Mar 21, 2011
    Bioware need to learn that rushing out or fast tracking a game for a quick buck is a sure fire way to lose there fanbase. While the combat system and graphics (if maxed out with high texture pack) are cool the plot of the game is a complete joke.

    Story wise it's very bland and unlike every other Bioware RPG it dosen't make any difference what dialogue options you pick for 95% of the game
    as the final outcome is exactly the same and this totally kills replay value. The fact that so many characters can't be saved from their fate really bugged me and killed the idea of being the hero of the story. Expand
  8. Mar 22, 2011
    Inferior in every way to dragon age origins. The Graphics are worse, yet the game engine performs worse as well (a bad combination), the dialogue wheel leaves you feeling like you have little control of what your character says, battles consist of you defeating wave after wave of cannon fodder enemies requiring nothing more than pushing attack keys with no tactics whatsoever. The most unforgivable of all is the horribly boring story, gone are the tough/meaningful decisions and grand scope of the original. Combined with the continuation of slimy day one dlc marketing leaves me not wanting to play anything made by bioware in the future. Expand
  9. Mar 23, 2011
    What else can I say that hasn't been said? This is what happens when money hungry companies take control over everything. We get crap, crap, and more crap. Take a great game that took years to develop, dumb it down for the console kiddies, call it a sequel - since you can make more money that way - and just shout a big "screw you" to every gamer who enjoyed what the first one was about. Nothing about this game is on par with Dragon Age: Origins. Nothing. It's a piece of garbage. How the developers let this happen is beyond me, and they should be ashamed of themselves for allowing this to be released.

    I was looking forward to this game so much, only to find that it's a fraction of what the original game was. Don't worry though, they're bound to release tons upon tons of DLC, side quests and other trash that add nothing to the core experience, but do subtract from your wallet.

    As a standalone RPG, this game deserves a 4 or 5 out of 10. Unfortunately, it doesn't have the luxury of being reviewed on its own merits, as it's following a truly great game. By that relative measure, this piece of trash deserves a zero.
  10. Mar 23, 2011
    While entertaining, this game doesn't come close to its predecessor. There are two problems with DA2: first it has a number of extremely silly design flaws, and second that it differs from Origins in many respects without bringing any improvement to the table.

    Just to list the obvious mistakes: no tactical camera (why would anybody kill a degree of freedom that doesn't come with any
    development cost?), companion armor restrictions (same question), copy/paste levels (it seems there only 10 maps in the game or so), poor artwork in Kirkwall (where you spend 90% of your time), enemies spawning out of thin air every fight (which ruins tactical gameplay in a lot of ways) and last but not least nasty bugs. Those mistakes could be made by beginners in game development, sitting on a tight budget, without any established rules to build upon, but to get them from Bioware team, having EA financial backing? Shocking.

    What's probably even more important for the fans of the Origins is that this game is different even where not outright bad. Everybody understands the desire to broaden the customer base and get more people to play this, but it's customary to tread carefully when naming something a sequel to something else. Combat is fast-paced while it was more tactical in Origins, the wheel-based dialogue system allows less room to role-play, you don't really get to know your companions, and their character development is weak. The strongest selling point of Dragon Age, the story seems dull and short at the same time, a collection of random encounters and errand missions. Hawke is more of a chip in the whirlpool, as it's impossible to influence most of the important events in the game. While I appreciated some changes (crafting for example), and most of the changes are a matter of taste, what surprises is the willingness of the developers to alienate their own fanbase in the first place, as none of this changes are obvious and straightforward.

    What's very disappointing is that the opinion of the average critic differs wildly from the opinion of average gamer whom the critic is supposed to represent. Whether the result of the PR machine at work or just the sequel effect, that's an important lesson for those looking at the (meta)critic scores.

    Financially, the results of this flawed design and sloppy execution are going to be deferred to DLCs and DA3, if it's greenlighted at all. Contrary to what "evil EA" theory suggests, EA's long-term profits are going to be negatively impacted by killing one of the most prominent franchises in the portfolio of acquired company (and honestly, if there is anything to learn from the film imdustry, it's the importance of having a good franchise and solid "customer base" aka fanbase).

    What EA/Bioware have done to Dragon Age is, in Talleyrand's words, worse than a crime - it's a mistake.
  11. Sep 10, 2011
    I'm really not going to waste an awful lot of my time on this. Wasted enough time and money by buying the game in the first place Terrible interface and camera view.
    Dumbed down combat.
    Dumbed down skills system.

    I thought DA:O was as about as low as you can go for "Inclusiveness" - DA2 has shown me how wrong I was!!!! But what do you expect from Electronic Arse and Blow-Ware?
  12. Mar 25, 2011
    Whilst I truly enjoyed, the immersive, dynamic storytelling of the first game, I have to say, the second installment is very much a disappointment. The scripting seems exceptionally stunted in comparison, and the voice acting, a key selling point of the first ranges from poor, to absolutely terrible. The combat feels unwieldy, and unintuitive, the party system unbalanced, and the storyline contrived. Granted, these are all points relative to the quality of Bioware in general, and the original Dragon Age, but they set the bar- And instead of clearing it, they've rushed an underdeveloped, flawed sequel to release, seemingly in the hopes that the Bioware name, and the success it's predecessor alone will create a good gaming experience. Sadly, I'm certain that it will be enough to ensure sales, at least, however undeserved.... Expand
  13. Mar 25, 2011
    As a so-called sequel to DAO, DA2 is a huge disappointment. I've played through twice. Basically, it suffers from the rush to release syndrome: lack of time means lack of creativity and imagination. The game is just boring; it is stale, ordinary and cheaply made. Because the game called itself Dragon Age 2, I expected something better, even extraordinary. Not necessarily an exact clone of DAO, but at least a continuity in the feel of DAO, its tenor and spirit, in writing that believed in itself, in actors in whom you could tell relished their roles, in plots and subplots that got better as the game went on.

    I can tell when a game is really great: I get addicted. I can't stop playing it. I don't want to go to bed, I don't want to go to work. Even more frightening, I don't want to eat. On the first playthrough of DA2, I thought something was wrong with me because I got bored. And annoyed. I could walk away from it and not feel withdrawal symptoms. And the more I played the more frustrated I became that there was just nothing that was very interesting about it. Even the ending was a non-event.

    I scored DA2 below average, a harsher than usual judgement simply because it was a Bioware product. Next time I will know better: no more pre-ordering, never trust a demo or a trailer, and wait until the user reviews come out.
  14. Mar 26, 2011
    Dragon Age 2, sequel to the successful predecessor Dragon Age: Origins does almost everything wrong what made the series great. I could write a long review pointing out all the negative aspects, but I figure I should just sum up the positive ones and spare you the time: well-written companions, good music, stylistic loading screens.

    If you need to buy it, I recommend the console version
    as it is clearly designed with consoles in mind. Expand
  15. Mar 30, 2011
    As a major fan of the previous game, I had Dragon Age:II preordered since September. Having now played through the game twice, I feel i can fairly review it. There's a definite lack of freedom and choice, which origins offered to players in abundance, and the lazy re-use of locations is a critical error by Bioware, it pulls down what is in all honesty a very decent game. The battle system has been upgraded and it much more efficient and enjoyable and the action is much smoother but at the cost of the lore of the game's predecessor
    The characters and dialog system, i thought, were better than the previous game, though the structured methods of character interaction was tedious. It felt harder to play the game 'your way', something Bioware normally prides itself on. The graphics were a lot smoother and generally prettier than Origins, but again the re-use of locations rather marred this. I found the game to be engaging with an interesting plot, but I didn't feel I could have such radically different play-throughs as I did on my re-plays on Origins. Personally I really enjoyed the game and it's characters, especially Fenris, and found their personalities to be deeper, if a bit more 'emo' than Origins. There is definite replay value, and Bioware should be proud of the game. It's just a shame they didn't spend a little longer designing levels and less time offering bonus DLC items on their website.
  16. Apr 12, 2011
    All the negative critique that needs to be made about this game has been, it's rubbish and an insult. For everyone who is a long time Bioware fan, this game was a slap in the face. As a lover of RPG games who has bought almost every Bioware game since Baldur's gate, I know I for one want game that are more intricate and more detailed as time goes on, not games that are dumbed down for "bros" to enjoy. There is a very specific type of gamer, like me, who enjoyed the types of games Bioware used to make, and we are the ones who pumped up their company up in the first place, who made them a success. Yet they didn't hesitate to cast us aside in the hope of getting in on the "bro" market. Stay classy Bioware, I'm done with you. Expand
  17. Apr 16, 2011
    Dragon Age II is terrible when compared to Origins -- which is a one of my favorite games in recent times! It's a rushed cash-in and not a sequel at all. It's not worth its asking cost and should have been nothing more than an offshoot expansion pack.
  18. Apr 17, 2011
    For fans of Dragon Age Origins and Awakenings, DA2 is a Epic Fail, which pales in comparison to the original. DA2 will only bring you disappointment. Its a tiny world with recycled maps, recycled music, shallow characters. It is a tedium to play.... and unlike the original you wont want to play it through again.
  19. Apr 21, 2011
    It's a rushed game and console port. It's not a roleplaying game either, it's an action game where with too much dialogue, and it's also a terrible action game. It lacks tactics, especially because enemies appear from thin air (from nowhere) in wave after wave after boring wave. The story is absolutely lineal and makes your choices pretty much pointless. Forced character deaths are also a big design flaw, proof that the story desperately needed faked intensity in order to appear well made (which is not, in fact it is predictable, slow and unimaginative). The classes have been dumbed down, with very little choice. The boss fights often end up on absurd "benny hill" scenes where your character runs around so the timers for healing potions comes up, proof that the gameplay was poorly designed and barely tested. Overall it's a extremely dissapointing game, especially if you compare it to the first, although it's not a big surprise considering the tiny developing cycle that they went for. Expand
  20. Apr 24, 2011
    Me siento estafada. Origins lo terminé cuatro veces y de este no voy a terminar ni la primera partida. Si el 3 va a seguir este camino, Dragon Age ha muerto para mí.
  21. May 3, 2011
    Totally disappointing
    Bioware should be very a shame of this cheap console port whereas, the predecessor (origin) was very good game in many ways; i.e., it was deep, complex, multiple endings and nice story.
    this sequel is very shallow and unsatisfactory in many ways; i.e., no character development, no real attachment to story, shallow and speedy combat, very poor camera, silly dialogue
    it is only achievement is brighter and shiner graphics, flashy and speedy combat system which is a shame as i was expecting a great sequel to a great game but these days the greed and rush for release date became primary objective of game publishers which resulted in these kind of games which can satisfy only young ages and new gamers (didn't play great RPG titles like Oblivion, Fallout 3, The Witcher and Dragon Age: Origin)
    Few hours of play convince me that this game does not deserve the space on my HD and should be uninstalled immediately.
    If anyone want to play an RPG game should avoid this title and look elsewhere.
  22. May 5, 2011
    this is one of the hardest reviews I think I will ever write. I am a long term fan of Bioware. I fondly remember reveling in Baldur's Gate all the way through mass effect and DA1. They are, in my opinion one of the best AAA developers when it comes to story line and polish. So the best description of my play experience with DA2 was a crushing sense of loss. I can only guess at what brought about the changes in the level of quality. The monster spawning out of thin air, the feeling of a corridor like linear progression, wooden dialog that leaves the player feeling let down are just some of the elements that, sadly,make this the last game I will buy from Bioware purely based it being crafted by them! if your reading this Bioware earn me back!! one bad title doesn't break you, but it does cause future games to be scrutinized before purchase. as to the critic score....integrity is important...don't you think? Expand
  23. Jun 4, 2011
    this game is an insult to rpgs, an insult to my intelligence, and an insult to the pc gaming itself, they fraudulently took 60 dollars from me and in return it only included just 1 freeking city with dungeons that repeats over and over and over again. whats going on with this world ? are we that dumb ? this game is an abomination! DONT buy this game please!
  24. May 18, 2011
    Very poor sequel to the excellent DA:0. Just not a rpg and a very forgettable game. 4 out of 10. BUT for all those extremely unfair reviews of Witcher 2 scoring 0 - No game is a 0, only games that don't install. So for that reason my score of 4 goes to 1.
  25. May 18, 2011
    This game is the biggest turd i have had the displeasure of playing lets start with the graphics they are like a game from about ten years ago when you hit someone with a sword they explode.They have used the same locations over and over again i think there is about four in the whole game.God the side quest are so boring go to that place and fetch that object go to this place and kill that person after about two hours of this repetitiveness you fill like slashing your own wrists.And this company has turned into greedy bastards they just bought out some DLC that they charge for some sort of clothes pack need i say more after about three hours i uninstalled it from my pc and good riddance to it Expand
  26. May 19, 2011
    This game is a joke comparing to Witcher 2. **** graphic, poor gameplay, boring story. It's a typical example how to fast steal the money from gamers. Shame on You Bioware!!!!
  27. May 20, 2011
    Feckless. Uninspired. Redundant. The development and marketing of this game is an affront to RPG aficionados, the PC gaming community and Dragon Age I loyalists. This game isn't bad because it didn't faithfully follow in its predecessor's footsteps or because it borrows elements from Mass Effect 2 -- it's bad on its own merits by any sane standards. Don't believe the positive magazine reviews for a minute; they are written by a bunch unlettered sychophants (PCGamer I am apalled) without the gumption to really put this shoddy RPG in its place. EA-Bioware set the bar so high with a truly careless and gaudy marketing campaign only to deliver so precious little. The story and setting are unprecedentedly fragmented, insipid and provincial. It's a sandbox game in the sense that the game-world is about the size of an actual sandbox (broken into narrow fragmented chunks) and the game's main and basically only setting (the tiny city of Kirkwall) is about as interesting and varied as sand. If the mildly amusing dialog in this game impresses you -- with its incessant and jarring close-up head-shots of your character "voice acting" -- you need to quit playing video games and start watching daytime soap operas. It has good combat mechanics that quickly grow tiring as you fight the same type of battles against the same type of enemies endlessly. DA2 has some good action elements but that's not nearly enough to redeem this game. After all, if we are judging it solely on the basis of being an "Action RPG" it is tiers below Diablo or even Torchlight in terms of combat and fun. This game deserves the ridicule. EA-Bioware deserve our scorn. I beg of you not to buy this game. If you unfortunately already have, at least do not buy any of its meager and pathetic DLC. Tell your friends to avoid this game. Write on internet forums. I'll tell you why -- I had a nightmarish epiphany. A talented and capable game developer had an idea for a grand and inspiring RPG only to be turned down by a publisher who offered the following advice: "can't you make it more like Dragon Age 2? That did well." We can't let that happen. Bioware needs to suffer for this sham. If they suffer they might actually risk doing what they and their customers really love Expand
  28. May 21, 2011
    I was a huge fan of the first game with multiple playthroughs and was looking forward to the sequel being as impressive but unfortunately DA2 is bland and hugely disappointing. The amount of reuse maps get is really something I have never seen before and its impossible to get excited about visiting a new area when you have already seen the same textures 20 times before. I gave up on the game half way through, just couldn't get myself to play it anymore 4/10 Expand
  29. May 21, 2011
    Oh god. Why? They have ruined such a good thing. When you chop away the roots, the tree falls. I couldn't even bring myself to finish this game. Horrible voice acting, horrible story, worse game play than the first, no top down view anymore, linear, no real consequence of any actions, terrible decision wheel that consists of "i will help you" i am hungry" or "i hate you", the dialogue options don't even match what you choose most of the time. Expand
  30. May 25, 2011
    Dragon Age II is a piece of "garbage" trying to ride on the success of Dragon Age: Origins. Too bad that during the making of the game they forgot all about the fans of the earlier game and chose to appeal to a "larger audience". My advice, don't buy it and encourage Bioware to keep insulting their fans.
  31. May 26, 2011
    Pleasant, but a little bored me. And the graphics ... This is not the DA1.
    Good entertainment, but not an outstanding game. I expected something more.
    Now I'm waiting for DA3 - I hope it will be much better!
  32. Jun 6, 2011
    This review contains spoilers, click expand to view. I frown upon games that seem to have more money put into marketing than into the actual art/engineering from under the hood. Dragon Age II seems like such a game. I envision the developer being forced by the publisher, maybe even against the studio's strategy, to release something that would appeal to the mass of COD players out there. Had my hopes pretty high after Dragon Age: Origins.
    The character design is clunky at most (the hero's sibling death scene from the beginning feels like "ok, let's get this over with, and fast, because we have an awesome button to mash" - no emotional involvement, sterile at most), the remaining developments feel rushed and often interrupted by fast-forwards in time (you don't get to experience the "impending doom" from DA:O anymore). You're basically this Hawke person, bullying and pimping around through a world nothing links you to.
    The spell effects look way better than in the first game, the camera is worse, the combat dynamics also lack, the story is weak, characters unmemorable, level design through copypaste, If this is what gaming is going to, I'll first boycott the $$$ hungry a$$e$ in charge, then I'll resort to more lucrative activities if my efforts prove to be in vain.
  33. Jun 5, 2011
    I'm disgusted. Disgusted by what Bioware have done to a good franchise, by their attitude, and by the reviews of the so called "professionnals' of the video games magazines. I shouldn't have bought this game, and Bioware shouldn't have made it.
  34. Jun 5, 2011
    Supposedly this, thing is suppose to be the sequel to one of the best RPGs seen on the PC since the days of Baldur's Gate. However, for some unfathomable reason Bioware decided that the best thing to do was make a quick cash in rush job and completely eliminate every element that made the previous game good. The writing is flat and lazy, peppered with too many Internet memes and out of place profanity in some lame attempt to make the game appear edgier. No effort was spent in actually making any of the party members seem believable or unique, when the characters aren't being completely two dimensional stereotypes or boring they're irritating to the core. If the game had admitted that it was entirely linear it wouldn't be so bad, but you're given the illusion of freedom and nothing you do ever really has any lasting effect. Nearly all story events will play out the way the writers wanted it, It's Bioware's world, you're just playing in it.

    Combat is artificially tweaked to make it appear to be fast paced when in reality it' handles much like a MMORPG, waves of monsters literally rain from the sky as you try in vain to use any special abilities against all but the weakest of them. The same system also causes all boss battles to slow to a crawl as you're forced to whittle away at them bit by bit. The inventory and loot system have been reduced to a Diablo clone style to try to make the player feel better about having to kill so many monsters before moving on to the next boring fight in another generic warehouse. The skill system was also redone to reflect a Diablo clone style with many of the abilities from the previous game being done away with and most of whatever is left over either being useless or forcing the player to be shackled to a particular set of abilities or spells thus removing most of the strategic elements from the game as well. In fact all the game play changes can be summed up as Bioware trying to removing everything that made the player actually have to think.

    I DO have to admit that I did not finish the game, I could not force myself to go any further after I reached the 3rd Act and I realized I that was completely trapped within the city and it's excuse for an outdoor area, but somehow I doubt that the game magically became 95% better after I dropped out. The fact of the matter is this: This game is completely inexcusable and unacceptable from a company that KNOWS better. And they knew exactly what they were doing when they choose to produce this game the way it is, but I imagine they couldn't have anticipated the sense of betrayal the player base would feel or the amount of negative backlash they would receive for it. There is no patch they can develop for this game that will "fix" it or turn it into something it's not and it is NOT a sequel to Dragon Age:Origins.
  35. Jun 10, 2011
    This review contains spoilers, click expand to view. It looks like it was designed by a two teams: a group responsible for combat/character design and another responsible for story. The trouble is that they didn't talk to each other, and the resulting game doesn't make any sense. People on these review threads complain about other things: the GUI, the recycled areas, the waves of goons, but the crux of the problem is that the game didn't do anything for them and they don't even know why... and so they blame it on the details. Well, I'll tell you why: it's the story. To begin with, it's one of the least interesting sub-plots of Origins made into it's own game. The beauty of western RPGs is their appeal to moral ambiguity, but this only works if the conflicts within the game are an analogy for something in the real world. That doesn't happen with the concept of mages and blood magic. (Why is blood magic evil? Well, who cares really.) But it goes beyond the basic concept, the trouble is the game ignores what choices you make in the game. It ignores who you decide your character is. It gives you almost exactly the same plot whether you're a mage or not. It gives you whiny companions who keep following you and fighting for you even if you denounce them. You can get the captain of the guard help you assist smugglers and assassins. You can get mage-hating Fenris to help you fight for the mages. ...and the NPCs very rarely acknowledge anything about who you are or what stance you've taken. That's if they acknowledge anything at all: many of them stand around quietly as if stoned. The plot is full of holes and cringeworthy scenes, and there are at least two dangling plot threads that are never addressed (Flemeth and the return of the Wardens). If you don't know much about the game before playing it, you'll have no idea what the goal is or where the game is heading because the dangling plot threads create the misleading impression that something important will happen, but it doesn't. The result is an alienating experience. You don't feel that the character you've created matters and the world he inhabits doesn't make sense. It's not an RPG. There is no role here. Stay away from this game. Expand
  36. Jun 13, 2011
    A letdown compared to DA1, expected more. The combat system is more hack/slash with little need to think. Extensive reuse of certain area maps. Story telling isn't as good as DA1, characters are forgettable (I didn't feel for or connect with any character).
  37. Jun 17, 2011
    This is ridiculous. Nobody can tell me that EA didn't buy off the reviewers. This is without a doubt the worst way I have ever spent $60. A perfect example of what happens when a company gets too big. EA just told Bioware to grind out another Dragon Age game in a year to milk more money off the franchise and that is exactly what it feels like. No thought was put into this game whatsoever. The blatant level recycling is unbelievable. The gameplay is dumbed down. I only forced myself to play through this boring mess because I spent money on it. I will never buy another Bioware game without waiting on user reviews first. Your money is better spent on the first Dragon Age or a different RPG franchise altogether. Expand
  38. Jun 25, 2011
    To be blunt, I cannot believe that EA has whored Bioware out to the point that Bioware as a name no longer means anything to me. I have been a avid fan of Bioware to the point they were like Blizzard I saw the name and bought, no matter the reviews or anything else. The blatent laziness of reusing maps, same crowds over and over again, no epic novel to live through and honestly to buy the end of the game is totally unacceptable. When I buy a novel the I don't expect to get the last three chapters torn out. Thats DA2 is lazy development no story (you don't feel like a hero) and you have to pay for the end.

    What a load of crap. EA you don't understand your market and you have ruined some really good houses in gaming. I will never ever from now on will buy another EA game without some serious time before I know how useless the game is.
  39. Jul 6, 2011
    Dragon Age 2 is epic like if pooping in your pants in public was epic. Waste of money terrible game play. Characters were lacking. Skill tree and talents were horrible. Items stunk, customization across the board stunk. I would rather chew off my own arm than play this game. If you like Dragon Age 2 you are either paid to, or your a moron.
  40. Aug 10, 2011
    Never ever have I been so bored playing a BioWare game. While I liked the original DAO this followup was a HUGE disappointment in so many ways. I will go so far as so say I have lost faith in BioWare if this game is the new direction they are taking. I recommend you stay clear of this inferior over-hyped mess of a game and instead feast on the delicacy that is The Witcher 2.
  41. Aug 26, 2011
    Huge disappointment. Combat was speeded up absurdly so it it felt like a cheesy arcade fighter game. Animations were corny, characters were uninteresting and contrived. DA:O was not a perfect game but DA2 failed everywhere that DA:O succeeded.

    Bioware said they made Dragon Age 2 more 'accessible" and that is true... is worth remembering that "accessible" is an industry code word for
    two things: "aimed at a younger, less thoughtful demographic" and "not a role playing game". If you are looking for an RPG and a dev says their game is "accessible", keep your credit card in your pocket and look elsewhere. Expand
  42. Aug 30, 2011
    +2 for the artistic effort. But even if you look at it like a hack and slash, it's not fun and repetitive. If you look at it like a sequel to Dragon Age , it's ... not that ... it's just a name + II on a box. The scenario is no so bad ... realization is so very bad. It's not a bioware game at all ... just a bad-o-ware game. Too Human was really more interresting in the same game style. (how is it even possible :( ) Expand
  43. Sep 2, 2011
    Pathetically Simplified to what is basically a hack n' Slash fest.
    The only reason i have not given it a 0/10 is for the second act plot. the first act was dull and the third act seemed as if it had been cobbled together by a drunken 13 year old. the second act however was very interesting and presented intriguing questions of morality, and a growing tension between the qunari and the
    citizens of kirkwall.
    User choice plays little role, repetitive non varied environments, no need for thought about combat, and a cast of forgettable characters + a darkspawn redesign that changed them from creatures that i was at times genuinely scared of to waddling clowns
  44. Nov 14, 2011
    TO ALL the gamers that never played DA:O first before this one? Your going to pour out your heart loving this game, but to all us veterns? We already know this is an Unholy Abominations that needs to destroyed. Or a possessed mage that's need to "Tranquil". Tranquil is exactly what happen to Dragon Age Origin. Tranquil+DA:O=DA2. 5/10*
  45. Nov 15, 2011
    Playing Dragon Age II is like having a bad case of food poisoning... Some new things happen in the same old areas, but none of it is any good and you wish it would end almost before it begins. I preordered the game to ASAP to get the free upgrade to the collectors edition and even upon receiving the game box I was already disappointed. It was just a DVD case with a single disc and some cards with codes on them. Couldn't even be troubled to send the sound track on a cd. Instead I had to download it. Then I started the game, I liked the beginning until the game play started then it went down hill fast. The choices didn't feel natural at all, the characters were forgettable and their motivations lacking. By the time I got to Kirkwall and started doing quests in the same dungeon I was thoroughly bored. Last time I preorder a Bioware game. Expand
  46. Nov 23, 2011
    What is this? Oh yes, it is the latest greatest RPG - Dragon Age 2! WOW! That must be amazing, DX11 graphics, a successor to DA: Origins... what else can you hope for? I do not know if you can "hope" for this but you start a new game, are given a choice between a warrior, a mage and a rogue (OMG you can EVEN choose your sex!) and you are hurled into the game. Well, "game"... you are shown some weird videos and then an in-game scene with interrogration. Wha... INTERROGATION? AGAIN? Nooooooooo! No no no, this is a joke, right? Unfortunately, not. The guy in that chair is again reminiscing, talking in the same way like the guy in Battlefield - "yeah, I'm cool". Then you get bumped into the game.

    I will spare you lengthy descriptions of what can actually be ruined in an RPG. I will just sum it up - from a great RPG with a unique atmosphere, storytelling, dialogues... they just whipped up a terrible modern "action" RPG for consoles - for the masses. Characters talk like they are the "coolest guys" - yes, like the smart-ass you can run into everywhere these days. I do not even like my own character! Even her way of talking is irritating and the movement animations! OMG WHAT is that? I thought I would create a great elven sorceress (well elven, you cannot choose to be an elf in DA2 - and thank the Maker for that! Elves look disgusting in DA2!) but I am playing as a smart-ass modern city girl who is cosplaying as a mage. There goes the immersive experience... oh yes, just add some combo moves in DA3, will you? That will be PERFECT for the target audience.

    I forgot to say one thing. One more thing... the gorgeous DX11 graphics. The latest technology, it must look... in some places worse than Origins? Yes, I mean that. And the game is stuttering weirdly even though I am playing at "30 FPS". I guess there are 30 frames per second but nobody cares that two or three of them take 100ms to render (each)? Even the facial generation system was apparently rewritten because I am not able to create such a beauty like in Origins. Basically - beauty is nowhere to be found in DA2 and you are lucky when you manage to create an acceptable face (as long as you do not look at your character's head from the side).

    If I take DA2 as a mindless waste of time then yes, it is usable for that purpose. But as a great role playing experience, it fails miserably.
  47. Dec 20, 2011
    Terrible game on pc mediocre graphics, mediocre gameplay, underwhelming story. Just go replay Dragon Age: Origins or Neverwinter Nights 2 instead and avoid this disaster. Spiritual successor to Baldur's Gate, MY **** ASS!!!!
  48. Feb 8, 2012
    Short development time and EA joining up with Bioware shows. Dragon Age 2 is the successor to the now famous and great Dragon Age Origins. What went wrong? For starters this game, separated into 3 different chapters will have you using the same environment repeatedly. It reuses the same enemies repeatedly also. For example you will be in chapter 3, the final parts of the game in the same locations fighting the same enemies as you were doing in chapter one. I have not seen a game reuse the same environments this many times as this in years. To make matters worse this game uses a spawning combat system. What I mean by that is, before an encounter you may be facing 3 thugs in an ally. When the actual fight starts you will be facing 8. Once those 8 are defeated, another randomless, nameless 4 appear. It is like this throughout the entire game, and it is completely immersion breaking. As for the story? You will spend 80% of the game collecting cash doing pointless fetch and return quests just to continue. Take my advice, avoid this game at any costs. It is repetitive, slow, and painfully boring to play. Expand
  49. Feb 9, 2012
    A huge deception. Boring gameplay, dumbed down combat, poor graphics. Very sad indeed, doesn't even get near the firt game in terms of overall quality. Shame on you Bioware.
  50. Jan 22, 2013
    A very big letdown after the previous installments! The gaming world feels empty. The rpg elements are dumbed down, and the combat mechanism feels like playing with an arcade game. The story is weak, and the missions feel generic. Art direction is lazy. Japanese rpg like huge sword (I prefer when weapons look realistic). This franchise took a very bad direction.
  51. Mar 13, 2011
    Despite the constant copy & pasted maps, and being pretty much restricted to Kirkwall, Dragon Age II is still a very fun role-playing experience, and I would recommend playing it. I'm on my second run now, and still enjoying it... the game definitely has some low points (hence the 7), like the music, level design, repetitive (but still enjoyable at the end of the day) combat, and anti-climatic boss battles... the story is really good though, and the characters are too. All in all, a fun game to hold me over until The Witcher 2. Expand
  52. Mar 9, 2011
    Honestly, Dragon Age 2 is a significant improvement over Origins. Faster combat animations have been implemented while keeping the system largely the same
    The graphics look better both technically and artistically, and there are no more ugly brown environments
    -Player character is actually voiced this time, so no more silent awkward animations while talking
    -RPG interfaces have been
    redesigned to be more balanced and easier to access and manage
    The story is told in a unique way, and really draws you in
    And the companions are far more diversified rather than just stereotypical princes, dwarves, witches, etc.

    Everything is improved aside from the fact that the game largely takes place in the city and the Elves facial design look somewhat weird. I don't understand why some people hate the game for the small changes that took place. Just give the game a try and soon you'll be caught up in its universe.
  53. Zri
    Apr 23, 2011
    Disappointing. The great writing is there as you would expect, and the interaction between your character and your companions is still great, but there are some glaring problems with Dragon Age 2 that Origins didn't have. Combat is just terrible. Enemies pop out of nowhere in waves. The game itself says you should guard choke points with warrior classes to protect others, but then continually spawns mobs both in front of and behind the party as the waves progress, meaning that tactics generally go out the window. Long cooldowns on many abilities mean that combat tends to focus on regular hack and slash rather than use of abilities. Companions can only use non-armour equipment, which means the majority of the items you find are useless.

    I suppose the best way to describe what I thought about this game is this: In Origins I played it through multiple times with different races and classes to see all the areas and uncover different stories. It was a pleasure to play through. Dragon Age 2 I will only play through once (barring a bout of amnesia) and as I was going through it felt like work; just trying to advance the story to find out what happens next, because you're always in the same damned areas you've been in the rest of the game and there's nothing new to keep you interested.

    Bottom line: Dialogue good, game design bad. Might as well have been a book.
  54. Mar 10, 2011
    DA2 fixes a lot of annoyances in DA:O, but seems a bit unfocused. The talk about the game being dumbed down is mind-boggling to say the least. I have been playing DA2 on hard difficulty and random bandits and mean templars are feeding me my own shield while in DA:O I rarely died or had any difficulties. You can make some good skill and ability combos and positioning of your team is the key to victory.

    It takes more time to get to know the new companions, but they're all interesting and will make you interested in them. For the first time it has been difficult for me to choose which companions I want to bring with me, I never had such problem in ME games or DA:O. Also the other NPCs in the world seem to have real personalities, but you don't usually get to know them too well.

    Choices matter more than in DA:O and you have more options even in regular conversations. The way you talk to people defines your personality in the later game and you can even choose to let your companions to do the talking for you in some situations. Quests are plentiful, but the side quests can too easily distract you from the main story, just because there is a crap load of them. That can also be a good thing for you, but it is a matter of opinion.

    I will be updating this review as I get further into the game and get to know the story more, but so far it has convinced me of that the average joe flaming the game either had some very unrealistic expectations or haven't played the finished game.
  55. Nov 13, 2011
    DA II failed to be remotely as good as the first game. Much as Mass Effect 2 was nowhere as good as the first one, Bioware has tried to make it "easier" with a lot less elements of role play. Instead of making a great PC game, they have made a console game and ported it over the PC. I give the first one a 10, this one was hardly worth playing, was it not for Isabela's great lines, it wouldn't be. Expand
  56. Mar 10, 2011
    Listen to the people who played the game for than a little bit. It is clear that some people have an agenda to smear this game. I will point out the good and the bad in bullets. GOOD: * (Less Talking)- The thing that bugged me most was the British accents which seemed to not shut up. Almost exactly the same as Mass Effect also the main character speaks as apposed to standing there standing every one his thoughts via brainwave. *(Combat) - Its faster and more appealing that before. *(The world) - The world is much better detailed and fleshed out than in origins. All the environments look great.
    BAD * (No variation with races) - the thing I liked most of Origins was that you can build your character even with race. Now you just start off with a human and that's that. Not a Huge Issue but one that people may find irritating. *(Not tactical cam) - If you played on PC you would know that the camera can be zoomed really far back like in Balder's Gate where you can tactically plain your attacks. Not in this game. However due to the games ability to be modded not a big issue because chances are people are making that kind of mod as I am typing. (( All and all a game defiantly worth checking out. Lucky for you there are demos on all systems and PC)
  57. Oct 25, 2011
    Compared to Dragon Age: Origins this game is totally uninspired and boring. It seems they took everything that was good in the prequel, removed it and replaced it with everything that was bad in DA:O. The combat system is too simplified and the story never takes off.
  58. Mar 10, 2011
    An excellent role-playing game, and a logical and direct evolution of the previous game, more action-focused and more polished, although its action focus won't please everyone. (c)
  59. Mar 10, 2011
    Play the game before you come to the internet to complain about it people. I played both Origins and I just beat this game and I love it just as much. Give the changes a chance before you condemn them for being "dumbed down."
  60. Mar 11, 2011
    ok, so here's a reasonable review. aka not a zero, or a 10. Dragon Age:Origins came out so recently that everyone, including myself, is comparing the two games. This is not unexpected, see Mass Effect 1 and 2. When compared to DA:O, this game gets a 6. That is, I wanted to play DA:O 2.0 and was let down. While this will hurt sales, the game itself is a solid 8.5. THE GOOD: Your character has a remarkably unique adventure, enhanced by the ability for you to choose. I felt like a **** boss when I was champion of my little town. Voice acting was fun and it kept me engaged, when the story was interesting. The gameplay was smooth and easy to control (and is THE ONLY reason i was able to beat that red dude in a 1v1. HOLY CRAP my build was not meant for that matchup, lol). The supporting cast had goals, past issues, and uncompromising habits. I reached level 20 as i was completing the story. We meet characters from DA:O. The world map interface is pimp and easy for quests. They made items easier to manage. Scenery graphics(water reflection), special effects (spells), character heads/mouths are great. I had no bugs the entire playthrough. Abilities are so varied it's awesome. Also, i had fun playing. It was FUN.

    THE BAD: Your particular role is not very important or driven. You are not special and you don't really have a goal(DA:O STOP THE BLIGHT NOW GOGOGOGO! Mass Effect 1: STOP THE EVIL SPECTRE OH **** END OF GALAXY SAVE GALAXY GOGOOGO!) This can cause the perception that the story is 'flat', and if the story is 'flat' the characters in that story seem 'flat'. Think, the Earth is 'flat'. One consequence was that it never SEEMED like there was a main quest line. So all of the quests felt like different ways to get xp. The story fell apart several times for me when i was able to predict it. FIRST MINUTES OF THE GAME: Oh, I have a sister and a mom with me... and it's bioware so they like to kill off characters, yea my sister's dead, and maybe my mom. (i think i could have made it so my sister didn't die, but i didnt care after i saw where it was going, sorry sis). You will never in your life have enough money for all the cool **** some vendors sell. Example, one ring was 100 gold, and i had 50 just before final missions. so if i had wanted , say, 15 of those 100 gold items to deck out my crew... yea gl with that. Protip: just play the game and before the final missions use a money cheat and buy the cool stuff. The world kind of feels the same as DA:O, with 'instanced' parts of towns and forests. But that's bad because it feels small. Like, compared to oblivion,GTA, or whatever with square miles of **** These levels really seem repetitive after a while. Character clothing/gear is still visually not up to par with what it could be. aka when you take an image and stretch it over some polygons. The final boss (for me) was a character I met more than 1/2 way thru the game. I mean, yea she's evil, but... i mean... ok i'll just kill her. im just **** because in DRAGON age 2 you dont win by killing a DRAGON. COMMENTS: The story is presented, it seems, for the exclusive purpose of making DLC's more viable. The end of the story is 'current day'. This is a cool way to tell a story, but i know what they're up to. Even the world map is just READY for another button that says "New Town 1" Also I had sex with almost every character in the game, so that was fun.
  61. Mar 11, 2011
    For me; This game it's so beautyful but not private to many bugs. Also the city present in this game give us an important emotional investigates players; It's so a very big game with differents protagonists with them unique characters. The Graph's game is an concentrate of all moderns technology in video game. Bio-Ware it's alway faithful of him.
  62. Mar 11, 2011
    I'm putting my review here to counter the massive wave of bile and retardation - Yes, Dragon age II is severely flawed; no that does not ruin its entertainment value. The new combat system FEELS quite fun, despite being quite unbalanced (a party of three mages can eviscerate anything more easily than beating level one of a popcap game), and the quests/level design are all on par with its predecessor.

    Just because it's not as good as something else doesn't automatically make it bad. I'm enjoying it quite thoroughly, although nowhere near as much as I've enjoyed other Bioware games - Calling it AAA is a joke; Triple-B- would be more like it. good, but not great; and easily the worst Bioware game I've played, which isn't saying much.
  63. Mar 11, 2011
    BioWare has done it again with their most fantastic title to date! Everything from the character interaction to the graphics have been fleshed out making Dragon Age IIâ
  64. Mar 11, 2011
    PC Version - Graphics are stupendous on a newer system... GTX 400 series or above should be good. 200 series is probably good too. The game is definitely not like DA:O... but I'm not disappointed. Obviously there are going to be a LOT of heartbroken people out there that were really looking forward to a return to the old style of RPGs a-la Baldur's Gate and maybe even Neverwinter Nights... Dragon Age II is not going to be that. I enjoyed Dragon Age: Origins but I did have to struggle through it to finish before DA2 released... I enjoyed Mass Effect, but I also found myself pushing through to finish just before ME2 came out.

    With Dragon Age 2, I am having an absolute blast. I find it a very enjoyable experience, and I really like each of the characters Hawke works with. They make me laugh, cuss, and even surprise me with some of their remarks and conversations. Unlike with DA:O, I will be playing through this game at least one more time. I do not feel forced to push through playing this game... and I recall that I had a very similar experience with Mass Effect 2. Very enjoyable game, the characters are fun, and I do not believe there is a problem with the combat/mechanics. Now... This is not Dragon Age: Origins, but that does not mean this is a bad game. I tell people who ask about Dragon Age the same thing I say about Mass Effect... Play the second one first, then move on to the first one. For the majority of people new to the series/genre, ME2 and DA2 are much easier to learn and enjoy. Was I hoping that DA2 would become the next Baldurs Gate 2? Yeah... a little... But I'm not letting those hurt feelings get in the way of what is a good experience. Dragon Age 2 stands well in it's own regard even if it didn't meet the expectations of many fans of DA:O. You can probably blame EA's influence if you like... but I do believe Dragon Age 2 is worth the money.

    I've put the difficulty on hard, and find myself completing all available side quests, backtracking to collect chests/materials/loot, and talking to every party member/NPC as much as possible. I did all this in DA:O, but everything feels much faster and lively in DA2. Sure I noticed the caves/dungeons/warehouses were copied/pasted... but the story and character interactions are in place to pull your attention off it. I'm happy I no longer have to mess with EVERY single armor slot on every party member. That was tedious to me... at best. There are plenty of bad things if you look for them, but I find there are more than enough good things about this game to make it worthwhile. Anyone who can't see them is really just upset the game isn't what THEY believe it should be. I saw a review that was rated 6.5/10 that hit on a good many true points about the flaws. A 6.5 is the absolute lowest I would believe this game should have, based on flaws alone... But I believe the game is easily a 7-8.5. I'm giving it a 10 because I am getting my money's worth, and am very happy with what I am playing.

    Now... I want Bioware to update the Toolset so we can make use of mods/addons.
  65. Mar 11, 2011
    Great Game 10/10, better than DAO, which was a 9/10 imo. Love the story and the flow of combat. On nightmare mode it is an extremely challenging tactical game. I have played nearly all of the CRPG's since the PC D&D games from late 80s and early 90s (secret of the silver blades...etc) up to now I never thought action and RPG could actually exist in the same game. A great setup for future games from Bioware. This game is NOT suppose to be a DAO sequel, it is an experiment in using interactive frame narratives with RPG elements. I love forward thinking, everything evolves. GREAT GAME! Expand
  66. Mar 11, 2011
    This game feels a lot like Baldur's Gate 2 to me. That being said, it's very good. I feel completely immersed, the combat is EXCITING! (unlike the first), and the characters memorable and funny.

    Truly loving it, the only thing negative I can say is that it does feel a little "rushed". Still, worth the money. A lot of the negative reviews are simply because it is hard to compete with a
    groundbreaking original. Sequels always have it harder. I played the original right before this one came out and it's still very fresh in my head. Comparing the two is easy for me, Da2 wins. Expand
  67. Mar 11, 2011
    This is one of the best RPG in the world. Unlike the first part of the game is 10 hours and she's fun and interesting. I do not understand people who put her 0 and 1. You even played in it?? Why spoil a game rating? Do nothing else or what?
  68. Mar 11, 2011
    Liked: Random armor generator, and shopkeepers regularly replenishing. Appearance of fully upgraded sets and armor as well as companions. (Anders and Merrill looked amazing)

    Disliked: Difficult to put together a full set of gear, say for example, a full suit of elven armor nearly took me to the end of act 2 just to get something piecemeal that looked halfway decent. Failed to put my
    second act set together when I didn't pick a fight in the Hanged Man for the rogue chest piece. Need more sexy outfits, yes.

    Liked: Companion interaction.

    Disliked: Need to buy most of the 'gifts' to get said interaction, should have been acquired randomly like the other half of the influencing equipment.

    Liked: Overall storyline, plot progression. Ending left me wanting for more from the series.

    Disliked: Once it's over, it's over, no epilogue, no closure. You just have this vague sense that the story will continue in DLC and new expansions.

    Liked: Combat. Great, wonderful, bloody. PC version excelled in this category. Storyline, and plot had this growing 'sense' of chaos slowly consuming the entire world. Companion quests, events, dialog, and romance.

    Bugged comments: Some minor glitches, but the flow of the game and lag was low. Found a random bandit type leader on the beach non hostile close to the entrance, and never did find that kidnapped girl in act 3 on the same beach(related?)

    Final Conclusion: The end was epic, I got the girl, and killed both individuals I wanted to kill off. I managed to keep my party together, except Sebastian also which was impressive. Overall I had fun, and it's an excellent legacy to the original Origins.

    Oh the musical score... best part, without question it totally painted the scene and adding to the suspense and emotion of the game.
  69. Mar 13, 2011
    This review contains spoilers, click expand to view. I didn't play DA:O for almost a year, then DA2 is out and i was overjoy to test it out. The short guy and the girl seeker looked promising, then bang the first DA fail, only human to choose (even if u font play the others, it was part of the lore and to play in DA:O)

    Has many said combat is less tactical and that, well i prefer this new method and mage and rogue looks very well designed while in combat and u can still make ur own tactic if ya want (but actualy u don't, just pick tank, healer , damager and it goes how ya want)

    Grapics, man.. its better aright ,but when i was mid act II of the game i got bored of the same city quests, lets face it, combat is nice, graphics is better, but its boring looking to the same place.

    After this i got the mood to go grab my DA:O and start a new game to see the dif better, and i did forget how was and is far better than his sequel.

    Graphics is almost the same, and u can get a good overview when in combat (but still i prefer the fast paced that DA:2 offers). But.. when u became a grey warden and the battle of ostagar begins.. thats the real Dragon Age, thats the real feeling that i loved playing this game.

    And yes, Alistair and morgan moments while ur walking, its epic.

    To conclude my first and only post, DA:O gives much more to the player than its sequel, and u are always on the move from city to city, wild to villages, while DA2 ur stuck in a boring city, even with the nice visual combat system that DA2 offers, origins its in other league of rpgish.

  70. Mar 14, 2011
    Good game but falls short in a few crucial areas that will put people off playing it thro to the end. First I would like to say that this is a good game if you are an avid rpg game player. Since there are not many rpg genre offerings from high profile developers it can be cursed with over critisim and over hype, unfortunatly DA2 has been jumped on in regards to massive over critism. Let me put is this way. It does not deserve anything above a 6 or 7, from me personaly, I enjoyed it on a game level but not on a story level. Mainly because there is no drive, no narrative and there certainly is not climax or plot twists that make your eyes water or have an emotinal breakdown. This for me, is a deal breaker, a good RPG needs to suck you in emotionaly, the better the story/game the more of yourself you invest in it and the greater the enjoyment. (Old gamer moment incoming) BG2 is a perfect example huge long game, similarly split into acts each with an overriding point to them. You must escape, you must find a way to rescue your sister, you have been thwarted but the baddie while getting your sister, you must escape again, you must stop the baddie all to the backdrop of an evolving narative of you are the child of a god and someone is screwing it all up. Its pretty simple stuff here, but DA2 has none of that. You have no purpose or anything to focus as a goal, it's a bunch of unconnected quests that don't add up to a greater whole. There is a massive void in this game called "the main plot" and without it feels like Hawk (the MC) is just spinning thier (and your) wheels as there is no purpose to what they are doing in each of the acts. It is such a shame, there are so many great things about this game that I did enjoy like the voice acting, the companions themelves with thier quests/development and enjoyed the writing itself (mostly). Sadly this only magnifies the fact that the core is missing. Collapse
  71. Mar 14, 2011
    This review contains spoilers, click expand to view. There's a lot of things to like about this game, and a lot of things to dislike. Combat is over the top, the story is unfocused and weak, and the entire scope of the game feels a lot less epic than Origins did. This has already been discussed at length in most of the reviews. For the purposes of time, however, I'm going to focus on the thing that bothered me the most. For me, the MOST annoying factor is the fate of the siblings. You only get to have your sibling for the first act of the game. At the end of the Deep Roads, no matter what you do, your sibling leaves the party, either dead or with another faction - the Circle, the Templars, or the Grey Wardens. This was annoying for me. Getting to know the family that came with Hawke was one of the big draws for me. Why give us a character and let us get to know them only to take them away before half of the game is done? It seems almost like it was done because of the development time - like they didn't have the resources to do both stories for the entire game since you only get one or the other, and so, to cut corners, they took them out of the equation for most of it. It's not even the fact that I used Bethany as my healer - I liked her as a CHARACTER beyond that, and so her fate was particularly upsetting for me. It's probably not fair for me to judge the game harshly because of this, but I do. If the sibling was able to rejoin the party sooner, perhaps towards the end of Act II or at the beginning of Act III, I wouldn' mind as much. I'd even enjoy it. It would add some drama. But by removing the ability to get around this, to find another solution, it forces you into losing the sibling and removed one of the better connections I had to the main character. Combined with the fate of the mother, it was just too much. With so many unavoidable tragedies, I started to detach myself from everything that was going on, and made me question why Hawke would stick around after all of that personal loss instead of just moving on to somewhere better. Expand
  72. Mar 16, 2011
    This game has many problems. It deserves a zero b/c as a sequal to to DA:O, it has to be compared to DA:O. If it was just some new game in a new IP, I'd give it a 5 or 6. Bioware has really trashed this IP though.

    1. It's not "innovative" to have the whole "RPG" take place in one generic and forgettable location. It's just lazy and cheap.
    2. It's a shame that the combat was changed
    from a complex tactical/strategy game into a more of a light show where you mash the same button over and over. Once again, if this wasn't a sequal to DA:O, I wouldn't mind so much. But you can't follow up a game like DA:O with a game like this. It's sort of like, what if Dead Space 2 had been made into a halo clone w/o any blood, in order to appeal to a "broader audience."
    3. The game was clearly rushed. You shouldn't waste 60 bucks when half the content is still in development. In a year, you can buy the game, along with the other half of the content, for less money. It's not like the game is new or innovative in any way shape of form. So why buy it now? Just wait until the DLC is packaged so it wont' be such a ripoff. Or better yet, just dont' buy the piece of garbage.
  73. Mar 16, 2011
    I personally play rpg mostly for the story and not so much for the combat, so i cant say much about the combat part. It does feel a bit repetitive, but overall it is not my biggest complaint.
    Problem is they have tried to make Dragon Age 2 into a cross between Mass Effect 2 and Dragon Age Origins. Problem is its not close to being as good as either of these games. Its stuck in the murky
    middle somewhere. There is little to no immersion, and you are stuck in one city with a few variations the whole game through. Apart from more side quests, which i think is good, the whole game feels like your just doing errands around the city, and not much variation in environment. I felt i had no control over (Shepard)Hawk at all. His companions are not boring per se, but the little you actually talk to them makes them feel disjointed from you and each other. The ME dialog wheel can make you frustrated, because it seems you can never convey the right emotions at the right time. Also the romance side of this game seems meaningless as you cant really talk much to them, and you get little heart icons on the wheel to indicate when its flirting time...DA:O was not perfect but it was far from this silly.
    The disappointment for many is probably due to this being called a sequel. It just a completely sub-par and different game ( in a bad way). Its DA:O and ME light. They could have done better with this story. The writing seems good, but they did not have time it seems to implement it the right way. They had to get it out the door quickly , and it shows.
  74. Mar 16, 2011
    Game is full of bugs, story is stupid and you can't affect anything, graphics are sometimes ok, often ugly, quests are usually stupid and blablabla. Game is worth 10â
  75. Mar 17, 2011
    A disappointment compared to Origins. While I did enjoy it im not going back for a 2nd playthrough anytime soon, this is the complete opposite of origins which i could not get enough of. The responsiveness in combat was nice but i felt it made the game play more like an action than an tactical rpg. The problem with Dragon Age 2 is that it sorta sits half way between origins and mass effect and this results in players interested in either 'genre' being disappointed. I find it strange that bioware completely changed the game rather than improving on it like they did between mass effect and mass effect 2. Expand
  76. Mar 24, 2011
    I have no idea why people hat this game so much. '4'? '1'? I can only assume that's in comparison to other Bioware Games, and not RPGs in general. I've played a lot of RPGs, and to me Baldur's Gate is the king. This game is NOT Baldur's Gate. That's fine. I don't mind trying different games.

    This RPG is a surprisingly refreshing breath of air. It's certainly more playable than
    Origins, which I quit half-way through. Frankly, I'm kind of over most of the 'meta' games that are RPG tropes - equipment, elaborate tech trees, etc.

    What Dragon Age 2 DOES do, is gets what I like about RPGs - Character building, interaction between characters, and a sense that quests matter - to someone, at least. I LIKE the conversation wheel. Puzzling out what each sentence means in the traditional conversation tree is another un-fun metagame, and it breaks the flow of a fully voiced game. Dragon Age 2 is a lot like watching a movie, and THAT'S A GOOD THING. That means to me it's engrossing, while still allowing you to effect the world. The only thing that draws me in more than movies is Books, and saying that a game plays like a movie is a rather large compliment in my books.

    I'm not sure why people would say this story is worse than the previous game. The last one (dragon age: Origins) was so cliched, I expected Origins to have a huge surprise ending... but it didn't. This one, I'm actually drawn to the characters, and the plot keeps me guessing. Aveline's plot line is hilarious, and VERY different. I love how the different characters chatter with each other so often, a refreshing return from games of yore.

    As for combat, it's fast, and visceral - Very enjoyable, compared to the snooze-fest that was Origins. Hard does not equal fun, nor strategically interesting. I'm done with RPGs that claim to be strategic. If it doesn't say 'strategy' on the box, I don't trust it to deliver on mind-bending fights. Just give me fun, which Dragon Age 2 is, and I'll get my strat dose elsewhere.

    There are a few places that it falls short - Re-used environments, equipment not feeling epic, and a lack of visual flare, but it doesn't stop all the other things I enjoy from making it the best RPG I've played in a long time.

    If you're looking for 'traditional' crpgs, as in, Baldur's Gate 3, look elsewhere. But if the idea of a fun, fast-paced, character-driven game that plays like a movie appeals to you - This game delivers.
  77. Mar 20, 2011
    What is this ****
    Give me a real successor to the original Dragon Age. Bioware, you've lost all of my trust.

    No freedom of movement, ALWAYS the same old dungeon repeated again and again, no environment diversity, stupid and semplicistic fighting system .... never seen something like this.
    Shame on you.
  78. Mar 19, 2011
    This review contains spoilers, click expand to view. Improved several things from DA:O, while taking large steps backwards on others. Having a voiced character whose dialogue would change based on whether the PC typically chose diplomatic/sarcastic/direct dialogue options was a big plus. The combat skill trees were an improvement. And in my opinion, letting characters simply upgrade their armor instead of micromanaging was an aspect I enjoyed as well. Steps backwards are most obvious in areas Bioware typically shines. You cannot talk with party members unless they are giving a quest. So instead of Hawke taking time to get to know the party, the game gives quests letting you know when they want to talk to you. The storyline is hit and miss. The first 2/3 of the game are actually pretty decent. Showing a refugee rising up from the slums to eventually have a hand in saving the city from an imminent threat. Then act 3 happens. Normally, this is where choices the PC in Bioware games really come out to shine in the conclusion to a story. But no, turns out everyone in Kirkwall is just crazy. Instead of having the chance to rule Kirkwall, the player simply gets to kill the largest factions in the game even after siding with one over the other. It really felt like a DLC meant to set up the future of Thedas more than a standalone game. Easily the worst Bioware ending they've done and really depressing considering the great job they've done in the past on RPG stories.

    However, Bioware is known for writing great and engaging stories in their games. In DA:O, the Warden was tasked with uniting a divided country to push back the Blight that threatened everyone. Simple on paper, but Bioware did a good job in creating dynamic factions with different motives and concerns in a way that immersed you into Ferelden. In DA2, Hawke shows up and things just happen around him. But despite claiming the players choices dramatically affect Kirkwall as time passes, this simply isn't true. Too often the player is presented with multiple dialogue choices, but will experience the same outcome.
  79. Mar 19, 2011
    thats simple.
    DA2 is the jar jar binks of western rpg. seriously. why Ea enjoy taking good companies and killing them and filling the carcases with crap?
    EA buy maxis and kill the simulation genre. the last hit with spore and now is doing the same with rpg and bioware.
  80. Mar 20, 2011
    Not sure what happened, but I can't recommend this game. After playing DAO, DA2 is just a horrible failure. I tried though, I really tried. This is my 2nd restart. Meaning I played 8 hours into the game and decided to start over hoping the game wouldn't suck as bad the 2nd time. I was wrong.. *tears*
  81. Mar 20, 2011
    The main thing frustrates me about this game is the bad graphics and how high resolution texture pack doesn't change anything at all. It looks like crap even at 1080p with dx11 highest details but the game is more demanding than Metro 2033 or Crysis. Runs like crap even on a GTX580 or 6970. Why should people pay $60 for a game that has graphics from 2003 yet still runs like 20 frames per second on high end hardware? There's really something wrong with this game. Expand
  82. Mar 20, 2011
    I had just finished Dragon Age Origins, and proceeded to launch DA2. I was shocked and disappointed, to say the least, in the overall dumbed down design. This disappointment of course is mixed with a touch of sadness that a lineage of great games I have played over the years have may have become extinct and Bioware has (d)evolved them to this tripe. Baldur's Gate, Neverwinter Nights, and Dragon Age Origins are great games. DA2 is a clear example of fixing what clearly was not broken and leaving the faithful behind. Expand
  83. Mar 21, 2011
    Just played Dragon Age 2 for some time and Iâ
  84. Mar 21, 2011
    You know, I was so excited about the release of this game. But, even the demo left something to be desired. The storyline was mediocre at best and they could have made a better looking game if they used DirectX 10 instead of the lagging DirectX 9. But, that is not even the biggest problem. If you even say one wrong word on the BioWare Forums (which are now run by EA), they can not only ban you from the forums for a few days, but also ban you from using/registering your game on the account. Meaning you will have to create a completely new account in order to play. Might not sound like a big deal, but if you have been with BioWare games for a while, all of your games and stats will be gone from the new profile.

    BioWare has really bit the big one when dealing with EA. Welcome to Nazi Gaming.
  85. Mar 22, 2011
    -enemies warp in from nowhere -massive discontinuities in game lore -samey-classes, indistinguishable abilities -zero difficulty -literal copy-pasted environments (didn't even bother to black out unused portions of copied minimaps) -story suddenly ends bizarrely in the super-short last act, despite all the build up -no tactical camera -waves of identical enemies, each presenting no challenge

    -less interesting items

    -all quest and stories are basically unsatisfying

    -Basically bioware hates magic, and went through all the trouble of creating a magical fantasy world to spend the whole time telling you how evil magic and fantasy would be.

    -The Male/Male love interest is a psychopathic nancy. Despite the constant complaints bioware has received on its mincing stereotypes since Skye in Jade Empire.

    -At this late date, despite tireless efforts from fans, and years of negativity towards their decision, it is still not possible for two male characters to love eachother and be together. Or for that matter to even both exist and be sane.

    -I mean come the **** on. The voice actors recorded romance dialogue in Both ME, ME2, and DAO. Bioware cut it because they hate gays.

    -If you hate gays, I guess you should buy this game to support a company that is as bigoted as you are. Pay the hate!
  86. Apr 12, 2011
    This review contains spoilers, click expand to view. After finishing this game, I can find very little good to say about it other than the character development is really well done for the party members. Dragon Age 2 is very inferior compared to Dragon Age: Origins, and the ending is absolutely terrible. The combat is really repetative, the environments all look exactly the same, and the plot is completely linear. I originally gave this a good rating before I finished it, but after going back to try and change the events concerning the main characters nothing happened. The ending is a non-ending that leaves you confused, angry, or both. Expand
  87. Mar 23, 2011
    Dejavu is simply what I've been feeling throughout the game, constantly recycling of the maps and a storyline talking about a champion whose presence is felt only in a single town simply doesnt cut this as an epic adventure nor plot.

    The over reliance on tool tips is ultimately frustrating. Better time can be spent rather then when you have 6-7 item named "Ring" in your inventory and
    have to mouse over just to see what each one of them are. Have developers became so lazy to even make item names more meaningful. Combat is extremely predictable, instead of throwing quality fights on you, developers have decide to throw waves of predictable mobs on you with a certain fixed combination of mobs.
    Even more absurd is how they do not bother to give these waves a common sense entrance.
    For example, how retarded can it sound when you are in the middle of the docks and mobs appear with a 'jump down from above' animation? What are they? Para-troopers? I never knew dragon age have advanced so much in technology that mobs can make such entrances.

    Money can be better spent else where, do not feel the urge or pressure to buy this just because it WAS a hit in the first release.
  88. Mar 23, 2011
    Rubbish- recycled areas, no variation limited game-play real estate. No character development, No decent game length for an RPG. Boring over redundant game-play mechanics. The game felt aborted, unfinished, terrible "modern" graphics hardly warmed my gpu up and to have to repeatedly see the same scenery recycled poorly quest after quest, dungeon after dungeon was very detrimental to the experience!
    HUGE disappointment. In trying to please a wider market manages to please practically no one. Some people like apples some people like pears....NO ONE likes a pearpple
    Bioware - for shame !
  89. Mar 23, 2011
    Instead of building on the Strengths of Dragon Age: Origins, Bioware created a game that failed to capture the imagination of gamers everywhere. A failed sequel in every way, the game should have been marketed as The Kirkwall Chronicles; a story that bears no relevance to its predecessor. The adventure that follows is repetitive, tedious, and very shallow. A Dragon Age for Dummies, where its strength lies in its recycled approach to maps, characters, story and quests. The Plot is miserable, your actions donâ Expand
  90. Mar 24, 2011
    Dear Bioware...talking about origins.... you have forgotten your origins. I wont say anything more about technical or in-game qualities. All is said. Bioware has betrayed his own style, creating a stupid commercial game. This is not rpg, this is a &"$·%"·. Bioware is loosing his rank of "King of RPGs" creating this kind of games. Please, innovate the rpg genre as, for example, Bethesda is doing. I miss baldurs gate, I miss neverwinter nights and his PW. Expand
  91. Mar 24, 2011
    Don't know what Bioware hoped to achieve with this game, or why they thought they could get away with such a rushed job...
    I loved the immersion in DA:O, the little details, the variety of the different settings.... They made combat faster... FFS why? Seeing a warrior wielding his two-handed sword looked real in DA:O... Now the guys do somersaults, and struck down enemies blow up as if
    you'd forced a grenade in their mouth...
    There are a hundred things that are wrong with this game; characters, combat, lack of variety in settings, bland environments, uninteresting dialogue choices and so on...
    I'm terribly disappointed, and really hope they're gonna polish Mass Effect 3 as they should... Never pre-ordering a Bioware game again...
  92. Mar 24, 2011
    DA:O is one of my all time favorites. In one play through of the base game, expansion and DLCs I've racked up over 200 hours. I explored every companions back story, I've read nearly every codex entry, and I doubt there is a stone anywhere in Fereldon that I haven't seen at least once.

    DA2 on the other hand has been a struggle to play. I've forced myself to give it 10 hours, and I highly
    doubt I'll ever touch it again. Boring, lackluster, repetitive, uninteresting, dumbed down, and just bad.

    This game has no business wearing the Dragon Age title.
  93. Mar 25, 2011
    I would like to just say first and foremost that this is not a terrible game, just not a particularly good one either. so I shall start with the positives, the new combat system I feel is a great success, it feels fluid and powerful, the graphics with the high resolution texture pack are impressive, and the companions are generally likeable (except Fenris).

    So now sadly onto the bad. It
    is tiny, and by that I mean miniscule, every quest occuring in the same place, or the same cave, which is somehow in ten different places but identical. I mean this game spans what, a decade, and nothing changes in that time, whatsoever. This also means that for a Bioware RPG the completion time is just not up to scratch.

    Now my major pain with this game is the simplification of everything that made Origins great, and makes RPG's as a genre great, in an attempt to what, appeal to a greater market, there seems to be this idea in the world of games development that simple easy games sell in mass. I don't entirely disagree with that sentiment, but I work in a DIY store, so the employees couldn't be considered gaming nerds, they are ordinary people with consoles (and they all loved Origins by the way) and they all say Elder Scrolls: Oblivion is one of their favourite games, and do you know how many of them like Dragon Age 2. Not a single one. So the very market this game was dumbed down for hates you for it, and as a result you have very nearly alienated a strong Bioware fan, luckily I have faith Mass Effect 3 will be great.

    So in conclusion, play this if you like small, simplistic RPG's with not enough character development, environments, or soul. All in all I'm pretty peeved I paid £28.98 for a game that seems lesser to Origins expansion pack. So Bioware if EA tells you what people want in games again, tell them they don't know anything about making games and to leave that to the professionals.
  94. Mar 25, 2011
    I don't even know where to begin...Pathetic,repetitive gameplay,reused(and reused,and reused)locations,2004 graphics,confined experience(spending an entire game in one city is NOT my idea of epic gameplay)Absolutely inexcusable PC performance-i get twice the framerate of this game on metro 2033 maxed out..which is hilarious when you consider that metro 2033 is probably the most gpu-intensive game to date-and incredible-looking to boot,and this game looks well,awful.hey,bioware,it's called OPTIMIZATION..maybe you should try it sometime..A terrible,dumbed-down,boring,massive disappointment and in my top 3 worst sequels of all up knights of the old republic and shed a tear for the good old days of bioware,because judging from this game,those days are long gone.... Expand
  95. Mar 25, 2011
    Any one who loved Balder's gate plane scape or DA:O will hate what they did to DA 2. Its rushed in all regards from reused levels to waves of enemies that pop out of thin air. The story is sub par the characters are shallow and you have 0 choices that make any difference to the game world. This game is at its very best absolutely average in all regards.
  96. Mar 26, 2011
    Verdict: NOT WORTH IT - Short shallow RPG, little replay value - Maps are very few and excruciatingly reused - Story provides no followup to Origins plot - Dull forgettable hero and characters - Stripped down inventory takes much of the interest out of finding proper loot and dungeon crawling - Whole game seems like a mere excuse for future DLC content On a more personal note and strictly regarding the story, I can't fathom how you could fail so miserably on writing a proper plot with so many rich loose ends left over from Origins.
    I'm not saying the sequel should tie into the first episode to be good, but if you're going to branch out of an excellent and bestselling first story, you really do have to make it good, and DA2 isn't. A tale that boils down to climbing the social ladder while finding an ominous strange artifact (left unexplained for DLC profit) belongs in a Tombraider setting, not a Dragon Age Origins sequel. Mike Laidlaw should definitely be sacked and I should be reimbursed.

    Though compelled to give less, I rate it 4 points because of the excellent art and map design.
  97. Mar 26, 2011
    After playing the original Dragon Age to death and back i can't help but wonder how on earth Bioware could possibly get this wrong?

    The way that almost every other quest has you go to the same location over and over again is beyond a joke and is enough to put off even the most avid Dragon Age fan-boy, the entire city of kirkwall feels claustrophobic and small along with it's drab browns
    and grays littered all over the place.

    The new cast of companions are boring and dull, you don't get the option to get to talk to them or get to know them while exploring the various areas, aside from Varric the majority of the cast are entirely forgettable ( I was shocked to find a Welsh character in the game, but to my disappointment she's just as boring as the rest)

    The new U.I, while more streamlined, is by no ways as well presented as it is in origins.

    Also the story is some what weird when compared to the original, for almost a third of the game your sat there wondering what you are supposed to be doing or when the game will even start.

    To say they treated PC customers well with this game is a joke, buggy direct x 11 from the get go (Had to download beta drivers to get it to run), had to download a 1gig H.D texture pack separately just to get the game to look some what decent.

    If your a fan of RPG games then i suggest you give this one a miss and if you haven't already played origins i suggest you go pick up the original with all the D.L.C, it's a FAR better game by a huge stretch.
  98. Mar 26, 2011
    -Reusing the same four maps 500 times. -The whole game takes place in one city. -Enemies have tons of HP and come in waves so the game feels longer. -Frame narrative to avoid being too descriptive about what happens between large periods of time. -Half as much dialogue, more passive interaction. -Millions of stupid side quests that have nothing to do with anything. -Dull environment bereft of life and matter.
    -Inability to customize companions allows you to skip designing different armor models.
    -Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
    -Poor character development, so you hardly care about your companions by the end of the game. -Lack of any substantial choices that have lasting effects.
    -Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC
  99. Mar 28, 2011
    So very sad... a great PC game (DA:O) that had the potential to become epic is dumbed down to the button-mashing show-me-the-next-cut-scene console-centric cliché that is DA2. It isn't just that DA2 is a horrible game - but every single aspect of it is worse than DA:O and suffers horribly by comparison. And BTW something is obviously very, very wrong with the "critics" when there is this much of a gap between them and the user rating. If you must buy the game, at least get a console version so that you can pretend there is some justification for the frontal lobotomy Bioware & EA gave it. Expand
  100. Mar 28, 2011
    This is actually the first time after completing a game that i felt compelled to register at this website just to state my opinion about this game and warn people who are thinking of buying this game not to make the same mistake as I did. In my opinion, the only thing that's close to being decent in DA 2 compared to DA:O is the combat system (for the Xbox 360 anyway). Any professional reviewers who gave this game more than a 3 should be ashamed of themselves. The entire game consists of repeating areas and a weak storyline not to mention the horrible graphics. The whole time I was playing this game I just felt like I was on a one-way track to the end. At least in the first Dragon Age there was a sense of adventure where you were travelling from town to town meeting new people etc. I think I spent roughly 80% of my playtime in DA 2 in one stinking city... and even when I got a new sidequest it just involved visiting an area I ran through 10 mins earlier. I must say I am very disappointed with Bioware for releasing the game as it is now and I'm even more disappointed with the so-called critics who actually give the game more than 3. Expand
  101. Mar 14, 2011
    Good game but falls short in a few crucial areas that will put people off playing it thro to the end. First I would like to say that this is a good game if you are an avid rpg game player. Since there are not many rpg genre offerings from high profile developers it can be cursed with over critisim and over hype, unfortunatly DA2 has been jumped on in regards to massive over critism. Let me put is this way. It does not deserve anything above a 6 or 7, from me personaly, I enjoyed it on a game level but not on a story level. Mainly because there is no drive, no narrative and there certainly is not climax or plot twists that make your eyes water or have an emotinal breakdown. This for me, is a deal breaker, a good RPG needs to suck you in emotionaly, the better the story/game the more of yourself you invest in it and the greater the enjoyment. (Old gamer moment incoming) BG2 is a perfect example huge long game, similarly split into acts each with an overriding point to them. You must escape, you must find a way to rescue your sister, you have been thwarted but the baddie while getting your sister, you must escape again, you must stop the baddie all to the backdrop of an evolving narative of you are the child of a god and someone is screwing it all up. Its pretty simple stuff here, but DA2 has none of that. You have no purpose or anything to focus as a goal, it's a bunch of unconnected quests that don't add up to a greater whole. There is a massive void in this game called "the main plot" and without it feels like Hawk (the MC) is just spinning thier (and your) wheels as there is no purpose to what they are doing in each of the acts. It is such a shame, there are so many great things about this game that I did enjoy like the voice acting, the companions themelves with thier quests/development and enjoyed the writing itself (mostly). Sadly this only magnifies the fact that the core is missing. Collapse

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. Apr 18, 2011
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.