Mar 27, 2011Such a disappointment. Dumbed down and SAD. I have to say that PC Gamer has now LOST my respect. How can this be rated at 94? They did the same this for Crysis 2 (89) when critical opinion of the players has revealed that it is also a bitter disappointment. I had such high hopes for DA2, like Crysis 2, and they both have one thing in common don't they? .......Always trust the PLAYERS not the media to give a true assessment and review of a product.… Expand
Mar 27, 2011Disapointing... We have here a pretty litte Dragon Effect.... It could have been a perfect spin off as an action aventure game... But as a successor of an rpg, it's a zero... EA and Bioware gives us a game stripped of all real rpg elements... As for the dungeons? Well it's a matter of opened door and locked doors... The dungeons are reused over and over again. Maybe if they release modding tool, someone will make something out of it? But for now, it's a waste of money if you're looking for something that looks even remotely like a RPG...
It feels like junk food: You know it's bad, you feel it's a waste of money. But in the end, you buy it, and usually, you regret buying it... At least, the sales are here, so ea will keep going at it...… Expand
Mar 26, 2011So I made a metacritic account simply to put in two cents about the game, it was that disappointing. DAO was a well refined game. Did it have it's difficulties, yes. Needing Wynne in the party or a massive amount of health potions was a frustrating element.
However, DA2 is bad. It's Chrono Trigger to Chrono Cross bad. The combat has lost all semblance of strategy, it is an orgy of lights and effects with no tactical element whatsoever. I am not sure you even really need to control the main character most of the time to survive through combat. Rather, you can sit there are watch the fireworks. The lack of coherent purpose or direction has me drifting in a video game wasteland of purposelessness. I went from saving Ferelden in DAO to owning half a mine in DA2. Honestly, if I wanted my days to feel like a vain wandering through menial tasks, I would stay in the real world and quit playing video games. All in all I will see the game through, but it feels like a slow, inevitable death; the game is a giant slow-motion train wreck. I want my 59.99 back for DA2, 59.99 for MA2, and 10k for pain and suffering.… Expand
Mar 26, 2011I have enjoyed almost all the games Bioware has produced in the past. Hardly anyone can deny that games like Baldurs Gate II, Dragon Age Origins and Kotor provide tons of entertainment. They received high ratings from professional reviewers and the community was pleased.
What happened? How is it possible for a gaming company to take such a nosedive in one year?
It would have been UNFATHOMABLE to even consider that the average community score for a Dragon Age sequel would be less than 60/100 but here we are.
How is it that in almost every single installment before Dragon Age 2 we had the ability to impact the world around us and the ending of the game would change depending on our choices? But now it doesn't matter who you support, not one bit. One tragedy after another isn't the core problem here but that you can't do anything about it.
What's the replay value people? Really, what is it? What can I do differently? Have sex with Merrill instead of Isabela and change my tone of voice while speaking during pre-determined events?
And how is it that romances have devolved into *press heart symbol to have h0t s3x*
What happened to gameplay? What happened to stealing, creating potions, collecting resources and having a connection with the world around us?
Where is the possibility to lie, intimidate and charm during conversations? Isn't that what roleplaying has been all about in your previous releases? You dont even need to read your own lines in DA2 (nor can you). Just choose one option from *calm*, *joke* or *angry*. Talking yourself out from a bad spot isn't really an option if the game has already decided what is going to happen.
What happened to being able to choose your own race. What's the point of having racism towards elves if you cant even play one anymore?
Customizing the armor of your companions might not seem like a big deal to many people since we are forced to use the best armor sets anyway and sell all the junk. But it does look completely stupid to have some pirate woman in a prostitute uniform fighting against a high-dragon. This is something I expect to see from square and Final Fantasy, not Bioware.
And the worst thing is that after investing over 40 hours of gameplay, there is no real ending or closure. So what's the idea behind this? Rip us off with DLC's?
And people really need to stop being naive. I hardly doubt this is going to be a prequel to some epic tale. Why should I believe that a savegame import would matter now when it has never had a major impact in the past? It's just going to be another set of cameos, letters from the people you saved and a couple of mentions about what happened in the past.
This game does its job as a linear adventure hack'n'slasher but that's it.
Just one year ago Bioware put square on blast by stating that "Final Fantasy XIII is not an RPG yadayada". And here we are now....I hope CD Projekt stays silent and walks the walk with Witcher 2, because you guys need a reality check.
On a scale from 1 to pretzel, I'm mad salty lol. I guess it's time to go back to hyping the upcoming Mass Effect 2 DLC, because atleast you still have dev-teams that know what the hell they are doing.… Expand
Mar 26, 2011Dragon Age II tries to change stuff when it's not necessary, such as the dialogue wheel. The combat system is... improved, but not by much - it's almost too fast and fancy now.
The story line is completely broken. It doesn't even conclude properly. You're spending the first act of the game doing side quests, the second and third act is really where the game begins.
Repetitive levels and being set in ONE city (plus its outlying regions) doesn't help much either.
I'm not a fan of giving a voice to the player either, as it feels like I'm watching a film. One or two of the companions are pretty good, the rest are acceptable.… Expand
Mar 26, 2011Verdict: NOT WORTH IT - Short shallow RPG, little replay value - Maps are very few and excruciatingly reused - Story provides no followup to Origins plot - Dull forgettable hero and characters - Stripped down inventory takes much of the interest out of finding proper loot and dungeon crawling - Whole game seems like a mere excuse for future DLC content On a more personal note and strictly regarding the story, I can't fathom how you could fail so miserably on writing a proper plot with so many rich loose ends left over from Origins.
I'm not saying the sequel should tie into the first episode to be good, but if you're going to branch out of an excellent and bestselling first story, you really do have to make it good, and DA2 isn't. A tale that boils down to climbing the social ladder while finding an ominous strange artifact (left unexplained for DLC profit) belongs in a Tombraider setting, not a Dragon Age Origins sequel. Mike Laidlaw should definitely be sacked and I should be reimbursed.
Though compelled to give less, I rate it 4 points because of the excellent art and map design.… Expand
Mar 26, 2011After replaying through the initial Dragon Age multiple a time, it was a no brainer to pick up DA2 as well. While the openers magic is slightly lost along the way the sequel does a lot right. The story itself is written nicely, albeit missing out on a lot of potential drama and interesting scenes. Characters are all around nicely done and actually have a lot of unexpected reactions and decisions which make the game feel genuinely interesting.
On the minus side the game has a bit too much of fighting going on. After you learn the gimmick of the fight, it does get nice. Yet wave after wave of extra enemies per each fight does get kind of tiresome. Either way a very well done sequel and a way lengthy as well. Clocked at 90 hours on nightmare after completing about every quest I could find.… Expand
Mar 26, 2011-Reusing the same four maps 500 times. -The whole game takes place in one city. -Enemies have tons of HP and come in waves so the game feels longer. -Frame narrative to avoid being too descriptive about what happens between large periods of time. -Half as much dialogue, more passive interaction. -Millions of stupid side quests that have nothing to do with anything. -Dull environment bereft of life and matter.
-Inability to customize companions allows you to skip designing different armor models.
-Collecting hundreds of-- literally, junk items-- to create the illusion of immersion and depth.
-Poor character development, so you hardly care about your companions by the end of the game. -Lack of any substantial choices that have lasting effects.
-Contrived ending, that tells you nothing, and leaves a huge gap for sub-par DLC… Expand
Mar 26, 2011I went into this game expecting it to be different and, hopefully, challenging; It wasn't. Forget the story, forget the characters, forget the port quality shine, forget everything but the core game play of the first. The difficult and deep combat system was the meat and potatoes of that game. Out of everything, that is what kept me coming back for more. I have not been that into a game since... well the last good game bioware made.
I have beaten the game, albeit begrudgingly. It reminded me of Indiana Jones and the Temple of Doom. I remember going to see it in theaters with my dad and the first scene was great but it quickly went down hill and the only reason my dad and I didn't leave was because we loved the first one so much. "Come on Paul, lets go see a different movie." "No, it might get better in a few minutes. How many times can she say, "INDY!!!"" This game feels like the Temple of Doom. The only reason I could play though it was because I loved Origins so much, but the reason I found this game so mediocre was because I loved Origins so much. The only thing that has overshadowed this 'let down' was the fact that PC Gamer gave this game a 90+ rating.
I used to wait for the mailman to get my copy of PC gamer every month for fifteen ducking years. In fact when I cancelled my subscription they called me back offering a free year but I'd had had enough. Either PC gamer is out of touch or they are trying to sell the game for EA. Either way I can no longer get an unbiased review from them. The 'review' PC gamer gave DA 2 seemed like it was just emailed to them from EA with some gift cards packaged in. Now don't get me wrong, there are some things about DA 2 that I liked. Except that those wonderful improvements were small potatoes compared to where Bioware screwed up. The clumsy exposition and dialogue was fit for a cartoon network after school special. I'd rather watch the Golden Girls with my girlfriend, who almost left me when I got into the first game.
What I am trying to say, is that we, the customers, should make a statement. DON'T BUY THIS GAME! On its own it is an average game but, given the circumstances, it must be a great game. So don't buy this game, don't pirate this game, and don't buy/read PC gamer until they all get their **** together. I would have rather waited another year or two for a better game then be here telling everyone how pissed I am.… Expand
Mar 26, 2011After playing the original Dragon Age to death and back i can't help but wonder how on earth Bioware could possibly get this wrong?
The way that almost every other quest has you go to the same location over and over again is beyond a joke and is enough to put off even the most avid Dragon Age fan-boy, the entire city of kirkwall feels claustrophobic and small along with it's drab browns and grays littered all over the place.
The new cast of companions are boring and dull, you don't get the option to get to talk to them or get to know them while exploring the various areas, aside from Varric the majority of the cast are entirely forgettable ( I was shocked to find a Welsh character in the game, but to my disappointment she's just as boring as the rest)
The new U.I, while more streamlined, is by no ways as well presented as it is in origins.
Also the story is some what weird when compared to the original, for almost a third of the game your sat there wondering what you are supposed to be doing or when the game will even start.
To say they treated PC customers well with this game is a joke, buggy direct x 11 from the get go (Had to download beta drivers to get it to run), had to download a 1gig H.D texture pack separately just to get the game to look some what decent.
If your a fan of RPG games then i suggest you give this one a miss and if you haven't already played origins i suggest you go pick up the original with all the D.L.C, it's a FAR better game by a huge stretch.… Expand
Mar 26, 2011Dragon Age 2, sequel to the successful predecessor Dragon Age: Origins does almost everything wrong what made the series great. I could write a long review pointing out all the negative aspects, but I figure I should just sum up the positive ones and spare you the time: well-written companions, good music, stylistic loading screens.
If you need to buy it, I recommend the console version as it is clearly designed with consoles in mind.… Expand
Mar 26, 2011After reading Some really ridiculous reviews one involving "bioware should go bankrupt". I thought I put up a review first off The immersion of the game is still there however modified to work for everyone such as exclusion of being able to interact with your team mates constantly in my opinion this was good because through out origin you'd run in to a interaction block where the characters would repeat the same thing when interacting with them face to face.
Graphically its clear that it is superior than Origins and also the battle system is more easier to use and is faster than the previous titles making it better and easier to keep you allies alive.
I have a problem with the rehashed environments though It gets annoying always being in the same cave but named differently. But overall it was a great game lacking in the hours however still gives you a great sense of immersion and creating a connection with each characters stories just like in Origins. But don't take it from me as try it for yourself and make your own opinion of it. There are some improvements that the game should have but there's no need to say on a review when bioware check on their forums constantly looking for user input… Expand
Mar 26, 2011Bioware itself sets the bar for quality RPG, where the act out role was paramount. Now act out the role can not, in principle, the class character only changes the way of killing meat, not the sollution quests . ring of conversation way interactive system (hello Mass Effect) also does not help back the role. Since by the choice of possible answers, we only permit the tone of the conversation. (Good-neutral-evil). Sad to see how Bioware rejects all "unnecessary" gameplay elements to please a wide audience. Perhaps if the game was called Adventure not RPG, she would have received a much higher score. If only player would not be bored running around the monotonous dead locations.… Expand
Mar 26, 2011Dragon age 2 is one of the best games so far this year, it has a great story, great characters and an improvement combat system however it does have some issues like recycling levels far too often.
The Skills system has seen a vast improvement with more skills to choose from and each allies has a unique skillset
Mar 26, 2011This review contains spoilers, click expand to view. Short version: High expectations not met. Disclaimer: If you never played the oldschool PC RPGs and loved ME2, go for DA2. It is a good game. This review is from the POV of one of those oldschool gamers well experienced with Bioware's track record.
High expectations not met. That is the one-liner best to describe DA2 with. DA:O was the best PC RPG of recent time and hyping for a sequel was understandably easy. I have to add that I also played Mass Effect 1+2 and enjoyed those games. And actually thought the changes made to simplify ME2 were fitting. However I was pretty disappointed with the main plot in ME2 and the progression was "collected" at certain bridges to make the storytelling easy, but guiding the RPG experience too much.
Due to this I was utterly disappointed with DA2. They use the same insulting progression that leaves the player with a feeling of running down a one-way tunnel. The side-quests are entertaining, but they leave a sour taste in the mouth when you realize that they overshadow the main plot. The main plot quests feels like just another side-quest and you just do not feel Hawke has any reason to consider those quests more important than the others. Like going to the deep roads. The plot's reason for Hawke to go there was to earn money, yet in parallel you have the family story and the fact that Hawke's mother actually works on getting their estate back. Personally I would have said screw-it to Bertrand and done something else to work my way up. There was nothing in the plot that indicated that the deep roads would make a major impact, yet you somehow knew you had to go because the author of the story had decided to build the plot there. Very forced and fake.
Same with the companions. They each have their own stories and it feels more like they cross path with Hawke rather than joining in his quest (perhaps because there is no quest when Hawke picks up his companions). It feels like they went with the ME2 recipe, but forgot that ME2 had a credible reason for Shepard to fly around the galaxy getting his team together. In DA2 Hawke magically manage to keep his companions around and they will join him on the quests even if he continuously piss them off. It just seems fake.
I can accept the changes they made. I miss the crafting, the companion gear, the ability to shape my companions pretty much how I want them, and the need to use your brain in combat. But none of those changes are game-breaking. At most they would bring the score down from 9/10 to a more average 8/10. Mostly because the gameplay is still fun.
I am not very fond of the emphasis put on cross-class combos though. The point will be missed by the lazy gamers the game is dumbed down for, and the better gamers will spend 2 minutes setting up tactics and have access to "EZ-mode" in all game difficulties. The tactics works so well that you can trivialize all combat but the boss-fights (which also explains why people complain about the Rock Wraith fight - since it is the first time you cannot sit and watch your 3 companions do everything).
However the lack of engaging story and the ditching of the non-linear plot from DA:O totally butchers the game's potential. Had it been a non-franchised game from an unknown developer it could have gotten away with being an alright game. But with the expectations to a Bioware game and the Dragon Age franchise it falls way below what a customer would expect.
Add the overly positive critic reviews and you have a recipe for scamming the gamers. DA2 is in no way worth the $50 pricetag. Not when compared to Bioware's track record, where you got really deep games for that price.
And because the main problem with the game is the storyline, DLC will not be able to fix it. No matter how many more sidequests you add to the game it will not change the fact that you feel you are running down that one-way tunnel for no other reason than because "that is what Hawke should do".
It is by no means a bad game. And if your experience with RPGs is limited to Mass Effect, then by all means throw your money at DA2. Unless you really hate swords and magic you will not be disappointed.
However, if you are part of the older PC gamer tradition and are familiar with Bioware's ability to write fantastic plots worthy of comparison with great fantasy novels, then you better prepare yourself to be disappointed.… Expand
Mar 26, 2011This review contains spoilers, click expand to view. I have been looking through some user reviews and see strong negative comments, I have to agree that Dragon Age 2 is far below the expectations of Origins. From the simplified battle system, and more balanced jobs, specialization easy access, final boss meredith and orsino can't be compared to the archdemon, no races can be chosen, less branches in options and you just damned stuck in Kirkwall . But, I think Bioware don't mean to create an ordinary style of RPG, such as the usual "good vs evil" genre, but a story of someone from below to the top and showing of a sense of emotional belonging and family relation to the character, when the mother are killed, her brother ran off to the templars, if you don't bring him to the deep roads, all of that are worth giving points .to the game. The game also brought more moral thinking then origins, such as Anders that kill the grand cleric, and whether to sides with the templars or the mages, where the templars are oppressing the mages too much, but in the other side more mages become blood mages because of the templar oppression, the most interesting is when first enchanter orsino become an abomination. This game story is overcome the weaknesses of the entire game, and I think this game is worth playing to get yourself, a good story, rather than battle and action. Even though it is better to make a movie of it than creating a game to it, Ten is for the story, 8 is for the game, and for bioware developers that are working hard to emphasize the story to cover the gameplay itself.… Expand
Mar 25, 2011As a so-called sequel to DAO, DA2 is a huge disappointment. I've played through twice. Basically, it suffers from the rush to release syndrome: lack of time means lack of creativity and imagination. The game is just boring; it is stale, ordinary and cheaply made. Because the game called itself Dragon Age 2, I expected something better, even extraordinary. Not necessarily an exact clone of DAO, but at least a continuity in the feel of DAO, its tenor and spirit, in writing that believed in itself, in actors in whom you could tell relished their roles, in plots and subplots that got better as the game went on.
I can tell when a game is really great: I get addicted. I can't stop playing it. I don't want to go to bed, I don't want to go to work. Even more frightening, I don't want to eat. On the first playthrough of DA2, I thought something was wrong with me because I got bored. And annoyed. I could walk away from it and not feel withdrawal symptoms. And the more I played the more frustrated I became that there was just nothing that was very interesting about it. Even the ending was a non-event.
I scored DA2 below average, a harsher than usual judgement simply because it was a Bioware product. Next time I will know better: no more pre-ordering, never trust a demo or a trailer, and wait until the user reviews come out.… Expand
Mar 25, 2011Any one who loved Balder's gate plane scape or DA:O will hate what they did to DA 2. Its rushed in all regards from reused levels to waves of enemies that pop out of thin air. The story is sub par the characters are shallow and you have 0 choices that make any difference to the game world. This game is at its very best absolutely average in all regards.
Mar 25, 2011Whilst I truly enjoyed, the immersive, dynamic storytelling of the first game, I have to say, the second installment is very much a disappointment. The scripting seems exceptionally stunted in comparison, and the voice acting, a key selling point of the first ranges from poor, to absolutely terrible. The combat feels unwieldy, and unintuitive, the party system unbalanced, and the storyline contrived. Granted, these are all points relative to the quality of Bioware in general, and the original Dragon Age, but they set the bar- And instead of clearing it, they've rushed an underdeveloped, flawed sequel to release, seemingly in the hopes that the Bioware name, and the success it's predecessor alone will create a good gaming experience. Sadly, I'm certain that it will be enough to ensure sales, at least, however undeserved....… Expand
Mar 25, 2011Dragon Age 2 is a decent sequel to its hugely successful predecessor. It does some things a lot better, but unfortunately there are some major problems that drag it down. Graphically, it is a step up, but like the original it is nothing special. You will not be disappointed but you will not be blown away. There is a high res texture pack available, but you will need a DX11 capable graphics card to enjoy it, which I sadly do not. A major talking point has been the combat. It is faster paced and more explosive than the original, but realism and immersion is removed by the enemies which now spawn practically in the middle of a fight and just appear out of thin air. Similarly, instead of spiders dropping down from caverns or trees, they now also just drop out of the sky. One particular delight, however are some of the boss encounters which have been beefed up and feel more challenging than the original, but it can still be a case of kiting the boss until you can use your special abilities then kite again. Nearly all the companions, apart from one or two are brilliant. The interparty banter is great and at times had me in fits of laughter, especially the chats between Merrill and Isabella. If you pursue a romance with any of them though, it somehow doesn't feel important like it did in Dragon Age: Origins which is a shame. It is also a shame that you don't really have to put any thought or effort into developing your relationships. The game practically tells you when you should be speaking to a companion, because it will add a new quest for you, and the revamped dialogue wheel tells you exactly what each option will mean. There is no longer the chance you may pick the wrong option. There are numerous cameos in DA2 by characters from Origins and Awakenings, dependant on the game history you choose at the beginning. The game allows you to import your Origins save into the game, or lets you choose from three canonical histories offering different choices. Sadly though, those choices have little to no impact on the game apart from a few different lines of dialogue. As with most RPGs, there is an element of choice, yet in this game it feels pointless. At one point, you are forced to side with a particular faction, yet you end up having to fight both faction leaders, which is perhaps a sign of laziness on Biowareâ… Expand
Mar 25, 2011I don't even know where to begin...Pathetic,repetitive gameplay,reused(and reused,and reused)locations,2004 graphics,confined experience(spending an entire game in one city is NOT my idea of epic gameplay)Absolutely inexcusable PC performance-i get twice the framerate of this game on metro 2033 maxed out..which is hilarious when you consider that metro 2033 is probably the most gpu-intensive game to date-and incredible-looking to boot,and this game looks well,awful.hey,bioware,it's called OPTIMIZATION..maybe you should try it sometime..A terrible,dumbed-down,boring,massive disappointment and in my top 3 worst sequels of all time..fire up knights of the old republic and shed a tear for the good old days of bioware,because judging from this game,those days are long gone....… Expand
Mar 25, 2011Honestly most of these reviews are a joke, I wonder how many people even played through the whole game before they wrote these. This is a fact, this game is one of the best RPGs released in the last couple of years on the consoles and PCs, people rating it a 1-3 based should be ashamed of themselves.
Gameplay: Very fluid, with top notch voice acting and writing. The action keeps the game going and don't be surprised if you find yourself playing this game until 3 in the morning. Excellent systems designs make playing a warroior rogue or mage type character equally as fun.
Replayability: Branching storylines, different difficulty levels and character classes will bring you back for a second helping :)
Overall: It's a great Fantasy game, ignore the haters, see for yourself.… Expand
Mar 25, 2011I would like to just say first and foremost that this is not a terrible game, just not a particularly good one either. so I shall start with the positives, the new combat system I feel is a great success, it feels fluid and powerful, the graphics with the high resolution texture pack are impressive, and the companions are generally likeable (except Fenris).
So now sadly onto the bad. It is tiny, and by that I mean miniscule, every quest occuring in the same place, or the same cave, which is somehow in ten different places but identical. I mean this game spans what, a decade, and nothing changes in that time, whatsoever. This also means that for a Bioware RPG the completion time is just not up to scratch.
Now my major pain with this game is the simplification of everything that made Origins great, and makes RPG's as a genre great, in an attempt to what, appeal to a greater market, there seems to be this idea in the world of games development that simple easy games sell in mass. I don't entirely disagree with that sentiment, but I work in a DIY store, so the employees couldn't be considered gaming nerds, they are ordinary people with consoles (and they all loved Origins by the way) and they all say Elder Scrolls: Oblivion is one of their favourite games, and do you know how many of them like Dragon Age 2. Not a single one. So the very market this game was dumbed down for hates you for it, and as a result you have very nearly alienated a strong Bioware fan, luckily I have faith Mass Effect 3 will be great.
So in conclusion, play this if you like small, simplistic RPG's with not enough character development, environments, or soul. All in all I'm pretty peeved I paid Â£28.98 for a game that seems lesser to Origins expansion pack. So Bioware if EA tells you what people want in games again, tell them they don't know anything about making games and to leave that to the professionals.… Expand
Mar 25, 2011Loved it. All of the best elements of mass effect brought over to the series and they streamlined a lot of the tedious things in rpg's that used to annoy the hell outta me like loot management, time of day specific quests, and hand me down armor to the rest of the party.
Mar 25, 2011Pros: Combat is more fluid and fun, graphics are of high quality if un-optimized on the PC, texturing is attractive
Cons: Single location, multiple reuse of maps, missing main story/thread, random quests that pop into and out of your journal, seem to have little effect on the world, lackluster companions with fewer and more black and white dialog choices
TLDR: Ultimately tedious and pointless.
Mar 25, 2011Ok, so, when I first launched it and started playing as a rogue I was fascinated by the graphics, dynamics of the battle and interface. I like the newcombat system Bioware made,it brings more movement and action into the game, making it differ from other RPGs. As I continued playing and the plot started moving, I had actually mixed feelings.
1) New combat system that makes the game much better and funnier to play than it was in Origins
2) I like the characters. They are very different, each one in its own way. I really liked Isabella, how they made her interacting with Hawke and other companions. Well, this point is a big plus
3) The ending is epic. Not spoiling anything. Its some sort of simillar to Mass Effect 2. It was very fascinating and exciting, though pretty hard ( I was playing on Hard difficulty)
4) Lots and lots of secondary quests to keep you busy and make you play some more hours. I did all of the secondary quests and I really liked them. They differ from Origins, because every one is unique ( You dont come to the Chantry quest desk or Mage Circle bag and silly taketurn in quests). Every quest has its own plot and influences on the gameplay and storyline aswell.
1) First of all... the lack of spaces. There are so little locations that in 5-6 hours you get to know every place where the game takes place. Every cave, mansion, underground is the same. Bioware just lets you go here and there depending on the quest.
2) I really disliked the Hawke bound only armor system. Only main character can pick up and wear/ buy and wear armor. Your companions only have the standard armor type, which can change once in a game depending on your relations to them. This was just disappointing.
3) The way Bioware tells you the story. Each time I was getting a main storyline quest I was like: "What the hell did this guy just say? Why do I have to go there? What am I doing here? What the hell is actually going on here????". I couldn't really understand the plot at all at some points, which produced some questions at the end of the game for me. I was hoping for more at this point.
These are the main pluses and minuses I really think every player encountered in this game. Despite of being so badly scored by many gamers, I still put this game 9. In my opinion, Bioware has made a very little, but still an important step forward. I am very sure, if they combine all their experience from Origins and the second part, they will make a fantastic and an eic story which everyone will enjoy. Let us hope Bioware will fullfill 100% of our expectations in Dragon Age 3. For now, I am willingly waiting for any major DLC coming, because I want more Dragon Age 2. I advice you this game, because if you get used to it ( And you surely will if you enjoyed origins) it will fullfill your expectations, money and will give you lots of pleasant emotions from the game at the end. Goodluck playing!… Expand
Mar 25, 2011This is NOT an RPG, folks. I should've listened to the negative reviews posted here but my excitement for a new console RPG took over and I purchased it anyway. Think of this game as a "Dynasty Warriors" or the related "Samurai Warriors" game. Now if mindless hack-and-slash doesn't appeal to you, this game won't either. Funny thing is, I love hack-and-slash as well as a good RPG but this game is neither! Download the demo and you will see what I mean. DO NOT HEED ANY OF THE GOOD REVIEWS ON THIS SITE! Did they even PLAY the game???… Expand
Mar 25, 2011This review contains spoilers, click expand to view. 1st I would like to say to everybody sorry for my spelling im from KY :( 2nd to those who gave the game a low review are you sure we are playing the same game? Graphics look amazing, (DX11 FTW) not only is combat auctly fun, its a challenge (on hard setting ofcourse, only noobs play on normal or easy), while the story is nowhere as good as DA:O, Its still very nice and engaging, I played a mage, let me tell you, I hate templars even more. I could see how if you didn't play a mage in DA:O, and especally in DA2 you might not get the same experience I did. In DA:O there were times where the story was very stale, coupled with the fact it was walk walk walk, dialoge, walk walk walk, dialoge. DA2 is more like Mass Effect 2 where interactions are Directed, and auctly have production value, not just people facing each other with blank stares talking. Everybody who gave it a bad review did so because its not what they wanted, Classic Bioware, not because the game is a bad game. Anybody who says the graphics are bad, they are nutz, it looks 10x better the the 1st one, and about 3x better the ME2. Granted im using DX11, max settings, with the Hi Res pack. My only complaint is the inventory, Mass Effect 2 has more options in armor. 5billion Bow drop, yet nobody is an archer, excpet the DLC guy, which you don't get in the 1st act, staffs NEVER drop, and you can only change your party members Weapons, Belt, Kneckless, and Rings. (which SUUUUUUUUXXXX). In conclusion it seems like DA:O and ME2 got togeather and had a baby named DA2. Granted its not Biowares best work by anymeans, With the only negitives being crappy invo, and a lesser story, (Its bioware people, their crap stories are still better then 90% of others out there) its still a very good RPG and well worth the 60Dollars if you can run @Max settings and play on hard mode. (Normal is mind numbingly easy.)… Expand
Mar 24, 2011I have no idea why people hat this game so much. '4'? '1'? I can only assume that's in comparison to other Bioware Games, and not RPGs in general. I've played a lot of RPGs, and to me Baldur's Gate is the king. This game is NOT Baldur's Gate. That's fine. I don't mind trying different games.
This RPG is a surprisingly refreshing breath of air. It's certainly more playable than Origins, which I quit half-way through. Frankly, I'm kind of over most of the 'meta' games that are RPG tropes - equipment, elaborate tech trees, etc.
What Dragon Age 2 DOES do, is gets what I like about RPGs - Character building, interaction between characters, and a sense that quests matter - to someone, at least. I LIKE the conversation wheel. Puzzling out what each sentence means in the traditional conversation tree is another un-fun metagame, and it breaks the flow of a fully voiced game. Dragon Age 2 is a lot like watching a movie, and THAT'S A GOOD THING. That means to me it's engrossing, while still allowing you to effect the world. The only thing that draws me in more than movies is Books, and saying that a game plays like a movie is a rather large compliment in my books.
I'm not sure why people would say this story is worse than the previous game. The last one (dragon age: Origins) was so cliched, I expected Origins to have a huge surprise ending... but it didn't. This one, I'm actually drawn to the characters, and the plot keeps me guessing. Aveline's plot line is hilarious, and VERY different. I love how the different characters chatter with each other so often, a refreshing return from games of yore.
As for combat, it's fast, and visceral - Very enjoyable, compared to the snooze-fest that was Origins. Hard does not equal fun, nor strategically interesting. I'm done with RPGs that claim to be strategic. If it doesn't say 'strategy' on the box, I don't trust it to deliver on mind-bending fights. Just give me fun, which Dragon Age 2 is, and I'll get my strat dose elsewhere.
There are a few places that it falls short - Re-used environments, equipment not feeling epic, and a lack of visual flare, but it doesn't stop all the other things I enjoy from making it the best RPG I've played in a long time.
If you're looking for 'traditional' crpgs, as in, Baldur's Gate 3, look elsewhere. But if the idea of a fun, fast-paced, character-driven game that plays like a movie appeals to you - This game delivers.… Expand
Mar 24, 2011An amazing RPG and excellent addition to the Dragon Age series. Love the faster paced combat compared to Dragon Age: Origins, and while there are a few minor flaws it is definitely not deserving of all the negative reviews from people who probably didn't even play the game. I'm eagerly waiting the next entry in the series.
Mar 24, 2011What a disastrous disappointment. The first Dragon Age definitely ranked among the top 100 games of all time, a story that you controlled - going where you want when you want, chatting with your allies for hours to boost to earn their love and respect, starting off in different areas depending on your race and class... what Dragon Age II leaves us with is a replica made of dookie. Never, ever give Bioware your money, it only encourages this inane garbage
This game reminds me of that movie Idiocracy, in which society becomes so stupid and uncouth that potty humor becomes high society and a man with the middle name Mountain Dew becomes president. That's exactly what this game is - the very worst of society hoisted up and mislabeled - as if Gigli were marketed as Citizen Kane 2.
Only contempt and revile live in my heart for this abomination.… Expand
Mar 24, 2011Dragon Age 2 was destined for division among its fan base since it was first revealed to the gamer community. Many people complain that the game has been dumbed down and that it was stripped of its personality. Having beaten the game, I can't help but wonder if any of these negative reviewers actually played more than the first act. Lets start with the story. DA:O's story felt like a template made from every other Bioware game ever, you're a hero, gather allies, go kill this, DA2 took a different approach and never shows you the whole conflict until the end, instead choosing to hint at the epic battle to come. I found it easy to step into the shoes of Hawke, who made me feel like a unique and powerful character. While Hawke can only be an human, you can still change his/her appearance and his/her story feels more developed than the seven origins in DA:O.which changed nothing except for a few cameos throughout the game. Combat has vastly evolved, Bioware chose to make combat more stylish and fun to watch. Warriors no longer run like they have lead weights for feet, and mages don't prod uselessly with one recycled staff animation. Your new companions are better developed then Origins' as well. Origins feature the standard stoic knight, the standard evil sorceress, and the standard elderly wizard, ect. DA2 developed characters that I connected with, that I learned to love or hate, or feel sorry for. The moral choices you make in the game are no easier than they were in Origins, just better organized. The wheel doesn't dictate the morality of your choice, just the stance Hawke will take. For example the top right option is usually friendly, but being friendly with a blood mage isn't always a good thing. Finally, Kirkwall proved to be a far more dynamic setting than DA:O. Kirkwall is much larger than Origins Denerim, and it has much more personality. Kirkwall is a sin city of crime and corruption, and it makes for some interesting encounters.
However, DA2 does have obvious faults that make me feel like it was a little bit rushed. Dungeons and caves are often copy pasted for other quests. So when you've seen one underground cave, you've seen them all.There is also no longer a speech or intimidation skill, so some sticky situations can only be resolved if you say the right things and get lucky. The graphics are still substandard to many other titles on the market, but no one seemed to care when Origins came out, so I'm confused why everyone cares now. The top down view has also been removed from the game, which may bother some (myself not included) but fortunately the designers retained the tactical pause function. Also some of the violence in the game can be over the top, which sometimes made the game feel silly instead of dark and moody. Enemies exploding from a dagger strike may be a little much for realism fans.
Overall, Dragon Age 2 is a step in a different direction, but I think its the right direction. DA2 isn't simplified, just streamlined and more focused then before. Fans waiting for Baldur's Gate 3 will be disappointed that this franchise isn't the game they were waiting for, but that shouldn't take away from what DA2 does well. Despite some rushed design, I enjoyed DA2 more than I did DA:O. If your willing to look past some of the flaws, then maybe you will to.… Expand
Mar 24, 2011DA:O is one of my all time favorites. In one play through of the base game, expansion and DLCs I've racked up over 200 hours. I explored every companions back story, I've read nearly every codex entry, and I doubt there is a stone anywhere in Fereldon that I haven't seen at least once.
DA2 on the other hand has been a struggle to play. I've forced myself to give it 10 hours, and I highly doubt I'll ever touch it again. Boring, lackluster, repetitive, uninteresting, dumbed down, and just bad.
This game has no business wearing the Dragon Age title.… Expand
Mar 24, 2011Don't know what Bioware hoped to achieve with this game, or why they thought they could get away with such a rushed job...
I loved the immersion in DA:O, the little details, the variety of the different settings.... They made combat faster... FFS why? Seeing a warrior wielding his two-handed sword looked real in DA:O... Now the guys do somersaults, and struck down enemies blow up as if you'd forced a grenade in their mouth...
There are a hundred things that are wrong with this game; characters, combat, lack of variety in settings, bland environments, uninteresting dialogue choices and so on...
I'm terribly disappointed, and really hope they're gonna polish Mass Effect 3 as they should... Never pre-ordering a Bioware game again...… Expand
Mar 24, 2011Dragon Age 2 is a fantastic game, and a great next step in the Dragon Age world. It fills that main gap that Origins had: an inspired, original story that matches the originality of the world it is set in. Instead of a generic fight against ultimate evil, DA2 gives us a much more morally muddled world. The conflict between Templars and mages is finally flesh out: we are given ample reason to fear reason, while at the same time supplied with further evidence that the Templars may not be the best people to guard them. The addition of the Qunari as a force to be reckoned with is even more welcome, and their philosophy is further explored, as well as put into direct conflict with the rest of the world in a truly interesting conflict that I'm left begging for more of.
The great part of the story is the change of focus. Origins was all about stopped the Archdemon, with the Warden and his companions, interesting and deep as they were, as tools to be used to complete this task. In DA2, however, the focus is Hawke. His rise to power and birth into legend is the story, and it is a great one at that. The addition of a voice, and fantastic dialogue, also adds to his depth, and all in all I found myself identifying more with my Hawke than with any other player character in any previous RPG.
The companions are just as great, and the choice to let them choose their own clothing adds further to their sense of individuality. The great thing about the companions is that, unlike in Origins, they are not all directly tied to the issues in Kirkwall, but instead are tied to Hawke. They feel much more like friends and rivals who stick around because of their personal relationship with Hawke, not because external events force them to stay. The dialogue, both with Hawke and with each other, ranged from hilarious to caring to baleful, and it makes for some excellent and deep group relationships. My only complaint is that Hawke is unable to talk to his companions at will; they will only talk when they have something to say. With such rich connections between characters, I would have liked to experience more group events, or at least the chance to talk with them one-on-one more often. More dialogue, especially Bioware dialogue, is never a bad thing.
The new combat system is fast, fun, and engaging, but doesn't sacrifice the tactics of Origins. In fact, on higher difficulty it requires far more thought into abilities and positioning than was ever needed in Origins. I found myself pausing frequently to set up nasty combos and to manage my companions movements, though on normal I mostly only used Hawke in real-time (on hard I found myself switching for more often to ranged companions like Varric to keep them kiting nasty melee enemies around the room). The moves are all more reactive and their results brutal (the dismemberment can be a bit ridiculous, and I hope it will be toned down more in future installments). The one negative aspect compared to Origins is the lack of executions; it was one of the best aspects of Origins combat, and I hope it will return in either expansions or future installments of Dragon Age.
As many have noted, many environments are reused. However, these mostly consist of caves and houses, and you'd have to be quite picky (and a bit petty) to let them significantly impact your experience with the game.
Finally, the music. The music was... acceptable. It was not notable, though the music certainly fit the mood of the game. However, I felt DA2's fast pace and Hawke's habit of being nothing less than badass made DA2 and excellent choice for incorporating the guitar-embellished music seen in the Destiny trailer. Additionally, pausing of the music whilst the game is paused, and then picking up when combat resumes, would have greatly accentuated the impressive combat and made a more cinematic experience. Overall, definitely a 9.5/10, and definitely worth playing several times.… Expand
Mar 24, 2011The first 5 hours of this game SUCKS as you can see from my initial impressions below. But it gets better. Much better. By the second act I was really enjoying it. The story and characters are excellent, much better than Origins. If you could skip the first 5 hours I would give it an 8. This is an excellent game once it gets on its' feet
Downloaded it and installed all the extra content.
They wrecked the combat. Randomly appearing spawns, too much mana, etc. There are no tactics whatsoever.
Most items so far are Hawke only. WTF is that? Items are screwed.
The game has lost all the tactical tweaks that made RPG's different from shooters. It's just some crappy console game. Maybe it gets better.… Expand
Mar 24, 2011Dragon Age II feels more like a RPG lite than a true successor of Origins, it's not a really bad game but in many ways it leaves a feeling of disappointment.
The combat, while faster than in Origins, feels shallow and tedious due to the wave mechanic employed in most battles. The gritty, semi-realistic animations have been replaced by over the top combat animations that remind more of cartoons/anime than dark fantasy.
Non-combat skills like coercion or survival have been stripped from the game and overall the game feels strongly focused on combat and action.
The story itself isn't bad, though the pacing seems somewhat odd at times. The companions are generally likable, though companion interaction takes place mostly during the companion quests.
The city of Kirkwall, to which the player is mostly confined, feels unfortunately lifeless. NPCs are basically static background, which wouldn't be much of a problem if the game's story wouldn't take place almost entirely inside the city.
Dungeons consist mostly of a few maps that are recycled over and over, with various passages blocked off by locked doors. Unfortunately the mini-map doesn't reflect the blocked passages, making the lack of variety in maps even more obvious.
The game is certainly ok for a beginner RPG, but it cannot compare to BioWare's masterpieces by any means. It lacks the depths and complexity that Origins had and would have better been marketed as a spin off game than a sequel.… Expand
Mar 24, 2011Terrible "Mass effect-style" interface, "mass-effect-style" gameplay, "mass-effect-style resources", "mass-effect-style-place here any thing from DA II"... horrific camera a-la "Lara Croft" and so on. Boring storyline, boring companions, boring enemies, boring fights, boring locations... strange product.
Mar 24, 2011Dear Bioware...talking about origins.... you have forgotten your origins. I wont say anything more about technical or in-game qualities. All is said. Bioware has betrayed his own style, creating a stupid commercial game. This is not rpg, this is a &"$Â·%"Â·. Bioware is loosing his rank of "King of RPGs" creating this kind of games. Please, innovate the rpg genre as, for example, Bethesda is doing. I miss baldurs gate, I miss neverwinter nights and his PW.… Expand
Mar 24, 2011This review contains spoilers, click expand to view. It was evident that Dragon Age 2 was a rush job; much of the complexities that were in Dragon Age: Origins were stripped from the sequel. There are no skills to invest in such as Coercion, Pick-pocketing, and etc. Much of the class and skills are simplified into shorter trees of advancement. If I wanted to bring Merrill for the majority of my adventuring and needed healing, the problem was that all of the characters had their own skill and specialization trees and Anders the mage was the only one with a Healing skill tree. So yes, bad Merrill, no healing skills for you! The story wouldâ… Expand
Mar 23, 2011Instead of building on the Strengths of Dragon Age: Origins, Bioware created a game that failed to capture the imagination of gamers everywhere. A failed sequel in every way, the game should have been marketed as The Kirkwall Chronicles; a story that bears no relevance to its predecessor. The adventure that follows is repetitive, tedious, and very shallow. A Dragon Age for Dummies, where its strength lies in its recycled approach to maps, characters, story and quests. The Plot is miserable, your actions donâ… Expand
Mar 23, 2011Rubbish- recycled areas, no variation limited game-play real estate. No character development, No decent game length for an RPG. Boring over redundant game-play mechanics. The game felt aborted, unfinished, terrible "modern" graphics hardly warmed my gpu up and to have to repeatedly see the same scenery recycled poorly quest after quest, dungeon after dungeon was very detrimental to the experience!
HUGE disappointment. In trying to please a wider market manages to please practically no one. Some people like apples some people like pears....NO ONE likes a pearpple
Bioware - for shame !… Expand
Mar 23, 2011Dejavu is simply what I've been feeling throughout the game, constantly recycling of the maps and a storyline talking about a champion whose presence is felt only in a single town simply doesnt cut this as an epic adventure nor plot.
The over reliance on tool tips is ultimately frustrating. Better time can be spent rather then when you have 6-7 item named "Ring" in your inventory and have to mouse over just to see what each one of them are. Have developers became so lazy to even make item names more meaningful. Combat is extremely predictable, instead of throwing quality fights on you, developers have decide to throw waves of predictable mobs on you with a certain fixed combination of mobs.
Even more absurd is how they do not bother to give these waves a common sense entrance.
For example, how retarded can it sound when you are in the middle of the docks and mobs appear with a 'jump down from above' animation? What are they? Para-troopers? I never knew dragon age have advanced so much in technology that mobs can make such entrances.
Money can be better spent else where, do not feel the urge or pressure to buy this just because it WAS a hit in the first release.… Expand
Mar 23, 2011Before starting Dragon Age 2, I went back to a Lothering saved game from Dragon Age: Origins to study the look of the NPC's; I wanted my Hawke character to resemble one of the NPC's from the original game... perhaps that seems strange, but I thought it would be fun from a role-playing perspective. I realized at that time that the DA:O NPC's had just a few basic models/molds that were then copied to populate the city. I was somewhat shocked, because I hadn't really noticed that during my first two DA:O playthroughs. I mention this because DA:O definitely "cut corners": linear pathways/not very open, clone NPC's populating cities, multiple dialog choices that lead to the same outcome, etc. The beauty of DA:O, however, was that the Bioware mages (developers) created Disney-like illusion: an epic storyline, characters you could have in-depth conversations with (at the time of your choosing), the ability to modify your companionsâ… Expand
Mar 23, 2011After reading all the negative user reviews, I assumed people were over-reacting. As a fan of the first game I anticipated a similar engaging, driving storyline with enough RPG elements to make it more than just a by-the-numbers action adventure. Instead after 10 hours of play, I feel no compulsion to play on anymore. It feels like a poor copy of the original, with all the interesting bits taken out. Granted, if the game were called something else altogether, it may be more enjoyable - but having played the original, this just feels like a big disappointment. The grey warden fighting the forces of darkness was an interesting idea, well implemented, and fun to play through to the end. A generic "champion" raising money to go on treasure hunt is not.… Expand
Mar 23, 2011While entertaining, this game doesn't come close to its predecessor. There are two problems with DA2: first it has a number of extremely silly design flaws, and second that it differs from Origins in many respects without bringing any improvement to the table.
Just to list the obvious mistakes: no tactical camera (why would anybody kill a degree of freedom that doesn't come with any development cost?), companion armor restrictions (same question), copy/paste levels (it seems there only 10 maps in the game or so), poor artwork in Kirkwall (where you spend 90% of your time), enemies spawning out of thin air every fight (which ruins tactical gameplay in a lot of ways) and last but not least nasty bugs. Those mistakes could be made by beginners in game development, sitting on a tight budget, without any established rules to build upon, but to get them from Bioware team, having EA financial backing? Shocking.
What's probably even more important for the fans of the Origins is that this game is different even where not outright bad. Everybody understands the desire to broaden the customer base and get more people to play this, but it's customary to tread carefully when naming something a sequel to something else. Combat is fast-paced while it was more tactical in Origins, the wheel-based dialogue system allows less room to role-play, you don't really get to know your companions, and their character development is weak. The strongest selling point of Dragon Age, the story seems dull and short at the same time, a collection of random encounters and errand missions. Hawke is more of a chip in the whirlpool, as it's impossible to influence most of the important events in the game. While I appreciated some changes (crafting for example), and most of the changes are a matter of taste, what surprises is the willingness of the developers to alienate their own fanbase in the first place, as none of this changes are obvious and straightforward.
What's very disappointing is that the opinion of the average critic differs wildly from the opinion of average gamer whom the critic is supposed to represent. Whether the result of the PR machine at work or just the sequel effect, that's an important lesson for those looking at the (meta)critic scores.
Financially, the results of this flawed design and sloppy execution are going to be deferred to DLCs and DA3, if it's greenlighted at all. Contrary to what "evil EA" theory suggests, EA's long-term profits are going to be negatively impacted by killing one of the most prominent franchises in the portfolio of acquired company (and honestly, if there is anything to learn from the film imdustry, it's the importance of having a good franchise and solid "customer base" aka fanbase).
What EA/Bioware have done to Dragon Age is, in Talleyrand's words, worse than a crime - it's a mistake.… Expand
Mar 23, 2011Dragon Age 2... just finished Act 2, and while I do enjoy it a great deal, it just doesn't compare to Dragon Age: Origins. In DA:O, the adventure was EPIC, and the companions were so much fun! In DA2, all you're trying to do is make money during the entire first Act. That's kind of lame. And the companions... I couldn't care less about them. On it's own, DA2 is a fun game, but when compared to it's predecessor, it's definitely lacking. However, I'm giving my score based on this game and not in comparison with DA:O. It was still highly addictive and the storyline gets better as it goes on.… Expand
Mar 23, 2011The combat system revamp does not bother me. What does bother me is when party members don't ****ing hold position when I tell them. Let me give you an example: fighting the first dragon you come across in the deep roads. I want to kite the boss back to a better position, I tell my party to HOLD POSITION, meaning that unless I get a loading screen, or a cut-scean, they should not move from that spot under any circumstances no matter what. What actually ends up happening is that the horrible party AI system decided to teleport them to me three times in the course of no more than a 15 second walk from where I told them to HOLD POSITION. Since I'm playing on nightmare and my party for the most part is completely useless anyway, due to iffy at best aggro mechanics, (I have abandoned my warrior since she does so little damage, once the 10 second taunt is up, it all runs to the casters anyway), and party member's AI being too stupid to move out of the way of 1 shot kill boss mechanics, I have abandoned my party almost all together. This has let to the already nearly non existent party member story lines, to be nonexistent all together since it is not worth it to bring them with me.
Furthermore the lack of being able to give your party members armor, has made it so that my mage has both twice the armor and defensive stat of the game's intended warrior tank, making that party member useless (she is also a bit of a stuck up **** anyway).
My largest gripe BY FAR is how lazy the level design team was: FIVE count them FIVE times, the game reused the EXACT SAME DUNGEON. I don't mean, oh you have to go back into the dungeon, no, a completely different area has the EXACT SAME DUNGEON layout, even the set pieces are the same. This game has no re-playability at all, $60 is a rip off for this piece of garbage, maby $20 is worth it. I wouldn't know, I'm glad I torrented it or I woudl have been pissed off that I wasted $60.… Expand
Mar 23, 2011What else can I say that hasn't been said? This is what happens when money hungry companies take control over everything. We get crap, crap, and more crap. Take a great game that took years to develop, dumb it down for the console kiddies, call it a sequel - since you can make more money that way - and just shout a big "screw you" to every gamer who enjoyed what the first one was about. Nothing about this game is on par with Dragon Age: Origins. Nothing. It's a piece of garbage. How the developers let this happen is beyond me, and they should be ashamed of themselves for allowing this to be released.
I was looking forward to this game so much, only to find that it's a fraction of what the original game was. Don't worry though, they're bound to release tons upon tons of DLC, side quests and other trash that add nothing to the core experience, but do subtract from your wallet.
As a standalone RPG, this game deserves a 4 or 5 out of 10. Unfortunately, it doesn't have the luxury of being reviewed on its own merits, as it's following a truly great game. By that relative measure, this piece of trash deserves a zero.… Expand
Mar 23, 2011The story is good, but riddled with fetch quests. This isn't the best game Bioware has made but they've set the bar pretty high with titles like the original Dragon Age and the Mass Effect series. Fans of RPGs will eat this up, while your average lover of adventure games will find enough appreciation in the storyline to justify trying it out too.
Mar 23, 2011WARNING: Most of the 9's and 10's on this site are obvious attempts by BioWare employees to skew the negative reviews this game has been getting. It's already been confirmed that an engineer at BioWare named "Avanost" (real name: Chris Hoban) left a 10/10 review for this game -- with ridiculous praise, to boot! Google it yourself if you like. Anyhoo, I am now 2/3 of the way through in this game and am finally giving up. I'm going to trade this puppy in before its value goes below $7.00 (which is what EB Games offered me). I thought the game would get better but it definitely _doesn't_! I finished the first one (on the PC) and after playing through the second, I feel that the name "Dragon Age" shouldn't be anywhere in the title. This is a hack'n'-slash game through-and-through -- and when I say that, I don't mean in a good way either. I'm saddened to say it, but buy this game at your own risk.… Expand
Mar 23, 2011Terrible game. It's poorly written, has no MAIN PLOT whatsover. It feels like a crappy collection of side quests. You never really get to know any of the characters. The combat is abysmal, and felt like crap to play.
Just go play Dragon Age: Origins again, and you'll get 100 times the enjoyment out of that than this crap.
Mar 23, 2011Ender008
Mar 23, 2011
I honestly cannot justify going into very much depth on the mechanics of DA2--all I can say is that I feel horribly betrayed. It's nothing short of a tragedy to see the squandered potential of the title of sequel to DA:O. Dragon Age 2 is a step back for the series, and after playing a few hours of it, I found myself starting a new character in Origins. DA2 is unsatisfying, and barely tries to even present the illusion of choice. I felt no attachment to Hawke; the fact that he's fully voiced actually managed to push me away even further. This game doesn't even deserve the title of RPG, nor does it deserve the lore of Dragon Age. I pray to the developers that they'll rectify this disaster of a game by returning to RPG style gaming for the next Dragon Age. I honestly felt my IQ drop as a played the unfortunate mess that is Dragon Age 2. The only thing positive to come of this is that I will be joining the modding community of DA:O to help extend its lifespan for those of us who appreciate what a work of art it is. Please stay away from DA2 if you have any sense.
[EDIT TO MY FIRST REVIEW:] I started to read through other reviews to see what others thought of the game to see if I could find any redeeming qualities and I stumbled on something that I absolutely needed to share, because it sums up what's so horrible about DA2. Someone posed this as a positive point, yet where's the roleplaying aspect in this? Here is the quote: "There's also the thing where no matter what speech option you pick, Hawke comes off sounding completely badass and awesome."… Expand
Mar 23, 2011I was really impressed with DA and DA:O but unfortunately DA 2 was a total let down. The whole game has a recycled cookie-cutter feel, especially with the quest design. All the game does is take you around to the exact same areas in each Act, but just with different quests. Laziness anyone? There isn't even a true world map like the original Dragon Age. It feels very constrained, and there are about 3 different types of enemies: humans, darkspawn, and spiders...what a joke. If I could return the game for a full refund I would do so in a heartbeat these guys will never get my money again charging 60 dollars for something that is probably worth about 10. I could go on but wasting more time with this game is pointless, just want to warn people out there in case they are wondering about buying the game, and just look at the "Critic" reviews being all positive and the Users (who actually play the game more than an hour, unlike the critics) and decide for yourself. Wait for a better game this isn't it.… Expand
Mar 22, 2011This has been review bombed because it's the cool thing to do, however I am going to review the game based on my 40+ (and counting) hours I have spent on it. Currently on my 2nd playthrough. First, my credentials: I'm a hardcore girl gamer. I spent countless hours on Baldur's Gate, NWN, Planescape Torment, Mass Effect to name a few, and of course DA:O. Second of all, I absolutely love it for some inexplicable reason, which may have something to do with a rather engaging story requiring a lot of your input and attention, fast paced visceral (not just a buzz word) combat, beautiful looking art, some cute injokes (about the world being too brown, lulz) amazing attention to detail, a levelling system that is simplified but actually makes more real world sense than the previous one did, non-repetition (something I had a big gripe with in DA:O) and some neat throwbacks to your imported DA:O save. I have ALWAYS wanted to see where my character choices would take me over time, so it is extremely gratifying to be able to play over multiple years and really have a big impact on the events of the game, rather than just playing through them. My favourite thing about RPGs is designing characters, and in Dragon Age 2 they've allowed you plenty of room to shape Hawke how you want. There's also the thing where no matter what speech option you pick, Hawke comes off sounding completely badass and awesome. The voice acting is phenomenal. It's also worth noting that every character is voiced and lip-synched, you don't do any reading. Not long ago that was unheard of. I was unprepared for how emotionally invested I got into this, which is party why I'm rating it so highly. I really cared when... okay no spoilers, but there are some character deaths that kind of got to me. At first I was determined to play a "renegade" character, but I found myself responding to conversations with the choices I really would pick in real life, because I was so damn invested.
One other thing I really want to mention is that I am replaying immediately after finishing the game, as I can't bear to think about all the stuff I missed by choosing certain options. I NEED TO KNOW WHAT WOULD HAVE HAPPENED. Why it's not a 10/10: Some things were dumbed down too far, like conversation choices. It by no means stopped me from enjoying the game, but micromanagement is a popular hobby of a lot of hardcore gamers, so it's nice to have the option there. Secondly, it's too short, and the ending is rushed, I'm guessing this is because Bioware are looking forward to rolling out masses of DLC to us. I did notice the price on steam was a bit less than what I paid for DA:O on release date, (as far as I recall I paid $100 for it, which is common with AAA new releases, keep in mind I'm Australian and everything is expensive) paying $70 for a new release is a little easier to swallow. Awakening was a great expansion, so I'm up for more of that. Anyway, I just wanted to balance out the negitivity as I have really enjoyed this game and it's up there with ME2 for me. A lot of people had a whinge about how bad DA:O looked when it came out, and I have to wonder if they bothered playing it on a decent PC. These games look great pumped up to max settings. If you can't run those, then don't whinge. If you have a PS3, reflect on your inability to upgrade your video card.
Seriously guys, stop looking for flaws and just enjoy it. It's not a perfect game for the reasons I stated above, but it really is worth playing for anyone remotely into the fantasy genre. I'm curious how many hours some of the other reviewers here spent on the game. Did they just play the demo? I thought the demo made the game look pretty **** actually. It's apparently cool to hate on big companies (that secretly review their own games) but it's not cool to just jump on a bandwagon without evaluating something for yourself first. I tell you what though, I am damn well sick of killing abominations. Makes me almost want to lock those mages up. Sorry Anders, that was a joke. I DIDN'T MEAN IT ANDERS.… Expand
Mar 22, 2011Awful game. Some console slasher, no strategy, only mashing buttons. 0 as the whole game is. No story line, no memorable characters, only ONE location for all game, awful quests, degraded inventory (why i can change my companions armor?). This game was made as a quick money making mashine. I was your fan bioware sins first Never winter. But today i lost all hope in you.
Mar 22, 2011I just finished the game on pc and i'm still not sure how I should feel about this game. It's definatly a fun game. The story, dialogue wheel and combat mechanics is a positive change for me but the fact to you play the whole game in 1 city and that all the dungeons are the same puts alot of it's charm backwards.
I give it a 7 cause it has dragon age slap on it and i'm a fan of the series.If it had been a new rpg I would have rated it a 5 or maybe 6.… Expand
Mar 22, 2011MadJackMcMad
A fair and balanced review. Although choice is the epitome of recent Bioware offerings, choice is not given here. Three races are reduced to one, and six origins are reduced to one. As such, I could only play as the queasily named â
Mar 22, 2011Bottom Line: Wait for a serious price drop. My price of admission was $70 because they are selling DLC that should have been in the core came (Exiled Prince) and having almost one hundred percented the game I can tell you it's worth $30 on a good day. Quality is very uneven. Endless waves of magically appearing enemies made of nitroglycerine and jello are just stupid. Story is meh. Dialogue has it's moments. My advice: Try Fallout NV, Batman Arkham Asylum or Just Cause 2 until it's $19.99.… Expand
Mar 22, 2011First off, I am a veteran of Dragon Age: Origins, but still enjoyed this game. I played the game to completion in about 25 hours. Instead of going into a mega-rant about why I gave this game a 6/10 instead of a higher score, I will break it down into simple Pros and Cons: Pros: - Character development is more enjoyable than in DAO
- Player can feel "connected" to these characters and immerse themselves somewhat into the world
- Desire to finish the storyline (which is not very cohesive)
- References to DAO Cons (Much more substantive list)
- My biggest gripe is that the game is not finished. The ending is lackluster, incomplete and basically set up to sell you, the customer, more DLC's and expansions that will inevitably finish the story
- Huge let down with character development - after Bioware spends so much time connecting you to your side characters, everything is just left "hanging" at the end of the game
- Battle system significantly dumbed down
- No customization for other character's armour, limited weapon customization
- Glitchy, Buggy quests ruin the game in some spots (crucial quest points with Merill are still bugged at time of writing)
- The script is extremely corny in some places, making things absolutely cringe-worthy in many many parts of the game
- EXTREMELY limited environments. Dungeons are recycled over and over again, by the end of Act 1, you've probably seen every environment that can be offered to you. This ruins the game environment in many places when you think to yourself "Wait... haven't I been here before?"
- Non-cohesive storyline in many cases, quests do not seem connected
- Choices don't really affect your ending, contrary to many other Bioware games
Tl; Dr? If you are a fan of the original game, you will be disappointed with the dumbed-down combat, story, environments, incomplete ending, and so on. If you are looking for a hack-and-slash game, without much development, you may enjoy this game more.… Expand
Mar 22, 2011I made an account on this website just to post a review for this. I heard about the game and was initially excited. I thought it would be another good RPG from BioWare to hold me over until Skyrim came out later this year. Huge pissing disappointment there, I uninstalled this putrescent piece of garbage after less than an hour of playing it. Right off the bat you get greeted with totally flaccid graphics and dialog, randomly thrown into a mind-numbingly stupid hack and slash zombie encounter. Right then and there I knew I had wasted my sixty bucks. Safe bet I won't be buying any BioWare products in the future, even their much anticipated MMO. Btw, it's pretty much certain that their reviews were bribed. This piece of **** doesn't even deserve a 30%. Back to playing RIFT and dusting off my Oblivion and Morrowind when I wanna play a decent single-player RPG!… Expand
Mar 22, 2011Seems like one of the times they make a game add a "2" to the name and milk it for all it's worth. Changing the game to suit the largest audience relying on the original's success and in the process ruining what could have been a great sequel to an excellent original. Instead it's a "lowest common denominator" situation, overflowing with violence, sex and pubescent attitude rather than continuing and expanding Dragon Age.
Why they completely change games and call it a sequel instead of just making a separate game is beyond me. It disappoints the buyers/fans who helped make the first a success and you simply can't please all the people with a single game so how about just pleasing the people that enjoyed the original to begin with.
It's really sad when they do this to games just to try maximize profit, it's one of those times you wish a sequel hadn't been made. Though big game companies lately seem to love prostituting and milking something for all it's worth, changing it to suit a "broader" audience which ruins what made it good then give up on it when people stop buying it because of these changes that turn it into just another game.
It would have been better if they simply used everything from the original (gameplay, style etc) and simply added a continuation of the story.… Expand
Mar 22, 20119/10 (would have given a 9.5 or so), because it's obviously not perfect, but I think it's a very good game. The new combat system is really a step in the right direction -- more action, more gore, more fun. I don't like all the characters, but I don't get the feeling like I'm supposed to like all the characters. The ones I do like, I like a lot, and the ones I don't like, I hate. I'm not talking about the way they've been characterized, but I mean their actual personalities. I find the game very engaging.
I like the new skill tree system, and the dialog wheel that gives you an indication of what kind of persona you're going to portray before you select something. Some of the dialog options in DA:O were a little vague so you might accidentally say something you didn't mean. The wheel system (ala Mass Effect) takes the vagaries out.
I also find the story to be very engaging, and for me this is the most important aspect of any RPG. Without getting into spoilers, I have found the story to be driving enough to lead me to replay the game multiple times in order to get a different story. I'm also something of an achievement addict, so naturally I have to get all the achievements!
Technically, the graphics are very nice, and the game actually has less bugs (for my system at least) than Dragon Age: Origins did. Overall, the game would have gotten a 10/10 if it weren't for the companion armor system (which I don't like).… Expand
Mar 22, 2011FIRST IMPRESSIONS (5/10):
Installation and configuration of the game went well. Once starting the game, there was a mediocre amount of character visual choices on character creation looking adequate. The amount of character types, however, were somewhat limited. This was true for Dragon Age 1 as well, but was even more streamlined/simplified in this game.
In the middle of character creation, you were thrown more or less into the game in a fairly creative manner. But really, isn't "starting off with a bang" getting a little old? And what is wrong with a little cinematic to put the player into the right mood? And for some reason, the feeling was a little "rushed" into completion. All in all: Not bad, not good. The classic 5/10, industry standard. GRAPHICS (5/10): In my personal opinion, not the most important aspect of the game. At least not in pure technical respects. With that said, Dragon Age 2 appears to be a little dated compared to other action games. And compared to Dragon Age 1, it did not show any particular improvements. Even though the graphics are nothing special and lacks new features, they seem to have polished the look of what was there fairly well. All in all: Somewhat dated, well polished. 5/10, industry standard. VISUAL APPEAL (3/10): Different from the more technical quality of the graphics is the visual appeal of the game. More or less an artistic viewpoint of the graphics. The landscape, city and indoor environments look everything from ok to good. But it lacks a soul. Non player characters do not respond well to what happens around them, they stand around stiff and bland. Too many locations were recycled throughout the game making it appear artificial, a dead thing. No improvement in weather or wind furthers nails the lid on this coffin. There are also vastly too few types of enemies which contribute to making the game appear without variation. All in all: 3/10. Somewhat lifeless, fairly bad. SOUND (3/10): What happened to the music in this game? The sound effects and general environment is overall ok. Some taunts and tidbits is played too often and is too repetative for non player characters in many areas. But it's not bad, just not anything special. The music, however, is near being described as horrible. There are only a few tunes I want to bother listening to. I am usually into listening closely to ingame music for the atmosphere, but the music in Dragon Age 2 did nothing for me. All in all: 3/10. Sound effects are ok, the music is pretty bad and boring. STORY (6/10): Heard it before, nothing special. However, creative narration and overall well done. There is simply nothing remarkable about the story in the game. In many places, it is easy to see that the player really has no choice. And even though there are some different choices to make that counts in the game, there isn't truly many "world-spinning" actions. The voice acting is pretty good, but sometimes a little bland. It is a little hard to care about the characters in the game. This might be because there are few choices, especially in the start. Personally, most of them annoy me and I would send them somewhere to die if I could. What breaks an otherwise decent story, is that the quests related to the main story is pretty far from entertaining or interesting. Personally, I simply want to wander off into the wilderness. Overall: 6/10. Even with some major flaws, the story is above average. Keep in mind industry standard is bad. COMBAT AND CAMERA CONTROL (2/10): Is this an RPG? No. It's an action game. But I say: Rate it as an RPG because it says so on the "box". *CACKLES NERVOUSLY* Where to begin... Let's keep it simple: Every fight is the same. Boom! A bunch of enemies drop down on your head. Your mage spams the same spells as last time and your fighters/rogues mop up, you need to push a few buttons. Boom! Group nr. 2 drops on your head. Repeat. Where is the development? What new strategic or tactical challenges are there? Since when was spawning encounters in your face good game design? Why is everything solved by doing the exact same thing over and over? Even bosses are mostly fairly simple - both in regard to defeating them and to how they behave. WHY THE **** DID THEY MAKE THIS SO CRUDE AND REPETATIVE? AND FOR GODS SAKE, WHY MUST EVERYTHING SCALE? Another annoying lack of feature is the strategic view of Dragon Age 1. With enemies dropping on/in from all directions, some would say it would be nice to have a strategic view camera. This further underlines the action game transformation of Dragon Age 2. On the positive side, combat is responsive and dynamic. The characters do what you tell them to do, and they mostly do it without any delay. There are a good amount of fun animations and moves whi… Expand
Mar 22, 2011this game is mass game culture triumph:
1..all game aspects are simplified - EA has to attract mass consumers
2. game was made really fast - productivity is important
3. Just about everything in this game feels as being below average due to above-mentioned; Playing this game is like eating Mcdonadl;s junk food; how about new term for this type of games - Mcgame? RIP Bioware
Mar 22, 2011Inferior in every way to dragon age origins. The Graphics are worse, yet the game engine performs worse as well (a bad combination), the dialogue wheel leaves you feeling like you have little control of what your character says, battles consist of you defeating wave after wave of cannon fodder enemies requiring nothing more than pushing attack keys with no tactics whatsoever. The most unforgivable of all is the horribly boring story, gone are the tough/meaningful decisions and grand scope of the original. Combined with the continuation of slimy day one dlc marketing leaves me not wanting to play anything made by bioware in the future.… Expand
Mar 22, 2011-enemies warp in from nowhere -massive discontinuities in game lore -samey-classes, indistinguishable abilities -zero difficulty -literal copy-pasted environments (didn't even bother to black out unused portions of copied minimaps) -story suddenly ends bizarrely in the super-short last act, despite all the build up -no tactical camera -waves of identical enemies, each presenting no challenge
-less interesting items
-all quest and stories are basically unsatisfying
-Basically bioware hates magic, and went through all the trouble of creating a magical fantasy world to spend the whole time telling you how evil magic and fantasy would be.
-The Male/Male love interest is a psychopathic nancy. Despite the constant complaints bioware has received on its mincing stereotypes since Skye in Jade Empire.
-At this late date, despite tireless efforts from fans, and years of negativity towards their decision, it is still not possible for two male characters to love eachother and be together. Or for that matter to even both exist and be sane.
-I mean come the **** on. The voice actors recorded romance dialogue in Both ME, ME2, and DAO. Bioware cut it because they hate gays.
-If you hate gays, I guess you should buy this game to support a company that is as bigoted as you are. Pay the hate!… Expand
Mar 22, 2011Pros: Ambient music is nice and not intrusive. Voice acting, the characters are believable. The storyline is all right thus far. Some eyebrows raised at Aveline, but. The Qunari are excellently portrayed, even the physical changes seem right. Cons: The graphics are on par or worse than the original. The camera keeps shifting up, obscuring large portions of the field unless you use the keyboard. Combat is way too quick, it allows little or no time for strategy or adjustments, it's usually over before you have time to implement them, anyway (it literally took about 10-12 hours before I had to use my first health potion.) The characters are way too far away, meaning you often have to squint to figure out what the hell you're doing. Sets are constantly recycled, even in the main storyline. I can understand side-quests, but you could have crapped out a level or two for the main line. And, the minimap does not accurately reflect the area. Bioware, seriously, what the hell were you thinking? Barely playable, definitely not worth $60. Dragon Age 2 was seriously rushed. Ten of these cons are easily fixable with a little time and beta testing. Didja skip a step? And, to the critics: What game were you playing, and or/smoking? I'll take both.… Expand
Mar 22, 2011I found the artwork absolutely gorgeous, and the interface extremely slick. Some things were 'streamlined' compared to the first, but I much preferred the new interface. Combat was still challenging and required strategic placement and use of skills - though I did miss friendly fire on Hard mode. I loved the new ability trees and crafting mechanics, which didn't feel like a chore. But what I really play Dragon Age for is the story. This one did not disappoint. It felt a bit slow at the start, since Act I is mostly building up your character through various tasks without really being able to see where it is going. The threads fairly quickly begin to weave together though, into very satisfying second and third acts. The story isn't quite as epic as the first one, but I think a more personal story is actually the better choice here, rather than a "save the world again" rehash. My character went through moments of tragic loss, impossible moral dilemmas, and a shocking betrayal. The new companions can give the old ones a run for their money, and having a protagonist that isn't silent is a big improvement in character interaction. Secondary characters are extremely well done; the Arishok was a particular favourite.… Expand
Mar 22, 2011I was a huge fan of Dragon Age Origins, so naturally I was really looking forward to this game. Unfortunately, like so many before me I was left disappointed. My biggest complaint would have to be the recycled environments. I can forgive Bioware for using the same city and surrounding areas due to the fact that the whole story takes place in Kirkwall, but when I'm forced to fight through the same few dungeons (it's still the same dungeon no matter how many paths you block or open up) and explore the same homes over and over again I just can't help but wonder if they really thought their fanbase would be okay with this. I'm also not very fond of the multiple waves of enemies. I don't mind big battles, but it just seems a bit stupid when the second waves always just sort of materialize out of nowhere. I could go on and on about my problems with this game (voiced protagonist, dumbed down rpg mechanics, weaker writing, etc.) but I'll end this on a happier note. Despite everything mentioned above, this still feels like a Dragon Age game. The story (although a little weak) kept me interested enough to finish the game and a few of the characters actually grew on me. Overall this is a disappointing game, however there are still enough positive aspects about it for it to not be a complete waste of money. Just a minor one.… Expand
Mar 22, 2011Don't believe the hype. This game is so riddled with lazy design choices that it's insulting. The designers thought it would be a good idea to copy-paste the same dungeons over and over again? Not to mention most of the fights play out EXACTLY the same way: kill initial wave and then kill one or two more which swarm in from all directions. There is no variety. For 60$ bucks I was expecting a triple A release and what I got was tepid shovel-ware. I have learnt that you should always base your purchase off user reviews and not the "critic's" reviews as they're all under the publishers control. I'd give it a pass or at the very least wait until the "platinum" edition comes out which will also be cheaper and have all the DLC.… Expand
Mar 22, 2011Refrain from buying this game if you have any expectations. While the game is not a complete disaster when regarded as a standalone game, you will get disappointed if you want to play it because you liked Dragon Age: Origins. Basically it is just a thumbed down, simplified version of its predecessor.
My rating is not only game related, but mostly Biowares fault. While I would give the game a 4-5/10, Biowares extreme failure forces me to make it 1/10. How can a gaming company even dare to censor people opinions about the game in their forums, having workers write ridiculous hymns of praise on metacritic and paying major magazines money to give outrageous scores? Just refrain from buying Bioware products if you can avoid it. Don't support companys with such low ethical standards until they feel the consequences. This is the only way to hurt them for deceiving people in such a shameful, pathetic way. Greedy bastards.
But now to the game, which I played to the end. DA2 had 18 Months of development time, while DA:O took about five years. This manifests throughout the game which looks nice in the beginning, but lacks quality the longer you run around doing mindless, uninnovative quests. The combat system itself is fun at first but gets annoying due to it repetitiveness and unfair spawn system. A typical mission looks like this: Go to a cave, do x, collect y. Encounter enemies which spawn in weird waves that make no sense at all. When you run into the middle of a room you can be sure that enemies spawn right around you and the first thing you have to do in every fight is moving your fragile casters around the place and kite monsters so they don't die. Monsters are killed, many more enemies spawn for an unknown reason (couldn't they just be there from start) right in your casters again. Repeat kiting. Expect this to happen in 95% of all fights. And why do monsters suddenly spawn in hordes when there was not the slightest sign of enemies seconds before the encounter? Challenge in the fights come from unfair mechanics like hordes of monsters spawning in your ranged characters. This was so annoying, I can't put enough emphasis on it. Boss fights suck. On higher difficulties they are next to impossible due to near infinite health rather than intelligent design. You will do the same few button combinations for half an hour if you decide to fight that dragon/random other boss on hard difficulties. Often the result is endless kiting until the boss is finally dead - not worth it. A really sad game mechanic for a hyped 2011 game but probably the only possible outcome for a game which is rushed to make more money from the franchise.
Next annoying thing is the game recycling as you advance through the game. While the main city Kirkwall and 4 locations outside of the city are not too shabby at first, EXPECT TO SEE THEM OVER AND OVER AGAIN THE WHOLE GAME. EXPECT INSIDE LOCATIONS TO BE SEEN DOZENS OF TIMES WITH DIFFERENT ENEMIES. Every house, every dungeon, every cave is used multiple times. Seriously, there is no excuse for this in any way. Next thing are shallow companions inculding a crappy dialogue system. Low friendship/romance options are usually maxed out by pressing the "friendly" or "heart" answer 3-4 times. Clicking through the choices couldn't be simpler and has really nothing to do with role playing. Random pirate **** which offers sex to you the minute you talk to her, eerie looking elves on crack and other rather uninteresting characters you can have fight along your side.
The storyline is another failure, since there is NONE. You flee from darkspawn to Kirkwall and try to become a champion there, which you are later on by collecting generic herbs, fighting some bad boys and rescuing maidens. There is no real mainplot which guides you through the game, generally you don't have a clue what to do next or what happens, since you will start running from one questmarker to another. At a certain point I didn't even bother to read quest texts anymore but rather collected the exp from certain generic, really, really, boring sidequests. This game is tricky though, at first it made me think "Aww.. what a bunch of haters, the game is not too bad. Nice fighting, decent graphics." But then you realize more and more that the hate has a foundation. The foundation is bad game design which can hardly be considered standard in a 2011 AAA+ game. Basically you end up running around in the same textures over and over again, slaying the same models of enemies over and over again as you advance through the three acts in the game. I also did not like the unlogical choices you are forced to make later on, but this is rather my personal taste on the story, which I found really awful.
Do not buy this game if you are searching for a good role-playing game.… Expand
Mar 22, 2011Dragon Age 2 is not a bad game; it just devolved into something that is unworthy of carrying the "Dragon Age" title and the burdens that comes with it. The previous game was a marvelous and a near-perfect take of what a next-gen RPG could be, probably not too great on the consoles, but its as true as an RPG gets on the PC. Fans of Origins have to lower their expectations or rather set it accordingly, because to be honest, it's just that different.
I don't really like to compare games to other games and franchise, but I do compare them when it comes to sequels, because the purpose of a sequel is to surpass the previous one, and in this case Dragon Age 2 fails to please. It just feels like a different, less impressive franchise. The improvements are only a little bit on the graphics, I really do enjoy the faster pace of the battle, and the span of 10 years the story takes. That said, the rest is just regression, as Bioware erased away the defining feature of the previous game such as; customizable party member's equipment, multiple races to play, multiple endings, unique builds that you can come up with (such as dual-wielding arcane mage and warrior with bow), varying areas, and that is not all, unfortunately. I give it an honest score of 4, as it is less than a half of what Origins were. To be noted that this is not a rant of rage, its just a lament of a dissatisfied loyal fan of RPGs and Bioware itself as a great video game studio.… Expand
Mar 21, 2011This review contains spoilers, click expand to view. My experience with Dragon Age 2 has been a complete mess (similar to all the Bioware/EA PR incidents that have been happening lately) since I picked the game up on release date, fully regretting it. While the presentation, graphics and sound of the game are bordering on average the biggest difficulty lies with this less than mediocre game relying on the name of it's predecessor for sales while failing in all the areas that should have been improved. While the graphical style is good and does make for a nice looking game the extremely low resolution textures and terrible models of certain people in Kirkwall stand out extremely badly, not only that but because every location in the game is repeated ad naueseum you notice it every single time. There is literally nothing in the soundtrack that stands out compared to some of the tracks in DA:O that really drives home the point that the composer mentioned in an IGN interview about being rushed by EA to push the game out as soon as possible. Now it is the gameplay that really causes the game to fall apart and where the poor work that was put into the game is clearest. The two main portions of the game- combat and conversation- were terribly done due to their desire to appeal to as many non-RPG fans as possible without attempting to cater to their true fanbase, the most insulting part of the game. The combat was pointless and repetitive where fights without 20 enemies falling out of the sky as reinforcements was an oddity and a severe lack of tactics became obvious as I never had to make custom tactics on the hard difficulty. Conversation under the mass effect wheel was even worse than it was in mass effect with the vaguest statements being available on your "choices" which hardly change a thing in the game and only give you an illusion of having a decision. Not only that but the story was so terribly written it must be embarrassing for anyone from the original DA:O team to play through it: a refugee where everyone that you care about dies, constant fast-forwarding that give you no incite on your character, random plot devices being thrown in such as the lyrium idol turning into Meredith's sword which seemed more like a "HEY REMEMBER THIS FROM 3-6 YEARS AGO?", random DA:O cameos that make absolutely no sense without explanation, stupid decisions by NPCs that they make for no reason and without any explanation such as Orlin using blood magic, Merril being kidnapped without any mention and still having the ability to use her to save her from her own kidnapping, terribly written romances (obviously Twilight referenced)... I can't keep going on without feeling sad for the state of this sequel, Bioware and the current direction video games are taking. There isn't even any lasting appeal to the game as you already play through the same area 100 times by the end of the game anyway. The idea about centering the story and game around a single city and how it was influenced by your character and what changed during your life isn't a bad idea but the implementation where nothing else changes in the scenery and absolutely everything remains the same for the 7 years of gameplay just pulls away from any semblance of immersion this game can give you. Just save your money, you'll find way better RPGs from budget studios than you will from Bioware now it seems.… Expand
Mar 21, 2011You know, I was so excited about the release of this game. But, even the demo left something to be desired. The storyline was mediocre at best and they could have made a better looking game if they used DirectX 10 instead of the lagging DirectX 9. But, that is not even the biggest problem. If you even say one wrong word on the BioWare Forums (which are now run by EA), they can not only ban you from the forums for a few days, but also ban you from using/registering your game on the account. Meaning you will have to create a completely new account in order to play. Might not sound like a big deal, but if you have been with BioWare games for a while, all of your games and stats will be gone from the new profile.
BioWare has really bit the big one when dealing with EA. Welcome to Nazi Gaming.… Expand
Mar 21, 2011Enjoyable, but, ultimately, disappointing.
I suppose that, after loving Dragon Age: Origins, I can't be blamed for having high expectations. Even when they were 'hyping it up' I was like 'that's just marketing'...but along w/ the anticipation, there was, of course, some worry.
After my first playthrough (somewhere between 60 - 70 hours. I like to be thorough: my first DA:O was a little under 110 hours), I definitely had mixed feelings. It was enjoyable, but even while I was playing, the thought that 'it could have been SO MUCH BETTER' kept nagging at me.
- faster pace of combat: the current pace works for DA2's mechanics, I guess. Same goes for the animations (I liked the one for the 2-handed warrior in my first playthrough and the one for the mage in my current playthrough)
- better visual atmosphere (in terms of lighting for structures/interiors. Better than DA:O, but could still be much better, methinks)
- interesting/amusing banter/dialogue
- story, as a whole, particularly the latter part of the game
- characters: some characters, and their dialogue, are quite interesting. Varric, Arishok, and the short appearance of Flemeth come to mind.
- voice acting: for the most part, the voice acting is quite good (FemHawke speaks too softly, IMHO. The Arishok and Flemeth are great)
- performance: I'm using an older PC and, generally, it runs smoother than DA:O did. I've had some crashes and freezes, but they seem to be related to how long I've been playing (memory leak?).
- visuals: IMHO, DA2 is an improvement over DA:O in terms of visual quality. The art style change grew on me so I didn't mind the change, much (and am curious as to how my favourite DA:O characters would like w/ DA2's style).
- faster pace of combat (DA:O's may SEEM slow, until one is suddenly fighting multiple, tough, opponents...then one may be inclined to think "I wish combat were slower"). At times the animations may seem a bit too fast, too (particularly the rogue's, who moves like he's a member of a wushu demonstration team), but they're generally ok (DA:O's animation speeds were 'ok', IMHO, but I always thought that they could've been a wee bit faster. So I guess something between DA:O's animation speeds and DA2's would be just about right).
- re-used environments: going from one quest to another, in different parts of the city/area, only to end up in the same caverns/mansion/warehouse/etc. breaks immersion, IMHO.
- lack of access to see more of the city (an 'establishing shot' or a 'fly through/by' at the start to see most of Kirkwall, to give a sense of scale, would've been welcome, especially since you'll be wandering most of it's interiors throughout the game. A short cutscene arriving/departing from one part of the city would've been nice, too, and would've helped show scale)
- story: IMHO, it feels 'disjointed' for the better part of the game, until it picks up near the end. (at which point the player may have already felt a 'disconnect' w/ the story/plot) Also, the 'jump' in time between 'acts' could have been handled much better.
- quests: the 'bring me' quests where you immediately know the location of the found items, or the lack of quests/unlocks for the Specializations (unlike in DA:O where you had to unlock specializations)
- linear environments: most of the locations that can be visited feel...constrained or linear. It doesn't help that most of the environments look bleak.
- bugs: CTDs, memory leak (I guess) and, most annoyingly, Quest-related issues (example: a rather 'jarring' one where you have the quest resolution dialogue w/ a companion BEFORE even getting the quest)
- feels like they rushed it out
Is the game worth getting? I still think so. Is it worthy sequel to DA:O? Hmm. I personally wouldn't like to think of it as a sequel...just the second game in the same setting, and contributing to the story of the setting as a whole. On it's own, it's a decent enough game, but definitely feels 'rushed out'. As a sequel, DA2 is disappointing. Would I recommend it to anyone? Yes, but grudgingly and warning him/her to be patient, as I do think the story, as a whole, is quite good. If anything, it feels like the entire game is a 'set up' for something else, like a 2nd movie or book in a trilogy. It is my sincere hope that, if all the negative feedback is to go by, Bioware takes their time on the third game. It sucks to be disappointed, after all.… Expand
Mar 21, 2011Bioware need to learn that rushing out or fast tracking a game for a quick buck is a sure fire way to lose there fanbase. While the combat system and graphics (if maxed out with high texture pack) are cool the plot of the game is a complete joke.
Story wise it's very bland and unlike every other Bioware RPG it dosen't make any difference what dialogue options you pick for 95% of the game as the final outcome is exactly the same and this totally kills replay value. The fact that so many characters can't be saved from their fate really bugged me and killed the idea of being the hero of the story.… Expand
Mar 21, 2011I've always thought of Bioware as a safe choice when buying a game. When EA took over I was worried that they were going to ruin another good game company, but surprisingly most of the games came out were good ol' Bioware (maybe abit rushed) with some useless DLC content that I did not care about. That was uintil I came across this joke of a game.
First of all the world feels soulless and small. Well actually, the world feels small because it is small. Quoting a critic "You cant have an epic story on your backyard". That pretty much sums it up.
The game feels more like a grind than a RPG - You're basically running the same linear dungeons over and over again with enemies that have slightly different color and name. Even the bosses are recycled.
Combat requires no strategy at all, you can basically buttons mash your way trough the game. Increasing difficulty just requires the player to have more potions and the patience to spam the buttons longer. Sure the people looking for a simple game might enjoy it more, but anyone actually looking for a challenge should not bother with this game.
Something that Bioware has always gotten right is the story, but not this time. Most of the charaters feel hollow and boring, charater cameos from DA:O just makes you wish you were playing DA:O instead.
The story itself is rather non thrilling and the side quests are very repeative.
The graphics are outdated (PC) to say the least and there are some annoying gliches with some of the older graphic cards. If the game looks like it was made 10-years ago, it should atleast work with older hardware.
I could go on pointing out flaws in this game, but I think i made my point - Dont bother paying 60 bucks for a crappy game. If you absolutely must play this game, then do yourself a favour and wait for the GOTY version with all the DLC content and bugfixes.
When compairing to other games this game does not deserve a 0 though, but on a Bioware scale it absolutely does. It is definitely by far the worst game they have ever done.… Expand
Mar 21, 2011While DA Origins certainly was a spiritual successor to Baldurs gate, this second installment certainly is not. There are things I certainly do like about DA II , such as the Champions dialogue and realistic graphic and character advancement, the Qunari for example look more evolved and some of the textures in the towns and the fighting areas. I have however played over 25 hours now and I am starting to see what Bioware have done. They have concentrated mainly on the "action" side of the game and removed some of the hardcore RPG elements that made Origins an instant success with RPG fans from the PC market. Fights are now alot faster, animations look sleek and some of the elemental spells and skills now look amazing. However, I am very dissappointed with the fact I am unable to change elements of my party's Armour, I am only able to find upgrades littered sporadically around the world map, via merchants. I am also unable to craft within my party, so they have removed the alchemy and poison making abilities and re routed the player to the merchants. You are also unable to gather raw ingredients to make your potions and poisons. Now you only have to find "sources" of raw materials, which then enable you to make the more advanced recipes with the more sources you find.
I must say I am also dissapointed with the world map, it doesn't give you a sense of travel, it just zones you in. They have removed the random element of meeting trouble on the road too, so those random clearings you would come across filled with bandits seem to have been dropped also. I am only 25 hours into the game but I am also finding the dungeons and maps quite generic and repetitive thus far and I am hoping this may change. To summarize, we are living in an age where Console gamers now have the power to determine the future of the PC market, they are numbing down games for lazy gamers who just havent got the time and effort to really get stuck into their RPG's. I am a Mass Effect fan and I've really loved the ME series thus far, but they have practically butchered the Dragon Age series to fall in line with a heavy dialouge success that they have had with ME. I love heavy dialogue but all they needed to do was keep the same ingriedients they had with DA : Origins , with the main character dialogue like they have done in the second installment and that would have been perfect. I have been enjoying the game so far, and reccommend it if you played Origins, but if you loved Origins for its Baldurs gate nostalgia you will definately be dissapointed with DA II. Lets hope they can salvage it with some good DLC.… Expand
Mar 21, 2011The storyline really isn't bad and certain side-quests are of interest, often tying into the bigger picture. Unfortunately the mechanics and gameplay have been popamole'd to the extreme, with many of DA:O's best things "streamlined" (dumbed down) or removed. Companions range in quality from very good (Varric) to very bland (Fenris). The re-use of maps is unforgivable and makes even the above-mentioned side-quests a grind at times as you run through the same cave you've seen 100 times with a door blocked here and opened there. Bioware's attempt to "streamline" the game in an attempt to attract younger action game fans seems to have failed big. Not only have they failed to draw in a significant amount of those based on early sales but they have also jaded those of us who love a proper RPG and had faith in them to improve on the original title. Instead, not only is this much inferior, even the rushed out expansion to DA:O, Awakenings, is a better game than this. I worry for Mass Effect 3 now...… Expand
Mar 21, 2011Good character development and story. Good use of lore w/in the story too. Combat is faster, but monotonous. Area maps and enemies are recycled ad nauseam. The inventory is tripped down to where only Hawke can wear armor or carry weapons. Mage Hawke's story is not distinct enough from the other two classes and needed to be for the story BW is trying to tell. Convos w/ companions are well done, but too short and too few in number. I still give the game a 7 as I did enjoy shaping Hawke's character. Finally, anyone into hard core or "old school" rpg should avoid DA2 like the plague.… Expand
Mar 21, 2011As a fan of Dragon Age Origins and Bioware in general I was very much looking forward to this release. Some friends tried to dissuade pointing out the obvious such as this sequel followed far more quickly than Mass Effect 2 for instance. This is only important since it means that the time and care Bioware is famous for putting into their games could be lacking. Sadly despite the suspiciously glowing reviews from the major reviewers this game has not delivered. Much like with Mass Effect 2 before it Bioware has chosen to take the dumbing down route. A route which might I add is wholly unnecessary as the original games were incredibly successful. Now granted DA O wasn't perfect. But it had the depth that a real RPG needs. This one sadly does not. Crafting? Gone. Legitimate dialogue choices? Gone. Interesting interactions with the other party members? Gone. Ability to customize parties gear? Heavily restricted. Varied and interesting backgrounds? Gone. The point is this game is incredibly watered down. It doesn't even really feel like an RPG, more like an action game with some heavily watered down RPG elements. I'm still going to finish the game. After all I paid good money for the thing. But I am extremely disappointed in Bioware. The watering down in Mass Effect 2 was bad enough, this is unforgivable.… Expand
Mar 21, 2011Can't believe all the hate here.... Are on my second play through and not disappointed at all. Graphics are clearly improved from DAO, but the style is a bit different. Voice acting is good overall and generally on par with DAO, while the story in my opinion is better. The conversation wheel works fine and for me the voiced protagonist is much better than the silent expressionless glare of the warden. I didn't see the combat as "dumped" down. Its true that it's a bit easier on normal than DAO, but I still managed to die a couple of times and tactics are needed to win the harder battles - even on normal. On the downside, the combat can feel a bit rushed at times and the gore is way over the top. All in all not a perfect game, but still a great one (and just as good as DAO).… Expand
Mar 21, 2011Good game, actually far better than some of the older Bioware games, but not perfect and very far from DAO.
There are a lot of improvements compared to the predecessor, graphics, combat, animations, but in some areas DAO was a bit better, like choices which affect the world, or dialogue.
The story is great, far more original than the 'let's save the world again' idea in DAO, if you want dark fantasy, then this is the game to play. This however also means that the story is a bit more realistic, not as grand, or epic.
The game has a lot of potential, however it's clear that a bit more time in development would have helped a lot. Some areas are recycled over and over again, and while the main quest is perfect, the side quests are.. mehh.. less original.
On the bright side.. it's not as bugged as DAO was on release day.… Expand
Mar 21, 2011I'm 10 hours in and I'm having fun. I read these user reviews before installing it and held my nose when I started it, expecting the worst. Perhaps these low expectations allowed me to appreciate the things the game has done right.
Graphics are fine, I'm not sure what people are crying about. Gameplay is simple, but still challenging. Character progression system is unique and allows you to customize each hero nicely. Missions are well done and usually have an interesting twist. Most missions give you a choice at the end - the morally right thing and the monetarily right thing. And unlike most games, the morally right thing has almost no reward, so it's really tempting to do the evil thing. Dialogue is fairly well written.
I mean, the game isn't spectacular. It's worse than the original in most ways, and isn't worth full price, but guys, it's not a 0/10. There are a lot of unhinged people on the internet...… Expand
Mar 21, 2011If you were a fan of Origins and any of its old school predecessors, you will be extremely disappointed with this game. The game itself is not bad, the only problem I have with it is that Dragon Age and Bioware are written on it. It's a linear, hack n slash, button masher, and it can never hope to amount to anything more. The complex branching storylines and tactical, challenging combat are gone in favor of flashy moves, button mashing and a selection of 3, count em, 3 choices as to what path you will take through the game: kiss ass, smart ass, or douchebag. Take your pick. The sequel to one of the best rpgs of the previous decade is a watered down console port. How exciting. I guess I expected a major change after reading the GI preview and playing the demo, but there is no excuse for this piece of trash. I think the number of negative reviews speaks for itself, and I'm repeating like a broken record, but I just thought I'd share my two cents and help bring this garbage down to the score it deserves.â… Expand
Mar 21, 2011They would have been better off naming this game "Diablo Age 3". The incessant combat, random loot generator, uninspired voice acting, and complete lack of RPG elements made for a thoroughly underwhelming gaming experience. Had EA been honest and told everyone up front that this was going to be a hack-n-slash gear hunt with some cinematics thrown in for good measure, I think people would have been willing to cut them a little slack. To claim this half complete abortion as the inheritor of the crown of Dragon Age and the "spiritual" successor of Baldur's Gate is a spit in the face of every RPG gamer who has ever played those games. If you are an RPG player, DO NOT BUY THIS GAME, it sucks (as an RPG). If you're just looking for 30 or so hours of mindless hack and slash in repetitive and over used environments on an aging graphics engine, and you have $60 that you just can't find something better to waste on, then this might just be the game for you.… Expand
Mar 21, 2011My review is mixed. Dragon Age 2 is a great game only if you haven't played the first game. If you haven't played D.A.Origins you wont miss the several different origins depending on your race. You wont miss the strategy part when having a fight. You wont miss the feel that you play a game in a huge map. You wont miss the different dungeons that you encounter all the time. If you haven't played D.A.O. Dragon Age 2 is a great game. But then if you haven't played Dragon Age Origins and you see this review know that you shouldn't play it after you finish Dragon Age 2, as you will make an account to Metacritic and write a similar review like mine… Expand
Mar 20, 2011As a die-hard Bioware aficionado, I'm slightly disappointed with some aspects of DA2, and extremely disappointed with one particular aspect.
First, the good: I enjoyed the graphics and most of the voiceovers. I think the graphics turned out just fine, as I am not a stickler for having sharp textures and screen-filling special effects. I don't play Bioware games for their graphics; I play them for the story and the gameplay. I really enjoyed the main characters' voiceovers, though a lot of the supporting characters seemed either over-done, or they sounded like they were Tranquil (when in fact the character was not Tranquil).
When I play a Bioware title of late, I usually end up regretting that the game was so short, because it was so much fun while it lasted, but the mostly linear stories leave little room for replay. With DA2, I thought the game might end at a certain point, only to have it continue to drag on from there. I feel like the length of the game was up to what I would like to see more often in Bioware titles, but unfortunately, the added length seems to have harmed the epic feel of the story. Because there is a denouement partway through the game and then another build-up to the end, it feels like you are playing one exciting and fun game up through the first denouement, then a second, much shorter, less exciting game with an extremely anticlimactic finish afterwards.
My biggest gripe, which single-handledly changes my rating of the game from an 8 to a 6, is the massive and wanton reuse of levels. No Bioware game to date has re-used levels this much, not only for side quests but also the main ones! Seeing the same levels, same enemy spawn areas, same music repeat over and over and over again led to my fatigue and general lack of interest in the game as it wore on. I wanted to complete it to see how it would end, but I really found the final 30% of the game to be absolutely exhausting and depressing to play.
One of the things that immerses me in Bioware games is the way that your hero travels from place to place, making a major impact (for better or worse) on lives and building up notoriety, and then moving on. I think this feeling of the dynamic, wandering hero is stripped out of DA2, whereas you can find it in significant measure in all the other recent Bioware titles, particularly DAO, Mass Effect 1 and 2, and even the NWN and Baldur's Gate titles.
The epic feel of Mass Effect is also gone. While I felt from the beginning that the Dragon Age story is decidedly less seminal than the Mass Effect story, there was definitely appeal and charm to DA:O's story, and you could see that it was quite "epic". Related to the concept of the lack of travel in DA2, you also get a feel that the scope of your actions in DA2 is much smaller, and you are basically fighting for control over a small microcosm. More disappointingly, just as it starts to become apparent how this microcosm might impact the rest of the Dragon Age universe, the game comes to an abrupt close.
Bioware also gets "credit" (in a pejorative sense) for releasing the second game in a row with an extremely gimmicky-feeling final boss fight. It just seems like something you would see in an old CONTRA game on NES, and has little relevance or relation to the rest of the story.
I haven't read any of the other user reviews yet so as not to bias mine, but I see a lot of negative reviews. I don't feel the need to be overly harsh; Dragon Age 2 is an enjoyable game with interesting mechanics that I would like to believe will have a series of redeeming expansions, or better yet, an excellent finisher in Dragon Age 3. Story-wise, it feels a bit like a trailer for a (hopefully) fantastic game to come; I wish they could have made it epic in its own right in a similar way to other mid-trilogy titles (Star Wars Empire Strikes Back, Mass Effect 2, etc).… Expand
Mar 20, 2011I had just finished Dragon Age Origins, and proceeded to launch DA2. I was shocked and disappointed, to say the least, in the overall dumbed down design. This disappointment of course is mixed with a touch of sadness that a lineage of great games I have played over the years have may have become extinct and Bioware has (d)evolved them to this tripe. Baldur's Gate, Neverwinter Nights, and Dragon Age Origins are great games. DA2 is a clear example of fixing what clearly was not broken and leaving the faithful behind.… Expand
Mar 20, 2011While not nearly so epic as it's predecessor, Dragon Age II is still a pretty solid entry into the Bioware library. Interesting subject matter for a sequel, while more subdued than the original, it's in keeping with the flavor of Origins. The most disappointing aspect for me was in that it wasn't made clear for many hours into gameplay the direction the story was heading in. While you can theorize earlier on and realize tensions are rising among local factions, the "enemies" were not clearly defined. I feel this greatly crippled the ability for Bioware to establish the same intensity that was experienced in the previous entry and helped the story feel rushed and quite nearly shallow.
Aside from this, it feels almost as if each character was written in such a way as an attempt to recreate the original cast - a difficult if almost imperceivable task given the emotional impact each of these characters had originally had on me. I find myself indifferent to or even disliking the greater bulk of the party. Using an "enhanced version" of the original engine hurt, though despite this the graphics were a significant improvement over the original (especially with the texture pack) the end result being neither fantastic or terrible. The soundtrack was also acceptable, though not quite as compelling as the original.
Gameplay itself was simplified, streamlined for console gamers and carried over to the PC release. Battles were less strategic,and were in many cases significantly easier. In a sense it felt like this game were geared at more casual gamers. I would say overall the improvements are significant enough to make up for this games shortcomings, though only to the point where it breaks even in most every facet but for the storytelling. Which is supposed to be the most compelling part of most any game in this genre.
All things said I did really enjoy this title. It was certainly entertaining for me. I just would have liked to have cared more, like I did for the original. Perhaps this title would have better served as an expansion for the original, as it seems most complaints are about technical issues as opposed to story content. At this point I just feel inclined to beg EA to leave Bioware alone to work their magic free of pressure from publishers.… Collapse
Apr 12, 2011Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.