Mar 17, 2011Greates devil's trick on players in history !!!!!
I been playing rpgs for over 3decades an for WCgames Ut&Cs- so got got some exp with both forms of play(rpg+action). there is NO comment how dissapointing this CRAP is after DA game which i consider one of bestest rpg in gaming history since BG. i only created acount and write this to WARNN!!! all rpg players of this ABORTION of one of bestest games in history!! Tthough real CRIME is that they advertise game as so great succesor of DA that i got signature version without doubt and any worry it would be. what i got is greatest RIPoff i can recall !!!!!
Take heed in my advice if you are rpg player. for action players get dead space 2 or go for fine pvp like Leaugue of legends!!... ;D… Expand
Mar 17, 2011Anybody that gives this game a score less than 5 needs to pull their head out of the extremely dark place it has wedged itself into. We gamers have all basically agreed upon a 10 point scale for universally rating our games. 10 means this game is so utterly fantastic it will more than likely be named in the all time greatest games list, 8-9 says this game is worth playing even if you typically do not like this genre, 7 shows this game has potential but for some reason has fallen short of the must play scores in other words completely average. 5-6 says this game is not really worth your time or money. Now a 4 means that this game is COMPLETELY BROKEN, this is Superman 64. So everyone that is reviewing this game with a score of 4 or less is saying that Dragon Age 2 should sit next to Superman 64 in the craptastic section of your video game library. I understand some people have a problem with the direction this game took but the majority of you are acting like a bunch of whiny and spoiled little bed-wetters. Please grow up because your little crusade is quite frankly proving to the rest of the entertainment industry that games are for kiddies.
Now onto the game. I like it! Have not finished yet as work has been hectic. The story so far seems to be highly personal and not the "we have an imminent danger knocking on our doorstep we must hurry" kind of story, I have no problem with the latter type of story and neither do I with the former they are just different. Let me say that there are things I feel were improved on and things which took a step back in comparison to origins and awakenings. I truly like the faster paced combat in comparison to origins but do miss the top down "pulled back view" that was lost from the pc version. I am seeing people gripe about the combat and how there is no tactics needed for most of the battles, well there were not very many battles in origins where tactics were needed either it is still mostly the boss battles where you feel you need to micromanage things. The speed is what I am really enjoying, especially if playing a mage. If you were a mage in origins you cast your spells then auto attack, in DA2 you cast your spells then auto attack but I look a heck of a lot cooler during the second part of this equation, which is the same for both games. The quest structure is intriguing and I do like it better than the 1 major quest per area of its predecessor. In origins it seemed you did the side quests for the major area, then went onto the major quest for the area and then onto the next major area. I am enjoying doing a portion of the major quest for the act, then some side quest sprinkled in between each scenario. I do not have a problem with the graphical style as some seem to. Elves look worse than they did in Origins but humans looks better and Dwarfs will always be ugly. The Qunari designs are very nice in my opinion as are most of the monster types. The environments are hit and miss, some look good some not so much. I do have a problem with the re-using of dungeons and interiors, just like I did for the original Mass Effect and most every game I play. I look past it and tell myself they must have pre-fab buildings in their universe as well. The spell animations are wonderful, a major step up from origins. The companions are great, nice writing so far. I have mixed feelings about the party members equipment. On one hand the character designs are wonderful and you avoid the cookie cutter appearance we had in Origins but I am old school and enjoy finding a helm and saying that definitely goes to Isabela, now it is just accessories so most equipment you find becomes vendor trash.
All in all this game so far has been a blast and all the boo-hoo's and "you're sellouts" barking is just getting on my nerves and making every gamer on the planet look like a bunch of children. Baldur's Gate is one of the greatest games of all time, but if someone made a game today like that I would say its crap and so would you. I am not saying all of the complaints are unfounded, I have some as well, but this organized effort to hurt this game is just crazy. They told us everything they were changing, if you have a problem with the changes its because you let them happen. If you don't like them voice your complaints but don't exaggerate as the majority on the net are doing. I assure you a score of 7 hurts a whole lot more than a 2. That 2 says a vocal minority of idiots are trying to make a point, a 6 or 7 says we really got some things wrong and need to address them.
When Origins came out I felt it was a game that deserved and 8.5 rating, I feel the same way about DA2. Once the modding community and expansions and DLC came out for Origins I felt it was deserving of a 9.5 rating, I feel confident that will hold true here as well, so long as people grow up and quit trying to cause this game to fail.… Expand
Mar 17, 2011Dragon Age 2 though being a good game is a big let down for RPG fans. It tries to cater to a very large gamer base thus sacrificing a lot of which made DAO a huge success. The story at best is average, the voice acting is average though it does shine at times, the combat is more of a hack n slash, enemies explode in countless bits with one hit from a weapon. The combat consists of waves n waves of enemies spawning at you out of thin air which is absolutely immersion breaking and it continues throughout most of the game in the same manner. The environments are reused again n again n again n again....... The companions are not that great no feeling of attachment, romance is not implemented well, no companion customization, poor inventory system. I could go on n on but Ill stop. Please Bioware check you priorities you can't serve two masters at the same time...… Expand
Mar 17, 2011Just played DA2 for a few days, absolutely horrid experience. It is nothing like the original DA. No depth, no interesting environment, and the combat is so boring. I mean if you are going to make a sequel, at least make the game play similar to the original, just improve upon it. If you are going to make something completely different, then release it as a different franchise please.
Mar 17, 2011Seriously folks- this game on the nightmare setting is a man's endeavor. It requires utilization of cross class combos, precise management of group member placements during AOE attacks, constant pausing to micro-manage, and twice as much mustard as DOA. The black emporium DLC is pretty much a requirement so you can respec your character and your party members (like countless times to get everything right). Again, I think the reuse of dungeons and the lack of an immersive or expansive environment really detracts from this game, and I can get behind the grumblings where that is concerned, but I am really appalled by players saying this game is too easy or requires no strategy. This is about 66% harder than DOA on nightmare (although I did play DOA with the OP arcane warrior spec, so there's that to consider). For the half-men out there, goto the dragon age nexus website and download the mod that allows you to make nightmare difficulty setting easier but still play with Friendly Fire: without it the game is for preemies.… Expand
Mar 17, 2011I have never written a review for metacritic before, but I figured this one was worth my time in order to give this game the fair review it deserves to hopefully balance out some of the incredibly harsh reviews that it seems to have unjustly gained. As a whole, I think DA2 does not live up to the massive shoes that it had to stand in being a sequel to DA1, but I still think it is a well designed game with a good combat system, driving (albiet short) plot, and plenty of reasons to play it at least once, if not more.
First off: The combat system. I honestly can't see why so many people are complaining here. Yes, it is different than DA1. I don't see that as a bad thing though. The DA1 combat system, although brilliant at its time of conception, grew rapidly tedious as you got into the game. DA2 fixes that by speeding up combat, and making it feel a little quicker and more intense. Normal difficulty is a bit trivial, and you can easily end up treating the game as an action title if you don't turn up the difficulty, but at nightmare mode it feels a lot like the first. You have to stop and think about things, plan out your tactics well, and play the game with an overall level of skill and competence that you would expect to be necessary at a high difficulty level. Nightmare on DA2 doesn't feel any more or less difficult than DA1, I played all the way through as a mage on this difficulty and it wasn't impossible as some people seem to suggest, or too easy as others say. As a whole, the combat system does a great job of keeping the game interesting and brilliantly bloody, and the different difficulty settings allow the game to be accessible to both newcomers who just want to slash their way through some darkspawn, and veterans of tactics games that want to think a lot about a fight before they can make their way through it.
Secondly: Graphics. Once again, I don't see why there are so many complaints here. For one, graphics are probably the least important aspect of a game. If everything else is solid, I really don't care about graphics, as long as I can tell whats going on I'm good. Even then, the graphics in this game are well done and have a very aesthetically pleasing look to them. The game does seem to have some issues if you turn it up to "very high" quality settings, however. Me and several of my friends bought this game, and we all have very good computers that should be able to run this game on very high with no problems, but all of us had to run it on high in order to avoid strange lag and crashes. When you drop the settings down to high, however, the game still looks great and I was able to play through the entire game 3 times with only two or three minor lag problems.
Lastly: Plot. While it is very true that this game does not have the epic feel of the first title, it still tells a compelling story and tells it pretty well. Towards the end of the game looking at kirkwall and its surrounding territory does start to get a little tiring though. The story was told beautifully, using Varric as a story teller that interjects throughout the narrative gave the game a very interesting and engrossing feel. I just wish the developers had allowed you to venture around a little more. In DA1 you had a whole kingdom to explore, in the sequel you only have one city and a few areas around it. If anything, this is the only place the game loses points for me. The plot is told well, but it many ways it felt like Dragon Age 1.5, not a full fledged sequel. Things just didn't feel epic enough to live up to the first one.
In conclusion, Dragon Age 2 is a well made game that features an endlessly entertaining combat system, shiny graphics, and a fun, well-told story that will keep you interested all the way up until the end. If anything, your biggest disappointment with this game will be that it ends too early. I know that's how I felt.… Expand
Mar 17, 2011I played with demo only and i tried to read everything what i have found about DA2..now i am really really disapointed. DA:O was a dream me and i replayed and ended it some days ago..I really thank you Origins but understand fully the people why give you 0 point to DA2. I gave 6 point you because i know you havent made bad game. But i wont buy this game now because i would like to believe you never make bad game.… Expand
Mar 17, 2011Combat system improved, but everything else is worse than Dragon Age: Origins.
Nobody needed a game like DA II. There are tons of titles like that.
We needed an improved realistic, revolutionary & innovative npc interaction. Because there wasn't an RPG like Origins for that aspect before.
In DA II you cannot talk to your company whenever you want, you have to wait for a Cutscene (quest or gift). You cannot talk to your party friends about your accomplishments, while the old good Origins did.
We got a step back to something pointless, instead to improve the innovation, they killed it.
A static location into the same city for the whole game and some anonymous random cave, BAD.
No longer an epic journey like Origins, but the dumb match Templars Vs Mages.
Efforts reduced on DAII, a team weakened to work on an other project like SWTOR. BioWare revealed in July that the ME2 system has been adopted cos the Dragon Age system requires too many efforts and resources, despite the higher quality / success of DA compared to ME2.
The DA2 sales are pushed by what people know about DA:Origins.
If DA3 will never ship, it will be a fail, because DA2 won't push anything.… Expand
Mar 17, 2011This game represents exactly what is wrong with the video game industry these days. What's more is that developers are attempting to inflate the scores of these games by creating fake reviews (see "Avanost"). For that, and the fact that this game is a travesty, I'm giving the game a 0.
Mar 17, 2011Plot is good, companions are at least as interesting as in the first installment, but probably because the game was rushed (its 1,5 year since Origins are on the market) its overly simplified. Interiors are repeatable, running around Kirkwall is boring after a while, and game stutters on DX11 mode when using GF cards. Throw in some bugs and glitches, and i recommend waiting for new drivers and some patching before trying it out. Don`t get me wrong - the game is good, but its not as good as Dragon Age one.… Expand
Mar 17, 2011Disappointing is all I can say to sum my experience with Dragon Age 2. For fans returning to the series be prepared for a shock because this is nothing like the Dragon Age Origins game you know and love.
There are quiet a few detrimental cutbacks that cripple the enjoyment of the game. The first is the storyline which is in three sequential acts and made up of many uninteresting sidequests, there is no longer any main goal or purpose to the story which paints Hawke as less of a hero and more of a skilled warrior that people dump their problems on .
The next flaw is that your adventure will most of the time will be spent in one city: Kirkwall. There is no spirit of adventure in Dragon Age 2 as you will see the same environments over and over again, which leads to the next point of the recycling of maps. I have never seen an rpg company worth its salt recycle maps to this extent, you will encounter the exact same maps with maybe a few doors locked or if in a cave a boulder in the way of some routes to change it up, but essentially it is the same map you saw maybe ten minutes ago. The next flaw is interaction, in Dragon Age 2 you no longer have the flexibility to say what you want as you had in Origins. You have three choices main choices most of the time which are peaceful, funny and aggressive, this leads to the same problems which were sometimes present in Mass Effect where you pick an option and your character says something you didn't want.
Another major flaw which really kills it for me is the lack of customisation, you have a few options to customise your character and you can change up his equipment, however party member clothes cannot be changed unless upgraded in a sequential and rigid fashion as well as having some equipment only a specific character can equip. There are quite a few other flaws but I would be typing the list out all day. In summary this is a very disappointing sequel from Bioware, I wouldn't even expect this standard from some other rpg developers. If you're on the fence about buying Dragon Age 2 save your money there are so many better rpgs out there.… Expand
Mar 17, 2011I always like the games of Bioware, all of them are greats. But this one, was really disappointed for my: -No character creator (Race and origin like the first part) -To short dialogues and with the companions its worst -The characters looks like comic a not like the DAO (darkspawn looks like living dead, Qunari looks like a ogre) -The main character, in my opinion, its no a good choice. I dont like his appeareance, the voice.
-The combat its to low qualiti in comparation to DAO.
-The skils are to simple and the spells too, has no details.
-No air camera
Sorry, but im disappoint.
I really expect a sucesor of Origins, and this one was another type of game.
This is no Dragon age 2, its an Action Game based in the world of Dragon Age.
I Hope Bioware make a great game in the Tird part
Best Wishes… Expand
Mar 17, 2011After enjoying Dragon Age: Origins and Awakening, I've been waiting for Dragon Age II with much excitement. I grabbed my hands on a copy of DA2 on release date, went home, unwrapped the foil from the box and put the disc in my PS3. After setting up the options to my personal liking I was ready to start the journey. Let's start playing.
I'm writing this review while I am 18 hours in to the game, somewhere in Act II I presume. The reason I play RPGs are to feel immersion, connected to the main character and it's companion, a interesting story, to explore the world and to find epic loot. Dragon Age 2 is lacking major in every department. Let me tell you why.
The characters feel too generic, except for Varric and Anders. Their personalities are boring, their stories are boring and the fact that BioWare doesn't give you an opportunity to feel connected with them makes it even worse.
The story is telling the tale of how you become the champion, but to be honest I don't see it going anywhere. You do some side quests to make money, go on an expedition and after that do some more side quests. In my 18 hours of play I still don't have the feeling I am doing something important or amazing. To end with a positive note on this subject I do like the way they are presenting the story.
Exploring the word in DA2 is just drama. 90% of the game is taking place in a not so appealing city to say the least. So there's not a lot to explore, but hey we still have dungeons, right? You can scrap that from your list. There are just a few layouts and they are, sadly, reused for every dungeon. So there goes all your of exploring the world. While killing some mobs, you mostly find some loot. It might contain something epic, but sadly you can't wear it because it's another class. So you'd say let's equip one of my companions with it. But some genius at BioWare decided no one cares about equipping their party members, instead we let the player buy upgrades of armor for their companions. Thanks for not taking the weapon and accessory slots away. To end on a positive note the improved combat system is something I enjoy. It's a lot more action based and a lot smoother. From time to time you just don't want to pause the game to play it like a strategy game, but just like a hack 'n slash game.
All of the things really break the immersion for me. I want to equip my characters, I want to have cool traveling bunch, I want to explore the world and I want to feel that I am in something big. Sadly DA2 doesn't do any of that. ***Posted my review in the PC deparment, because for some reason it doesn't allow me to post it in the console department***… Expand
Mar 17, 2011Is it as good as DA:O? No. Ist it on my list of possible Game of the Year candidates? No. Was Bioware cutting corners left and right.. yes.. Let's face it, DA2 feels like it was rushed to the market without the care and attention to detail that made its predecessor special. DA2 suffers from repeating dungeons over and over again and disappoints me with a over simplified skill tree. Let's just skip over the whole party armor upgrading business and while we're at it, cram the stupid dialog wheel system from Mass Effect down the players throats. It's getting almost too casual now. Yes,I do feel like this title was produced with minimal effort, to rake in some more additional cash. And yes i do blame EA for it.
Act 1 unfortunately being especially bland, while Acts 2 and 3 do pick up a quite bit, with my party members finally starting to develop some actual profile. But does it deserve a meager 0-4 scores? Hell no. It is still an entertaining title that will keep fans of the old DA:O or faster paced W-RPGS entertained for a good 20h if not way more. My first play thru took 38h. It has a decent storyline, it's technically 'sound' - not great, mind you, just average. I haven't experienced any bugs, crashes or whatnot. I liked the story, it even does lend itself to be played at least a second time through. Plenty of quests to go around, too. I think this title is getting bashed a bit too hard here.… Expand
Mar 17, 2011TDLR: A fun action game, but a sad disappointing follow-up to the rpg masterpiece "DA:O". It should had been named as a dragon age spin-off ( e.g DA: dynasty warrior/legend or something )||||
DA2 is a fun action oriented "rpg-ish" game which sadly failed as a sequel. Its only redeeming quality is perhaps the revamped combat system which is much more action and "button smashing". The lacklustre plot, the small set of repetitively recycled dungeons/environment/enemies and numerous glitches indicate a rushed unpolished product. The game has a long long list of flaws, but its cardinal sin was the failure develop any semblance of a role playing game. Most quest were simply reduced to a generic formula of "click me ---> teleport there ---> click/kill". The fame choice system of bioware games became a mere selection of your speech tone as opposed to any significant degree of plot branching. The game has simply been reduced to an excuse for button smashing. EA/Bioware should had just brand and market this game off as a dragon game spin off.… Expand
Mar 17, 2011Not quite the masterpiece that was Dragon Age Origins, but very far from being a terrible game. If this had have been the first game I would have given it a 10/10. However it did not improve at all on the original and removed some of the best features of the game. Lack of overhead tactical view, atrocious camera controls and nonsensical enemy spawns were what drove the score down for me. Bioware has clearly abandoned their loyal PC fan base in favor of the younger console generation. Shame.… Expand
Mar 17, 2011This review contains spoilers, click expand to view. An excellent successor to DAO2. The story is engaging and the conflict between mages and templars is compelling, forcing you to make some hard decisions. The combat has been streamlined in a good way, and although I personally find some of the combat animations abit over the top, I found that it was actually better than DAO after going back to DAO and comparing.
DAO's animations looked tortured and sluggish by comparison. I know this is what people call "realism" but seriously? The way people swing 2handers in DAO is full of defensive holes and quite unrealistic in its own way.
People who complain about the story not being as epic or good as DAO are simply expressing an opinion coloured by their butthurt over how this game has evolved over DAO. The story in DA2 is just as unique and entertaining. You just don't get to play the hero.
Also not being able to choose your race was negligible, having a voiced character is leagues better in terms of the role-playing experience.
In summary i'd give this about an 8. However actually I'll rate this full marks to spite the idiot band-wagon jumpers who thinks this is the worst game ever made. GTFO and take your butt-hurt with you.… Expand
Mar 17, 2011Welcome to the first game to be designed by a focus group. Made to appeal to everyone and ends up appealing to nobody. Poor story, poor characters, no exploration, retarded romances and just a general dumbing down of all the core elements of the first game. (an RPG where u spend the entire game in the one place???). Hugely disappointing.
Mar 17, 2011There's really only one good thing about Dragon Age II and that is its ability to reveal how the 'critics' have become next to useless when it comes to assessing the worth of a game. Especially so when the inflation of a game's rating is part of the marketing strategy utilised by EA and various other publishers to get you to purchase overpriced tedium (i.e. DA2). Want to know how good a game really is? Read the reviews made by people whose opinions aren't subject to scrutiny by these publishers.
As for the game itself, virtually everything that needs to have been said has been said. Dragon Age II is truly a celebration of the most asinine elements of game design. It's built on the principle that far less detail is somehow much more exciting. After all, why should game developers construct elaborate backdrops and diversify the environments that the player will roam through when they can simply copy and paste the same areas over and over again? It's not as if anyone will notice that they're running through the same buildings and the same caves if those areas are changed ever so slightly on each return visit.
Keeping in line with the graphical splendour, the gameplay of Dragon Age II is also wildly mediocre. The combat feels unpolished and oversimplified. With the addition of a 'wave' mechanic to fights, it becomes near impossible to tactically assess any fight from its outset. Once you've fought off all the enemies on screen, more simply pop into existence to fight you. There's no indication of how many waves you'll get nor how many enemies you'll fight in each wave. This is especially tedious when it occurs in every encounter. No thought seems to have been given to enhancing combat at all other than to extend its duration and give you less to do during a fight. Last time I checked, prolonging a bad thing didn't turn it into something magical and Dragon Age II is no exception.
If you were hoping that the narrative was the redeeming factor, hope no longer. It's not. The story could simply function as a long winded introduction to the protagonist and nothing more. There's no true climax in this game and the note on which it all ends sums up the entire experience; overwhelming blandness.
Keep the money in your wallet, don't embarrass game developers and publishers who actually make the effort to allow you to enjoy games and don't buy this game.… Expand
Mar 17, 2011Dragon Age 2 is the "Phantom Menace" to Dragon Age: Origin's "A New Hope". Thank you George for making this comparison possible and instantly recognisable by nerds everywhere. In many ways, I wouldn't need to say anything more than that, but I will anyway: When writing a review of Dragon Age 2, you probably have to say a few words about where you are coming from first. Are you the wide-eyed fanboy or the disgruntled, estranged hater formerly known as a "true" fan? Then you claim to be neither, but the one true voice of reason who's got a neutral view on this issue. Personally, I have bought and played repeatedly pretty much everything Bioware published since Shattered Steel and I've enjoyed each game on his own merits. I loved Planescape Tormet, Baldur's Gate 2 just as much as Jade Empire, even though that game is radically different in terms of combat. I'm saying that to illustrate that I am very well capable of enjoying a game that does not have the traditional isometric view of tactical combat.
Dragon Age 2 however, I cannot get into no matter how much I want to like it. This game is a train wreck of Mass Effect 2 and Dragon Age and not in a good way. Let's take a look at some of the "bad" things. First of all: Combat. I cannot, for the life of me, see how anyone could view the new system as an improvement. They tried to make combat incredibly fast paced and action packed, but somehow this does not play out the way it's intended, at least not for me. Seeing a guy in full platemail armed with a huge two-handed weapon move faster than Neo in the Matrix doesn't just break immersion for me, it shatters it beyond all hopes of repair. Most enemies die in one hit now and they do so in a spectacularily silly and over the top gory way. There's more blood in here than in the silliest splatter movie I ever saw. There's a fine line between "adult" and "graphic violence" and enemies EXPLODING into 20 gallons of blood and shishkebab upon being stabbed in the chest once. To compensate for all the insta-kills, enemies now spawn in waves by the dozens. This robs the individual enemy of any significance. How can I be intimidated by a blood mage or a horrible demon if there's 20 of each under every other rock? Beats me. The sadest thing about DA2 is that it actually fails where bioware usually excells. The story and dialogue. Take the human noble origin story in Dragon Age Origins, for example. Before everyone dies a gruesome death you spend some time to get to know them. Thus, when they do die, their death has some impact on you. In DA2, we skip the first part in favor of turning the gruesomeness of the death up to 11. The thing is, if some random red shirt dies twice as horribly, I don't care twice as much. The "main story" if it can so be called, is anything but an improvement over the original as well. Granted, you are not saving the world, which in theory can make for an interesting story as well, but many people take this fact alone to mean the story is brilliant. Unfortunately, that is not quite true. The writing is incredibly ham-fisted at times. I cannot count how often the game prevents you from using obvious solutions to problems simply because the plot requires that this problem cannot be solved in a simple manner. This adds to the "rushed" vibe the game gives off in general. There's barely any "fluff" anymore. You cannot talk to your companions at will anymore, for example. Some of the events of DA:O are imported and the game shoe-horns them into DA2, but if you spend even 2 seconds thinking about "Why was Alistair here just now?" you'll notice that he had no significance to the plot, provided no insight whatsoever and was there simply as a little bit of fan-service. Oh yea, and the RPG part got dumbed down some more, but that was to be expected I guess and is barely worth mentioning in light of all the other shortcommings the game has. Still, rating the game a 0/10 as many people do is just as silly as rating it 10/10. There is good to be found if you can look past your expectations for a bit. Some of the quests are indeed well written and fun. The voice actors did a really good job, almost without exception. Flemeth's new look is a vast improvement over her old one, too bad she is in the game for about 5 minutes, tops. It's almost like she notice "Oh snap, this is gonna hurt!" and flapped out of the game on her dragon wings. I cannot say I blame her. In conclusion, Bioware lost a lot of credibilty with me for this game. No longer will I blindly buy whatever they release. Once burned, twice shy. The shady things they did here on metacritic are not helping that image. I hope they learn a lesson from this disaster and can recover and return to what made them successful in the first place instead of succumbing to EA's corruption for good.… Expand
Mar 17, 2011Combat is ridiculous. Animation speed increased to the point that no strike animations are visible. Intended to speed up combat ... which it doesn't, since the increased speed is offset by higher monster hitpoints and swarms of enemies.
also, combat has been "coolified", meaning that every standard attack is the 'Fallout 3' equivalent of 'Bloody Mess', meaning that a killing stab with a dagger causes humans to explode.
unconvincing encounters with different factions ... you somehow are constantly forced to kill potential allies. also swarms of enemies, even if you're just on a evening stroll to the nearest tavern.
also, maps get recycled over and over and over. sure, you're revisiting old locations very very often, but you'll see the exact same dungeon map on up to five DIFFERENT locations!
No, this game is a complete fail in the categories Bioware tried to improve.… Expand
Mar 17, 2011My real rating is a 9, but I felt like voting 10 to help balance out all those stupid 0's. DA2 is not as good as DA1. But all the rage is unnecessary. There are flaws - map layouts are repeated, camera control is horrible, and the story is less epic than the first. But there is alot of good stuff here too. Party companions have good depth and personality, and Hawke's personal tale is enjoyable with strong voice acting, and certain events had a genuine emotional impact on me. Took me 27 hours to finish which is 13 hours shorter than DA1 but still alot longer than some other games I've played recently. Please, give the game a chance, look past its flaws and enjoy it for what it is. Bioware deserve some critisism, but there is a right way to do it, and they are more likely to listen to *honest* opinions.… Expand
Mar 17, 2011Dragon Age 2 is essentially a blatant money grab, destroying an interesting and original franchise that is rarely found. While Dragon Age Origins did not break any new ground for Bioware, Dragon Age Origins did show us how a well written game with an intriguing storyline can boost gaming past nerdom to the mainstream.
DA 2 shows us the greedy side of Bioware (while some may blame EA), regardless, DA2 is a poor (very poor) cousin (not even a sequel) to DA:O. Terrible plotting, less than interesting conversations, boring combat, no art direction whatsoever, it's like a uwe boll movie without a budget and a script.
It's almost as if DA 2 was developed by a 2nd rate development team fresh out of design school. A terrible sequel to a much lauded development firm. If I was EA, I'd have given Uwe Boll a call and given him the money to make a DA Movie rather than this drivel.… Expand
Mar 17, 2011At first the game is enjoyable, but that turns sour once you complete your 20th or so fetch quest. The game hooks you in and grabs your attention, then your realize you have been in the same damn city/dungeon that you were in for the last five hours. Never have I felt claustrophobic in a video game. This game was rushed and it shows; big-time. In Dragon Age Origins, I felt captivated by the unique cities and landscape. In DA2 you feel trapped in a very small sandbox. The combat is improved, but the story, characters, art, lore, and scenerary are all half-assed. I expected better from Bioware, very disappointing.… Expand
Mar 16, 2011Dragon Age 2 did disappoint me, because it's not as good, as Dragon Age Origins! There isn't ANY aspect that is be better, than DAO. That said, it's not a terrible game, but it isn't good either. Pros: - The Story is quite okay. - The characters aren't bad. - From the technical view point it's quite stable (expect for DX11). - The graphic is good enough. Cons: - Don't like the new combar system. It's too fast, the spawning of waves of enemies isn't realistic and it feels like stupid hack&slay.
- RPG features have been cut or removed. Character customization, char. development, inventory, equipment and the diolog wheel are probably the main issues here.
- Why the useless and ugly comic style? DAO looked much better! Realistic characters and dimensions of equipment build up much more atmosphere.
- Boring levels without any details. They weren't made with "love".
- The same boring places are repeated and repeated and repeated again and again and again.
- DX11 doesn't work correctly. Have to play it with DX9, even though my PC is extremely strong.
- The High Def. Textures Pack wasn't included in the released version.
- No Signature Edition on Steam...
- DLCs before release! Selling me have the pie again...
- The featured items are too strong/good. It's a balance problem. Summary:
- The game was released too early.
- The game has a very poor atmosphere.
- Too many aspects and features were cut or removed.
- The game has been dumbed down even more.
- Don't like the "evolution" from "rpg" to "action".
- It can't live up to DAO.
- Bioware/EA try to bleed the Dragon Age franchise out so that they have enough money for SWTOR. Shame on you! Dragon Age Origins was your most successful franchise so far? Why destroying it then by changing the winning team?
- Of course people have to compare Dragon Age Origins and Dragon Age 2! It's the same franchise and it shares the same name ...
- I was stupid enough to trust Bioware and pre-ordered the game. This is a mistake, I won't repeat. Where is the quality people are used to?… Expand
Mar 16, 2011When considering the value of a sequel to a game that usurped such a loyal and respective fan-base, as that of Dragon Age:Origins did, people's expectations as to what was attractive, what made it stand out amongst its crowd of predecessors at the time, are held firm at the hip. Now for myself, remaining a casual gamer, Dragon age origins was a surprising recall to everything I had forgotten I loved, enriching fantasy and an RPG with surprising depth that pulled at my most sensitive heart, and brain, strings.
For so many others, based on its positive feedback, origins seemed to have one of those, you know, time and place circumstances to its release. The market for this genetic breed of game had been at a seeming standstill, if I recall, and Bioware began a roll. However, in this day and age when success snowballs everyone wants a push to add to it, but that's irrelevant right now.
I knew Dragon Age 2 was in development last summer but my focus was redirected until about two months ago, before its official release, when I remembered I never beat Origins. Taking matters into my own hands, I revived the title and conquered the Archdemon. I was excited again, but nothing near over-excited. The story was gripping and I wanted to know where it was going.
Now on to Dragon age 2, sorry I felt I just needed some background established as I think there are multiple angles to approach this Bioware title.
The initial impression was satisfaction, which did continue a few hours in as well. To clarify, I played on the ps3 platform. Buttons were mashed, graphics were displayed, dialogue was chosen and incurring in me was upon the urge and feeling more was just around the corner. And I kept going. And kept going. What I stumbled upon was the dust-ravished cliffs of never-ending. It all pulled its own weight up until I identified just what was unsettling inside me. It simply lacked. It had no bow; no shiny decor of paper with polar bears shaking snow globes. Maybe a fancy name tag, but that was about. After saving one entry, I noticed the gameplay hours were at about 20 then. What did I remember about those 20 hours? practically nothing. I was trying to understand the Arishock, predicting the next turn of events, and knowing the Wounded Coast had way too many quests for me to want to go back to the same dungeon for the 10th time. I found nothing really jumped, no lines very memorable, albeit the voice acting was entertaining and well done, and felt little to no sense of reward after I did anything for anyone. At the end of the day, it was primarily how much cohesiveness it lacked. It felt consistently uni-lateral, I knew I was going from point A to B and my options were noticeably clear cut. Perhaps this is because of the constant pick and chose business, such as with the mages and templars; the overall theme left a dry taste in my mouth. For the hardcore fans, it is a bit unrealistic to expect the same novelty the first game created, a modicum of change will always exist somewhere. For the Crew of producers or whoever, the respect in audiences across platforms for Origins was for a reason, RPG fans wanted its immerse experience, not button press equals awesome.
At this point it may appear a negative review, however, this is not wholly my intention. It is still apart of the Dragon age franchise; it holds meaning (even if half of it will rely on buying all 10 dlc packs or whatever >_>) . The dialogue is not entirely nonsensical, I still thought about the answer and character relations were still a strong suite. One can suspend their ulterior schema for rpg when playing on console in this case, it can be enjoyable to randomly blow up enemies, but in context of seriousness...well.
In my own opinion, DA2 could have been more thoroughly developed, improving environments and progression but the fundamentals would be changed no matter what e.g the skill trees, inventory, combat, or what qualms have you. Being able to accept these qualities, it helps when in the casual gamer status, what only remains to be seen is if the true workers at Bioware will take the 'good' and the 'bad' from this series and release something great latter on.… Expand
Mar 16, 2011I had some problems with Dragon Age: Origins - the story came off like it was written by teenagers who had just finished a George R. R. Martin book; the events were supposed to be dramatic or shocking, but they were more comical and predictable. The combat was difficult in the sense that it was an endurance test - a tedious exercise in patience and the amount of healing potions you were packing. I also didn't care for many of the companion characters.
Dragon Age 2 fixes all of these issues, and more. Bioware gives your character a family, roots in the world and a reason to care from the very beginning. The story is told in amazing fashion by one of the better written and acted characters in recent years, a dwarf named Varric. It takes place over the course of a decade in a city state, allowing you to see the consequences of all your actions. Talking to other friends also making their way through the game, it's like a collection of parallel universes. You don't need to wait for the epilogue to have an impact in this game.
The combat is a dream. I really think this is what Bioware has been shooting for with its fantasy games for 10 years now, finally realized in true form. At first glance it may appear simpler than its predecessor's - there are fewer talents, for instance; but they are arranged in unique trees and every one of them has significance. The interplay between the classes is extremely engrossing: there is real strategy here in cross-class combos, setting up your allies for thrilling maneuvers. A far cry from the first game's "strategy" of making sure you have enough potions to last the fight. The bosses are actually fun encounters, not the dreary exercises in patience they were in Origins.
Your character has a voice, which is a welcome addition. It also has to do with the reason I feel this game has so many low reviews: people were expecting an old school RPG in the style of Baldur's Gate, and this really isn't. It's a new game, an incredible game; but it is not Baldur's Gate. Unfortunately, few people seem willing to review it on its own merits. Having disliked Origins so much, I was dreading this release but it was a very pleasant surprise and here's hoping Bioware doesn't take the negative reaction to heart and continues to make bold, enjoyable games.… Expand
Mar 16, 2011DA2 is very impressive at first. A huge step up from Origins in terms of graphics and fluidity of the interface, making it much faster paced and exciting to watch. It's really beautifully done. However, the whole idea of a great RPG should be that it's like reading a great story (only better, since there's no reading!), so a great plot is an obvious necessity. Simply put, the plot of DA2 is boring. .
In comparison to Origins, everything is on a much smaller scale. Rather than moving across a country to thwart the apocalypse, all you do is move around a city increasing your fame, and putting out minor fires in your personal life and local politics. Sure, the political implications of the characters' actions are sort of interesting, but on a much smaller scale than, say, saving the world. .
My other complaint is that the setting is so limited. Spending the entire game in one city means they had to reuse the same settings over, and over, and over, and over. And over. I get that it's hard to design maps and textures, and that reusing them somewhat is necessary, but they really went to far with the recycling. We aren't just talking about going back to the market district a few times, or playing through a map once, then revisiting it later under different circumstances (that can even be cool sometimes, like in Origins you revisit a familiar city during a siege and all the familiar sites are burning). We're talking about repeatedly performing "new" missions in the exact same cave, with the exact same rooms, only you're supposed to pretend it's different. "Gee what a coincidence, this is the 8th quest I've been in a cave with a staircase EXACTLY like this one." There are times when they use map layouts designed for the deep roads as if they were sewers beneath the city. COME ON!! :(
It just feels like they wrote a game with about 10 hours of gameplay worth of plot, then tried to stretch it out with a bunch of filler missions, without drawing up new settings. I'd almost say it feels like an expansion pack in it's laziness, but that would be going too far since the graphics and gameplay engine really is all new. Maybe the best description would be to say this is an all new game, but just a really lazy one. One they wrote half of, got tired, and just threw together some filler in the end to round it out. .
I won't include any spoilers, but I will say that the game's claim that you rise to power to become the most important character in the world, is ridiculous. More like you rise to power to be "pretty important, I guess."… Expand
Mar 16, 2011This game has NO HEART in it. The world is boring. No NPC to talk to. Full of one liners. All you do is stare at the mini map and follow in one direction towards the marker. There is no exploration. There is no good loot. In fact they made it easy by letting you find a bunch of junk items and a "SELL ALL JUNK" when visiting a merchant. What's the point of picking up junks simply for selling? Normally junk is considered items you end up not using but could be used if you had plans or skills for it. They really took the "role playing" out of RPG. All that left really is just a vanilla game. You cannot customize your party equipment. You are forced into using certain roles for your companion if you want to maximize their potential. The actions of this game also go so fast that it feels like you're in a freaking shooter game with the ability to pause. Don't get me started on the DLC money making scheme either ... ... and be careful with these reviews. Google "dragon age Chris Hoban" and see for yourself. This game should rank somewhere in the low 7s as average score due to the graphics.â… Expand
Mar 16, 2011It takes a special talent to take something so good and to screw it up sooooo bad. If I didn;t know better I would think it was a deliberate attempt to sabotage the genre and the game as a whole.
Combat is unbelievable with exploding bodies and spamming adds at every turn. Complete lack of RPG content - cannot converse with companions or merchants as in DA:O, romances have gone back to the 1950's and the elves look like they were cross bred with the little green men from Mars. Inability to tweak companions gear and all the wasted inventory made me want to cry. Lack of any real coherence to the story, lack of consequence from your decisons and lack of any sympathy towards your companions (or should I call them what they really are? Swords for hire?) equals a boring game without anything that endeared the original to me. I will NOT be buying any DLC in the near future and will think a second and third time before buying anything else from EA/Bioware in the future.… Expand
Mar 16, 2011Still a good game. It feels like it was rushed because it is so repetitive but the story is very good. The low score is probably because we expect Bioware to be very good and not like this. It is enjoyable but then again the use of the same assets again and again makes the game look bad. If you compare this to Dragon Age: Origins, it's like a younger brother who will never be better than his older brother. Compare this to non-DAO games and you get a very immersing game with a good story and better combat.… Expand
Mar 16, 2011Wow, where do I start? The characterization is fantastic. The story is genuinely thorough and engaging. The Voice talent is spot on. The Combat is tactical crazy, for lack of a better phrase. The speed at which everything happens just adds to the complexity. The only drawback is the recycled areas, but the story keeps them from being to distracting.
Mar 16, 2011I was shocked by how bad this game was. I am not a hardcore gamer and don't follow all the industry news, but isn't this the same team that designed Dragon Age: Origins? How is that even possible? That was such a great game that I bought DA2 on Steam without even playing the demo. Shame on me. I'm a pretty simple gamer. I've bought buy every Civilization sequel and every Dragon Quest sequel since I first played those games in the 80's. I like a certain style of game, and I don't often take a chance and try a new game. I did for Origins and was quickly hooked. I bought all the DLC. The story and visuals were simply amazing, and the game was completely immersive. Dragon Age II is much too bland and boring to be immersive. I played five or six hours before deciding I was never going to get that feeling in this game. I know my rating is harsh, but that is my anger at the complete waste of money. They should not have used the Dragon Age name for this game.… Expand
Mar 16, 2011Do not expect DA:O here!. After reading some of the critic reviews shortly after DA2 was released I was excited and decided to buy DA2 and boy was I disapointed. Do not believe everything you read! I am not sure why there is such disparity between the critic reviews and the user reviews but I wish I would have waited. They really dumbed this game down. There are some things that I consider improvements such as giving Hawke a voice, the lip sync is good and it fits the characters but the complete lack of dialog options kills it. This really is a watered down version of DA:O.
Don't expect to be able to equip more than a couple items on your party members or change how your party members look, don't expect to have any meaningful tactical combat it's just a hack and slash that requires little to no thought in that regard. Don't expect to spend as much time playing this as you did on Origins if you played it. Don't expect to get your money's worth. This really lacks the depth I felt in the original. I wasn't drawn into the game like I was in the original I was very disappointed, especially how critics claimed they made several "upgrades" fight like a spartan bull crap. Fight like your a god more like it. I wouldn't check this out until it hits the bargain bins or buy it used. Definitely save your 60$… Expand
Mar 16, 2011I am really disappointed of the way Bioware is going with one of its major brands. The action parts are ok, but there is little to nothing left of the Dragon Age feeling. Story Failures, Decisions from DA:O are not correct imported. People alive that died... and such things. Boring Hack&Slay Action. DA2 isn't really a PC RPG Game anymore, it is a Console Hack and Slay RPG Action game. With bad Interface and technical Problems. Also the level design repeats constantly, i only counted 2 or 3 different maps for caves and buildings. Monsters and Models of DA:O/A and DLCs get reused, partially as Boss Monsters. Altogether they used what they had, made some little additions and sold it for the full prize.… Expand
Mar 16, 2011Nothing I can really say except without a doubt the production company bought and paid for any decent critic reviews. There is no way a professional game critic could endorse this pile of crap. It's story is for a 5 year old, the gameplay is boring, and you can't even choose the equipment for your party (dead serious)
Mar 16, 2011The PC gaming market is disappearing and we are becoming more and more of a console based world. The PC had its prime but is is diminishing faster and faster with each passing year. When I bought this game, I did it with the trust that Bioware would not disappoint, but instead a worthy successor to the first game in the series. What I got for my $60.00 is a rushed game that has been stripped of immersible storyline, graphically simplified for idiots, a combat system that is cool for about 10 minutes, and in short a
game that I am having trouble finding the motivation to even finish. The game lacks an interesting story, interesting characters, interesting quests, interesting tech trees, interesting equipment. This game at best should have been an expansion on the first game simply following a certain character, much like Awakenings, but instead they have already tarnished this series with this deplorable piece of garbage. I had a lot of respect for Bioware until now and the only thing I have to look forward to on the horizon is Mass Effect 3, which I am now worried may have the same fate of Dragon Age 2 in being a rush job. Pasta save Shepherd.… Expand
Mar 16, 2011Dragon Age 2 seemed like it had a good potential at first, but ultimately feels like a rushed product that didn't receive the care and love it deserves. I wouldn't say I regret the purchase, but it certainly left me a little disappointed and lowered my interest in the franchise.
But there are some good points buried somewhere in there. The story is decent, albeit predictable, and presented clearly enough that it flows naturally without those "wait, why is this happening?" moments. Voice acting is for the most part remarkable and quite possibly the strongest point of this title, breathing life into our cast of companions. Nothing as memorable as Morrigan's personality, but characters such as Varric make for decent substitutes. Combat, while overall arguably inferior to its predecessor's, is more responsive and abilities more distinct from each other, which is a good thing.
However, there are more negative points than I'd like to list. Graphics are at best average, with low resolution textures that are very distracting, especially during cutscenes. Areas are reused over and over again (houses, caverns, warehouses) which totally kills the sense of danger, and any motivation you might have had to explore their world. Combat is more focused on killing hordes of weaklings and far too easy, bordering on hack & slash more than a strategy rpg, although some boss battles are interesting. Many fun elements from the first game have been removed (crafting, isometric camera, consumables diversity, companion conversations, etc), further supporting the hack & slash mentality while removing a great deal of depth. Menus design is inconvenient (talents all thrown together, no easy distinction between character-specific, general, unlockables), some informations are on different tabs for no reason (why are resistances shown alone on their own tab again?). At least the in-game UI is decent.
Long story short, they tried and didn't quite get there. I can only hope they'll be given all the time they need for whatever DA game comes next, instead of getting another rushed one.… Expand
Mar 16, 2011I liked the game ... I do not know why you are criticizing her so ... yes it is something new, but it does not mean that it is worse ... at the expense of graphics is nothing bad I can not say, if you download the patch, the graphics in the game becomes a normal By the way ... I do not care what you think at the expense of what I wrote
Mar 16, 2011Fantastic game. A masterpiece. Bioware as always have shown that they the best rpg developers. The combat, a plot, and characters are incredible. Game is ideal in all. Thanks for Fenris, Anders, Isabella and certainly Hawk. The original plot holds throughout all game. A one minus - repeating locations. But this isn't neccesary. I always buy your games. Thanks once again that you have made!
Mar 16, 2011This review contains spoilers, click expand to view. This game gets a 0 from me as a sequel to Dragon Age: Origins, which is among my favorite all-time games. As a stand-alone title I would give it a 7, but it isn't a stand-alone title, and it tarnishes a far superior game in its mediocrity.
Dragon Age 2 gets everything that Origins did right, wrong. The characters are great, but you don't get nearly enough time with them so they feel underdeveloped and rushed. The plot is excellent for the first two acts on the first play through, but the entire narrative falls apart in the third act and on the second play through you realize that you aren't actually being given any choices in the game, merely the illusion of choices. None of your actions affect the outcome of the story, which wouldn't bother me if this wasn't a Bioware game that is sold almost entirely on the story and characters. Worse than that is the fact that your choices in Origins are barely included, and some are completely disregarded. For example, if you kill Leliana or Anders, they both still appear in Dragon Age 2 as if that never happened. The environments are great, until you get to the second act and realize that they are all reused over and over again, so that every cave and dungeon looks exactly the same. This is a common theme in the game as a whole, things are just reused over and over and I guess the developers hoped you wouldn't notice. Items have the same generic names (ring, belt, boots), and vendor items all have the same trash can icon. The music, which at first is excellent, really starts to wear you down when you hear the same repeated 60 second track over and over. Dragon Age 2 was rushed out to capitalize on the success of Dragon Age: Origins. The game does not contain a story that needed to be told for its own sake, it's just a way to milk customers out of money while the franchise still has a lot of momentum. The narrative doesn't have an 'ending' as much as a full stop with no wrap-up, followed by a (metaphorical) "To be continued..."
If you loved Origins, Dragon Age 2 is going to be a jagged pill to swallow. I'd suggest waiting for an ultimate edition so you at least get the DLC for the same price, because as the game stands right now it isn't even close to worth your 50+ dollars.… Expand
Mar 16, 2011This game has been a serious disappointment. I was a big fan of DA:O, it had its faults, but all in all it was an excellent game. DA2 looks to me to be a rushed job, the story is...decent. Some parts are interesting and makes you want to see what happens, but its only a few. - The conversations the user have with the npcs are sometimes good, most times really really bad. The conversation wheel and its options does not reflect what Hawk says at all, and mostly this was annoying since the reaction i wanted to give during the game wasnt reflected by my character. This also helped to distance me from my character, and helped ruin my experience. The characters that was so good in DA:O, is by my opinion in DA2 just there to help you in the game and to progress the story. They are uninteresting and dull. Their stories of how they came to be doesnt grasp me at all. - Combat isnt all that bad. I like the fast pace, and the fact that mages actually do more than just stand still and point their stick looking angry at whatever needs to die. Rogues are superheroes, able to jump distances that would make spiderman impressed. They can also teleport, wich could be handy for a thief, but not viable at all in my opinion. This and the fact that warriors swing their swords as easy as a twig ruined the combat "feel" for me. But what they did with the mages was a plus. Tactics wise its idotic. The camera ruins it by making it a challenge just seeing where ppl are, not to mention trying to make a character attack a mob. The game was played in hard to mode to have any challenge at all. - Graphics is ok, alot don't like em but i found em decent, but the fact that i had to manually download high res graphics was for me personally a setback, and a sign that PC users was not their main target at all. Menu systems reflects this aswell as i see them made for consoles and not a mouse. The game developers decision to reuse areas got to the point of annoying, tedious and just showed a lack of imagination. My conclusion is that bioware and EA just simply failed this time. They tried and failed miserably. This kind of game might have been good enough in the 80s, but nowadays most users are expecting more than this. I can't even call it a good attempt since i personally spent more time wanting the game to be over than i wanted it to continue. Its for me definatly not worth a 2 playthroug, it was barely worth 1. i will not recommend this game to anyone. Simply because they had so much going for them with DA:O, but instead of improving the things that made that such a great game, they decided to remove everything and make a game of inferior quality.… Expand
Mar 16, 2011This review contains spoilers, click expand to view. So, it takes 14 hours to get past the first 4 years of game play and during that time you're just hoping the game gets better from then on. Nope, the game stays at the same level of tediousness and is painful to complete. The ending doesn't even feel like an ending. When the credits started rolling I just wanted to throw something. Final verdict: painful waste of $60.… Expand
Mar 16, 2011There seem to be lots of mean-spirited, spiteful people who give exaggerated negative ratings and reviews for this game in particular. I'm coming to believe that many RPG fans are deeply conservative in their gaming desires. They want "improved' games, as long as the new version has all the same good stuff they had before, instead of breaking new ground. That's my theory, anyway.
Dragon Age II certainly isn't perfect-- what is?-- but it's extremely improved and refined in many ways over a product (DA:O) that was flawed but nonetheless outstanding. I play in Hard mode on a mid-level PC, and the sequel is greatly improved graphically. The storylines are somewhat less cliche, and at least as well-written and voice-acted as before. The cinematics, which I don't usually get into, are much MUCH better. DA2 is a smaller game than Origins, yes, but it's still a very big game. I'd certainly like more environments/locales, but I understand Bioware's reasons for focusing on Kirkwall. The environments are great.
What really baffles me is how anyone can perceive this product as tactically "dumbed-down" in any way. The only rational justification for such opinion is the fact that there are so many unpredictable new waves of enemies in some major encounters. I do find this a bit excessive at times, but if anything it requires MORE tactical finesse and situational awareness than before. I love the fact that it forces me to pace battles, reserving key AoE and crowd control, etcetera at times in case of emergencies. DA2 also often requires more aggro management than in Origins, depending on party structure. The class and talent designs are more well-defined and much more, well, awesome than before. Overall, the combat is by far the best tactical RPG combat I've ever experienced, although I haven't played (for example) Icewind Dale. My only serious criticism is that the game does indeed have some stability issues on my system (with nvidia 9800 GTS+) as well as others. It doesn't crash any more often than lots of other new games, though, and I expect that Bioware will patch for performance in the fairly near future.
Anyway, I don't know what else to say, except that you shouldn't be scared of all these whiny user reviews if you're interested in the game. Just don't expect it to be a conservative remake or update of the first Dragon Age.… Expand
Mar 16, 2011This game starts out with well intentions. You are tasked to save your family from the incoming darkspawn, who would of thought that would of been the most epic moment in the game. From there you will see the same buildings caves and good ole beige kirkwall the rest of the game. now if we want to break down the game into factors like other reviewers i will so i won't get taken down for spam. I will be comparing this game to its predecessor.(although i probably should compare it to fable or god of war since thats the way this incarnation is set up.)
Gameplay: this game is nothing but a Spam R fest on most difficulties while removing most if not all tactical aspects of the game with the inclusion of respawning enemies. not to mention the lack of decent specializations for most classes. Sound: 7/10 i think this is the one aspect of the game that was done well so i will not bag on them more than i have to.
Graphics: Worse than the first game even with the Hi-Res pack explain that to me.
Story: it was going fine throughout act 1, but after and during act 2 and 3 the game just lost me and the ending was very sub par. When you complete the main story most people including my self are sitting there reading the credits thinking this is it? this is my epic 10 year story to end like this?
Replayability: With out Origins story i dont see this game being played much more than 1 or 2 playthroughs for most my self i didn't need more than 1 to know i was done with it.
All in all buy the first game if you haven't bought it and were thinking of buying this one. If you already have the first one save your money for the witcher 2 or skyrim, and give DA:O another run through cause its clearly a superior product.… Expand
Mar 16, 2011Poor writing, poor environments, copy pasted dungeons, bad graphics, awful fighting system, this game really is not worthy of being made by BioWare. The company that made Mass Effect and Dragon Age 1, should have known that this was an abomination, but they released it anyway. Truly a waste of money, steer well clear.
Mar 16, 2011I suggest you don't buy this game. It does so many things wrong it actually damages the rpg genre.
The game consists in following yellow markers on the mini map to complete "quests", knowing how to read is not really necessary to complete the game.
The story is very underwhelming and never motivates the player to keep going on. And it's quite short.
Aside from the deep roads and the city all game quests are done in the same 4-5 ambients recycled over and over again (A abandoned mansion, A creepy cellar, A natural cavern (the most used by far). and so on). It's a fraud.
The combat system is not too bad on hard difficulty if you cripple your party enough (i've played with no belts rings and amulets) and if you have a bad party setup. Otherwise it's too easy. Nightmare mode is not well though out and it's just annoying.
What I like about the game is the quest system. There should be more varied quests, but the fact that during the second act you face the consequences of the choices you made during act 1 is nice.
Companions are ok i guess, but I never cared much for any of them.
Suggestions for the future: - Playing an rpg should not be like walking along a corridor, it should be more open ended.
- Combat doesn't need to be frenetic. It can also be tactical or it can be both. Just no one wants a lackadaisical button-pressing. Gamers just need to have a fun and hard "nightmare mode".
- Final bosses should be more varied. For God sake there are billions of really original and fun fights in WoW's dungeons. Is it so hard to get some ideas from there? I liked the boss of the deep roads though.
- Itemization is not too bad, personally I like it if it's less streamlined with just a few really powerful items (not gamebreaking but with particular properties, like the "immune to flanking" amulet) dropped by really hard to beat enemies (think Final Fantasy secret bosses like Ozma, Dark Eons, Omega Weapon).
- Some say that a complex level-up and party personalization system scares away non-rpg players. There doesn't need to be one. The game can also be completely skill based.… Expand
Mar 16, 2011A SHADOW OF ITS FORMER SELF! Normally bioware do a good job of upgrading their sequels (Example Mass Effect 2) they get rid of the probelms they had with the first. But i'm sorry to tell people but bioware have made a big boo boo with this sequel, they simplfied to the point of embarrassment and the element story that was so so solid in Dragon Age: Origins has all but disappeared, you seem to just do the quests because you want to see if the main story is going to get start and it doesn't! Big disappointment can't believe i preorder it!… Expand
Mar 16, 2011This game is an abortion, I have never been so disappointed by a sequel... ever. They ruined the combat system by making a button smashing, roll your head on the keyboard mess. The story is made to seem like your decisions matter, when in reality the story is on rails the entire game. Even with the texture pack the graphics are nothing special, and it looks like they spent about 5 minutes on the environment. The two most frustrating things about this game are the fact that they recycle the same dungeons and levels many times over, and the new dialog system is made for people who failed 3rd grade reading comprehension. We don't need pictures telling us what effect our response is going to have on who we re talking to. Hopefully based on the awful scores this game is getting EA will let Bioware do their thing on the next installment of this game(assuming there is one). The bottom line, Don't let EA steal your money with this one, make them responsible, and tell them they need to give us worthy content when trying to expand upon a game as awesome as DA:O.… Expand
Mar 16, 2011Dragon Age II is exactly what it promises. It's a sequel, meaning it's not DOA. It does inherit one thing from DOA however, and that is the exceptional character driven storyline. It also has extraordinary supporting characters and as is the Bioware standard; the game has exceptional writing and brilliant voice acting.
That's not to say the game is flawless. There is a pretty annoying map repetition, and the close up detail is a bit lacking, but the story more than makes up for it. Just remember it's not DOA...… Expand
Mar 16, 2011One word, disappointed. The gameplay, story, mechanics are all just plain boring. Bioware should of took a page out of blizzards book and done an open beta prior to releasing this game. The huge backlash from the community could of been avoided if they would of done so. Is it the worst RPG Ive ever played? No. Could it of been better if it wasn't rushed out the door? Absolutely. To the critics giving it higher then an 8.. you should be ashamed of yourselves. I highly doubt they even played the game. Not one comment on how Bioware reused the same dungeon mapping over and over.. seems like something worth mentioning. DA2 gets a 4 just because Isabele is as hot as a videogame character can be.… Expand
Mar 16, 2011Story was my main concern and it is just fine. No cliffhanger in the end, not too short (although maybe a little short), not too straightforward. Several odd turns, but nothing major. Character development and interaction is quite natural, but it seems like designers didn't put the city entourage to much use. Each district varied too little from the others to leave an impression by itself. Overall city and its inhabitants are enjoyable, but again, it didn't seem like a job well done â… Expand
Mar 16, 2011I personally play rpg mostly for the story and not so much for the combat, so i cant say much about the combat part. It does feel a bit repetitive, but overall it is not my biggest complaint.
Problem is they have tried to make Dragon Age 2 into a cross between Mass Effect 2 and Dragon Age Origins. Problem is its not close to being as good as either of these games. Its stuck in the murky middle somewhere. There is little to no immersion, and you are stuck in one city with a few variations the whole game through. Apart from more side quests, which i think is good, the whole game feels like your just doing errands around the city, and not much variation in environment. I felt i had no control over (Shepard)Hawk at all. His companions are not boring per se, but the little you actually talk to them makes them feel disjointed from you and each other. The ME dialog wheel can make you frustrated, because it seems you can never convey the right emotions at the right time. Also the romance side of this game seems meaningless as you cant really talk much to them, and you get little heart icons on the wheel to indicate when its flirting time...DA:O was not perfect but it was far from this silly.
The disappointment for many is probably due to this being called a sequel. It just a completely sub-par and different game ( in a bad way). Its DA:O and ME light. They could have done better with this story. The writing seems good, but they did not have time it seems to implement it the right way. They had to get it out the door quickly , and it shows.… Expand
Mar 16, 2011Game - disappointing year. is certainly in the game and the good moments, improvements and new approaches, but unfortunately, disadvantages outweigh all its advantages. in pursuit of excess income, usually leaves the crude product, which subsequently will only exacerbate the situation and standard condemns the continuation of game to fail. ea company should reconsider marketing policy.
Mar 16, 2011Days after finishing Dragon Age, I then moved to immerse myself into Dragon Age II. My main complaint was that I couldn't create a character from scratch, but that soon fell away as nearly inconsequential to the rest of the experience. My only standing complaint is the reuse of cave maps for too many missions, as well as some derivative music that seems lifted from Mass Effect 2. The characters, setting and immersion of the setting are what have drawn me in. The character back stories and concepts are interesting additions to the game's mythology.
While not completely unfounded to make complaints about the game being dumbed down to be accessible to a broder audience, I think it pretty poor form to rate any game a 0 for a few changes. gamers seem to get more and more jaded as time goes on. I was very entertained and look forward to a trilogy.… Expand
Mar 16, 2011I just signed up to write about this game. I have beaten it, every quest possible and I have completed Origins. The only thing that connects this so called sequel and Origins is the plot at some point, the rest...Im afraid is gone. First thing that kicks the faithfull fans in the nuts is fights - its no longer a well thought battle with deep tactics...its a SLASHER. Is it a good thing? Probably. But the fights, even though fast and flashy, are not memorable - wave after wave of 5-6 faceless enemies (who appear out of this air...yep magic) start to bore after about 1 hour. In the origins you could talk about one battle for 20 minutes, this one - "well I clicked on the dude and his head flew off"...The graphics are not as bad as people say - I mean how would you improve it? Everything looks alright for me. Everyone knew about the lack of customization, so lets forget this issue. The characters in the game are decent with back stories...now lets talk about the REAL PROBLEM - AREAS...I cannot find a good reason for developers to make 2 damn caves which you will have to run through OVER and OVER AGAIN! So lets sum it up:
In this game: Decent Story and Characters (+1)
Decent graphics (+1)
Voice actors did a very good job (+1)
Fighing techs (would be +1 for Xbox/PS but on pc not so much)
there you have it - areas are: Denerim is grey textures, 2 caves, a couple of deserted areas with respawning enemies.
If anyone at Bioware is reading the reviews...guys I will pay twice as much for the next game if you make it more like Origins, I am deeply dissapointed and sad...I couldnt find a game which weill really "take" me and then I bought Origins, so when I heard about 2nd part I was so excited you wouldnt believe...And I get this mindless unfinished H'n'S… Expand
Mar 16, 2011Main issues that people are having: lack isometric view (I agree), locked default face in character creator (I agree), streamlining of skills/addition of skill trees, difficulty (guess they haven't tried hard/nightmare; much harder than DA:O on same difficulty), reuse of the same dungeons/areas multiple times (I agree), launch DLC, high res texture pack + outdated graphics (this is really subjective), companions, just to name a few of the common complaints. Personally, I loved the original, but in my first playthrough of DA2, I didn't quite like the structure of the Champion's story much because the 3 Acts interrupted the immersion by focusing on totally different problems in Kirkwall, instead of an epic "the world is going to end" storyline found in DA:O. Still, I'd rate it 9/10 just because it was fun, and also because the main game ending story arc was quite surprising and satisfying, and hopefully will lead to another epic installment in this series. Also, I must mention that quite a few decisions and events that occur in DA2 produce unexpected results, some of which are much more heart-wrenching than in DA:O.
I'm on my third playthrough and wouldn't rate a game so high if I didn't enjoy it, and DA2 is very enjoyable, if you can look past a few flaws, and stop comparing it to DA:O for PC. I'm certain that if the game was under a different IP and developer, the ratings would not be nearly as abysmal :O… Expand
Mar 16, 2011Why would they do this? What was so broken that it needed such drastic actions? I don't understand anything...of the user complaints. Dragon Age 2 has been criticized for being too easy, dumbed down and bland. I will discuss the gameplay first, then talk a bit about the setting and story. DA2 is not easy. Yes, if you pick normal in DA2 it's easier then in DA:O, but you can go up in difficulty if you want a better challenge. Personally, I'm playing hard, and have met quite some interesting challenges. It's even nice that you can play the game pretty easily on normal, so that everyone can enjoy the game without the but-you-played-on-easy-shame. Just pick the difficulty that fits you, and the too easy problem is fixed. I guess it's just too hard to switch to another difficulty. I seriously don't get what's the problem with dumbed down. The skills are well distributed and tons of combinations are possible. While finishing my first game as a two-handed-weapon fighter, I was already thinking how I would make my new two-handed-weapon fighter play different. I've also been moving my characters around a lot more then in DA:O, and not just because I needed to clear the way for a mages fireball. Friendly fire has been disabled, which I applaud since that does not belong in a realtime team-based RPG. Moving all the characters in DA:O before casting AoE was just annoying imo, and I'm glad its gone. The isometric top view is gone, which makes it a little harder to move around the characters or casting AoE spells, but its nothing that hindered me from having fun. The tactics work pretty good, and the AI is very decent. I still paused the game a lot in difficult situations, which is good. Potions and healing have a much bigger cooldown, so health is a valuable resource again. The only problem I have with combat is that it's easy to kite an opponent, buying time until you can drink a new potion. It almost feels like cheating, especially if there are no ranged enemies nearby. Other then that, the combat is fun and quick while being tactical whenever you want it to be due to difficulty settings. It certainly made the game more enjoyable for me. Wrapping up gameplay, it has been one of the best for RPG's, surpassing DA:O.
The story and setting have a hard time to hit off, but once it does, it sticks pretty well. I'm very happy with the character design and like everyone of the party. I have no idea why people would say it's so much worse then DA:O. However, getting to know a character better and finding out their likes has become somewhat more difficult. The friendship between the characters must develop over the whole game, which sometimes gives an odd feeling. Why can't I talk about an issue now? What do you even like? I don't want to wait 3 years to develop something! Because of these obvious secrets, the characters grow enigmatic, even though they're not meant to be like that. Another thing that is a bit annoying about the story is that because everything is spit into acts, your character only develops significantly at the end of each act. This feels a bit unrewarding. I'd liked to see Hawke gain a normal job, rising in ranks, rising it stature etc. not only at the end of each act. One thing that is annoying in my eyes, is the derailing of the story which is almost mandatory. The game plays in different acts, and every act has 4 to 5 main quests to proceed the story. All other 30 or so quests are sidequests. It's nice to have sidequests to know the city better, but I think they slightly overdone it. The game can be played as a collection of sidequests if you don't know where you're heading, especially in Act 1. This underlines the unrewarding feeling of character development. The sidequests can also be hard to find sometimes, leaving you with the " did I miss something?" feeling a bit to much. I have mixed feelings about the environment. Kirkwall is a great city, but "propped" down a lot. Most people seem static, and if it wasn't for the sidequests, the city might feel dead. The other environments are also pretty grey, like the bonepit and sundermount. This leaves the game in a grey tint, never being refreshing like the forests in DA:O. The graphics look pretty good, but certain animations are still to clunky. especially when two characters are interacting, the suspension of disbelief breaks immediately. The game could do with a little more ambiance. The moral choices you have to make are again suburb, and the dialog wheel, even though it influences your choices to much for my taste (I want to say A, but I don't want to break my character who mostly says B), it gives Hawke some character. THANK GOD they did not made the important choices be influenced by the wheel!
Wrapping it up together, I enjoyed DA2 alot, and I'll keep playing it to explore different situations and tactics. It certainly has some setting problems, but it's still a lot of fun. 8.8… Expand
Mar 16, 2011This game is terrible. I don't think this can be even called an RPG at all. It looks just plain ugly, recycles the same exact locations. The gameplay is simply a joke. Doesn't Bioware have any shame selling this to people? Biggest disappointment this year so far.
Mar 16, 2011While not a perfect game, this metacritic score is skewed due to a "backlash" over two reviews written by Bioware employees (there is currently no evidence they were doing it at the behest of their employers simply they wrote two glowing reviews and if they were close to the game they may have a skewed perspective on the content.)
Any how, having played the game I can say whilst not perfect it improves on the formula behind the first game. The first game was much of the time, at best, unforgiving but since you could drop the play slider down to easy and not suffer any loss of game play or even achievements/trophies it compensated.
Thus far the game play does not show the same level of challenge, again a game best suited for the PC the graphical fidelity is vastly improved but even on my high end machine at times there are moments when Frame Rate drops through the basement. The load screens are much improved over the previous iteration and the story, as always, is well crafted. This is where Bioware excels.
One short coming is the change in scenery, or lack there of. Dragon Age: Origins and it's expansions gave you a vast swath of geography to cover. Dragon Age 2 does not, you have Kirkwall and a handfull of external locations. Now the story with it's framing device is setting this up as a Usual Suspects/Noir Fantasy. The city of Kirwall is intended to be as much of a character in the game as the players. That being said it doesn't carry off as well as hoped. I have a feeling if as extensively supported via DLC as Mass Effect 2 and Dragon Age: Origins was this will be remedied as more DLC comes out but right now there are anemic points where it feels like you are rehashing locations and enemies over and over.
Combat is much more frenetic with more lifelike animations and in the case of the Xbox 360 due to a glitch button mashy game play (which isn't the case on other platforms as it still has the auto attack ability.) This will supposedly be addressed via a patch shortly. The PC really is still the premiere platform for this title, you maintain the same style of gameplay from the first game with the ability to zoom out and que commands for characters.
They have streamlined some aspects, the ability to micromanage gear on your characters has been reduced, not removed entirely but reduced which detracts from some of the old school feel but this is an extension of the Bioware ethos which is using games as a platform for story telling. The story it's self is compelling with interesting character interactions and some genuine relationships developing in interesting ways.
Not a perfect game but well worth checking out.
(And for the record I am not an employee of Bioware and never have been, I think instead of giving zeros to the game out of spite people should give genuine ratings on how they feel as many of these people giving zeros have never even played the game.)… Expand
Mar 16, 2011It's sad that this game has turned out how it has. Where i would play DA:O hours on end cause it immersed me into a beautiful world with diversity and a compelling story, i have to take a break from DA II every half hour because of the fatigue the game gives me, it's the same thing over and over, covered in bland and repeating surroundings and a general 'meh' feeling toward anything character or story wise.
I miss bird eye view alot when positioning party members, which is a shame since you haveto reposition alot due to enemies spawning out of nowhere. Simplified loot system is so uninteresting and easy to get around with that it's an annoyance to be bothering with.
Managing companions has been reduced to giving them jewelry. I never liked Massive effect to start with and the introduction of that wheel selection thing is just horrid to me.
In the end i felt like all options that would activate some braincells have been reduced to such simple tasks that i can't find it more challenging than setting one foot in front of another. It's so straightforward and linear :-S
The character selection system is restrictive and doesn't offer in any way what DA:O did, not at all. I don't feel like i'm playing a unique character at all in this game.
This game might of been received better if it hadn't been named the sequel to DA:O. But even if you take the first game out of the picture it still doesn't add up to a very good game in it's genre. I'd say i would rate it a 6 without ever playing DA:O. It's just not good. :(… Expand
Mar 16, 2011Thoroughly disappointing sequel to a fantastic RPG. Fans of Origins and/or anyone interested in immersive, character-based roleplay should avoid this like the plague. Gone are the multiple choice dialogue options of true RPG classics, replaced by the dialogue wheel seen in Mass Effect. While that works in the epic setting of what is effectively a sci-fi blockbuster, it doesn't here. Its shallow, poorly written characters and script are totally forgettable. Seldom does your choice of action or speech affect anything at all. The environments themselves would look average 10 years ago. Areas that look awful in the first place are re-used many times over. The one saving grace is the combat, but with so many other faults, it's barely worth mentioning. The bullet-point nature of this review feels apt, as the disappointments hit home one after the other. As a friend of mine put it; "About as gripping as a lubed-up hand with no bone structure." Colour me shocked and appalled, Bioware.… Expand
Mar 16, 2011shame people cant be realistic with reviews... just finished the game and heres what i think PROS: the new combat sysytem is great, allows for more fluid fights so great if you dont like to pause all the time. skill trees that are unique to chracters other than the main, encourages people to try diferant teams rather than the one team all the time. character stats remake, stats are much more role specific making it less strenuous by not having to balace stats. the storyline is extreamly adaptive and unless you actuly try to you will never play it the same way twice, also with the ability to create the backbone of the story with a DAO save.
the game is based in a single town so the landscape get old. some DAO cons are follow into DA2 such as multiple sotryline 'busness ventures' that the player may invest into or buy and that do not actuly bring in any income other than a possible longer quest line for that 'venture'. some parts of the game put you at a fork with quests allowing you to take one and not the other however it does not specify that you wouldnt be able to do both you simply need to figure it out the hard way. gold just like in DAO is extreamly hard to come buy if your wanted decent items, if you do all the quests and sell everything you find you wil get about 250g total, depending on the dificulty alot of that will be spent on potions, runes and armour for your team so you will only ever have enough gold to buy one item that is 120g or there abouts and saving for it will take all game if you dont skimp.
even tho this game has alot of cons i dont know any game that doesnt
i had fun playing this game, i probly wont beat it with every class but i will certainly beat it one more time over on the hardest possible trying to get everything
with a few patches this game will be much better
and to all those people who rated this a bad game, i certainly hope your not waiting for D3 to come out coz it wont have much more specially not in the graphics department… Expand
Mar 16, 2011I've am a huge dragon age fan and bioware games fan however bioware continue a trend of creating games with that think we are ten years old kids. Dragon Age 2 follow that trend, this game is a dispointment the story modiocre at best, the environment feel lifeless, use of the same zone over and over again, the control and camera suck. I wouldn't touch this game with a ten foot poo stick
Mar 16, 2011This game has many problems. It deserves a zero b/c as a sequal to to DA:O, it has to be compared to DA:O. If it was just some new game in a new IP, I'd give it a 5 or 6. Bioware has really trashed this IP though.
1. It's not "innovative" to have the whole "RPG" take place in one generic and forgettable location. It's just lazy and cheap.
2. It's a shame that the combat was changed from a complex tactical/strategy game into a more of a light show where you mash the same button over and over. Once again, if this wasn't a sequal to DA:O, I wouldn't mind so much. But you can't follow up a game like DA:O with a game like this. It's sort of like, what if Dead Space 2 had been made into a halo clone w/o any blood, in order to appeal to a "broader audience."
3. The game was clearly rushed. You shouldn't waste 60 bucks when half the content is still in development. In a year, you can buy the game, along with the other half of the content, for less money. It's not like the game is new or innovative in any way shape of form. So why buy it now? Just wait until the DLC is packaged so it wont' be such a ripoff. Or better yet, just dont' buy the piece of garbage.… Expand
Mar 16, 2011First of all, amazing that the consumers en masse see this game for the filth it is, while the professionals give it 9 and 10's. Must be losing touch with the people they write reviews for.
I was waiting with the utmost expectations for this game. I mean just polish dragon age give it new maps improve graphics and you have a hell of a game.
Instead they decided to do things all over and focus not on the customers who made dragon age a sales succes but to potential new customers. I.e. action console players. In all , voice acting is bad, Reuse of maps is a disgrace, ( the same cave over and over) gameplay boring. I have decided never to buy games again without downloading and testing them first. 50 euro's for this piece of garbage is ridiculous,… Expand
Mar 16, 2011DA:II is, in essence, a role-playing game without the role-playing. Bioware has never been a studio which creates particularly interactive environments, but the large, wide-open spaces of nothing in particular seem particularly jarring in this game because there is so little else to occupy the gamer. Dungeons are recycled. Citizens stand around, doing nothing and having no relevance: there is no pretence at their having any significance other than being part of the (non-interactive) furniture, rather than offering even the little one-liners which BioWare managed as long ago as Baldur's Gate. Quest-related characters cannot be engaged until the relevant quest has been triggered: if discovered before the appointed time, they simply stand around, looking ominous. The engaging and entertaining party interactions of the previous game have been simplified to the point of worthlessness. The party members are flat, dull and lifeless. The inventory now contains a "junk" slot, into which the vast majority of items go, as if the studio were acknowledging the pointlessness of an inventory-loot system in which the armour of three of four part members cannot be modified. The aesthetic of the game grates: Hawke and co. heft swords of frankly comedic proportions, while the armour in which some characters are kitted out seems to have been designed by people who have heard of armour, but never really seen it up close or fully understood its purpose. While other reviewers have raved about the qualities of the "dialogue wheel," I fail to see what advantages it actually offers over a list of answers. As with Mass Effect, an unwary player may be tricked into selecting an option on the basis of the synopsis on the wheel, then have Hawke say something while, which not entirely unrelated, is hardly what was foreshadowed. This is a gimmic which needs to be quietly abandoned. Even to characterise this as an "action RPG," in an effort to deflect from the fact that the game offers no immersive qualities, would be misleading, because combat is a simplified version of the same old pause, point and click. The game's increased emphasis on individualism, emphasised by the camera angles, makes approaching battles from a tactical, party-orientated perspective less rewarding and less intuitive than in DA:O. There are, of course, flashes of decent writing and some of the voice acting is quite good, but it doesn't hold a candle to its predecessor. All told, this is a game which might engage fans of "Baldur's Gate: Dark Alliance," or "Diabolo," but gamers seeking the escapism and immersion of a "proper" role-playing game will be sorely, sorely disappointed. Bioware flaunts the positive reviews of a number of respected reviewers on its website. My only question at this stage is: can I have a go at the game they played?… Expand
Mar 16, 2011May as well start by saying that if you're looking for a hard-core RPG, then Dragon Age 2 is not for you. It's RPG-lite at best. Not necessarily a bad thing, but you may have to adjust your expectations of the game. Initially I was dissapointed as I was hoping for a bigger and better DA:O, but it feels like bioware has taken DA in a completely new direction.
I guess the easiest way to sum it up is that DA2 is simpler than its predecessor. The combat is faster and less tactical, even on the harder difficulty settings I rarely had to play with the custom tactics or pause to set up an attack. The loss of the tatical overview was dissapointing but I would argue that you hardly need to use it in this game. I actually enjoyed the more arcadey feel to the combat but I think the corpses that explode body parts all over the place at the slightest of touch was abit much!
The game is centred around one major city and at 30+ hours long there's a reasonable amount of content to get through. The story starts slow (the first 6 hours feels like you are just plodding along) but the second half is definitely better than the first and develops into quite an engaging storyline. The writers do a good job of keeping it interesting but after spending 80% of your time in the same city you do find yourself wishing for newer landscapes, the choice of locales is limited.
This leads me on to, in my view, one of the major downpoints of the game. The dungeon areas are horribly over recycled. You may not notice it for the first few hours but by the end it becomes jarringly obvious. It seems that blood mages and smugglers are more than happy to share a hidaway while bandits and spirits of the fade clearly swap interior decorators.
The graphics are a step up from the original and the cutscenes look pretty good but you will find better elsewhere.
The voice acting and script is competent without ever being spectacular and some of the characters are likable, even producing some chuckles. The conversation wheel works well and some of the choices you have to make are genuinely difficult.
The skill trees give a pretty decent choice for customisation but some skills feel like fillers. I liked the new approach to crafting, not having to search for millions of ingredients and instead just discovering resources works well, but the range of recipes seems limited.
I would recommend this game to anyone but for some it may be too bigger step away from the original. If you can look look past that you'll find an enjoyable game, that despite its flaws, easily gives you your moneys worth without ever being anything special.… Expand
Mar 16, 20112 years we all (Bioware devoted fans ) were waiting this game, and at lats it is on my PC... Its hard to see that some mean and not very clever person (or group of people) has decided to spoil score of this uncommon superb game. I will not describe all than i like and that is perfectly well in new bioware game. I will simply say that it almost 10.
Mar 16, 2011Dragon age 2 (DA2) have put a real dynamic fighting BUT too many bugs in the strategic mode made this game disappointing. Too many details (conversation, equipement) with companions, choice of race and background of own characters, the cue aren't reflect sometimes what the characters said (it is perhaps a problem of translation, i don't know). In fact the fans of RPG will find less in Dragon Age 2 than In DA Origins. I have more said "it's a pitty" than "Excellent" in my play of DA2.
My score is 7, sure there are gaps but it stay a real good RPG game. People wait perhaps too much from Bioware which perhaps have to take much time to finish Dragon Age 2. It's not an Epic fail, just choices from Bioware, not really satisfied their gamers.… Expand
Mar 16, 2011the worse rpg ever made...no customization, cheap web design interface that looks like a student made it, no toggle helmet key, no toggle weapon key, lame story with choices that have absolutely no effect in story line and recycled dungeons over and over again. Origins seemed too complicated for console boys, so EAware decided it would be easy to butcher the game and appeal that console crowd and rush the game...horrible graphics, that are way over demanding because they're badly coded...witcher 2 is middle ware, with an 8800gt maxing it out, and it looks 10 times better than this piece of crap...square shapes everywhere, lame environments, and coming form 150 hrs, to 30 (everything done, 15 hrs just story line) this game is the biggest piece of crap ive played in a while..i cant even finish it without cheating because its that **** you bioware… Expand
Mar 16, 2011I absolutely loved Dragon Age origins so I preordered DA2 as soon as I could. There is a fine line between streamlining and dumbing down, and unfortunately this feels very much like it's been dumbed down for a more casual console audience. Much of the geeky tweaking and customisation of most RPGs has gone - you can't even change your companions' armour, so effectively any armour you find in the game is either for your main character or for the scrap heap.
The various scenes look graphically (slightly) better that Origins, which is good, but almost nothing can be interacted with. Combat is messy and too fast, so it's hard to keep track of exactly what each of your party up to, and descends into a hack n slash affair.
I think some of the UI improvements are pretty good but it's been taken far too far and sucked all the fun and 'RP' out of the 'G'. My advice to Origins fans would be to restart Origins with a new character as you'll have a lot more fun.
I'm not a ranting troll by the way, but rather a genuinely disappointed fan, who really wanted DA2 to at least be as good as its predecessor. Fingers crossed, if they do a third game then they'll revert some of these core changes back, but I doubt Bioware/EA would want to be seen as backtracking, as that would be an admission that they've made a blunder on this one.… Expand
Mar 16, 2011Per quanto concerne la mia esperienza di gioco, in un'ottica GDR, dopo diverse ore di gioco a questo nuovo titolo, devo dire che Ã¨ davvero poco appagante.
Non c'Ã¨ immersione: ci si limita a galleggiare in superficie, intuendo che poteva esser fatto molto di piÃ¹.
La grafica Ã¨ abbastanza curata, anche se preferivo i toni piÃ¹ maturi di DAO. Quello che non va proprio bene Ã¨ che ci saranno una cinquantina di location che vengono riproposte allo sfinimento, il che non aiuta certo ad immergersi in un gioco di ruolo, dove l'ambientazione dovrebbe essere resa minuziosamente a video.
La grafica dei menÃ¹ Ã¨ a dir poco oscena. Mi chiedo, con una grafica tanto scarna, come sia stato possibile rendere il sistema di menÃ¹ piÃ¹ confusionario rispetto al precedente DAO... mah: ci sono riusciti, proponendo, ad esempio, un sistema grafico di avanzamento nei talenti che richiede ogni volta di visualizzare un albero di skill, impedendo una visione globale ed un confronto veloce tra le varie abilitÃ .
Il sistema di dialoghi Ã¨ abominevole: in base a quale malato ragionamento non si puÃ² piÃ¹ cliccare sulla esatta frase che il nostro PG dovrebbe pronunciare, con senso chiaro, ma si deve interpretare una linea di scelta che spesso ci mette in bocca cose che non volevamo dire?
Lasciamo perdere il combat system, e la gestione dell'inventario, il sistema di crafting, la possibilitÃ di interagiore con gli altri personaggi in senso ampio, che di ruolo qui hanno mantenuto solo ed esclusivamente la dicitura.
Coerenza a video rispetto alle abilitÃ dei PG, a quelle che dovrebbero essere le loro effettive capacitÃ e limitazioni: inesistente.
Si salva qualcosa? Forse la storia sÃ¬, quella si salva, anche se Ã¨ raccontata in modo non piÃ¹ che discreto.
Ma parliamo di altri aspetti: COERENZA ed IMMEDESIMAZIONE..
Ogni mondo, quello reale, ma anche quelli immaginari, ha delle regole.
Regole sia fisiche imposte dalla natura, forza di gravitÃ etc, sia convenzionali imposte dalla societÃ , sistemi giuridici, etc., sia di altro tipo.
Queste regole sono fondamentali perchÃ© qualsiasi mondo possa funzionare.
Stessa cosa in un gioco fantasy, in cui i personaggi si muovono in un mondo di certo immaginario, ma comunque con delle regole.
Se, ad esempio, un mago passa tutto il suo tempo a studiare magie, di certo non avrÃ potuto studiare le tecniche di combattimento corpo a corpo... se volesse imparare queste tecniche dovrebbe sacrificare parte del suo tempo (leggi: punti abilitÃ ) e cosÃ¬ si creerebbe un personaggio ibrido mago/guerriero, che perÃ² non eccelle in nessuna delle due classi.
Stessa cosa per le caratteristiche fisiche del guerriero: un'arma a due mani implica colpi piÃ¹ lenti, ma piÃ¹ potenti.
Insomma le "regole dei mondi" fanno sÃ¬ che se tiri la coperta da una parte, la accorci dall'altra...
Semplice, tutto ciÃ² Ã¨ fondamentale per due cose importantissime: CREDIBILITA' e, quindi, IMMEDESIMAZIONE.
E l'immedesimazione Ã¨ tutto ciÃ² a cui punta un GDR.
Se faccio venir meno il realismo fregandome delle regole, tutto il mondo immaginario creato crolla, e non Ã¨ piÃ¹ credibile: e la mancanza di credibilitÃ fa venir meno l'immedesimazione.
Per questo la COERENZA Ã¨ tanto importante, in ogni sistema-mondo fantasy: perchÃ© rispettando il realismo (con riferimento alle regole del mondo immaginario creato) permette l'immedesimazione.
Se in un film di cawboy ambientato nel passato del nostro mondo ad un certo punto gli indiani si mettessero a volare come pipistrelli, lo spettatore verrebbe catapultato di forza fuori dalla storia e comincerebbe a ridere.
In un mondo fantasy, quindi, il realismo Ã¨ ancor piÃ¹ importante che nel mondo reale: per il semplice motivo che nel mondo reale il realismo c'Ã¨ per forza... e ci mancherebbe! Mentre in un mondo immaginario va creato e mantenuto con arte e sforzo e fatica: ma Ã¨ prprio da quel realismo che nasce la magia!
Ora, Dragon Age 2 non rispetta le regole del mondo in cui Ã¨ ambientato, e quindi non Ã¨ credibile, e quindi non Ã¨ coerente e quindi chiude le porte in faccia all'immedesimazione.
Cosa comporta ciÃ²? Che:
- se DA2 fosse un DGR, sarebbe davvero un pessimo GDR
- se DA2 fosse un gioco action, sarebbe un brutto gioco action se paragonato ad altri del genere (soprattutto dungeon siege...)
- se DA2 fosse un misto action-GDR, lo troverei tirato via e poco studiato.
Dopo aver giocato per diverse ore la versione definitiva di DA2, purtroppo, devo confermare le mie impressioni inziali.
Brutto gioco, fatto in fretta e male: basta guardare la ripetivitÃ delle location o la scarnissima grafica dei menÃ¹.
Coerenza zero, tatticitÃ zero, personaliazzione zero.
La storia si salva, ma non Ã¨ assolutamente ai livello di DAO.
Io ragiono nell'ottica GDR, che Ã¨ quello che mi aspettavo di trovare e che mi sarebbe piaciuto giocare.
Spero che alla Bio ritrovino presto il senno e sfornino un GDR che sia un GDR vero!… Expand
Mar 16, 201110.0 If you like the first one, do yourself a favour .... absolutely buy this game and try to avoid all the bad comments around here, your opinion is simply the bestÂ¡Â¡Â¡ donÂ´t let this "angry mob" spot your unique experience on a great and similar game ( but not the same) to origins. Once you have managed with the new gameplay you have all the fun that you had with the previous game and enjoy with a new emotional and powerful story about the wonderful world of Thedas. If you choose to play in Nightmare mode youÂ´d have a incredible challenge with all the flavour of a classic rpg like BaldurÂ´s Gate or Neverwinter with tough battles with an urgent need of tactical choices to win. The companion and their stories are awesome like origins. The main story is ... hold your breathe, is passionate, elaborate, intriguing and is built step by step around your path, again with all the flavor of a classic rpg, you always had the feeling that you are forging a new legend , (you have a destiny to fullfil ) A lot of different side-quest with a big impact in the inmediatlely future of the game and a duration that maybe is not so long than origins but donÂ´t have anything to envy ( nightmare mode 88 hours ).
DonÂ´t loose yourself this fantastic game ( unless you donÂ´t like Dragon Age origins ) serahÂ¡Â¡Â¡… Expand
Mar 16, 2011I'm kinda split here. The negative aspects cannot be ignored, and the actual price paid per hour entertained, cannot be ignored. I think I reached about ten hours playtime in the game before I started feeling really cheated. After this point it became less and less fun and the recycled stuff became more and more annoying. I wouldn't necessarily consider it straight ten hours of play time either due to abundant cut-scenes and what felt like a walking noncombat pace to go here then there.
So about $6 per hour of entertainment. I could pay $8 for a 2 hour movie ticket, this game can be compared to a slightly interactive movie...
Negative points: 1) Limited mob diversity. This includes AI. The AI for Assassins across the few mob types, undead, templar, insert faction here... are all the same. This shows with Undead popping healing pots. I bet all the archers and the ranged spiders have the exact AI/Abilities too. 2) Almost all mobs have previously been created and produced for a previous title(this compounds point1, why not finish the duplication you already started?). 3)Constant reuse of maps(I should have asked how many DVD's it took to install before purchase). I think the very first map in the prelude is even partially copied for the Wounded Coast map. Caves are done over and over with the same mini-map on your radar(even though some passages are blocked), even the spawn triggers are in the same locations(So fail). 4)Crazy player interrupts. Fight a mini-boss/boss that takes a larger area than you can see or hit and this gets worse. You will stumble and get interrupted if the Dragon walks next to you. Don't forget about getting stun locked into an invisible wall in that reused cave map. I'd also like to add that I noticed quite a bit of Dragon Effect 3. Watching some of the interaction with the characters looked exactly like the model movements in ME2. A lot of the character models felt very ME2ish, not just the male Hawke and human male Shepard. Don't see it yet? Order a drink at the hanged man and then take Shepard for a drink somewhere, same exact interaction/body movement. I understand the whole concept of not reinventing the wheel. But you don't want that to visually creep into totally unrelated titles. With the amount of copy pasta in this game(AAA title I might add), the developers fail IMHO, because it should have been out at least six months sooner. Or I guess the blame could be put on the tracers, I mean artists. I'm feeling quite lazy so I'm not gonna list the positive points in my review, and there are some. Like EA/Bioware I'm not gonna finish what I started/promised. Too bad I can't make large profits from duplicated-half-finished reviews. I will finish by informing reviewers that said something in the effect of: "Revel, savour and bask in the brilliance; this is a game that no gamer can afford to ignore. Everything here is bigger, better, brighter, faster, longer, sicker, cooler than the series has ever been before" You can find your check in the corner of the round room, but first bend over real quick. And metacritic here's to you stripping all my newlines from 3.277k characters to create a wonderful wall of text for everyone not to read.
tl;dr Metacritic gets a critic.… Expand
Mar 15, 2011It distresses me that so many people are slamming this game without giving any real evidence other than general opinion. Yes, we know you "hate the story" or "think the dialogue is garbage", but your negative opinion on the game doesn't make it a bad game. Personally, I think Halo Reach is a boring, generic FPS in space. Does it deserve the glowing scores it got? Sure it does, because it delivers a quality experience to the fans of the previous entries in the series. If you're going to argue that a game is bad, please back it up with evidence that TRULY supports your claim. Now, I'll start by saying that this review may be a bit biased due solely to the fact that I absolutely love the dragon age universe. I think the lore behind the game is a well thought out enhancement of the "dragons and magic" paradigm. I won't spoil any specifics, but the plot of Dragon Age 2 is broken up into three parts. These individual parts are made up of an assortment of side quests and main quests that ultimately lead up to a finale. While I think each "section" is good in its own way, the ending of the game does fall a bit flat. You're left hanging on the majority of the plot points, and it's clear that Bioware is setting up for a sequel of sorts. Graphically, the game looks nice. It's nothing ground-breaking, but the facial animations are fairly well done, body movements are captured fairly well, and lip syncing is solid. Unfortunately, you'll be spending a LOT of time in the city of Kirkwall, and the basic textures of the walls and buildings do get a bit drag after the 10th time you've walked past them. Sound is done very well, and voice acting is not only well ranged, but delivered well across the board (with the exception of Aveline and male Hawke on some occasions). Now, I played Dragon Age 2 on the Xbox originally and pretty much hated it. I felt like I was playing dynasty warriors all over again and just MASHING the A button for hours on end. It didn't really bother me after a while (mostly because I'm a sucker for RPG storytelling) but it's something to be noted. I actually ended up buying it on the PC, which offers a much different experience. It could be said that the PC version is more like "watching a movie" than it is real-time combat (considering you basically issue commands and then watch how it plays out), but fans of strategy RPG games will enjoy the pause-and-play action. It allows you to plan out each fight and adapt to drastic changes on the fly. Finally, I want to address the companions and classes. For the most part, I was pleased with my selection of party members, but I did feel as though Bioware was forcing certain party members upon me. If you don't play as a warrior, you're almost forced to use Aveline as your tank, which is very frustrating if you don't like her as a character. If you don't pick a mage and then decide to heal, you are almost forced to use Anders. I would have liked to see a bigger selection of members to choose from. The classes are well balanced and each class will give you a different experience when you play them. Even the different skill trees within each class can offer a vastly different experience. Overall, I believe Dragon Age 2 to be a very solid strategy RPG on the PC, and an action RPG on the consoles. If you love RPG games that allow you to "craft your own story" and offer up an insane amount of content in the process, you'll love Dragon Age 2. If you can't get past the small graphical glitches, repeated zones, and restriction to the city of Kirkwall, then I can't recommend this game to you. One last thing, people need to stop instantly saying "This game sucks because Origins was better and this game is a step backward in every way!!!". The game is NOT a direct sequel to Dragon Age : Origins. Bioware obviously saw the success of Mass Effect and brought in elements from that game to make this game better. Whether it worked or not is a matter of opinion, but saying that DA2 is bad because it doesn't improve on Origins is a null argument.… Expand
Mar 15, 2011I have put in a little over a dozen hours on Dragon Age 2, and overall I would say it is a solid RPG with an excellent narrative that should be given credit for what it is--a great story of a refugee of Ferelden and his rise to become something more. If DA2 is to be compared to any other game it should be Dragon Age: Origins, and as such any comparisons are between these two titles.
The story itself is not the expansive storyline veterans might have been expecting, but is rather a much more tailored storyline following a member of the Hawke family. The story, which of a different scope, is just as richly detailed as DA:O and is easier for the player to navigate thanks to the improved dialogue system. There are also far more sidequests available than in Origins, which more often than not leads to more character depth for the NPCs than before.
The talent trees have been drastically changed, and it is purely a matter of preference if this is for the better or the worse. Personally, I like the less linear progression and the concept of upgrades, but I am frustrated by the very large number of potential choices compared to the realistic number of points available to spend during the course of a play through.
The inventory and crafting systems have been streamlined as well. Crafting is far simpler; now it is just a matter of finding a source of crafting materials and vendors allow you to do the rest. Inventory has made two notable changes. Firstly, there has been the implementation of a "star" system for items to indicate their relative usefulness for characters (mostly useless for veterans of RPGs). Secondly, you are no longer able to equip armor on your companions as they have their own unique armor that you can find upgrades for. While this is a fun concept, it is also incredibly frustrating because it leads to a large number of armor pieces that you are forced to sell because they are not for Hawke's class. Seems rather a heavy-handed way of getting players to play through the game multiple times (if they want to see all the different armors), but it just as well might have been an unthought-of side effect to the upgradeable companion armors.
Certainly the single most damaging thing to DA2 is dungeon areas being recycled throughout the course of the game. When so much of the rest of the game shines, this is really just a glaring weakness. It might have been less obvious even if the map for the area was not the exact same with a few "doors" simply ones that you are unable to open. Misleading and frustrating as--for me--it really distracted from what has otherwise been a rather enjoyable experience.… Expand
Mar 15, 2011Bottom line, If I didn't play DAO, this game would be ...ok. But if it was not labeled DA2, I would never have bought it. I understand the move to cater to console, I don't agree with it, but I understand it. I feel like i just got kicked in the nads by my grandma after she promised me fresh baked cookies. How disappointing... and painful. I'm a casual gamer, but man, i was really looking forward to this one, I don't think Ive ever been so let down with a game release. Why would they alienate their loyal RPG supporters? It just seems foolish at best. I'm not outraged, just annoyed and confused to the core. I feel/felt nothing with this game and that is possibly the worst thing that can happen when playing a "RPG" title.
-Graphics were ok, but lack of effort takes away considerably. Cut and paste! Really? Mods were released for DAO with more original thought(and my hat tips to all of those who work on mods...for free, Dev team was paid, whats their excuse?). And speaking of which, no tool set info...c'mon guys. DAO tool-set was released far after the game, but to leave everyone so in the dark makes me think that there isn't even one being planned, and the elusive attitude about it is just a way get more sales. what happened with auto attack on consoles...."a mistake was made", right. And it only came to attention a day before release, which makes no sense, because the game was already sent off, and we would all have seen this "mistake". Clear, in your face, deception. The good,(i suppose)Lots of gore, fast paced, voice acting is acceptable, interesting characters.
The bad, Story in general, cut and paste used frequently, cant even dress companions, no tool-set, dumb dialogue choices, No tactics needed, Buggy, and most importantly the sheer amount of recycled material from other titles. Graphics models=DAO, but with a new format to screw over modders. Menu/dialogue=Ripped right out of ME series. What exactly took two years to develop in this game?
As a standalone game, its a 6. entertaining for about 90 minutes, then repetitive...literally.
As a sequel to the GOTY DAO, its a 0. doesn't even deserve to stand in the prequels shadow.… Expand
Mar 15, 2011YOU TOOK DRAGON AGE AND MAKE IT SUCK SO MUCH IT MAKES FFXIII LOOK GOOD. That's scary. AVOID.
Graphics: DX11 looks worse than most DX9 games I've seen. Flashy, crappy textures, silly rendering artifacts, clipping issues, etc. New "stylized" design is kinda bs and lame.
Story: There is no story, really. It has a few nice moments, but there is no PLOT. Just a long list of **** happens." Oh, also, it doesn't respect your DAO decisions. Imports dont mean much. And, the ending is just the worst sequel hook ever. And that's saying something after Witch Hunt DLC.
Characters: Your party members can actually... like... do quest-related stuff when you take them along. This is pretty cool. They're also really one-dimensional. And slightly retarded. Anders... makes some questionable choices, Merrill makes the most idiotic childlike observations despite her age, Isabella is just... vacuous - and she makes questionable choices, Fenris is a damn "manly emo" ripped straight from some kind of extra-bad FF game, Aveline is a well-meaning hardass, etc. Oh, Merrill and Anders are returning characters in name only since they're so changed they're completely different characters now.
Sex: Enough of it to deserve it its own section. Brothel isn't even funny this time. Ninja-romances are horrible. You have a Male Hawke who acts nice to Anders (WITHOUT flirting) and after his questline Anders just... seriously comes on to you (WTF?) and for your responses you have 3 options where 2 of them are heart-shaped romance options, so I pick the third, angry one, which apparently means gay ragesex time. OKAY, NO THANKS.
Interface: No tactical camera is pain. You can't give orders well. Add to that classic "helpful" AoE targetting to automatically select enemies and... yeaugh. There is a horrible bug going on where pretty often I cant make any orders because the interface is bugging out and thinks I'm assigning a different order (click fireball on mage, go to warrior, be unable to do anything as game expects you to keep assigning mage order with warrior, try to assign/cancel mage order, be unable since you selected warrior, switch to mage, assign/cancel order, switch to warrior; I somehow get it to happen a LOT). Inventory star rating system to tell you what to wear is just insulting.
Character attribute and ability system: The new system for leveling skills is cool, but the way it's used is just dumb (they really like asking you to get two abilities which absolutely do not work together - like, activating one requires disabling the other - to get access to other abilities). There might be some good potential for trying out different builds if only it felt like builds really mattered (they don't, really). For attributes: You also have a choice of 6 attributes, but you will really just be using 2 at most (these 2 are determined by your class). The other 4 are just bait for you to shoot yourself in the foot.
Balance: Yeah, tons of OP stuff in there. You wont feel like you're playing this game before long. You'll just be bored while watching enemies die. I think the game is intentionally made stupidly easy because the game is so rushed (It was developed in ONE year.) it was the only way to make it playable.
Level design: Insulting. Everything is narrow, too straightforward, and to top it off levels are re-used WAAAY TOOO MUUUCH. Also, cutscenes keep repositioning your team into bad locations. And the game really likes to spawn waves and waves of enemies right out of nowhere to keep you busy fighting. Classic console BS. And all the encounters feel the same. Bioware seems to have gone for quantity, not quality here. Also, Kirkwall (This is the city where the entire game takes place.) doesn't feel like the bustling mega-city it's meant to be.
Questing: A lot of pointless padding quests in there. It even has fetch quests where you hardly talk to anyone.
Game length: I'd say around 35-40 hours tops - that's if you decide to do every sidequest except the completely mundane fetch quests. 20 hours tops if you don't waste time with that.
Dialogue: It makes Mass Effect's wheel system look good. All regular dialogue will have Investigate menu (ie. ask questions) plus 3 options: Nice, Silly, and **** Because picking too many options of one flavor "sets the flavor for your character" there will be a lot of automatic dialogue you wont get to pick. So now, you have even less of an idea what your character will really say. The "flavor" will just take over.
Music: I don't really remember it.
DRM: Disgusting. Unethical and amoral even. Go to www.reclaimyourgame.com and read about it. ...And you need internet to be able to play this game, even though it has NO multiplayer or anything (just DLC). PAIN. To top it off, people have gotten locked out of their Bioware accounts for forum offenses, which LOCKED THEM OUT OF THE GAME. Yeah.
I'm going to hope for The Witcher 2 now.… Expand
Mar 15, 2011Inspired by the success of Mass Effect 2, Bioware decided to send the Dragon Age franchise down the same dirt brown road. Taking an interesting universe, populated by interesting characters, and replacing it with a bland hero story that tries to hard at every direction. The only button you should press to make something awesome happen with this game is the eject button. :D
Mar 15, 2011Incredibly disappointed with this. I was a huge fan of DA:O and was eagerly awaiting the sequel but this is nothing short of shameful. The combat system is absolutely terrible - sometimes change is bad. Very very very bad. Contrary to what some think, a negative score does not equal troll - it's a farce or a release from a company capable of oh so very much better than this. I'm so very sad that this game turned out like this - really was looking forward to it so much. :(… Expand
Mar 15, 2011I haven't played this, nor will I ever play this.
Due to metacritic poisoning by EA/Bioware employees this title fails it's chance to be reviewed there by retaining the base score of 1.
Further the employee of EA/Bioware was from Alberta & it shames me to have such unethical persons in our country so much so that all EA's recent decent to good customer service with me has been set back by a marked amount.… Expand
Mar 15, 2011What killed the game for me was the heavy re-use of area layouts. I'm all for re-using the same textures when generating area's of minor importance but to use exact mirror images of area's constantly is just down right criminal in a triple A title. Towards the end of chapter 2 and in chapter 3 I started to miss out on crafting components and codex entries because I was just over going to check out 'hidden cave number 3' that looked not only the same as hidden caves 1 and 2 but also other area's in the game i'd already been through multiple times. Wish i'd kept count of how many times I had to revisit sundermount and it's two caves that are the same anyway for example.
I can live with less companion customization, I can deal with the romances being disjointed due to time elapses, hell I can even deal with the fact that none of my decision really effect the gameplay in any real way but to only have a very limited number of area's in the game to begin with and then just re-use them over and over... unforgivable. If this was a vast sprawling world I'd happily accept it but if you sat down and tallied up all the area's and caves in the game the percentage of overlapped content is depressing.
As for positives I liked the skill tree layout, I found that to be an improvement. Combat was a little more refined, though the leaps in difficulty on some of the fights was a bit weird (if you can call just throwing more waves of enemies that appear out of no where or huge boss hp pools with easy to avoid mechanics difficulty of course). Some of the random companion interaction could be amusing, personally it fell short of the DA:O interaction but others surely would disagree which is fine, personal opinion there.
To sum up DA2, when I finished DA:O I immediately through myself into my next playthrough to see what else there was to explore. When I finished DA2 I tried to replay playing a more evil persona and couldn't even force myself to get past the 20 minute mark. Where as parts of my first play through felt like a chore due to the issues I mentioned above, every part of my second playthrough has felt that way.
Maybe it's because I fall into the catagory that has been playing rpg's for a very long time (as opposed to those who just jump on message boards and say they have to try to get credibility) and if a game doesn't have enough innovation it doesn't impress me or maybe DA2 is just lacking in general. Either of these factors could potentially modify my score, I can't rightly say to be honest. All I can say is at the Dragon Age 2 did not leave me with a feeling that i'd played an enjoyable game at the ending credits.… Expand
Mar 15, 2011This is not a game. Bioware is selling you a $60 EXPANSION PACK.
The major problem with this game is REUSED ASSETS that are of a very small number to begin with. I hope you like fighting bandits, zombies, revanents, quanari, and the occasional dragon because that's literally all that there are in this game. Not just that, but the faces, armor, and weapons are almost completely reused from previous games.
So, while your using these reused weapons to fight reused monsters, I hope you enjoy REPEATEDLY exploring the same locations: there's the town of kirkwall, of course, and there's one map for the coastline, one map for a cave (that is reused at least five or six times), one map for the sewers, and one map for the deep roads. THAT IS IT. You are constantly revisiting the same places over and over.
Now, the story itself is...not bad. Largely forgettable--about on the same level of Jade Empire's, but more predictable. The main quest line is bogged down by tons of mini-quests that seem ripped from your favorite generic MMO--go here, crawl through the same rehashed cave map, kill this guy, come back to me. Combat is fun at first, but quickly turns dull. Enemies either die way too fast for any kind of strategic input or have giant health bars that take minutes to whittle down. I turned up the difficulty to hard, even though I consider myself a casual gamer, to try to make combat more bearable. It doesn't. It just makes it last longer. Enemy AI is non-existent. Melee guys charge you. Guys with bows stand in the back and take pot shots. That's all. Character's are pretty dull. Varric is awesome, and Fenris had his moments. The rest were merely bodies. Voices are disjointed, especially with Hawke (I played female--male might be better, I don't know.)
Graphics are meh. I'm lucky enough to have a DX11 card and was able to push it up, but the character models themselves are pretty uninspired and even the prettiest cave still looks like a cave, especially when its the same cave over and over and over...
All in all, I cannot in good conscience recommend buying this game. Everything about it seems like it was just put together as quickly as possible to make money.… Expand
Mar 15, 2011Don't feel as though this games deserves a 10 (an 8 would be fairer) but everybody else seems to be doing hyper-positives or hyper-negatives to draw attention to their opinions so I might as well participate. Combat: Never had a problem with Origin's combat system and was never aware anybody else did, so I wonder why Bioware changed it, but I can't help but feel as though people who are deeply upset about it are letting their negative impressions about other aspects of the game color their experience of an otherwise solid system. Why exactly is an intense and fast-paced RPG-party brawl with plenty of room for diversity and optimization a bad thing? And on a more positive note, the spell/ability animations are beautiful. Difficulty: The game itself flashes messages in-between loadings which often recommend you adjust the difficulty if you've reached a segment of the game that is too hard or too easy. People want a golden mean where the game perpetually hits a point where things are hard enough to feel challenged but never difficult to the extent you feel obstructed; people need to realize that video game's almost never turn out that way, and when they do it is mostly a happy development accident. And in the 8-bit era they were almost universally hard. In letting you switch difficulty modes within the game, Bioware let the player do as much as any gaming company can be expected to do. So, difficulty works fine as long as you are prepared to pull up the menu and adjust it. Story: Dragon Age II has the best paced plot and character development of any game ever made, an artistic achievement that has been completely overlooked for some reason. Telling the story in "Acts" divided over years allowed them to approach the characters and the story in a distributive way unprecedented in any game. I thought it was fascinating, but other people seem disappointed it didn't conform to the inferior Origins standard. The one thing Origins had over Dragon Age II is a larger and somewhat more epic setting, but in terms of characterization and pacing the plot Dragon Age II surpassed it. I'd be happy to explain my viewpoints more in depth to anyone who wants to inquire. Inventory: Always the weak point of a Bioware game; their inventories are either cluttered with useless objects or all options are streamlined into oblivion with equipment divided into early game and late game. They combined the Mass Effect 2 streamlined system with Dragon Age: Origin's Graphics: Graphics aren't really important to me. Granted superior graphics are consistently more aesthetically pleasing, but I think any game which combines colors and images dynamically can look good, regardless of its time period. I think that the aesthetic of A Link to the Past and Final Fantasy VI (two of the best Super Nintendo games) have a unique appeal that no contemporary title can bring to the table. Comparing 16-bit to a game like Crysis is like comparing Impressionism to Cubism; they aren't comparable and both have unique appeal. In those terms, I think Bioware's attention to detail pulls through to make a visually compelling game. The biggest point against them is that they recycle sets a lot, but that's nothing new. Bugs: The single biggest problem with Dragon Age II is also a trope of early Bioware releases; there are bugs. The ones that intrude upon companion quests are particularly grating. Prospective customers might put off buying the game until a few patches get released that address these problems.… Collapse
Apr 12, 2011Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.