Dec 16, 2013Dragon Age Origins took five years to make, Dragon Age II took two years. Companies can't always devote that amount of time to interactive experiences like the DA series. Dragon Age II still delivers a solid RPG experience with an entertaining combat system. Yes of course it's not as good as DAO but it's still worth playing from start to end. I'm on my second play through now. You can role play different types of characters from a blood mage, chantry minded, rogue. The dialogue options let you easily role play any type of character you want.… Expand
Dec 13, 2013This is not as bad of a game as many people say it is. Yes, it's completely different from Dragon Age: Origins, but it's not deserving of the deluge of down-votes that's brought it to a 4 user rating. It's still one of my favorite games. Is it a 10, no. But it's not the 0 a bunch of people have given it, so whatever. Hopefully this helps balance them out slightly.
Dec 13, 2013Usually, I'm suspicious when everyone starts giving a game grades below 4 but this time it's fairly accurate. I assume that if you're looking at Dragon Age II, you've already played Dragon Age: Origins so that's my angle in this review. Two things characterized Origins and I'll compare those to DAII.
Almost doesn't exist anymore which is surprising because seemingly the skills are much the same for the different classes but the combat is so fast and damage based (and the removal of friendly fire on all difficulty setting except Nightmare) that the game doesn't feel tactical and complicated at all. Instead you just end up running your own character around right-clicking everything. Combat is a lot less interesting and much more repetitive. The great thing in Origins was building the party, preparing the tactic and executing it. Forget about all that here and just send the tank forward and start AOEing on him.
Story and Character depth:
Not even close to Origins. The story in Origins might have been slightly stereotypical but it had depth of character. Not here. Perhaps the idea behind the more fast paced combat was to focus more on the story-telling but it fails miserably. They're hurrying emotional moments, killing off characters you've just met with violins going crazy in the background. It feels like it was written by Stephany Meyer rather than anyone on the Bioware staff of old. Dialogue seems forced and trite and lines are overloaded with information they try to squeeze into way to few lines and too little time. People will literally say things like "Just because you make captain in the first year of service doesn't mean that you can bla bla bla". They want the silver tattooed elf (not actually tattoos but never mind) to blow your mind just by his cool stance leaning on a wall and sounding tough. You spend too much time talking to people who should have been a part of Vampire Diaries.
All in all, this game fails on all levels except the immediate, graphical impression. Reused areas (to the extent where it gets embarrassing), weak story line and dialogue and shallow gameplay. If you liked Origins, you're likely to hate this.… Expand
Dec 13, 2013If it had come from any other developer or had not been the sequel of Dragon Age Origins this would have been a reasonably good game. However in the context of its franchise and in the lineage of Bioware games it was an unmitigated disaster. Origins had a number of serious flaws: Lack of exploration. Lack of persistent world, lack of randomized encounters, poorly developed skill trees, lack of high level development for characters. DA2 failed to fix ANY of the problems of Origins. Instead it went and ripped out a lot of the content of Bio-ware games that are so enjoyable: There was no character creation process. There were limited inventory options. The explore-able world kept shrinking. There was literally NOTHING to do outside linear plot points. Players were FORCED to play Hawke, one of the worst designed characters in game history. I can see that a lot of people might like this game, enjoy it or score it well. I am not one of those people. It felt to me a betrayal by Bio-ware not of their fans so much as of their own heritage of RPG classics. I hope they re-find the magic in the months that remains for them before they publish Dragon Age Inquisition. The task is not easy but they will surely succeed and reclaim their once great reputation.
Orctowngrot (third incarnation)… Expand
Nov 14, 2013Graphics: The graphics are definetly an improved compared to the previous game, and the blood couldn’t look any better. Character models look smooth, environments look okay. It’s not the best looking game out, but it still looks great. 9.
Sound: The soundtrack has some moments but overall it’s not as good as the themes from Dragon Age origins. 9.
Gameplay: The gameplay is an impro improvement from the previous game, but also some elements are missing. It plays similar to Dragon Age origins but a lot faster paced, and casual. The mechanics are much more fluid, meaning every hit is now more realistic, and the spells look a lot more action packed. Some of the new specs are great and like Origins I played a rogue, and the gameplay felt much better and more simplified (one of the reasons for the hate of this game). I enjoyed every last moment of the game, and I highly recommend this title. This is an excellent sequel but it does have its fall points. Unlike origins, when you meet a group of enemies and you kill all of them on screen, the game feels the need of spawning more enemies that drop in from random spots around you. This makes the game more frustrating and annoying. Another fall point is the fact that every place you travel is within and around Kirkwall, meaning you will revisit the same areas over and over again, and the funny thing is, the maps become undiscovered even though you fully explored it 3 times earlier. 9.
Story: I enjoyed the story of Dragon Age 2, and I did import all of my decisions from the previous DA:origins/awakening/witch hunt, and you get the idea. It is amazing how moments in the game you meet up with familiar faces. Bioware has always been known for its fantastic storytelling, and connect from a previous game to the next. Only one fall point was that in Origins I never recruited or interacted with Leliana, and in Dragon Age 2 supposedly she helped the hero of Feraldin. The game follows Hawke instead of your previous imported character, which could also be a fall point, but the fact that Hawke is an amazing character, makes this acceptable. The story always progresses nicely, although you never know your main end game goal, just playing through the story is quite fun. The ending leaves room from a 3rd, and I cannot wait. 9.
Lasting Appeal: Definitely worth getting, I bought the game and played all the expansions as well, definitely worth playing Mark of the Assassin and Legacy. The exiled prince is also a nice addition to the story. I won’t separate them into impressions because they aren’t known as other campaign like DA:Origins had it. Either way if you haven’t played this game, it is worth getting. 10.
Overall Score: 9.2 out of 10.… Expand
Nov 13, 2013While it is nice to have fully voiced responses, this game is annoying and boring. You basically run the same dungeons over and over again, except sometimes its "1 year later" which doesn't mean anything in the great scheme of things. The city you start in, while impressive at first, is the only place you ever really go, you will spend your entire gaming experience in this city, meaning about 40 hours in the exact same crappy place. Gone is the wonder of going new places and meeting new people from Dragon Age Origins, now your basically restricted to 2 dungeons and a city over and over and over again...… Expand
Nov 7, 2013Goods
- Love the new gameplay
- Good character customization
- Voiced MC
- Faster gameplay
- BORING CHARACTERS
- BORING STORY BEFORE YOUR EXPEDITION
- Will never be as good as the first BUT i still recommend giving this game a try if you're really into RPGs
Nov 2, 2013Sadly this just isn't a patch on the original, the leveling up system has been simplified which seems to be the thing to do these days (SADFACE) but the main problem with this game is that the characters and story are simply not as engaging as the original. These are the guys who wander about while the real, huge story of the original happens. These are the "also ran"'s. That's not to say it's a BAD game (unlike the butthurt brigade who seem to have decided to bomb this with 0's) it;s just not as good.… Expand
Oct 16, 2013It was a huge disapointment. i bought it as soon as it came out on steam, after a couple days i realized the game sucked, at first i thought it might be a good game, then it starts. a lot of talking where they try to create the ilusion your choices matter pave the way to the opening fight of the game. the skill tree is pretty standard only 3 classes to choose from but the fighting system is one of the crappiest i´ve ever seen. you either pause a lot to control each char or let them fight on their own, either way it´s ridiculously easy. then a LOT more talking before another easy fight. it requires neither skill nor strategy. and it´s like this the whole way through. no real action, you have to do what the game wants and go where it sends you. no replayability whatsoever. not worth 10bucks… Expand
Oct 16, 2013So the story is great and I would love to give it a better score but, the rest of the game is kind of a step back from DA:O thanks to the short development cycle (unless you hate iso tactical battles, DA 2 is much more action filled combat wise).
Enemies are done via waves, very annoying and doesn't add tactical depth
Art assets are reused like crazy. There's only 2 or 3 dungeons, 2 houses, and a warehouse that gets reused all game long
No ability to create your own character. You will be a human from a set family, all you can pick is class and looks.
The Mass Effect convo wheel has been added giving misleading information about what your character will actually say when picked
Very linear. You can explore maps but the extra areas are just hall ways/rooms
Short for an RPG, took me about 25 hours to do everything
I found the story to be epic. I knew the Templar/Mage setup from DA:O had issues
TL;DR if you played DA:O and liked it, you'll probably want to at least try this on sale to see the build up to DA: I. If you like the combat from The Witcher, you can probably stomach this.… Expand
Oct 8, 2013Well you guys, I loved it. The characters, music and setting were all spot on. My only qualms about it was that it didn't develop much in the lore, because obviously the first Dragon Age was the first game and introduced a whole new world of fantasy to me as well as only being able to choose the one race to play as. The combat was a vast improvement where attacks felt more powerful and the skill tree was much more tightly focused with less useless "filler" spells. I think the only reason people hated this is because Bioware took the game in a different direction and focused on the one city and a genuinely unique story this time around instead of the clichéd "evil horde, one saviour to stop it" plot. PC gamers don't like change, which is why new things bomb. Dragon Age 2 actually put me in mind of Planescape in many regards since it's setting revolves around the one central hub, which is the city of Kirkwall, and a lot of the enjoyment from the game stems from your companions, all of whom were excellent in DA2 and easily the equal to, if not superior to those seen in Origins. Even Anders was given a much needed overhaul so he's not just an Alistair clone this time around.… Expand
Sep 24, 2013It was a solid game. The gameplay was just as good as the first game, the dialog was better, your actions have direct consequences later in the game (as you should expect from a Bioware game), and it was a lot of fun. My only real complaint is that they recycled maps so much. Every cave in the game is the same, only with some passages shut off. Same goes for mansions in Hightown, back alleys in Low Town, and Deep Roads areas. I also really like the endgame, it's exciting and sets the tone for the next game in the series.… Expand
Sep 24, 2013Patético. Como juego es pésimo: la historia no es mala, pero está muy mal llevada, repetición de áreas ad infinitum (y más allá), detalles muy poco cuidados. Aburrido y repetitivo hasta la saciedad, con un combate simplificado a más no poder y un inventario de risa. Llamarlo rpg es insultar al género del rol. Ignoro cómo pudo alguien pensar que después de empezar una saga con algo tan buengo tan bueno como DA:O y luego cambiar el formato hasta convertirlo en algo como ésto, iba a ser una buena idea.… Expand
Sep 17, 2013This is certainly one of the worst games I've ever played it reminds me of one disappointment of the 8 bit generation in that despite my wish to write a lengthy and balanced review, I really just want to draw a line under it and never think of it again.
It shares some things in common with some of the other worst game hall of famers, actually, especially as a sequel.
This game has poor animation, horrible graphics, lots of game-breaking camera issues, half of the most enjoyable things from the series were removed or never implemented, most, I really do mean *most* of the game is played in literally the same areas, repeated with different names.
The writing is shocking think the very worst NanoWrimo entrant or fanfic writer going full they eschew character development they appear to mostly have replaced it with infantile ribaldry, and there is a single unfinished, incoherent story arc with great swathes unwritten, missions will leave you agog at their idiocy.
The whole story feels like it has been smooshed together by a first year humanities undergrad who thinks they are very clever, and in their mission to avoid "cliche" and seem "edgy" they have written a pulpy fanfic with no cohesion, no FINISHED MAIN STORY ARC, little or no recognizable journey of any of the characters for the player to feel invested in and what there is, what approaches an interesting story just sort of tails off as you realise they obviously didn't have time to write lots of it. You're basically playing a draft.
As for the combat, imagine if somebody who had no interest in computer games say a space alien, a very lazy space alien with only ten minutes to spare and no play-testers attempted to replicate the gameplay of Fable.
That's what you've got they've tried to turn the game into pure dumb fun, and missed out the fun part.
Art direction is a bit worse than the writing, but forgive me I'm going to tail off here because you get the picture and this all seems very negative.
In short, this game is shocking and I'm sorry I played it.… Expand
Aug 29, 2013The game looks nice, the cinematics are ok, the story line and cut scenes are disjointed and all of this could be forgiven if the controls/camera weren't so abysmally, horribly awful. I'm not sure if they were making an FPS RPG, an RPG or an RTS. IT doesn't really matter which one because they screwed it up pretty badly either way.
I tried the demo ages ago and couldn't remember why I stopped playing after 10 minutes. Now that I've given it a second go, I can remember why.… Expand
Aug 28, 2013It's not awful but it isn't really fun. Take what you will from the combat and the graphics. They're not terrible but they're nothing to marvel at. In my opinion what killed this game is the combo of the repetitive environments and the lame story. The story is heavily cliched and fragmented. The narrative is constantly beating you over the head with the struggles of traditionalism and tolerance and it gets really old. I wish they would have diversified the narrative a little bit because the story and the environments felt like they were stuck on repeat for hour after hour. Even the characters didn't seem to change their outlooks very much over the course of the game, the hallmark of a frustrating and unfulfilled story.… Expand
Aug 22, 2013The Failure of Dragon Age II is likely to become a saving grace for Bioware. The waves of often vitriolic criticism of the game have surely awoken a sense of professional pride and seriousness in Edmonton. If the developers take it all in and take it to heart we should be able to expect amazing things from Bioware from DA Inquisition. Thus finally the failures of this game will finally prove to be GOOD for the studio and great for gaming. For all the great content in their games, Bioware has always had trouble with linearity of plots, and with limited exploration in their worlds. After they dropped the Dungeons and Dragons rule set, they never really developed a satisfactory alternative. While they hinted at building an interesting fantasy world in Thedas, they NEVER actually did so. Basically Bioware has been coasting on its Baldur's gate reputation for WAY too long. And their trust in their own ability to 'tell a story' has blinded them into missing the key design elements of world building. If gamers were less tolerant of the flaws in Dragon Age Origins, they would have noticed that it really WASN'T nearly as GREAT as generally credited. Having an adventure that simply ends with a mega battle, with no enduring world, no real-living environments is actually pretty weak compared to any number of 'open-world' RPGs. Origins was good enough but what was the business with all that DLC going nowhere, adding nothing? Even Awakenings was just another 20 hours of assorted tale-quests that lead to NOTHING. Dragon Age II was bad, but it was not that different from the way Origins ended: with just random, boring pointless, rudderless 'stuff to do in Thedas'. Bioware never looked like making the world live, or of getting serious with building proper character classes or systems where you could have continuous adventures and take a character from creation up to high level. Maybe after the screaming, the hollering and the backlash, they will put their heads down and get serious at last about RPG design. Maybe they will make Thedas a world worth exploring, and allow the players to create characters and stories that will let us invest emotionally (and creatively) in that world. Maybe Bioware will finally grow up and become the developer we always imagined they would be, rather than confused incompetents who lost their way and ended up giving us more than a decade of MEDIOCRE RPGs. Let's hope so. Let's send up a prayer and an encouraging cheer to Edmonton! Thank them for setting the release date for Inquisition a healthy long time into the future (Fall 2014), and ENCOURAGE them, to RESTART this franchise with rock solid foundation so that Thedas becomes THE FANTASY GAME WORLD of CHOICE for all of us. Simply blow our minds with the BEST RPG EVER. You can do it guys! Kisses!
THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: firstname.lastname@example.org… Expand
Aug 20, 2013This game is classic 'two sides of a coin' to me. The graphics, the dungeons, the changes in the races suck for me. Badly. The new combat system worked fine with me, as I played the game quite a time and didn't compare it anymore to part 1. But I loved the story, I loved the feeling that I'm not really the star of this game. That all the other characters had lives of their own, which did not always involve me. I really enjoyed that I with all good intentions walked kneedeep and deeper into That's what this game really made special for me.
I think, without EA Dragon Age 2 would have been one of the best RPGs I ever played.… Expand
Aug 13, 2013This is the game is one of the worst RPGs i ever played. After brilliant DA:O i had high expectations from DA II. Half of the dungeons in this game are just copy paste. You run same dungeon at least 20 times if you go all side quests. RPG system is garbage in compare to DA:O. At first i liked that story is not trying to be some ultra epic RPG, until i noticed how poorly written it is. And the ending is trash too. I give it 3 because of some good NPCs.… Expand
Aug 8, 2013This review contains spoilers, click expand to view. There are some improvements in combat visuals, and the mechanics is a lot easier to handle, which attract newcomers to the DA series. But for those who enjoy the complex combat system of DA:O (I consider myself one of them) some disappointment might come from this game.
The game is not a brilliant achievement in graphics (and sometimes it does disappoint, in trees, buildings and the sky) but the characters are pretty well modeled. Reusing locations is also a bad thing that must be noted.
The storyline could be better, its true. This game is basically babysitting a huge city and (the final act of the game) witnessing what will be the story for DA:Inquisition.
The quests are pretty entertaining, but the secondary characters can sometimes be quite forgettable.
Conclusion: Dragon Age 2 is a GOOD game, but it falls short of DA:Origins.… Expand
Jul 29, 2013I never thought that a series could be more bastardized, more streamlined, more simplified, than when I had so unfortunately played Final Fantasy XIII. With Final Fantasy XIII however, it was clear that Square Enix was already going down a dangerous path and something as insulting to role playing game fans as Final Fantasy XIII was to be an expected outcome.
The difference between Square Enix and Bioware is that Bioware should have known better. Considering that these people brought us Baldur's Gate, the best video game sequel of all time Baldur's Gate II, Neverwinter Nights, Jade Empire, and of course, Dragon Age: Origins, you would think that Dragon Age II would have been decent, if not better than the already spectacular Dragon Age: Origins. I could not have been farther from the true result.
Dragon Age II elects to take the winning formula of Dragon Age: Origins and tries to do something new. My first problem is why do so? Dragon Age: Origins was absolutely fine and needed not revamping. The best way to make a sequel is to add some new original content, expand the world and story, and also improve and fine tune the few problems of Dragon Age: Origins. Instead, Dragon Age II tries to reinvent the wheel and does so poorly.
To sum it up shortly, they simplify anything that required strategy the first game's combat into button mashing garbage that makes it feel like Mass Effect with swords and magic. The globe trotting and exploration is now walking through one linear corridor that will give you flashbacks to Final Fantasy XIII. Interaction is non existent. You have more luck talking to a wall in this game than your own god damn party! When the companions don't have their own story arcs and interesting backgrounds, the player ceases to care about them emotionally, making the experience feel incredibly detached.
"Hand holding" is an understatement when it comes to how the game presents things to you. It practically pushes you to success with you not doing hardly anything. The game is so easy it's boring and feels like a chore to get through. The worst part? The lackluster, no surprises, plot line that feels like a really bad fan fiction and the unbelievably basic dialogue wheel.
So, final words? It's the worst thing BioWare has produced followed shortly by the god awful and overrated Mass Effect games. BioWare, what the hell happened? Baldur's Gate is the reason I got into role playing games. Dragon Age: Origins was one of the first masterful RPGs in the last five years. To see you put little to no effort in it's follow up is sad. Hopefully Dragon Age: Inquisition is better, but I'm not getting more hopes. Neither am I getting my wallet out. I'll spend my money else where, preferably on CD Projekt Red's next title.… Expand
Jul 26, 2013Dropped it after reaching the first city. The plot is alwful. There is just nothing to do there. You take a pointless role of a bounty hunter and are told to go some place to grab some riches. Well, I don't find it motivating enough. There was no feeling of story at all.
Jul 19, 2013Dragon Age II is a very enjoyable experience. It has a greatly refurbished combat system that feels like DA:O while still improving on the clumsiness of the original, it feels smooth and enjoyable and significantly faster paced then the original. The story, while not following the grey wardens, is both well written with plenty of references to the DA:O story. The characters are well designed, and even though you are stuck in one city, the city feels vibrant and interesting. A great game to get if you want to get into Dragon Age or you played the first one and want more to do in the same universe.… Expand
Jul 3, 2013I never played Dragon Age 1, and after playing this game, I think I never will. The combat is so dull. The voice acting is bad, and the story is stupid. I care about none of the characters. NONE OF THEM! They are all shallow and could be described with one word. I was never surprised about how characters acted. This game was very little fun.
Jun 27, 2013Dragon Age 2 is a mixed improvement over Dragon Age: Origins.
The game is not as short as many people say. It's easy to put in about 40 hours on one playthrough, as long as you go out of your way to find side quests. If you just try to burn through the story, you'll come out at probably 15 hours. This is a departure from DAO, because in DAO you run into almost every side quest simply by visiting the story locations. In DA2 you have to search. This isn't necessarily good or bad, it's just a change that many people missed.
The characters are at least as good as those in Origins, though they're not similar in personality. Stories are consistently multifaceted, with many correct points of view, and which characters you love mostly depends on which one you find the most convincing. Every character's motivations make sense from their point of view. I love Merrill, but I've met people online who think she's the biggest idiot of all time. Likewise, I hate Fenris, but some people love him. Bioware's curse is that they always make characters so deep and multifaceted that a significant portion of the audience hates most of them, because their personalities don't line up with that specific player's view of a good person.
The story is completely different from Origins. Rather than a single epic climax, it has two climaxes, and the setting is halfway across the world from Origins. A completely different set of problems faces the characters in DA2. It's not a good or bad thing for the series, simply different.
Combat has immeasurably improved. You can now actually stab with your daggers and swing your sword, rather than flopping every weapon through the air like a broken tennis racket. More spells are available for mages that allow them to funnel enemies into position for tanks, and every class has more methods of breaking up crowds (which were hopelessly annoying in Origins). The downside to this is that enemy AI has not noticeably improved from Origins, meaning that all your new abilities, it's easy to win after the first 10 hours unless you play on the hardest difficulty.
As usual for a Bioware game, the characters are the incredible part, and they're better than ever. Only Mass Effect does characters as well, and that makes sense considering they're from the same developer.… Expand
Sep 12, 2012Now that a few years have passed I can say Dragon Age 2 is actually a pretty good game. Sure, it's not an epic game like Origins but it's still pretty good. The combat is fast paced, highly varied from class to class and even from character to character, and much more frequent. It's a lot of fun to select spells, switch characters, select attacks, switch characters, complete cross-class combo and watch health bars plummet. It's a huge improvement on Origins and you have a lot more control over your companions. The Tactics menu is even improved so you can focus most of your attention on a single character and the AI will still perform adequately up to Hard mode. Dialogue is really improved. Say what you want about the Dialogue Wheel, it has made it a lot easier to choose a response and your no longer surprised when an NPC gets angry at something you said. in Origins you didn't always know when a particular phrase was sarcasm or animosity but now it's clearer and you can make better choices. You don't generally have five or six responses but the ones you do have are just as sufficient to make your impact. The player character is now pre-set and fully voiced in dialogue. This does take away from the 'create your own experience' aspect but Bioware has always had good dialogue and they did not disappoint. You can still role-play as Penis Johnson, now he is Penis Hawke which in my mind is just as juvenilely hilarious. Your companions are just as varied and can be just as interesting as in Origins but they have a lot more companion quests and they will no longer get pissed off and leave if you do something they don't like. You now have a Friend/Rival meter which offers bonuses for being at one end of the extreme, you can even Romance a character that has a -100 opinion. There are now more Romances and you can have several without other companions getting too jealous. Ferelden was a closed world with a few dozen maps spanning a continent but Kirkwall (not the wonderful tourist destination in Orkney) is comparatively small. It has about the same number of maps but they are meshed into a single city and therefore it feels much smaller than it actually is and it fails to create the illusion of a free world like Origins. You do have a lot more quests so now you will revisit the same map a dozen times which does get tedious well before the final chapter. You also never leave the city. I think they did this because they wanted you to feel attached and care for the outcome of its inhabitants. To a degree they succeeded but it is still lacking compared to the first game. The story is a lot more low key than Origins which is where many people get pissed off. Instead of destroying an unstoppable horror from consuming a continent as the leader of a mysterious and storied order, you are just a poor refugee who pulls him/herself up by his/her bootstraps to become the most powerful person in town. You can either be help an independent city-state remain free and happy or you can destroy it. It's closer to The Witcher than Origins but it gets the job done and is interesting enough to keep you going. Each chapter has a different goal and a different theme so even though you never leave the city it does change dramatically. Just don't expect to feel like you've saved the world but do expect to feel like you've created a city. And the most important aspect of any video game: Immersion. Yes, it's easy to get lost in Hawke and the voice actor does a really good job of reciprocating my intent for each given response. The world is still Dragon Age and there is a lot of depth there, just don't expect to sink as far as you did in Origins. In conclusion, it's a good game with a lot more positives than faults and most importantly it is fun. It has the 'Middle Game' problem where they don't want to introduce the big finale but they need a lot of filler and for filler Dragon Age 2 is the best there is.… Collapse
Apr 12, 2011Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.