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Generally unfavorable reviews- based on 3962 Ratings

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  1. Mar 11, 2011
    PC Version - Graphics are stupendous on a newer system... GTX 400 series or above should be good. 200 series is probably good too. The game is definitely not like DA:O... but I'm not disappointed. Obviously there are going to be a LOT of heartbroken people out there that were really looking forward to a return to the old style of RPGs a-la Baldur's Gate and maybe even Neverwinter Nights... Dragon Age II is not going to be that. I enjoyed Dragon Age: Origins but I did have to struggle through it to finish before DA2 released... I enjoyed Mass Effect, but I also found myself pushing through to finish just before ME2 came out.

    With Dragon Age 2, I am having an absolute blast. I find it a very enjoyable experience, and I really like each of the characters Hawke works with. They make me laugh, cuss, and even surprise me with some of their remarks and conversations. Unlike with DA:O, I will be playing through this game at least one more time. I do not feel forced to push through playing this game... and I recall that I had a very similar experience with Mass Effect 2. Very enjoyable game, the characters are fun, and I do not believe there is a problem with the combat/mechanics. Now... This is not Dragon Age: Origins, but that does not mean this is a bad game. I tell people who ask about Dragon Age the same thing I say about Mass Effect... Play the second one first, then move on to the first one. For the majority of people new to the series/genre, ME2 and DA2 are much easier to learn and enjoy. Was I hoping that DA2 would become the next Baldurs Gate 2? Yeah... a little... But I'm not letting those hurt feelings get in the way of what is a good experience. Dragon Age 2 stands well in it's own regard even if it didn't meet the expectations of many fans of DA:O. You can probably blame EA's influence if you like... but I do believe Dragon Age 2 is worth the money.

    I've put the difficulty on hard, and find myself completing all available side quests, backtracking to collect chests/materials/loot, and talking to every party member/NPC as much as possible. I did all this in DA:O, but everything feels much faster and lively in DA2. Sure I noticed the caves/dungeons/warehouses were copied/pasted... but the story and character interactions are in place to pull your attention off it. I'm happy I no longer have to mess with EVERY single armor slot on every party member. That was tedious to me... at best. There are plenty of bad things if you look for them, but I find there are more than enough good things about this game to make it worthwhile. Anyone who can't see them is really just upset the game isn't what THEY believe it should be. I saw a review that was rated 6.5/10 that hit on a good many true points about the flaws. A 6.5 is the absolute lowest I would believe this game should have, based on flaws alone... But I believe the game is easily a 7-8.5. I'm giving it a 10 because I am getting my money's worth, and am very happy with what I am playing.

    Now... I want Bioware to update the Toolset so we can make use of mods/addons.
  2. Mar 11, 2011
    I'm extremely disappointed in DA II. I expected more from the successor of DA:O. Bioware has done great things in the past, such as ME I and II, and DA:O, among other games, but this is terrible. The dialog options suck, the gameplay is simple hack n' slash, and the story line is cheap. The game feels rushed, and, although I'm no graphics whore (SC:BW is one of my favorite games, up there with Wind Waker, STALKER SoC, etc etc), the graphics are terrible. I think they put very little effort into this game, and just pumped it out for the money. Speaking of money, all of the reviews are paid off. They even paid the NEW YORK TIMES to review their game. NEW YORK TIMES.
  3. Mar 11, 2011
    This game is extremely disappointing. They have removed so much of what made Dragon Age great. There is no longer a branching storyline. It doesn't even matter what dialogue options you select anymore. The characters act as if they're living a giant joke.

    The graphics are mediocre in most areas of the game, and absolutely horrible in others. I haven't seen such blocky character
    models since the playstation 1. It feels extremely rushed and I am sad to have paid for it. Expand
  4. Mar 15, 2011
    OK so I left a review of this awful game, and Meta critic went and deleted it.

    Seriously this is starting to get seriously out of hand. I left my review so that people would be aware of how much of a boring crass waste of time this game is, and I get censored? LOL

    Gaming has hit an all time LOW guys, seriously. EA have taken one of the last bastions of hope in gaming (Bioware) and
    turned them into a driveling group of money sucking leeches.

    If you want the depth generally assumed in an RPG, then you will be disappointed. This is action rpg at best, with rpg being used very loosely here. for me that is not good enough OK. It was marketed as a sequal to DA:O, an RPG. That is what I expected.

    What I got was linear corridors, poor graphics in terms of immersion, weak plot and paper thin characters and dialog. This is not the game I was expected. Please stop telling me that I should change my point of view or call me a troll because I feel totally ripped off here. My GS user name is the same for those curious. Cheers.
  5. Mar 12, 2011
    This game in crap. No exploration, tons of bugs, tons of more bugs, awful difficulty calibration, crappy graphics. They made this game in few months just because EA command it!
    It's turned to a great rpg to a casual action rpg.
  6. Mar 12, 2011
    Expectations are a b*tch. They have to be filtered out when trying to give some sort of a review...well at least to a point. A sentiment, not many users ( on metacritic anyway ) seem to share. I finished DA:O 6 times ( 4x on hard and twice on nightmare )... needless to say I love that game and I'm already thinking about the approach I'll take in the next playthrough.

    But now DA2 was
    released and yes...the first 2hours of playing this long-awaited game, really disappointed me. I think that's when some people alt-tabbed to their browser, went on this site and had to let off some steam. The strange thing is, although things don't really get better as the game goes on, I still had fun with the game ( and I'm still having fun with it now ). But the moment my destined-to-be spirit healer pulls off moves like "the last airbender" I new that this won't live up to my expectations. Here are my cons: - Menu/Icon-Design really doesnt hold a candle to the beautiful art we saw in Dragon looks like its been designed for a tron-movie-tie-in game
    - although Combat now looks much fancier, it's also much quicker, hence too chaotic at times and with top view removed it can be hard to keep track of everything thats happening
    - Enemies spawn into the battlefield, so you cant really tell how long a fight will go
    - Looting has lost a lot of its charm and restrictions concerning the equipment of your party members really takes away from the fun
    - the crafting system doesn't deserve the name
    - the skill trees and the associated restrictions are not to my taste - the gift mechanic has been changed dramatically, to the point of no recognition
    - it would also have been nice to see what the scale is on the friendship/rivalry bar, so that I know wtf 10 points in either direct are worth ( but I'm nitpicking, and I shall be the cop who stops it...erm me )
    - and yes: Carver is a douche ;)

    - everything that reminds me of DA:O

    I was also a fan of Mass Effect. And in the beginning, I was disappointed in ME2 aswell. Mainly due to the ( severe ) dumbing down of the skill-system ( which wasnt the most complex to begin with ). But ME2 provided some new gameplay features, great graphics, much improved action and once more a great epic story with diverse characters, making it, in the end a superior successor. DA2 fails to deliver anything new to justify the "dumbing-down" ( or streamlining, as the industry would like to brand it ) making it inferior to its predecessor.

    But even DA 0.5 is still good game, and certainly better ( if not by much ) then most recent rpgs ( fable 4, Ego Draconis, TwoWorlds II ). It's DEFINATELY NOT A 4.0
  7. Mar 13, 2011
    Bioware should be ashamed of this game. I am truly astounded on the sheer lack of content and quality of this game. Every single aspect of this game reeks of being an unfinished money grab. The game has also been blatantly gutted of content so it can be sold as DLC.

    Shame on your bioware, shame.
  8. Mar 13, 2011
    The Dragon Age franchise has been tossed into the corporate machinery and spat out as a bruised and crippled shell of its former self. The game manages to deliver a thoroughly mediocre and disappointing experience to both RPG and casual gaming fans alike.

    The combat could possibly be the largest flaw with the game, however it is but one of many large flaws. Many skills and abilities
    present in DA: O which made the game an overly tactical, challenging and rewarding experience have been removed in favor of more 'exciting and fast paced' combat. In Dragon Age 2's case 'exciting and fast paced' equates into the mindless ability bashing. Combat now relies heavily upon 'wave' mechanics. Where instead of individual mobs of enemies the player will be bombarded by wave after wave of enemy turning an epic skirmish into a tedious exercise of endurance. Most side quests are trivial and generic which furthermore offer no further insight into the game world and hold little other responsibility other than keeping the player distracted for a few extra hours collecting X number of items..

    The visuals have undergone an upheaval, yet surprisingly manages to look worse than its predecessor.
    The combat now resembles something out of a Devil May Cry game, rather than the style set in DA:O. The visceral and realistic style of Origins now replaced with an over sensationalized gratuitous flood of warrior aerobatics and bloody explosions. Many Caves, mountains, roads used again and again presumably due to constraints imposed by the soulless suits over in EA pushing for a speedy release and a fast cash-in. Dragon Age: Origins was a modern day throwback to classic RPG games: It incorporated engaging Tactical gameplay , interesting characters and appropriate use of dialog selection and an immersive fantasy setting imbued with a touch of gritty realism to provide a satisfying fantasy experience. Because of this the game was critically acclaimed and sold very well.
    Now letâ
  9. Mar 13, 2011
    This review contains spoilers, click expand to view. I haven't played DA:O so I can't comment on any changes. However, as a newcomer to the Dragon Age series, I have to say I did enjoy the game somewhat. I've played Mass Effect 2 and it was personally very fun but lacking in RPG elements (e.g. weapon/armor customisation was very poor). Dragon Age 2 does fix that somewhat because I personally felt I had more control over my character. On the contrary of most of the reviews I've read, I thought the voice acting was pretty well done. Occasionally I felt that the characters were a bit more fleshed out than those from Mass Effect 2... However, it was annoying because I knew things were happening but the game didn't really explain what. For example, I had no idea what the Qunari where and the Qun and their rivals or something. I never really got what was happening apart from the fact that it was "MAGES vs TEMPLARS!!!!!" and then finally it was war between the mages and the templars etc. etc. A bit too predictable if you ask me.

    Gameplay was very fun though. I played as a mage and those skills are pretty fun. The pause system is very useful. I have to admit I did play on 'casual' (flame me if you want) because occasionally I would forget to check what was happening with my teammates (ME2 teammates wouldn't die so easily :P). Biggest problem with the gameplay was the levels. Seriously Bioware? Everytime I go into a cave the layout is exactly the same. Am I to believe that the insides of the mansions are exactly the same! The overuse of the same level designs is SO ANNNOYING! Blegh. Soundtrack was decent. Nowhere as memorable as those in Mass Effect 2. I liked the music during the fighting. But otherwise, no music apart from the one from the trailer is really stuck in my mind.

    Graphics seems decent. Having played Mass Effect 2 I didn't hate the graphics in Dragon Age 2. I haven't tried the high res pack though. I would have thought that Bioware should have included it in the game rather than being offered as a downloadable. I have to say though I want to explore the Dragon Age world more but Dragon Age 2 doesn't really provide that experience.
  10. Mar 13, 2011
    Heres a Realistic review from someone who played the game on mostly nightmare/hard difficulty so didn't suffer from the 'button mashing' hack and slash crap people claim it to be, but it simply isn't . The Dialog is somewhat drastically dumbed down from the first, you can only be a goodie goodie, a clown who doesn't take **** anything serious, or an ass, there is no in between like the first, i.e. it adopted mass effects slightly less than interesting dialog system bioware seem to love so much. The combat on hard and nightmare is NOT a hack and slash, on nightmare EVERY single encounter has to be micro managed or you will die, on hard all minor encounters can be done with minor micro management but all bosses require full micro management again, the combat is much improved to DAO, its far less sluggish and much more fluid so its a definite plus, DAO itself was just a tedious slow hack and slash on normal/easy anyways so to claim different is stupid. The plot is quite a bit weaker than the previous one, there doesn't seem to be much of an overall plot to the story and it seems second rate from what I would compare to most Bioware games and this looses it major points in my book, for the most part it was very generic and sometimes boring and predictable. The inventory system is dumbed down as in its mostly only about your character now, but honestly thats personal preference, I liked it much more than I disliked it, as it removed a lot of the tediousness from DAO. Graphically, in some cases its improved upon over the original, in others its just bad, the constant reuse of the same bland generic 'block' city really made it get tedious at some points and they reuse the same 20 or so areas over and over and over and over and over, until your eyes feel like they are bleeding. Its not a horrible game, I did however enjoy origins more, but the combat in this was definatly an improvement, just it is a total hack and slash on normal/easy no other way to put it, if you want a true tactical RPG experiance you have to play Nightmare/Hard. I give it a 6/10, some improvement, a lot of dis improvement from the original in other area's of gameplay Expand
  11. Mar 14, 2011
    This is not a BIOWARE game. Its a EA dumbed down for kiddies console port. GFX are a minor upgrade from DA:0. Runs like crap (2x6970's). I cant recommend buying this game. You will find after a few hours no desire or incentive to play the game.
  12. Mar 14, 2011
    the game is very disappointing. The graphics seem dated, the music is ok, the game-play is simplified and poses no challenge at all for experienced rpg gamers. LOTS of the recycled content. it is the same layout for all caverns, almost all houses, and almost everything has the same type of texture applied.
    But the City Hub system is the worse, i never seen so many loading screen in my
    life. initiate quest in district A , goto hub, Loading, do quest in district B, goto hub, Loading, finish quest in district A. This system makes the game a chore. just go play DAO this one is just plain boring. Expand
  13. Mar 15, 2011
    There could be a long list of things I could mention that are just wrong with this game. Lets just say if you like Dynasty Wars, console button mashing, over the top animations, lazy implementations of game themes and finally, you like your RPGs, well, not as RPGs but as arcade style games, then you will love this. If you like traditional RPGs, save your money as this is pure powder puff. Very disappointing. If you play it, remember to keep inserting $1 to continue... Expand
  14. Mar 15, 2011
    Is DA2 a bad game? No.
    Is DA2 a bad game by Bioware standards? Definitely.

    Currently Bioware seems to become a true EA Games drone, by wanting to release a game every year at the cost of quality. It is mostly the Bioware fans that are seriously pissed off at them, and are giving all the bad scores. People who don't care much about RPG's but much rather prefer action-oriented games like
    Call of Duty are the ones giving the high scores.

    Lets focus on the good parts first. The combat *looks* great, the companions are interesting, the graphics are pretty decent, the lore is still awesome to read, and the story while less epic than in DA:O, is still written very well. By industry standards, this is a very decent game.

    Sadly, there are also bad parts I need to mention. Like previously mentioned, the combat *looks* great, but when looking deeper at it, you'll notice it's actually pretty bland. Almost each encounter has waves of enemies (kill first group, 2nd group spawns, etc), and while interesting at first, it's overused.
    Speaking of overusing, if you have seen one cave / villa / sewer, you've seen them all. This is the biggest evidence of Bioware focussing on quantity over quality. They don't even give you a different minimap, certain passages are just blocked off.
    They've also reduced a lot of customization, with the excuse of 'streamlining' it. You can't even change your companions' outfit. But here's a newsflash Bioware: RPG fans LOVE customization. Sure, our companions may not always look great then, but this makes upgrading their outfits to more powerful ones even more satisfying.
    The biggest part of the quests you'll do are simple find and drop off quests, without even specific dialogue. You won't feel much of a connection to anyone or anything but some of your companions. Dialogue shouldn't feel like a bother, hence you should have the ability to skip it. But a total lack of it only makes us feel less involved. This goes so far that you don't even buy wares from merchants themselves, but from boxes next to them. BANG, and the immersion's gone.

    In conclusion: DA2 isn't bad, hell it's sometimes pretty good even. For the industry standard. But it's far, far away from the Bioware standard.
  15. Mar 16, 2011
    While not a perfect game, this metacritic score is skewed due to a "backlash" over two reviews written by Bioware employees (there is currently no evidence they were doing it at the behest of their employers simply they wrote two glowing reviews and if they were close to the game they may have a skewed perspective on the content.)

    Any how, having played the game I can say whilst not
    perfect it improves on the formula behind the first game. The first game was much of the time, at best, unforgiving but since you could drop the play slider down to easy and not suffer any loss of game play or even achievements/trophies it compensated.

    Thus far the game play does not show the same level of challenge, again a game best suited for the PC the graphical fidelity is vastly improved but even on my high end machine at times there are moments when Frame Rate drops through the basement. The load screens are much improved over the previous iteration and the story, as always, is well crafted. This is where Bioware excels.

    One short coming is the change in scenery, or lack there of. Dragon Age: Origins and it's expansions gave you a vast swath of geography to cover. Dragon Age 2 does not, you have Kirkwall and a handfull of external locations. Now the story with it's framing device is setting this up as a Usual Suspects/Noir Fantasy. The city of Kirwall is intended to be as much of a character in the game as the players. That being said it doesn't carry off as well as hoped. I have a feeling if as extensively supported via DLC as Mass Effect 2 and Dragon Age: Origins was this will be remedied as more DLC comes out but right now there are anemic points where it feels like you are rehashing locations and enemies over and over.

    Combat is much more frenetic with more lifelike animations and in the case of the Xbox 360 due to a glitch button mashy game play (which isn't the case on other platforms as it still has the auto attack ability.) This will supposedly be addressed via a patch shortly. The PC really is still the premiere platform for this title, you maintain the same style of gameplay from the first game with the ability to zoom out and que commands for characters.

    They have streamlined some aspects, the ability to micromanage gear on your characters has been reduced, not removed entirely but reduced which detracts from some of the old school feel but this is an extension of the Bioware ethos which is using games as a platform for story telling. The story it's self is compelling with interesting character interactions and some genuine relationships developing in interesting ways.

    Not a perfect game but well worth checking out.

    (And for the record I am not an employee of Bioware and never have been, I think instead of giving zeros to the game out of spite people should give genuine ratings on how they feel as many of these people giving zeros have never even played the game.)
  16. Mar 16, 2011
    Why would they do this? What was so broken that it needed such drastic actions? I don't understand anything...of the user complaints. Dragon Age 2 has been criticized for being too easy, dumbed down and bland. I will discuss the gameplay first, then talk a bit about the setting and story. DA2 is not easy. Yes, if you pick normal in DA2 it's easier then in DA:O, but you can go up in difficulty if you want a better challenge. Personally, I'm playing hard, and have met quite some interesting challenges. It's even nice that you can play the game pretty easily on normal, so that everyone can enjoy the game without the but-you-played-on-easy-shame. Just pick the difficulty that fits you, and the too easy problem is fixed. I guess it's just too hard to switch to another difficulty. I seriously don't get what's the problem with dumbed down. The skills are well distributed and tons of combinations are possible. While finishing my first game as a two-handed-weapon fighter, I was already thinking how I would make my new two-handed-weapon fighter play different. I've also been moving my characters around a lot more then in DA:O, and not just because I needed to clear the way for a mages fireball. Friendly fire has been disabled, which I applaud since that does not belong in a realtime team-based RPG. Moving all the characters in DA:O before casting AoE was just annoying imo, and I'm glad its gone. The isometric top view is gone, which makes it a little harder to move around the characters or casting AoE spells, but its nothing that hindered me from having fun. The tactics work pretty good, and the AI is very decent. I still paused the game a lot in difficult situations, which is good. Potions and healing have a much bigger cooldown, so health is a valuable resource again. The only problem I have with combat is that it's easy to kite an opponent, buying time until you can drink a new potion. It almost feels like cheating, especially if there are no ranged enemies nearby. Other then that, the combat is fun and quick while being tactical whenever you want it to be due to difficulty settings. It certainly made the game more enjoyable for me. Wrapping up gameplay, it has been one of the best for RPG's, surpassing DA:O.
    The story and setting have a hard time to hit off, but once it does, it sticks pretty well. I'm very happy with the character design and like everyone of the party. I have no idea why people would say it's so much worse then DA:O. However, getting to know a character better and finding out their likes has become somewhat more difficult. The friendship between the characters must develop over the whole game, which sometimes gives an odd feeling. Why can't I talk about an issue now? What do you even like? I don't want to wait 3 years to develop something! Because of these obvious secrets, the characters grow enigmatic, even though they're not meant to be like that. Another thing that is a bit annoying about the story is that because everything is spit into acts, your character only develops significantly at the end of each act. This feels a bit unrewarding. I'd liked to see Hawke gain a normal job, rising in ranks, rising it stature etc. not only at the end of each act. One thing that is annoying in my eyes, is the derailing of the story which is almost mandatory. The game plays in different acts, and every act has 4 to 5 main quests to proceed the story. All other 30 or so quests are sidequests. It's nice to have sidequests to know the city better, but I think they slightly overdone it. The game can be played as a collection of sidequests if you don't know where you're heading, especially in Act 1. This underlines the unrewarding feeling of character development. The sidequests can also be hard to find sometimes, leaving you with the " did I miss something?" feeling a bit to much. I have mixed feelings about the environment. Kirkwall is a great city, but "propped" down a lot. Most people seem static, and if it wasn't for the sidequests, the city might feel dead. The other environments are also pretty grey, like the bonepit and sundermount. This leaves the game in a grey tint, never being refreshing like the forests in DA:O. The graphics look pretty good, but certain animations are still to clunky. especially when two characters are interacting, the suspension of disbelief breaks immediately. The game could do with a little more ambiance. The moral choices you have to make are again suburb, and the dialog wheel, even though it influences your choices to much for my taste (I want to say A, but I don't want to break my character who mostly says B), it gives Hawke some character. THANK GOD they did not made the important choices be influenced by the wheel!
    Wrapping it up together, I enjoyed DA2 alot, and I'll keep playing it to explore different situations and tactics. It certainly has some setting problems, but it's still a lot of fun. 8.8
  17. Mar 17, 2011
    Combat is ridiculous. Animation speed increased to the point that no strike animations are visible. Intended to speed up combat ... which it doesn't, since the increased speed is offset by higher monster hitpoints and swarms of enemies.
    also, combat has been "coolified", meaning that every standard attack is the 'Fallout 3' equivalent of 'Bloody Mess', meaning that a killing stab with a
    dagger causes humans to explode.

    unconvincing encounters with different factions ... you somehow are constantly forced to kill potential allies. also swarms of enemies, even if you're just on a evening stroll to the nearest tavern.

    also, maps get recycled over and over and over. sure, you're revisiting old locations very very often, but you'll see the exact same dungeon map on up to five DIFFERENT locations!

    No, this game is a complete fail in the categories Bioware tried to improve.
  18. Mar 17, 2011
    Just played DA2 for a few days, absolutely horrid experience. It is nothing like the original DA. No depth, no interesting environment, and the combat is so boring. I mean if you are going to make a sequel, at least make the game play similar to the original, just improve upon it. If you are going to make something completely different, then release it as a different franchise please.
  19. Mar 24, 2011
    The first 5 hours of this game SUCKS as you can see from my initial impressions below. But it gets better. Much better. By the second act I was really enjoying it. The story and characters are excellent, much better than Origins. If you could skip the first 5 hours I would give it an 8. This is an excellent game once it gets on its' feet
    Downloaded it and installed all the extra content.
    They wrecked the combat. Randomly appearing spawns, too much mana, etc. There are no tactics whatsoever.
    Most items so far are Hawke only. WTF is that? Items are screwed.
    The game has lost all the tactical tweaks that made RPG's different from shooters. It's just some crappy console game. Maybe it gets better.
  20. Mar 17, 2011
    I give this game such a low score because I absolutely cannot review it in a vacuum, as a stand-alone game that has nothing to do with DA:O. Even if it was not in any way related to DA:O, I would still have to give it no more than a 5, because this is not an RPG. It's a flashy, anime-esque hack'n'slash game with a few RPG elements. And that is just not my cup of tea. But because this is called Dragon Age 2, I have to compare it to DA:O. It may not be a sequel, per se, but it is still supposed to be the same universe with the same lore, and that is where Bioware went staggeringly wrong. For starters, the artwork and rendering of various races, characters, and creatures have been drastically changed. Elves look like rip-offs of Avatar's Na'vi, Qunari have horns, darkspawn look like humans with stupid skull-mask faces that aren't the least bit scary or revolting, and Flemeth is an armor-clad Disney sorceress. Not only have they turned into cartoon caricatures of themselves, it is practically inconceivable that Bioware would actually expect us to believe that this is in fact the same world. To add insult to injury, Bioware took some serious liberties with the lore of DA:O (e.g. when people are infected with the taint, they no longer simply go insane and die an agonizingly slow and painful death, they actually turn into darkspawn). Call me a fanatic or a purist, but I feel as strongly about this as I would about someone taking liberties with LOTR lore. What makes for great fantasy or science fiction is its internal consistency, its adherence to the reality of its own world. Start taking liberties, start introducing contradictions, and we stop believing in the reality, which is the real magic. I could have dealt with a few cosmetic changes if they hadn't messed with the lore. But this game is disappointing for me in other ways as well. Everything feels "dumbed down." Combat is an over-the-top gore fest with little to no tactics (or thought) required. Enemies constantly explode into little meaty bits, limbs flying in all directions. Two-handed weapons are larger than the characters that wield them. Rogues execute Bruce Lee-style gravity-defying spins and kicks, leaping twenty feet to close with an enemy. The basic rules of physics are non-existent. The story-line is similarly non-existent. While I do like the new Friend/Rival companion system, where a companion will stick with the main character even if they disagree about everything, there is no compelling reason for the Rival companion to stick around. This would have made much more sense in DA:O. Stopping the Blight and killing the Archdemon is precisely the kind of world-at-stake pressing goal that would realistically override hurt feelings, petty squabbles, and political disagreements. In DA2, there is no such overarching world-at-stake goal, so the "I'll stick with you even though I hate your guts" mechanism just doesn't ring true. Everything else RPG fans love about the genre, from armor, weapon, and item systems to skill development, is also "dumbed down." A little "star-rating" system tells you at a glance whether the item you just picked up is "better" than the one you have equipped. Crafting has been vastly simplified, and the need to gather, scavenge, or buy crafting materials virtually eliminated. You can no longer equip companions in any armor, or (in some cases) with any weapon; they are limited to their specific "companion armor." Again, all this does is take the need for thought and tactical planning out of the game. As for the UI, it is obviously designed for consoles, which is extremely aggravating for PC gamers. We don't play consoles for a reason -- because we don't like them! -- and when we are forced to click around in a console UI on our PC, it is just infuriating. This game has left me very sad. Considering that Bioware has been *the* RPG leader of the industry for the past several years, I worry that the future of this beloved genre is bleak indeed. Expand
  21. Mar 17, 2011
    Boring combat system, boring story, boring graphics. I thought bioware turn everything into gold but I was wrong. Mass effect 2 and Dragon Age 2 have both been disappointing for me. Compared to the RPGs of the past, you cannot put this in the same category. Baulders Gate and DA:O was captivating making me wish the game would never end, Dragon Age 2 on the other hand, I find myself pressing ESC button a little too often to skip speech so I can mindlessly press 12345 while right clicking on boring enemies at every corner, just so I can finish the game and be done with it. lol. Give this one a miss or at least try the demo first. Expand
  22. Mar 18, 2011
    Origins had a lot more epic and exciting story. Idea of putting story in one city, with 2-3 locations near it is really catastrophic. Combat is not that satisfying as it should be and inventory is awful. In Dragon Age Origins we didn't have so much restriction for armors and weapons like here. I was really surprised by that, but in the wrong way. Graphics, well, I can't complain too much about it because my graphic card doesn't allow me to experience high or medium quality settings. Characters...there's only one worth mentioning and that is Varric because it seems they only finished him and that the others were in work by the time game was out. Main character is finally voiced and it doesn't seem so dumb like in Origins, but I expected more. I really wanted to like this game, especially because it is from Bioware. But call of money and greed from EA made this game the biggest flop this year. I will give it a 4, only because it gave me 35 hours of gameplay and because the main character isn't so dumb. I really hope this won't happen again, this rushing and placing a half-finished product on the market with Mass Effect 3. Expand
  23. Mar 18, 2011
    It's rather unfortunate how this game turned out. The combat is no longer tactical, it simply requires you to hit your abilities as the cooldowns refresh. The story is bland, and makes it difficult to press on, nothing "hooks" you. If this game had been released as a stand-alone title not under the Dragon Age name, it wouldn't have been nearly as disappointing. Also, 27 different DLC's at launch is rather excessive and a terrible trend to follow. I'm all for DLC, but I want game expansion that couldn't have been included on the disc. Expand
  24. Mar 20, 2011
    The copy paste RPB of the decade everything in the game is the same copy paste the mines a all the same the caves a all the same and the areas around the city a all the same, armor only have diffrent colors. Im having trouble playing for more than 10 min at the time before getting bored This game is dumbed down to console players with no brains at all You can sit and watch a movie just pressing R and still win a battle Expand
  25. Mar 20, 2011
    As a die-hard Bioware aficionado, I'm slightly disappointed with some aspects of DA2, and extremely disappointed with one particular aspect.

    First, the good: I enjoyed the graphics and most of the voiceovers. I think the graphics turned out just fine, as I am not a stickler for having sharp textures and screen-filling special effects. I don't play Bioware games for their graphics; I play
    them for the story and the gameplay. I really enjoyed the main characters' voiceovers, though a lot of the supporting characters seemed either over-done, or they sounded like they were Tranquil (when in fact the character was not Tranquil).

    When I play a Bioware title of late, I usually end up regretting that the game was so short, because it was so much fun while it lasted, but the mostly linear stories leave little room for replay. With DA2, I thought the game might end at a certain point, only to have it continue to drag on from there. I feel like the length of the game was up to what I would like to see more often in Bioware titles, but unfortunately, the added length seems to have harmed the epic feel of the story. Because there is a denouement partway through the game and then another build-up to the end, it feels like you are playing one exciting and fun game up through the first denouement, then a second, much shorter, less exciting game with an extremely anticlimactic finish afterwards.

    My biggest gripe, which single-handledly changes my rating of the game from an 8 to a 6, is the massive and wanton reuse of levels. No Bioware game to date has re-used levels this much, not only for side quests but also the main ones! Seeing the same levels, same enemy spawn areas, same music repeat over and over and over again led to my fatigue and general lack of interest in the game as it wore on. I wanted to complete it to see how it would end, but I really found the final 30% of the game to be absolutely exhausting and depressing to play.

    One of the things that immerses me in Bioware games is the way that your hero travels from place to place, making a major impact (for better or worse) on lives and building up notoriety, and then moving on. I think this feeling of the dynamic, wandering hero is stripped out of DA2, whereas you can find it in significant measure in all the other recent Bioware titles, particularly DAO, Mass Effect 1 and 2, and even the NWN and Baldur's Gate titles.

    The epic feel of Mass Effect is also gone. While I felt from the beginning that the Dragon Age story is decidedly less seminal than the Mass Effect story, there was definitely appeal and charm to DA:O's story, and you could see that it was quite "epic". Related to the concept of the lack of travel in DA2, you also get a feel that the scope of your actions in DA2 is much smaller, and you are basically fighting for control over a small microcosm. More disappointingly, just as it starts to become apparent how this microcosm might impact the rest of the Dragon Age universe, the game comes to an abrupt close.

    Bioware also gets "credit" (in a pejorative sense) for releasing the second game in a row with an extremely gimmicky-feeling final boss fight. It just seems like something you would see in an old CONTRA game on NES, and has little relevance or relation to the rest of the story.

    I haven't read any of the other user reviews yet so as not to bias mine, but I see a lot of negative reviews. I don't feel the need to be overly harsh; Dragon Age 2 is an enjoyable game with interesting mechanics that I would like to believe will have a series of redeeming expansions, or better yet, an excellent finisher in Dragon Age 3. Story-wise, it feels a bit like a trailer for a (hopefully) fantastic game to come; I wish they could have made it epic in its own right in a similar way to other mid-trilogy titles (Star Wars Empire Strikes Back, Mass Effect 2, etc).
  26. Mar 21, 2011
    I've always thought of Bioware as a safe choice when buying a game. When EA took over I was worried that they were going to ruin another good game company, but surprisingly most of the games came out were good ol' Bioware (maybe abit rushed) with some useless DLC content that I did not care about. That was uintil I came across this joke of a game.
    First of all the world feels soulless and
    small. Well actually, the world feels small because it is small. Quoting a critic "You cant have an epic story on your backyard". That pretty much sums it up.
    The game feels more like a grind than a RPG - You're basically running the same linear dungeons over and over again with enemies that have slightly different color and name. Even the bosses are recycled.
    Combat requires no strategy at all, you can basically buttons mash your way trough the game. Increasing difficulty just requires the player to have more potions and the patience to spam the buttons longer. Sure the people looking for a simple game might enjoy it more, but anyone actually looking for a challenge should not bother with this game.
    Something that Bioware has always gotten right is the story, but not this time. Most of the charaters feel hollow and boring, charater cameos from DA:O just makes you wish you were playing DA:O instead.
    The story itself is rather non thrilling and the side quests are very repeative.
    The graphics are outdated (PC) to say the least and there are some annoying gliches with some of the older graphic cards. If the game looks like it was made 10-years ago, it should atleast work with older hardware.
    I could go on pointing out flaws in this game, but I think i made my point - Dont bother paying 60 bucks for a crappy game. If you absolutely must play this game, then do yourself a favour and wait for the GOTY version with all the DLC content and bugfixes.
    When compairing to other games this game does not deserve a 0 though, but on a Bioware scale it absolutely does. It is definitely by far the worst game they have ever done.
  27. Mar 22, 2011
    Seems like one of the times they make a game add a "2" to the name and milk it for all it's worth. Changing the game to suit the largest audience relying on the original's success and in the process ruining what could have been a great sequel to an excellent original. Instead it's a "lowest common denominator" situation, overflowing with violence, sex and pubescent attitude rather than continuing and expanding Dragon Age.

    Why they completely change games and call it a sequel instead of just making a separate game is beyond me. It disappoints the buyers/fans who helped make the first a success and you simply can't please all the people with a single game so how about just pleasing the people that enjoyed the original to begin with.

    It's really sad when they do this to games just to try maximize profit, it's one of those times you wish a sequel hadn't been made. Though big game companies lately seem to love prostituting and milking something for all it's worth, changing it to suit a "broader" audience which ruins what made it good then give up on it when people stop buying it because of these changes that turn it into just another game.

    It would have been better if they simply used everything from the original (gameplay, style etc) and simply added a continuation of the story.
  28. Mar 23, 2011
    I'll just leave this here:

    ............. btw I'm giving this a 0 to do my part to offset the 10s given by the EA/Bioware review writers.
  29. Mar 25, 2011
    Dragon Age 2 is a decent sequel to its hugely successful predecessor. It does some things a lot better, but unfortunately there are some major problems that drag it down. Graphically, it is a step up, but like the original it is nothing special. You will not be disappointed but you will not be blown away. There is a high res texture pack available, but you will need a DX11 capable graphics card to enjoy it, which I sadly do not. A major talking point has been the combat. It is faster paced and more explosive than the original, but realism and immersion is removed by the enemies which now spawn practically in the middle of a fight and just appear out of thin air. Similarly, instead of spiders dropping down from caverns or trees, they now also just drop out of the sky. One particular delight, however are some of the boss encounters which have been beefed up and feel more challenging than the original, but it can still be a case of kiting the boss until you can use your special abilities then kite again. Nearly all the companions, apart from one or two are brilliant. The interparty banter is great and at times had me in fits of laughter, especially the chats between Merrill and Isabella. If you pursue a romance with any of them though, it somehow doesn't feel important like it did in Dragon Age: Origins which is a shame. It is also a shame that you don't really have to put any thought or effort into developing your relationships. The game practically tells you when you should be speaking to a companion, because it will add a new quest for you, and the revamped dialogue wheel tells you exactly what each option will mean. There is no longer the chance you may pick the wrong option. There are numerous cameos in DA2 by characters from Origins and Awakenings, dependant on the game history you choose at the beginning. The game allows you to import your Origins save into the game, or lets you choose from three canonical histories offering different choices. Sadly though, those choices have little to no impact on the game apart from a few different lines of dialogue. As with most RPGs, there is an element of choice, yet in this game it feels pointless. At one point, you are forced to side with a particular faction, yet you end up having to fight both faction leaders, which is perhaps a sign of laziness on Biowareâ Expand
  30. Apr 18, 2011
    This review contains spoilers, click expand to view. This game is very weak compared to the first game. The story was not as good and didnt flow well at all. The game seemed to want to push the player towards a gay romance was a real negative for me. (No I dont care about your politically correct ideas about it....I played the game and thats how I feel) This is the first bioware game I will not play a second time. I would tell my friends not to buy this game. Expand
  31. Apr 22, 2011
    This review contains spoilers, click expand to view. The whole game feels rushed and incomplete, more like a doodle than a landscape. Even the main questline reuses areas that are both geographically and conceptually different, there is a Cave environment, a Warehouse environment and an Undercity environment. Get used to these because you will see them, often. The game takes many of the elements of the first game and discards them on the basis that it's easier to throw away concepts than fix them, discarding the Crafting system in favour of purchasing the crafted items after finding permanent resources in the game.

    Most of the characters are completely unlikable, Anders springs to mind almost immediately. The handling of the games "Romances" for lack of a better term is almost unforgivable, the writing is blunter and less interesting than a cheap fanfiction. The game's fans urge that the Romances are completely voluntary and are a side aspect to the game, this is at odds with the game it self, the Romances are aggressively forced upon the player, with heavy skill benefits for players who partake, as well as some characters actively disliking you if don't show interest in romancing them.

    The ending is just appalling, every faction in the game ends up betraying you, regardless of your choices, just so you have to fight them all. This is unforgivable in an RPG that promotes the value of a choice.

    This game is much, much less enjoyable than the first game in the series, which offers both more features, better writing and more choice.
  32. Apr 24, 2011
    This review contains spoilers, click expand to view. Horrible disappointment.They took everything that was good in Dragon Age Origins&Awakening and threw it out of the window.Graphics? Poor level design,recycled generic dungeons,90% of the quests are located in ONE CITY! Just terrible.Sound? Also much better in Origins,voice acting in DA2 is poor and unconvincing,music was also waaaaay better in Origins.Dialogues? The dialogue system is a very very poor copy of the Mass Effect dialogue system,with pseudoparagon and pseudorenegade answers and supposedly funny answers that usually spectacularly fail to be funny.Dialogue system in Origins provided much more to choose from and it was much better written.Party members? Extremely annoying and shallow (Varric Tethras is the only half bearable character) and you cannot change their armor AT ALL.Romance? Almost non existant options for any interesting romance,especially for male Hawke,you get to choose from retarded elf woman (Merrill) and a slut (Isabella),that is it if you dont count gay romance with Anders.Combat? One of the most annoying parts of the game,dumbed down to the console click click level catered for the very casual RPG gamers,any true RPG gamer will be extremely disappointed with the new combat system.DAO had pretty good combat system,DA2 combat system is total crap.User interface? DAO had beautifully designed user interface with detailed descriptions of items,now you get a bland black user interface that has no place in any game,let alone a fantasy game.Weapon,armor and item descriptions are also totally dumbed down.Now you actually collect "junk",way to go.Storyline,quests and ending? Unlike DAO,DA2 forces some plot developments on you,regardless of what you do or choices you make,lame.In DAO you could influence even major plot developments,often in significant ways.Now you are forced to accept certain decisions and your influence on them is cosmetics.This game is either rushed so it is half done or Bioware decided to dumb down their best RPG since Baldur's Gate to cater for wider audience,and therefore make more money for Bioware.Hopefully they will listen to the widespread criticism of DA2 and make the likely third installment of Dragon Age once again a real hardcore RPG.DA2 is a great example of what NOT to do with a sequel to a game,take everything that was good,throw it away,add horrible redesign and "new features" that are actually crap and you get this.They even managed to screw up the redesign of DAO character faces like Sandal,Zevran or Alistair.Not to mention that darkspawn now look like a joke.In some moments during gameplay I started laughing on how terrible some things were compared to DAO.I just could not believe that Bioware can screw up the sequel this much.Note-I originally posted this review in the Xbox360 section of DA2,instead of the PC by mistake,by mistake,if anyone knows how can I remove that review let me know. Expand
  33. May 3, 2011
    The same location over and over and over. Utterly uninteresting story and awful, cliched cringe-worthy characters. Nowhere interesting to go, nobody interesting to talk to. Dull, dull, dull...
  34. May 14, 2011
    I loved the First DA and Awakening but god damn does this game suck or what. Well its quite obvious why. PC was the lead platform for DA and Awakening, but thats not the case for DA2. Anyway I pre-ordered this game thinking it was like its predecessor but it was all but anything like it sadly. Stay away from this game, spend your money on better RPGs like Witcher 2.

    Bioware, you've f'ed
    the PC community for the last time you ain't ganna get a cent of my money anymore. Expand
  35. May 20, 2011
    This game is not terrible by any means,but it makes you wonder what was bioware thinking when they repeatedly recycled environments and npcs'.The story is not quite what DAo was and it feels like it lacks detail and most of all the main point as to continue playing the game. The combat is still enjoyable,but it's more simplistic than it was before.Bioware was pursuing a more action packed game and they succeeded,but at the cost of Story,Items,etc... Expand
  36. May 17, 2011
    No longer bound by the aging cRPG format, Bioware presents the greatest RPG of the decade if not the entire genre. Kirkwall is a living breathing city that evolves based on the decisions you make through your ten year rise to power as Hawke one of the most dynamic and charismatic leads ever created in any form of media. Coupled with the deeply strategic and visceral gameplay there is only one word sufficient to describe this game: Awesome! Expand
  37. May 18, 2011
    What can I say that others haven't? DA2 is a commercial failure. See what short dev time, and an idiotic Lead Dev who does a 180 to fix things that weren't broken, and break other things. Why if you have such a short time, you go and tr to re-invent the wheel? Why not fix, tweak, and build upon origins instead of doing this silly drivel? I did love the concept of the story, but it was horribly executed, so many plot holes that you could drive an aircraft carrier through. Not to mention all the immersion breaking stuff as well. Don't get me started on BW's attempt at Final Fantasy characters(Fenris is cloud) and flashy lame combat that takes no thought at all.
    Story: 7 (good idea, bad execution. Drop the frame narrative bioware, you suck at it)
    Graphics: 5 (overly not an improvement over DA:O. Some better character models, but I prefer the grittiness of DAO over it)
    Audio: 6 (Even the music was rushed. Inon did an excellent job regardless and upped my score for it.)
    Combat: 2 (While some balance issues were addressed, the whole balloon body exploding meth induced speed combat, idiotic animations, waves, armored ninjas falling from the sky..)

    When I originally played it, I was generous and gave it a 6-7 /10 on the "official" forum. As you spend more time with it, the lower the score keeps going. Way too many faults. The piles of crap in DA2 out weigh all the good thats in it.
    4 / 10. Must be nice having EA pay off a bunch of professional reviewers, eh?
  38. May 18, 2011
    It's a Great Game, but ya they could have done better, but still a good buy for PC, I like that the main character can talk, gives more life to your character, the story so far for is great, my favourite character is the dwarf Varric, he is a good Narrator, gives more flavour for the Story...
  39. May 19, 2011
    I have played this game on the Xbox and on the PC. I didn't like it on the Xbox but I hated it on the PC. The camera view during combat on the PC is downright awful. The dungeons are all copy and pasted. You have very few choices in the game ( very linear playthrough), almost no interaction with your companions, and they removed the ability to customise your companion's armour and in some cases, weapons.
    Bioware removed some of the best parts about Dragon Age!
    Oh, and the story made you despise both sides in the "major" conflict so at the end of the day, you are forced to take sides when my character didn't even care one way or the other.
    I also felt almost nothing for my love interest since as I wrote above, Bioware removed almost all of the interaction with your companions that was one of the unique and great things about DA Origens, so all my companions including my love interest, felt almost like strangers.. I hope Bioware straightens their act out with DA3, otherwise, they can forget about getting my money.
    On a last note, the replayability of DA2 is crap. Both endings (yes, there are only TWO with the exception of which love interest you pick), are almost exactly the same. So, why replay the game? Where as Origens, had great replay value with many different endings depending on your in game choices. Could this mess be EA's doing? Trying to rush the game to make a quick buck? I think Bioware has lost their soul.
  40. May 21, 2011
  41. May 20, 2011
    It's not often that a sequel comes out worse in every single way to its predecessor, yet the brilliant minds at BioWare have managed to accomplish just that with Dragon Age 2. This game is clearly rushed, likely due to the influence of EA, and doesn't even remotely resemble all of the greatness that Dragon Age Origins was known for. Try harder next time, BioWare, and you might win back my business. Expand
  42. May 21, 2011
    This game is so bad that I consider it unplayable. I have been a BioWare fan for a decade and I'm sad to say that this product is complete and total trash. Not being able to customize your characters armor is obscene. There is no excuse for that. Not having a tactical camera for a game that IN THEORY (and theory only) is a party based tactical combat RPG is obscene. There is no excuse for that. Enemies randomly appearing in 5+ waves on nightmare is obscene. Swordman often literally drop from the sky. There is no excuse for that. Areas are recycled over and over. I don't believe ANY are of the game is unique. The game is trash. Don't buy it. Don't rent it. Don't acknowledge it exists. Its really not worth the frustration if you're expecting another incredible BioWare title. That being said...... I hope Mike Laidlaw never develops another BioWare game. Expand
  43. May 21, 2011
    Bioware releasing usual junk. Copy-pasted environments everywhere. It's shocking that they'll try to make DA3 also in 18 months, so expect more copy-paste. Uninstalled after 10 minutes, avoid like plague!
  44. May 22, 2011
    Bioware releases another misogynistic jaunt into the Mary Sue world of 'the dragon crap.' There is hardly anything of substance to recommend this train wreck to a discerning connoisseur of RPGs. Every element of its design can be described as 'embarassingly awkward.' Animation, art direction, dialogue, writing, combat. It's a list of sad mediocrities as long as your arm. The fact of the setting and characters being a shameless copy of Michael Moorcook's classic Elric of Melnibone series aside, the game itself behaves like a confused child. Does it want to be a brawler with peripheral RPG elements? Or an action RPG with brawler combat? In either situation the designers have failed to deliver on both satisfying combat or a compelling story that ever rises above the juvenile. Look to the masters at CDProject with their latest RPG epic, The Witcher 2, for inspiration in your future games, Bioware. You certainly won't find it making shallow sex simulators based on generic fantasy worlds. Expand
  45. May 24, 2011
    Zero. This is call to Bioware that it needs to change. NO, it's not working anymore. STOP doing the same game over and over. Gamers need something new, something evolved (it's 2011 and not 2005). I don't care that they must make PS3/X360/DS version. My PC is underused with the poor graphics I see.

    One for the fans only.
  46. May 30, 2011
    The combat felt more engaging and exciting, but the interaction with companions was sacrificed, which made the game far less enjoyable. I wouldn't purchase another game in this series if this is the way things keep going.
  47. Jun 2, 2011
    I can't believe that a game this freaking good scored this freaking low! i have Played through four times now! the story is top notch, the characters are great and the loot is good! who cares if a few environments were recycled a couple times! It was a great game! Can't wait for the third DA game and I can't wait for DLC and expansions for DA2.
  48. Jun 19, 2011
    awful story / awfully repetitive --> very disapointing.
    It felt like they spent more time on the cut scenes than that actually did on the game content. I didn't mind the combat system so much but the whole effort to complete the game just felt pretty pointless. I"m still a little puzzled at the choice of plot line - in the end there was really no sense of 'satisfaction' at completing the
    game. Certainly not worth a replay IMO. Expand
  49. Jul 7, 2011
    Dragon Age Origins was years in the making. Truly the spiritual successor to Bioware's claim to fame, the Baldurs Gate Series. Dragon Age II however, was made in considerably less time, with considerably less foresight. This is a wonderful example of two steps forward, one step backwards.

    Dragon Age II removes many of the classical RPG elements in order to streamline it into a Mass Effect
    type best seller. What fits one series doesn't work for everything. There are a inane amount of reused environments which are generic and sterile. Everything is rushed, between the lack of character interactions and the "when is it going to end type" story.

    They swore up and down that they didn't forget where they came from while making the first Dragon Age, and for the glimpse of time, maybe they didn't. But.. Alas the memory is gone again.
  50. Jul 8, 2011
    Ta gra nie jest najgorsza ( wiem że narażam siÄ
  51. Jul 16, 2011
    My beef with this game: NO replay value!!! This is a disaster!
    NO character creation, forget playing different races or alternative start. Combat reduced to button mashing. Almost entire game is set in the same city, yet they put no effort in making it beautiful and interesting to explore. Brown dusty streets and nothing to look at!
    To call this..abomination a sequel to Dragon age is insulting!
  52. Jul 20, 2011
    In some areas, it fell short compared to Dragon Age: Origins. In other departments, it surpassed it. If you aren't expecting Origins 2, you will like this.
  53. Aug 9, 2011
    I clearly expected to play another ... This is an absolute failure! Boring gameplay, repetitive locations, stupid plot, monotony of what is happening ...
  54. Aug 21, 2011
    I know everyone slates this game and while everything everyone says has some merit to it, I still enjoyed this game IMMENSELY. I enjoyed the Rogue combat much more than the first game, I enjoyed that two shades of grey they made me pick between, I enjoyed stabbing a certain character in the back and watching him die. They could have added more fully straight guys though... just saying. Can't wait for three. Expand
  55. Aug 23, 2011
    I am very, Very disappointed with this game. Worst game in the history of BioWare. They should be ashamed of releasing such crap. Dragon Age 1 was in every respect better than the DA2.
  56. Nov 10, 2011
    After having had beat Baldur's gate before trying out this game, I can only think to myself how hard Bioware has fallen.Depth exchanged for puerile romance and tasteless violence.
  57. Mar 1, 2012
    Really disappointed with this game. I have been a fan of BioWare games since BG1 and this game along Jade Empire(if I remember the name correctly) are the biggest disappointments. This honestly just feels like a huge money grasp. Hopefully BioWare learned from this that they can't just put out anything and expect to people to be happy with it...
  58. Jan 26, 2012
    This review contains spoilers, click expand to view. Dragon Age 2 is a pretty average RPG that strips back the good parts of the last game and replaces them with cheap versions of it.
    I'm giving it a six as it's a quick game, which allows it to be replayed very easily. Even though the replay value is so low, the player still has a chance to go back and play with a different personality Hawke, and romance different characters.
    Good points include unbelievably quick combat that feels action-packed, witty dialogue, a wide range of weapons that look different from one another, and kinda interesting characters with different pasts.
    The downside of the characters are that there are just too obvious stereotypes with them. You have a warped Mage who wants to free his brethren and an elf who hates mages. Put these two together and you just have hate-spew. Other downsides include being unable to tell the party to HOLD and stay where they are, as when you move, after a certain distance, they follow you; being unable to use half the armour and weapons you find as characters have specific armour; being unable to mod the game apart from tiny tweaks; the list goes on.

    Not bad if you're only gonna pay $20 for it, but any more than that and it's not really worth it.
  59. Mar 11, 2012
    Avoid like a plague if you played and enjoyed Origins. If not then you sure can get some fun from it, but as a sequel it fails terribly. Graphics are so-so but overall the game is lacking in every aspect. Characters are not entertaining at all, you just can't feel anything when you interact with them... Hell I don't even remember half of them. Fights are also terrible, just button mashing and killing NPC-s who simply appear from nowhere. Oh, and your choices means nothing like in most recent RPG-s. You just kill everyone and only big decision is who will be killed first... Expand
  60. Mar 23, 2012
    Not as good as DA:O but still a lot of fun to play, besides the recicled caves and endless waves.

    The voiced PC gives the game a lot more depth and I also liked the faster combat and the more personal story.
  61. May 15, 2012
    This game has terrible story direction, bad graphics (compared to DA:O), unneeded reimagining of monsters, elves and mages alike. The dungeons are endless repeats, with waves of generic enemies coming at you at the same dungeon (but different name) that you were in an hour ago. The writing for the story feels like a weeaboo fanfic rather than a professional piece of work, and the combat has been casualized click to win. Repeatedly my suspension of disbelief was taken away by quest's objectives just pulled out of air for me to complete without any mystery, especially with items found in caves. Not only that, but my control of my character was taken away from me repeatedly as well, going as far as to take years of my character's life away from me. I'd expect this from an action game, but not from an RPG. On top of this, my choices did not matter at all, and I was railroaded in the story line so no matter what I did, specific things always happened. The dialogue system was removed from DA:O, instead replacing it with a mass effect style system. Wouldn't be so bad if the dialogue was well written, instead whenever I picked the "Joke' dialogue option I felt like punching hawke in his smug **** mouth. This half finished game was not worth the 60 dollars I paid for it, and it wasn't worth 10. Buyer's remorse to the nth degree. That is all I want to say. Expand
  62. Jan 11, 2013
    I honestly didn't even play through this game halfway. Dragon age 2 has none of the strategy, customization, or gameplay the original dragon age, or any bioware rpg has. They dumbed down everything . This game might as well have been a fps except with fireballs and swords.
  63. Jul 19, 2013
    Dragon Age II is a very enjoyable experience. It has a greatly refurbished combat system that feels like DA:O while still improving on the clumsiness of the original, it feels smooth and enjoyable and significantly faster paced then the original. The story, while not following the grey wardens, is both well written with plenty of references to the DA:O story. The characters are well designed, and even though you are stuck in one city, the city feels vibrant and interesting. A great game to get if you want to get into Dragon Age or you played the first one and want more to do in the same universe. Expand
  64. Qis
    Oct 13, 2012
    This game will get boring to re-play, it is because we can't customize our companions so we will see the very same thing. Each companions have their own designed and theme that we can't change it. There is no actual plot for the entire game, it is just about the survivor of the recent war make a living in a new city and then happen to be involve in numerous conflicts either by his/her companions or the city he/she live. Those conflicts are actually none of his/her problem, he/she doesn't even have to involve in anything either. The ending of the story is the same with a little different no matter what choices we make. Combat is anime-like, with no tactic, because of enemies can pop up from thin air, re-spawn randomly, so it will be hack and slash all the time. The maps are just copy and paste, recycled everywhere. The graphic is okay, but the rest is just dull. This game can be played just for fun and nothing serious about it. This game destroy it's predecessor Dragon Age : Origin. Expand
  65. Sep 24, 2013
    It was a solid game. The gameplay was just as good as the first game, the dialog was better, your actions have direct consequences later in the game (as you should expect from a Bioware game), and it was a lot of fun. My only real complaint is that they recycled maps so much. Every cave in the game is the same, only with some passages shut off. Same goes for mansions in Hightown, back alleys in Low Town, and Deep Roads areas. I also really like the endgame, it's exciting and sets the tone for the next game in the series. Expand
  66. Jan 5, 2014
    Let me just get my gripes out of the way first. I think this game should be compared to DAO in every way since it's called DA2. Having said that, it is a step backwards in almost every way if not no improvement whatsoever. The graphics are bland and uninspiring. That and I can detect no technological improvement in the graphics from DAO, and I have the settings all the way up with HD skins. The character faces seem like they have no expression, something I'd expect bioware to put alot of effort into. And the levels are just the same bland corridors over and over again most often blatantly reused from other parts of the game. The combat is imo no improvement on DAO despite the new character animations (conspicuously the only visible improvement from DAO) and somehow just feels more tedious. I mean, sending several waves of enemies for every battle? seriously? The story is just way below bioware standards too, it meanders from one random plot point to another seemingly unconnected and giving a frustrating feeling that you don't know what is going on or why things are happening and I'm 19 hours in. Having said all this, it might be worth it for die hard fans of DA to pick up the game on discount off origin if you're looking for more of the DA fantasy universe. For everyone else, it just feels like a waste of time and money. Expand
  67. Feb 19, 2013
    There is mixed feelings on this game, as it not a "true" rpg, but after a while the game grew on me. I must also say, that this game now only cost just under 20USD which makes it good value for money. However had I paid full retail for this game I would most likely give it 5.5 or 6/10. But for 20USD this is a good game and the storyline is good, not mass effect good, but good.
  68. Feb 17, 2014
    sure thing. this is not dragon age origins. what we loved about the first part is a total mess in da2. the other way around, everything not so cool about dragon age origins is made perfect in the second part. the teamfights for example are one of the best ive seen in strategic rpgs. the talent- trees are much better than in the first part and specially as mage i got addicted in lvling up.
    no question, story and characters are lousy compared to his predecessor. but if you see this game just as a good strategic rpg simulation you got a good game. there are not much games outthere with such good combat-simulation. shame, the other stuff went wrong.
  69. Feb 8, 2014
    Well, the combat IS better. Kind of. Faster, with more colors, mages are no longer helpless weaklings... The rest is much worse than in DA:O.

    Skill trees are chaotic, GUI is designed with "click as much as you can" motto in mind... And the locations. One single city, two outdoor locations, two dungeons, repeating over and over again (with different names and different doors locked so
    while it is still the same, you always get lost).

    Enemies are most funny. In DA:O you came into full room and cleaned it. Here, you venture into empty room (they all are) and the enemies start coming from all directions, including the mile long corridor, you just cleaned. And from walls. Which is OK in the city and hilarious in caves. The idea of 100 bandits, hanging by the ceiling, waiting for their 10 fellas to die before sending another 10-men wave to get slaughtered... Boooooring...
  70. Feb 21, 2014
    The obvious reasons: A puréed combat system, dialog that, too often, doesn't say anything close to what option you pick (and often has unforeseen consequences), reused locations (they seriously thought closing off one passageway in the same map I've been through 20 times was going to make me think I'm in a new map?).. storyline was atrocious... mostly for the weak tie-ins to the great game that preceded it, changing the art style, the look of the Qunari, the feel of your companions, and so forth and so on... etc. etc. I feel like a jilted love. "Let me count the ways in which I hate thee..."

    I say the positive too, of course. The graphics were pretty good, albeit really weak for fighting and magic animations.

    It is obvious this was nothing more than a quick money grab. And, it is hilarious how games studios never consider gamer backlash. Goodwill is a small line on a company's balance sheet, and execs overlook it and its significance constantly. And no, it is not where they donate used clothes. It's how they keep track of things like how loyal their customer base is.

    Anyways, there's almost twenty-two hundred bad reviews on here. I doubt anybody other than myself will get around to even reading this one. Just my middle finger to Bioware. But I bought this garbage game around release day... and if I want to attempt playing it ever again to see if there was anything redeemable in there I can't because Origin sucks and says I never bought it. So, they still got the last laugh.
  71. Mar 13, 2011
    An unworthy sequel to a great game. Dragon Age 2 falls short in every single way except the story, that being the story is vastly unrelated to the first game and waits for proper tie in with the expected next sequel. If you were expecting a new game with new innovations then you will be sadly mistaken. If you want closure to stories pertaining to those of Dragon Age Origins/ Awakening then you this will only cause more questions than before. My advice for any dragon age fan is to wait for the next one and then play this, this barely has any purpose as of right now. Expand
  72. Mar 21, 2011
    While DA Origins certainly was a spiritual successor to Baldurs gate, this second installment certainly is not. There are things I certainly do like about DA II , such as the Champions dialogue and realistic graphic and character advancement, the Qunari for example look more evolved and some of the textures in the towns and the fighting areas. I have however played over 25 hours now and I am starting to see what Bioware have done. They have concentrated mainly on the "action" side of the game and removed some of the hardcore RPG elements that made Origins an instant success with RPG fans from the PC market. Fights are now alot faster, animations look sleek and some of the elemental spells and skills now look amazing. However, I am very dissappointed with the fact I am unable to change elements of my party's Armour, I am only able to find upgrades littered sporadically around the world map, via merchants. I am also unable to craft within my party, so they have removed the alchemy and poison making abilities and re routed the player to the merchants. You are also unable to gather raw ingredients to make your potions and poisons. Now you only have to find "sources" of raw materials, which then enable you to make the more advanced recipes with the more sources you find.
    I must say I am also dissapointed with the world map, it doesn't give you a sense of travel, it just zones you in. They have removed the random element of meeting trouble on the road too, so those random clearings you would come across filled with bandits seem to have been dropped also. I am only 25 hours into the game but I am also finding the dungeons and maps quite generic and repetitive thus far and I am hoping this may change. To summarize, we are living in an age where Console gamers now have the power to determine the future of the PC market, they are numbing down games for lazy gamers who just havent got the time and effort to really get stuck into their RPG's. I am a Mass Effect fan and I've really loved the ME series thus far, but they have practically butchered the Dragon Age series to fall in line with a heavy dialouge success that they have had with ME. I love heavy dialogue but all they needed to do was keep the same ingriedients they had with DA : Origins , with the main character dialogue like they have done in the second installment and that would have been perfect. I have been enjoying the game so far, and reccommend it if you played Origins, but if you loved Origins for its Baldurs gate nostalgia you will definately be dissapointed with DA II. Lets hope they can salvage it with some good DLC.
  73. Mar 15, 2011
    While BioWare's sequel to Dragon Age Origins makes a lot of compromises to satisfy casual gamers, there are many innovations in the RPG genre that make this game a worthy sequel. First the bad: Party customization is simplified a bit too much, and copy pasting areas isn't just lazy, it's also a repetition of a mistake they made in the first Mass Effect.

    The good: The story and characters
    are an improvement. Dragon Age II steers away from the cliché fantasy plot and instead opts for a more personal story and a political conflict. This is a bold move and while I understand that many people will not like this, I think this is a huge step forward because it's not done very often. Origins also had cliché characters, like Morrigan who says 'fool' in every sentence and rejects the idea of love and friendship. The characters in the sequel, with some exceptions, are much more likable. They develop friendships with each other over the years and the biggest improvement in this sequel is the party feels more connected. They visit you at your house, they visit others at their house, they play cards in a bar, etc.

    Combat is often criticized for being too simplified while in fact it's almost ecactly the same as in Origins. It's quicker but that's about in. I do find it disappointing that I can't zoom out because it makes targetting harder for mages.

    In short: Big improvement over Origins. Lazy level design is disappointing but character relationships and the less epic storyline are more interesting.
  74. Mar 11, 2011
    I had read previews for this game and although I was dubious coming in, I was still willing to give it a fair chance because I really enjoyed Dragon Age: Origins. I am extremely disappointed in the final result. I prefer to play the Infinity Engine RPGs and DA:O on the highest difficulties because of the challenge. The combat mechanics really haven't changed that much from DA:O, but the nightmare difficulty in DA2 is flat out broken. The encounters are the driest and most uncreative things I have experienced in an RPG in a long time. *Every* fight ends up with the initial group of enemies plus two to four waves of additional NPCs that materialize from nowhere. The fights become less an ability of tactics and more of an endurance battle where you are whittled down and praying that another wave of enemies isn't coming. Another major problem is the lack of an isometric camera. In the Infinity Engine games and DA:O, the camera was placed overhead which allowed easy command of your characters. In DA2, you do not have access to such a feature and targeting becomes an arduous event. It is apparent that this is a console game first and the PC version was merely an afterthought. The storyline is also disappointing. The game starts out in an unnamed mountain with characters we know nothing about and within fifteen minutes, something happens to a major NPC. I am guessing that Bioware wants us to feel sympathy during the event, but there is no way to have any sort of connection with the characters because you do not know them. The story is also supposed to take place during a ten year period, but there are jumps in time spanning several years and you never see any of the characters age, therefore you are left confused. Sadly, Dragon Age 2 is a product of Bioware being bought by a corporate giant and being forced to rush out a game and appeal to a specific demographic. The days of wonderful fantasy RPGs are long gone for this developer. I am in greatly disappointed that the creators of the finest RPG of all time has fallen from grace in a mere decade. Expand
  75. Mar 9, 2011
    Dragon Age 2 is a great successor to the classic and a good candidate for a GOTY of 2011. Way better fighting system than bloaty and unintuitive Origins one make the gameplay so much more fun. Story is interesting and exciting, you grown really attached to the characters thorough the game. Voice acting on Hawke really puts life into him instead of being a marionette without feelings like in the first game. Overall must have for all RPG fans. Expand
  76. Mar 14, 2011
    This sequel I must admit was a big letdown they took what was a challenging strategic game for PC and dummed it down to a button mashing console game. The combat system in DA: O was a bit slow but turning every kill into a messy kill just makes it boring, every time I slice a group of foes in half with one swing I feel like pulling out my hair...aah! Nonetheless the narration has improved though the story has suffered, regurgitating codex from the previous game no use reading them. I must say I was very disappointed with the leveling up too, who told them to dumb it down to attributes and abilities that clearly don't add anything as I can hack all foes to death with normal attacks. I must say that the graphics though are better and the narration actually gets you to like your character.
    I don't see myself playing it the 4 times I have played through DA: O( maybe one more play through is in order to remember a true masterclass).That said my only salvation is that the Witcher is coming out later this year I hope they don't disappoint
  77. Mar 14, 2011
    A step back in every respect from Origins, if you enjoyed Origins, don't expect to enjoy this, it caters for a low tier of gamers, one day DLC is another slap in the face from a money grabbing company.
  78. Mar 8, 2011
    Designed by focus group. By trying to appeal to as wide an audience as possible, Bioware has created game that never really develops it's own personality. Utterly forgettable, DA2 tries in vain to be darker, edgier and sexier, but only succeeds in trying too hard. The violence is bloody, the "sexiness" is a bit blatant and ham-handed, all the while giving the impression that behind the scenes is a 40-something game director saying "this is what the kids want, right?" Rather than focus on making a solid, entertaining game, Bioware tried to include all things for all gamers. They have created a game with something for everyone, but not enough for any one group to enjoy the experience. Expand
  79. Mar 9, 2011
    mass effect with swords. the game is so horrid its not even worth my time to write a review about it.

    I don't believe anyone could give this game a good score. I'm thinking, the reviewing sites (gamespot etc) are scared bioware won't give them any more interviews, which is why they gave it an 8, instead of a deserved 3 or 4.

    the game is not dragon age 2, simple as that. if you want to
    make another mass effect, use a different franchise name, instead of insulting dragon age fans. Expand
  80. Mar 27, 2011
    Utterly disappointing. I've been a Bioware fan since the first Baldur's Gate and I can't believe what they did to Dragon Age 2. What were they thinking? Maybe they were blinded by the buzz of how Mass Effect 2 was received and decided to implement a same kind of system to DA2, who knows?

    I loved the DA: Origins, it essentially resurrected the classic computer rpg genre for me. I even
    welcomed the few compromises for the console versions in the Origins, because despite those alterations it was still basically the same game we all know and love.

    Unfortunately, in Dragon Age 2 they took it all away and created a some kind of deformed monstrosity of a dumbed down hack'n slash action game with adhd-button-mashing-orgy of a combat. No space for tactics or strategies, and the teammates' AI is retarded. Even the abilities/talents system was simplified and aside from few exceptions, worse than in the Origins. To give the game some slack, I won't even go to the graphics thing (which was later remedied a tiny bit by the high-resolution texture pack, at least for PC). The only good thing is the storytelling part (which has always been Bioware's strong suit), and even the story lacks in some parts.

    I honestly can not recommend buying this game for any reason, except if you're so into the story or settings that you think you can bear with the game to the end. I could barely finish the demo when I first played it. I'm so sorry Bioware, but this time, you screwed up. What happened?
  81. Mar 8, 2011
    While I would like to create a long, fully elaborated review on the game to explain the core features and everything in depth, I honestly cannot, as the game is without much merit whatsoever.
    The combat took a system which felt unrefined in DA:O and rather that improving it and making it better, just completely ruined it to make a system without thought or challenge. Unless you're on hard
    mode, there is nothing to discuss as far as combat goes, you may as well be watching a film.
    For which matter, the story is far, far below Bioware's standards. Ploddingly written with a conversation wheel that not only dumbs down decisions to their smallest parts with "GOOD BAD SILLY"~esque replies, but are poorly written as they are. Voice acting is a nice touch, however, though it's frequently done without emotion. I'd like to write more on the game, but after a mere few hours with it I honestly have no drive to play it any more. That didn't happen until Orzammar with DA:O.
    Graphics are an utter trainwreck. I'm not even going to go into this. Game outright bugs out, runs horribly or doesn't run at all, despite looking awful WITH an optional HD fix. Utterly pathetic showing on PC.
    If you want the game, do not buy it now. Wait for a sale or a GOTY version with a reduced pricetag. Putting out a game that's blatantly this unfinished and rushed in a year that has many, many blockbuster titles that look stellar is quite frankly a ludicrious move, and Bioware have proven in the past that they are better than this tripe.
  82. Mar 9, 2011
    Were all the critics bribed? how is this game managing to get such a high critic rating!? this is a terrible game, awful graphics & rubbish story held together with average gameplay. Avoid at all costs, I wish I had...
  83. Mar 18, 2011
    My my, what a week It has been! Like so many others around the world, Iâ
  84. Nov 13, 2011
    DA II failed to be remotely as good as the first game. Much as Mass Effect 2 was nowhere as good as the first one, Bioware has tried to make it "easier" with a lot less elements of role play. Instead of making a great PC game, they have made a console game and ported it over the PC. I give the first one a 10, this one was hardly worth playing, was it not for Isabela's great lines, it wouldn't be. Expand
  85. Mar 9, 2011
    Bioware's identity crisis and tribute to the color brown gets a sequel with an even greater identity crisis. If Dragon Age: Origin's crisis came from its overly generic universe, it was at least an honest attempt to recreate the magic of Baldur's Gate, even if it had none of the charm of Forgotten Realms, needless micromanaging, and 1% of the monster variety (Darkspawn and dragons, yay. I thought dragons were supposed to be hard to kill and usually optional?). In Dragon Age: 2, the identity crisis extends to the gameplay, where it either feels like a dumbed down version of Dragon Age: Origins, or a really bad God of War, depending on your personal preferences. This is really too bad because the dialogue is solid; they replaced the mute character of Dragon Age: Origins with a Mass Effect-style dialogue system and the story is decent enough for an RPG, in my opinion. It just doesn't feel like enough to make up for the bastard-child gameplay. Expand
  86. Mar 13, 2011
    I would have given this game 7 or 8/10 if it wasn't called DA2. This is not the sequel the first game deserved and is a traversty to the RPG genre set forth from its predcessor. Having said that, if you ignore the title and assume this game isn't within the DA lineage then it is actually quite entertaining, even though it is a hack & slash 'RPG'.
  87. Mar 8, 2011
    This game is an embarrassment to the western RPG genre. Unpolished, choppy, and broken gameplay. Horrendous voice acting. And a soundtrack that makes me want to put on Justin Bieber just to drown it out. Oh lets not forget graphics. The Graphical presentation was just horrible. I strained my eyes on this game more than from playing Custard's Revenge on a 1080p flat panel monitor. The first Dragon Age was amazing, and I really had high hopes for this game, but in the end it turned into another over hyped, over advertised piece of crap. If you buy this game get ready to regret your purchase because I know I regret mine. Expand
  88. Mar 22, 2011
    Pros: Ambient music is nice and not intrusive. Voice acting, the characters are believable. The storyline is all right thus far. Some eyebrows raised at Aveline, but. The Qunari are excellently portrayed, even the physical changes seem right. Cons: The graphics are on par or worse than the original. The camera keeps shifting up, obscuring large portions of the field unless you use the keyboard. Combat is way too quick, it allows little or no time for strategy or adjustments, it's usually over before you have time to implement them, anyway (it literally took about 10-12 hours before I had to use my first health potion.) The characters are way too far away, meaning you often have to squint to figure out what the hell you're doing. Sets are constantly recycled, even in the main storyline. I can understand side-quests, but you could have crapped out a level or two for the main line. And, the minimap does not accurately reflect the area. Bioware, seriously, what the hell were you thinking? Barely playable, definitely not worth $60. Dragon Age 2 was seriously rushed. Ten of these cons are easily fixable with a little time and beta testing. Didja skip a step? And, to the critics: What game were you playing, and or/smoking? I'll take both. Expand
  89. WMD
    Mar 8, 2011
    I am extremely disappointed in Dragon Age II. I should have done the research, I should have waited a few days and read the reviews. Instead at 10 AM today I was at Gamestop picking up my copy not knowing just how disappointed I was about to be. I expected a lot of this game, what I did not expect to receive was a dumbed-down almost direct console port of a video game. The graphics look terrible even with the "high-res" pack installed and running. The vegetation is so sparse it is comical. The inventory system is deplorable. For every character other than your main character you can only change their weapon, rings, and amulet and belt. No boots, no gloves, no helmet, no grieves. The battles amount to nothing more than, "Here fight these 8 enemies you can one shot. You killed them? Here is another 8. You killed them!? Bet you didn't see this come, here is another wave. Good job, you won." There is no strategy involved, indeed, there CANT be strategy when just about every one of your abilities one-shots your enemies. There just isn't time. I am writing this review in the hopes of saving someone else the disappointment I am feeling. I just played 13 hours of Dragon Age 2. All 13 hours of the same thing was going through my head, "This game is nowhere near as epic as its predecessor because it is FIRST a console RPG, and then a pc RPG, not the other way around like DA:O was". Save your money if you own a pc, rent it if you on a ps3 or 360. Don't make the mistake I did. Expand
  90. Mar 8, 2011
    I gotta say, this game is utter garbage. You would think that they would improve SOME things from the first DA, but no, they go ahead and make a rpg for ten year olds. Let's add a couple of curse words and then charge people ten bucks for downloadable content on the first day. I mean, you completely disrespected everyone that the first game was made for. The combat is atrocious, the dialog is too simple, so far the decisions i've made in the game are pointless and have no weight to them. The graphics are a step up though. All you gotta do is look at the main characters last name, hawke, to tell that the developers have no clue on how to make a TRUE rpg game. Hell, the main developer left in the beginning of development! That should have been a sign for me to not buy this game. It is truly one of the most disappointing games i've played in years. Expand
  91. Mar 8, 2011
    one of the worst RPG games i have ever played.

    Controls are terrible and clunky There are no other control schemes (Only Point and click - click to move)
    Dull story
    Weak dialogues.
    Graphics environments looks terrible (DX11)
    Dumbed down RPG for casual wide audience.
    Its ultimately feels like a step back from DA
  92. Mar 8, 2011
    A slap in the face to PC gamers, a slap in the face to all fans of the original Dragon Age: Origins game (regardless of which port you played). I don't understand why they'd go in the opposite direction of the original DAO. I can understand making tweaks here and there, but this sequel has been dumbed down from the original. Less focus on tactics and more on playing like an arcade RPG. Why get rid of the overhead camera? Why not allow switching armor for your companions? These changes make absolutely no sense and now it plays like a bad 25 cent arcade game. Here's to Dragon Age 3 (if it's ever made) coming back to it's former glory. Expand
  93. Mar 9, 2011
    This game is an absolute joke. They've taken the best parts of DA:O and excised them, choosing instead to distill the franchise through a Mass Effect 2 flavored filter and then serve the resulting abomination with a nice glass of Console Port. The funny thing is, I played the demo on my PC and was already disappointed; I don't know why I was expecting the actual game to be any different. There's a big difference between "simplified" and "dumbed-down," and DA2 gruesomely illustrates the latter. Options, preferences, camera controls and dialogue options, all reduced to the absolute minimum of interaction and usability. Bioware (likely at EA's behest, with the aim of broadening market appeal) has created a hobbled gameplay experience that is neither pedestrian enough to appeal to mainstream console audiences nor nuanced enough to appeal to hardcore PC RPG enthusiasts. In trying to please everyone, they've pleased no one.

    It's truly misleading to call this a "Sequel," as this game has very little in common with its predecessor, choosing to ride the coat tails of name recognition instead. And the promise of perpetual DLC down the road from day one (arguably content that should have been included for the price but was held back in favor of stretching profits) only further exposes this shameless $60 cash grab for what it is. The fact that it's receiving such glowing reviews by paid critics leads me to believe that somewhere, someone was crossing palms with a few "gold pieces" of their own to get some good feedback.
  94. Mar 8, 2011
    Im doing my best not to rate this lower than I feel because of all the bogus 9/10 reviews given to this game by big name gaming sites. This is not a 9/10 game by any stretch, 8/10 maximum.
    I felt this game was a huge step backwards from DA:O, its like Bioware put hardly any effort into it this time around. Almost everything is worse; the dialog, the graphics, the gameplay. I did enjoy the
    new skill system, and I'll give them props for fixing it. But it is still nothing special and pretty boring, it's just better than DA:O's level up system which was a travesty.
    All in all, this game is not good, but it is enjoyable. And the fact that certain sites are rating this 9/10 should be a big 'red flag' on which sites not to trust in their big budget game reviews.
  95. Mar 9, 2011
    Here goes...reserved the game months ago because I loved DA:O and even Awakening. Bought a couple of DLC even. Thought the game was a bone to the old-ish veteran gamers who enjoyed Baldur's gate, NWN, etc. Here's my opinion on the game: Pros: -Characters are pretty interesting so far (played about 8 hours) -Voice acting is great. Cons: -Action oriented, which is a matter of opinion. But considering this is the sequel to the 2009 GotY that used a completely different combat system more based on strategy, this just sounds like Bioware left its old fans behind and tried to reach for a new market. On that note, ''Strategic pause'' isn't very strategic. Button mashing feast.
    -Graphics are unpolished. Unexcusable, especially the NPC's look horrible up close.
    -Dungeons rehashed only 5 hours in the game...really Bioware?
    -No isometric view. Makes me believe the PC game was more an afterthought than anything else.
    -Story is unfocused. Jumping from point to point in time and following the story through someone else's viewpoints isnt a bad idea (Diablo 2 everyone?) but it's poorly done this time, at least in my humble opinion.
    -Dialogue wheel was fine for Mass Effect, but it breaks the mood for this game. Having a choice between being overboard angelic, a complete **** or a wisecracker doesnt sound like a lot of choice to me.
    -So little choice on how to customize the main character...human male or female. Poor immersion, I never believed for a second I was Hawke the way I identified to my warden in DA2.
  96. Mar 10, 2011
    Super Dragon Age Fighter 2 Turbo: Tournament Edition Round 2.
    Console trash. A money grab. A precisely calculated move. When you make a deal with the devil (EA), he always comes back to collect. Bioware is dead.
  97. Mar 8, 2011
    Never good when you make a game worse than it's prequel. So many problems with the game. So much hype over it by DA fans. The "professional" reviewers are giving it a high score for some reason I do not know.
  98. Mar 8, 2011
    The best RPG ever, you never played as fun and tactical party RPG combats, it's the biggest and most interesting town that you ever seen in RPG. There are many player choices with consequences on the story. The story is very well written and will make your eyes wet many times. Some companions are much more attaching than any companion of DAO.

    DA2 fixes many weakness of DAO, the fights are
    better balanced and more deep. DAO fights was ridiculously easy and now at Hard difficulty they are hard and at Nightmare it's a real challenge. In DAO the companions was sort of dead puppets once out of the camp. Now they are lively and really participate to the adventure, and even, your companions will influence the evolution of the story. In DAO you had only very few build per class, now in DA2 you have plenty more builds making you character building a lot more fun and deep. In one play through DA2 isn't as long than in DAO, because of the multiples alternatives coming from player choices and companions choose the replays are much more interesting and setup a longer play value with replays. Expand
  99. Mar 14, 2011
    This sequel I must admit was a big letdown they took what was a challenging strategic game for PC and dummed it down to a button mashing console game. The combat system in DA: O was a bit slow but turning every kill into a messy kill just makes it boring, every time I slice a group of foes in half with one swing I feel like pulling out my hair...aah! Nonetheless the narration has improved though the story has suffered, regurgitating codex from the previous game no use reading them. I must say I was very disappointed with the leveling up too, who told them to dumb it down to attributes and abilities that clearly don't add anything as I can hack all foes to death with normal attacks. I must say that the graphics though are better and the narration actually gets you to like your character.
    I don't see myself playing it the 4 times I have played through DA: O( maybe one more play through is in order to remember a true masterclass).That said my only salvation is that the Witcher is coming out later this year I hope they don't disappoint

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. Apr 18, 2011
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.