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Generally unfavorable reviews- based on 3962 Ratings

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  1. Mar 9, 2011
    I'm a huge fan of Dragon Age: Origins, easily clocked over 100hours in to the game and really enjoyed it over all. Now about Dragon Age 2.

    Graphics: They suck I mean they really suck after what I saw in Dragon age Origins they are really bad, I had everything maxed out on my i7@4.0 two GTX580 and 8gig of ram, they look like something from Playstation 2 era and its 2011, not to mention the
    frame rates dont go past 25 and sometimes they drop to 1fps for god knows what reason, the only thing that fixes it is alt+tabing.

    Gameplay: No matter how much better Origins is the only thing they improved in this is the Combat, yes it faster and better, obviously much more oriented towards console peasants. While playing origins when you use to become General of an army so to say and maxed out with best items you just wanted to rape **** left and right like God of War that you are, nonetheless other than combat improve men't nothing else deserves mentioning the game it self feels rushed the interaction wheel haves its ups and downs the perfect combo would be if you could chose texts like in origins and your character would talk would be pretty good that you could chose voice for him such as suave or mystic, but then again we will never see something like this from console port, the game feels like its 70-80% -/+ complete like it unfinished but then again they did what they did for console people.
    I give this game 3/10- Because its a console port, feels like rushed and unfinished game, ****ty graphics and ****ty companions. Deal with it. Gonna go play Origins.
  2. Mar 9, 2011
    DA2 has to be the saddest excuse for either an action game or a roleplaying game, or a combination of the two. The glitches that result from trying to import the save file from Origins alone make it clear that Bioware wasn't even trying with this one. Just rush out a sequel as quickly as possible to milk your fans for all they're worth. Really pathetic. The gameplay is horrible, the graphics are from 2 generations ago at best, and the story is completely forgettable garbage. They even had the gall to end on a cliffhanger!!!! Probably just to sell more DLC that will hopefully end the story properly. Disgusting, Bioware. You've lost a customer. Expand
  3. Mar 9, 2011
    This review contains spoilers, click expand to view. Dragon age 2 is an insult to my intellect. This game gives me a good reason to find a new hobby. Instead of a classic tactical story driven old school crpg I found some kind of action game for retards. Big boobed pirates and dancing mages [I think bioware calls it dynamic casting]. Fells like a cheap imitation of god of war. Expand
  4. Mar 9, 2011
    Combat = Derped
    Interface = Derped
    Graphics = Derped
    Writing = Fail

    Banal, Boring, "Streamlined", Popamole ****

    Avoid, whatever the cost.

    Do not enable Bioware in their derpification of the genre.
  5. Mar 9, 2011
    Geeze, can they possibly dumb down these games any more. Blatant copy-paste areas and revisiting the same locations over and over, very lazy design. So many waves of mobs that its almost border-lining on hack and slash game. that wouldn't even matter so much if the combat was good but it's not, like everything else totally dumbed down. I just can't stand to play this game any more, its just bad in just about every area, way to linear and tedious and an incredible disappointment, a huge step backwards in my opinion. Total proof that publishers are paying these top reviewers to give good reviews. Expand
  6. Mar 9, 2011
    First off I want to say that before today I didnt have a user here on metacritic I registered solely so I could share my utter hatred for this abomination called "Dragon Age 2", it's the bastard child of Bad Console ports, and stupid greed. First off I was a mega DA:O fanboi, i loved it to death, and aside from Mass Effect 2 which I consider a poor port aswell and not deserving of any praise what so ever, I was actually a bioware fanboi, this changed today, and let me explain why. 1. Removal of tactical overview, this does not need to be explained if you're a PC gamer, this was a **** decision and it proved to be one of the worst side steps EVER! 2. You Can't upg. the armor on your companions now what the **** is this? That is the stupidest **** I ever heard, you can't upg armor in an RPG? Makes you feel VERY disconnected from your party. 3. Targetting, and inability to use out of combat spells? I can't for the life of me figure out why I'm not allowed to throw a fireball through a door and hit like i could in DA:O, you have to wait until the enemy engages you thats down right retarded, pick your battles much? 4. Bugged combat on nightmare, basically with the removal of multiple spells from the wizard cycle you have less tactical manevouring to do which means that you get stuck in some awful situations that you just can't get out of. Not saying it's impossible to complete on nightmare at all, im saying is there really such a thing as constant permanent knock downs? If you played the game, you know what I mean. 5. Removed the interaction with NPC's all together, and shop keepers are now tables, and chests? Now what the **** is up with that? Unless they have a glimmering ****ing ! like in world of warcraft over their head, you can't speak to them? Why did bioware decide to make a city feel this ghost like instead of building on from denerim? 6. Boss Fights / Spawn points, now here is a thing that really bugged the **** out of me in this game there seems to be random spawn points, just build for a console so you don't have to look to far around to find some action, which means if you actually TRY to be tactical and position your mages behind a shield walled tank, dont feed safe, and why not? Well because soldiers in this game have wings, which means they land from the ****ing SKY and drop down like command troops in second world war, to my disbelief a good tactic turned **** because my mages suddenly got pummeled, removing once again the tactical aspect of the RPG. 7. This brings me to the hack and slash aspect, they talk about the new mechanics like it's soo refined and polished, all i see is alittle more combat animations, sure it's nice and all, but all you do now is move a rogue behind people and hit them, and watch things die, it's no challenge on anything but nightmare, and on nightmare you will suffer from the removal of tactic, which makes this another dumbed down diablo 2 hack'n'slash clone with a little prettier graphics and some voice acting, big whoop. This is a review written after 9 hours of gameplay on nightmare, and I'm not returning to the game, I will try to get a refund on this piece of **** I do not want it in my house, if I can't get it refunded im selling it in resale.

    And all those fanboys who give this game 10, does not mean what true RPG means, I have played all the old fall-out games, all the old black isle games, and i would trade good graphics for decent gameplay any day of the week, so i piss on your "graphics" and say this in return "consoles are killing the PC"
  7. Mar 9, 2011
    Boring. Each time i launch this game, i feel like playing Final Fight. Even the character selection screen seems to say "Guy, Cody, or Haggart ?". First stage. Fight, then go forward, and other waves of enemies comes. Then the boss, a giant and tough enemy which run on me, head down. Wait, this is the exact description of the beginning of DA2. Isn't it supposed to be an RPG ? Well, i'll put a 2 on this one, because i really liked Final Fight. But as a fighting game, it's really less fun. And as an RPG, it really sucks. Expand
  8. Mar 15, 2011
    Solid. Not a DA:O clone by any means and that might be part of the underlying reason for the ridiculous hate spamming. After reading a large majority I'm fairly certain many of them were 'told' to perform such an action and may not have actually played much of the game. Anyway, I really hope you can look past the pointless, childish rage spamming and give it a go. It's not a bad game by any means - just realize that it's not DA:O; its more action oriented in the sense that the combat is faster, the customization is streamlined, and it's easier to get into and organize yourself. The skills trees (or whatever they are called :P) are great... tons of options in there for fine tuning the direction you want to take your player and your party members. Dragon Age 2 is solid. Expand
  9. Mar 9, 2011
    Dragon Age II is an awesome game hands down. On most of the major points it is a really fun and engaging game. The combat is much better this time around, allowing you to feel more involved. This is especially true for Warrior's and Rogue's who benefit most from the combat changes. Hard to believe mage is even more awesome.

    The game really has not changed dramatically from its core
    Origins roots. Overall it provides all the great aspects you expect from a Bioware game. Some of the only noticeable negatives I have found are the reuse of dungeon layouts. This was relatively disappointing since the game is centered around one area and adds to the feeling of repetition. This is where the time constraints are very obvious.

    To finish up this short review I'd like to comment on the graphics. They look great, even at the medium settings. The art style might not be to everyone's taste ( on a related note kill animations are not as satisfying) but everything from my point of view looked very nice.

    Solid game, can't go wrong, that is if you are not a jaded Origins fan.
  10. Mar 9, 2011
    Preordered this game for PC because I enjoyed Origins so much (had at least 350 hours logged on steam). Played the demo beforehand. Tried to ignore all the negative press it was getting, as well as the hype EA was pushing out. I felt I knew what to expect. I'm about half way through the game so far, but I will finish it. So far though, while there are some things that it did a bit better than Origins, the sum of its parts is leaving me frustrated and disappointed on many levels, as a fan of Origins.

    - Aesthetic design is improved (Textures not included sadly). Some of the character models feel better constructed as well, such as dwarves, elves, Qunari. They feel like their own distinct races. Not a huge fan of Hurlock redesign though, but it doesn't bother me too much. Overall, the world has its own distinct feel now and not quite so much a mish mash of undetermined Lord of the Rings/Baldur's Gate aesthetics.
    - The environments (what few of them there are) look nicer, in terms of design (again, not graphically or in terms of textures), than Origins. - Combat animations look nicer (some don't like them, I feel they're better looking than Origins).
    - Combat itself doesn't feel as chunky, and is, generally, more fluid.

    In the Middle:
    - Voice acting. Overall it's about the same as Origins. Generally it's better in terms of differentiating races, and they sound a bit more varied but I get annoyed with Hawke's voice though and a few other NPC voices have made me cringe from time to time. Not really a Pro or Con.
    - Music is pretty much the same quality as Origins. Not really a Pro or Con.

    - Graphically, it looks worse than Origins due to lack of decent textures and overlarge polygons. Bioware lied about this point apparently (claiming it to be graphically superior to Origins).
    - Tactically, combat is a nightmare, since Bioware removed isometric view on the PC (apparently for no good reason). It's annoying trying to place an area of effect spell or trying to position party members when you can't see everything that's going on in a nice overhead picture. Instead it makes you switch between characters to get a total view of the combat which can be a bit confusing when trying to coordinate attacks.
    - Plot. There doesn't seem to be much of one. This is probably the most frustrating thing of all for me. Origins was compelling, not because the story itself was so original, but because the central conflict was always apparent. In Dragon Age 2 there is no central conflict. It just skips around to various side-quests that all feel equally unimportant. As a result, the game itself feels messy, unorganized, uninteresting. Which is a shame.
    - There is hardly any interaction with characters. In Origins you could interact with anyone at almost any given time and explore rather detailed dialogue trees. Dragon Age 2 follows the model of Awakening more closely in the sense that you can't really delve deep into characters except at scripted events. It all feels very shallow and as a result the characters seem completely uninteresting. It's almost like your characters don't need to be there. They chime in at certain points during certain quests but there's no exploration of personality to speak of. Truly disappointing.
    - There are too few environments. While the environments that do exist feel nicely designed, it get's extremely tiring having to back track constantly between the same few areas you've been to over and over again (Kirkwall, Wounded Coast, Sundermount, etc.).
    - The Dialogue wheel, surprisingly, felt very irritating in this game. I didn't mind it at all in Mass Effect, but in this game it doesn't feel satisfying at all. Hawke still doesn't say what you want him to, despite the "helpful" chat icons that appear in the center of the wheel. By far I would have preferred written out dialogue like in Origins. At least then I could properly gauge others reactions towards my choices.

    This game is quite disappointing. And the more I write the more annoyed I get with it to be honest. There are some fun things about it, but overall the game feels incredibly rushed. Bioware should be ashamed for claiming such a game to be a "spiritual successor" to Baldur's Gate. While that title may have been more pertinent to Origins, Dragon Age 2 doesn't feel like any Baldur's Gate game I've ever played. This game definitely doesn't compare to the first. It's not satisfying. It's not interesting. It doesn't feel very deep in any sense. I doubt I'm going to get much replay value out of this game. Hell, I'll probably just replay Origins after this... or sell it back so I can afford the Witcher 2.

    Truly a big damn shame. Wait for the price to drop significantly or just rent it. Game isn't any way worth $60 new.
  11. Mar 9, 2011
    I really liked Dragon Age: Origins but this piece of **** game is not Dragon Age, this is not even an RPG. This is junkfood for spoiled casuals.
    The combat is repetitive and looks ridiculous.
    The characters are shallow.
    The new dialogue-system is weak.
    It's basically Mass Effect with Swords (i like Mass Effect because it's Mass Effect, don't get me wrong).

    I am disappointed BioWare.
  12. Mar 9, 2011
    Like many others I have to say that DA2 has been a disappointment. Others who have mentioned that DA2 is like a fantasy Mass Effect game is actually insulting the Mass Effect series; Mass Effect I/II were great action-oriented RPGs in their own right and should not be lumped in with this incomplete game called DA2. When you played Mass Effect you felt as if you were in a futuristic world. When one plays DA2 you fell like..... well you dont feel anything really. I've played RPGs for over 25 years and I have to say without a doubt that the interface in DA2 was one of the worst ever conceived and used in any RPG game to date. DA:O used a very stylistic, engrossing interface that featured bloodied parchment to display multiple fantasy elements. DA2 uses a characterless, lifeless interface that does not support a fantasy setting (nor a futuristic setting for that matter). In fact if a gamer was just shown the DA2 interface without prior knowledge to the game he/she would have problems identifying what genre of game they were looking at; this should never be the case.... ever.... If that wasn't bad enough the producers decided to simplify the game so that my 3 year old daughter could participate in combat... and WIN!!! Now I know what youre thinking....'He's just saying that... He's exaggerating..' The really sad part is no... Im not. My 3 year old daughter did in fact fight one of my battles and actually killed several creatures before the battle was over (difficulty was on hard). The inventory/character screens are also TERRIBLE! For example.... the equipment that my character has equipped are represented by symbols..... SYMBOLS!! You dont even get a graphic icon to represent the equipment; its all done with symbols much like from a map legend!! I cant tell one ring or amulet from another except when i mouse over and get a very detailed description such as this 'RING +3% to physical damage'; no item history, no description, not even a picture.... I could go on and on and on, but why should I? I really wish I read the user reviews before purchasing this game. I would have honestly passed on this one and thats really sad considering Im the biggest DA fanboy going! I cope with this game like I cope with the movie series "The Matrix", I just pretend that only the first Matrix was ever created.... Expand
  13. Mar 9, 2011
    Think of everything that made Dragon Age Origins a great game. Now subtract all of that and you have Dragon Age 2. The EA Games hammer of crap has really taken it's toll on poor Bioware, and it shows. It's a complete lobotomy of the RPG genre. Striped down to nothing more than a casual action RPG.

    For shame I say.
  14. Mar 9, 2011
    It's amazing this is a Bioware game. How times have changed and how awful games are these days. This game has a complete lack of depth and requires very little intelligence to play. They couldn't dumb down this game anymore from the original even if they tried. This is what happens to games when they are catered to the console crowd, they are complete crap and do not deserve any of my time.
  15. Mar 9, 2011
    I really don't see how taking out RPG elements out of an RPG would ever improve said RPG. This seems to be a re-occurring problem with sequels recently, removing key features for some odd reason.
  16. Mar 14, 2011
    I gave this game an average 5 before because I liked many aspects but felt it didn't impress me. But now I am greatly disturbed by Bioware employees REVIEWING THEIR OWN GAMES. For Shame Bioware. This is deceptive marketing. So this game gets a 1 for Bioware committing what I consider to be fraud.
  17. Mar 9, 2011
    the only GOOD thing about this game that i was lucky enough to sell it off to someone... bet they will hate me after they star playing this POS..the first game was an AMAZING experience and this one was piece of crap.. no wonder when a bioware dude in an interview says "Button = AWESOME".. only a crappy game can come out of it then
  18. Mar 12, 2011
    I still do not believe in like Bioware sold out so well for EA, and transform one of the best RPGs of all time in a toxic **** like DA2 specially made based on the consoles, and the worst is that I played all versions and all are garbage.
  19. Mar 9, 2011
    The game is really bad and it seems Bioware became superlazy and EA ruined another great title thanks to their marketing efforts. I dont know even where to begin

    1. Side quests are too short and similar...Kill this kill that , delivery this deliver that
    2. Inventory sucks , all items look the same , only colours ...are different
    3. Serious performance issues on high end PCs (GTX 480 and
    Core i7 920 max FPS is 30-35)
    4. Its all too simplified , no tactics, no skilled battles, just slash enemies and heal yourself
    5. Time change from day to night with mouse click! seriously????
    6. Female Hawke voice is the same as her sister's voice. I was shocked and disappointed by this
    7. A lot of issues with quests which might become unavailable if you do something differently ( Dont believe me? open README file , scroll down to the bottom and see for yourself
    8. Horrible journal and codex , just a plain dull text with ugly and small font. No pictures, no bestiary images , nothing!!!

    In summary, it seems the game had great potential, interseting story and charchters BUT 2 years is to little for an RPG game. Bioware ruined amazing franchise and I lost money. Do yourself and your wallet a favour and dont buy it. Dont get me wrong I really loved DA and DAO but this game has only one thing in common. Its called Dragon Age 2
  20. Mar 9, 2011
    Yeah, yeah, yeah....a slap for real fans of DA"O. Congratulations to everyone screaming "oh this is so bad, this is not DA, I want my money back...The true is this game is very good and your "reviews" don't mean anything because fans of DA:O aren't stupid enough to abandon buying game just because of this fake "zero-rate spam".
    And about game: It's awesome! The combat is more dynamic than
    in first DA but it's still strategic and hard. For now I can't rate whole plot because I haven't finished it yet but for now it looks really good.
    For me it's 9,5/10 - the same as first DA. Don't trust trolls, try it on your own :)
  21. Mar 10, 2011
    This review contains spoilers, click expand to view. While DA:O was actually interesting story wise, it really didn't have engaging combat.

    But for DA2, it had amazing combat, but most of the time the quests are boring where waves upon waves of enemies are thrown at your repeatedly, and the story is sooo terrible. There isn't many places to explore either. It looks like Bioware didn't even try to do anything about the story.
  22. Mar 10, 2011
    I say briefly - this is not a RPG game, it's a true slasher. Beautiful, dramatic, easy slasher with a very simple plot. Epics? It is not. Romance? Very little. Tactics in battle? Minimal. Conversations with the characters - in its infancy.
    Make a better once more DLC for the first part, please.

    Excuse me for my poor English.
  23. Mar 10, 2011
    (skip to the paragraph starting with "Then along came DA2" to skip the DA:O-related intro) As a PC gamer, DA:O was my introduction into RPGs. And I have to say, even getting started was daunting to me. I had envisioned a vast open world of freedom, choice, adventure and fun, based on the reviews I had read and all the buzz I had been hearing about the game. Instead what I got with the first Dragon Age was a linear, repetitive, unimaginative and boring affair where nothing really seemed to come alive and "choice" was a thinly-veiled illusion conjured up most ham-handedly by uninspired developers. Also I did not care for the looks of this world and its inhabitants, which does not help immersion one bit (bland lighting, unimpressive structures, flat and unexpressive faces, goofy armor, ...). What got me the most though was a thing called "level scaling". Gone is the thrill of slaying a beast that once seemed completely indomitable, after having spent hours "training" your characters in preparation for your revenge. Instead everything and everyone simply levels up along with you. Disgusting. Then along came DA2. From what I was reading this true sequel to the Dragon Age saga promised to be substantially different from DA:O, and I was excited. Even though DA:O was a huge letdown, it had kindled within me the hope for something truly epic and inspired. I had been reading various outcries from die-hard RPG fans and DA:O fans, but since the latter game had disappointed me so these outcries only strengthened my conviction that DA2 might actually be different; and I might actually enjoy it. Not so. Take all the negative comments on DA:O above (uninspired, unimaginative, linear, ugly, repetitive, devoid of actual choice, ....) and multiply them by any factor you may deem impressive, and you have DA2. * The corridors of DA:O have become even narrower and more confining; * The level design is unapologetically lazy (copy-pasted dungeons and caves); * The choice of story-progressing replies has dwindled to a basic three; * The graphics are at a playstation 2 level (although the overall style has improved); * Combat has been dumbed down to a button-mashing fest artificially rendered more difficult with mid-fight enemy spawns (only remotely enjoyable difficulty setting is "nightmare" but as said before the difficulty is artificial); * Kirkwall (where all but the entire game takes place) feels and looks artificial and devoid of any bustle and - indeed - life itself; I could go on and on about how much I have started to loathe DA2, but in the end it really is my fault for pre-ordering a game which promised to be "different" but turned out to be merely "worse". Much worse. Expand
  24. Mar 11, 2011
    Interview with the man behind DA:O and DA2's score. Guess what he said in an unrelated question?

    "Unlike other titles from Bioware, this score was kind of a rush job. EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now" My opinion:
    Abysmal cookie-cutter, **** fantasy world and characters. Everything is bland, the area's,
    the details, the conversations, the voices, the enemies. This game lacks ' soul'. Expand
  25. Mar 10, 2011
    Fans of RPGs will find this a huge disappointment. It's falsely-advertised and very dumbed down in order to appeal to a younger audience.

    There's little good to be said. And there's a lot of bad things to known. Sadly, truth hurts.

    The most noticeable change lies in combat. It's faster, grittier, more responsive and... not very tactical. I kept using the very same tactic throughout the
    game the whole. 'Cause it was the fastest way to slay my foes. It involved having one melee unit (in this case a warrior specialized in two-handed combat) and 3 ranged units (one, preferably a healer). It's simple. I would let the A.I. control the warrior, he jumped into the fray and did whatever he wanted - Gathering the attention of my enemies. At the same time I would have all my 3 units selected at all times. And order to them to focus fire on the same target and when it dies, move onto the next target. Most often combat lasted less than a minute using this method - It was very dull.

    But what about the story? I can tell you it's great, though disappointing. It's a lot like the one in Mass Effect 2. Dragon Age 2 lacks a real [visible] plot. Instead you'll follow Hawke and company for years in the city of Kirkwall. While playing, it will feel like a giant side quest, that contains side quests. It's not too bad, as there's a lot of good moments in the game, some that comes completely unexpected, depending on your relationship to your companions. The ending is however very disappointing and makes the game seem like a pro-logue.

    The visuals are mostly dull. There's very little to be seen and the animation is stiff and awkward, which is strange seeing how we've had, and it still is, outstanding animation in games that was released in the early 2000s. And there's a total of 3-4 dungeons in the game that you will be visiting, over and over and over again (in side quests). AND THE BLOOD IS STILL AWKWARDLY APPLIED TO YOUR CHARACTERS FACES.

    To summarize the whole game. It traded in the strategic and tactical thinking that Dragon Age: Origins had for a hack'n KITE and some slash game. Story is hidden and it will feel like a side quest, but you'll go "ah" when it's all revealed and probably disappointed. The interactions between you and your companions are better than ever. But even that won't save the game from it's flaws.

    5/10. Bioware made the same mistakes in Mass Effect 2. Which you'd think they learned anything from. But it couldn't be further from truth. They are forsaking the RPG players tactical play, characters customization and much more in order to appeal to none-RPG players.
  26. bpe
    Mar 10, 2011
    Waaay overrated and not worth playing. Interface doesn't work well, and as an RPG it really doesn't have anything unique or worthwhile that makes it stand out at all. It has all the bells and whistles that please the critics but do nothing for gameplay once you actually get semi-serious about playing.
    Unless you insist on playing every single fantasy RPG ever made, save your money here.
  27. Mar 10, 2011
    As a sequel to DA:O this is a total let down. It is sad that i pre-ordered it at all. I would have never expected this from BioWare.The game itself is a total console port and I couldn't say anything good about it. Everything is just dumbed down, except maybe dialogues. Totally linear story. You could compare it's graphics to Gothic II. I guess I was expecting just too much. It has no similarity to DA:O but if you like action rpg's you might like it and if you loved DA:O, just don't bother. RIP BioWare and old-school rpg's. Expand
  28. Mar 10, 2011
    This review contains spoilers, click expand to view. Its hard to make a game worse than this nowadays. Any decision-maker who played this and approved it for release has either the wrong job or was under heavy pressure, or maybe he had a moment of silly or was on drugs, or both. Maybe they just wanted to deliberately piss off their user-base and destroy their image, forever. Goodbye forever. Expand
  29. Mar 10, 2011
    If you are fan of Mass Effect, then you will love it, like me. Bio ware you are best.
    Dragon Age 1 path to 2 part looks like Me1 to Me2. Many people forgot that is rpg means Role Play Game, when you play a role with your decisions in dialogs.
  30. Mar 11, 2011
    Really, bioware? Really? This is a disaster, and such a step back for Dragon Age (and RPG's in general).
    The game is still buggy, and graphics are just lazy (don't know how they look on high resolution pack, hope the people who have two polygons on their faces now have at least 4), I'd like to review music, but there is NONE. At battle is rarely noticeable, but if not in battle all you
    have is silence.
    Bioware stated that FF 13 was not really a RPG, because you can't really feel like the character, or make any important choices (which I agree with, don't get me wrong.)... and what happens with Dragon Age 2?
    You have already a character chosen for you, the only option you get is how he looks and what is his/her gender. While in first game you could choose between races, multiple backgrounds, and really feel like it's a character YOU created. Now we just get someone we don't know, we're supposed to care about him and his lost home and family, even though we didn't get to know them more for a minute.
    And the whole dialogue dumbed down to basically 3 choices? How is that an improvement? Not like the choice really matters story-wise anyway, so what bioware just accused of in another game, is doing itself to Dragon Age. What a shame.
    Dumbed down RPG with one-day DLC's and consolized game-play.
    Sorry, but I have to say no to that.
  31. Mar 10, 2011
    Bioware: 1995-2011. RIP.

    Murió de casualización aguda, agravada con una fiebre consolera que llevó a la compañía de RPG más grande a no saber ni quién es. Despreció a su antaño fiel base de usuarios, quienes aguantaron pacientemente sus desplantes hasta que DA2: El
    Insulto Final dejó claro que el verdadero sueño de Bioware es convertirse en uno de tantos aspirantes (eternamente fracasados) a ocupar el trono de la mediocridad en el que se sienta Call of Duty.

    Menos mal que nos queda CD Project. Y que esto sirva de advertencia para Bethesda.
  32. Mar 10, 2011
    An excellent role-playing game, and a logical and direct evolution of the previous game, more action-focused and more polished, although its action focus won't please everyone. (c)
  33. Mar 10, 2011
    It would be nice to say that Dragon Age II fell short of lofty promises and unrealistic expectations for a sequel to a quite successful game. It would be nice to say that, but DA2 is in every sense of the word rushed, and oozing focus-group driven development. DA2 is to RPGs what a mockup of Avatar done in Poser would be to film: an anaemic, shallow, mass-market appeal piece of shlock that also happens to look like crap. The same four (count em, four!) different dungeons will be trawled through the entire game, with some minor variations in which doors are hard-locked. The enemies are similarly monotonous and repetitive, coming in three types: basic, auto-attacking warriors and archers, and spellcasters that will hang back. No difference in behaviour or special abilities seem to exist between the different species of monsters. Fighting the same endless waves of spider-people and dwarf-orc "run up and attack" monsters with no variation quickly dulls the mind, which is almost comforting given the writing, setting, and level design. The encounters in which these brilliant tactical AIs are presented consist of copy-pasted waves of monsters spawning from nothing, ad nauseaum. The levels are incredibly linear, and one quickly realizes anything resembling an open area will probably just mean lots of spawns of identical mobs before trundling down the next corridor. Despite being a triple-A title from a star studio, the game manages to look like Poser models battered in jaggies and fried in tones of brownish-red low-res textures. The "Push button; receive Awesome", fun-finds-you game design leaves little or nothing to the player's imagination or skill. The dialogue is offensively cheesy, even by generous RPG standards, and the ridiculousness and awkwardness of the romances and massive out-of-place gazongas on ancient crones and tiny elf women speak to state of mind of the writers and who they were writing for. Maybe Bioware is too high on a decade's success to realize they too are capable of producing trash when churning out the most tepid, repetitive, cash-in sequel imaginable in as little time as possible. Maybe the blog posts by senior designers about the old staff not being on the project and the design going entirely another way tell the story. Either way, leaving aside the questions of developing for consoles and DLC, leaving aside expectations from old-school RPGs: Dragon Age II does not stand on its own as an RPG. It is a dull slog and a massive failure of a game. Save your money and please, vote with your wallet. Keep your hopes up for the Witcher 2 and Deus Ex 3 for quality franchise RPGs in 2011, but give DA2 the widest possible berth. Expand
  34. Mar 10, 2011
    Thanks bioware for selling out and appealing to the mass majority of younger gamers. The addition of many scantly clad characters does well in appealing to 13 year olds. The over the top exploding gore and wildly unrealistic combat is also good at catering to the wants of hyperactive anime fans with ADHD everywhere. When I played this at a friends house I felt like I was playing a special exclusive version of god of war made only in japan but featuring a different protagonist 'hawke' the man who can swing a two handed sword with 1 hand like it was a tin butter knife. (Of course god of war was actually an action game, not an "RPG" trying to be one). Did you like the tactical challenge of nightmare in DA:O? Well we don't have any of that boring tactical crap anymore! No thinking and planning required! Just mash those buttons hard enough and you can overcome any battle! If you're really have trouble just grab your keyboard/controller hold it high and shout "Super sayian button mash activate!!" then proceed to repeatly smash the keyboard/controller into your desk/tv/monitor/friend (Maybe he'll explode into a blood mist like in the game!)

    Whats next? Dragon Age 3: Path of the vampire god of war. Featuring cloud from ff7 and sepphiroth fighting together in their latest adventure to stop the twinkling vampire god edward (yeah twilight) from his vampire darkspawn invasion. Also featuring full frontal nudity from all your favorite ff7 and DBZ characters. If you buy the special naughty DLC for only $70.00 you can get breast enlargements to EEE+ (up from just DDD) for every female character and you get kagomai from inyuyasha as a new tag along sex slave companion.

    Again thank you bioware. I remember when you made RPG's like Baldur's Gate, but you're right! Why make a good game when you can make GOOD MONEY!!!!
  35. Mar 10, 2011
    Man, there's some serious paid trolling on this game. Look for example at this user:

    Three reviews all for Dragon Age II, nothing but "IT'S AMAZING" and 3x10 scores. Here's my zero to even it out, because the game really sucks.
  36. Mar 10, 2011
    This review contains spoilers, click expand to view. Being a fan of both Dragon Age Origins and the Mass Effect series I looked forward to this release with glee, but after completing Dragon Age 2 I am sorely disappointed with it. While at first the faster game play while in a battle was refreshing by the end of the game each battle felt hollow, in comparison with Origins each battle requires much less thought or strategy and I would often find myself simply pressing the same combination of number keys at the start of a battle, using a health potion if needed then repeating the same actions until the game decides weather it would send an additional 8 enemies into the fray after the first group had been dispatched or allow me to continue a quest. The game seemed content to throw a large army at the player simply for walking along a path between quest points and to do so at every possible opportunity, one stretch of road I remember would have taken the players group a mire 30 seconds to traverse unopposed but instead it took the better part of 10 minutes because the group was set upon by a band of undead, short distance up the road another pack of undead would attack and after they had been dispatched a third group of miscellaneous rouges decided there number was being served. I expect a game to throw a large group at the player once in awhile but must a quest involving the retrieval of a herbal plant or an unimportant crystal require the attention of a horde large enough to sack a moderately size town Every Time? The enemies the game presented me with end up not acting the part of a band of rebels or thugs intent on kidnap or slaughter of innocents but as pebbles in the bottom of my shoe, striped of character in my mind by the sheer tedium of having to fight the same groups of 7 or 14 enemies every turn of the corner to finally reach a bag containing ultimately worthless and trivial items. Dragon Age 2 shares more in common with an MMORPG than it does it's predecessor in that you will be spending a large amount of time doing fetch quests like returning a lost piece of clothing or freeing some damsel in distress until you reach some arbitrarily decided point where the main plot is allowed to resume. Dragon Age 2 greatest weakness is in the way it treats the story, while Origins had a somewhat cliche but warm over arching storyline, giving vaguely defined goal that slowly solidifies as you make progress, Dragon Age 2 there was very little to grip my attention or engage my curiosity, the game leads the player forward by glimpses of coming glory told from a future vantage point where the actions the player had taken or had suffered were judged and debated for there merits and sucked all mystery and opportunity of total surprise out the window, you were constantly made aware of what you would become and the story completely skipped so many of the small but vital aspects of storytelling. For those of you that have played DA2 Demo, I felt that the Hawke responded in a cold and matter of fact way to your siblings death no matter which conversation option you pick, that there was lack of effort from some of the voice actors and that sense that the event lacks in gravity never left my mind through the game, Bioware seems to have forgotten how to create realist characters that actually give the impression of life, all the companions conform to one trait of there character at all times, for example one companion will join you as an outcast of their people due to their one core trait and at the end of the game and personal quest line they carry and react the same way they had upon first meeting the player, caring for their people but never says anything if in the course of their quest line you end up killing their people or not, they just feel like a cardboard cutout and unfortunately this is not isolated. As for the main plot itself, I went from one major plot to the next without feeling any real need to do the involved quests because it is hard to feel that my main characters attempt to save up the money to Buy A House (Act 1; Hawke attempts to get on the property ladder.) is worthwhile after running fetch quests for pennies nigh on 4 hours. To boot the ending to the game had me questioning weather or not my characters moral choices had anyway bearing whatsoever on anything at all, aside that it all lead up to what was in essence a promotion for Dragon Age 3. Before this game had I asked myself what was the worse Bioware game I had ever played, I would probably not answer that question very well, And unless Dragon Age 2 is the beginning of a downward spiral, I can answer that question without thinking. fans of Origins story and lore should stay well clear of this game, and to anyone one else I'd say wait for a drop in the price. Expand
  37. Mar 11, 2011
    I don't want to be rude, but is a piece of **** No one in good shape wastes his time in this Action RPG. Because is not a RPG game, nor a action game. Graphically is mediocre. Some textures are great, the rest, 8 bits. I think people who said the game is excellent, didn't play as a Warrior. Did you see how Hawke cuts the air with that sword? First time I saw it, "lol". For moments I forgot that it is Dragon Age and I think I'm playing Devil May Cry.

    I feel sorry for Bioware.
  38. Mar 10, 2011
    Terrible blend of modern rpg concepts without any of the decision making process being in the hands of the player. The endings are linear and your choices don't really have an impact (choices made in the first game are much more noticeable), the combat is not tactical or fun with just wave after wave of enemies spawning from random locations, and environments are extremely repetitive to the point where you will recognize where all of the enemies are and where all of the loot is after 3-4 missions. Bioware is usually an excellent developer but this is very subpar. Expand
  39. Mar 10, 2011
    awful game, and EA/Bioware bans (banned from actually using the game) users for talking bad about the game on their forums. Do not buy from this company.
  40. Mar 10, 2011
    Not only this is not a step forward from what was already a "not so good but somewhat promising" Role Playing Game, this is officially two steps back. Some people like to call those gamers that like to think, when playing, other than smashing buttons expecting awesome things to happen, i don't care, i refuse to call what is an extremely dumbed down, very poorly written action game with its own, childish concept of "mature content"(which means sex scenes and lots of blood-- give me a break) anything more than horrible. Poor job. Expand
  41. Mar 10, 2011
    I can't believe I spent money on that. I've seen the teasers, gameplay videos, I've played the demo. I could forgive them this "combat system" 'cause I really wanted to know what happened to Ferelden, Morigan, the Circle and stuff....until yesterday. The plot is simply awful. Instead of solving global problems we have to play as a not-that-smart character who is always in the middle of every solid battle in one single city (ONE SINGLE CITY!!! WTF, BIOWARE?)...and usually these battle are caused by the stupidity of your companions (Isabella and Andres).

    The whole game is just a disgrace.
  42. Mar 10, 2011
    Bioware didn't try and improve the aspects of Dragon Age that made it a great game. They tried to make it better for consoles at the expense of PC gameplay. This is the same hack and slash console game that comes out every other week, it has nothing unique or interesting about it.

    I can't help but remember FF13 when I played this game. Like FF13 Dragon Age 2 isn't a bad game, but the only
    thing I feel playing it is disappointment. The things that made origins such a fun and unique *PC* game are gone. In its place is a hack and slash console game. The graphics are straight out of 2005, and poorly optimized. The UI is terrible and made completely for consoles. Like Mass Effect 2 the classic rpg elements are almost completely stripped out of the game. The only character you equip is Hawke. Your equipment choices are more restricted by class than in origins. The detailed dialogue system is gone, your given 2-3 word statements that are labeled paragon, snark, or renegade. Everything that changed was changed for the worse. Bioware has changed since the EA buyout. The great RPG elements of their games are being phased out for broader appeal, and it just makes me sad. Expand
  43. Mar 11, 2011
    ok, so here's a reasonable review. aka not a zero, or a 10. Dragon Age:Origins came out so recently that everyone, including myself, is comparing the two games. This is not unexpected, see Mass Effect 1 and 2. When compared to DA:O, this game gets a 6. That is, I wanted to play DA:O 2.0 and was let down. While this will hurt sales, the game itself is a solid 8.5. THE GOOD: Your character has a remarkably unique adventure, enhanced by the ability for you to choose. I felt like a **** boss when I was champion of my little town. Voice acting was fun and it kept me engaged, when the story was interesting. The gameplay was smooth and easy to control (and is THE ONLY reason i was able to beat that red dude in a 1v1. HOLY CRAP my build was not meant for that matchup, lol). The supporting cast had goals, past issues, and uncompromising habits. I reached level 20 as i was completing the story. We meet characters from DA:O. The world map interface is pimp and easy for quests. They made items easier to manage. Scenery graphics(water reflection), special effects (spells), character heads/mouths are great. I had no bugs the entire playthrough. Abilities are so varied it's awesome. Also, i had fun playing. It was FUN.

    THE BAD: Your particular role is not very important or driven. You are not special and you don't really have a goal(DA:O STOP THE BLIGHT NOW GOGOGOGO! Mass Effect 1: STOP THE EVIL SPECTRE OH **** END OF GALAXY SAVE GALAXY GOGOOGO!) This can cause the perception that the story is 'flat', and if the story is 'flat' the characters in that story seem 'flat'. Think, the Earth is 'flat'. One consequence was that it never SEEMED like there was a main quest line. So all of the quests felt like different ways to get xp. The story fell apart several times for me when i was able to predict it. FIRST MINUTES OF THE GAME: Oh, I have a sister and a mom with me... and it's bioware so they like to kill off characters, yea my sister's dead, and maybe my mom. (i think i could have made it so my sister didn't die, but i didnt care after i saw where it was going, sorry sis). You will never in your life have enough money for all the cool **** some vendors sell. Example, one ring was 100 gold, and i had 50 just before final missions. so if i had wanted , say, 15 of those 100 gold items to deck out my crew... yea gl with that. Protip: just play the game and before the final missions use a money cheat and buy the cool stuff. The world kind of feels the same as DA:O, with 'instanced' parts of towns and forests. But that's bad because it feels small. Like, compared to oblivion,GTA, or whatever with square miles of **** These levels really seem repetitive after a while. Character clothing/gear is still visually not up to par with what it could be. aka when you take an image and stretch it over some polygons. The final boss (for me) was a character I met more than 1/2 way thru the game. I mean, yea she's evil, but... i mean... ok i'll just kill her. im just **** because in DRAGON age 2 you dont win by killing a DRAGON. COMMENTS: The story is presented, it seems, for the exclusive purpose of making DLC's more viable. The end of the story is 'current day'. This is a cool way to tell a story, but i know what they're up to. Even the world map is just READY for another button that says "New Town 1" Also I had sex with almost every character in the game, so that was fun.
  44. Mar 11, 2011
    Unfortunately I must admit .... disappointed, from DAO made â
  45. Mar 11, 2011
    I loved DA:O and mass effect 1 and 2 but Dragon age 2 is clearly a rushed product. Shallow characters, shallow ,story, no real choices. No sense of exploration like DA:o becouse of Re-used places over and over again. This game would have needed 1 more year of development to feel complete.
  46. Mar 11, 2011
    Dragon Age 2 feels completely rushed, streamlined and dumbed down. The writing is generally sub par, dialogue is childish and cheesy, and quests are mostly just delivering items around the map and killing trash mobs. Voice acting is also bad and doesn't fit the characters. Don't waste your money on this garbage.
  47. Mar 11, 2011
    Grim, dark, bad. The graphics would have looked shameful five years ago; the writing reads like fanfiction by pre-teens, and the less said of the gameplay, the better. Dragon Age: Origins was mediocre, but DA2 has truly bested it in all departments, descending to a whole new level of unacceptably AWFUL.
  48. Mar 11, 2011
    Pointlessly removed the overhead "isometric" view from the PC version. Hacky, unmotivated writing and mediocre graphics. Cut and pasted quest areas. Bioware took a good but imperfect first game and turned it into a focus-grouped monster.
  49. Mar 19, 2011
    She was the most anticipated game of the year. With trepidation, I watched all the interviews and news. And now the game is released. A feeling that we were betrayed and sold.
  50. Mar 11, 2011
    I would like to start off by saying that while I do not regret buying Dragon Age 2, I do regret paying $60 for it. This game is not worth the $60 in it's current state, and the writing at some points is downright terrible to a degree of which made me want to kill small animals.
    On to what I do like:
    I find that the game is in many ways better than it's predecessor and one of them is
    companion inventory. Along with Mass Effect, it's inventory management system was a complete mess. With the removal of said problem, the game got considerably easier to play. Another bonus was the visual aid to the dialogue options. Sometimes things are difficult to decipher when just words, or the small description isn't enough. The combat is smoother, the dialogue entertaining, and the storyline immersive. But there is still one problem.
    The massive blocks of test.
    Stop doing this BioWare.
    I bought a game to play it, not to read several novels worth of text.
    I give it an 8/10, but will change it if the game does not receive its much needed patches.
  51. Mar 11, 2011
    It's a big shame to see a studio that was responsible for legendary titles like Baldur's Gate or Neverwinter Nights releasing such a disgraceful title called Dragon Age 2. Generic combat, annoying cutscenes with cheesy dialogs, limited role-playing elements, closed maps - where is freedom I ask? I can't believe that major gaming sites rated this game so well. I can only think of sponsoring articles... Game just got released and we have DLC already - laughable. Making money on well-known IP, that's all. It's sad. Expand
  52. Mar 11, 2011
    The only honest review I saw of this game from a pro was Adam Sessler (THANK YOU ADAM.) He kept it honest that it has a great story but the combat ruined it. Between the flashy animations that looked like the damn Power Rangers fighting grey faced goons to (speaking of the Power Rangers) how about that Rita Repulsa...I mean newly designed Flemeth?

    Even past the initial stage its just
    Kirkwall...and limited dialog that does have some impact on the game...but the damn thing isn't long enough to really make you get into it. Only in the 3rd act does the story pick up.

    We expect more from developer Bioware. The publisher EA? Not so much.
  53. Mar 11, 2011
    Not a best RPG ever. Not a worst. But what is really disapointing - it's not RPG I expected from BioWare. It's completely new-school RPG. While playing, I wasn't thinking about BG or PS:T or even about ID. Well, everything that was on my mind - Devil May Cry and Mass Effect 2. In DAO we can see camouflaged D&D, here we can see camouflaged ME. Combat system now feels better - more quick, more beautiful, BUT less tactics. Roleplay - well, for me there's more roleplay in BBC2 - I can be a medic, a pilot, a stormtrooper etc. Dialogs in DA2 are great...would be great if game would be slasher or sort of. But for RPG they're very bad.
    Story - better then in DAO. But not exellent. Nothing more to say.
    Visuals, sound, music, decorations - not too bad, but for BioWare this "not too bad" transforms into just "bad".
    The game is not too bad for consoles - but it bad enough for PC. It's not completely awful, but I don't know for whom I can recommend it. let's just better wait for Wtcher 2, The and Skyrim. But I'm afraid DAO was last good oldschool RPG. And BW transformed into developer of casual console ****.
  54. Mar 12, 2011
    As an old school crpg player I originally bought Dragon Age Origins due to Biowares steadfast mantra that the Dragon Age franchise will be a resurrection of the crpg genre. So I bought Origins, it was pretty good with some flaws. Figuring Biowares next entry in the series would clean it up and be at BG NWN levels of quality I continued to support them. Then DA2 was announced and the first game play was shown. From the increasingly Dynasty Warriors esq combat, to the unbelievably horrible graphics and art style changes. We were told to wait by Bioware and their more rabid fanbase, that I couldn't form an negative opinion because I haven't played it. Well its out now, and its just as big a pile of mediocrity as I suspected it would be. The Dialog is for one, is utterly terrible. Some of the best gems are "Im Hungry" and "I want to be the Dragon!". The Dialog wheel is also another terrible "INNOVATION!" thrown into Dragon Age due to the success of MICHAEL BAY PRESENTS MASS EFFECT! Not only do you not know what you will say with the wheel sometimes what you say is not at all what the words are on the wheel. With the addition of only 3 options with Upper Right being NOBLE GOOD BRIGHT, middle JOKE LOL JOKE JOKE JOKE. and bottom I KILL PUPPIES FOR SATAN BECAUSE!. To go along with that you have tiny pictures of the tone of what you will say. Red for Renegade....errr, green for good, and purple for idiot. The graphics and art style. While im not one to put much in graphics a game needs to at least have a good art style and use its assets well. I actually wouldn't care about this if the game had any GOOD aspects. Sadly it does not. Bioware said that the original Dragon Age didn't have an art identity and for the sequel they wanted to make it so different that you would immediately say THATS DRAGON AGE! Good idea right? Certainly. Except they already accomplished this. Very few games do Dark Medieval Fantasy anymore. DAO was one who did and it looked gorgeous on the PC. Which is where the game belongs. So now DA2 gets a new art style ok im down with it until. Its generic WOWesq light colors with terrible terrible exaggeration and jaggies. Combat. One look on youtube for Dragon Age 2 Combat will show you what I mean. lets just say AWESOME BUTTON is not awesome. This is just scratching the surface. All this combined with EA banning people from even playing because of posting negatively about DA2 on Biowares forums, along with Biodevs saying any negative review is some magic **** raid, along with EA slipping in securom on your machine without telling you "which is highly illegal I might add" along with constant locks and bans for anyone who post constructive criticism. All makes for one sour second entry into the series. OH GOD NO! STANLEY WOO HAS FOU This meta critic review is inappropriate. lock down End of Lineâ Expand
  55. Mar 11, 2011
    DA2 has value as a game. That value, however, is heartbreakingly destroyed when viewed in light of it being a sequel to DAO. Others have listed its faults, but I would like to point out that the game makes the most rookie DM mistake there is; it *tells* you instead of *showing* you.
    EA may have ruined Bioware. I hope not, but I will not buy another Bioware product without first checking
    the reviews. Expand
  56. Mar 11, 2011
    Compared to DA:Origins this game is a great disappointment.
    Compared to Baldur's Gate it's a mere insult.
    Even if you take it for what it is without comparing it to the greatness of former Bioware games, you end up with a not much of a game at all.
    The art work is sloppy, the gameplay lacks depth, the moral choice system is a joke and the story is cliché on cliché
    on cliché.
    Adding to that the story is so blatantly cut off to provide them with content for the mandatory launch day DLC. I never pirated a Bioware game out of respect for they great games they made.
    This ends now.
    This game is bad enough to end more than a decade of loyalty.
  57. Mar 11, 2011
    This game feels a lot like Baldur's Gate 2 to me. That being said, it's very good. I feel completely immersed, the combat is EXCITING! (unlike the first), and the characters memorable and funny.

    Truly loving it, the only thing negative I can say is that it does feel a little "rushed". Still, worth the money. A lot of the negative reviews are simply because it is hard to compete with a
    groundbreaking original. Sequels always have it harder. I played the original right before this one came out and it's still very fresh in my head. Comparing the two is easy for me, Da2 wins. Expand
  58. Mar 11, 2011
    It's a very good game and a worthy successor to the first. I loved Baldur's Gate 1 and 2 and would love it if Dragon Age 3 had that sort of depth as far as environments and spell mechanics and NPC's are concerned. That said, the combat is a lot of fun and the streamlined combat mechanics don't take anything away from the tactical elements. I do recommend playing the game on the Hard difficulty setting. Normal is pretty trivial, at least early on, whereas Hard is a challenge on par with the Infinity Engine games Expand
  59. Mar 11, 2011
    Liked: Random armor generator, and shopkeepers regularly replenishing. Appearance of fully upgraded sets and armor as well as companions. (Anders and Merrill looked amazing)

    Disliked: Difficult to put together a full set of gear, say for example, a full suit of elven armor nearly took me to the end of act 2 just to get something piecemeal that looked halfway decent. Failed to put my
    second act set together when I didn't pick a fight in the Hanged Man for the rogue chest piece. Need more sexy outfits, yes.

    Liked: Companion interaction.

    Disliked: Need to buy most of the 'gifts' to get said interaction, should have been acquired randomly like the other half of the influencing equipment.

    Liked: Overall storyline, plot progression. Ending left me wanting for more from the series.

    Disliked: Once it's over, it's over, no epilogue, no closure. You just have this vague sense that the story will continue in DLC and new expansions.

    Liked: Combat. Great, wonderful, bloody. PC version excelled in this category. Storyline, and plot had this growing 'sense' of chaos slowly consuming the entire world. Companion quests, events, dialog, and romance.

    Bugged comments: Some minor glitches, but the flow of the game and lag was low. Found a random bandit type leader on the beach non hostile close to the entrance, and never did find that kidnapped girl in act 3 on the same beach(related?)

    Final Conclusion: The end was epic, I got the girl, and killed both individuals I wanted to kill off. I managed to keep my party together, except Sebastian also which was impressive. Overall I had fun, and it's an excellent legacy to the original Origins.

    Oh the musical score... best part, without question it totally painted the scene and adding to the suspense and emotion of the game.
  60. Mar 11, 2011
    Wow, I am not liking the haters on this one. The graphics are beautiful, they story is great, the combat is a bit dumbed down but I am still thoroughly enjoying this game. Isabella is a better Leliana and Alistair is a drunk in a bar. Origins was iconic but this game is great as well. My wife and I have already got 15 hours into the game each, and we are greatly enjoying it. Don't listen to the smelly trolls, this game is a blast. Expand
  61. Mar 12, 2011
    "As a Player of Baldurs Gate 1 &2 , Planescape Torment , Morrowind and all the other RPGÃ
  62. Mar 12, 2011
    This review contains spoilers, click expand to view. The game kept hardly anything from original origins... there just seemed to me more awakening, but not even awakening solved alot of questions in origin. theres also the fact that you only see flemeth twice in the whole game, why is she even in the game? (aside from travel twards kirkwall) What was the point in the long run??? What of morrigan's child and my warden? Seeing alistar was about the only satisfying thing in the game.

    Then theres just only Kirkwall?? In first da there was much more cities and places to go to... limiting everything to kirkwall just seemed so stale. I half expected they would keep that map or at least make traveling seamless but guess not.

    Also the major thing that bothered me was how during import it said all of these things, shale recovered, amaranthine saved, urn of sacred ashes, connor's status, and most importantly my warden went threw the portal with morrigan... yet in NONE of this changed anything in da2. Flemeth only seen twice... pitiful. She seemed like a major story element too. saved by her, then released from amulet then thats it??

    The game should not even be called dragon age 2. Should just be called "game #456: hawke" because it has nothing to do with dragon age.
  63. Mar 12, 2011
    Oh my... I have never thought I had to write that...

    RPGs... I did em all... from the first days with my Commodore Amiga (Bard's Tale, some AD&D RPGs), to PC games (also AD&Ds, Might and Magics, Ultima Underworld, those from Interplay, and all the classic Biowares, and Elder Scrolls Arena, Daggerfall and so on...), so I claim to have a vast knowledge about how RPGs were and how they are
    now. I found some better, some not so good, but most of them were quite solid RPGs.

    It's of course a matter of taste, but to me, RPG means story, interactions and customizing the characters. DAO is already streamlined compared to the Elder Scrolls Universe, but still classic RPG because of all those things that are still possible, and probably one of the best story and especially dialogues (which results in a great overall atmosphere) I have ever seen in an RPG.

    Although, even in DAO I miss being able to jump, or to access all those places that can be seen, from that point it's a bit limited, but still acceptable to me as there are other unique features.

    Now DA2... I decided to first have a look, so visited a friend, and had a look, and have to say, I won't buy that game. I don't hate it, but I am not into Action-Adventures. Opponents spawning out of nowhere, 2 metres jumps in full armor, no thank you... to me that is more comic style gaming, jump and run even a bit... no, that's not RPG anymore to me.

    Flemeth designed like a mixture of Manga and Domina, no, not my taste.

    Not being able to equip my party... that is a no go for me in an RPG. I mean, I love to spend hours with so callled unimportant details like trying out clothes, armors, crafting, making potions... whatever. DA2 delivers nothing. A fast paced action game, not bad by itself, but not worthy of being named Dragon Age or even being regarded as its successor.

    Some good things still, some nice dialogues, but it feels more like an interactive movie... hey of course not to the extent I had with Dragon's Lair on my good old Amiga... but still, too dictated for me. Everything is kind of chewed before we get it to eat.

    I don't hate this game, but I don't think it is wise to distribute it as the successor of DAO, and besides, Bioware to me was a synonym for great RPGs. Now, that does not seem to apply anymore. A pity.

    Per se there is nothing wrong in offering variations or different style games within the same universe... other companies did that in the past too, Bethesda had some spin-offs (Elder scrolls series vs Battlespire, Redguard), 3DO had them (Might and Magic series vs Heroes), Origin (Ultima, and then Ultima underworld was different), and some more.

    They could have opened a new spin off series, like DA Action Adventures or whatever, then the players can decide for themselves whether to try it out or not, without being fooled with wrong expectations, rising up when hearing the name Dragon Age, or even Dragon Age 2, which implies the continuation of the 1st game.

    Dragon Age, to me, stood for RPG, like Elder Scrolls does, different, but great. I don't want to see an action adventure under the Elder Scrolls series label, and I didn't want to see that with DAO.

    It happened, and I think they didn't do themselves a favour. For me, this series ended with DAO, and will start again, when they pick up on what they built with DAO. Whether it was Bioware's fault, or EA's, it is an enourmous damage that has been done to Bioware's reputation, in rushing out such a game, and pretending it is the successor of DAO.
  64. Mar 12, 2011
    i must confess i played only 2 hours and after that i uninstalled the game, reasons:
    -u cant equip ure teammates
    -the potion system is f*cked up, i liked it when i had 234234234 items in my inventory and it was hard to manage it, its how its supposed to be in an rpg
    -and the whole story is in 1 city? come on!!!
    -too linear story (i want a huge world to explore as i wish like in fallout 3)

    when i played it it felt like prince of persia or assasins creed only worse. i want a normal rpg not an action game.
  65. Mar 12, 2011
    This is a hack & slash console action game. If you're looking for an RPG game, look elsewhere. If you like arcady-console-street fighter-action-games, then this is it. The original DA game was a lot more RPG and more similar to the BG saga. To even compare this game against older RPG games such as BG and Planescape is crazy because it would be like comparing a shooter against Civ5.
  66. Mar 12, 2011
    So much dislike here i thought i`d put in my 2 penny worth.. Its not excatly the same as DAO no.. but get over it. To me DA2 is like mass effect becomming mass effect 2. ok not as much fuiddling to get the right gear etc more fast paced combat and fun.. dont get me wrong im a fan of the old baldurs gate series and not a console rpg tourist. I think half the reviews here are written by peeps who have probably played the demo.. or maybe 1 or 2 hours of the game and want to flame at the change.. To me every minute or hour that passes in the game i see a lovingly created story, some seriously crazy fights and spells and just enuff rpg to keep u hooked. Yes i did love DAO.. but this is summin fresh and fun.. its damn right crazy at times and i apluad u bioware for trying to push games forward.... Now flame me if u like but there are times during DA2 it feels more like baldurs gate 2 than any game ever has.. so just because u lot have pushed this score down so low.. im gonna give it a 10.. Expand
  67. Mar 12, 2011
    I felt this game was interesting in story (something other people seem to disagree with, I'm not sure why??) and was very entertaining. I'm not much of a critic, but I felt I'd come with my opinion anyway, seeing as I had been slightly worried about the quality of the game after reading so many poor reviews of it.
    I truly enjoyed playing it and to me, that's really the most important part.
    I'm not sure about the quality of the graphics. I rather liked them, but other people seem to find them outdated? I haven't got much to compare it to tbh because I don't play that many games. The story was good and I liked the way they did the narrative (and I also found myself really liking the narrator, lol). I knew of the companions beforehand, yet I still found myself liking some of the ones I did not expect to like. I mean, there are problems with the game, sure, hence why I didn't give it a 10, but really, they are so insignificant compared to how great the other parts are. So I think if you liked Origins and don't play Dragon Age 2 with a "GOD DAMNIT I HATE THIS" attitude from the start, you will be pleased. If you are content being dissatisfied or unwilling to try because of the bad user reviews, then your loss I suppose :/ Expand
  68. Mar 12, 2011
    All good in Orgins is gone, this is an insult to rpg players from EA/bioware, where is the spirit from Baldurs gate?. Simply, it is dead.
    - Dialog wheel breaks any rpg experience. Good/Bad/Stupid decisions insults human intelligence.
    - No tactical view, wtf! Baldurs legacy!? ( for me the best of the battles in Origins)
    - UI terrible, consolized, ugly and ridiculously small for 1920x1200
    ( subtitles hurts my eyes)
    - Corridors maps once and once again, repeat maps once and once again.
    - Companions/history/inmersion far far far from Origins. ( for me the best in Origins)
    - Graphics/Art Design and Music/Effects far worst than Origins.
    - a lot of bugs/side effects in pc because is a very very bad port. (DAO was designed for PC, ME was a bad port, ME2 was a very bad port, and this is extremely bad port, whats the next bioware?)
    - very poor performance for main characters (i like me/me2 character performance but this not)
    - uninspired side quests and typical main quest, always in the same place.
    - etc..., all good in Origins is dumped down extremely.
    - this is not a rpg game, is a kick in the face from bioware for all loyalty customers who support them since their beginning.
    - From more than 900 hours in Origins and still playing to 18 hours in DA2 and uninstalled, this is the evolution for me.
  69. Mar 12, 2011
    They tried to appeal to the masses and in doing so did not make a deep RPG. IF it was called something else it might be a good game. But it is no Dragon Age. I recommend playing DA Origins and not DA2 .
  70. Mar 13, 2011
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  71. Mar 13, 2011
    Epic Fail. Terrible game.Old graph, many bugs, Not RPG, but fighting slasher!! Total trash. Omg and this company create godly Dragon Age: Origins ? I dont beleive =(
  72. Mar 13, 2011
    I find it annoying to see all the lowscore reviews from people that clearly never even finished the first chapter of the game, or in fact never played anything else than the demo. The game is not without a few minor flaws, but is all in all absolutely brilliant. The story isnt as focused as stories usualy are in rpgs but that actualy have a rather posetive effect on the game. Its much more personal and more than anyhting else I praise the choise to finaly abandon the "chosen one" or "save the world approach". The world is brilliant in its complexity, the normal boring "go here and fetch this" sidequests are almost nonexistent. Graphics is a huge improvment over origins and I cant understand anyone that claime the game looks bad or even worse than origins. I have some minor issues with inventory and the dialogue wheel but all in all an excellent game. Expand
  73. Mar 13, 2011
    Don't beleive the people giving this game 10/10 it is no were near a 10/10 game their just lying to you at best this game is a 3/10 this game has been dumbed down so much how can they call it an rpg game its just complete and utter rubbish as im said the people that are giving 10/10 are just lying buyer beware
  74. Mar 13, 2011
    This review contains spoilers, click expand to view. This review is coming from someone who absolutely loved Dragon Age: Origins and came into Dragon Age 2 with high expectations. I fully expect that if I didn't like Origins so much I'd give this game about a 5 or 6.

    I just completed this game as a sword and shield tanking warrior. Dragon Age 2 has many good qualities but just as many faults. The combat in this game reminds me of old arcade games with enemies constantly spawning in from the sides while you beat them up. Most of the fights in this game involve enemies swinging down from the rooftops like monkeys. I spent most of my battles trying to pick up aggro on stray enemies spawning in behind my mages. I enjoyed the new combat animations, but not much else. The dual wielding dagger Templars doing back flips in full plate was pretty entertaining.

    Another problem with the combat is the lack of npc character specializations. You can't, for instance, make Isabela an archer or make Fenris a tank. Your only choice for a healer for most of the game is Anders. With my warrior I felt like I was forced to take Anders with me even though I didn't really like him. It feels a lot like having to take Wynne with you in Origins if you weren't a mage. At least there you had the option of making Morigan into a healer. Also, as I'm sure many previous reviews have stated, you can't change your companion's armor. The graphics do look pretty good. However, there are so few environments that the visuals eventually lose their appeal. You literally see everything you are going to see in the first act of the game as far as environments go. I wish that Dragon Age 2 had at least one more substantial area to visit. There were a few graphical glitches I encountered such as the shield on my warrior's back appearing and disappearing during dialogues.

    The plot starts off strong, gets weaker in the middle, and ramps up near the very end. This game really hammers you with the whole Templars vs Mages concept and doesn't stop. I was getting tired of being reminded around every corner that the two groups just don't like each other. I guess they are just trying to explain that to new players who haven't played Origins, but even then it seems excessive. Along this line, it appears that every mage in the city of Kirkwall can just whip out a knife and perform blood magic. I was shocked by the amount of blood mages in this game. It really got old fast.

    I really liked the Qunari in this game, and looked forward to all the segments involving them. They were voiced well, and by the end of the game I thought they would have made a much better antagonist than the actual antagonist.

    I enjoyed the voice work and the music of the game for the most part. Some of the pronunciation of certain locations in the game have changed from Origins (I cringe whenever an elf says Arlathan), but that is my only complaint. The characters are believable and are quite interesting. Their voices are pretty quiet though, requiring me to crank up the speaker volume and lower the soundeffect/music volume to hear them well.

    The side quests in this game are quite mundane. You usually either go somewhere and kill some guys or you bring some item you found back to somebody in the town. There are so many side characters involved in these quests that you quickly forget who they are when they show up later. I'd have characters appear and say something like, "You killed my brother!!!" and I'd just be standing there thinking, "I did?" It helps that several of these encounters have a dialogue option along the lines of, "Who are you again?"

    The game froze on me about 8 times, with about two cases of quests not working correctly. I had just completed a character quest with Anders, and the quest text told me to speak with him in his clinic. When I went to his clinic and clicked on him, all he did was speak one line of dialogue. The quest remained in my log until the end of the game. I found out later that some other quests I thought I had completed didn't show their ending scenes.

    It took me about 30 hours to complete the game, doing all of the side quests I could find and beating optional boss encounters. It was pretty fun in the beginning, but I gradually just wanted to hurry up and complete it near the end. For every one thing that Dragon Age 2 does right, it does one thing wrong. I can't recommend paying full price for this game, but you should pick it up after the price has come down a bit or steam has a sale. Well, only if you enjoy the setting of Origins. I can't really imagine someone getting much out of this title without having played the first game.
  75. Mar 13, 2011
    This review contains spoilers, click expand to view. I didn't play DA:O for almost a year, then DA2 is out and i was overjoy to test it out. The short guy and the girl seeker looked promising, then bang the first DA fail, only human to choose (even if u font play the others, it was part of the lore and to play in DA:O)

    Has many said combat is less tactical and that, well i prefer this new method and mage and rogue looks very well designed while in combat and u can still make ur own tactic if ya want (but actualy u don't, just pick tank, healer , damager and it goes how ya want)

    Grapics, man.. its better aright ,but when i was mid act II of the game i got bored of the same city quests, lets face it, combat is nice, graphics is better, but its boring looking to the same place.

    After this i got the mood to go grab my DA:O and start a new game to see the dif better, and i did forget how was and is far better than his sequel.

    Graphics is almost the same, and u can get a good overview when in combat (but still i prefer the fast paced that DA:2 offers). But.. when u became a grey warden and the battle of ostagar begins.. thats the real Dragon Age, thats the real feeling that i loved playing this game.

    And yes, Alistair and morgan moments while ur walking, its epic.

    To conclude my first and only post, DA:O gives much more to the player than its sequel, and u are always on the move from city to city, wild to villages, while DA2 ur stuck in a boring city, even with the nice visual combat system that DA2 offers, origins its in other league of rpgish.

  76. Mar 14, 2011
    This is the worst... First Person Shooter ever. BUT IT IS THE BEST RPG EVER! Dragon Age 2 is absolutely phenomenal in every single way. I bought it and I still can't put it down. It is a brilliant technical accomplishment by BioWare, and is easily one of their best games. BioWare never fails to impress, and Dragon Age 2 is no different.
  77. Mar 13, 2011
    This is game can not be termed as sequel to Dragon Age :Origins. Period. Normally I never write on public forums but the way DA series is being treated after such a great game like DA:O saddens me. Origins had it owns short comings but hey BIOWARE should have improved on them rather stripping Origins completely and making DA2 a hack & slash game with few rpg elements.
    Why I am
    disappointed, - Re-used maps, I mean same place over and over again ? what happened to exploration ? -Communication System - hello this is rpg right ? so why is the interaction with npc so restricted ? how do I build relationships with them or actually feel anything, right now I dont feel or give a damn if any of the the companions live or die
    -Weapons,Crafting,Loot - You can not equip companions the way you want, damn restricted, the loot you get after killing seems meaningless ... Crafting .... well there isnt any !
    - Voice Over : Some may like it , some may not but this Hawke is not me or atleast certainly not my warden. I dont feel connected with this guy
    -Companions - well, the characters arent deep either, I mean really they are shallow, I feel like I am playing an action or adventure game not an RPG

    Combat System : Well I must say it is more fluid and I liked it but they took it TOO FAR, this is not suppose to feel like HACK & SLASH game. They have almost killed the tactical aspects of the battles, which I hate it. It is not a shooter with swords... come on ! The combat is a mixed bag, you like some you dont like some things. I will take it with a pinch of salt

    Verdict --- If you loved DA:O for what it was with its shortcomings - then you will hate DA2
  78. Mar 13, 2011
    So, after watching the hate for this game explode all over the internet, it has left me wondering if people actually give games a fair go these days. people complain about the difficulty been stupidly easy on anything but hard, but Bioware did say that this would be the case, saying that each difficultly was made to suit different play styles and is it even that bigger hassle to turn up the difficulty? and about 5 hours into the game it really does start to feel like the way a dragon age game should be. now dont get me wrong, i am still disappointed in how it turned out, with the graphics especially, but it still for a game that was rushed by its producers. its a great game without a doubt. Expand
  79. Mar 14, 2011
    Abysmal game. Graphics same as Origins, retarded dialogue system, japaneese-style combat, TERRIBLE camera, lack of tactical mode( as in Origins), dumb story with no actual choice. Forcing decisions upon player that actually got no alternative.
    Complete and utter degradation compared to OriginsAwakening
  80. Mar 14, 2011
    "Darker, sexier, prettier" were the advertising words for this sequel. Unfortunately the ONLY thing that actually has got better (in some parts of the game) is combat dynamics. Story line itself is very narrow comparing to original DAO, darkness has been replaced with fierce button smashing combating and then sex... well that's completely REMOVED. Okay, you actually can get to kiss someone and invoke some dirty dialogue, but anyone who has actually played DAO will be very disappointed. There's no passion, no mature decisions to be made and absolutely nothing to see in terms of mature gaming. It looks like this sequel is more targeted to 13 years old console gamers than to people who actually played and enjoyed the original Dragon Age.

    The only thing that could save the game amongst DAO players would be fast introduction of expansions and toolset, that would make possible to enchange game in mentioned areas. Without that, I think the game is doomed and will only result financial loss and more sadly, ruin the name of Dragon Age.
  81. Mar 14, 2011
    Dragon Age 2, isnt something what i expected it to be. Maybe i was hoping for DA:O sequal. The game does have improvment at some points. The combat is more fun now, it isnt clunky and the animations are smooth. It was nice to see my rogue just kill stuff with style. The spells and skills look nice, First time i casted rock armor i was amazed how much better it looked compared to DA:O. The new Qunari look nice, but in the game you dont see any female Qunari's also you dont see any female Dwarfs. The dialogue wheel is something they tried to take over from ME2, but it dosent fit for DA2. In a rpg i wanna be the character and choose what i say like i did in DA:O, but with the new dialogue wheel i often felt like i didnt bother reading any options. Making me pay less attention to the story. I always knew top was good, middle was neutral and bottom was evul. So i always clicked the top one and didnt bother reading anything else. Which was a huge letdown. In DA:O you had so many diffrent choices and you chose the option which felt what you would have said so you were thinking what you would do, you were in the game. Also the dialogue options were sometimes confusing, because i hoped it to say something diffrent and it kept me sometimes wondering if i pressed something wrong or could the other options say what i wanted to say.

    Companion customization is dumbed down. You can't change ur companion armor, except rings,necklace, belt and weapon. In a rpg i always want to customize all my characters. Or maybe it was too much to expect. 1,5 years to make a sequal isnt that much, comparing to DA:O and i guess Bioware didnt have the time to make armors for your companions. But not being able to change armors, resulted my main character who was a rogue, have more armor/defence than my tank. Even though you can upgrade your companion armors, by getting some special upgraders or doing companion quests it isnt as effective compared to DA:O, where you could give them your old set.

    Another thing about companions, you cant talk to them everytime you want. Basically if you want to know about them you need to wait for the companion quest to open. I always was checking all my companions, because i wanted to know about them more, but i never was able to talk with them unless they had a quest and that wasnt really what i was looking forward to. In DA:O you could talk with them everywhere, which was great, but now the only chance to talk with them is during companion quests and occasionaly cutscenes. In DA:O, you talked with them everytime gave them gifts, laughed at their jokes and dialogues, but now it feels like they removed it from the game. True the companions to have funny dialogue with eachother from time to time, but here i don't bother listening to them at all, unless its Varrick whos talking. Varrick will probably be the companion i will remeber. Compared to DA:O, where i loved Alistair, Morrigan, Shale, Zevran, Oghren and so on. The companions in DA2 arent that memorable.

    The theme is Kirkwall, you spend all the time in Kirkwall and its surrounding places. Kirkwall is a huge city and you can choose to visit at night and day, which is nice, but the city is empty. I mean there arent npc-s. The huge city seems kinda empty, but that isnt a big problem, the biggest problem is the dungeons and recycled areas. After ACT1 you will spend ur time revisiting the places u visited for several more times. Basically after ACT1 you have seen the whole game. Compared to DA:O, where there were so many diffrent places, citys this seems like they didnt have money or the time to make new dungeons. After revisiting a dungeon the 20-th time you know where the most treasures are and it isnt as rewarding and the game lacks exploration.

    What is the deal with DLC before the game is even released. They are trying to milk too much money out of the gamers who like the Dragon Age universe. There are 2 dlc-s already, which 1 has a new companion and the other has some bonus items. You can play DA2 without dlc-s easily, because those dlc don't add that much depth to the game. Also on hard/nightmare the game is challenging, however some places are unbalanced and make you wanna tear your hair out. To play on nightmare you gotta exploit all the weakness and the stupidness of the enemys ai. The game started feeling like hit and run. The game isnt as tactical as DA:O, yes you can play it tactically, but after waves and waves of enemys ur tactics mostly end up being useless, because enemy's come out of nowhere and just take out ur mage or rogue. So you never can be prepeared.

    Dont get me wrong Dragon Age 2 is a good game, but i always kept comparing it to DA:O. DA2 was rushed out, it wasnt polished like DA:O. If there wasnt DA:O i would give DA2 a score of 8, but it felt for me that it isnt as good as DA;O and i always compared to it. So imma give it a 7.
  82. Mar 14, 2011
    As a stand alone game, Dragon Age II is a passable and entertaining game. Nothing fancy or groundbreaking, but entertaining non the less. However, it does have its flaws. The caves, houses and locations in the City of Kirkwall - the location of the majority of the game - are constantly recycled. Does that location look familiar? It probably is, because even though the missions change, the locations quite often don't. You'll find yourself slogging through a location you visited half an hour ago. Sometimes, the game spices things up and you start of where you left the location during your previous visit.

    The combat is pretty smooth and visualy appealing but also rather simple. Positioning your party to best use the lay of the land is not needed and also not usefull because enemies spawn pretty much out of nowhere from all sides of the map in a neverending tide. That well placed mage, screened by your warrior and rogue just got jumped on by a group of enemies that just were not there.

    As for the storyline, following Hawke's rise from refugee to champion is a novel idea and has merrit, but story's lack of a clear goal and sense of urgency makes it lack a soul. As a result side-quests feel like filler and of no import. Now there is one thing that truly vexes me, the impact of my Warder from Origins in DAII. There is none, merely comments on his past actions which is a far cry from Mass Effect II, where the choices made in ME I had strong consequences.

    DA Ii is ntertaining, but with flaws and would've scored a 7. DA II only becomes a '4' (see my user score) when you compare it to Dragon Age: Origins. origins had a compelling storyline, fleshed out locations, entertaining characters you could bond to, a clear goal to work towards and tactical combat.

    Why Bioware took such a radical approach to a very much acclaimed game as Dragon Age Origin is beyond me.
  83. Mar 14, 2011
    As the low "user score" shows there's a ton of negative feedback from the community on this game. Some is very valid, some is sensationalism.

    The interface; Big update since DA:O. Pretty much the entire UI is nicely set up, clean, and easy to use. The first thing that will hit when you first play the game (if you played the first) is they adopted the "dialog wheel" from Mass Effect, which
    was a huge bonus for myself. It was something i was wishing for when playing the first dragon age. Lots of people don't seem to feel the same way as me, but i guess it all comes down to person preference here.

    The gameplay; Very fast paced, which is fun but after a few hours and you start to gain abilities, it becomes an absolute cluster****. Spell effects going off everywhere, sometimes i cant even tell if abilities are from my party or from the enemy. The game is also very difficult. I started on normal, but after wiping to one of the boss fights for about an hour i gave up and switched it to casual. Apparently i am all of a sudden bad at video games, Haha. Don't get me wrong, I find the gameplay years ahead of the first game. Which im probably alone in saying, Its much more fun to just pick up and run with. One thing that disappointed me was the fact that you couldn't give gear to your group (except for rings/belts/necklaces) which i thought was a bit lame. The talent trees are well laid out, I would say mages probably have the best set up trees of all of them, they a lot have incredibly powerful spells. But thats not much different from DA:O except now the CC is toned down quite a bit. With my playthrough I chose a rogue. After a few hours i started playing one of the mage side-characters when in combat because of how powerful they are, thankfully after getting the rogue some more abilities i switched back and she's a beast now, lots of hard hitting abilities and the gameplay for rogue after you get up to level 8-9 is just so fast paced and fun.

    The story; Well... this is probably the weakest part of the game. When going through the storyline it feels a little forced, but I still find it engaging. I would say the story is a lot more accessible than the first game. I wont get into specifics so there are no spoilers but there have been a few points that made me facepalm and say "REALLY?".

    Graphics; I dunno where the complaints about this are coming from... It looks beautiful once you get the HD texture update. But it probably takes quite a newly updated computer to seriously run it at high settings.

    All in all, This game has some major flaws, but is well worth a play-through. I had a hard time getting into DA:O. But DA2 is much more accessible and fast paced for gamers that are newer to the RPG format. Which I guess can be viewed as a good or bad thing depending on your standpoint.
  84. Mar 14, 2011
    Dragon Age 2 is a step backwards in many ways from Dragon Age: Origins. DA:O was supposedly the spiritual successor to Baldur's Gate and while it fell short of that lofty goal, it did manage to be a great step in the right direction and a great first entry for a new RPG franchise. A sequel merely needed to build upon that success by giving the fans more of the same with a new story to sink their teeth into. Sadly DA2 fails to do this. Many of the great features of the original have been removed. The origins choice and playthrough at the start where a race/class is chosen and it affects the character entirely, has been removed. Full dialogue options have been removed in favour of a simple good/bad/neutral choice. Combat has been made very simple and less tactical. The overhead camera has been removed.

    It has the better graphics that we would expect from a sequel but the substance and the depth and richness that would have been needed to cement this is as a great RPG franchise have been forgotten in favour of flashier animations, extra voice acting and simpler gameplay to appeal to a mass market.

    This is bad enough but the game was also rushed. The environments are recyled to a very noticeable extent that ruins immersion and the gameplay feels linear in comparison to better rpgs.

    I do not know if it is possible in the modern gaming market to produce something with love and care like BG was but Bioware, if you are listening - please go back to your roots and make a TRUE baldur's gate successor! Or at the very least make sure that Dragon Age 3 is more like it's origins.
  85. Mar 14, 2011
    Why the lack of interesting and diverse locations? Why one repeating cave and houses over and over again? Why waves of enemies spawning from the ceiling? Why the brutal requirements in DX11 in 5 year old looking game? Why no interesting and surprising puzzles? Why many other things i don't want to even remember? If it wasn't for DA:O and if it wasn't Bioware I would give 7 points but like this i fell it deserves 5 points max.
    Btw. I didn't like many things in DA:O (skill system, class imbalances) but it was still a pearl in comparison to this game.

    PS: Why so high scores from magazines? Does EA pay that well? It was the same with NFS:Shift and I completely understand people who give 0 points as a defense against so exaggerated ratings.
  86. Mar 14, 2011
    Is this an RPG? It might be an ok Hack 'n' Slash game, but as an RPG it falls flat almost every respect. Where's the subtle nuanced dialogue? Where's my options of talking my way out of a fight? I appreciate that often you have to fight, but why everytime? and whats with the magically spawning waves of enemies? sometimes you see them jump from roofs or come through door sure, but you also see them appear infront of you. Probably the most disappointing Bioware game ever. This isn't Baldur's Gate 3, it's not even Dragon Age 2 (in spirit). This is to Origins what Dark alliance games were to Baldurs Gate. Expand
  87. Mar 14, 2011
    A massive disappointmentof a game. I feel like this game has taken everything good about origins and removed or neutered it, as well as making the bad aspects even worse. (And I would only give origins a 7/10) I really wanted to like Dragon age 2, as I have every other Bioware game to date. The problem is that it sells itself as an WRPG, when in actual fact it's more of an action game with JRPG elements. The quests feel like they're stolen straight from WoW, with one liners on completion and little to no introduction text. I've put 12 hours into this game, doing all the side quests and trying to role play and I've found it impossible. I'm not controlling Hawke, I'm watching a predefined character and subtly influencing him. The main reason for this is the lack of dialogue options. Terrible, terrible game. Expand
  88. Mar 14, 2011
    There are things I really like about the game and things that I don't like much at all. To put this in perspective, this is the first time that I've been motivated enough to write a review for one of these games. Generally, I'm a big Bioware fan and I've been playing RPG games for close to 30 years now. So far I've played a female mage.

    What I like: 1. There are some very stark choices in
    this game whose consequences are much more real than in past games. Before this, I've been able to predict the outcome for each choice whereas in this one I've been surprised at times. Kudos for this, because some of these choices have made the game seem more real. 2. I've also generally enjoyed the different way of presenting talents and some of the abilities that weren't there before. 3. Varric is a great character as well. He's a refreshing change from the brooding males and my only lament regarding him is that I would have liked him to be one of the characters that could be romanced. Ah well... I like Aveline as well. Merrill is not bad, though not as memorable as the DA:O.
    4. I like overall the tension between the different factions and I would have liked the game to focus on and develop these even more. Why not spend more time on Ander's side quests instead of all those "out of nowhere and only for XP" side quests?
    5. I also enjoyed that the main character was also involved in some of the banter outside of specific conversations.
    6. I enjoy the city setting and actually would have preferred that the game not go outside at all. A few more settings in the city would have given it more depth and complexity. Having the outside made both outside and inside took away from the depth of the city while not really providing a satisfying complement to it (with the few and repeated outside settings).

    What I don't like: 1. Like many others, I feel that laziness or lack of effort gutted some parts of this game. The scenery is an obvious one and the general lack of different opponents is a less irritating but present one as well. 2. The bland nature of most of the inventory was also something that has taken much of the fun out of the game for me. It feels like this: "Magic Sword +1; Magic Sword +1.1; Magic Sword +1.2" Many of the items that we pick up just don't seem to matter. I would rather there be fewer ones that really matter. Also, why do so many of the robes look exactly the same? Couldn't they have had at least a few different models? In fact, if they didn't want to do too much designing, I would have preferred that they do the same for the main character as they did for the sidekicks (set costumes) but with, say, 5+ choices at the beginning so that one could choose. 3. The male sidekicks were quite forgettable for me. I was delighted in Origins because there were multiple people I could enjoy building relationships with, each with their own quirks that mostly did it for me. Here, on the other hand, I find the males pouty, often too similar, and generally uninteresting. Isabel hasn't really done it for me either, which is quite the thing to say since I usually enjoy that kind of sidekick.
    4. I really could do without the enemies suddenly appearing out of nowhere. It breaks the immersion for me completely at times. 5. Similarly, the endless stream would be good for some encounters to give them context, but for others I would rather have a few tougher enemies rather than the same, eventually mind-numbing, swarm.
  89. Mar 14, 2011
    This review contains spoilers, click expand to view. DA2 just didnâ Expand
  90. TeN
    Mar 14, 2011
    Okay, the real feeling of being a grey warden and the atmosphere that da:o had is not really there, but the feeling while being in battles nice. It's a somewhat dull story, but mostly all i want is to fight, so i don't see a 'big' problem. Personally i find the game to be a 7 - 8 but i rate it a 9 , because most of you people talk like this: "oh noo, it's no RPG anymore but it has become a hack and slaaaash". While some RPG elements are a bit fading from this game (which i can acknowledge) The major elements are still there.
    So if they are still there, but just a bit less, why rate it a 0 or 1 just because its not dungeons and dragons anymore?
  91. Mar 14, 2011
    Dragon Age 2 is the one of the best RPG is have ever played. Story is well thought and really complex. Dark and gloomy setting is incredible. Game play has noticeably improved since Dragon Age: Origins. If you are true RPG fan, you just have to play this game. Be excellent to each other. End of Line.
  92. Mar 14, 2011
    After amazing Dragon Age I, the Dragon Age II is a big let down. It has thrown away everything that made Dragon Age I such an epic adventure. For example in Dragon Age II you never leave the Kirkwall which makes environment more and more boring when time passes. The combat is just bad and over used. It is dull when a group of bandits or spiders jump on you on every corner. Not to talk about enemy reinforcements: seems like every gang in Kirkwall got a lot of men to spare. Reinforcement idea is also too heavily over used. I swear there wasn't a single battle without more enemies popping from ground.

    Do not believe "professional" critics, the game is just bad and should never been released. User score speaks for the game quality.
  93. Mar 14, 2011
    This review contains spoilers, click expand to view. The worst sequel i ever played. Perhaps developers planned this game for dumb heads? 3 variants of answers in dialogs, poor armor and weapons arsenal, stupid, oh sorry, idiotic combat system, absolutely predictable story and a lot of other "great" innovations...
    Am i sleep or this guys really developed the greatest rpg games in past?
    Also, about magazines score - Are U F Kidding? 9/10 - for what? O_o
    2.0/10.0 - enough for this "masterpiece"
  94. Mar 14, 2011
    This review contains spoilers, click expand to view. Well its been 4 days and I went through DA2 twice to try out the impact of different decisions. Did my second run through on casual to get over the repeated dungeons asap. A good game on its own but it shouldn't be called DA2. Yes yes we all want change but not too much shall we? We can't franchise Macdonalds and not sell burgers!

    Some plus points first. It was nice to hear my character speaking, but this is nothing extraordinary. Music was average, and the environments were well designed and nice to look at (I like the wounded coast sky), if one ignores the reuse of environments and the static nature of everything. The grey area of decisions is a good step forward, but it was not used properly and left players (me at least) hanging. Cliffhangers are good, but a balance is needed. There was no closure at all (not to mention the cliffhangers from DAO).

    I must say, that if Kirkwall was ruined and converted entirely into one expansive dungeon, it would have been kinda cool (Like ghastheim in good ol' ragnarok). It would have served excellently as ONE major quest, but the content given to us was far to short and limited to be DA2 in its entirety.

    Also, the entire of DA2 had to do with mages. The problem is that the enemy mages were useless! They casted less spells than their demonic counterparts and there are so many interrupts available to stop them (or to kill them in one shot). In DAO, a battle with just 2 emissaries could be fatal if you didn't plan your tactics properly. In DA2, a rogue can tank 5 mages that do nothing but shoot at you with their staves. As one of the core classes of the story, this was one major disappointment. Improvements to the combat system were definitely appreciated, and I liked the junk system as well. However, I felt that the items were just bland, and there was no kick from getting an EPIC item from a boss kill. The star system wasn't really helpful.

    I missed how expansive the word of DAO was. Yes you can say that DAO was just in ferelden and it is good to move out of ferelden but the fact remains that the entire DA2 was in one city! Uptill "chapter 3", I was still thinking that the entire game was just one small chapter of a larger story, and was waiting for some epic war against tevinter to materialize. How disappointed I was when the game suddenly ended (WAY TO SUDDEN).

    One major attraction of RPGs is the variety: of environments, of creatures and of items that a player faces. It is an expression of human imagination: it is thrilling and refreshing. Cutting back on these three aspects is most disadvantageous: they the pulling factors that retain old players and draw new ones. Remember how deep we could go into the deep roads in DAO? Remember the myriad of creatures found in each area in DAO? There was so much variety just for every single chapter, and now this? Obviously there has been a massive shift in corporate strategy, and from my financial background, this is one colossal red flag. Note that DAO is just one basis of comparison. All successful rpgs (Diablo, WOW etc) tend to have large varieties of enemies and deep lore. Also there were some comments on how the escape from lothering didn't feel like an escape. Well I think the demo sums up what you can expect from the game. I remember other 'escape' scenarios in other games, like Maiev running away from Illidan as the cave collapsed all around her, or the Protoss evacuation from Aiur. These were ancient games but with whatever technology they had, the missions actually embodied the urgency of an escape. It is this lack of atmosphere, coupled with the reuse of environments, that has degraded the utility of DA2.

    Also, you rescued Flemeth, one of the characters that has had an excellent redesign, and she was like "KTHXBYE". What? Thats it? Ain't even a cliffhanger.

    Such a pity for a game with an excellent foundation. There were so many advances and improvements (including good looking characters), but the developers did not realize the full potential of their creation. There is no need to rush games to increase revenue (why else would you rush it?). Investments have long horizons are take time to realize their true value (Look at blizzard!). Was it worth it to risk Bioware's reputation (You cannot deny all these honest, negative reviews when they are the majority!)? Will I buy DA3? Yes, but only because DAO was really good, and because I am waiting for Diablo 3 to come out (which better not be a disappointment) and have nothing to play in the mean time.
  95. Mar 15, 2011
    Dragon Age II is great sequel to Dragon Age. It feels more like Mass Effect 2, which I think was Bioware's idea. Some aspects of the game were made more simple which probably alienates some hardcore RPG fans. But for me the game feels like a novel in a book series, and I can enjoy the game and the story, rather than spend most of my time finding better equipment and leveling to survive the game. All in all a great game, and I have high hopes for future DLCs and Dragon Age III. Expand
  96. Apr 14, 2011
    I can't describe the level of disappointment with this game. I've bought every Bioware game in the last ten years and thought they can go no wrong - how wrong was I. Dragon Age 2 is a bad game and a terrible sequel. The developers tried so hard to pull in the casual crowd that they changed and destroyed almost everything that was so beautiful about Origins. As a result we got exploding bodies, combat where you have to pause the game every 2 seconds in order to be tactical on higher difficulty levels, ridiculous waves of enemies, reused environments, bland companions, uninteresting and illogical story ..... i could go on and on.
    Stay away !!
  97. Mar 15, 2011
    While the game is not as good as it's predecessor, it surely doesn't deserve the backlash it's getting. Combat is satisfying, the story is as good as in any other Bioware game. The only negative things about seem to be some repetitive locations a smaller (but still quite big) game world and a bit lesser follower interaction. None of which disqualify the game as a triple A title.
  98. Mar 15, 2011
    Dragon Age II is filled with choppy, wooden animations, it suffers worse soulless faces than the Mass Effect series had, graphics worse than Origins, and it is not an immersive RPG despite the high budget and amount of voice acting. They dumbed down the UI and spell casting system to appeal to people who's first RPG was probably Dragon Age 2 and to take in the casual Call of Duty players ( This is without a doubt Bioware's worst RPG by far. It's a shame to see that the name they've grown through RPG treasures they made like Jade Empire and Kotor are smeared by trash this. I've decided to give up on Bioware until I hear some enlightening news about TOR Expand
  99. Mar 15, 2011
    This review contains spoilers, click expand to view. Compared to DA1, the sequel is trash in my honest opinion. The game lacks depth in storytelling, lore and quests. Storytelling was even lower quality than DA1. What I mean is that if I am playing a "movie RPG" like DA2, I expect to see some scripted custom animations, high quality dialogue or even nice prerendered cut scenes but when I completed the game I felt empty handed. I was also expecting to see some advancement in the Dragon Age core lore but after the brief introduction of Flemeth and her reappearance mid-game, the game just kept centering on the Champion of Kirkwall. Lore-wise speaking the game should have been an expansion or DLC to original DA, very much like DA:O. The quests themselves are mindless, which might be enough for some people but I feel that there should be something new to these "go to the point X, kill Y and bring me the Z". Recycling maps is usually acceptable in this kind of games but if we are just running around one city lik in DA2, I get the expression the game was pushed out too early. Every mansion looks the same, every house has the same rooms and even all the close by caves, five or six of them, look completely the same. I felt like playing one of those low grade Asian role-playing game made for kids which would not see the similarity of the maps.

    Combat and skill system is surely better than in DA1. Fighting in general feels more smooth and even thought number of abilities/spells was reduced, I think the general feel of the abilities/spells is better. The "combo states" (staggering etc.) game the fighting a little more depth too but overall these positive features can't save the game.

    All-in-all, I feel like I've brought an overpriced and hurried expansion pack to Dragon Age. Makes me a sad panda.
  100. Mar 15, 2011
    I honestly found this game to be a glowing success. There are certianly issues, my biggest gripe being with the slightly less manevrouable camera, but this game goes so far beyond the scope of the first game (which I also loved) and really creates an amazing experiance. The combat is faster, which has negative and positive effects because of that, and although people say "oh, the conversation system is just a console one now" it was exactly the same in number one, this time it just gives a slight hint at what reaction you'll get before you say it. I dont like how abysmally this game is doing review wise, as I personally beleive it is truly the best game of the 2010/2011 period. Expand
  101. Mar 20, 2011
    I`m big fan or RPG games, hell big fan of Bioware but come on, OK lets start with graphic really great (compered with DA-O)but i don`t think it has more than few maps and who play RPG games for great visual, we play for story, making our character more and more better with next level, going trough lots of mission to get that perfect item, so at the end of the game we can see how our perfection look like. Fighting well big zero click this and yeee this explode click that and wow another explosion, story well i can dig it but this is part 2, the story should have been much better you have 3 dialog and that is it? come on i have finish 5 time allover ahead Dragon age origins just because of story, and now i play DA II i`m level 11 and still trying to find good reason for play(damn how a great commercial and reputation can make you feel stupid for paying 50 euro). Skills really you can chose what ever you want, trust me i`t going to look great when you click to use it and there it end it`s value , inventory well i like how they handled resource but that is it if you want to upgrade armor of your companion you need to look out trough all town just sad. Items also i don`t see some great innovation there, and what the f*ck is junk. if you liked first dragon age this one is going to be huge disappointment, really how it get that great critic review i don`t know, this is what it is a mediocrity game with nothing special, and please guys from game industry enough of DLC and promo item that we need to pay, make it free or don`t make it at allâ Collapse

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. Apr 18, 2011
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.