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Generally unfavorable reviews- based on 4095 Ratings

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  1. Mar 18, 2011
    I must admit, that DA:2 is not what I would call an improvement compared to DA:O. But that doesnt necessarily mean, that its bad. There are a few things that put me off a little bit in the beginning. There is the combatsystem of course... lots of blood and pretty much the same every time. you kill the first bunch, then suddenly another wave appears out of thin air. then, no customisable armor for the other partymembers. for me that was an extremely big annoyance. Also kinda got on my nerves when I played ME:2. but that is also understandable to some extend. In terms of story telling it is an important part that the characters wear something that reflects their status( for example evelina...if she walked around in some kind of Bandit armor, that would be kinda weird oO).
    The Story: well, people can say what they want, but I actually liked it. Sure, it is not the most complex story there has ever been, but then there arent many games that even make it as far a DA:2. I liked that a lot of the Companion-,secondary- and side quests played into the main story line to some extend. Also, you've got to hand it to bioware. even if the story wasnt all thaaat complex it was very well staged with the tension building up until the end.
    now, my final point: the thing that annoyed me the most and where I couldnt find a reasonable explanation for....WHAT THE HELL DID YOU DO TO THE INTERFACE??!!! I mean, its not like its too complex or anything, but it just doesnt fit into the setting at all. I liked it the way it was in origins. had a nice fantasy-ish feel to it. But this?? it looks like it was designed for SWTOR or ME3 but then it was decided that DA2 desperately needed some Sci-fi elements (?????) and thats what happened.

    Well, all in all though, I still enjoyed playing it through till the end alot. I mostly forgot about those thing that annoyed me at first while I was playing ( except for the interface >:O). And I think you cant say its a bad game just because its not as good or different from the first one. If there wouldnt have been a tag on the box saying " Dragon Age 2" I bet most people here wouldnt have been half as mad about the combat system etc. It would've probably been praised a a game that found the line between traditional RPGs and Hack n' Slay games Like the Diablo.
    Its not perfect, but its still very good.
  2. Mar 18, 2011
    With all these "negative reviews" I don't see where all the fuss is about. This is an amazing game! I just completed game on normal a few hours ago and now playing on nightmare mode which isn't breezing by. So far the DA2 has great story telling which kept me guessing through out the whole thing. The pause option provides you a more tactical view of the battlefield instead of blindly stumbling into a fight. If I wanted to play through a 1 button hack and slash game I would be playing Dynasty Warriors. I enjoyed the dialogue very much and having options to choose from instead of a set in stone story line. The cross combo tree lets you customize how the player wants to play. Instead of just do 1 thing and 1 thing only, I can DPS with an optional support role or crowd control. I enjoy the micro of the game between characters, why only use 1 character when you can manage 4 and control what they do. Good game, lots of fun, worth your money. Expand
  3. Mar 18, 2011
    Everything about this game has been improved. Combat, UI, and even the story. This is not a sequel, really. It's not Dragon Age : Origins 2.0. It's a story within a story. Pick it up.
  4. Mar 18, 2011
    What a waste. This could have been a great franchise. I love DA:O very much and regret every single cent spend on DA2. In a nut shell: the graphics are obviously better, but taking a closer look it's pretty clear: money was saved in production by receycling NPCs endlessly. Females (even parents) are ridiculously sexed up in order to serve a adulescent male consumer base. The controls and all relevant RPG aspects are seriosly dumbed down, "Consoleros" will find it great. Dungeons are mainly based on the same basic model reused over and over again.

    I'm sorry for every single cent and won't preorder any future Bioware Games. I despise the greed of the producers and my own naiveté. Believing Bioware would stick to the high quality standards of the series while it was able to cash in on a inexpensivly produced cash cow was plain dumb.

    I'm giving this game a score of 2.0 but metacritics system is not accepting it. (Error "Score (10.0) id must be a floating point number.") This leaves a fool taste...
  5. Mar 18, 2011
    MAIN PLOT: This game's storyline is a slow build, but once I got to Act 2 everything changed. I started appreciating the plot and the almost gentle progression. SIDE QUESTS: I dont think I've had so much fun playing the side quests before. I basically ignored most of them in DA1. COMPANIONS: (a) Voice Acting. Awesome. (b) Subplots. I like that we have subplots with them in every act. Fenris and Aveline's subplots were very well done and definitely memorable (and funny!). (c) Same-Sex Romance: I still feel the need to thank bioware for including this again and in full form.

    (c) Romance in General. I romanced Merril, and the only thing I kept thinking was that I wish I had a chance to talk to her more. I felt as through the romance was based on very limited dialogue (more like a mass effect 2 kind of romance as opposed to DA1). BUT the romance scene itself was so well executed that I forgot about how little I spoke with her before that. The pillow talk after the scene was *great* too! Also, as it goes with romance pacing, it was strange to have Merril move in after our first sex scene, especially since we weren't really dating or anything like that. And now that we've moved in, nothing is being said about it.

    (d) Dialogue: There feels like much less companion dialogue in this game. BUT I also like that I haven't exhausted the dialogue yet either. Being able to speak with your companions of the fly was nice. Merril has very few things to say about herself, the past or the Dalish. Also, I found the flirting lines with Merril really cheesy, and only did because I wanted to proceed with a romance.

    (d) Banter. Lots of good stuff here and with the number of companions, I don't think I'll ever hear all of the banter.

    (e) Character designs. I love how distinct everyone looks and acts. The new body types are great.

    (f) Comforting Hawke. I am soooo grateful that someone asks me how I am!

    (g) Companion Interactions. Its refreshing to see the companions visiting each other and seeking their guidance. Like everyone else, I love that dog is there. The fact that now I can ask a question to my party while in conversation with someone else is a good thing.

    THE WORLD: I have no problems with being in one city, but I guess I expected the city to change more than it does. I don't mind the reused areas too much. I'm fine with there being a few places you always visit (the bone pit and sundermount) but its when I go into other places that seem very similar to each other, that's when it loses flavour for me. I would have appreciated more fantastical locations (like in DA1 Sacred Ashes quest). I will insert thought that I love the fact that mines/maps/areas have multiple exits now and that leaving a dungeon is so much easier.

    (a) Companion Inventory: The fact that I can still equip my companions with their own weapons saved the day for me. If they were completely static, it would have been boring, but I am still able to upgrade their weaponry. As for their armour, I also like the idea of upgrades. I sort of wish I'd see the upgrades though, as a different colour of armour or *something*. The fact that I didnt have to equip the upgrades myself was nice too.

    (b) Junk: This container has gotten a lot of heat, BUT it does serve a purpose. i can now mark items as junk and sell them all with one button when I get to the store, how convenient is that? Very!

    TIME JUMPS: This left me feeling disconnected from the game. I believe its because I'm not filled in on what happened during the jump with myself or my companions (or perhaps the lack of control). The game tries to remind me that 3 years have passed, but its hard to "get into" that.

    ACTION: I loved the speed and looks of the action. This game is so much fun to play, now I actually enjoy the battles unlike in DA1. The skill trees are fun as well.

    Its hard to explain what this game is actually missing for me without saying its missing "charm" or "soul". What I think has happened to create that feeling is the mix of: 1) not enough companion dialogue/backstory/progression, with 2) the fact that I'm not sure why my companions are still following me around.

    In DA1 we were a group of people thrown together to save the world. Even though its not unique, the fact that we were drawn together and that we had that camp common space created a feeling of "we're in this together" and "us against the world" which is missing from DA2. In DA2 I just feel like "stuff happens" and maybe some of my companions will be around later. They, currently, don't feel integral to Hawke, not even my LI.
  6. Mar 18, 2011
    Game is awesome. Combat is still tactical like in Origins, just a bit faster-paced. Still awesome story and dialogue. So it isn't as awesome as DA:O, but almost nothing can be. It is still a great game, don't listen to all the hate.
  7. Mar 19, 2011
    I like the game. I enjoyed it, so it was worth the money to me. I think people are being unfair. It's very much worth a purchase for entertainment. Some of what people have posted here are myths about the game, having played it.

    I think the combat in Dragon Age: Origins (the original) was overrated. This combat is much faster but still reliant on the underlying character statistics. In
    DAO it was easy to potion spam, and be basically invulnerable, especially with the Arcane Mage class. With DA-II it is a little more difficult to have a single winning strategy. Movement seems far more important. One criticism, but it's by no means a show stopper, is the lack of a free camera or isometric few occasionally leads to oddities from the camera, which is annoying in the middle of a quite fast battle. The 'waves of attackers from nowhere' method of improving difficulty seems seems lazy versus facing NPCs and attackers with statistically determined attack profiles. Maybe there is. Doesn't feel like it though.

    The size of the weapons in the game is a bit cartoonish. It seems odd to have a grown-up plot and then have comic book style weapons. While the story falls into a few RPG cliches, it's not awful by any means. The voice acting is generally good. I thnk the game strikes a good balance between cinematic elements and interactivity. There do not seem to be as many outright deterministic conversations. The games RPG system does feel more like an MMORPG than something with its roots in tabletop gaming. Unlike say Fallout: New Vegas, which while some distance away from its GURPS roots, has that feel of total personalisation. This misses that satisfaction by hiding a great deal of the underlying derived statistics from the users, particularly with regards to enemies. This will actually please some people, who prefer MMORPG style questing. I'm neutral on the subject.

    Overall, if it weren't for the potential pricing of DLCs versus actuall add-ons, I'd say if you've got the cash it's a good few days of quality entertainment. I like it. I have yet to replay it, but I'm less hopeful of major plot differences based on my character. Simply because I don't feel the underlying statistics can affect speech/negotiations in the same way the current Fallout series does.

    Graphics wise, rather annoying to have to run beta drivers with a high-end NVIDIA card. I have installed the high-res textures pack and it does make a difference. But for a product making a point of being DX-11 enabled it hasn't got a particular wow factor and looks like a console port. It does the job though.

    Compared to many other current games I'd give this 8/10. Which is a must purchase for raw entertainment value. Rather than arguing about the particular direction they took. I like the fact it deviates and updates on DAO canon, if only because that will annoy DAO fans. I've given it 10/10 because it will annoy both DAO fans and others.
  8. Mar 19, 2011
    Is it great? No. Is it horrible? Absolutely not! It's fun, and mostly well-rounded. There are bugs and the game can be repetitive. (Worth more a 7 than an 8, but an 8 for all the h8trs.)
  9. Mar 19, 2011
    I like every bit of the game. Better story, gameplay, grafiks (pc texturepatch) and characters than in DA1. Since BG2 their best game. The camera and the recycled environments are the 2 things i can complain about. Maybe the shouldn't have called it DA2, because so many people expected DA1 style with a proceeding story. Give it a try, you will like it.
  10. Mar 20, 2011
    Generally still a great game.

    Compared to Origins the story is a lot more interesting and believable, the antagonists are actually interesting, and Hawke is more than you typical hero, the choices are not based on straight "good and evil" and especially the aggressive choices feel a lot more believable, than your typical "evil" choices. You can play a selfish character that does not
    threaten to break every ones legs all day...

    Graphics are more unique, which makes them more risky, personally i really liked the characters and urban environments, natural environments were rather bad though.

    Recycled Dungeons are never a good design-decision, but its bearable.

    Don't listen to the haters, have faith in one of the best developers of our time.
  11. Mar 22, 2011
    I found the artwork absolutely gorgeous, and the interface extremely slick. Some things were 'streamlined' compared to the first, but I much preferred the new interface. Combat was still challenging and required strategic placement and use of skills - though I did miss friendly fire on Hard mode. I loved the new ability trees and crafting mechanics, which didn't feel like a chore. But what I really play Dragon Age for is the story. This one did not disappoint. It felt a bit slow at the start, since Act I is mostly building up your character through various tasks without really being able to see where it is going. The threads fairly quickly begin to weave together though, into very satisfying second and third acts. The story isn't quite as epic as the first one, but I think a more personal story is actually the better choice here, rather than a "save the world again" rehash. My character went through moments of tragic loss, impossible moral dilemmas, and a shocking betrayal. The new companions can give the old ones a run for their money, and having a protagonist that isn't silent is a big improvement in character interaction. Secondary characters are extremely well done; the Arishok was a particular favourite. Expand
  12. Mar 24, 2011
    An amazing RPG and excellent addition to the Dragon Age series. Love the faster paced combat compared to Dragon Age: Origins, and while there are a few minor flaws it is definitely not deserving of all the negative reviews from people who probably didn't even play the game. I'm eagerly waiting the next entry in the series.
  13. Mar 26, 2011
    After reading Some really ridiculous reviews one involving "bioware should go bankrupt". I thought I put up a review first off The immersion of the game is still there however modified to work for everyone such as exclusion of being able to interact with your team mates constantly in my opinion this was good because through out origin you'd run in to a interaction block where the characters would repeat the same thing when interacting with them face to face.
    Graphically its clear that it is superior than Origins and also the battle system is more easier to use and is faster than the previous titles making it better and easier to keep you allies alive.
    I have a problem with the rehashed environments though It gets annoying always being in the same cave but named differently. But overall it was a great game lacking in the hours however still gives you a great sense of immersion and creating a connection with each characters stories just like in Origins. But don't take it from me as try it for yourself and make your own opinion of it. There are some improvements that the game should have but there's no need to say on a review when bioware check on their forums constantly looking for user input
  14. Mar 26, 2011
    After replaying through the initial Dragon Age multiple a time, it was a no brainer to pick up DA2 as well. While the openers magic is slightly lost along the way the sequel does a lot right. The story itself is written nicely, albeit missing out on a lot of potential drama and interesting scenes. Characters are all around nicely done and actually have a lot of unexpected reactions and decisions which make the game feel genuinely interesting.

    On the minus side the game has a bit too much of fighting going on. After you learn the gimmick of the fight, it does get nice. Yet wave after wave of extra enemies per each fight does get kind of tiresome. Either way a very well done sequel and a way lengthy as well. Clocked at 90 hours on nightmare after completing about every quest I could find.
  15. Mar 28, 2011
    For those of you that liked DA:O's loosely turn-based strategy RPG, you're looking in the wrong place. DA2 is all about real-time strategy, with instantaneous execution and a heavier emphasis on the action aspect of the ARPG genre.{||||}

    Despite that, having played through DA:O - Ultimate and DA2, both have their own charms: DA:O feels more old school, with more of a Baldur's Gate feel to
    it, whereas DA2 feels much more like an action RPG with the elimination of the "turn"-based combat. In addition, DA2 concentrates on a much smaller area over a longer period of time, which, along with the frame story element, allowed for a much richer development of the player character's story. {||||}

    Pros: {||||}
    Simplified Interface - I no longer have to hover over my skills to tell whether they're activated skills or sustained. A quick glance tells me everything I need to know. In addition, the XP bar extends across the entire screen, and the skill bar is even less intrusive than before, with clean skill symbols and and semi-transparent background. {||||}

    Real-time combat - One of the small complaints I've had with BioWare in their other games is the turn-based feel of combat. In short, it just didn't feel like actual combat being executed in real time. Now, with DA2, they've made it so attacks are quick and skills are executed nearly instantaneously after I queue up the order. {||||}

    POV/Storytelling mechanic - While I've never been a big fan of the frame story mechanic, BioWare was able to pull this one off quite well. I didn't think it was possible, but props to BioWare for making it work. {||||}

    VO/ME dialogue wheel - Seriously, this was exactly what DA:O needed. Well, maybe not the dialog wheel, but it definitely needed something *like* it that would convey the general tone of upcoming dialog as well as making clear whether you were advancing dialog or clarifying things. I'm ambivalent on the dialog icons, though. {||||}

    Cons: Removal of trap-disarming/spotting - Perhaps the most egregious change of all, trap spotting and disarming have been removed in favor of a 4 tier complexity system based on the cunning stat. In other words, if you want a rogue to spot and disarm traps, say goodbye to damage. {||||}

    Heavy-handed defining of character classes - No matter what class you play, BioWare seems to think only two of the six stats should define your class. If you're a warrior, you're looking at strength and constitution; rogue, dexterity and cunning; and mage, magic and willpower. No offense, but it was rather tiresome to be a warrior and be unable to keep threat simply because I kept on running out of stamina since I had to pump attribute points into constitution to wear certain armors rather than willpower. {||||}

    Companion armor - Seriously, who thought of this? I'm pretty sure BioWare just wanted to make sure your companions always looked the same, but I would much rather give them armors that, you know, actually protected them rather than looked nice, yes? {||||}

    Overall, I'd still play DA2 over DA:O, but it will take some time for BioWare to work out those kinks (if they ever do).
  16. Mar 29, 2011
    A mature, queer and thoughtful fantasy that finally feels like it's set in the pretty original world of Thedas, not The Forgotten Middle Azeroth blandathon we all know and hate from the last ten years of CRPG. The powerful Chantry-centric story grows organically trough 15-minute long "sidequests" (though most of them link back to the main arc eventually) mixed with act-long serial stories as well as in the opinions and actions of your followers. Nowhere is the one-dimensional "epic journey to save the world" - **** we are forced to wade through all too often, including in Origins. Instead the city of Kirkwall is locked in an all-too recognizable political conflict between fanatic ideologies, all with their respective merit. These factions are everywhere, even in the bedchamber as your lovers take a political stand that you may have a hard time accepting. And talking about the love - BioWare has finally discovered that the first patch made to their games is usually the gender-neutral and polyamorous tweeks, so this time it's all queer all the time! While many old-schoolers may find the Hawke-persona restrictive, the character-driven setup is really no different from The Witcher, Mass Effect or any adventure game you have ever played. "Roleplaying" opportunities within the part and the story are ample and the massive hypertext novel that is DA2 is of staggering complexity, with choices from act one haunting you in act 3. The haters who find the "diplomatic, sarcastic, hateful" response-cycle restrictive have missed this: to roleplay a believable character (for instance a mage-hater) you have to constantly switch Hawke's attitude - spamming one option constantly (Paragon vs Renegade choice - I'm looking at you!) gives you a spineless git, a psychotic joker, and a very angry fellow. Think about the context of the choices and the game rewards you by reaffirming your imagined personality in a way that is sometimes downright uncanny. If you loved Mass Effect 2's focus on character arcs and minimalist rpg mechanics this is pretty much the fantasy version. If you love spending hours on optimizing builds and inventory for hour-long dungeon slogs this is not your game. But yes: if you enjoy tactics at all - playing on hard is mandatory. And finally: this is not BioWare's Great Betrayal - that came years ago when they scrapped the multiplayer for Origins, changing them from a Roleplaying Game company to a Storytelling Game company. I have never before (or after I might add) boycotted a developer. I finally got over it and played Mass Effect and yeah, even if the abandonment of the NWN-community can never be forgiven, they are decent storytellers as far as computer games go.

    Some other gripes and why they are bull****: Only one map/city - More focused. Saying it should travel more is like saying The Wire should leave Baltimore more often.

    Dumbed down - Slick. I laughed with joy at the "junk" category of the inventory. And the cross-class combo system makes battles more tactical than in Origins, not less. No RTS-style camera - Wow, I can actually see characters in action and not little moving ants that symbolize my optimized stats-packs. More immersive and better realism.

    No direct sequel - Thank the lord. Newsflash: Dragon Age: Origins wad NOT original or brilliant, it was a standard if well-executed fantasy cliché-fest with buckets of blood and some Game of Thrones thefts. And a predictably impressive hyper-text-relationship-novel on top of the ho-hum dungeoncrawling. So all you reactive, inventory-loving, chauvinist, conservative, narrow-minded crpg-freaks out there; unchain your mind, set diff to Hard and behold the quietly subversive escapist glory that is Dragon Age 2!
  17. Mar 30, 2011
    This review contains spoilers, click expand to view. While I would like to create a long, fully elaborated review on the game to explain the core features and everything in depth, I honestly cannot, as the game is without much merit whatsoever. The combat took Expand
  18. Apr 1, 2011
    I don't really think this deserves a ten - maybe an 8, but I just can't stand the pathetic internet culture that says a game is rubbish and rates it a 0 because it wasn't as good as its successor. Yes, the environments are a bit repetitive and yes, it has been dumbed down a bit, but it was a damn fine game and it kept me interested the whole time. I'm so sick of these people who bawl and moan because a game isn't the absolute best thing they've played. Expand
  19. Apr 2, 2011
    Outstanding game. At their core, RPGs are about the characters and dialogue. The combat is good, but ultimately, this doesn't matter. These are the deepest, most interesting bunch of characters ever assembled for an RPG. Because you cannot really focus on developing more than about 3 in a single play through, it highly adds to the replayability, too.

    A few minor bugs need to be patched
    out, and if I were going to knock it a point (which I'm not), the repeating dungeon environments need to go. Expand
  20. Apr 10, 2011
    The first mistake people make regarding DA2 is to think that it is the same as DA1, the game has been streamlined for the less devoted RPG fans. This game is made for the masses, and I love it. Yes it is not as long as DA1, yes it is not as complicated as DA1, but it is still a good game which you should not dismiss because you don't like the new combat system. This game is epic, I could not stop playing since the moment I sat down to play it. Stop judging and just play, you will enjoy it. Expand
  21. Apr 12, 2011
    I agree that Dragon Age 2 has been dumb down a notch. It has taken the mainstream path to lure in more young players. This is the road that all games take now days when money talks and unique gameplay walks. None the less. You will not find a better game in this genre for a few years. It is money well spent. Not only for the quality of the gameplay, graphics and voice acting but also for the extensive campaign.

    The game should be considered as a action-rpg from now on. If you are the one who love the old pen n paper play style and prefer baldurs gate 1 & 2 in front of Dragon age 1, then maybe you should take a second thought, but I would suggest you to pick this up anyway. It's not money wasted, no matter what your preferences are.

  22. Apr 15, 2011
    This review contains spoilers, click expand to view. The worst Bioware game I have played. Cost cutting decisions, more than any other decision Bioware made, is what ruined this game. Let me be clear - game publishers need to manage costs - but they still need to deliver a first rate gaming experience. Bioware needs to deliver quality story telling, rather than rush a second rate experience out the door. I've listed what I think the most glaring cost cutting flaws in the game are below:
    1. My choices don't matter. I am constantly forced back into the same story loop. While I understand that there are limits on story divergence, my choices need to be about more than the flavor of the game I am playing. Not every choice I make needs to alter the story line. But some do. And at least a few need to fundamentally alter the course of the game.
    2. Characters should be memorable, and not flat. If characters can just sort of fit whatever I want to do, then ultimately it's obvious that I'm playing a video game and not interacting with soulful representations. The game ruins the veil of "suspended disbelief" so critical to fantasy on so many occasions by just allowing characters to go along with whatever I want. Fenris, for example, HATES mages, and refuses to join my fight with the mages. Good for him even though it would have made my end fight more difficult. Then, because I manage a pithy one liner about slavery, he joins my party. IF he hated slavery and mages all along, the game should have built up this conflict more within his character, so that we could see the final crisis and denoument, not have him flippantly choose one side because it's what the player feels like doing.
    3. Repetitive use of scenery. Origins got annoying after a while with the same monsters, but the scenery constantly changed. Dragon Age II made this worse by having me fight the same monster models and in the same settings three times in a row.
    4. Every male model looks like they are on roids - how about some varied body types? What about the sinewy rogue? The willowy mage? Why as a mage are my muscles still exploding from my robes?
    5. Sexuality should be more than a lifestyle choice for my romantic options. In Dragon Age, some characters were bisexual and others were not. Some got offended by homosexuality. This added an extra appreciated wrinkle to the game. Which leads me to comment 5...

    Cost containment I could accept:
    1. Focusing on fewer origin stories. Valuable development time could be saved if only a few major storylines are played. So, if I only get three origin stories instead of 15 possibilities I am OK with that. However, these three should be divergent not as close together as possible. E.g. female elven mage, male human warrior, male rogue dwarf. 2. Reuse of monster models. Every game has to do it, I get it.
    3. Limitations on the number of big decisions that alter a story arc. Understood that these cannot pop up all over the place, but there need to be some and a few need to be big ones. Mass Effect 2 demonstrated that if you have enough divergent story arcs, origin stories are less important.
    4. Simpler combat systems. I get it that there are more console games to be sold than PC games. If due to economies of scale I have to have a simpler combat system, I can handle that to if it is still fun and challenging like in Mass Effect 2.

    I accept the above cost containment, and it's because I expect the game designer to spend extra time making sure that what it DOES do is exceptional. No one has infinite resources. Rather than wisely spending its gaming investment dollars on the areas of most return for its gamers, Bioware was solely focused on their financial returns. They have made it clear that all I am to them is a dollar sign and they plan to cash out on the Dragon Age franchise. Very well, Bioware, your gaming audience understands, and I for one will sit out the next Dragon Age unless user reviews are 8.0+. You can buy off publications but not your user base.
  23. Apr 16, 2011
    This game deserves a better rating from real fans. Yes, it is nothing like Origins, but it is still a game that I spent 70 hours. Different but effective graphics, a great story, and a fast paced game play that still is exciting to play. Origins had better game play to me but I still spent a long time hacking and slashing with awe.
  24. Apr 16, 2011
    I cannot understand the MASSIVE backlash of negative reviews. I loved this game for the character development, the superb voice over work, the story - which is one of the best I've seen in a video game - and because it was just a bloody good time. There were some things I missed from DAO, like slow-mo kill moves, but those were far from decisive. I give this a 10 because I walked away from this game FEELING like a champion. Expand
  25. Apr 19, 2011
    After playing for 40h (yes it does take that long), I can say that this game is amazing. Almost all of the flaws have been taken out from Origins, the combat is much more fun, the leveling system is better, the animations are far superior, and most importantly of all, the story is good. I completely disagree with the negative reviews, and suspect that a fair few are simply trolls.
  26. Apr 24, 2011
    I love it. I thought that this game had several brave changes. The framed narrative was certainly new for me and I have never seen it in a game before. The voice was a much appreciated addition with the 3 different tones, my fav is the witty one. Think that you really should play two different Hawkes to really see how much this changes the game =) this even changes what you partymember and companions have to say. I love my DA:O to bits but for me DA2 has more replay value =) best game I have at home. Combat is better than DA:O but the thing I like the most are the companions. They are gold. Especially Fenris Collapse
  27. Apr 28, 2011
    I am so sick of everyone bashing this game!!! I mean seriously! Yeah it's different that doesn't mean you have to hate it!!! Do you want DLC??? Do You want expansion packs??? Do you want DA3??? Then STOP bashing it!!! Seriously!
  28. May 8, 2011
    If you're looking for a computer version of a dice based RL rpg, then skip this. If you want a computer game that has a lot of rpg elements, Dragon Age II is as good as there is out there. I found the balance between story and interesting game play in fight scenes to be excellent. I do miss the conversation engine from DA:O, but I didn't find the conversation wheel to be game braking by any means.

    All in all, based on enjoyment level, of the 4 DA/ME games released so far, I found this to be the most enjoyable, followed by ME, the DA, then ME II, but I would consider them all top notch games. I thought the story, including the expanded time frame, was compelling, and the ending left me wanting more in a good way.

    DA II's combat system, to me, felt far more immersive than it predecessors, especially when playing as a rogue. You can hack and slash your way through the game on normal difficulty, but higher difficulties require some tinkering with the tactics settings, which are much improved as well.

    Just as with a lot of BW games, there were a host of bugs on release, many of which have been fixed in subsequent patches. I do wish there had been a little more crossover from DA:O, but there were strong hints given that there will be something later in the series that ties things together. I also found the frequent recycling of maps leaving me underwhelmed at times. Yes, a city make of stone won't change much, if any, over the course of 10 years, but there should be more than 2 cave formations in outlying area's, and more than 3 building designs. Even small changes would have been appreciated.

    The choices you make throughout the game do have a bearing on some things, though little affect on end game scenarios. Were this a stand alone game, I would be exceedingly disappointed, but viewed with the expected full series, I understand why some things have to be. It's a rather "Doctor Who" type of view of history and what can and can't be changed.

    Overall, this is an outstanding game, with great replayablity and solid story. If you take it for what it is, and not what perhaps you wish it were (DA:O, or The Witcher) then it delivers. If you where hoping for a remake of the seminal title of the series, you'll probably be a bit disappointed.
  29. May 8, 2011
    I was absolutely blown away by how fantastic this game is. Great characterisation, a wonderful story with brilliant cinematic set-pieces and very fun. A brilliant evolution of the Dragon Ago franchise. I can't wait to see more.
  30. May 15, 2011
    First, right off the bat, anyone who said the game was too easy, Just turn the difficulty up! Overall an awesome game. Sure, the story isn't as "grand" or "epic" but that way, it's also not The Lord of the Rings for the millionth time like almost all RPG stories are. I love DA:O but come on, that story was clichéd, repetitive, and a little tired. Sure, this game has some flaws. But I think most of those come from rushed production. With more time they could have (and should have) created more than one cave, and a better item system. But, the combat is still fun and tactical, just faster paced. The story in this game was much more engaging and creative, and sure it stays in one city but I liked that. That gives you the player a better chance to actually learn about and connect to the character. This game is fun and people need to be such **** trolls about it. I do agree that the graphics need improvement though. Basically, everyone who complained about this game is a niche dying market of whiny troll PC players that need to stop. I love playing on the PC but you know why I don't like to tell people that? Because then they think I'm some crazy elitist who's trapped in the late 90's. You people are the reason PC gaming is dying! Steam is trying to save it but it can only do so much to combat these kinds of people. I would say 9/10 but I said 10/10 to try to counter just a bit what all these hating trolls have done to the user rating. There's a reason why critics rated it where they did. Cuz it's a good game with a good story that you should buy and play. Expand
  31. May 16, 2011
    Dragon Age 2 is far, far better than the user reviews are indicating. I don't think most of the people giving poor reviews actually played it or Dragon Age: Origins despite complaining about how Dragon Age 2 is "dumbed down." Go back and play Origins again. I'll wait. See how slow the combat is? Do you like chasing after enemies at a brisk jog? Notice how little character development there actually is? No one even responds to your dialog choices, half the time!

    I don't know why people are saying combat is "dumbed down." What does that even mean? DA2 is pretty similar to Origins, except with some of the shuffling and delays cut out. I like actually being able to hit enemies instead of chasing after them. I'm also glad they finally got rid of the "Enemy swings his sword, you move out of the way, but you get hit anyway because the to-hit was calculated at the start of the swing" thing. That's in Origins, and it bugged the crap out of me.

    The "enemies coming in waves" thing needs to be tweaked, since it can be kind of annoying. It's not the end of the world, and it's a nice touch that they animated extra mooks joining the fight (demons appear out of the ground, humans will rappel down from rooftops, etc), but it's overused. Now, the dialog wheel with the stacking personality development is fantastic. I wish they would use this in more games. Your character actually has a personality you can develop, unlike in Origins where pretty much every character could "say" the same things. Some of the written lines in Origins were "funny" or "diplomatic" but they didn't really have a lasting impact. You could be a jerkass in one scene and a diplomat in the next, and the game didn't care. In DA2, the more responses of a type you use, the more your character becomes like that. It's organic, behind the scenes, and wonderful.

    Now, DA2 isn't perfect. They could have added more maps, but that's not the worst thing in the world. Did everyone forget the utter slog that was The Fade in the mage's tower? There's a mod to skip that section for a reason! Let's be honest: Origins had a fair amount of filler and boring crap, too.

    The story in DA2 could also use some minor improvements. There's a few spots where it would have been nice if it could branch out based on player decision, but that's always going to be a problem in a PC rpg. If you want total freedom of choice, you're going to need to play a tabletop game. I don't remember DA:O being a lot better in this regard.

    Some people seem upset that it's not another "hero saves the world" game. I don't know if this is a surprise to anyone, but an RPG doesn't have to be about a 20-year-old saving the world. It's still a good game even if it's not the typical "level up, become god-king." We've done that before, ok? To summarize, DA2 is a great game. It's not perfect, but neither was DA:O. Dragon Age 2 is faster, has better character development, a better combat system, and a reasonably good story. If you're looking for a traditional, infinity-engine D&D-based game, then this might not be for you. For everyone else, it's a great fantasy RPG.
  32. May 17, 2011
    Baldurs Gate, Planescape Torment and now Dragon Age 2. This pinnacle of RPG's has taken the storytelling and interactive combat to another level. Its smooth combat aided by the future generation of quicktime events proves that turn-based RPG's are a thing of the past. Extreme unprecedented level of detail makes the cities feel alive and it makes it feel like you are living in the game.
  33. May 17, 2011
    No longer bound by the aging cRPG format, Bioware presents the greatest RPG of the decade if not the entire genre. Kirkwall is a living breathing city that evolves based on the decisions you make through your ten year rise to power as Hawke one of the most dynamic and charismatic leads ever created in any form of media. Coupled with the deeply strategic and visceral gameplay there is only one word sufficient to describe this game: Awesome! Expand
  34. May 17, 2011
    Simply put, Dragon Age 2 is hands down the best RPG ever made. To question that means you are not a true gamer.

    Skip on the witcher 2 and buy yourself a second copy of Dragon Age 2 instead.
  35. May 19, 2011
    This game is a proof that games are a form of art. BioWare has brought us yet another masterpiece that sets a new standard for this genre.
    Dragon Age 2 is the epitome of everything a sequel should be. Before us is a game that is both accessible and challenging enough to satisfy both the experienced players and beginners. I am most impressed by the new visual style that is genuine and
    represents a real refreshment in the sea of photorealistic games. The story is well written and very unpredictable. Redesigned combat system is much more fun than the one from DA: O.
    Be sure to buy DA2 if you love a good RPG and generally a good game.
  36. May 23, 2011
    Best RPG of 2011. Good story ? Check. Good characters ? Check. Difficult combats ? Check! It's just perfect. You can't go wrong with Bioware.

    Trust in Bioware, go with me.
  37. May 24, 2011
    I don't think it deserves a ten but I'm giving it one to counter some of the haters excessively negative ratings. This game realistically shouldn't be given less than a 7. People say it's unstable, I call BS. I have a mediocre PC (was good 3 years ago) running windows 7 and I have yet to have the game crash. The graphics are actually quite good even without being able to use the HD textures. The dialogue wheel works fine and your choices aren't just good, silly and bad. There are aggressive comments that are just that aggressive. There are some that are mean spirited but those are typically denoted by the fist icon as opposed to the gavel icon indicating the comment simply being aggressive. Again there are nice comments for instance when you are trying to console someone who is sad and diplomatic comments when you are trying to be just that.. diplomatic. Your dialogue choices affect your characters personality, the reactions of your comrades, special dialogue events that may only be granted to aggressive or diplomatic characters. The combat is entertaining and fast paced. I like the fact it is faster paced than origins was. If you want a more strategic fight then play on hard. Personally I like playing on normal because my character is supposed to be the champion of Kirkwall and I personally feel being forced to use "tactics" like kiting in order to beat enemies to be very lame.

    All in all it is an awesome game that will continually get better as patches and DLC are released.

    So my official rating is a 9. Some small issues but I expect many of those to be fixed over time.
  38. Jun 2, 2011
    How come game developers decided that if a game is successful the sequel should be dumbed down? It used to be the other way round - remember ancient great games such as: Warcraft (version II much better than I), Command and Conquer, Civilization, Myth and, Bioware own, Baldur Gate? While Baldur Gate II was a great game the sequel i.e. Neverwinter Nights was mediocre even though the graphics were much improved. The story line was not interesting, the humor was gone, the likeable characters were gone (Minsk, Jan) - the player just walked around whacking everything that moved.
    Now, the idea of "whacking everything" in a Dungeons and Dragons type game is not new - it was perfected in Diablo II (and some other games) and rehashing it in Dragon Age II was not a great idea. I have bought the game recently and was able to finish it on "normal" difficulty without dying once (or loosing a character). Bottom line: not very interesting, too easy, too dumbed down - an overall disappointment.
  39. Jul 17, 2011
    I adored this game. I guess the question is did I like it as much as Dragon Age Origins? My answer would be yes and no. I liked it more, and less, for different reasons. Dialogue wise, the games are comparable. While there is more in the original, it seemed to me in the second that what was said was more important. Quality vs volume in other words. The battle style was definitely different, but I felt it was much better in the long run. I love micromanaging the attacks and this game satisfied that just fine. The storyline to me was just as good as the first. I loved the added feature of "junk items" so you weren't constantly checking to see if something was worth keeping or selling. I also liked the change in how runes were handled. While not really a complaint I was a little disappointed that the second seems to have less replay value for me, I tend to play mostly as nice/diplomatic and don't really have any desire to play it any other way, but that's ok. For the money I spent for the game I have more than received my money's worth. I can only hope that more good dlc comes out to make me want to give the game another go. Expand
  40. Jul 20, 2011
    Well I just got done with the game (ah the joys of the long 4th of July weekend). I am someone who loved DA:O and wrote a glowing review on it. Frankly I liked DA2 more and find it hard now to go back to DA:O anymore. I just don't really understand the hate for this game but than everyone is entitled to their views. When I play games I am looking for some good, fun times and really not any kind of serious challenges or overly complex tactical scenarios maybe because my real life already has all that and games to me are mechanism of fun escapism and DA2 fits the bill here perfectly. I am currently on my second play through as a mage and it's again fun so far playing a different class and I am not bored or anything. I think Bioware kind of fumbled really bad on the marketing of this game. This is not a true sequel but rather a stand alone rpg set in the world of DA:O. I guess if they would have positioned the game correctly it may not have suffered the kind of wrath it did. Now that being said the game in my view has been trashed sometimes unfairly bordering on hate for the sake of hate just because it's not a clone of DA:O. A lot has been said on this game so I am going to keep my review concise and highlight what I liked and disliked about the game. The game does have some Cons but the Pros far exceed them. PRO's: 1) The graphic engine (with the high texture patch) is leagues ahead of the original. The buildings, interiors, exteriors, dungeons, armor, cut-scenes etc. look beautifully rendered and highly detailed in my view. 2) The voiced protagonist lends a more cinematic and personal feel to the game. One of my complaints with the original game was the disconnect I felt with my silent Grey Warden and DA:O to me felt backwards coming to play it after ME2. The conversation wheel in my view makes it more stream-lined to follow the story of the quest and it is much more intriguing to see what Hawke will actually say which lends to a more cinematic feel. 3) The story line of the game feels more personal as it is the story of Hawke rising to fame & glory from rags. It doesn't have the epic feel of clear-cut good vs evil fight of the original but it does appeal to me more in the form of my (Hawke) story line amidst all the political and other schemes going on. 4) The combat system is indeed a real improvement over DA:O. I many times thought of giving up on DA:O just because the combat was slow, sluggish and boring. DA2 combat is lot more fun, faster plus the animations are real good, and funny sometimes (I can never have enough of those exploding enemies hehe). Playing a warrior in DA2 was lot more fun than it was in the original. 5) The banter between the companions is back and is better than ever. Try to put Isabella with other ladies and hear the amusing fireworks. Sometimes it's quite fun to be had. :) CONS: 1) Repeated use of the same maps. Initially it doesn't matter much but as you are in Act 2 and up you do begin to notice this. Frankly DA:O used the same recycled maps in most interior dungeons but the game did had us travel to different locations which eased the fact that interior dungeons were recycled. I think in DA2 having the player just stay in and near Kirkwall exacerbated this feeling greatly. I hope in DA3 Bioware really pays attention to this fact. 2) Limited ability to equip the party members. I am 50/50 on it. In DA:O though initially i liked dressing up my party members but later it just became a irritating hassle. I am somewhat glad they toned it down in DA2 but i think they toned it down too much. I think I should be allowed to equip my party members with basic armor and weapons of all kind without any restrictions. Bioware should address this too in DA3. 3) A bit too overt gay angles in the game. I mean it looks like almost all male characters wants to start a romance while it takes quite a effort to work on the females party members (except Isabella ofcourse). Very soon whether it was the optimal configuration or not my team members were all females hehe. In all I ended my journey of DA2 on a happier note, felt my money spent was worth it and looking forward to DLC's and DA3. Now if Bioware can combine what made DA2 great like the voiced protagonist, the new combat system with DA:O epic story line and customization options they might make amends to the offended fan base and have a hit rpg once again. Expand
  41. Jul 30, 2011
    I understand how people are quite upset since the story is different as to the story in DAO. Never the less I loved this game, like I loved Origins. 10/10 for sure
  42. Oct 13, 2011
    What a great game... not perfect but very good.
    in fact it just like DAO.
    so why i gave it a 10. Well because i dont agree with the user score. the user score need to be at least 8.5
    I didnt play BG1 or 2 so I am not a "true" fan of rpg but i finished DA1 with over 120 hours and of DA 2 and the two DLC MOTA , legacy with over 70 hours, fallout 3 -60, fallout NV-150, oblivion-350, DIABLO
    1-2-90, torchlight-55, dungeon siege 1,2,3-76 , sacred 1-2-140, Divinity 1,2-135, so yea i am not what you consider a rpg lover, i dont role play,, expect in bed, i dont play D&D of any kind, i dont buy most games but DAO and DA2 i pre-ordered.
    skyrim here i come............ DA3333333
  43. Feb 5, 2012
    OK here it is ...

    It plays like a MMORPG and made it single player. But the AI is not good enough to act like other players, so they let you do so for combat. Now that being said, the combat is so fast, and the AI sucks so much that you will continually die to your stupid party mates.

    They found that out, so they let you "recover" or some such so every time you die becasue the party AI
    is so bad, you can at least come back.

    But really why a MMO for a single player? I mean really we WANT TO DO cool combat stuff on our own, not just push a key when it it is not greyed out.

    Next, in this day and age we can load a HUGE world (like SKYRIM), why are we in this game only able to go to a shot list of area's?

    And even then, the running to an area made us aware of our "locality" in a world. With this game it feels like levels on a causal game map, not like were in an epic adventure.

    I did not try it without the high textures download. but one of the nice things is the great graphics. The story is fun, but when I am in it it makes me feel like I am just a bit part.

    It is a BIG step down from their last game and I am glad I got it on sale, so wasting a few hours didn't feel so bad.
  44. Oct 8, 2013
    Well you guys, I loved it. The characters, music and setting were all spot on. My only qualms about it was that it didn't develop much in the lore, because obviously the first Dragon Age was the first game and introduced a whole new world of fantasy to me as well as only being able to choose the one race to play as. The combat was a vast improvement where attacks felt more powerful and the skill tree was much more tightly focused with less useless "filler" spells. I think the only reason people hated this is because Bioware took the game in a different direction and focused on the one city and a genuinely unique story this time around instead of the clich├ęd "evil horde, one saviour to stop it" plot. PC gamers don't like change, which is why new things bomb. Dragon Age 2 actually put me in mind of Planescape in many regards since it's setting revolves around the one central hub, which is the city of Kirkwall, and a lot of the enjoyment from the game stems from your companions, all of whom were excellent in DA2 and easily the equal to, if not superior to those seen in Origins. Even Anders was given a much needed overhaul so he's not just an Alistair clone this time around. Expand
  45. Jul 23, 2012
    As a game, it was pretty good. As a character relationship simulator, it was amazing. This truly is the only game I've seen that has characters equal to or better than those in Mass Effect 2 and DA:O. Dungeons are recycled, which gets irritating after a while. However, the combat has been improved greatly from Origins. It's now faster and more responsive, with the new ability trees adding more strategy to levelling your characters classes. The graphics on release are better than those in DA:O, but free HD texture dlc makes them actually look modern. There's a two-pronged story this time, focusing first on the Qunari invasion, but primarily on the Mage-Templar conflict. The story is less epic than that of DA:O, but more emotional and personal. (Certainly more original.)

    Story-changing choices are lacking compared to Dragon Age Origins, but there are even more ways that your reactions with characters can develop. This is a trade off. I got 45 hours out of the game going completionist, so for an rpg, it's a little on the shorter side. Still, it costs about $20 now. I say, try it out now that the hype's worn off. It's not a perfect game, but it's better than the naysayers with ultra-high expectations claim it to be.
  46. Aug 13, 2012
    Stunning game, superb story and characters, and combat is faster and flows better than Origins. Has a few issues with reuse of environments etc. but doesn't detract from the games brilliance. A must for roleplaying fans.
  47. May 16, 2013
    Yes, the level design is utterly terrible and the visuals are sub-par, but everything else is pure gold. I acknowledge the game has its flaws, however I feel that those flaws are only minor blemishes when compared to the many redeeming aspects of Dragon Age 2.
  48. Jul 31, 2014
    One may ask about given the low user score, is this a bad game? The answer is NO.
    Within two months of the launch, this game has sold over two million copies around the world. This means that this game is perfect. It adapts to the taste of Call of Duty audience such that this game is no longer can only be enjoyed by those hardcore players, but by everyone who wants to play a game.

    dumping all the complicated RPG elements, adopting popular mass effect decision model, and intensifying the action elements, the game becomes a fantastic experience for gamers, especially the majority of gamers, the COD fans and action gamers. This marks the epic era of RPG games, and should be the future trend of RPG game development. So, one can soon foresee the failure of upcoming DA:Inquisitor which tries to resist the flow of tide and adapt for the hardcore players again, which is only a minor portion of players. Expand
  49. Dec 13, 2013
    This is not as bad of a game as many people say it is. Yes, it's completely different from Dragon Age: Origins, but it's not deserving of the deluge of down-votes that's brought it to a 4 user rating. It's still one of my favorite games. Is it a 10, no. But it's not the 0 a bunch of people have given it, so whatever. Hopefully this helps balance them out slightly.
  50. Mar 29, 2011
    At first I was like... OMG what a trash game. Crappy combat system. Stupid camera etc etc etc. Just like most of the reviews here are. But I've forced myself to continue playing and after I while i realized that the game is not bad at all. You have the same funny character which made Origins what it was. You have the similar quests. A considerable amount of choices which affect many aspects of the game. Even the order of doing quest sometimes results in different dialogue options. The ability to import saves from the Origins and the minor effects (different quests and choices) somehow make you feel that there were a effort put in that game. I have found the game quite challenging at Nightmare difficulty if you think that the combat is like on a film just try that. The only think BIoware must do now is fix the camera, and make the dropping out of nowhere enemies disappear, put some more effort into the level design (after a while it get stupid to fight in the same cave/warehouse for 10 time) and the game will be as good as the original. Lets hope they will be able to do that with one good Ultimate edition and an expansion. Expand
  51. Mar 15, 2011
    While BioWare's sequel to Dragon Age Origins makes a lot of compromises to satisfy casual gamers, there are many innovations in the RPG genre that make this game a worthy sequel. First the bad: Party customization is simplified a bit too much, and copy pasting areas isn't just lazy, it's also a repetition of a mistake they made in the first Mass Effect.

    The good: The story and characters
    are an improvement. Dragon Age II steers away from the cliché fantasy plot and instead opts for a more personal story and a political conflict. This is a bold move and while I understand that many people will not like this, I think this is a huge step forward because it's not done very often. Origins also had cliché characters, like Morrigan who says 'fool' in every sentence and rejects the idea of love and friendship. The characters in the sequel, with some exceptions, are much more likable. They develop friendships with each other over the years and the biggest improvement in this sequel is the party feels more connected. They visit you at your house, they visit others at their house, they play cards in a bar, etc.

    Combat is often criticized for being too simplified while in fact it's almost ecactly the same as in Origins. It's quicker but that's about in. I do find it disappointing that I can't zoom out because it makes targetting harder for mages.

    In short: Big improvement over Origins. Lazy level design is disappointing but character relationships and the less epic storyline are more interesting.
  52. Mar 26, 2011
    Dragon age 2 is one of the best games so far this year, it has a great story, great characters and an improvement combat system however it does have some issues like recycling levels far too often.
    The Skills system has seen a vast improvement with more skills to choose from and each allies has a unique skillset
  53. Mar 16, 2011
    Yeah sure the combat isn't as strategic as Baldurs Gate II and the story isn't as engaging as the original Dragon Age, but I still had an absolute hoot.
  54. Mar 9, 2011
    Dragon Age 2 is a great successor to the classic and a good candidate for a GOTY of 2011. Way better fighting system than bloaty and unintuitive Origins one make the gameplay so much more fun. Story is interesting and exciting, you grown really attached to the characters thorough the game. Voice acting on Hawke really puts life into him instead of being a marionette without feelings like in the first game. Overall must have for all RPG fans. Expand
  55. Mar 19, 2011
    Frankly, I am baffled by so many negative responses. With user score 4.3 the game has to be real crap. Surprisingly, it's not. I spent about 6 hours with it, and I must say Bioware made a good job. As I hoped, they managed to transfer a lot of Mass Effect 2 look and feel into the new Dragon Age game.

    What I like most about ME2 and DA2 is that for the first time in many years Bioware is
    doing something that feels fresh and new, and not yet another Baldur's Gate clone. Don't get me wrong, Baldur's Gate was great, probably the best thing that the company has ever done, and I immensely enjoyed it. Almost every game from Bioware after that tried and failed to live up to this high standard. It's time to move on. DA2 is an honest (and rather successful) attempt to do some change in the area.

    Probably, other gamers are outraged by simplification, and there is indeed a lot of that. Personally, I think that it had to be done a long time ago. NWN2, for example, was a nighmare and completely unplayable because it was overloaded with all kind of junk that simply was no fun anymore: unwieldy inventory, complicated party control, monstrous class system, etc. DA2 makes an excellent job of cutting out everything that failed to work.

    Now, dialogs. Maybe they are a bit oversimplfied, but defnitely an improvement. Don't get me started on dialogs in DA:O. They were horrible. The idea of "approval" ratings for party members was a distaster. To please everyone, your character had to be a real hypocritic bastard. The whole exprience was digusting, frustrating and boring. So good riddance. In DA2, it's "rivalry" vs. "friendship", which is much more fun, because both extremes have their advantages (similar to "paragon" and "renegate" in ME). Graphics. Ok, maybe it's not perfect. But "2003"? No way. I am running on "medium" detail level, cause my graphics card is not fast enough, and it looks great. Again, I see it as an improvement over DA:O, which didn't exactly work for me. I think in DA2 it's stylish and atmospheric. The city of Kirkwall is just beautiful. All races (dwarfs, elves) look definitely better. Darkspawn are scarier, etc. What else is needed?

    To summarize, the game is a lot of fun. It's very well paced, packed with action, and there is much less boredom and pointless running around than it was in DA:O. Try it for yourself, if you haven't yet. However, keep in mind that the demo is real crap and doesn't give a good impression of the game.
  56. Mar 24, 2011
    Dragon Age 2 was destined for division among its fan base since it was first revealed to the gamer community. Many people complain that the game has been dumbed down and that it was stripped of its personality. Having beaten the game, I can't help but wonder if any of these negative reviewers actually played more than the first act. Lets start with the story. DA:O's story felt like a template made from every other Bioware game ever, you're a hero, gather allies, go kill this, DA2 took a different approach and never shows you the whole conflict until the end, instead choosing to hint at the epic battle to come. I found it easy to step into the shoes of Hawke, who made me feel like a unique and powerful character. While Hawke can only be an human, you can still change his/her appearance and his/her story feels more developed than the seven origins in DA:O.which changed nothing except for a few cameos throughout the game. Combat has vastly evolved, Bioware chose to make combat more stylish and fun to watch. Warriors no longer run like they have lead weights for feet, and mages don't prod uselessly with one recycled staff animation. Your new companions are better developed then Origins' as well. Origins feature the standard stoic knight, the standard evil sorceress, and the standard elderly wizard, ect. DA2 developed characters that I connected with, that I learned to love or hate, or feel sorry for. The moral choices you make in the game are no easier than they were in Origins, just better organized. The wheel doesn't dictate the morality of your choice, just the stance Hawke will take. For example the top right option is usually friendly, but being friendly with a blood mage isn't always a good thing. Finally, Kirkwall proved to be a far more dynamic setting than DA:O. Kirkwall is much larger than Origins Denerim, and it has much more personality. Kirkwall is a sin city of crime and corruption, and it makes for some interesting encounters.

    However, DA2 does have obvious faults that make me feel like it was a little bit rushed. Dungeons and caves are often copy pasted for other quests. So when you've seen one underground cave, you've seen them all.There is also no longer a speech or intimidation skill, so some sticky situations can only be resolved if you say the right things and get lucky. The graphics are still substandard to many other titles on the market, but no one seemed to care when Origins came out, so I'm confused why everyone cares now. The top down view has also been removed from the game, which may bother some (myself not included) but fortunately the designers retained the tactical pause function. Also some of the violence in the game can be over the top, which sometimes made the game feel silly instead of dark and moody. Enemies exploding from a dagger strike may be a little much for realism fans.

    Overall, Dragon Age 2 is a step in a different direction, but I think its the right direction. DA2 isn't simplified, just streamlined and more focused then before. Fans waiting for Baldur's Gate 3 will be disappointed that this franchise isn't the game they were waiting for, but that shouldn't take away from what DA2 does well. Despite some rushed design, I enjoyed DA2 more than I did DA:O. If your willing to look past some of the flaws, then maybe you will to.
  57. Mar 10, 2011
    DA2 fixes a lot of annoyances in DA:O, but seems a bit unfocused. The talk about the game being dumbed down is mind-boggling to say the least. I have been playing DA2 on hard difficulty and random bandits and mean templars are feeding me my own shield while in DA:O I rarely died or had any difficulties. You can make some good skill and ability combos and positioning of your team is the key to victory.

    It takes more time to get to know the new companions, but they're all interesting and will make you interested in them. For the first time it has been difficult for me to choose which companions I want to bring with me, I never had such problem in ME games or DA:O. Also the other NPCs in the world seem to have real personalities, but you don't usually get to know them too well.

    Choices matter more than in DA:O and you have more options even in regular conversations. The way you talk to people defines your personality in the later game and you can even choose to let your companions to do the talking for you in some situations. Quests are plentiful, but the side quests can too easily distract you from the main story, just because there is a crap load of them. That can also be a good thing for you, but it is a matter of opinion.

    I will be updating this review as I get further into the game and get to know the story more, but so far it has convinced me of that the average joe flaming the game either had some very unrealistic expectations or haven't played the finished game.
  58. Mar 25, 2011
    This review contains spoilers, click expand to view. 1st I would like to say to everybody sorry for my spelling im from KY :( 2nd to those who gave the game a low review are you sure we are playing the same game? Graphics look amazing, (DX11 FTW) not only is combat auctly fun, its a challenge (on hard setting ofcourse, only noobs play on normal or easy), while the story is nowhere as good as DA:O, Its still very nice and engaging, I played a mage, let me tell you, I hate templars even more. I could see how if you didn't play a mage in DA:O, and especally in DA2 you might not get the same experience I did. In DA:O there were times where the story was very stale, coupled with the fact it was walk walk walk, dialoge, walk walk walk, dialoge. DA2 is more like Mass Effect 2 where interactions are Directed, and auctly have production value, not just people facing each other with blank stares talking. Everybody who gave it a bad review did so because its not what they wanted, Classic Bioware, not because the game is a bad game. Anybody who says the graphics are bad, they are nutz, it looks 10x better the the 1st one, and about 3x better the ME2. Granted im using DX11, max settings, with the Hi Res pack. My only complaint is the inventory, Mass Effect 2 has more options in armor. 5billion Bow drop, yet nobody is an archer, excpet the DLC guy, which you don't get in the 1st act, staffs NEVER drop, and you can only change your party members Weapons, Belt, Kneckless, and Rings. (which SUUUUUUUUXXXX). In conclusion it seems like DA:O and ME2 got togeather and had a baby named DA2. Granted its not Biowares best work by anymeans, With the only negitives being crappy invo, and a lesser story, (Its bioware people, their crap stories are still better then 90% of others out there) its still a very good RPG and well worth the 60Dollars if you can run @Max settings and play on hard mode. (Normal is mind numbingly easy.) Expand
  59. May 18, 2011
    Holy ****
    What's wrong with these people? Seriously it may not be as good as other games of Bioware but still it kicks ass. Quests and combat are enjoyable and the story is good. Characters are also deep but not as deep as Origins or Mass Effect.
  60. Mar 10, 2011
    Listen to the people who played the game for than a little bit. It is clear that some people have an agenda to smear this game. I will point out the good and the bad in bullets. GOOD: * (Less Talking)- The thing that bugged me most was the British accents which seemed to not shut up. Almost exactly the same as Mass Effect also the main character speaks as apposed to standing there standing every one his thoughts via brainwave. *(Combat) - Its faster and more appealing that before. *(The world) - The world is much better detailed and fleshed out than in origins. All the environments look great.
    BAD * (No variation with races) - the thing I liked most of Origins was that you can build your character even with race. Now you just start off with a human and that's that. Not a Huge Issue but one that people may find irritating. *(Not tactical cam) - If you played on PC you would know that the camera can be zoomed really far back like in Balder's Gate where you can tactically plain your attacks. Not in this game. However due to the games ability to be modded not a big issue because chances are people are making that kind of mod as I am typing. (( All and all a game defiantly worth checking out. Lucky for you there are demos on all systems and PC)
  61. Mar 22, 2011
    This has been review bombed because it's the cool thing to do, however I am going to review the game based on my 40+ (and counting) hours I have spent on it. Currently on my 2nd playthrough. First, my credentials: I'm a hardcore girl gamer. I spent countless hours on Baldur's Gate, NWN, Planescape Torment, Mass Effect to name a few, and of course DA:O. Second of all, I absolutely love it for some inexplicable reason, which may have something to do with a rather engaging story requiring a lot of your input and attention, fast paced visceral (not just a buzz word) combat, beautiful looking art, some cute injokes (about the world being too brown, lulz) amazing attention to detail, a levelling system that is simplified but actually makes more real world sense than the previous one did, non-repetition (something I had a big gripe with in DA:O) and some neat throwbacks to your imported DA:O save. I have ALWAYS wanted to see where my character choices would take me over time, so it is extremely gratifying to be able to play over multiple years and really have a big impact on the events of the game, rather than just playing through them. My favourite thing about RPGs is designing characters, and in Dragon Age 2 they've allowed you plenty of room to shape Hawke how you want. There's also the thing where no matter what speech option you pick, Hawke comes off sounding completely badass and awesome. The voice acting is phenomenal. It's also worth noting that every character is voiced and lip-synched, you don't do any reading. Not long ago that was unheard of. I was unprepared for how emotionally invested I got into this, which is party why I'm rating it so highly. I really cared when... okay no spoilers, but there are some character deaths that kind of got to me. At first I was determined to play a "renegade" character, but I found myself responding to conversations with the choices I really would pick in real life, because I was so damn invested.

    One other thing I really want to mention is that I am replaying immediately after finishing the game, as I can't bear to think about all the stuff I missed by choosing certain options. I NEED TO KNOW WHAT WOULD HAVE HAPPENED. Why it's not a 10/10: Some things were dumbed down too far, like conversation choices. It by no means stopped me from enjoying the game, but micromanagement is a popular hobby of a lot of hardcore gamers, so it's nice to have the option there. Secondly, it's too short, and the ending is rushed, I'm guessing this is because Bioware are looking forward to rolling out masses of DLC to us. I did notice the price on steam was a bit less than what I paid for DA:O on release date, (as far as I recall I paid $100 for it, which is common with AAA new releases, keep in mind I'm Australian and everything is expensive) paying $70 for a new release is a little easier to swallow. Awakening was a great expansion, so I'm up for more of that. Anyway, I just wanted to balance out the negitivity as I have really enjoyed this game and it's up there with ME2 for me. A lot of people had a whinge about how bad DA:O looked when it came out, and I have to wonder if they bothered playing it on a decent PC. These games look great pumped up to max settings. If you can't run those, then don't whinge. If you have a PS3, reflect on your inability to upgrade your video card.

    Seriously guys, stop looking for flaws and just enjoy it. It's not a perfect game for the reasons I stated above, but it really is worth playing for anyone remotely into the fantasy genre. I'm curious how many hours some of the other reviewers here spent on the game. Did they just play the demo? I thought the demo made the game look pretty **** actually. It's apparently cool to hate on big companies (that secretly review their own games) but it's not cool to just jump on a bandwagon without evaluating something for yourself first. I tell you what though, I am damn well sick of killing abominations. Makes me almost want to lock those mages up. Sorry Anders, that was a joke. I DIDN'T MEAN IT ANDERS.
  62. Mar 8, 2011
    Enjoying Dragon age 2 very much about 5 hrs in and is very entertaining has enough new stuff and enough old stuff (from DA1) to be enjoyable. There are a few thing I would of done differently but all in all a good solid game.
  63. Mar 9, 2011
    It`s not just a sequel. It`s more like a rebirth in fast-paced style.

    Great storytelling makes you feel like you are really there and care for the cast. The atmosphere is superb and Bioware again nails with voice acting.

    Some will not like some changes in combat, but works for me.

    Awesome game, a must buy for people who loves a great story.
  64. Mar 9, 2011
    I had to write a review seeing all the haters out there. i am a few hours in and really enjoying it. I loooooooooved DAO, and so far i am enjoying DAII as much. Yes the small inventory can be a pain at times, and spending so much time in Kirkwall could get a bit repetitive if the story and the action was not constantly driving you forward. But overall it is a great RPG that will be engrossing for event the hardest cynics. Expand
  65. Mar 15, 2011
    Solid. Not a DA:O clone by any means and that might be part of the underlying reason for the ridiculous hate spamming. After reading a large majority I'm fairly certain many of them were 'told' to perform such an action and may not have actually played much of the game. Anyway, I really hope you can look past the pointless, childish rage spamming and give it a go. It's not a bad game by any means - just realize that it's not DA:O; its more action oriented in the sense that the combat is faster, the customization is streamlined, and it's easier to get into and organize yourself. The skills trees (or whatever they are called :P) are great... tons of options in there for fine tuning the direction you want to take your player and your party members. Dragon Age 2 is solid. Expand
  66. Mar 9, 2011
    Dragon Age II is an awesome game hands down. On most of the major points it is a really fun and engaging game. The combat is much better this time around, allowing you to feel more involved. This is especially true for Warrior's and Rogue's who benefit most from the combat changes. Hard to believe mage is even more awesome.

    The game really has not changed dramatically from its core
    Origins roots. Overall it provides all the great aspects you expect from a Bioware game. Some of the only noticeable negatives I have found are the reuse of dungeon layouts. This was relatively disappointing since the game is centered around one area and adds to the feeling of repetition. This is where the time constraints are very obvious.

    To finish up this short review I'd like to comment on the graphics. They look great, even at the medium settings. The art style might not be to everyone's taste ( on a related note kill animations are not as satisfying) but everything from my point of view looked very nice.

    Solid game, can't go wrong, that is if you are not a jaded Origins fan.
  67. Mar 9, 2011
    New, bold and engaging with addictive combat. Interesting and compelling characters, like Origins. Much more intelligent than the ads would make you think.

    Having played Origins, I was not expecting the more action-based combat to be very good, but it was surprisingly enjoyable and maintained the same level of tactics as Origins (though I admit I don't like to micromanage my party's
    actions). Exploring all of the side-quests, I think I got a bit too powerful by the end and had to turn up the difficulty to make it more challenging, but it was always fun.

    The plot was a refreshing change from the 'save the world from the ultimate evil' plots that you see so often in fantasy games. Make the entire story based around a single location provided a nice focus, and made the story feel much more personal.

    The explorer in me was a bit saddened by the re-use of level graphics in many occasions, but the characters, situations, gameplay and quests themselves made up for it in the most part. The graphics and environments are simply beautiful.

    Items and equipment got some nice improvements (I've always hated sorting through piles of junky items like you are forced to in some other games). The only minor point about this that I didn't like so much was not being able to customize the armour of my party members.

    In summary, this may not be a "hard-core RPG" (a fact that some people can't seem to forgive), but it's a great RPG that has a synergy of a lot of good elements that make Dragon Age 2 stands very well on it's own as it keeps you coming back for more.
  68. Mar 9, 2011
    Yeah, yeah, yeah....a slap for real fans of DA"O. Congratulations to everyone screaming "oh this is so bad, this is not DA, I want my money back...The true is this game is very good and your "reviews" don't mean anything because fans of DA:O aren't stupid enough to abandon buying game just because of this fake "zero-rate spam".
    And about game: It's awesome! The combat is more dynamic than
    in first DA but it's still strategic and hard. For now I can't rate whole plot because I haven't finished it yet but for now it looks really good.
    For me it's 9,5/10 - the same as first DA. Don't trust trolls, try it on your own :)
  69. Mar 10, 2011
    If you are fan of Mass Effect, then you will love it, like me. Bio ware you are best.
    Dragon Age 1 path to 2 part looks like Me1 to Me2. Many people forgot that is rpg means Role Play Game, when you play a role with your decisions in dialogs.
  70. anx
    Mar 10, 2011
    I like the game. I like the way they've changed the battle. And, surprisingly, the conversation wheel from ME works just fine. To my mind it was worth waiting for.
  71. Mar 10, 2011
    I am a fan of the RPG genre and played the original, albeit lightly, the improvments over the first are noticable. The Stories frequent options for pathway choice is great and the option to take more playable characters that fit the expanding story succseed where the originals story based around none playable characters. I think the combat is tons of fun and works very well all around. There is the issue of SO MUCH day one DLC, 2 expansion missions, and a checklist of downloads some free, some only for buyers of other EA games. All in all that doesn't change that fact the combat is the core and done exceedingly well! Expand
  72. Mar 10, 2011
    People you are not right dragon age 2 is a very good game and an excellent continuing of first part. I agree that this game is a bit different and not like the Dragon Age but you must know that Bioware is doing all the best to give pleasure to players and I think we should accept Dragon Age 2 how it is.
  73. Jun 20, 2011
    Great game so far! For the equipment customization options we have lost we got much more developed and usable skill tree's and a major graphics overhaul if you have the rig for it. The combat is fast and exciting, maybe a little too fast, and the animations are a nice change from the clumsy puppet show motion of the last one. The tatics screen is far better worded and actually useful. The downside is your toons seem to be overly dependent on it to actually trigger any of their skills. My tank lady absolutely refused to used shield slam till I scripted it in. My only complaints are so far it has seemed very on rails (3 hours in), almost as much movie as game. And in cities its frustrating having to run around with you tab key held down so you can actually find the vendors etc. The inventory screen is reminiscent graphically of x-com and looks slightly rushed to market. Expand
  74. Mar 10, 2011
    game was worse than the original, but still very solidly madeâ
  75. Mar 10, 2011
    I'm not hugely far into the game. I haven't experienced all it has to offer. But I played DA:O for ~30-40 hours before I just gave up on it. I didn't like it, playing on PS3. DA2 so far is just a much more fun and smooth experience. I have a fairly high end PC (two 5850 in crossfire) but it plays great at 50-60fps with DX11, all options on, Very High detail, and the HD texture pack. No lag or crashes yet. If I set it to 4xAA I can record video just fine (which I'm doing) above 45fps. The funny thing about some of the negative comments is they comment on the convo wheel sucking then also praise former BioWare RPGs. Apparently they never heard of Mass Effect... Anyway while it's hilarious that some fanboys or whatever they think they are decided to negative bomb this game, it's definitely worth picking up. If you're on the fence just go check out some Let's Play videos and decide for yourself. I'll be uploading my stuff to YouTube on the weekend (TheWolfram23). Expand
  76. Mar 10, 2011
    I like it, I will be happy to play! And I can not understand why so many negative reviews? The first game was very good, I think the second will be even better.
  77. Mar 10, 2011
    Okay, I've been playing every spare moment I've had since the midnight release and this is a phenomenal title by Bioware. Graphics: if you want max graphics you need a GeForce 500 series card or higher to enable it, or you'll stutter. High is for DX 11 cards and it would only let me have medium with my 240. So more graphic control on the PC with clearer wording on what I can use and what I can't would have been nice. Reused locales are present and I had thought after ME 1 they had learned to stop rehashing stuff, but then again this game's development time was a fraction of the first titles. The reason? They tell a very specific story in a refreshing 2nd person narrative. Characters all go through development over the title, people who want a challenge: roll with Nightmare. Combat on console: people keep posting about button mashing. It's optional, go into the options and turn on auto attack if you don't like it. Cliffhanger endings: It's BiowareEA, there's going to be a stream of DLC, there's going to be an expansion pack, and there's going to be a GOTY edition. Events from your DA:O game transfer, most of the cast make guest appearances, and the lore is solid. It's clear this is being considered a franchise and that we haven't seen the last of DA or the main character, they've told us from the start what this title is about: one man's rise to fame and glory. BG 2 fan? Tactical view is toast. DA:O was a claim to the past, DA2 is moving forward mainstream style. It's huge, lots of content, lots of choices, fully voiced, and replay value for days with lots (almost all) of the quests that take about 15 minutes or less to complete. Can't choose your race, but you get gender and class. For the casual, you can bring who you want without worry of party balance and still make it through. Inventory: mostly your PC exclusive. Most characters have their own weaponsarmor so you can't outfit their every detail. Micromanagers will be sad, I think that's obvious in the user reviews. I absolutely adore BG2, Neverwinter 2, Witcher, Mass Effect 1 and lived and breathed Mass Effect 2 and DA:O. Hope this review helps/ Expand
  78. Mar 10, 2011
    This review contains spoilers, click expand to view. i must say that this game is one of those, that you must play based in what you see and NOT in what you read. i just toke a risk buying it, and im pretty happy i did. Certainly the dislikes from ppl came because of the change on the direction on history line and some gameplay changes. i have 7 Hours Playing already, and as RPG fan, this change was quite enjoyable. i was waiting for a little more of graphical improvement, but the changes are OK to me.

    IS NOT A BAD GAME, but they changed the direction about to DAO. They did Add a little more action to it. They did it more like Mass Effect Style, and that its what some DAO´s fan dont accept. i Love DAO and ME as well, so this DA2 is great for me.

    Could be Better? of Course, we can allways Want more from Bioware, this time we was waiting for a lot more. and i think that is the real problem.
  79. Mar 11, 2011
    I'm hearing a LOT of anti-DA2 feedback going around. Frankly, I can't understand it. It seems merely out of a fear of change, rather than if the change was a good or bad thing. When I first played the demo, I was freaked out by many things, but after finishing the game, none of those things held water anymore. It was simply me being "whoa different game is different" and none of it made it a bad game in the end. I know the quick phrase to describe the changes is "dumbed down" -- and trust me, I hear ya. They dumbed down Mass Effect from game one to game two, and I was totally pessimistic about DA2. But you know? "Streamlined" is honestly the better term for it all. In the end, it is an amazing game. One of the most memorable RPGs I have played in a while. Is it worth it's selling price new? Yes! This is a $60 game. There's so much crap out there selling for the same price and is just a huge disappointment. This is one of those games. Please, ignore reviews and just play it for yourself. And I am not talking about just the demo. The demo is in no way indicative of the tone or experience of the main game. Look to Denerim in DA:O for a better idea of how it might feel.

    If you find you skip dialogue scenes, it might be just an okay game, because you're skipping the best part. If you're just watching your family's cutscenes with a "okay okay I'm getting a quest" attitude, then it's not going to work its magic on you.

    As a visual novel community, I can honestly say that WE will see what the developers were doing with the story and appreciate it. The hordes of action games may not see it, but I certainly did, and I will defend it rabidly. I was so surprised by how good it was. Maybe because of all the pessimism. Maybe all these bad reviews are good -- so you go in thinking "this will blow", but then blown away.

    It's a shame that it will take too damn long for people to find that out, since everyone is going to take one look at the negative reviews and decide to wait until bargain bin day. Or worse, the developers will see the negativeness and not make DLC for it. Christ. I've never wanted DLC more for any other game before. I don't want this game to be over.
  80. Mar 11, 2011
    It's a very good game and a worthy successor to the first. I loved Baldur's Gate 1 and 2 and would love it if Dragon Age 3 had that sort of depth as far as environments and spell mechanics and NPC's are concerned. That said, the combat is a lot of fun and the streamlined combat mechanics don't take anything away from the tactical elements. I do recommend playing the game on the Hard difficulty setting. Normal is pretty trivial, at least early on, whereas Hard is a challenge on par with the Infinity Engine games Expand
  81. Mar 12, 2011
    Lots of angry players who wanted the game to fail or rated it low without ever playing it. It's a great RPG in a great series.

    There are copy/pasted caves all over the place and that is a flaw, but that is the one and only flaw in the entire game.

    Whatever Bioware did to make so many kids cry and pray that their game will fail, my hat is off to you. Keep curb stomping the haters and
    make more quality content. Expand
  82. Mar 12, 2011
    Never in all my days have I seen such a concerted effort to destroy a games reputation in the history of the internet.

    Dragon Age II is as good a game as Dragon Age: Origins was, in its own way. The difference in the styles of the two games are not entirely all that different, the biggest change to DA2 in regards to how its played out is the lack of full itemization for your companion
    characters and thats really about it.

    The story is fantastic, anyone who says otherwise doesn't understand that the games dynamics are secondary to the games story. And DA2 delivers, on story, in spades. Whats more the changes to the combat dynamics are so miniscule that the concerted and concentrated attempts at slagging the reputation of the game by "user score" alone seems like its been done by a huge group of angst ridden "fans" of the Dragon Age franchise that refuse to see the good of the game simply because of the few things that have been changed.

    DA2 is a ever growing, intense story that travels over 10 years of your characters life in Kirkwall. And while some may complain that the game is "smaller" than DA:O because its only in and around the city of Kirkwall most of the environments in DA2 are actually bigger than any of the environments in DA:O, instead of fighting in a tiny little area, or parts of the city being about the size of a breadbox, Kirkwall's different districts stretch out quite a bit. To compare, take the Market District of Denerim in DA: which is about the size of the village of Loethering (fields not included), as compared to the Hightown or Lowtown districts of DA:O which are comparably the size of the Brecillian Forest areas in DA:O.

    Its got just as much total play time, if you do all the quests in each act as a single game of DA:O and twice as many epic moments. In fact nearly every decision you make as you progress in DA2 will have effects and ramifications on what occurs later in the years of the game. And whats more none of these decisions have "clues" as to what the right decision is, something you do with all intention of trying to do "right" may have dire ramifications in the future of your game, regardless of your good intentions.

    This game not only has all the replay value of DA:O, it is missing a lot of DA:O's slowdowns in regards to replay value. DA2 doesn't need "Skip the Fade" mod because there are no sections of DA2 that are universally tedious. Whats more there are no sections of DA2 that are as universally predictable either, even the Fade sequence that is in DA2 is much shorter, has some fair rewards in it and some interesting differences in occurrence depending on who you take with you.

    The 720 or so people that have negatively reviewed this game have done so on the basis that the game is now accessible to people who enjoy action RPG play, and while i won't disagree with them, there are some changes to DA2 I didn't like as well, the major thing I will disagree with them on is that just because its "different" doesn't mean its a piece of trash that has fallen far short of the mark of BioWare's usual quality.

    I've been playing the game since the day of release and I still have not completed it on my very first character and I can already see, from the 3 acts I've played that there are going to be a lot of different ways for me to replay this game as I wait for DA3, as compared to DA:O where I more or less just kept replaying the SAME GAME just with a different personality, with DA2, the game can change substantially depending on the choices I make.

    DA2 is a fine platform for the continuation of the franchise and I feel that other than the itemization issues and the locked itemization for companion characters its a worthy successor to the DA franchise. Making it more exciting, giving it more replay and best of all, making me hungry for more of the story, in a way that DA:A did not do, after DA:O was released.

    Please keep in mind as you read this page that this game has been subject to a concentrated flagging by a collusion of unhappy niche RPG fans that are all part of the same group on the BioWare Social Forums, a group that was specifically formed for this purpose alone, to come to Metacritic and to drop the user score as low as they could. And as you can see even with this concerted effort theres only around 800 people as compared to the hundreds of thousands of preordered copies of DA2 that were sold.

    The game isn't perfect I give it a 9 of 10 and I do so because they did strip out some elements of RPG control that I'd have liked to have kept, but the story is fantastic, the way the game changes and morphs around your decisions is awesome, and the new combat pace is also quite good. DA2 is everything DA:O should have been, but missing a few things DA:O was that DA2 should have kept.
  83. Mar 12, 2011
    I have to say I don't understand all the negativity surrounding this game. I really enjoyed it. Like really. The conversation wheel is exciting, the main character (you) is cool and funny and quests are generally entertaining. There is a consensus among 'hard-core' gamers that this has been 'dumbed down' from Dragon Age:Origins. I disagree. The combat is slightly easier (this can be changed by putting it on hard difficulty though), the graphics are better than the predecessor (although not stunning) and the city of Kirkwall full of life and things to do. It is my opinion that people are riding a wave of dislike for this game as they judge it too firmly on the previous one. This is a different game in some respects. However it is also a brilliant one. Flaws include many loading screens and a small world map, but the new dynamic combat, the improved visuals, the main character speaking and the depth of the gameplay (where your decisions really seem to matter) make this a brilliant role playing experience. Just not one for the hardcore, baldurs gate loving PC gaming community that seem to spawn from troll land at the moment.
    Graphics - 8 (if on very high detail)
    Gameplay- 8.5 (a little repetitive but fun)
    Presentation- 9 (Beautiful loading screens, simple menus)
    Sound- 9.5 (great music and superb voice work)
    Lasting appeal- 9 (a long game with multiple plot lines)
    OVERALL- 9/10

    Bottom line- If you liked Mass effect 2 you will love this game.
  84. Mar 12, 2011
    Not as good as DA:O. A great game nonetheless. The combat is excellent. Fast paced, while still being tactical. And the Story actually flows better than Origins in my opinion. Well worth the price of admission! Well, at least I'm having fun.
  85. Mar 12, 2011
    First review, excuse the rambling nature:

    Very enjoyable game. Gameplay more fluid than predecessor. Graphics better. Graphical style much less generic. Story comparable, if not better. Storytelling of the highest caliber. Characterisation and NPCs top notch. Sadly, character customisation options reduced compared to predecessor, and Bioware games in general. However, player actions seem
    to be create a greater response in the world, and makes for a more involved experience. Good game length; I finished my first playthrough in 32 hours, and there are things that I missed. Cannot make qualified review of replayability, but I can see myself doing at least two more playthroughs. Excellent pacing of story. Main complaint is the rather lacklustre content of the game's journal/quest log. Great RPG, I recommend buying it. But if ambivalent, wait until price drop and DLC-packages appear. Expand
  86. Mar 12, 2011
    Aw some game. i love it very much. they improved most aspects in game. i want to see it in RPG of the year award. :) and i wonder why there so many negative review from users. this game much better than previous.
  87. Mar 13, 2011
    An interesting marriage of the decision-making mechanics codified by Alpha Protocol, an extensively rehashed dialogue system of the Mass Effect series and the role-playing system of the original Dragon Age, this game would have received a lot less undeserved criticism if people were judging it as a Gaiden game instead of being a true sequel. It feels and acts like a Gaiden game, after all - most of its events are not significantly related to those of Origins, although the decisions you've made there certainly make an impact on the otherwise insular world of Kirkwall and the Free Marches.
    The streamlined dialogue system, caused mostly by the introduction of a voiced protagonist, now tracks your overall behaviour and that affects how your character acts and reacts to outside stimuli when out of your direct control - something added for cinematic impact, and something a lot of people find jarring and unpleasant for an unbelievably wide amount of (mostly) daft reasons.
    The rehashed combat is faster-paced, aimed obviously at pleasing those who did not enjoy the previous game's rather old-school approach to tactical combat, while not flawless, still behaves better than the one in KotOR, for example, the thought of which it was obviously supposed to invoke due to the overall similarity. While it may be uncomfortable for hardened PC veterans to get used to the idea of a non-detachable camera, it does not detract from the enjoyment of the game, as those who play with direct control over one character and AI tactics over the others will not notice it at all, and those who play via micromanaging every character's every breath in battle will generally manage on a level too micro for it to cause them statistically significant discomfort.
    The story itself, based off the foregone conclusion that your protagonist has somehow gone and helped the world become a worse place through trying to make it a better one, makes a lot of people complain that there is no core to the story - how they missed the focus on the evolution of a refugee into the Champion of a city-state is beyond me. Most of the quests - both central to the story and not - revolve around you and your involvement in the city's internal affairs, and the game goes out of its way to show the impact it can and will have on the day-to-day lives of its people. Those expecting something more similar to the first game's crusade against evil will probably be disappointed - but that does not mean that this game's story is any weaker than the last one's.
    The companions you will travel with are a mix of new and old - two NPCs from Origins return as actual companions - Isabela, the pirate queen you could have a tryst with as the Grey Warden, and Merrill, the protagonist's friend in the Dalish Elf origin - and two companions from Awakenings return as, well, one companion - Anders has become the new vessel for the Spirit of Justice, but that did not go well for either of them. The rest of the team are new to the story of the setting, but they all come with their own load of emotional baggage, issues and aspirations - wildly conflicting ones, at that - which you will have to take into account when dealing with them.
    Another nice element borrowed from Alpha Protocol is the rivalry element - you no longer suffer penalties from having your companions hate you, as was the case in Origins (though if you play your cards wrong they WILL leave the party and never come back), instead, their personality changes to reflect the wrongs you inflicted on them and they gain bonuses that benefit them and them alone, instead of you or the whole party. A nice touch, that, and another handy step towards the humanization of our companions - they will often clash with each other about their beliefs and intentions while walking with you through the city or the surrounding landscapes, often with hilarious conclusions.

    Indeed, the game is not devoid of problems - the need to download the high-quality textures as a separate patch to make the game look even remotely modern, the horrifyingly crippling graphical card compatibility problems which require a lot of shamanic magic to attain a stable FPS count on an nVidia chipset, especially an older one, and the copy-and-paste based dungeons stand out as the foremost ones. However, none of these really detract from the fun you could be having with this game instead of bashing it on the Internet, and the subtlety of some of the design decisions (like the fact that the appearance of your family members will change along with the appearance of your protagonist, or that the magical cure-all Special Dialogue Option Button borrowed from Mass Effect along with its dialogue system will no longer actually solve ALL the problems) helps reinforce the fact that this is, in fact, a beneficial step in the evolution of the genre.

    It is with that thought that I end my review - this game WILL BE LEGENDARY. If only because of its impact on the gaming community.
  88. Mar 13, 2011
    Judged purely on it's mechanics, Dragon Age II is far from the traditional RPG that Origins was, but judged on how well it allows the player to actually embrace different roles within the story and make choices with real impact, it is easily as good an RPG as the first game in the series, arguably better. Looking at the choices offered to the player, and the impacts of those choices, Dragon Age II might actually offer more than any previous BioWare title. Whereas most BioWare games have essentially two directions the player can go in at any given time (generally saint or sociopath) DA2 adds a third, allowing the player to occupy the sarcastic charmer role usually reserved for companion characters.

    For me, the best part of RPGs is the ability to drive the story in different directions based on player choice. While I can get immersed in complex inventory management systems, I never miss them when they are gone, and I think that combat is at best an enjoyable extra, and at worst an annoying distraction. I judge RPGs based on the quality of the story and characters, and on how much of an impact the player can have through his choices. From that perspective, I would have to say the Dragon Age II is superior to the first game. It brings back the feeling that I got from the Origin stories in the first game, but lost almost as soon as those origins were over; a sense of connection to a character which was defined and flexible at the same time, and existed in and had substantial impact on a fully realized society. The "gather allies to save the world" plot of the first game, while enjoyable, seemed a little lazy and cliched.

    While I find the story to be much improved in the second game, I still have to knock off one point in the area of characters. One of the primary staples of BioWare games has always been the cheerful psychotic companion, from Korgan and HK-47, to Black Whirlwind, Wrex, Shale, and Jack. There is no comparable character in Dragon Age II, and the loss is strongly felt. There is also no female character of the Viconia/Morrigan type, with it feeling more like they split the Leliani archetype into two and assigned half of the personality to Merrell, and the other half to Isabela.

    As far as choices and impact go, as I said at the start, I think this is quite possibly BioWare's best offering to date in that regard.
  89. Mar 14, 2011
    This is the worst... First Person Shooter ever. BUT IT IS THE BEST RPG EVER! Dragon Age 2 is absolutely phenomenal in every single way. I bought it and I still can't put it down. It is a brilliant technical accomplishment by BioWare, and is easily one of their best games. BioWare never fails to impress, and Dragon Age 2 is no different.
  90. Mar 14, 2011
    What on earth? Am I playing the same game as these other reviewers? DA 2 is in no way deserving of such low scores. I think there's a clash of audiences here. If you're after pages of statistics, tedious micromanaging, played the entirety of DA1 in tactical view and consider PC gamers to be the master race, then this probably isn't the game for you. Streamlining isn't always a bad thing; the game is easier to digest overall, the voice acting is stellar, the combat feels more involved and environments are prettier. The game is by no means perfect, but a score less than 5? Ridiculous. Expand
  91. Mar 14, 2011
    DA2 took me 36 hours of gameplay (skipped 10+ quests). Good:
    Bioware games are always about the story - and it is the best story written by David Gaider so far. Connections between DAO/DAA and DA2 are far more complex than in Mass Effect 2. Crafting system was nicely improved. Combat changes may seen controversial, but itâ
  92. Mar 14, 2011
    Many people give negative scores. It's like flash mob! Why u did it guys, i think many of u even dint play that game. Bioware is the legendary one in game industry. They are best of all. Never winter nights, dragon age 1,2; mass effect 1,2 ! All this games r legendary! I'm limited in my english by several words :)) but even that cant stop me! MY SCORE IS 100!!!!!
  93. TeN
    Mar 14, 2011
    Okay, the real feeling of being a grey warden and the atmosphere that da:o had is not really there, but the feeling while being in battles nice. It's a somewhat dull story, but mostly all i want is to fight, so i don't see a 'big' problem. Personally i find the game to be a 7 - 8 but i rate it a 9 , because most of you people talk like this: "oh noo, it's no RPG anymore but it has become a hack and slaaaash". While some RPG elements are a bit fading from this game (which i can acknowledge) The major elements are still there.
    So if they are still there, but just a bit less, why rate it a 0 or 1 just because its not dungeons and dragons anymore?
  94. Mar 14, 2011
    played DAO and all dlc and the expansion loved it all . now Ive put in 42 hours and hit lvl 22 in DAO2 and cant be happier with the game . was a bit disappointed at the start due to the format changes but some were along the way i didn't care anymore the game does a great job of pulling you in to the story and making you feel as though your decisions have a greater impact on the situations and the situations are having an impact upon the world .
    the new combat system is a feast for the eyes . and i for one am happy to not have to carry around a ton of crafting mats but still be able to find mats and craft items
  95. Mar 15, 2011
    Im actually quite surprised by the negative reviews of the game. The only thing I can think is that they didnt give the game much of a chance. When I first started DA2 I thought it was pretty lousy. Definitely a step back from DAO. But after playing it for a few hours I completely changed my mind. I love the game, and while I admit some elements are not as good as DAO, some are better. The character creation is somewhat flawed, models with MASSIVE chins and tiny eyes. Almost as bad (at first) as Bethesda's. But once you play around with it you can get some nice looking models. The animations are much better. Especially for the mage. No more poky, poky with your staff. You now execute fluid spins as you shoot ice and flame from your hands. It gives the mage a much needed upgrade. Playing with an archer has become a lot more fun. Sound effects are amazing. Score is well done. And Im so confused as to why people would be so down on the story...the story is what's drawn me in and made me a believer in DA2. I would suggest playing on hard or nightmare, as normal is just a bit too easy. But hard presents a challenge, and nightmare is well...a nightmare. Plan on dying a lot if you go that route. Reviews are nothing more than opinions. DA2 is NOT that far a cry from DAO. You still need to pause, the tactics are all there. Thats simply a fact. Playing on hard/ nightmare you cannot get through without micromanaging your party. Its just not possible. The animations are fluid and well done. The graphics are almost exactly the same as DAO with some minor changes (Qunari are a bit more brutish looking and have horns for example. And elves...well, elves dont look all that pretty anymore.) There is a demo out for DA2. Play it. If you like it even a little, pick up DA2. You wont be disappointed. Expand
  96. Mar 15, 2011
    C'mon guys those of you who gave it less than 6 are pretty harsh aren't you? What did you expect a perfect game from Bioware? For God's sake if you didn't like the demo why the heck did you buy the game and then **** and moan and give it a zero?! I've played it for 10 hours so far and personally I feel that the story feels more personal this time, I'm quite intrigued by the whole idea of 10 years of the main protaganist's life spanning the entire game. Really interested to see how things will progress from here on. And when you do things in the game it feels like you'll actually building up your reputation and relationships, due to the no so insignificant matter of the main character actually able to speak. That's a welcome addition and personally I feel that it covers whatever the game lacks as compared to DAO. Yeah inventory was simplified and stuff but c'mon did it really matter what your party was equipped with? If all you guys out there wanna compare DAII with Planescape Torment, Baldur's Gate or whatever fantasy epic you've put on a pedestal go ahead. And continue to **** and moan and probably not enjoy any of the games coming out now and in the near future cause you guys never will, since no modern rpg will ever match whatever exacting standards you guys have. Don't get me started on those zeros, now those are really insanity at work. Personally I'll give it a 9 because Bioware is one of those companies who consistently push out decent and enjoyable RPGs, despite having to endure the crapstorm that inevitably follows every time people don't like certain changes. Imagine having only Baldur's Gate to play for what the next ten years? I WILL go insane. Anyway just wanted to say a big thank you to the developers for loving what they do and being brave enough to change certain aspects of the game, for better or for worse, rather than spinning out Dragon Age Origins II Expand
  97. Mar 15, 2011
    Finished the game in about 60 hours really enjoyed the game. I do miss some aspects of Origins like the level up system and inventory system for companions. But its not a deal breaker . The story was alright not great but worked. I feel this was a good sequel and helps progress the story for the next Dragon Age. Graphics wise the game looked great on my system but I would like a 3rd rendering path for DX10 GPU's. Expand
  98. Mar 15, 2011
    This review contains spoilers, click expand to view. Ð Expand
  99. Mar 15, 2011
    I loved this game. It fixed the slow, pedantic, repetitive combat, evolving it into a fast, involved scene that makes the player involved. I got an admirable 30 hours of gameplay, which is fantastic, though it flew by thanks to fast pacing. The story, as far as I know, I above average, though under par for Bioware. But under average Bioware is still leagues ahead of competitors. The graphics are better than the original although simplified. I attribute that fact to all the little extra details that quick opinion trolls seem to miss out on like the companion options in dialogue, differing presentation depending on what kind of dialogue you chose, and dozens of branching paths. I won't say it's perfect. Locations repeat, but never to the point of annoyance since you start in different spots most of the time. The dialogue menu, which I enjoyed since it fixed the one problem I had with Mass Effect's menu, the fact that the skip button doubled as a selection button, tended to glitch and choose an option sometimes, but usually defaulted to the sarcastic choice so nothing lost. And the game froze a few times, though that could have been the fact that I had been playing it for ten hours straight. Overall, a very good game. I want Bioware to do more games like this. Shorter, simpler, and released more frequently. Imagine if they released a new Dragon Age game every year that averaged twenty hours long with minor tweaks to the new fast gameplay. I think we all can agree that such a dream would be awesome. Expand
  100. Apr 24, 2011
    I love it. I thought that this game had several brave changes. The framed narrative was certainly new for me and I have never seen it in a game before. The voice was a much appreciated addition with the 3 different tones, my fav is the witty one. Think that you really should play two different Hawkes to really see how much this changes the game =) this even changes what you partymember and companions have to say. I love my DA:O to bits but for me DA2 has more replay value =) best game I have at home. Combat is better than DA:O but the thing I like the most are the companions. They are gold. Especially Fenris Collapse

Generally favorable reviews - based on 45 Critics

Critic score distribution:
  1. Positive: 38 out of 45
  2. Negative: 0 out of 45
  1. Apr 18, 2011
    Moving even further from the classic RPG, strong story and clever combat are nonetheless still found within Dragon Age II. [May 2011, p.52]
  2. Apr 12, 2011
    Despite some advancement in storytelling approach and liberal borrowing from Bioware's Mass Effect approach to gameplay, Dragon Age 2 on the PC has a lot of bugs and is populated with re-used settings that make this feel like a play performed on a stage with two sets.
  3. Apr 11, 2011
    For a rushed product that is still battling bugs, the currently offered product still provides 40 hours of challenging and engaging gameplay. This combines to provide a good, but not great gaming experience.