I really enjoyed the new combat. Characterization is fantastic. I love the new dialogue system and improved character development.
This game is a lot of fun.… Expand
I never got more then 10 hours into DAO but DA2 has sucked me in. The changes made to the story presentation and more actionâ
- Love the new gameplay
- Good character customization
- Voiced MC
- Faster gameplay
- BORING CHARACTERS
- BORING STORY BEFORE YOUR EXPEDITION
- Will never be as good as the first BUT i still recommend giving this game a try if you're really into RPGs… Expand
This review contains spoilers, click expand to view.
OK I grabbed this from the steam user forum, from "loa1452". Sorry to plagiarize, bit his/her review really hit it on the mark for me. To summarize, this game is TERRIBLE: reused levels (again and again and again), the same fight over and over again, very limited enemy types(lots of spiders...), and incoherent story.
DA:O was not perfect by any means, but boy did it immerse you. There were so many minute details that just sucked you in. Didn't care about the graphics, didn't care that my party of mages steam rolled every battle on the hardest difficulty. It was fun. That is the whole point of RPGs: Laugh, cry, battle and forget that you are playing a game.
One of the well known 'features' of Dragon Age 2 is that the whole "story" takes place in Kirkwall. When I read this in a game preview, I didn't mind. I assumed (wrongly) that Kirkwall must be HUGE. The first thing you will notice after stepping into Kirkwall is how tiny it is. It takes all of 10 minutes to explore the whole entire city. You think you are going up some stairs to explore a new area when a dialog box pops up, "Would you like to gather your party and continue?". Uh, Ok. A screen pops up where you have to click a new area. Boom. You are transported to the new area that looks exactly like the first and is tiny, tiny, tiny. There are a few crates and sacks to open, but that is it.
Oh well, you say. "I don't care how tiny it is, my attention span is so short every area will seem new to me anyways". Well you will also notice Kirkwall is filled with tons of people going about their business! What a sprawling city just filled with life! Unfortunately, you can't talk to any of these people. None. Zero. Clicking them does nothing. Area recycling
OK, so now the dreaded area recycling that fangirls everywhere try to justify. I'd like to remind everyone that I play games for fun. I realize many of you now play games as a form of repetitive work (like WoW), in that case, you still won't like this game. It is truly ridiculous. Accept a quest, go through a mine, return back and get a reward. Good, it was fun. Accept another quest, go back to the exact same mine, but now somehow there are doors closed off with rocks, and new doors magically have opened. WTF? Ok whatever, I'll let it slide. Oh wait, please don't make me go back to Kirkwall to accept another quest. I know we have moved past this but Kirkwall is so small that I memorized every area, where everything was in just one pass through of the city. I can see how people can convince themselves that this area recycling is fine, as I did myself for a little while. But finally I cracked. I hate it. I hate this game. If you haven't cracked yet, just keep playing. It will happen. I promise.
Not much to say about this one. Every battle is the exact same, with the a lot of the same enemies. This is just a real let down. Here is how it works: Approach an area, kill off about 7 - 10 enemies, a second wave of 7-10 enemies appears. Kill them. Move on. Every. Single. Battle. Is. The. Same. Two waves. Then done. All of them. So when you enter a battle, you know exactly what will happen, this absolutely kills immersion. Items They seemed to have made an effort to add a ton of gear into the game. Only problem is that most of it is only for the main character. That leaves a tiny subset of stuff you can actually equip to others. It is obvious that the game was rushed. A few items have actual clever names like, "Gloves of the unknowable unknown". Ok, whatever. Cool. But then it stops. Items that have different attributes are all named the same, "Ring. Belt. Helm. Staff". Annoying to sort through 5 "Rings" in your inventory that all have different properties.
Ah what else. How about the story? I never could figure out what was going on. It's full of endless side quests. Inever did figure out what the overall goal was. There was an area in the journal that listed the "main plot" quests, but they were no different than the endless, forgettable side quests.
I was expecting an epic sequel to DA:O. This is such an embarrassment of an RPG that I actually feel used, and conned. There is no possible way that BioWare was putting the finishing touches on this baby and thought, "Wow, good job guys. This game is really fun". The game is small, repetitive and just plain boring. Why are there 2 waves to every fight? Why are all the areas the same? Why is Kirkwall so damn small?! I am surprised that it took them this long to release the game. It should have taken 4 months, max. I just wish the gaming media websites would actually rate games truthfully. They should be embarrassed.… Expand
This game is the biggest turd i have had the displeasure of playing lets start with the graphics they are like a game from about ten years ago when you hit someone with a sword they explode.They have used the same locations over and over again i think there is about four in the whole game.God the side quest are so boring go to that place and fetch that object go to this place and kill that person after about two hours of this repetitiveness you fill like slashing your own wrists.And this company has turned into greedy bastards they just bought out some DLC that they charge for some sort of clothes pack need i say more after about three hours i uninstalled it from my pc and good riddance to it… Expand
if any bioware employee reads this, i created a metacritic account to post this.
The transition from ME1 to ME2 is similar to the transition in DA:O and DA2, just magnified in the latter case.
In order to deliver a tighter story, bioware hacks off so much of the game which let ME1 and DAO seem so epic. After playing a human noble in DAO i immediately recreated a dwarf noble in an attempt to see how that story develops.
This scope, is lost in ME2 and DAO. The world feels smaller and more linear. The simple act of exploring a planet in ME1 gave such a feeling of scope, even though it was not essential to the game.
Honestly I will tolerate any graphics level in order to have greater scope. I honestly dont care if this is sub par, the story delivered in DAO i never had the slightest hangup on the graphics.
Clunky gameplay in DA2 with certain abilities trivializing the game (assassin spec on rogue made nearly every boss a joke).
I just want to point out that DAO felt huge and DA2 felt claustrophobic. The re-use of areas without changing the minimap left me frequently running into walls to make sure i had explored the dungeon.
The structure of ME2 and DA2 takes a great deal away from the scope. ME2 was essentially a list of team-building exercises with a finale at the end. DA2 was ME2 in bite size form throughout the acts.
The world in DAO was wonderfully fleshed out, and DA2 constructs a much more character driven story around the mage - templar interaction. This grows terribly tedious. Anders in the party made all flavor chat between players absolute agony as all we heard recycled a thousand times was "omg the templars are jerks"
The NPCS are so one-note that it does not enrich the game at all. The trajectory of the story feels so forced you can anticipate the breakdown from a very early point in the game.
Honestly, graphics be damned, the reason i bought this game out of reflex was that ME1 and DAO were so epic I was hoping for another story of that scale to take part in. ME2 and DA2 share many of the same flaws, and I hope some serious internal debate might be sparked over the necessity (in my opinion) of appropriate scope in rpgs, and the tradeoff of scope and "tightness" of storytelling.
I hope you take these complaints seriously, I really enjoyed ME1 and DAO… Expand
Classic example of EA paying reviewers for positive reviews. This game is pure trash. The same five maps are reused hundreds of times (and you are expected to not notice), the writers decided to scrap any and all writing (meaning no talking to party members, no talking to NPCs, no nothing) and this does not even merit the Dragon Age name.
The game itself is essentially Final Fantasy 13; a linear game with no choice whatsoever moving you and your party members (who may as well not have names since talking to NPCs was scrapped in favor of flash animation cutscenes) from fight to cutscene until the end of the game. No difficulty, no exploration, all in the name of 'streamlining' (read: dumbing down) combat.
I can't spoil the story because there is one. You get to pick which of the two factions you want to support, each without any decent in-depth story, then at the end of the game your choice lacks any substance at all because the same thing happens regardless and you get the same lousy cliffhanger ending that may as well be replaced with an add for Dragon Age Inquisition.
Character creation is literally gone, you pick a class and your name is Hawke and you are a human. No origin stories, no tying in choices, you just ride the railroad tracks.
Also, for those who did in fact play Origins and Awakening, congratulations, even if you saved everyone at the end of Awakening, because there is no post-game save some of the characters are made dead because this terrible rushed game has no clue what continuity is.
Ignore all reviews that say this is a good game; this game is objectively too terrible to warrant EA pricing it even a quarter of Dragon Age Origin's price tag.
Also, Qunari now have horns. Because character development is hard, let's just slap something on to say "hey look, we animated!".… Expand
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