I really enjoyed the new combat. Characterization is fantastic. I love the new dialogue system and improved character development.
This game is a lot of fun.… Expand
Good game, actually far better than some of the older Bioware games, but not perfect and very far from DAO.
There are a lot of improvements compared to the predecessor, graphics, combat, animations, but in some areas DAO was a bit better, like choices which affect the world, or dialogue.
The story is great, far more original than the 'let's save the world again' idea in DAO, if you want dark fantasy, then this is the game to play. This however also means that the story is a bit more realistic, not as grand, or epic.
The game has a lot of potential, however it's clear that a bit more time in development would have helped a lot. Some areas are recycled over and over again, and while the main quest is perfect, the side quests are.. mehh.. less original.
On the bright side.. it's not as bugged as DAO was on release day.… Expand
This review contains spoilers, click expand to view.
While DA2 does not live up to the reputation of games previously released by the developer, it does offer numerous hours of enjoyable play. The storytelling mechanic is fun, aspects of the main storyline are intriguing and, yes, to my surprise, the combat is generally better than its predecessor (Dragon Age: Origins). But the game also has more than its fair share of warts, including the story and the rushed production schedule which shows itself in the reuse of environments. The story itself, generally one of Bioware's strengths, is sorely lacking in focus and direction. A number of different minor story paths are unfolding throughout the game and they are, for what it's worth, mostly tied up by the end and shown how they all connect, yet none of them on their own are terribly interesting and several of them are quite two dimensional. One of the "major" tensions in the game is that between the Templars, a militaristic order with the task of policing (oppressing) the city's community of mages, and the mages themselves who are frequently the target of accusations they practice particularly foul and evil magics. Unfortunately, while the leader of the templars is never shown in a particularly positive light, she does have some compelling arguments and some of her subordinates are positively good people. In contrast, the vast majority of mages are revealed to, in fact, be practicing exactly the kind of dark magic they are accused of. The only excuse the game really offers the mages is that they were "pushed" into it by the templar commander's overzealous persecution. It's a circular logic that may serve the story's purpose but ultimately rings a bit hollow.
The game also reveals a horribly rushed production schedule. Environments are reused over and over. And I'm not talking about 90% of the game taking place in a single city. I'm talking about the "dungeons" themselves, or perhaps I should say "dungeon". There is precisely one outdoor random encounter (or "ambush") map that is reused for each such encounter. There is basically one cave map that is reused over and over again, the only difference being that certain doors may be closed or passages are blocked by rubble. There is one warehouse map, again used repeatedly for each and every warehouse. There is also one under city map, which looks a lot like a mine (including the mine cart), but doesn't make a lot of sense when that map is used for the sewers (a mine cart in the sewers, really?).
There are plenty of other negatives as well. The lack of friendly fire in combat as well as significantly increased cooldown periods (compared to DAO) for the use of healing spells and potions argues in favor of simply spamming area of effect attacks rather than having to prioritize targets and fight strategically. Enemies now enter combat in waves, and frequently come in right behind or on top of you, tumbling out of windows or descending from the ceiling above. As a consequence, tactical positioning becomes almost pointless. Companion interactions are still entertaining but limited as compared to its predecessor, with fewer opportunities to explore their backstories and develop a sense of attachment to them.
Despite these flaws, there have been improvements. The graphics are better and, on the whole, so is the combat. I didn't think I would say that, but I am enjoying the combat more than in DAO. Some of the "improvements" may have been ill-advised (discussed above), but the overall tempo and artistic style of the combat is improved. And while not up to the standard of Bioware's previous work, the story itself is perfectly serviceable and will keep most players going through from the prologue all the way to the end. If you can borrow the game from a friend, I'd advise you to do that. If you have to buy it to play it, I'd wait for a price drop before taking the plunge.… Expand
As an old school crpg player I originally bought Dragon Age Origins due to Biowares steadfast mantra that the Dragon Age franchise will be a resurrection of the crpg genre. So I bought Origins, it was pretty good with some flaws. Figuring Biowares next entry in the series would clean it up and be at BG NWN levels of quality I continued to support them. Then DA2 was announced and the first game play was shown. From the increasingly Dynasty Warriors esq combat, to the unbelievably horrible graphics and art style changes. We were told to wait by Bioware and their more rabid fanbase, that I couldn't form an negative opinion because I haven't played it. Well its out now, and its just as big a pile of mediocrity as I suspected it would be. The Dialog is for one, is utterly terrible. Some of the best gems are "Im Hungry" and "I want to be the Dragon!". The Dialog wheel is also another terrible "INNOVATION!" thrown into Dragon Age due to the success of MICHAEL BAY PRESENTS MASS EFFECT! Not only do you not know what you will say with the wheel sometimes what you say is not at all what the words are on the wheel. With the addition of only 3 options with Upper Right being NOBLE GOOD BRIGHT, middle JOKE LOL JOKE JOKE JOKE. and bottom I KILL PUPPIES FOR SATAN BECAUSE!. To go along with that you have tiny pictures of the tone of what you will say. Red for Renegade....errr, green for good, and purple for idiot. The graphics and art style. While im not one to put much in graphics a game needs to at least have a good art style and use its assets well. I actually wouldn't care about this if the game had any GOOD aspects. Sadly it does not. Bioware said that the original Dragon Age didn't have an art identity and for the sequel they wanted to make it so different that you would immediately say THATS DRAGON AGE! Good idea right? Certainly. Except they already accomplished this. Very few games do Dark Medieval Fantasy anymore. DAO was one who did and it looked gorgeous on the PC. Which is where the game belongs. So now DA2 gets a new art style ok im down with it until. Its generic WOWesq light colors with terrible terrible exaggeration and jaggies. Combat. One look on youtube for Dragon Age 2 Combat will show you what I mean. lets just say AWESOME BUTTON is not awesome. This is just scratching the surface. All this combined with EA banning people from even playing because of posting negatively about DA2 on Biowares forums, along with Biodevs saying any negative review is some magic **** raid, along with EA slipping in securom on your machine without telling you "which is highly illegal I might add" along with constant locks and bans for anyone who post constructive criticism. All makes for one sour second entry into the series. OH GOD NO! STANLEY WOO HAS FOU This meta critic review is inappropriate. lock down End of Lineâ… Expand
this is one of the hardest reviews I think I will ever write. I am a long term fan of Bioware. I fondly remember reveling in Baldur's Gate all the way through mass effect and DA1. They are, in my opinion one of the best AAA developers when it comes to story line and polish. So the best description of my play experience with DA2 was a crushing sense of loss. I can only guess at what brought about the changes in the level of quality. The monster spawning out of thin air, the feeling of a corridor like linear progression, wooden dialog that leaves the player feeling let down are just some of the elements that, sadly,make this the last game I will buy from Bioware purely based it being crafted by them! if your reading this Bioware earn me back!! one bad title doesn't break you, but it does cause future games to be scrutinized before purchase. as to the critic score....integrity is important...don't you think?… Expand
Terrible game on pc mediocre graphics, mediocre gameplay, underwhelming story. Just go replay Dragon Age: Origins or Neverwinter Nights 2 instead and avoid this disaster. Spiritual successor to Baldur's Gate, MY **** ASS!!!!… Expand
HORRIBLE HORRIBLE this is has absolutely nothing to do with DA:Origins except for the name title!
dumbing down the game for 5 year olds and brain damaged monkeys, Not for my intelligence, thanks for ruining a great game idiots.… Expand
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