In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance fromIn my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.
DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.
DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3.
By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game is great because they both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential causal gamers. It caters for the taste of all gamers around the world via greatly enhancing its accessibility. It is a master of everything rather than a jerk of all trade. This is a game for everyone!
You may worry about that the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic game play experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companion is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can’t set up some complicated tactics for your companions, but this is unnecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!
Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new era of RPG has come! From now on, we can step forwards and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers, and join us to have fun in this master piece of art now!
In case if there are expansions or sequels for this gift from god, which are highly probable considering how successful this game is, we really hope that first-person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induces passion from every gamers, because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!
By the way, I am looking forwards to see at least 1000 DLCs for this game, because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready! We hope that our beloved developers will listen to our suggestion and request, and release the DLCs and expansions ASAP for us. ;)… Expand
This game deserves a 10. The graphics are the best until now since the beginning of the 8th gen. the story is perfect. Characters interact inThis game deserves a 10. The graphics are the best until now since the beginning of the 8th gen. the story is perfect. Characters interact in a beautiful way. There are a few bugs and crashes but they don't affect the experience. Some people say bad port but I've heard PC was the basic platform not consoles. Every once in a while a game is released that redefines a whole genre. Dragon Age Inquisition was one of those games. It also made DAO and DAII look just like a practice to make DAI.… Expand
I cannot put into words how amazing this game is. I couldn't really get into the first two, the second in particular but the world ofI cannot put into words how amazing this game is. I couldn't really get into the first two, the second in particular but the world of DragonAge: Inquisition sucked me in big time.
First of all it looks stunning on PC and performance is excellent 40+ FPS everyone on ultra+ on an R9 270.
The voice acting is superb and the lip sync is excellent.
Each character you meet is colourful and interesting.
There are hundreds of quests to do and many are very interesting and highly intricate.
There's lots to see and collect. You will constantly get side-tracked into doing other things because there's just so much!
The world design is absolutely stunning. Honestly it left me stunned at how beautiful some areas are. There's also a lot of diversity in the locations, from vast deserts and burried ruins, to huge rolling hills and forest to stormy coasts and rocky hills.
The story is superb and offers many different and important choices along the way.
The game is highly polished, there are so many little details that I couldn't even write them all in this review but if you play it and pay attention to things in the game you will know. It's these little details that make the game.
The music and sound effects are above exceptional.
Armour and equipment crafting is simple yet very diverse and intriguing. The look and colour of crafted equipment even looks different depending on the material you use! If you use blue velvet your equipment is going to have blue velvet on it! It's very well done.
There are no bugs I've noticed in over 100 hours of play time. Except for minor graphical issues like NPCs walking on thin air, but they go away promptly.
To give you an idea about how good this game is, I played it for 30 hours and only finished Chapter 1! I then promptly made a new character just so I could play Chapter 1 all over again! I've never ever done anything like that in a game before. That just shows how fantastical this game is.… Expand
I have never had to write a review before.
But there are to many problems on pc. Low frame rate 40-20 (20) being the biggest problem onI have never had to write a review before.
But there are to many problems on pc. Low frame rate 40-20 (20) being the biggest problem on medium settings. The game automatically puts my settings to a mix of high and ultra. I have twin GTX 760's, 16g ram, i7 3.5. HORRIBLE. If they fix the problem I would give it a better Review.… Expand
The worst part of the game is the terrible pacing in the story.
Your character is inexplicably tossed into the leadership roll of the lastThe worst part of the game is the terrible pacing in the story.
Your character is inexplicably tossed into the leadership roll of the last hope for Thedas without any reason or rhyme.
The filler "quests". Collect this, collect that, collect those stones to open three colour doors. Yeah, that makes me mad. That makes me really mad, Bioware. Instead of giving us time-killing nothings to compete with juggernauts like Skyrim why don't you give us a competent storyline; something you haven't done since Mass Effect 2?
The one saving grace are the interesting characters that kept making come back and playing, they made me "FEEL" something.
The combat is dreary and repetitive, the number of abilities and customisation of said abilities is severely downgraded from the previous titles.
Unfortunately I couldn't make myself keep playing, and I've left it to fester within its case. Never again will I pay this much money for something that has disappointed me so very harshly. I've learned my lesson.
Shame on you, Bioware and your EA, putting money in your pockets and the pockets of "professional gaming reviewers".… Expand
I am disappointed in the game. The developers seemed to think that creating something new would imply messing up all the game basics.I am disappointed in the game. The developers seemed to think that creating something new would imply messing up all the game basics. Navigation, movement, combat system, concept of healing - someone might think that in DA: Inquisition all these things are "revolutionary" and "realistic", but in my opinion, they are just screwed up. No fun playing the game at all.
I don't even want to go into details. DA: Origins was a nice game; DA II had serious problems, and this one is a failure.… Expand
Bioware has betrayed it's truest fans.
1. Terrible Controls
2. Terrible Camera
3. Momentum on characters feels like ****
4. TerribleBioware has betrayed it's truest fans.
1. Terrible Controls
2. Terrible Camera
3. Momentum on characters feels like ****
4. Terrible Combat
5. Terrible AI
6. Terrible Pathing
7. Dumbed down / simplistic
8. Bad PC Ergonomics
9. Multiplayer is garbage
10. Paywall (think Trion) in multiplayer… Expand
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