In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance fromIn my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.
DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.
DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3.
By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game is great because they both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential causal gamers. It caters for the taste of all gamers around the world via greatly enhancing its accessibility. It is a master of everything rather than a jerk of all trade. This is a game for everyone!
You may worry about that the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic game play experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companion is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can’t set up some complicated tactics for your companions, but this is unnecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!
Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new era of RPG has come! From now on, we can step forwards and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers, and join us to have fun in this master piece of art now!
In case if there are expansions or sequels for this gift from god, which are highly probable considering how successful this game is, we really hope that first-person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induces passion from every gamers, because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!
By the way, I am looking forwards to see at least 1000 DLCs for this game, because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready! We hope that our beloved developers will listen to our suggestion and request, and release the DLCs and expansions ASAP for us. ;)… Expand
Graphics: 10/10 I couldn't ask anything more about the graphics. The particle effects are spectacular, the animations, facial expressions, theGraphics: 10/10 I couldn't ask anything more about the graphics. The particle effects are spectacular, the animations, facial expressions, the weight feel of the clothing, the movement of the flags, the beautiful snow, the artistic direction. Everything has so much detail into it, and so well optimized.
Gameplay: 9/10 it is really a delight to play the game. I was a bit frightned about the controls as I have read in most reviews that PC controls suck, but then I got the game and found out it was the control system of TERA, which I love, so I understood perfectly how to use the keyboard/mouse setting and never felt weird or counterintiutive for me. Maybe those of you not familiarized with recent MMORPG should get a joystick, although aren't the controls almost equal to SWTOR? And I don't recall this rant about SWTOR controls, lol. About the replayability, the game is obviously very large (+80h for me), and as the previous DA titles, you will have to play it more than one time to get all the content. In fact, I had to play it twice to properly understand the details of the main story. There's also a lot of characters (9 party members), the wartable minigame in which you can do some interesting (and some not so much) quests, the decoration of the Inquisition's castle, dozens of mounts. In summary, so many secondary content! The world is HUGE, more than Skyrim (I would say like 50% bigger) but it is distributed in instanced areas (like Baldur's Gate and the previous DA), so it's not really an "open" world, although the different areas are indeed very open and veeery large, each one with its own set of little towns, castles, caves, etc. Everything is brilliantly crafted, and I really thank bioware for making the caves so diverse and not a copy-paste like DA2. My only issue with the gameplay was the tactical camera, which has 4 problems: first it wasn't really needed in hard difficulty, second it can't jump trough objects, I mean, it moves like a character so it will be stuck when encountering ie a rock, third you can not put it very far from the field so it doesn't help to get the "bigger picture", and fourth if some tall object, like a tree, stays between the battlefield and the camera, you won't be able to see trough it. They should have turned those "not important" objects invisible when you use the tactical camera. Another problem that I saw, not related to the camera, is on the skill's set. You can learn a lot of skills, but you can only have 8 skills at a time on the action bar, which is too limited, at least for a mage.
Oh! The character creation and the multiplayer missions were perfect!
Story: 9/10 the story is very good, although I personaly prefer DAO main story. This is because the villain does too little interventions to stay relevant throughout all the game. Although I understand that in 80h of content, it is difficult to make any character look prevalent unless you make him/her appear A LOT of times (in the end, it seems being too huge has its negative consequences too). The side quests are a different story though: the best of the saga, specially the party's quests. The party characters are so spectacularly well written, well dubbed, and have such a good facial expresions, that it is impossible not to get inmersed on their issues. This is actualy the only DA that I had problems selecting the characters that I wanted on my party since I could not chose among that brilliant cast. Some of them I hated at the beggining, but somehow I ended loving them just by speaking with them enough times. They felt so real! I also loved to see how the previous game actions were, sometimes subtly hinted, and sometimes greatly reflected, but just make sure you go to "dragon age keep" website to be able to import your previous game's content into Inquisition. The ending was fullfiling enough, although it leaves some details deliberately unadressed that are frying my brain right now, and will probably get very important in incoming DLCs.
Overall, this was a very good experience, and the world reminded me so much of baldur's gate that I felt some nostalgia playing it, which made it all a bit more special. I totaly recommend this game and I'm SO sure it will be Game of the Year.
As for the "zero" or any other "bad or medium mark" review, guys you can go buy a personality lol, the "critic bioware" fashion already ended last year, upgrade yourselves. But cheers bioware, you have now not only a fanbase, but a haterbase also! Like Britney Spears! certainly a symbol of your success :)… Expand
First of all, most the reviews I've seen in this site appear to be written by haters, and I would dare say that most of them are from the sameFirst of all, most the reviews I've seen in this site appear to be written by haters, and I would dare say that most of them are from the same guy, and most of the 0's I found, were first time reviews. There's not a single game that deserves a 0.
Moving into the game: While controls may prove hard for people who isn't used to a lot of key bindings, the truth is that it basically mixes the tactical part of DAO and the "active" part of DA2. I started the game on hard, and I found it quite challenging. I had to keep pausing the game using the tactical camera and order around the whole team to do their job or I found myself done for pretty quickly. Starting from the first boss, miss placing your casters meant the boss would one shot them, but the tanks held the boss damage quite efficiently. I must say that Tactical Camera controls are pretty clumsy, and you end up switching from both camera ("T" by default) to get a better perspective on the scenario.
Graphics are... I don't know about the other guys, but they're freaking awesome on my PC (It's good but not a beast). There are some magnificent views, and every object is carefully detailed. That aside it's true that some characters seem coated in oil, but it was only 10 or 15 in the whole game, and I'm pretty positive I've met with more than 3k characters.
The story plot, while slow at start, turns into a much more appealing story than it appears first hand. IMO the start is too abrupt.
Characters are pretty deep, there's awesome ones, and there are a few lame ones. (I hated the first character you meet through all the game).
While this game is not DAO, it's still a really awesome game. Most of the people who liked DAO, will like this one, specially those who love to explore, the content is just massive.
My score: 8'5. Pretty well deserved.
PS: Sorry for my english, I'm not native.… Expand
After finishing this game I couldn't wait to replay DAO, and COMPARE.
Wow! What a great game Origins is! In the comparison InquisitionAfter finishing this game I couldn't wait to replay DAO, and COMPARE.
Wow! What a great game Origins is! In the comparison Inquisition comes off BADLY.
Dragon Age Origins was better....in EVERY... SINGLE.... DEPARTMENT. The only real bright spot was the use of the Frostbite 3 engine. DAI is pretty. The zones look better! Thanks DICE! It's a fairly sad say when you have to say the bestparts of a 'Bioware' game don't actually come from 'Bioware'.
Inquisition finally FAILS as a gaming experience, because it was not seriously designed as a western RPG at all. Instead it was designed (1): As an advertising ploy to sell console software to kids (and their parents). (2) As some kind of interactive MELODRAMA to appease a 'civil rights' agenda that has gone out of control. We have all enjoyed being gay in DA since Zevran in Origins already! As in the real world, the sexuality of the people is NOT AN ISSUE. Why then, does it have to be such a central theme in the Bioware mindset! You guys are CREEPY! For most of us our private lives are private! They are not central to our public functions. Gay or straight can you stop with the sex obsession already! Why are romance options So IMPORTANT with you people! Is this a fantasy RPG or a dating sim?
Mike Laidlaw was obviously so consumed by fear that the game wouldn't sell enough console copies that he continued the ongoing simplification (hollowing) of the game mechanics. This may not be obvious at first because the game LOOKS SO GOOD. But as you play more the return dividend on 'play' diminishes steadily over time. In the end it is not a game that invites multiple replays. One play through is boring enough. This is NOT GOOD for a 'western RPG', where the whole point is multiple returns.
The good parts of the game: the writing and the voice acting, the scenery and the zones are effectively WASTED by a game that has almost ZERO role-playing or character development options AT ALL! If you thought DA2 was bad, it actually got worse. Worse skill sets. Less control of stats. The crafting is a DUD (incredibly tedious).
Bad combat controls.
Useless tactical camera.
DREADFUL party AI.
Boring, repetitive encounters.
Boring, repetitive quests.
The Wartable is a farce. We were promised we would have power and influence in the world of Thedas. that turned out to be BS. The Wartable is a faux mini-game designed to waste time and have us tread water while we grind our way through the lovingly made NPC backstories. Now the backstories ARE good! If inter-active cinema is your thing, fine! However for every thrilling bedroom scene with Iron Bull there is a hell of a lot of grinding to endure. The Wartable could have been the heart of the game. Should have been the heart of the game. However no 'game design' was applied at all in this critical space. BIG FAIL!
I won't go on.
In conclusion the game is something of a mess. It looks great. It LOOKS great. The writing is good and the romance options are fun. The cut scenes are FANTASTIC. The interplay and backstories of the NPCs are great. The zones are exciting when you first explore them. The idea of being master of the inquisition sounds appealing.
However none of that makes for a great game. Behind the great façade lies a sadly mediocre and disappointing GAME.
Bioware have truly forgotten and abandoned their own Origins and their core fan base.
While the game is beautiful and characters appealing - it quickly becomes obvious that it wasn't created with PC gamers in mind...The controlWhile the game is beautiful and characters appealing - it quickly becomes obvious that it wasn't created with PC gamers in mind...The control is beyond broken with kb+m, there is no tactical mode to speak of as it's broken as well, and in general it's so frustrating that it made me quit after 2 hours. No auto-attacks didn't help either as you have to mash buttons like you are playing it on console. Honestly can't say how much I feel betrayed , by all the promises of "going back to the tactical mode of DAO" crap that Bioware pushed down our throats,. Also by all the positive reviews, here and in other places as well, as they are all payed for these, as no sane person would give it positive score on PC.
I just don't understand how is it possible to **** up this bad controls on PC, when you already had them nailed down on DAO...it just feels like MMO but worse than SWTOR - their own MMO. I will be refunding the game until all this is fixed, or if not will look in other titles to support.
Basically what Bioware did here, was to tell us to bend down little further while they are standing behind us unzipping..… Expand
First, I would like to say that I am a huge Dragon Age fan. I played the crap out of Origins and even enjoyed Dragon Age II,even though itFirst, I would like to say that I am a huge Dragon Age fan. I played the crap out of Origins and even enjoyed Dragon Age II,even though it came up short in several areas. So, needless to say I was all pumped up about Inquisition. Unfortunately, after waiting for nearly a year to play it was apparent within the first hour of play that I had fell pray to Bioware's flawless propaganda. I will not deny the that game is beautiful, how could it not be using frostbite 3, but that is basically the only thing it has going for it. The main story is uninspired and the side quests are typical boring grind missions that are more annoying than entertaining, but amazingly these are not the major reasons I loath this game. The user interface is the worst I have ever seen. It is very obvious that this game was made for console, and PC was an after thought. Bioware's flawless propaganda will have you believe that this game was made by PC gamers for PC gamers, this is a total outright lie. So unless you want to use a console controller with your PC, which total defeats the purpose of being a PC gamer, I would stay away from this trash. My advice to the developer is to take a lesson from Guild Wars 2 on how to setup a proper user interface.… Expand
Dragon Age Inquisition is a poor game.It lacks all the ingredients that made DA Origins an excellent game(read the reviews that rated 0 andDragon Age Inquisition is a poor game.It lacks all the ingredients that made DA Origins an excellent game(read the reviews that rated 0 and you will understand why).Playing the 10 hours of this game was the worse experience of my ""RPG Player" life.I have only respect and apreciation for the games made by the "old" Bioware studio but the "glorious enlightment and guidance from EA" is driving this awesome studio right into the ground.
Do not kill the games we love only to maximise the corporate yearly profits!… Expand
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