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User Score

Generally favorable reviews- based on 17 Ratings

  • Summary: This free-to-play game combines the action of a third-person brawler with the mechanics of a colorful online role-playing game.
Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Oct 8, 2011
    85
    Its combat is deep and rewarding, and pits you against some truly interesting encounters. The care put into each and every bit of character dialogue is also evident throughout, and adds a great deal to the charm of the world.
  2. Oct 24, 2011
    80
    Dragon Nest is a fun game that has an extremely flexible and dynamic combat system.
Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. 9
    I'm enjoying this game a lot. The combat is fast-paced & fun, plays more like a FPS or action-RPG than a traditional MMO yet has detailed character stats, interesting loot and customizable skill tree. Some of the quest writing really is good and has made me laugh a number of times. I like that I can play it a single-player RPG with the option to group when I want to. The PVP is pretty fun too. The only real downside seems to be limited content, if you are the kind of person who puts crazy hours into grinding an MMO until you hit the level cap it will probably take you < 1 week, but me being a casual player I've still got a ways to go. Expand
  2. 8
    The combat system is light years ahead of any action game, the flow of the abilities is near flawless, that alone is enough to try it and and level to at least 40. The biggest problem with this game, is the bottlenecking to the cash shop, and always will be. If they toned down on the bottlenecking, this game would be much more successful. I searched for awhile to find an MMO with similiar combat, but Tera which was similiar, was not even close to this near perfect combat system. There enhancement system is also similiar to TERA, its completely RNG. But, it makes gearing up a lot slower unless you invest some $$ into it. The story is pretty good for a "free to play" MMO, and has several cutscenes. PvP is very fun and takes a lot more skill then WoW or GW2. The "raid" content is also very fun, and UNFORGIVING. The effects are also top notch and demand a lot from your GPUs but man....what a light show. You feel powerful. Very fun, but expect to invest into the cash shop. I give it a solid 7.5 / 10 Collapse
  3. 5
    It's a good game by itself, but the more you progress through the content and the more you notice the absence of it, and the higher the level goes, the more you notice the cash shop stuff becomes predominant. When I was playing the closed beta until lvl24 I had a lot of fun playing it, and never felt like I was forced to invest real money in it. When I moved to CN and started going up to 50 I felt more and more that to participate in the high end content I was forced to invest real money into the game, otherwise I wouldn't have good enough stats to be useful for the party. And from the last dark wings update, and the future +1 costume it's starting to become more and more cash shop oriented. That's without counting 99% the stuff not being sellable (or requiring cash shop items for sealing), enhancing being a pain (especially SDN, asking 2kG per try...), and a lot of other problems, the game really starts to fall. And it's such a huge waste, since the base of the game is so awesome. A huge wasted opportunity, for a game that could have been one of the best f2p MMORPGs of the decade... T_T Expand
  4. Fairly bad MMO, yet still better than other average garbage-grinders.
    This one takes an approach of action-oriented Combat and attempts to sh
    ine with so-called combo-attacks.

    There are only like 6-7 Skills you can have totally, which leads to very boring and redundant combat consisting of the same combos over and over and over. In reality, you cannot call this even a combo.
    What the community calls a "combo" is a **** unfinished mechanic which allows you to endlessly juggle your opponent without any fair chance to fight back, and that is in PvP.
    In PvE there is the same situation.
    Bosses can stunlock/knock-up-lock you, even though you are supposed to be laying on the ground and getting given a time to stand up and fight again, even the slightest minor attack will send you airborne again. Very unclear and poorly done.

    Imagine, games like Mortal Kombat and Street Fighter, now put in random lag and let the characters which are knocked-over on the floor, magically get thrown up into the air again by some silly jab attack, over and over, that what Dragon Nest is.


    The game is a hassle to play due to such poorly done physics. Developers put minimal effort into the Combat System and the Physics.
    They just mainly orient themselves on the Cash-Shop.

    In other words, another company's cash-cow, and only little under-aged kids with no grasp of concept of good video games, play and glorify this abomination.
    Expand

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