Metascore
54

Mixed or average reviews - based on 48 Critics

Critic score distribution:
  1. Positive: 7 out of 48
  2. Negative: 17 out of 48

There are no positive critic reviews yet.

User Score
5.8

Mixed or average reviews- based on 1093 Ratings

User score distribution:
  1. Jun 15, 2011
    2
    I so wanted to like this game. We need new, innovative and daring FPSs - in short we need Duke. So what went wrong? Well this game feels like the rag bag of development that it is. Some levels are ok, not great, but ok. Most levels are terrible. The graphics are very dated - but it isn't just the graphics, the whole feel of the game.is clunky. The level design is boring and extremely linear. The one liners are funny for the most part but they can't rescue this slow, ploddy game. Long boring driving sections - I love driving sections in most games but this just doesn't work. The vehicles feel like they are slowing you down more than helping. Out of fuel again? What's that - three times? It plods and it plods.

    Really annoying are the many times when a game character blocks your path by standing in the middle of a wide corridor. Look, I could drive a bus through that gap but Duke has his nose against the invisible wall and the game is not letting me past until I've watched a tedious video on a TV or listened to some dialogue. I want to scream "You're Duke - shove that guy out of your way." It isn't happening. This feels really pointlessly irritating when you find a kid sitting on your throne who refuses to move unless you take his photo. Yep that's right - Duke has to run around after some kid before being allowed to proceed. If that doesn't ruin the immersion nothing will. Bad, bad, bad idea - but it's just one example. I had plenty to choose from.

    I have waited for this for years. I played, and loved Duke 3D all those years ago. I wanted this to be great but I'm not letting that blind me to a truly horrible gaming experience. This is my opinion of course - but I have stated clear reasons above why this game is bad. And it really is bad. Oh God it's bad. How ever much of a fan you are stop and think. Or at least stop and wait until this hits the bargain bin - you won't have to wait long.
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  2. Jun 14, 2011
    10
    Quite frankly the greatest game of our generation. From the rock solid humor to the smooth graphics, all is good here. I can;t speak for the issues people are having with the console versions, but the pc version is top notch! Game of The year, BABY!! Full Review »
  3. Jun 14, 2011
    9
    Not as ground-breaking as its predecessor, Duke Nukem Forever nevertheless brings in some much needed fun into the genre with a memorable single-player campaign with humorous details littered throughout and some semi-old school pacing.

    The 12 hour SP campaign is unusually compelling, has some great moments and the interactive ego boosters you find are rewarding. The story and character is essentially over the top satire and a lot of the humor references other games and pop culture. The puzzles are great, supplying a pacing one finds in past Valve titles and are all very engaging. Most levels feel unique and a few provide interesting twists to gameplay. Many of the scripted sequences lack polish and a few areas appear downright bare when nothing happens. The FBA animations are world class and create cinematic events to immerse you in a rather zany action hero.

    The weapons are a smart mix of conventional, alien and fun. A limited carry capacity for primary guns stresses environmental interaction and map domination. The separately mapped explosives and powerups make for clever tactics. Boss fights provide unique challenges and end in amusing fatalities in keeping with the series. Duke's ego, itself a parody of regenerating health systems, provides some respite from the occasionally punishing combat and brutal enemy characters.

    Graphics are a mixed bag as Vegas looks like a dull attempt at realism and many outdoors areas in general don't have the vibrancy of most indoor levels, which are rendered well. Post-processing effects often tend to miss the mark and some explosions and weapon effects don't always look too good while other effects and dynamic soft shadows look very nice. The level geometry is mostly for the low end and while static meshes are detailed, this is a game that's meant to run better than it looks.

    Overall, it's a remarkably fun, un-PC game and despite the lack of polish in many areas, makes for a uniquely hand-crafted experience that stays with you. I'd recommend this to fans of the Half-life series who don't mind a varied pace. But those interested in graphics or more polished titles with tighter, combat to combat scripting like the Call of Duty series might want to wait till this one is on sale.
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