- Publisher: Arush Entertainment
- Release Date: May 14, 2002
- Also On: Xbox 360
- Critic Score
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90Highly addictive.
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It's nice to see Duke again, and even nicer to have a great modern platform game. [Sept 2002, p.84]
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Sunstorm has done a great job in varying the environments (from city rooftop to sewers to subways to space) to provide fresh visuals and interesting battlefields, and successfully integrated different styles of game play to make it more than a simple run and gun where you just plow down wave after wave of enemy.
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83A staple of Duke 3D was the game's humor, and it often made references to other games or movies. Manhattan Project does well continuing this tradition.
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An entertaining (yet short-lived) experience... a fun throwback to platform games. [21 June 2002, p.87]
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The final battle isnt a huge deal, and the ending isnt spectacular, but its one hell of a ride to get there.
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81Every visual facet about the game is brimming with life, textures are crisp and colorful, shadows reflect accurately, weapons look very cool, and of course Duke himself has never looked better.
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It's a short ride but as Duke himself says, "it's all bullets, babes and bombs," and no self-respecting Duke Nukem fan could say no to that.
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80The story is the usual bad guy taking over world and you have to save the planet... blah blah. Lucky there are plenty of scantily clad girls with disproportionate chests waiting for you to "unlock them".
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80What can be more satisfying than moving around through perilous levels, rescuing big-boobed babes in distress? I'm sorry to say though, that the whole Duke-visiting-the-Big-Apple experience looses its charm because the game's not very long.
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A great game with cool visuals and sound, terrifically fun action and classic Duke Nukem attitude blazing from the gun barrels.
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80Given the type of game they set out to make, it's hard to see how they could have made it any better.
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A surprisingly solid game. The richly detailed, unique level design will surprise you if you have preconceived notions of side-scrollers. [Sept 2002, p.90]
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And it's gorgeous too; no, it's f-----g beautiful. With everything cranked on (1024x768, 32-bit textures, and trillinear filtering), it's downright sinful. [Aug 2002, p.66]
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79Occasionally frustrating, but when it's good, it's very, very good.
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With a level editor included in addition to a long, challenging single player story line this game is definitely one to check out.
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77In being extremely straightforward, simple, and without complex underlying gameplay mechanisms or engrossing plot developments (aside from masculine quips that might as well say, "I like boobies"), Duke still appeals.
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The designers did a good job of capturing Duke's persona, and he makes his way through the game with his signature one-liners. However, the biggest question is the game's staying power.
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75A slap of pain tand an extra dimension can't hide the threadbare plot and archaic gameplay mechanics lurking beneath the surface. [July 2002, p.68]
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Its fun but, existing in the half-world between dimensions, it fails to satisfy either the lust for old fashioned action or the flexibility of the modern gamer.
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A pleasant little trip.
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67Occasional monotony aside, however, Duke Nukem: MP is still a very fun game while it lasts - and the price absolutely cannot be beat.
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62Even with antiquated graphics and poor audio, the game was really a blast to play.
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60Sadly, the ego is about the only somewhat original idea present in Duke Nukem: Manhattan Project. The stages reek of incredibly generic design. Is there an icy stage? Check! A level in a sewer? Plenty of them! A level in space, an abandoned factory and some underground lairs? Check, check and check.
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User score distribution:
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Positive: 5 out of 5
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Mixed: 0 out of 5
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Negative: 0 out of 5
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LolaL.9
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ZiggyStardust7