Generally favorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 21 out of 26
  2. Negative: 0 out of 26
  1. 87
    Dungeon Defenders is quite addictive, but after you spend enough time, this attribute dilutes its fun factor, turning what was initially a tactical advance and collaboration effort into a repetitive farm meant to improve your attributes, gear and obtain achievements and mana.
  2. Nov 29, 2011
    This kind of depth hurls Dungeon Defenders far past the typical tower defense game.
  3. Nov 9, 2011
    In short, it's one of the best value PC games you'll ever buy.
  4. Dec 6, 2011
    Dungeon Defenders has a vibrant, cartoony look and feel while providing an addictive and solid tower defense gaming experience. Reinventing tower defense is a tough chore but Dungeon Defenders manages to pull it off.
  5. Oct 21, 2011
    If you're looking for a new co-op players-versus-AI-horde game, Dungeon Defenders is arguably the best option available right now. Great graphics, lovely music, tense gameplay – all with enough content to keep you coming back again and again, and avenues for both official and player-made content.
  6. Nov 7, 2011
    Dungeon Defenders is an indie game with many contents and great replay value.
  7. Dec 9, 2011
    Dungeon Defenders is a co-op focused tower defense game where four heroes try to stop huge monster waves from destroying magic crystals by building all kinds of defensive structures such as walls and cannons. There are also some roleplaying and hack & slash elements so players can level up their heroes and fight enemies with swords and spells. The singleplayer side of the game is lacking but the multiplayer mode is always very fun and addicting. Technically the game is quite polished and doesn't have any fatal bugs which is always a good thing. [Dec 2011]
  8. Oct 21, 2011
    The possibilities are endless, and that's why this game is a resounding success.
User Score

Mixed or average reviews- based on 369 Ratings

User score distribution:
  1. Positive: 88 out of 135
  2. Negative: 29 out of 135
  1. Oct 19, 2011
    Up-and-comers Trendy Entertainment are surely starting a trend with their premier title. Dungeon Defenders has already proven to be not only insanely fun, but also a progressive challenge. with each level, and wave for that matter, becoming more and more difficult, I am sure I will get hundreds of hours of gameplay from this title. Although it does lack more advanced graphic options (namely vertical sync) I love the colors and the general art design. I couldn't ask more from a veteran development team with a $50 dollar release price, let alone a first title from an indie developer for $15. I am impressed and excited see what Trendy has in its future. Full Review »
  2. Nov 28, 2011
    The game is solid and fun for some time. It then gets repetitive and becomes grindfest 101. With the multitude of Trendynet server issues only unranked or solo mode is even worth playing. unless you want to put in 40 hours and then have your character suddenly get deleted. Oh and then comes Trendy's amazing idea of releasing DLC exclusively for ranked play. So even though you bought the game you can't use the DLC or play in events. Unranked characters can not be used in ranked or vice versa. This game could have been so much better. Especially if Trendy didn't punish it's players for playing the game the way they want. Even if the game encourages you to do so. Oh and they openly encourage modding of the game but then have a zero tolerance policy on any sort of cheating or glitching. With your first offense resulting in a no warning permanent ban. That on top of the disconnects, constant lag, unbalanced play and random character deletion. Good luck Trendy, you need it. Full Review »
  3. Oct 29, 2011
    A game that mixes overly simplistic action RPG Gameplay with tower defense sounds like a mess. It is. Dungeon Defenders is clunky, with awkward controls, a sub-par menus and a horrible inventory management system. The action is childish and the maps are poorly designed, with each map generally having a "one correct strategy" approach. As if this were not enough, this light-hearted, colorful hybrid takes everything we do like about is unique blend of genres, and completely tosses it out the window every third level for the sake of some horrid, scripted boss fight that offers only one right way to defeat an overly dramatic, cartoon boss. Dungeon Defenders tried to be two different games, and the end result it that its not very good at either one of them.
    Full Review »